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Thread: City of Myths (OOC)

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    The Long-Forgotten Sight Rafflesiac's Avatar
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    City of Myths (OOC)

    The year is 2050. The world has been saved, and history was restored.

    Yet victory came at a cost. Magecraft was revealed and spread to the populace, and against all odds it refused to die. The world fell into upheaval, and then war. To restore order, drastic methods were required, and once again Chaldea stepped up to the fore.

    Hero Summoning - the temporary inscription of a Heroic Spirit upon a compatible vessel. With the system they perfected and the collaboration of the Magic Association and world governments, Chaldea constructed the Hero Bureau - an organization of individuals authorized to use the powers of a Heroic Spirit to maintain peace and order. For ten years, heroes walked the earth again to protect and inspire humanity. Then in July of 2050, crisis struck once again. And you, aspiring hero, made your legend in the...

    City of Myths


    Summary:
    City of Myths is an action RP where people temporarily transform into Heroic Spirits to do battle and save others in Neo Atlantis, the artificial island city that serves as the headquarters of the Hero Bureau. You are a newly fully licensed Hero, and have just arrived at Neo Atlantis for your first day on the job.

    Bearing a Hero Device - a watchlike Mystic Code that enables Hero Transformation - it is your duty and your privilege to return heroism to the modern age.

    Sheets require the usual package (name, personality, FC, why you became a hero/backstory) for both civilian and heroic identities as well as a Hero Name. A design for your Hero Device is optional. Stats are required for both human and Hero modes, and the details for determining them are below.

    Stats (Normal):

    Strength (STR): Striking power, lifting power, etc.
    Endurance (END): Defensive power, taking hits, surviving impacts, etc.
    Agility (AGI): Speed and mobility
    Dexterity (DEX): Precision with fine motor tasks, skill-intensive weapons, etc.
    Magical Energy (MGI): How much magical power you have. Vital for fueling transformation into Hero Mode.
    Casting (CAS): How skilled you are at using magic. Determines the number and power of spells you can wield as a mere human.
    Perception (PER): How observant you are. Used for surrounding checks and long-distance attacks.

    Stats (Hero):
    Strength (STR): Striking power, lifting power, etc.
    Endurance (END): Defensive power, taking hits, surviving impacts, etc.
    Agility (AGI): Speed and mobility
    Dexterity (DEX): Precision with fine motor tasks, skill-intensive weapons, etc.
    Magical Energy (MGI): How much magical power you possess as a Hero. Used both to maintain transformation into Hero Mode and power offensive spells, techniques, and Noble Phantasms.
    Casting (CAS): How skilled you are at using magic. Determines the strength and capabilities of your magical attacks.
    Perception (PER): How observant you are. Used for surrounding checks and long-distance attacks.
    Luck (LCK): The ability to defy fate and achieve the impossible. Used for certain checks in combat.

    Stat Determination:
    Spoiler:
    For your base stats while not in Hero Mode, 210 points are available to distribute between the various stats. Stats range from E - A as follows:

    E: Below average. Basically, you suck.
    D: Ordinary. Functional, and nothing more.
    C: Well-trained. At this level, you’re better than the standard fitness nut and local athlete.
    B: Peak human: You rival Olympians and prodigies. Few normal people can approach your prowess.
    A: Superhuman: You’re far and beyond above what any ordinary human can do. Heroes, on the other hand, could say the exact same of you.

    Each stat must have at least 10 points (E) in it, and rankings range from E - A as follows:

    |[ E: 10 - 19 ]|[ D: 20 - 29 ]|[ C: 30 - 39 ]|[ B: 40 - 49 ]|[ A: 50+ ]|

    For your base stats in Hero Mode, the number of points available for distribution between stats varies by class. For Class breakdowns, see Classes. While stat ranks are by and large similar to those of normal people, there is an important difference for Heroes. By spending 100 points on a stat, you can either give the stat a rank up, such as from B to A, or a Plus. A Plus on a stat allows that stat to be doubled for a single turn in combat or action taken outside of combat, and can be used once a day. Up to two Pluses can be placed on any one stat, including stats of A. While a stat of C (312) and C (378) are equivalent in rank, the higher stat numerically remains more effective. Furthermore, points spent on a Plus do not count toward the numerical value of the corresponding stat; for example, a stat of B (317) would have the same numerical value as B+ (317), despite 417 points having been spent on the latter.

