Are you sure it's a good idea? How long have these two been paired together? Days? What if he decides to take the two of them out and just run with her?
What other choices do we have? You know as well as I that he's picked her.
...shouldn't we consider assigning her to a more experienced pair? We're offering up a pair of antelopes into the jaws of a lion?
If he decides to kill them, there's nothing anything less than our top investigators can do to stop them. If we're going to lose anyone, we should at least make them replaceable.
...I must voice my opposition to this callous treatment of personnel on moral grounds-
But will you sign off on it?
...God help me, yes, I will.
Good. We're in business then.
Tokyo Ghoul : Detroit Dogs
Act 1: Babysitters
Alice Taverner
Pomeroy Penitentiary
Early Evening
The room leaks. There is water dripping. Constantly.
It is regular and continuous and comes like the ticking of a clock. Tick. Tock. Tick. Tock. You can count the time off with the water drops. For lack of a clock, you actually use it to count time.
Which is why you know that the footsteps coming are not the person bringing your evening meal to you- the meal that they lace with RC suppressors to keep you weak and unable to resist. It is not the scheduled time, and his gait is not that of the guard who brings it.
"Is this her?" A voice asks, and you turn to face it. It is a man, thirty to forty years of age in appearance, wearing a professional looking suit and with the markings of a man who's seen some action. By his posture and body language you can identify him as a man from the top, a executive, someone who makes real decisions.
He is standing in front of your cell, studying you.
You can hear the whispers of other ghouls in the other cells as they see him. A man with power. Freedom or death, freedom or death. These are the whole choices that men with power bring with them.
"Take her out." He says. Two guards rush from his side and unlock the door to your cell. The murmur of your cell neighbors grow louder and louder. Freedom or death, freedom or death. They chant the words like a prayer. A hymn. The guards ignore them as they move cautiously into your room. Hopped up on RC suppressors, they know that you are still a dangerous predator.
First they snap a muzzle onto your face. Over your mouth. They wrestle you to the ground, and lock it firm. It is an injustice- but one you cannot avenge at the moment. Then they drag you before the man.
He stares down at you. You can say nothing- mostly due to the giant metal contraption strapped over your mouth. He begins to speak. "I come to offer you a choice."
It is not really a choice.
Inas Abidi
DoGS Headquarters, Detroit Branch
Early Morning
This morning is unusual. It's definitely unusual. For one, you've been called to the office of the head of your department. This is bad news. It either means that either you're in big trouble... or... well, you can't done anything noteworthy lately so basically you're in big trouble.
The waiting room seems deliberately designed to make you as nervous as possible. It is stark and plain, no decorations to distract your mind from the imposing nature of your upcoming talk. The lights are too bright and harsh, it's not at all comforting to the eyes. The chairs are uncomfortable, you're unable to sit back or relax in them.
It must be a deliberate choice to prey on the minds of young employees like you.
And you are young. You're the greenest of the rookies. You've only been assigned your partner for a couple of days now, and it's clear that she's not anything you expected. She's cool and indifferent, unfazed by anything. Compared to you, she seems to swim through every social situation with the ease of the shark that her mask portrays, cutting through tension with the air of 'I simply do not care'.
On the other hand you're awkward and withdrawn and you spend a bit too much time critically self analyzing yourself. You're probably as different as day and night.
"Miss Abidi?" The reception says and your head immediately snaps to face her. "Sub-Director Roberts is ready to see you now."
She leads you, heels snapping, straight to the director. She's all business; you get the feeling that she doesn't want to talk so you don't try. Instead, you just follow her as she leads you to the director's office.
Compared to the stark waiting room you were sitting in, it's comforting. Luxurious and plus. These are the words that instantly come to mind to describe the Sub-Director's office, with its soft rug, its soft chairs with good armrests and backsupport, it's cheery paintings and photos of friends and family ahnging up on the walls. The Sub-Director smiles at you. "Take a seat Miss Abidi."
You take a seat.
"First of all," he starts. "I must apologize for settling this responsibility on your shoulders. I understand that you're extremely young and inexperienced and yet we place this pressure upon you. You must understand that this is because we have no other choices. All our other investigators are... occupied. Youare the only one who we can trust with this."
A bit more than a hour later you're standing in front of a cell. Justica- your ghoul partner- is there too. Inside the cell is a certain Alice Taverner, a ghoul that Sub-Director Roberts noted is violent, murderous, dangerous, exactly the sort of ghoul that the DoGS is meant to combat, and also to be your and Justica's newest charge. To train- to control- to break her reins and ultimately hope to turn her into a worthwhile asset for the DoGS.
An impossible task.
The cell door opens remotely, operated by a guard watching the whole scene behind a bulletproof glass screen behind you. And Miss Alice, lethal ghoul killer who has been off RC suppressants long enough to be dangerous, awakens.
Justica Vayle
DoGS Headquarters, Detroit Branch
Early Morning
The Ghoul Domintories of the DoGS Detroit Headquarters are small and the people living there are packed in like sailors on a ship, sleeping in bunk beds arrayed one above the other. It would have a bit of a homely feel to them if the inhabitants didn't have to worry about being attacked by the other lodgers and if the door wasn't made out of high quality steel and bolted from the ouside.
Still, it was fairly cozy with the personal effects strewn about the beds and room. The ghoul sleeping in the bunk above yours has slapped up posters of boybands everywhere. The ghoul in bunk opposite yours surroundings her bed with a veritable fortress made out of books.
The door rattles and you look up automatically as someone undoes the bolt. The guards here are cautious but are more comfortable than dangerous, undrugged ghouls than they perhaps should be. Too confident in the knowledge that you wouldn't actually attempt to attack one of them, because there is more to lose than there is to gain by doing such.
It may turn out to be a false sense of security one day.
"Vayle." The guard spots you can calls out. "Your partner's here."
It's about time. She's an hour late. Your partner is this little- well, you can't quite call her mousy considering her appearance, but her personality is gloomy, awkward and completely withdrawn.
Too much like prey.
But she's usually on time like clockwork to pick you up to take your duties. For her to be late is extremely unusual. You follow the guard down hallways tight and cramped, made for a defender to be able to pour bullets down an enclosed space. Defenders both against what is contained within and what comes from outside.
You don't arrive at your usualy destination. Instead, the guard leads you to the basements, where the holding cells for the more.. dangerous and un-'tamed' ghouls are. Inas is there, standing in front of a cell within which is a ghoul. Your instincts scream danger immediately, the ghoul inside that cell is dangerous and scary and she will kill.
The door opens, and the ghoul awakens.