Just curious but does King Hassan's datamined passive follow standard Death Rate calculations? I'm pretty sure it should, right? Otherwise, slap on all the Death Rate increasing CEs to the frontline and watch his counter rise to a flat 7% (we don't know King Hassan's own Bond CE effects) chance to instant kill per attack.
NVM, redundant question. No one here can datamine.
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To further explain this, which would you rather have: +40% Quick Up (because we're talking about Kintoki (Rider)) beyond what you'd normally have for one NP, or +25%/+30% Quick Up beyond what you'd normally have for one NP for all NPs used that battle? Unless you can guarantee a kill with the former, the later is pretty much always better.
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Just to say, I think it suck that Beast class this time round has no weakness, or did I miss something?
King Hassan instagib on normal attack actually happened to me on stream. I couldnt see the instakill because of crit number so i lost my shit there.
https://www.twitch.tv/unlimitedwaifuworks/v/106240589
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Thing is, those are just critters. They have 100% base Death Rate, so it's 5% on normal attacks. Small but still substantial. Against Servants, you're looking at 0.0x% or, if the Death Rates are good, maybe just 0.x%. Really low and highly improbable to land unless a goddess touched you and gave you extemely good luck in abundance.
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Well its not like its not viable because King is shit, DW just designed the game that way.
and i'm p sure its just a passive for story shenanigans.
For all we know, DW can easily introduce stages where instakill is viable by adjusting server rates.
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Make it a square.
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Originally Posted by successor of the Matou family
They can, like the Void Shiki try-out quest. But the problem is not really about the stage, it's about the viability of the effects in everyday usage. It's more like a very small and mostly inconsequential effect compared to the other two that is on it. And successfully applying that inconsequential effect on a Servant is like finding a gold vein in your backyard. A cause that's to be bragged about and celebrated in centuries to come.
And no, I wasn't complaining. I'm just amazed that he has it, even if the rate is bad. It's like having a lottery ticket that keeps on rolling until you land the lucky hit. If it helps, excellent. If it doesn't, meh but just move on.
Onto another related topic, given that he has it always active, it's also possible for Shiki to actually have theirs continuously active as well, right? DW! Make Shiki's NP grant the instant-death trigger for 1 turn! DO IT!
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Gorgon is pretty strong though, but sure her skill is quite vanilla
Gorgon is actually solid. Medusa Lily has worse skills, to be honest. Male-targeted Charm means you're pretty much screwed more than half the time (plus it doesn't have 100% guarantee and it has more CD than a pure stun skill), 1-turn Damage Up is as bad as you can go in terms of Vanilla these days (Tamamo Cat has 2-turns and the same values) and her third skill is the only one which is unique in that she can absorb an NP attack with it and still survive to use the Guts effect another day. Her NP is great though. I like her design and animation, her skills calls for a skill upgrade interlude to let her see more play than any other 4* and above Lancer at this point of time.
Enkidu is more support? I never found Enkidu as a primary member to take. He's better off being second or third in the options because of his insane star gen. Toss him into a Quick team and you can see numbers roll. Toss him into a team that's primarily for critting and he can confidently generate enough stars to satisfy some turns of critting. I don't expect him to be the main star of the show but rather a supporting cast. As he is with Gil as well anyway.
Taiga's first skill has an overload of effects which gives it that high a cooldown. 2 turn dodge, Buster Up, instant stars and debuff resistance. It's not a joke to treat her first skill as if it has 2 skills combined into one (at the very least). And it synergizes well with her other skills (did you see that third skill? +600% Star Attraction).
Last edited by manafusion; December 9th, 2016 at 09:14 AM.
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Talking about Lily got me riled up. What the fuck is with Monstrous Strength?!?!? It's so inconsistent across the ranks. Below a certain rank, it's 1-turn. Above a certain rank, it's varied between Servants. B rank should be 2 turns but Jekyll and Hyde has it at 3 turns and arguably stronger than regular 2 turns version. A rank has it as 3 turns but A+ rank (Kintoki) has it at 1-turn but is stronger by 60% of A rank. What's wrong with the design? Can't they make up their mind on how the scaling works?
Last edited by manafusion; December 9th, 2016 at 10:36 AM.
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Gaaaame Mechanics~
they usually don't give a shit about lore and really shouldn't be used to justify anything in it.
Yeah but look at all the other skills from Vanilla series. Charisma is a flat value increase/decrease. Instinct is just the number of stars gained. What I don't get is how it varies. I mean, if the goal is to have Monstrous Strength have varying duration, why is it's base effects pretty weak? Doubly so in the current game standards when there's +50% Card Type or has bonus effects onto it and they both have the same duration. Keep in mind that Monstrous Strength has a base 8 turn cooldown.
I know, game mechanics and all that. It just gets to me that, in the current scenario where MS has pretty much terrible designs, it's still not being fixed in an all-round buff to it's cooldown, at the very least. Let's see... self-attack buffs that does similar or better while taking the lowest rank and at max level, that outperforms it into account:
Berserk A: +30 Atk (1T), +20% NP Damage (1T), 5 turn CD.
Bravery B: +27% Atk (3T), +36% Mental Debuff Resist (3T), 5 turn CD.
Cloud Shine B: +25% Atk (3T), +36% Mental Debuff Resist (3T), 5 turn CD.
Combination C: +600% Star Attraction (1T), +30% Atk (1T), 5 turn CD.
Determination of Steel EX: +50% Atk (1T), +32% Debuff Resist (1T), 6 turn CD.
Mechanized Armor EX: +25% Atk (1T), Invincibility (1T), 5 turn CD.
Pirate's Honor C+: +25.5% Atk (3T), Guts (1 time), -50% Debuff Resist (3T, Demerit), 5 turn CD.
Star Emblem EX: +30% Atk (3T), +15 stars, 5 turn CD.
Yeah, that's a problem. When other skills are practically doing what it can do and it costs 1 more cooldown turn without any significant advantage for being a 'generic skill', it's pretty bad. I'm not against powercreep but using vanilla shit skill yet not buffing it or improving it (like they did for Jekyll and Hyde's Monstrous Strength) is not a good concept either.
Last edited by manafusion; December 9th, 2016 at 11:01 AM.
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