    Each stat must have at least 100 points (E) in it, and rankings range from E - A as follows:

    E: 100 - 199 ]|[ D: 200 - 299 ]|[ C: 300 - 399 ]|[ B: 400 - 499 ]|[ A: 500 - 600


    Hero Transformation:
    Spoiler:
    Hero Transformation provides a number of benefits. The most obvious, of course, is access to the extraordinary abilities of a Heroic Spirit. However, Hero Transformation also freezes the body in its current state; for example, if you are stabbed and then transform, as long as you remain in Hero Mode, you will not incur further injury from your stab wound. Of course, the Hero Transformation being cancelled will defer such protection.

    Hero Transformation is dependent upon the MGI that the Vessel has remaining, and requires a minimum of 10 MGI for one transformation. The Vessel can choose how much of their MGI they allocate to any one transformation while adhering to this requirement, however.

    Total MGI = Normal MGI * 5 + Hero MGI

    Previous MGI - Transformation Upkeep - MGI used that turn = Current MGI

    Suffering extensive damage or lethal injuries will force cancel a Hero Transformation. While the loss of a limb may not trigger forced cancellation, only the most resilient of heroes can temporarily withstand a critical blow to the heart or head.

    Magical Energy is restored to full after one hour or a full rest.


    Numbers:
    Spoiler:
    Spells:

    Magecraft - the divine providence granted to humans since ancient times, and the first miracle. Spells have four traits: Cost,Rank, Effect, and Damage. Cost is how much MGI is needed at minimum to cast a spell, while Rank is the level of mystery present in the spell. The Effect is what the spell does, and the Damage is how much damage the spell - if offensive - will do. Defenses against spells generally check against Damage; however, some may check against Rank instead.

    You cannot cast spells that have a higher Rank than your CAS.

    Combat:

    Combat is turn-based, with turns proceeding in order of descending AGI. There are two types of attacks: physical and magical. Physical attacks compare STR and END. If the difference is negligible, damage will be the same, or possibly even non-existent. If the difference is a full rank, damage will be incurred by the affected portion of the body. If the damage is two ranks or more, the affected portion of the body will be destroyed. Magical attacks compare the spell’s Damage Rank with the target’s END, which is reduced by one rank. Damage consequences are identical to those of physical attacks.

    Hero Creation:
    Spoiler:
    The following Servants are not available for player use: Jeanne, Amakusa, Arturia, Medea, Gilgamesh, Emiya, Mordred, Edmond Dantes, and Angra Mainyu.

    When creating a Hero, a number of things must be considered: the skills that represent a Hero’s unique talents, the stats that represent what degree of the Hero’s power can be inscribed upon the Vessel, and the Noble Phantasm that represents a Hero’s legend.

    Skills fall into two categories: Class Skills and Personal Skills. Class Skills are inherent to the Class of the selected Hero, and are predetermined. Personal Skills are inherent to the selected Hero, and are created by the player and balanced by me.

    A Noble Phantasm - the incarnation of a legend, the greatest weapon at one’s disposal, the hallmark of a Heroic Spirit. They are usually far more powerful than an ordinary blow, and thus require appropriate compensation. The cost to use a Noble Phantasm is dependent on Rank. Damage and Cost are as follows:

    |[ E = 300 ]|[ D = 400 (]|[ C = 500 ]|[ B = 600 ]|[ A = 700 ]|[ EX = 1500 ]|

    |[ Cost: 50 MGI ]|[ Cost: 90 MGI ]|[ Cost: 120 MGI ]|[ Cost: 150 MGI ]|[ Cost: 170 MGI ]|[ Cost: 200 MGI ]|


    Defensive, Support, or other types of Noble Phantasms will be balanced on a case-by-case basis.

