Every being that carries the title of "God," can be called nothing less than superhuman. Capable of healing from almost anything, as well as casually showing absolutely ridiculous feats of speed and strength, even newly created Gods are capable of widespread destruction with their physical ability alone, and when wielding magic, can singlehandedly pose a threat to even armies of monsters. However, there is some variance amongst Gods when it comes to mental and physical ability, just as there is variance in humans, but typically they can be measured by the following categories:
For those of you who want a scale, STR will be used as the “illustration” stat
F = 10 (Disgraceful)
E = 20 (Doing a bit better)
D = 40 (Definitely not human.)
C = 60 (Just casually flicked a car at you tier)
B = 80 (MGR) STANDING HERE, I REALIZEEEEEEEE
A = 100 (Bayonetta) Someone dropped a satellite on you. You caught it and threw it back.
Strength (STR) - Even God finds use for a good old punch to the face every once in awhile, although the psychological torment that comes with being punched in the face by God may do just as much damage as your absolutely unfair muscles.
Endurance (END) - The physical constitution of your body as well as your ability to resist conditions like exhaustion, broken bones, poison, mystery food X, etc. Literally always one of the more important stats, but one that people sadly tend to overlook. God should be a tank, if God goes down to one super laser, then he was a pretty crappy God.
Agility (AGI) - The main speed stat, and one that mostly represents “brute speed,” rather than reflex, although it does aid with tasks that require dexterity. Determines how many actions can be taken in a round without penalty, how well you can move around the battlefield and close in on an enemy, and aids immensely in determining whether or not you are able to completely avoid an attack.
Sense (SEN) - The second stat that has an effect on evasion and speed, and can be called the measure of the character’s understanding of the environment, as well as their capacity to respond to any changes that appear in it. Also acts as the strength of the characters “spiritual sense.” Helps one to avoid surprise attacks and locate hidden opponents, as well as recognize other types of hidden “dangers.”
Fate (FATE) - The capacity to manipulate and defy fate, as well as an indicator of how much your Fate Awakening Crystal has grown from it’s original state. A special stat that possesses an inherent value of 20; it cannot be changed from this during character creation in any way. As God, the capacity to manipulate fate is one of your strongest abilities, however, it is also the one that is the most difficult to control, as well as train. While the Fate Awakening Crystal does grant the power to manipulate fate to an extent, the only way to strengthen that power is by gaining the belief of others. "Only a God that is acknowledged as God by others has the right to control Fate."
Basically, God runs off friendship. (Or fear if you’re a special kind of asshole)
While there have been some cases of a God with as little as two believers taking down one with much more, these situations are rare enough to be called exceptions, and the two believers in question (the two people whose souls were merged with his, and thus whose belief was worth a lot) were believing really freaking hard.
In addition to these, two other stats exist, Celes and Nether, only one of which you will be able to influence beyond the lowest rank, depending on your choice of where you grew up, Celestia, or the Netherworld. In order to help with this decision, both will be discussed in brief below:
Celestia: The name not just for the dimension humans once called “Heaven,” but also the general term for the massive floating cities that exist within this dimension, on which both Angels and Humans reside. While they all possess the facilities of a normal city, the fact that angels have always been caught up in some sort of war has made it so that all Celestia are comparable to moving fortresses.
Armed with stealth systems that enable them to avoid detection, the outer layer of Celestia are almost always lined with gorgeous buildings, like those royalty would live in; however, these buildings are almost all dummies. All important facilities are located underground. While originally rather old fashioned, the mass adoption of humans by various Celestia has led to the appearance of such things as movie theaters, bars, human schools etc, appearing along with the military facilities.
The Leader of a Celestia is called an archangel, and while the title of God would ordinarily be higher, they are actually outranked by the Archangel, because “God,” is ultimately a “Weapon.”
