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Thread: Fate/Grand Order Gameplay Discussion (CONTAINS SPOILERS)

  1. #6021
    闇色の六王権 The Dark Six Arha's Avatar
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    Shuten does full party charms so that you can't block her NP, hits everyone for 150% damage and can be killed more easily. Raikou doesn't really have any particularly obnoxious tricks like that.

  2. #6022
    The Long-Forgotten Sight Rafflesiac's Avatar
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    Yeah, kill Shuten quickly so she isn't brutalizing your team.

    I critted her to death with Lancelot and hit her with a Gatou CE-boosted Crane Wing. Anti-Divinity CEs like Seeker of Mysteries and Fondant au Chocolat as well as anti-Divine Servants like Enkidu, Karna, and Scathach are a good choice. You could probably get decent mileage out of Nobunaga too.
    Quote Originally Posted by Arashi_Leonhart View Post
    canon finish apo vol 3

  3. #6023
    アルテミット・ワン Ultimate One Trubo's Avatar
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    Quote Originally Posted by 8000 View Post
    Would it be better to kill Raikou first
    No, because Shuten is the one that's dangerous due to her chance that she can charm your whole team.
    Quote Originally Posted by Arashi_Leonhart View Post
    Then I will ask that you pay closer attention
    Quote Originally Posted by Mcjon01 View Post
    So if I'm reading this right DP is saying that the feature almost everybody hates that is bad and makes the forum objectively worse will never go away because that would negatively impact another feature that nobody has ever used and most likely never will use just in case someday, someone wants to use it. Is that right?
    Quote Originally Posted by You View Post
    It's like if someone told me "make me a milkshake" and i was blind and they gave me the ingredients and I made a milkshake because milkshakes are good, but it turns out that milkshake was a bomb.

  4. #6024
    闇色の六王権 The Dark Six Pendant's Avatar
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    In general kill the things which kill you, especially if they are charming your entire team. Focus Raikou all you want but that's a death sentence and you're relying on RNG.

  5. #6025
    アルテミット・ワン Ultimate One R.Lock's Avatar
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    Hm, does anyone know about any restrictions on Circe's NP?

    It's not gender-based, doesn't seem to be attribute-based, works on undead and non-humanoids. Like, the only times I saw it hit immune was against shadow Sheba and Abby.

    Gonna be lame if bosses are going to be immune to her NP.


  6. #6026
    闇色の六王権 The Dark Six Arha's Avatar
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    I assume it doesn't work on giant enemies, but I haven't tested it.

  7. #6027
    Korewa Korewa Aozaki-desu's Avatar
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    Cirno says no effect against Special Enemies
    so i guess starting from Salem there is a new Special Enemies trait
    except there is no info about it anywhere

  8. #6028
    闇色の六王権 The Dark Six Pendant's Avatar
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    I watched a video where one of those giant assassin ghosts got transformed. I would link it if I weren't on phone. Rexlent's channel.

  9. #6029
    Nikiri's Avatar
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    Quote Originally Posted by Aozaki-desu View Post
    Cirno says no effect against Special Enemies
    so i guess starting from Salem there is a new Special Enemies trait
    except there is no info about it anywhere
    It's in Circe NP description that it doesn't work on special enemies, and I think it's "some special enemies are immune" actually

    probably it's more server side thing rather than enemies with the "special enemies" trait
    Chaldea Heroes

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    Quote Originally Posted by GundamFSN View Post
    Nikiri has what I dub Blessings of the Boobs, see. As long as what his rolling for has two conspicuous mountains, they'll come to him one way or another.
    Quote Originally Posted by GundamFSN View Post
    Well, fine. Nikiri has this thing called 「我が往くは爆乳の彼方・・・!」
    Quote Originally Posted by Nikiri View Post
    GundamFSN. Thank you.

    Just before rolling I said 「我が往くは爆乳の彼方・・・!」

    First ticket. Da Vinci-chan NP2.