    In general, there are four key stats of a Hero selected for Hero Transformation: Stat Points, Skill Points, NP Points, and Upkeep. Stat Points are used to determine the stats of the transformed Hero; for more details on Stat Point allocation, see Stat Determination. Skill Points are used to buy and level skills for a Hero. Class Skills are available at Rank E free of charge. Upgrading Class Skills costs 5 Skill Points per rank with the exception of rank EX, which costs 10 points to achieve. Personal Skills must be purchased at Rank E, and then upgraded. Skill leveling is achieved through cumulative point investment, and each rank is costed as follows:

    |[ E = 10 points ]|[ D = 15 points ]|[ C = 20 points ]|[ B = 25 points ]|[ A = 35 points ]|[ EX = 40 points ]|


    NP Points are used to purchase and upgrade Noble Phantasms. 10 NP Points are required to have a Noble Phantasm at Rank E, and 5 NP Points can be spent to raise its rank by one. 5 NP Points can also be spent to give a Noble Phantasm a plus, which doubles its power for one use per day. 10 NP Points must be spent to raise a Noble Phantasm’s rank to EX; however, the Noble Phantasm must first be raised to Rank A++.

    Upkeep is the per turn MGI cost of remaining in Hero Transformation, and is paid at the end of each turn. Once Upkeep is unable to be paid, the Hero Transformation is cancelled, returning the person to their mortal form.

    Classes:


    Heroes fall into summonable eight classes: Saber, Archer, Lancer, Rider, Shielder, Caster, Assassin, and Berserker. Each Class has a set Upkeep and number of Stat Points, Skill Points, and NP Points.
    Saber
    Saber:

    The Heroic Spirit of the Sword, known for their high baseline stats and powerful Noble Phantasms.

    General Stats:
    Stat Points: 3000
    Skill Points: 90
    NP Points: 50
    Upkeep: 25

    Class Skills:
    Magic Resistance: The ability to resist spells and magical attacks.
    EX: +2 Ranks in END against magical attacks
    A: +1 Rank in END and +60 END against magical attacks
    B: +1 Rank in END and +30 END against magical attacks
    C: +1 Rank in END against magical attacks
    D: +60 END against magical attacks
    E: +30 END against magical attacks
    Riding: The ability to command vehicles and mounts, using them to their fullest ability.
    EX: You can ride anything at peak effectiveness, except members of the Dragonkind. Combat performance is enhanced by 20% while mounted.
    A: You can ride mounts, Phantasmal Beasts, and Divine Beasts effectively. Combat performance is enhanced by 10% while mounted.
    B: You can ride anything but Phantasmal and Divine Beasts and Dragonkind effectively.
    C: You can ride mounts and modern vehicles effectively. Combat performance is uninhibited.
    D: You can ride mounts and modern vehicles decently. Combat performance is reduced by 10% while mounted.
    E: You can only ride mounts from your time, and only decently. Combat performance is reduced by 20% while mounted.

    Archer
    Archer:

    The Heroic Spirit of the Bow, known for powerful projectile Noble Phantasms and the capacity for extended action.

    General Stats:
    Stat Points: 2800
    Skill Points: 100
    NP Points: 60
    Upkeep: 15

    Class Skills:
    Magic Resistance: The ability to resist spells and magical attacks.
    EX: +2 Ranks in END against magical attacks
    A: +1 Rank in END and +60 END against magical attacks
    B: +1 Rank in END and +30 END against magical attacks
    C: +1 Rank in END against magical attacks
    D: +60 END against magical attacks
    E: +30 END against magical attacks
    Independent Action: The ability to act alone, relying on an additional store of MGI.
    EX: +150 MGI
    A: +120 MGI
    B: +90 MGI
    C: +75 MGI
    D: +60 MGI
    E: +45 MGI

    Lancer
    Lancer:

    The Heroic Spirit of the Lance, known for agile attacks with polearm Noble Phantasms.

