So many of us have been wondering how we could translate Fate series Holy Grail War mechanics into an RPG. Many have tried, some got something that worked for their DnD campaigns, but no actual functioning ideas for a true Fate Stay Night RPG.

Some time ago, I played a board game called Albion's Legacy (fun game btw, look into it, it's based around the King Arthur Mythos). When I tried turning Fate into an RPG, I kept going back to how Albion's Legacy did a lot of it's mechanics and thought "I could probably come up with a combat System using some similar ideas". Well I did...and then changed it some. I'm hoping to get some feed back, maybe even someone to help me design it?