  10. #6030
    アルテミット・ワン Ultimate One R.Lock's Avatar
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    Quote Originally Posted by Arha View Post
    I assume it doesn't work on giant enemies, but I haven't tested it.
    Hm.

    - - - Updated - - -

    Quote Originally Posted by Aozaki-desu View Post
    Cirno says no effect against Special Enemies
    so i guess starting from Salem there is a new Special Enemies trait
    except there is no info about it anywhere
    Argh. Releasing a stun-locker just to immediately cockblock her from going crazy. Damn.


  11. #6031
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors
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    So how exactly do card type debuffs like Karna's and HFH's work? Is it basically an inverse cardMod wherever applicable (i.e. damage, NP gen, star gen)?

  12. #6032
    アルテミット・ワン Ultimate One R.Lock's Avatar
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    Both your and enemy's Buster/Arts cards are affected.


  13. #6033
    The Long-Forgotten Sight Rafflesiac's Avatar
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    Quote Originally Posted by hinode View Post
    So how exactly do card type debuffs like Karna's and HFH's work? Is it basically an inverse cardMod wherever applicable (i.e. damage, NP gen, star gen)?
    I believe so.
    Quote Originally Posted by Arashi_Leonhart View Post
    canon finish apo vol 3

  14. #6034
    Korewa Korewa Aozaki-desu's Avatar
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    Quote Originally Posted by R.Lock View Post
    Argh. Releasing a stun-locker just to immediately cockblock her from going crazy. Damn.
    i dont think its gonna be particularly popular trait so Circe should be alright

  15. #6035
    アルテミット・ワン Ultimate One R.Lock's Avatar
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    Quote Originally Posted by Aozaki-desu View Post
    i dont think its gonna be particularly popular trait so Circe should be alright
    I mean, she's fun. Hella fun to play, althought requires strong passive NP gen.

    It's just not fun that they're shutting down the cheese option so hard and fast.


  16. #6036
    ~~~ manafusion's Avatar
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    Quote Originally Posted by GDB View Post
    So Merlin's invulnerability must be shit then, right? I mean, he can never "survive" a debuff, buff removal, or insta-death. Glad to know Merlin is awful.
    Well, it's awful enough when KH NPs and you're first slot's dying from IK irregardless, eh? But no, I never said that it's awful. It just could've been way better if the skill's secondary effects doesn't just whiff at chance.


    Quote Originally Posted by GDB View Post
    Yeah, let's not look at things she can easily do and instead look at it as if she's not doing anything!
    It's not like she has Star Attraction nor is she an Archer or Rider. Yeah, let's look at 'best case scenarios with double Merlin and endless stars'! Let's base everything around it!


    Quote Originally Posted by GDB View Post
    Who cares about an Art chain? Stop using poor variables for your "tests".
    It's an evaluation test. Essentially, can your normal Arts perform as well or better than a double Arts in an Arts chain (since you want to use Merlin to support your claim).


    Quote Originally Posted by GDB View Post
    You can throw all the theorycrafting you want at the issue, but actual real-world use has shown that she has really good NP gain.
    It's funny because after everything I've done, she's really not that amazing. 22% if you don't kill the target and with non-Arts first. That means that you effectively gain 22% NP per three turns if you only use her Arts card and not kill the enemy for Overkill benefits. I dunno about you but I've seen better values per three turns than that. In a base case, it should be considered decent. But again, my evaluation of it as a whole is poor because I'm looking at her in a more overall aspect.


    Quote Originally Posted by GDB View Post
    "I can't rate her high without specific card draw patterns, but I'll give those I'm saying are better than her specific card draw patterns to prove she's worse."
    As a quick comparison, what are the odds you pull an Arts chain with Servant having a single Arts card versus one having a double Arts card. Yes, having more from other Servants in the frontline reduces it but it's not a joke to mention that it's a specific draw pattern you must achieve since you're trying to pull that one Servant's Arts card in a pool of other Arts. That's what I mean by 'specific draw pattern'.


