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Thread: Create-a-Mage

  1. #381

    Natsuki Atsuya

    Gender: Male
    Age: 16
    Height/Weight: 165 cm/140 lbs
    Birthplace: Sendai, Japan
    Alignment: True Neutral

    Personality
    Forte: Following instructions
    Likes: None
    Weaknesses: Acting
    Dislikes: None
    Natural Talents: Memorization
    Natural Enemy: None

    Magical Attributes
    Origin: Nostalgia
    Elemental Alignment: Fire

    Magic Circuits
    Circuit Quantity: D
    Circuit Quality: B
    Circuit Composition: Normal

    Profile: The young heir to a family of magical artists. The Natsuki family are a lineage of magi who use projection magecraft to create temporary art from nothing, appealing to audiences with their tangible illusions. They are more like performers rather than solely creators. Despite being an eastern lineage, they have ties with Clock Tower’s Department of Creation. Having inherited his family’s magecraft, Natsuki Atsuya is also an artistic performer and regularly shows off his impressive projection art to mages across the globe. His performances are noted for their exceptional speed and scale of projection. In contrast to his sensational art, however, rumour has it that the boy himself is a dull and lethargic person who rarely socializes outside his performances. Some even say he has a strange and unique power…


    Psychic Power
    Déjà vu

    A supernatural psychic ability that actualizes the sensation that one has already experienced an event before. It is a form of extrasensory perception that causes its user to perceive a situation currently being experienced as one that has already been experienced in the past. This is achieved by rewriting the user’s own ‘self’ and replicating the current events into one’s past. In simple terms, when the user experiences a new situation, he automatically changes into someone who has already experienced that same situation before.

    It is a form of causality reversal that leads the present into the past. Rather than “I have seen this before so now this situation feels familiar”, this ability follows the logic of “I have never seen this before but I feel like I have, thus I must have seen this before.” In a sense, it is the opposite of Retrocognition, the power to see the past, as it is the power to create a past based on what one sees. To clarify, the psychic power does not actually change the world’s past; it only affects the past, or rather experiences, of the user by inserting memories of having been in the present situation in the past.

    Atsuya does not have fine control over this power and lacks the ability to turn it off. At all times, no matter what he does or what he sees, he will have done it before. To him, experiencing something is the same as redoing it; it is physically impossible for him to do something new.
    Abilities
    Abilities:
    Precognition (False)
    As a side effect of his psychic power, Atsuya possesses some precognitive ability. Because he has already experienced the current situation before, naturally he has experienced the outcome of the situation. Thus, he is able to vaguely predict what will happen in the near future based on his past. It is not an actual divinatory power but the indirect results of his psychic abilities.

    Easy Learning
    Thanks to his ability, Atsuya has an incredibly easy time learning/studying. Because he has already learnt the subject before, it is much easier when he tries to learn it again. In fact, it wouldn’t really be accurate to call his actions learning as it is more along the lines of review. Whenever he opens a book to read the contents, all he must do to absorb the information is just recall the information that he had already learnt before.

    Gradation Air
    The magecraft of the Natsuki Family: using projection to create tangible illusions and ephemeral art. The Natsuki family prides itself on their creativity and the ability to bring their imagination to life. For them, their true miracle is the act of giving form to the shapes in their mind and amazing their audiences with their sensational and temporary creations. The process of this creation is an arduous one, though, as they must thoroughly understand the structure and composition of the art they are trying to make before they bring it into the world. Despite this difficulty, however, the family prides itself on never creating the same art twice on the principle that art is only great because it is new and fresh.

    Natsuki Atsuya, however, is different. Thanks to his unique power, he does not need to imagine and understand what he is trying to create because he has already created it before. By inheriting the skills and memories of his past self, he is able to project objects with little mental effort. If a normal artist has to draw a picture to create art, Atsuya only has to trace a picture automatically given to him. Of course, this also means that he doesn’t feel the process of imagining something and only brings art into the world before he evens think of it. While others might think of his art as something novel and unique, to him it’s just an old replication. For others, Gradation Air is the power to create something out of nothing but for Atsuya it’s simply the power to copy and paste. In many ways, he is an artistic Faker.
    Personality
    Personality:
    Natsuki Atsuya is a man who has never once felt excitement in his life. He has never felt passionate or anxious or relief or joy or anything such dramatic emotions. After all, everything he has done and everything he has seen are things he has already experienced before. Hence, he has never once observed anything that is truly new and novel to him. The events of his life are ones he has already seen before, no matter how insane or illogical or incredible. To him, the very act of living is akin to rereading a book he knows inside out without the enjoyment of reading it the first time.

