The year is 2073 and humanity had hit it's stride. Dubbed the Transhuman Age, technology was progressing at an astounding clip. An Internet of Things connecting everything together was developed, robots were becoming more and more common, nanotech promised a panacea that could revolutionize medicine. Despite a number of societal problems, things were looking up for the human race… That is until a large swarm of asteroids hit Earth.
Dubbed Eshaton, the immediate consequences were nothing short of cataclysmic. Tsunamis, earthquakes, and massive tectonic shifts completely overthrew the old way of life and slowly more and more governments fell into chaos and discord as all of humanities vaunted technology failed us in the face of such overwhelming calamity, disease and death. But the true horror was only beginning:
From the impact craters came the Primer. It is pure, uncontrolled evolution. Those who get taken by it are irrevocably changed, and those born to it become parasitic beasts, following the will of their Earth Chakra, and hating the humans that ‘imprisoned’ them until it could awaken. Parentage means nothing to the Psychonauts.
The world has become a hard and barbarous place, the ruins of the Bygones standing in mute testimony to humanity’s apex before it's hard fall back to the Earth, with humanity’s descendents living in the shadows of these tombstones.
It’s been over five-hundred years since the end of human civilization. Eshaton tore everything down, and in its wake rose the Cults and Clans of the new era. And this is where your story begins.
Some of the Cults
Map of the Known World
So I'm trying to sell this again, and this time I'm using some of the materials and adding visuals.
Welcome to the world of Degenesis, a Primal Punk post-apocalyptic world by SIXMOREVODKA, full of danger, terror, thrilling stories, and characters both delightful and horrifying. The world at first glance might look a bit like Mad Max, Borderlands or STALKER, but there's a bit of every sort of post-apocalypse setting in this one because there's… well, there's a lot of places to go. Humanity was destroyed, but that was five-hundred years ago. They've rebuilt, but without access to all of their former technology, society has regressed a fair bit in some ways, while progressing in others.
I'll be running the game in Roll20 on a weekly basis, so joining the game sort of depends on whether you have time for that sort of thing, but the good news is that there aren't any hard dates set yet, so you can just open up my handy timetable, slot in your name and time-zone, and I'll try to fit you in.
The Almighty Schedule
I currently have two players already, and am looking for three more for a total of five.
Be warned. This isn't a swords and sorcery game. It's a game about choices. Stealth, provocation, manipulation, and scheming are all things your character can do in addition to combat. KatharSys is a fun system. It has very streamlined mechanics. Its combat is fast-paced and very exciting, but for new characters, it can also be incredibly lethal. That said, I'm a more forgiving GM than many of the people who run Degenesis. If you die, chances are, you won't be the only one, and in such scenarios, I will allow the party to 'reloading a previous save' so-to-speak.
Additionally, you are human. There's no getting around that. But don't let that fool you: There's no end to the stuff you can do.
The website itself has a ton of useful materials, lore, and other fun stuff to help acclimate to the setting. Making an account is easy, free, fast, and best of all, doesn't require any personal info. The books are also all completely free. You don't necessarily have to read the whole things, either, just what you need from whichever Cult and Culture you want to play as. But if you want to immerse yourself in the gritty details, and get acquainted with the meta-plot, check out as much as you want. A note about Culture: Just because your character is from a certain country does not mean they have to have lived there. It's just their heritage.
DEGENESIS
There's also a very useful intuitive character generator. Unfortunately, it's broken. It functions fine, but it no longer saves new characters, and won't be getting fixed any time soon. However, it also guides you through the character creation process, so if you want to jumpstart the PC creation process, you can use that, screenshot your options, and transplant them into a different character generator.
Here's an automated one, though it's not fully functional yet:
The Grindworks
The password to access it is: 65536
Here's an alternative form-fillable Character Sheet if you'd rather just use the official generator and transplant what you made afterwards. The catch is that this one isn't automated, so it's a bit harder to use, but you can put everything you need on it:
Alternative Character Sheet: PDF
Additionally, I'd like to put a limit on Legacies. They can be far too powerful in certain combinations, and since they're meant to change how the character is role-played, I want to keep their influence relatively limited so that people don't have to think too hard about playing to several Legacies in addition to their Concept.
Legacies are allowed, but I'd prefer that characters that want them only take 1. I might allow 2, but that will be subject to review, and will be the limit on Legacies for this game.
Backstories:
What you've all been waiting for. Backstories should be a minimum of one page, but there's no limit on how long they can be.
If you have any additional questions, I'll be on Discord.