    Quote Originally Posted by GDB View Post
    What the hell does this even mean? You're just spewing nonsense now. Unless you're trying to argue that it's bad to have to use an Arts card for NP gain after having JUST said that arts chains are the only thing that matters.
    No, I just stopped using your 'base of argument is having double Merlin' and 'endless stars' evaluation. That's why I'm now incorporating Quick into the scenario. Look, I purposely made it another paragraph so we can't confuse replying to you and giving personal justification on how I evaluated it as such.


    Quote Originally Posted by GDB View Post
    Where? I did a chain. How is that "star of the show"? Or are units not allowed to actually do stuff now and have to be argued as if they just... sit there? Your argument isn't making sense.
    You did a chain with the backup of support Merlins. Are you really not saying that she wasn't the 'star of the show'? Ok, maybe I used the term wrongly here. I'm trying to say is that she's being elevated into the 'limelight' position/main damage dealer position as opposed to, say, support or secondary damage dealer position.


    Quote Originally Posted by GDB View Post
    The unit who isn't a dedicated support unit isn't a Merlin-tier support. News at 11.
    A unit who isn't a dedicated support who isn't a Merlin-tier support still can perform decently if their kit's set up right. News at 11, back to you.


    Quote Originally Posted by GDB View Post
    Your idea of jack-of-all-trades seems to be theory-crafting as if the unit cannot do what they do, but instead must only do a part of what they do. And again, "star of the show" now somehow means using her 1 arts card once every 3 turns. Wow, such star. Much show.
    Rather I'm evaluating her on more aspects than just main damage dealer (see above as I made a correction in how to approach this situation for calling the roles) since she seems to be able to perform as such. You don't tell me that you only see Nero Bride as pure damage dealer and evaluated her as such as well, right? In short, what she can do, where she can fit, how well or not well she will perform in each and every scenario has to be evaluated if the kit and design allows for it. That's to say, you don't evaluate Merlin as a main damage dealer since his kit doesn't allow for it but you do for Cas Gil since he can be slotted in that way (albeit not as great as a dedicated one). It's a plus that they can be a unit can do multiple roles but it's also a minus if, say, we aren't really making much focus on that Servant over someone else. IE: Using Cas Gil's Art only to boost other Servant's NP gauge rather than focusing on boosting Cas Gil's NP gauge to the max.
    Last edited by manafusion; December 16th, 2017 at 02:45 PM.



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  17. #6037
    闇色の六王権 The Dark Six GDB's Avatar
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    Quote Originally Posted by manafusion View Post
    Well, it's awful enough when KH NPs and you're first slot's dying from IK irregardless, eh? But no, I never said that it's awful. It just could've been way better if the skill's secondary effects doesn't just whiff at chance.
    Everything could be better. Merlin's Hero Creation could also increase NP damage by 50%, but it doesn't. Ergo, it must not be that good.

    It's not like she has Star Attraction nor is she an Archer or Rider. Yeah, let's look at 'best case scenarios with double Merlin and endless stars'! Let's base everything around it!
    Who said anything about double Merlin or endless stars? Just build your team like someone who can think and not put Riders or Archers on it. Use normal star boost CEs like most teams do, and oh wow you have like 20 stars right off the bat every turn.

    It's an evaluation test. Essentially, can your normal Arts perform as well or better than a double Arts in an Arts chain (since you want to use Merlin to support your claim).
    That is literally not the case for ANYONE. And for someone who makes fun of the idea of basing a test around double Merlin, you sure do seem to be doing that yourself.

    It's funny because after everything I've done, she's really not that amazing. 22% if you don't kill the target and with non-Arts first. That means that you effectively gain 22% NP per three turns if you only use her Arts card and not kill the enemy for Overkill benefits. I dunno about you but I've seen better values per three turns than that. In a base case, it should be considered decent. But again, my evaluation of it as a whole is poor because I'm looking at her in a more overall aspect.
    22% without her own NP gain buff, sure. But you still haven't explained what a "more overall aspect" even means. It seems like it's just a catch-all for you to handwave whatever reason you want to not like her.