    First time eating something, first day of school, first performance, first failure, first love… to him, such joys had been taken away from birth. Because of this, he is a dull and boring person with neither ambition nor fear. Why have hope when you’ll never experience something new? Why despair when you’ve been through this before? As such, Atsuya has no drive to do anything. He inherited the family magecraft because he was told to and he creates art because he can, but neither brings him happiness or sorrow. It’s as if life has no meaning to him…

    By observing other people, Atsuya understands that his perception of the world is abnormal. He understands that his feelings are being hindered by the effect of his ability. Even so, he accepts his power and resolves to hide it so that people won’t see him differently. If there is one thing in the world that he could wish for, one thing he holds any excitement towards, it would be the opportunity to feel something new. He’s deliberately rejecting the idea out of fear but… he has a good guess what that novel experience is.

    After all, you can’t die twice.


  2. #382
    “It’s ok, they won’t bite. It might burn a little though.”


    Source

    Takatsukasa Umeko

    Gender: Female
    Age: 20
    Height/Weight: 154 cm/128 lbs
    Birthplace: Nara, Japan
    Alignment: Neutral Good

    Personality
    Forte: Brawling
    Likes: Really hot tea
    Weaknesses: Cold tolerance
    Dislikes: Winter
    Natural Talents: Calligraphy
    Natural Enemy: Araya Souren

    Magical Attributes
    Origin: Contempt
    Elemental Alignment: Fire

    Magic Circuits
    Circuit Quantity: D
    Circuit Quality: D
    Circuit Composition: Normal

    Profile: An eastern magus who controls fire. Takatsukasa Umeko is known to those in the area as the Tomboy Heiress, born into a very traditional well-off household yet possessing the rough mannerisms of a high school delinquent. Back in high-school, there was a strange rumour regarding Umeko. It was said that whenever a fire broke out in town, Umeko was spotted watching it nearby with glazed eyes. Currently, she’s living a care free life, working part time at a family restaurant and picking fights with other likeminded thugs. It seems that her position in her household is in danger due to the advent of her more well-behaved little brother.


    Special Powers
    Psychic Power: Pyrokinesis
    The supernatural ability to control fire with one’s mind. Takatsukasa Umeko is able to manipulate any flame within the range of her perception by will. She is able to control its growth, manipulate the direction it spreads, and even augment its heat and intensity. Depending on her concentration, she gains finer control over the fire and can control multiple fires at once. Her current skill at using this power is fine enough that she can even will a flame to not burn someone as it is covering them. If her concentration wavers, however, her control over fire will also weaken. To be clear, this psychic power does not allow her to create fire, only control it.

    Magecraft: Sealing Scrolls
    The magecraft of Umeko’s family is the power to seal and store things in special scrolls. By channeling one’s life force and chanting certain spells, one can forcibly seal things away into the prepared scroll where the sealed object is place into stasis. The scrolls themselves are specially prepared and similar in effect to sealing talismans. Once something has been sealed, its seal cannot be broken until the scroll is opened once again.

    Umeko’s family is a little different from other magi lineages. They currently do not participate in any magical research nor do they seek the root. Their only job as magi is to preserve and pass on the magical sealing formula of their ancestors, in anticipation of a future day where it will be needed. Children of the household are taught magecraft not to improve on the current formula but only to be able to pass it on to the next.

    Originally, this sealing magic was intended to be used to seal away immortal demons. However, Umeko has her own personal use for the scrolls. Instead of spirits or demons, she uses them to store and then summon fire. To do this, she has to activate her magecraft near an actual fire and then the flames will be absorbed and sealed into the scroll. When summoned again, the flame will return to the state and size it was in when sealed. This use helps compensate for her power’s inability to create flames.
    Character
    Character:
    Takatsukasa Umeko is a woman who shares an intimate relationship with fire. From youth, she was able to manipulate flames, whether it was a little candle fire or a blaze enveloping a neighbor’s house. Whereas most people would grow to be at least somewhat afraid of the dangers of fire, Umeko had no such fear. For her, who was born with a psychic ability, the flames which answered to her command did not seem dangerous; if anything, her control over them made her feel emotionally close to them. In time, she came to rationalize her powers as her being a friend of fire itself.