    General Stats:
    Stat Points: 2900
    Skill Points: 90
    NP Points: 50
    Upkeep: 18

    Class Skills:
    Magic Resistance: The ability to resist spells and magical attacks.
    EX: +2 Ranks in END against magical attacks
    A: +1 Rank in END and +60 END against magical attacks
    B: +1 Rank in END and +30 END against magical attacks
    C: +1 Rank in END against magical attacks
    D: +60 END against magical attacks
    E: +30 END against magical attacks

    Rider
    Rider:

    The Heroic Spirit of Cavalry, known for their high mobility and powerful Noble Phantasms.

    General Stats:
    Stat Points: 2800
    Skill Points: 95
    NP Points: 75
    Upkeep: 15

    Class Skills:
    Magic Resistance: The ability to resist spells and magical attacks.
    EX: +2 Ranks in END against magical attacks
    A: +1 Rank in END and +60 END against magical attacks
    B: +1 Rank in END and +30 END against magical attacks
    C: +1 Rank in END against magical attacks
    D: +60 END against magical attacks
    E: +30 END against magical attacks
    Riding: The ability to command vehicles and mounts, using them to their fullest ability.
    EX: You can ride anything at peak effectiveness, except members of the Dragonkind. Combat performance is enhanced by 20% while mounted.
    A: You can ride mounts, Phantasmal Beasts, and Divine Beasts effectively. Combat performance is enhanced by 10% while mounted.
    B: You can ride anything but Phantasmal and Divine Beasts and Dragonkind effectively.
    C: You can ride mounts and modern vehicles effectively. Combat performance is uninhibited.
    D: You can ride mounts and modern vehicles decently. Combat performance is reduced by 10% while mounted.
    E: You can only ride mounts from your time, and only decently. Combat performance is reduced by 20% while mounted.

    Shielder
    Shielder:

    The Heroic Spirit of the Shield, known for their stalwart defense.

    General Stats:
    Stat Points: 2800
    Skill Points: 100
    NP Points: 50
    Upkeep: 15

    Class Skills:
    Magic Resistance: The ability to resist spells and magical attacks.
    EX: +2 Ranks in END against magical attacks
    A: +1 Rank in END and +60 END against magical attacks
    B: +1 Rank in END and +30 END against magical attacks
    C: +1 Rank in END against magical attacks
    D: +60 END against magical attacks
    E: +30 END against magical attacks
    Riding: The ability to command vehicles and mounts, using them to their fullest ability.
    EX: You can ride anything at peak effectiveness, except members of the Dragonkind. Combat performance is enhanced by 20% while mounted.
    A: You can ride mounts, Phantasmal Beasts, and Divine Beasts effectively. Combat performance is enhanced by 10% while mounted.
    B: You can ride anything but Phantasmal and Divine Beasts and Dragonkind effectively.
    C: You can ride mounts and modern vehicles effectively. Combat performance is uninhibited.
    D: You can ride mounts and modern vehicles decently. Combat performance is reduced by 10% while mounted.
    E: You can only ride mounts from your time, and only decently. Combat performance is reduced by 20% while mounted.

    Caster
    Caster:

    The Heroic Spirit of Thaumaturgy, known for their powerful spells and ability to manipulate the battlefield.