While their personalities can vary, just as the personalities of humans can vary wildly, a large amount of angels are somewhat prideful, seeing themselves as beings of absolute good, devils as being of absolute evil, and humans as beings that “need their protection.” There is a prevalent inherent dislike and distrust of devils in Celestial cities, although the current peace treaty with the Netherworld, which has lasted for around 200 years without being broken, has also started to change the opinions of some, who have begun to realize that perhaps judging by race alone is a wrong thing to do. All angels are humanoid in appearance, and possess wings and a halo that they can hide away if they so choose.
While the school facility “Lost Genesis,” was constructed by both Angels and Devils, it’s main design is more that of a Celestia than a Netherworld base, because a mobile school was believed to be the safest sort in the unlikely event that F.A.T.E were to escape its bonds.
Netherworld: A large wasteland below the human world where Devils, humanoid Demons, call home. While there is much more land here than in Celestia, the majority of it is infertile and worthless, and as a result, the places where you find devil villages are those rare patches of land that are even slightly fertile.
Unlike Celestia, which is more or less stable all around, the disparity of wealth in the Netherworld is severe; with the differences between the major cities and the villages being drastic rather than subtle. With the momentary end of the war with the Angels, these issues have begun to be tackled, leading to social reform, but most devils continue to carry a more “pragmatic,” mindset in comparison to Angels.
Just as Angels tend to carry an inherent dislike of them, most Devil’s also tend to carry a cultural dislike towards Angels, however they get along with humans well enough, and while Angels can be said to appeal towards “saint-like,” humans, Devils seem to bond better with “everyone else,” because their social structure is less rigid and more open to “sinful,” actions. Just as in Celestia, human technology has become prominent in Netherworld cities as well.
However, they are also known for taking “dirty actions,” during war in the distant past, placing villages of women and children close to their bases so that Angels cannot target them with their more powerful weapons without the obvious moral dilemmas, although there were also a lot of devils did not agree with these practices either, and would just rather that all the fighting stop so that they can live in peace. While Angels are led by an Archangel, the leader of the Devil cities is simply known as “General,” or "Overlord." Those that become “God,” with a Fate Awakening Crystal from the Netherworld are sometimes called “Vile Gods,” but their functions are the exact same as a normal “God.”
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Now, you may be asking why this is relevant to your power levels, however when a human becomes “God,” part of the soul of both an Angel and a Demon must be offered to the crystal as a sacrifice. In most cases, a close friend, family member, teacher, etc, would be the one that gives up part of theirs for your sake. For instance, if you live in Celestia, you know people who are angels, and thus, the angel who sacrifices would be an angel who knows you and thus, you would know the powers that you are inheriting from them. However, an agreement between Celestia and the Netherworld states that both sides would have a “hand,” in the “creation of every God,” and thus, the Devil you would be soul linked with is someone you don’t know, and will not meet until you arrive at the Academy.
In essence, if you grew up in Celestia, you are allowed to increase Celes because your angel (who you would write a general blurb about) is around to teach you how to control the powers you inherited from them, and the opposite is true if you grew up in the Netherworld.
The other stat cannot go beyond F.
So, at the start, you will be leaning towards one side or the other, however, “God grows towards balance,” so worry not.
Celes: The measure of one’s control over the angelic energy generated by the Fate Awakening Crystal, as well as the amount of spells they have mastered that involve the use of said energy. Every ten points invested in this stat is worth a spell slot. Unlike Nether magic, Celes spells are capable of healing and reinforcement (although even God cannot revive the dead), as expected of angels, and the elements under their dominion are:
-Lightning
-Water
-Light (Obviously)
-Healing/Support
-Wind (Neutral element)
Nether: The measure of one’s control over the demonic energy generated by the Fate Awakening Crystal, as well as the amount of spells they have mastered that involve the use of said energy. Every ten points invested in this stat is worth a spell slot. Unlike Celes magic, Nether spells lose less pure damage potential when adding bonus “negative,” affects to a spell:
-Fire
-Darkness
-Curses (Debuffs, Magical Bleeding, etc)
-Earth/Metal
-Wind (Neutral element)
You have 280 points to distribute amongst six attributes. (Fate cannot be manipulated. It is always 20 at creation) Every stat must have at least 10 points, and points should be spent in multiples of 10.