    Over the years, Umeko has come to perceive fires as living things likely due in part to the influence of her powers. She considers a fire no different from any other animal. Like any other normal creature, fires require fuel to continue surviving. A lack of sustenance or excessive force will cause one to die. Furthermore, in her eyes, each separate fire possesses individuality. There are mean, violent flames that hurt people. There are greedy flames that eat and grow as much as they can. There are docile flames that remain small and die with the faintest breeze. And there are kind flames whose warmth brings comfort to the people it loves. To Umeko, fires are just another creature whose life should be respected.

    At the moment, there are a few fires that Umeko has a close relationship with. As one would with a small domestic animal, she treats these fires as her pets and has had them for years. She keeps them in the house’s backyard and feeds them every day in the form of firewood. Naturally, each fire has its own name and she is familiar with its individual personality (that she perceives). Of course, she is very protective of her fires and will go to great lengths to preserve them. When she leaves the house or goes to bed, she seals the flames in her scrolls so that they won’t die when she isn’t looking. If any other member of the family gets close to putting out her fire friends, she will throw a ridiculous tantrum. From the view of a magus, these pets could be considered her familiars, but she thinks of them more as long time companions. If she gets into a fight with another magi, she will happily let her friends out to have their stab at her opponent.

    Outside of her abnormal treatment of fire, however, Umeko is a surprisingly normal person. She is a cool and stylish lady but also friendly and considerate. Her temper is rather short and her manners are bad, but if she feels like she’s done something wrong she will certainly apologize afterwards. Even with her view on fires, she will not get upset if someone puts out a fire as long as it is within reason, the same way a person won’t object to an animal being killed to be eaten. Perhaps it is because her psychic power is rather specific that she retains a lot of common sense.

    There isn’t anything she really wants in life. She’s happy with her current lifestyle, having fun and hanging out with her fire. The elders of her family, however, are panicking in regards to her marital life, afraid that no man would want to be engaged to a pyromaniac like her.


  3. #383
    The Icon of Self-Deprecation Xaodzilla's Avatar
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    Not posting this in the contest?

  4. #384
    リビングデッド Living Dead
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    They're who submitted the prompt; they're not allowed to enter the contesst

  5. #385
    1. 2. 3. 4. We are cells at work! RoydGolden's Avatar
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    Quote Originally Posted by ScarfDyedShadow View Post
    They're who submitted the prompt; they're not allowed to enter the contesst
    Was that rule ever explicitly stated or is it more like an honor thing?

  6. #386
    The Icon of Self-Deprecation Xaodzilla's Avatar
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    Quote Originally Posted by RoydGolden View Post
    Was that rule ever explicitly stated or is it more like an honor thing?
    I think it is an honor thing. But yes, I forgot Zikari did the prompt. That was my fault, sorry.

  7. #387
    a blond with green eyes that doesn't look like saber Spartacus's Avatar
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    I always imagine the prompt starter see us from a high tower and say stuff like 'now give me your best shot and entertain me!' followed by evil laugh in the end.

  8. #388
    薔薇族の眠り Nuclear Consensus's Avatar
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    This was supposed to be my Create-a-Magus contest entry's main schtick, but I couldn't come up with a satisfying enough bio to come with it. I didn't want to waste the brain activity it took to come up with this, so here goes.

    Spoiler:
    Anagnostic Current
    Lostvein

    The apex of athaumaturgic spirit-channeling abilities, birthed through the gift of extrasensory perception. Essentially a subset of electrokinesis. By capturing the electrical impulses brought about by a subject's mental imagery towards a certain person (via physical contact or other means), it becomes possible to realign one's brain activity to match that of the "spirit" to be "channeled". The end result, therefore, is not true spiritual evocation, but the manifestation of a tulpa borne from the subject's brain activity. Such an ability would be rightly called a "parlor trick" by orthodox practitioners of Spritual Evocation, but it is an impressive parlor trick nonetheless, and is probably best used in swindling gullible people out of their money.

  9. #389
    天使を見た Sunny's Avatar
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    Mm, I guess to preserve the draft:

    This was going to be my entry into the Create-a-Magus contest, but I pulled it both because it felt like it stepped too much on the theme of gyro's existing entry (even if developed independently, ironically) and because I wasn't satisfied with the result. Mechanically I think it turned out well, but I was drafting it for the wrong reasons and the lack of heart rather shows, I think.

    Still, it turned out decent enough not to throw completely to the wind...? I suppose.

    Name: Benjamin Sharrow
    Alias: Giver
    Gender: Male
    Age: 29
    Height/Weight: 180 cm / 77kg
    Birthplace: Suffolk, England




    "Humans can do anything, if they open up their mind and listen to others.
    It's our greatest strength, and also our greatest curse.
    No wonder it's so bloody hard for us to do.
    ...But sure, if you need it, I can make you stop awhile and listen."

