To Be a Master
In an alternate Nasuverse, those who awaken their Magic Circuits and wield the power of magecraft gain the ability to summon a Daemon, manifesting their soul outside their body as an animal based on their elemental affinity and personality. It is similar to the idea of creating a familiar, only this is a process that is automatically invoked when one's circuits are first opened, giving the fledgling mage something of an assistant and a guide towards understanding their affinity. One's Thaumaturgical Crest may affect this in some ways, conferring special abilities or "spells" to the familiar (much in the same way that some pokemon have egg moves), but otherwise, one's Daemon is one's own, "levelling up" as the magus trains and betters him or herself, as it is a manifestation of the soul.
Now, as a creature of spirit, your Daemon cannot be harmed by mundane methods, but it can be hurt (or even killed!) by magecraft or other supernatural means, with dire consequences for the mage in question. At the very best, losing your Daemon will result in losing your ability to use magecraft. At worst, you will be soul-killed, which is pretty much the equivalent of being dotstabbed. But such is a small price to pay for a mage, as those who seek to impose their will upon the world walk with death anyway.
This incomplete materialization of the soul was what prompted the Einzbern to seek out the Third Magic as a more perfect form of this natural process. Over the course of thousands of years, they tried to improve upon this in any way possible - and at last succeeded. Wishing to preserve this secret, they created a line of homunculi to guard and pass down the powers as the family saw fit, but they did not take into account that even if the soul would not degenerate, the physical vessel could. One millennium ago, due to mysterious circumstances lost to the mists of time, the secret was lost, and so the Einzbern have spent centuries trying to recover what they once wielded.
To do this, they eventually came up with the concept of the Holy Grail War, using portions of Heaven's Feel in an attempt to recreate it in its entirety. Based on the Daemon materialization process (and the ability of Dream Mist to turn wishes to reality), it takes a raw soul and copies information of Heroic Spirits in order to generate a Servant. Their hope is to reach Akasha and there, gain the knowledge that was once lost to them, that they might once again rise to greatness.
But five Holy Grail Wars have come and gone, and there exists but one last chance before the Greater Grail is dismantled as a failed experiment.
A call for prospective Masters has gone out, for all those who might seek their fortune - but with a caveat. This time, the Association and the Church will play a larger role in testing those who wish to participate in the great tournament of souls, reasoning that one must first master one's own soul before one can reasonably be granted the right of command over another. Representatives of the Three Great Branches, the Church, and a number of other organizations have stepped forward to test the mettle of would-be competitors, with each participant required to win a number of"blessings" before going to Fuyuki, lest he or she not be recognized as a Master by the Holy Grail.
The Clock Tower, Atlas Academy, the Vatican, the Wandering Tomb - these places and more competitors must find, there to challenge those who hold the blessing of each, and perhaps win a token of victory to be recognized as worthy. Who knows? One may even encounter a wandering magician who takes an interest in one's existence...
Premise:
You are a magus of the moonlit world (whether of the Association, the East, Freelancer or otherwise) who has heard the call for Masters in the Sixth Holy Grail War, and for one reason or another have become interested in this. The events of the Fourth and Fifth War are now well known (at least as far as accurately as they can be portrayed in rumors), and the idea of a wishgranting machine without corruption is not...an unappealing one. Plus, it is said that even if one doesn't qualify for the Grail War, the experience of getting a "blessing" or two (or claiming an artifact or two) might help with making connections, improving one's career or learning new abilities - all valuable to a mage.
So, will you join the quest to become the very best, like no one ever was?
Template for prospective Masters* (to be PMed to me):
Name:
Gender:
Age:
Location:
Elemental Affinity:
Daemon, including level and moveset**:
Spells:
Other abilities (no MEoDP):
Reason for participating:
Background:
*Canon Characters Restricted
**No legendary pokemon permitted, starting level must be 20 or below.
Legendary Pokemon
Examples:
Magic Gunner Miss Blue
Zelretch the Wizard Marshal
Approved Masters:
hero
lethum
Ace
LeopardBear
Mangafreak7793
Usandru
Knight Turtle
Xelloss
Fangstrike
Elyrin