    As a quick comparison, what are the odds you pull an Arts chain with Servant having a single Arts card versus one having a double Arts card. Yes, having more from other Servants in the frontline reduces it but it's not a joke to mention that it's a specific draw pattern you must achieve since you're trying to pull that one Servant's Arts card in a pool of other Arts. That's what I mean by 'specific draw pattern'.
    Literally impossible to evaluate without the other two team members. Also, again, stop assuming she needs arts chains. Or that everyone needs arts chains. Not everything needs to be a Tamamo/Merlin/Jeanne stall team.

    No, I just stopped using your 'base of argument is having double Merlin' and 'endless stars' evaluation.
    Was never what I said, nor implied, but thanks for trying.

    That's why I'm now incorporating Quick into the scenario. Look, I purposely made it another paragraph so we can't confuse replying to you and giving personal justification on how I evaluated it as such.
    Still makes absolutely no sense.

    [quote]You did a chain with the backup of support Merlins. Are you really not saying that she wasn't the 'star of the show'? Ok, maybe I used the term wrongly here. I'm trying to say is that she's being elevated into the 'limelight' position/main damage dealer position as opposed to, say, support or secondary damage dealer position./[quote]

    Except you're still wrong and making things up. A (single) Merlin was on the team, but he did not buff her outside her own buffs until after said turn with Merlin's first skill. Just because she can relatively self sustain doesn't mean she's the star or main damage dealer. It just happened that the ACTUAL main damage dealer's cards weren't showing up.

    A unit who isn't a dedicated support who isn't a Merlin-tier support still can perform decently if their kit's set up right. News at 11, back to you.
    So you're now implying that she can't even perform decently? Your credibility on evaluating units is plummeting faster by the minute.

    Rather I'm evaluating her on more aspects than just main damage dealer (see above as I made a correction in how to approach this situation for calling the roles) since she seems to be able to perform as such. You don't tell me that you only see Nero Bride as pure damage dealer and evaluated her as such as well, right? In short, what she can do, where she can fit, how well or not well she will perform in each and every scenario has to be evaluated if the kit and design allows for it.
    Of course not. But that's where we differ. You seem to only look at a single role at a time, and if they aren't broken at that then they're bad. I look at how easily they can switch between roles on the fly. Both Nero Bride and Ereshkigal can do that amazingly well.

    That's to say, you don't evaluate Merlin as a main damage dealer since his kit doesn't allow for it but you do for Cas Gil since he can be slotted in that way (albeit not as great as a dedicated one).
    So a 4-star Caster with no self-buffs, sub-9k attack before class modifier, and an AoE NP can be a main damage dealer now?

    It's a plus that they can be a unit can do multiple roles but it's also a minus if, say, we aren't really making much focus on that Servant over someone else. IE: Using Cas Gil's Art only to boost other Servant's NP gauge rather than focusing on boosting Cas Gil's NP gauge to the max.
    Except Caster Gil's buffs are all team, so it makes more sense for him to provide complimentary damage rather than "focusing on boosting him to the max".

    But regardless, your standard of evaluation is obviously skewed in a way that doesn't account for secondary attackers/pseudo supports, so there's no point in arguing further. What I'm more focused on now is what would be her best CE, since it feels a bit too "obvious" for the new Rin CE to be the best for her.

  18. #6038
    The Long-Forgotten Sight Rafflesiac's Avatar
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    Don't do this to yourself, GDB.
    Quote Originally Posted by Arashi_Leonhart View Post
    canon finish apo vol 3

  19. #6039
    アルテミット・ワン Ultimate One R.Lock's Avatar
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    This reminds me why I had mana in my ignore list for a while. Tons of numbers, but weak arguments.


  20. #6040
    闇色の六王権 The Dark Six GDB's Avatar
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    Quote Originally Posted by Rafflesiac View Post
    Don't do this to yourself, GDB.
    I'm done with arguing with him now, and am focused on trying to figure out which CE functions best for her so I can figure out what to try to get to level 100 first.

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