    Personality:
    Forte: Teaching others, pattern recognition
    Weakness: First encounters
    Likes: Magecraft, exposure to new things, teaching
    Dislikes: Closed off people, his own ability
    Natural Enemy: Other espers, Bazett Fraga McRemitz

    Magical Attributes

    Origin: Communication
    Elemental Attribute: Wind

    Magic Circuits
    Circuit Quantity: C
    Circuit Quality: B
    Circuit Composition: Refined

    Character:
    Biography:
    Born the esteemed heir of a rising family of aristocratsa and the sixth generation of his family to be raised as magi, Benjamin Sharrow was born and bred to live the life he held - it could be said that he was on the tenure track for the Clocktower from the day he was born, and it was no surprise when he earned his position as a new teacher. A studious, extroverted individual, he enjoyed learning about magecraft, but he also took to everything else he was exposed to in school and his extracurricular life, embracing fields ranging from debate to athletics with the same eager nature, and mentoring others once he had mastered them sufficiently. But none of them equaled his love for magecraft and his sense of duty and honor as a magus.

    A lively young boy who truly loved learning, he was not railroaded into his path as a teacher, but instead was naturally suited for it. Had it not been for the awakening of his ability as an esper, he would have lived his entire life ensconced in the formalities and traditions of the Clocktower. His sense of exhilaration as he received his own class for the first time left him with a boyish, charming smile the entire semester, at least up until the last day.

    Benjamin is unaware how long his psychic ability was active, as it only came to public awareness - including his own - when his entire first-year class received a perfect score on their final exams and demonstrated working, functional knowledge of all of each other's magecraft. The sheer number of self-geas contracts and memory manipulation spells needed for that day strained even the resources of the Faculty of Law. But once they became aware of it, his life at the Clocktower was forfeit, with a sealing designation issued that very day. After all, the esper ability of Benjamin Sharrow was morphic resonance, a form of information transmission that indiscriminately shared knowledge and rendered tasks easier with repetition among a community.

    Thankfully, even as enforcers bashed in the door to his flat, Benjamin had already packed up as much of his belongings as possible and was on the first train out of London, seemingly never to return. The happy, content noble with a silver spoon in his mouth overnight was rendered a harried, haunted exile, cut off from the world he had known his entire life and thrust out into the mundane world with only the assets he had been able to fit into his luggage and carry out by hand. Most who knew him in his earlier days find it difficult to recognize him. He rarely smiles, no longer openly engages others in conversation, and his tendency to be an overly diligent motormouth has given way to a guarded reticence and heavy self-deprecation. He is no longer proud of himself, nor his abilities, even as they have greatly expanded since his awakening.

    While officially under a sealing designation, Benjamin nevertheless makes a reasonable living as a consultant, relying on a few Clocktower contacts who facilitate his employment as a tutor for families of magi whose heirs or associates are struggling to grasp certain tenets of their family tradition or magecraft. A few hours, or at most a day in the presence of Benjamin, the student, and a family member or two is often enough for even the most difficult concepts to be picked up by even the most dim-witted of heirs. While his clientele is a guarded secret, they include families both noteworthy and not, and for a time, he even filled in for a homunculus as a particularly difficult student's teacher upon its passing. Benjamin's services are expensive, as he is unable to formally or consistently work in the world of magecraft, but they have secured his life for the time being - were he not so useful, and so discreet, the attempts on his life would no doubt be greatly intensified.

    At his worst, he wonders if he should allow them to do so and simply wait for the enforcers to carry out their well-deserved judgment, before he inflicts yet greater a scar on the discipline he so loves - but the magus in him cannot abide by letting his family crest die with him, nor can he bring himself to open himself up to others in fear of how much he may push on them. So for the time being, he allows himself to live, shamefully and regretfully, trying to minimize the damage he causes to magecraft and maximize the good to individual magi.

    Psychic Ability:
    Resonance
    First hypothesized by English researcher Rupert Sheldrake in 1981, morphic resonance proposes that perceived phenomena, particularly those rooted in biological processes, become more probable the more often they occur, and that biological growth affects a morphic field that is highly receptive and patterned by that growth. By solving a puzzle, it becomes more easy for those who attempt in the future. By escaping a maze, the route becomes infinitesimally more likely to be discovered by someone else later. In Sheldrake's view, evolution was not its own process, but the result of mutable habits being inscribed in the pattern of a morphic field that extended to all life of the same nature or type.