    General Stats:
    Stat Points: 2600
    Skill Points: 85
    NP Points: 45
    Upkeep: 12

    Class Skills:

    Item Creation: The ability to create assorted tools, weapons, potions, and more.
    EX: Powerful weapons capable of damaging Heroes and markedly affecting the local environment and remarkable tools can be created within days. However, necessary materials are required for such creations.
    Cost: 200 MGI
    A: Powerful weapons capable of damaging Heroes and markedly affecting the local environment and remarkable tools can be created within a week. However, necessary materials are required for such creations.
    Cost: 150 MGI
    B: Effective weapons such as fine blades and tools such as Formalwear can be created within a matter of hours.
    Cost 100 MGI
    C: Effective weapons such as fine blades and tools such as Formalwear can be created within a matter of days.
    Cost: 75 MGI
    D: Weak and simple items such as warding amulets can be created.
    Cost: 50 MGI
    E: Weak and simple single-use items such as low-quality mana potions can be created.
    Cost: 25 MGI
    Territory Creation:
    EX: 7 turns, +150 CAS, +100 MGI
    A: 6 turns, +125 CAS, +75 MGI
    B: 5 turns, +100 CAS, +50 MGI
    C: 4 turns, +75 CAS
    D: 3 turns, +50 CAS
    E: 2 turns, +25 CAS

    Assassin
    Assassin:

    The Heroic Spirit of Assassination, known for their capacity for stealth and long-term capacity for action.

    General Stats:
    Stat Points: 2500
    Skill Points: 85
    NP Points: 45
    Upkeep: 10

    Class Skills:
    Presence Concealment: The ability to conceal one’s presence, greatly reducing ease of perception.
    EX: -400 PER to people within your vicinity, Upkeep +10
    A: -300 PER to people within your vicinity, Upkeep +9
    B: -250 PER to people within your vicinity, Upkeep +8
    C: -200 PER to people within your vicinity, Upkeep +7
    D: -150 PER to people within your vicinity, Upkeep +6
    E: -100 PER to people within your vicinity, Upkeep +5

    Berserker
    Berserker:

    The Heroic Spirit of Madness, known for their unrestrained brutality and overwhelming power.

    General Stats:
    Stat Points: 2700
    Skill Points: 80
    NP Points: 40
    Upkeep: 18

    Class Skills:
    Mad Enhancement: A once-per-battle switch that explosively boosts parameters, but seals away sanity in exchange. Cannot be undone until Hero Transformation is canceled.
    EX: Rank Up to all parameters
    Sanity and capacity to strategize maintained, but personality twisted
    Upkeep +20
    A: Double Rank Up to STR, Rank Up to all other parameters
    Will fight and rampage toward anyone in sight
    Upkeep +18
    B: Rank Up to all parameters
    A strong goal remains, but sanity and intelligence is lost
    Upkeep +16
    C: Rank Up to STR, END, and AGI
    Simple planning, thoughts, and speech difficult
    Upkeep +14
    D: Rank Up to STR and END
    Complex plans and speech difficult
    Upkeep +12
    E: Rank Up to STR
    Mild psychopathy
    Upkeep +10


    Feel free to send in your sheets today! I’m looking at about 8 slots with a variety of classes, but I might take more if I feel like it.
    Last edited by Rafflesiac; April 1st, 2016 at 07:33 PM. Reason: fuck you formatting
    Quote Originally Posted by Arashi_Leonhart View Post
    canon finish apo vol 3

  2. #2
    woolooloo Kirby's Avatar
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    one cute chinese hero coming up
    Quote Originally Posted by Dullahan View Post
    there aren't enough gun emojis in the thousandfold trichiliocosm for this shit


    Linger: Complete. August, 1995. I met him. A branch off Part 3. Mikiya keeps his promise to meet Azaka, and meets again with that mysterious girl he once found in the rain.
    Shinkai: Set in the Edo period. DHO-centric. As mysterious figures gather in the city, a young woman unearths the dark secrets of the Asakami family.
    The Dollkeeper: A Fate side-story. The memoirs of the last tuner of the Einzberns. A record of the end of a family.
    Overcount 2030: Extra x Notes. A girl with no memories is found by a nameless soldier, and wakes up to a world of war.

  3. #3
    Taiga's knight Tobias's Avatar
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    I can't trust RPs posted on April 1
    Quote Originally Posted by Bird of Hermes View Post
    The moment the opportunity arises for a pun, the one known as 'Taiga's Knight' will be there to deliver whether you like it or not.

