So in other words it's complicated and I should never think about it again?
So in other words it's complicated and I should never think about it again?
If you don't have any other sort of Power Up bonuses, it's a simple 1+X multiplier to damage, where X = the amount of crit damage bonus the unit has.
When you have a ridiculous amount of Power Up bonuses, such as with the Raikou raid event, it still increases damage, but not by nearly as much as you'd expect.
Say,Trubo, but in general crit is double damage right?
Alright. Not worth using for me at the moment, but I'll think more about it if I ever get someone like Jack.
Support 90 Orion
All skills level 10
Kaleidoscope equipped, 12,883 attack in battle screen
Whimsical Bond and Affections of the goddess only buffs
~38,770 Tri Star Amore Mio on first battle Gawain
What level NP did your Support Orion have?
Well, not like it matters, since the only way to get that number is with either a level 2 NP that hasn't done the NP interlude or a level 1 NP post-interlude.
As for what the buff actually does, assuming that it's 80% in the first battle, the only possible options are that it does Card-Type Down or it's a brand new modifier.
Yeah, sorry knew I forgot something
level 1 NP interlude done
was max fous and level 20 kaleido
Ah ok.
Say, between the gate and palace which node got better chance for medals
If it crit dmg up behaves the same as NP power up then event power ups dont reduce the relative effectiveness of crits (or np power up) i.e its not additive
Tested NP power up in ibaraki event, data was somewhere in this thread, even with 100% event power up, +48% NP power up was still +48%~ damage
+crit damage is so great
Okay Gawain's damage reduction is going down
the first fight was the one where the battle ends after a few turns/damage
took same support same buffs to the second node where he has Galatine and Tri Star did ~81k this time
EDIT: adding in level 7 plugsuit and level 5 Altera military tactics brought it up to ~108k
Last edited by Qinglong; July 28th, 2016 at 06:48 PM.
Yeah, I wasn't very clear on that. In the general Power Up section, there are four different components:
1. powerMod = things likethe Sumo CE and otherevent-related CEs that provided a Power Up for event battles
2. selfDamageMod = this has not been used by DW, but basically the opposite of 1, if I remember Kyte correctly
3. (critDamageMod*isCrit) = things like Independent Action that increase crit damage when crits occur
4. (npDamageMod * isNP) = things like Military Tactics that increase NP damage when a NP is used
NP can never crit, so bonuses to critDamageMod won't increase a NP's damage, and vice versa.
However, I disagree with you about the interaction between the general Power Mod with the other modifiers. While I didn't record the damage results from the second 1BP Oni battle for all colors, I noticed after a few hours that using Altera's Military Tactics made no noticeable difference in damage to my SSR Kintoki's damage (990 Fou attack, level 1 NP) when he was at +395% Power Up (LB Sumo, LB Raikou/Shuten, passive event bonus). If it was separate, he would never have done as little as 210k damage against the Red Oni with level 7 plugsuit, level 10 Monstrous Strength, 2% Buster Up from his ME, and not using the red bean.
reposting from ibaraki event
NP3 gil, max ushi: 13625 attack
lvl 10 charisma (gil), lvl 6 charisma (liz), lvl 4 torture techniques (liz), lvl 5 plugsuit = 70% atk up
Attribute advantage
Ea, lvl 10 military tactics (altera) = 48% NP power up
expected damage if NP power up and power up are additive: 460k +/- 10%
expected damage if the NP + CE power up is multiplicative: 607k +/- 10%
Actual damage: 630k
fuck, yeah it does seem additive
i clearly made mistakes in this test though so next raid please i need to do this again, properly
Last edited by Skittles; July 28th, 2016 at 08:43 PM.
Ea also has a Super Effective component, based on overcharge (1.5/1.625/1.75/1.875/2 for 100%/200%/300%/400%/500%). Taking what you listed above and the Super Effective part, assuming that NP Power Up is a separate multiplier from the general Power Up modifier, that Gilgamesh should have done the following with Ea against Ibaraki.
[13625*5.5*1.5*0.95*2*1.1*0.9*0.23*1.7*4*1.48*1.5+1 75] to [13625*5.5*1.5*0.95*2*1.1*1.1*0.23*1.7*4*1.48*1.5+1 75]
Which simplifies down to 734k to 897k damage
If, however, NP Power Up adds into the general Power Up multiplier, Ea's damage range would be
[13625*5.5*1.5*0.95*2*1.1*0.9*0.23*1.7*4.48*1.5+175] to [13625*5.5*1.5*0.95*2*1.1*1.1*0.23*1.7*4.48*1.5+175]
Which simplifies down to 555k to 679k
So, to me, it looks like NP Power Up is additive with general Power Up. I can't comment on crits since I didn't run a crit-oriented team in either of the raid events.
Man I sure am glad I wrote those numbers down because I clearly fucked the calculation up somewhere along the line, and not just from missing the vs servants bonus modifier
next raid event please I need to test things
You know this discussion made me look at the formula and I noticed at some point they'd added a "special defense" which I'd never seen in use but may be in use now. It trumps Defense Ignore NPs.
damage for this card = [servantAtk * npDamageMultiplier * scalingHPModifier * (firstCardBonus + (cardDamageValue * (1 + cardMod))) * classAtkBonus * triangleModifier * attributeModifier * randomModifier * 0.23 * (1 + atkMod - defMod) * criticalModifier * extraCardModifier * (1 - specialDefModifier) * {1 + powerMod + selfDamageMod + (critDamageMod * isCrit) + (npDamageMod * isNP)} * {1 + ((superEffectiveModifier - 1) * isSuperEffective)}] + dmgPlusAdd + selfDmgCutAdd + (servantAtk * busterChainMod)
ScalingHPModifier is the one in yuri pirates. (There's also an unused one that gets weaker with lower HP)
SpecialDefModifier is the one I mentioned above. Now that I think of it Gawain's Def Up might be this type, so you can't bypass it with, say, Nero or Emiya.
W-What if it's Purge Defense