    Benjamin's esper ability is the ability to detect and interact with that morphic field, manipulating it in his general vicinity. This ability is always on, spurring on and strengthening the morphic field in his general area, but he may focus to directly connect himself, or others, with enhanced sensitivity. In short, in the presence of Benjamin Sharrow, everyone is constantly learning from everyone else, whether they want to or not. This channel is always open, as the morphic field intimately connects and washes through all life, and Benjamin is unable to turn it off entirely; he may only narrow or widen the channel now that it has been linked. Absorption through the morphic field is accelerated by commonalities, including gender, species, family, and personality, with deeply connected and loving family members or lovers being the most porous of all subjects. Benjamin runs into those sadly rarely, in his line of work.

    To its owner's regret, this ability is almost intrinsically incompatible with magecraft, as his very presence is now a curse that would spur and accelerate the death of all mystery. If everyone - everyone - understood all of each other's secrets, nothing would be left of the world of thaumaturgy. Thus, while Benjamin permits himself to work as a consultant, his sealing designation is almost unnecessary. He knows better than anyone what the world would lose if he was allowed to stay with the field he adores.

    Magecraft Related Abilities:
    As the heir of a family of modest aristocrats, Benjamin was a professor in the General Fundamentals faculty, specializing in sympathetic and contagious magic. He is skilled and knowledgeable in subjects ranging from trances and clairvoyant visions, the preparation and use of charms that bless or inflict ailments on others, and establishing binding contracts, geases, and judgments on behalf of others. While he still retains all of this knowledge, he has come to rely more on his esper ability in everyday life, but Benjamin has no qualms dusting off his more traditional specialties if a situation calls for it.

    In addition, due to his work as a consultant and his inability to turn off his psychic channel, he has picked up a second-hand knowledge of basic magecraft from many disciplines. While not expanding his crest in any way, his body is able to cast spells with an ease that rivals that of a natural lord. However, while broad, his collection is relatively basic and limited to low rank knowledge - to obtain higher rank magecraft would require more time than he is permitted to stay in one place, and his life would be in even greater danger if his patrons realized he had absorbed even their most basic of spells.

    His collection includes basic spells of all elements, curses, minor runes, the construction of simple dolls, gemstone manipulation, alchemy, voodoo, theosophy, evocation, illusion, necromancy, conjuration, maleficium, feng shui, kabbalah, numerology, geomancy, kemetism, mojo, reiki, santeria, vodun, wicca...

    One and all, please accept his most earnest of apologies.


    "She walks as if on heaven’s brink,
    Unscathed through life’s entangled maze."


    A collection of silly little Saint Graph fragments

    Caster of Blue Status Sheet
    心に抱くその物語
    何を知れば満たされるのだろう?

  10. #390
    吸血鬼 Vampire Bugs's Avatar
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    Making a Dianetics/Scientology-inspired magecraft system to go with this OC is harder than I thought.
    Being batshit crazy, and all that.

  11. #391
    吸血鬼 Vampire Bugs's Avatar
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    How does TM come up with goofy ass mage names?
    How do you ​come up with goofy ass mage names?

  12. #392
    love warrior <3 world-0 the god of world-0's Avatar
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    I usualy go to those sites to people who are choosing baby names. Ironicaly, i did not did that when picking a name for my actual baby.


    here is a list of my servant sheets(new and improved format for my servant sheets)

  13. #393
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors King of Padoru's Avatar
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    Wait, what? You have a baby? How old are you???

  14. #394
    love warrior <3 world-0 the god of world-0's Avatar
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    I am twenty something, i will leave the exact number to your imagination.
    Little zelda is two month old, so i am not the most experience dad yet, but i am learning.


    here is a list of my servant sheets(new and improved format for my servant sheets)

  15. #395
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors King of Padoru's Avatar
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    Huh. I always thought you were about my age or a bit older, so I was surprised when you said you already had a child

  16. #396
    a blond with green eyes that doesn't look like saber Spartacus's Avatar
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    lurk at random thought moar my dude

  17. #397
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors King of Padoru's Avatar
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    Name: Fælicia Phanthall
    Gender: Female
    Age: 24
    Height: 173 cm
    Weight: 87 kg
    Three sizes: 100/79/94
    Birthplace: Unknown
    Talents: A bit of everything


    Circuit quantity: C
    Circuit quality: B
    Circuit composition: Normal
    Elemental affinity: Fire, Wind


    Appearance
    Constitution: A tall woman of stout body, Fælicia has a naturally strong build that would make her look quite masculine. However, her indulgence in hearty meals and slow metabolism have dulled that trait of hers and highlighted her femininity by augmenting her proportions in a way that one wouldn’t expect seeing in someone who only uses her feet to travel. The result is a combination of chub and muscle that gives her a look of strong older sister/mother.