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    アルテミット・ワン Ultimate One Siriel's Avatar
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    If this is a real thing I might be in.
    Ragnarok, come day of wrath
    That fallen souls might bear our plea.
    To hasten the Divine's return.
    O piteous Wanderer.

  5. #5
    アルテミット・ワン Ultimate One Siriel's Avatar
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    How long is a 'turn'?
    Ragnarok, come day of wrath
    That fallen souls might bear our plea.
    To hasten the Divine's return.
    O piteous Wanderer.

  6. #6
    鬼 Ogre-like You's Avatar
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    r u stealing mah idea raff?
    Quote Originally Posted by FSF 5, Chapter 14: Gold and Lions I
    Dumas flashed a fearless grin at Flat and Jack as he rattled off odd turns of phrase.
    "And most importantly, it's me who'll be doing the cooking."
    Though abandoned, forgotten, and scorned as out-of-date dolls, they continue to carry out their mission, unchanged from the time they were designed.
    Machines do not lose their worth when a newer model appears.
    Their worth (life) ends when humans can no longer bear that purity.


  7. #7
    鬼 Ogre-like You's Avatar
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    so was this an april fools thing for for reals because I have some questions if it was for reals.
    Quote Originally Posted by FSF 5, Chapter 14: Gold and Lions I
    Dumas flashed a fearless grin at Flat and Jack as he rattled off odd turns of phrase.
    "And most importantly, it's me who'll be doing the cooking."
    Though abandoned, forgotten, and scorned as out-of-date dolls, they continue to carry out their mission, unchanged from the time they were designed.
    Machines do not lose their worth when a newer model appears.
    Their worth (life) ends when humans can no longer bear that purity.


  8. #8
    The Long-Forgotten Sight Rafflesiac's Avatar
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    Consider it real.
    Quote Originally Posted by Arashi_Leonhart View Post
    canon finish apo vol 3

  9. #9
    鬼 Ogre-like You's Avatar
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    okay, so like say if I apped someone with Hassan, and I wanted to follow his canon stats and skills and I have leftover points, can I use them for stuff, or are they just considered gone?
    Quote Originally Posted by FSF 5, Chapter 14: Gold and Lions I
    Dumas flashed a fearless grin at Flat and Jack as he rattled off odd turns of phrase.
    "And most importantly, it's me who'll be doing the cooking."
    Though abandoned, forgotten, and scorned as out-of-date dolls, they continue to carry out their mission, unchanged from the time they were designed.
    Machines do not lose their worth when a newer model appears.
    Their worth (life) ends when humans can no longer bear that purity.


  10. #10
    The Long-Forgotten Sight Rafflesiac's Avatar
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    Quote Originally Posted by You View Post
    okay, so like say if I apped someone with Hassan, and I wanted to follow his canon stats and skills and I have leftover points, can I use them for stuff, or are they just considered gone?
    You can make extra skills and such and if they fit, I'll let you keep them.

    You can also not use them all and make a weaker character for the sake of roleplaying or canonicity, which is cool too.

    - - - Updated - - -

    That would be for Skills if you had any Skill Points leftover; points for stats, skills, and NPs don't transfer between the categories.
    Quote Originally Posted by Arashi_Leonhart View Post
    canon finish apo vol 3

  11. #11
    鬼 Ogre-like You's Avatar
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    also I see you only have "magecraft." Is it possible to app stuff like mixed bloods and stuff like that.
    Also how would the points be allocated in that fashion.
    Quote Originally Posted by FSF 5, Chapter 14: Gold and Lions I
    Dumas flashed a fearless grin at Flat and Jack as he rattled off odd turns of phrase.
    "And most importantly, it's me who'll be doing the cooking."
    Though abandoned, forgotten, and scorned as out-of-date dolls, they continue to carry out their mission, unchanged from the time they were designed.
    Machines do not lose their worth when a newer model appears.
    Their worth (life) ends when humans can no longer bear that purity.


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