Name: Alice
Age: 18 (Physically), Actual Age Remains Unknown Due to various Phenomena
Gender: Female
Faction: Independent
Stats
Might: 50 (A) (Rising Together + Knight Fantasia)
Toughness: 60 (A) (Rising Together + Knight Fantasia)
Agility: 50 (A) (Rising Together)
Mind: 40 (B) (Passion)
Fate: 40 (B)
Domain Abilities
-Alaya-
The ability to draw strength and information from any aspect of “humanity,” she has encountered, regardless of her current location in time or space, essentially, an eternal connection to the “sea,” that links humanity together. Further details are unknown.
[Rising Together II: The Eternal version of Rising Together. Can create a bond between allied Eternals that allows them to communicate with thoughts even across the entire world, and passively boosts all of their physical parameters by 10 points when fighting together.]
[Counter Force: Alice's Aura Photons surge not only from herself, but from an ocean of mana that exists outside of time and space, where the will of humanity itself rests. Every turn, she regains a huge amount of mana. In addition...]
Empathic Heart
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[Empathy Blade: Gains insight on an enemy's combat-related Domain Abilities the moment they cross swords. Every 2 turns of combat that have passed, Alice's increased understanding of her enemy grants her 10 points of bonus damage for every attack, up to a maximum bonus of 50 points.]
-Replicant Conductor-
While Alaya is a sea of links that can’t be broken, and through which power can be passed from one individual to another, Replicant Conductor is the ability to summon “phantoms” of her allies to fight at her side, allowing her to fight alongside everyone without exposing them to danger. Further details unknown.
[United Soul: Cannot be active at the same time as Curtain Call. All the shadows of Alice's allies gather together behind her, trailing the steps of the path she walks, standing by her side. Even though they might be mere ghosts of Alice's emotions, they have become so many and so much that their power cannot be denied. When Alice swings her sword, the strength of all her allies gathers behind her, adding her Mind to her normal attacks and allowing her to extend the range of her sword by making waves of energy.]
Divine Magic
Collective Wish
A spell of reinforcement that takes the “belief and desires,” of humanity, and uses them to reinforce the wielder of Dawn. Humanity itself is the existence that gives meaning to concepts, and the “hopes and dreams,” of those who live, who continue to seek a hero, are not a force that can be easily ignored, even by the divine. When activated, the “beliefs,” Alice’s allies have towards her are brought to life.
[Divine Magic. Rank 3. Support Skill. Alice channels the hopes of humanity for the future, boosting her abilities in one of four different ways:
3. Passion - Augments Alice's Mind by 20 points for 3 turns. Heals Mindx5 HP.
Soul Resonance
For humanity, it was far more often the power of many, than the power of the one, that led to the birth of miracles. With this spell, Alice harmonizes her soul with that of others, synchronizing everyone's wavelengths in order to greatly empower all of the participants, including Alice herself.[...]
[Divine Magic. Rank 3. A Divine Magic that relies on the support of other Eternals. When enhanced by her own mana, this skill merely amplifies the power of the next blow by her Mind. However, for every Eternal that sends mana her way, this power is further augmented by 25% for a maximum of a 50% damage boost. Cost: High]
Guardian Spirit: Knight Fantasia
Knight Fantasia
Enhancement of all parameters and abilities through complete fusion with the current Eternal Alice, multiplying their power by fusing their physical existences together. While normally a hollow set of armor that seems to move of its own volition, when Alice dons the armor, it’s true worth as a guardian emerges as an ability that symbolizes the promise a boy made to her a long time ago, one that continues to persist even now. Fighting the enemy from within the suit of armor that has become his “self,” that distant promise continues to protect her, from now until the very the end of time.
[Knight Fantasia's parameters are as follows: Might (30), Toughness (50), Agility (30), Mind (Alice's), Fate (Alice's). When merging with Knight Fantasia, Alice gains a bonus of 10 points to Might and Toughness as well as [...]]
Dusk
A crystallized blade of red light, that like Dawn, seems to pulse with power and emotion, and can be said to simply be another, weaker manifestation of the main sword, the manifestation of humanity’s darker half. An angry blade, the wounds it deals scar immortals, becoming cursed, and rampage across the body, continuing to deal damage long after the initial damage was dealt. When fused with Alice due to the effects of Knight Fantasia, this is the second sword they use while merged, and enables use of a dual wielding style.
Maintains Dawn’s cool personality, it is an anger that burns cold, humanity’s bitter feelings towards the Gods and Monsters that so often want to step all over them.
[When under the effects of 'United Soul', instead of adding Alice's mind to her attacks using Dusk to attack instead inflicts a status effect that causes Alice's Mind in damage every turn for 3 turns after a successful hit. It also allows Alice to apply the same effect to Edge of the Horizon.]
Divine Magic
Eternal Guardian
[Divine Magic. Rank 3. Creates a barrier of infinite Aura Photons, protecting Alice or Knight Fantasia with a defensive power equal to Mindx3. Cost: Medium]