    Her shoulders are wide and strong as those of a lumberer, trained by constantly lifting her prominent breasts. The arms, though not muscular, are robust, and the hands are far from being delicate like those of a lady. Her thighs are in permanent contact, causing their inner sides to be eternally reddened and irritated for them rubbing against each other when walking. Finally, her abdomen is firmly stuffed with adipose tissue, sticking out less than her chest, but still more than that of a thin person.


    Face: Although round shapes predominate in Fælicia’s body, her facets are rather sharp in comparison, although still rounder than those of a slim person. Her soft cheeks sink like pudding when poked with a finger, and are fun to pinch. She lost her left eye a long time ago, as the vertical scar across the eyelid reveals, but the other remains, red and shiny as a ruby. It’s slightly slanted, what gives her appearance an oriental touch despite (probably) not being from the Far West.

    The hair was originally of an unpolluted jet black, but it has become faintly ashy after collecting great amounts of dust and not having been washed with frequency. It falls in a conical shape over the sides and back of the head almost until they touch the shoulders, and a few strands of the fringe reach the height of the eyes. The ends are trimmed in a straight line, cut by a knife rather than by scissors. Above the forehead, there’s a permanently standing lock of hair, an ahoge, that curves towards the left.


    Clothing: Fælicia normally wears a sleeveless black T-shirt which has started to discolor into a dark gray due to the pass of time. It has red rims on the holes for the arms and the neck, and two red crescent-shaped symbols are imprinted on the chest. When Fælicia bought it, it fit her perfectly, but now it’s starting to be too small for her body. Luckily for her, it’s made of cotton, so she doesn’t feel tight when wearing it, but sometimes the lower part of her belly peeps a little from under it, unable to be fully contained by the cloth. Over the legs, she wears a pair of olive-color shorts with a light gray flap over the fly. They are rolled up to the middle of the thighs, and held with a rope that acts like a belt so that they don’t slip down. Her footwear consists of a pair of worn sandals.



    Bio
    A first-generation mage born in a mountain village. She can't remember much of her life, but she knows she's a magus and that she lost her memories due to an event related with the death of a person she loved and that she immaturely wished to forget about. She travels the world in search of a means to remember, but she likes traveling so much she won't settle down even after having fulfilled her goal.



    Personality
    A daydreamer girl brimming with imagination, a so-called citizen of the world with her own conception of it. Immersed in her fantasies, she rejects the modern view of reality people have, and is reticent to believe the logic of science. As an example, she firmly believes that people become stars when they die, and that that is the reason why there are so many. Nevertheless, she’s fine with people not sharing her ideas. Even if every justification she gives to support her beliefs is shattered, she’ll just shrug it off and say “But that isn’t funny”.

    Always willing to help and to receive help, to teach and to learn from others, Fælicia has lots of experience about many things and curiosity about as much as what she knows. Comparing people’s thoughts with hers and learning different lifestyles is her favorite type of entertainment. Combined with her awakening maternal instincts and fraternal disposition, this makes her be very good with children. Perhaps if she decides someday to settle down at a fixed place, she could become a very fine school teacher.

    Befriending Fælicia is unsurprisingly easy, and even more if one is from a place she hasn’t visited yet. She is very effusive and loves hugging people, which is nice because her body is perfect for hugs, but she is unaware of her strength, what makes her hugs be crushingly dangerous. Her sociability makes her sort of gullible, instantly relying on others without detecting their ill intentions. Because of this, she has been scammed more than once.

    As dizzy as Fælicia can look with all these traits of her personality, she hasn’t lost track of her ultimate goal. In the bottom of her heart, she feels genuine grief for her past immaturity that lead to losing bad and good memories. She wouldn’t go as far as saying she hates herself for that, but it’s true that she secretly can’t get on good terms with her past self, calling herself a coward for having thrown away her past just because she felt unable to deal with a burden.

    Likes: “Discovering new places. Meeting and befriending new people. Those are wonderful things you can only see when you travel like me. Oh, and let’s not forget about eating new food!”

    Dislikes: “I don’t get anything for hating things, so I don’t usually say it when there’s something I don’t like. But it’s not as if I’m fine with everything, eh? Cowards are an absolute no to me, hmph!”



    Magical abilities
    Blankness: Fælicia’s Origin. Blankness refers to a state in which there isn’t any record of anything, future or past. The soul is in a condition like that of a book whose sheets are completely blank (hence the name), awaiting to be filled with words. As the pages are filled, a story is created, Fælicia’s life being the theme of that story. Any event will automatically become part of the story, and incidentally can’t be removed. It is a condition extremely similar to eidetic memory that grants an exceptional learning capaity, which is excellent for a first generation mage to add a large amount of data in their Magical Crest, but…

    Once something is written, it can’t be removed. That much is a lie. Removal is possible, but at a great cost. In order to make a record appear no longer in the story, it can’t be erased with a rubber or covered with white-out. The whole sheet in which it’s written must be torn from the book. That means that not only that event, but the rest of the information written in that sheet as well, will vanish from the manuscript. In other words, other memories will disappear as well. For that reason, Fælicia cannot forget that easily. She has the blessing of remembering anything she likes and forgetting what she dislikes, but that blessing has the risk of losing something she holds dear when there is something she wants to get rid of.

    Elemental magecraft: Magecraft based on the usage of any of the five Elements: Fire, Water, Earth, Wind, and
    Void
    Æther
    . Due to her elemental affinity, Fælicia is quite dexterous at using spells of the Fire and Wind elements, but can use low-rank spells from other elements if she has seen others use them. This combination of elements allows not only to intensify her fire spells with a tailwind, but also to create waves of hot wind that produce burns and cannot be perceived with the sight. Because the wind fuels the fire, Fælicia’s spells can display a large power at a relatively low cost.



    Weapons and non-magical abilities
    Traditional dagger: A simple dagger made of bone. Fælicia has always had it, but doesn’t know where she got it from. Although it’s in perfect condition to be used as a weapon, she keeps it because she finds it pretty rather than for combat uses.

    Survival expert:
    Fælicia displays a master-level knowledge about how to survive in the wild. Which berries can be eaten, which mushrooms are poisonous, how to filter water to make it potable, what to do in case of being attacked by a bear... She knows that much and more. Some of that knowledge won't probably be ever put in practice, but you never know.

    Medicine: Although Fælicia can't use healing mafecraft, she can give first aids. She also knows natural and home remedies for illnesses, bodily aches, and treatments of wounds. For that reason, she always carries some medicinal herbs and honey with her.

    Cooking: Fælicia's love for food has lead to her learning how to prepare her favorite plates. She can prepare delicious meals with whichever ingredients she finds with great ease, but she always manages to prepare too much food. Even if she's alone, she'll probably cook a stew for a whole family.
    "I can't let the ingredients to waste, you know!"



    Wish for the Grail
    “I don’t care about that! I’m here for fun, so I’ll give that fancy cup to the first who asks me for it, ahahahahaha! It’s just a joke, just a joke! If it really can grant people’s wishes, I know what I have to wish for! I’m not that stupid!”


    Well, this is a more light-hearted sheet than the edgelady that my previous mage was. I wasn't convinced with my initial idea and wanted to flesh it out more, but the result was disastrous: Hundreds of spells with absurd names, double Origin, awful explanation of the background, blah blah blah. I had to write a long-ass description for the appearance because I couldn't find anything similar to what I had in mind, and my skills aren't good enough to make a drawing myself. If one of my friends can make something about it, I'll put a picture.

  18. #398
    屍食鬼 Ghoul
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    Hey, I want to join in. Can someone please give me a brief fill in about the kind of system that you guys use in here?

  19. #399
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors King of Padoru's Avatar
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    Same as in Create-a-Servant. As long as it doesn't make the sheet difficult to understand, you can use the format you want

  20. #400
    吸血鬼 Vampire Bugs's Avatar
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    Name: Pancrazio Baniphiorecci
    Alias: Knife of Amrita
    Gender: Male
    Age: 28
    Height/Weight: 6’0”/140 lbs
    Birthplace: Tuscany, Italy

    Personality:
    Forte: Homemade Italian food
    Weakness: Picky eaters
    Likes: The noises of a kitchen
    Dislikes: Rotten ingredients, rotten people
    Natural Enemy: Carbs

    Magical Attributes
    Origin: Amelioration
    Elemental Attribute: Fire and Water

    Magic Circuits
    Circuit Quantity: D
    Circuit Quality: C
    Circuit Composition: Abnormal

    Character:
    Biography:
    “To call my identity as one inexorably tied to the preparation of food isn’t entirely incorrect, but doesn’t that sound kind of pathetic?”

    A man descended from a rather ancient line of priests-turned-magi. Pane’s ancestor Titus Flavius Clemens, a Greco-Roman born to pagan parents himself, was a famous convert to Christianity. Although a polarizing and contradictory character today, Clemens was adamant in his belief in the Christ and fastidious in his missions. One of his more infamous claims was that Hellenic philosophy did not originate within the Greeks, but was instead lessons left over from the ancient Egyptians. Travelling to Egypt, Clemens sought to cement his understanding of both God and the philosophies of his Hellenic contemporaries.

    It was while in Egypt that Clemens encountered the tome that would alter his family’s destiny; the Book of Thoth. Or rather, tens of thousands of manuscripts all claiming to be authored or inspired by the Egyptian god of knowledge. It was not something Clemens could comprehend then, that the “Book of Thoth” is little more than a conceptual ideal then it is a physical artifact. Still, the Padre took several copies back home with him. As Clemens’ family continued and Gnosticism gradually fell further and further into a heretical light, the family turned its back on esotericism while still maintaining the now obsolete tradition of passing the Egyptian texts down to the next head of the family. This continued for hundreds of years, until a revitalization in the 14th century, there came a head of the family born with Magic Circuits. Reneging on the efforts of their ancestor to distance the family from the society of magecraft, this certain family head was able to make true use of the Books of Thoth that Clemens had dutifully passed on as little more than foreign souvenirs.

    But of course, that entreated its own problems.

    Because the article Clemens had been under the impression was a genuine Book of Thoth, was actually a list of ingredients for tasty Egyptian dishes. A cookbook, of all things.

    Undeterred, the family possessed a relic they couldn’t afford to ignore. The Church has a strong memory, so Pane’s family threw itself back into mage society, shunned and treated with skepticism as they were for centuries.

    Presently, Pane is a student of Valuay. A popular student, especially among the eccentric members of the Creation Department, simply because he’s constantly cooking world-class food and doesn’t mind sharing.

    “A chef has two responsibilities. Some are of the opinion there’s only one, but that’s incorrect. The first is to never leave the hungry unsatisfied. The second is to never be satisfied yourself.”

    This apparent dissatisfaction with the facts is the impetus for Pane’s goal. The goal of his entire clan. The replication of the phenomenon recognized throughout ancient as the “food of the gods”. A magical sustenance attributed with immortality, infinite knowledge, and a flavor that’s said to be able to quite literally melt a mortal’s mind. These mystical properties are almost always given to food pulled right out of the ground, lending itself to the belief that the food is nourished with the knowledge of Gaia itself.

    Amrita, ambrosia, the mead of poetry, all the final aim of one man’s ambition to craft cuisine on the level of the gods.

    Mystic Codes:
    (Cook)book of Thoth
    The Book of Thoth is an Egyptian artifact purported to have been written by the Egyptian god of knowledge, Thoth. Less of a genuine physical article than it is a conceit of the Egyptian magecraft system, this specific Book of Thoth is linked to Pane’s family through the recipes they record in the cookbook.
    The concept of the cookbook is nothing new, as much of a false impression that humans might be under when considering the topic. Cuneiform tablets with listed ingredients and preparations have been discovered all the way back to ancient Mesopotamian times. To the Age of Gods.
    This, of course, means that the gods themselves were no strangers to the fine art of cooking.

    A tome of common sentiment, even for modern Italian families. A cookbook containing recipes of one’s ancestors, allowing one to experience the same flavors across time, that is the true purpose of a cookbook.

    Dredge
    A single-action spell that relates to one of the earliest “new” entries in the Cookbook, around the time of Pane’s ancestor Clemens. Activation causes flour lightly infused with mana to explode outward in a wide sweep, covering even the magically-invisible, making it reminiscent of a spy movie protagonist making tripwire lasers visible.

    Dredge, a cooking term, relates to a light sprinkling of flour. Magically speaking, Dredge has its roots in aleuromancy, a divination technique that uses flour. A specialized form of aleuromancy is the Roman ritual of mola salsa. Flour is sprinkled on the foreheads or between the horns of sacrifices before being burned in offering to the gods. The remnants of the sacrifice and flour could then be read to ascertain the gods’ will.

    By chanting the Single-Action Spell
    Grind
    Mola
    , the flour previously scattered by Dredge will violently combust. It’s as much of an investigative tool like Dredge as it is an offensive spell, due to the various colors the fire will emit depending on its fuel. The various color combinations can then also be read, inferring deeper information.

    I guess I'll post what I had for the contest. I didn't feel like it was tied to the prompt well enough, and then I just lost steam, etc.

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