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Thread: Create-a-Mage

  1. #421
    死徒(下級)Lesser Dead Apostle Legendary Hero of the Chain's Avatar
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    Baz is able to use Fragarach because of her Sorcery Trait. Gray isn't a magus but has access to Rhongomyniad through Add and being molded into Artoria through artificial means.
    Thanks for the response, but I didn't mean why can they use NPs', I meant, other than those explanations, are there any valid ways of giving a magus access to an NP, e.g. could I say he is a descendent, or have him come into possession of an NP that can be activated by people other than original wielder?

  2. #422
    神秘 Obscure Shiki-pon's Avatar
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    Quote Originally Posted by Legendary Hero of the Chain View Post
    Thanks for the response, but I didn't mean why can they use NPs', I meant, other than those explanations, are there any valid ways of giving a magus access to an NP, e.g. could I say he is a descendent, or have him come into possession of an NP that can be activated by people other than original wielder?
    No, because for the most part Noble Phantasms don't exist anymore. Being descended from a wielder has no importance if the Mystery making the Noble Phantasm what it is is gone, hence it being necessary to have something like Tradition Carrier or Add to preserve it. For an example, Avalon still exists physically, but without Artoria around to provide Mystery, it doesn't really do anything other than serve as a catalyst for summoning Artoria Pendragon.It would be weird for there to be another ability exactly like Bazett's, but it's not impossible. As for a Mystic Code like Add, that seems to have been made because of Rhongomyniad's profound importance to the World's structure.

  3. #423
    死徒(下級)Lesser Dead Apostle Legendary Hero of the Chain's Avatar
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    No, because for the most part Noble Phantasms don't exist anymore. Being descended from a wielder has no importance if the Mystery making the Noble Phantasm what it is is gone, hence it being necessary to have something like Tradition Carrier or Add to preserve it. For an example, Avalon still exists physically, but without Artoria around to provide Mystery, it doesn't really do anything other than serve as a catalyst for summoning Artoria Pendragon.It would be weird for there to be another ability exactly like Bazett's, but it's not impossible. As for a Mystic Code like Add, that seems to have been made because of Rhongomyniad's profound importance to the World's structure.
    Thanks, I was just asking to figure out the best way to incorporate a NP into a master sheet I'm making, due to his servant being a supportive assassin, so he is the main combatant. Unrealistic, I know, but Shakespeare supposedly can boost a master to take on weak servants, and Baz proves she can take out servants in Kaleid/Prisma.
    Last edited by Legendary Hero of the Chain; September 18th, 2019 at 01:25 PM.

  4. #424
    後継者 Successor Bugs's Avatar
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    Dumas can also manufacture fake NPs, but he's probably a unique case.

  5. #425
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    Sorry, going to be annoying again, but how do you decide a Magus circuit composition?

  6. #426
    後継者 Successor Bugs's Avatar
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    Quote Originally Posted by Legendary Hero of the Chain View Post
    Sorry, going to be annoying again, but how do you decide a Magus circuit composition?
    They're usually either described as "normal" or "abnormal". Though people in this thread have given their magi specific shapes and stuff for their circuit composition, as far as I know that's not really correct.

  7. #427
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    They're usually either described as "normal" or "abnormal". Though people in this thread have given their magi specific shapes and stuff for their circuit composition, as far as I know that's not really correct.
    Thank you! Now to post my masters for the grail fanfic! 0/21!

    ... I will hate myself by the end of this, won't I?

  8. #428
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    Names:

    Real Name: Constantine Blackmore
    Alias:Roman Hathaway(Utilised on assignment), Sasha Voban(Utilised in the clocktower)
    Nickname: That idiot who makes explosions a viable assassination tactic(Anyone who knows his job)
    Title: Belial

    Attributes:

    Spoiler:
    Physical Attributes:
    Gender: Male
    Age: 32
    Height: 6’2”
    Weight: 78kg
    Birthplace: UK

    Magical Attributes:
    Origin: Analysis & Antithesis
    Elemental Alignment: Ether
    Magic Circuits Circuit Quantity: A(37)
    Circuit Quality: B-
    Circuit Composition: Standard
    Magic Crest(Location): Chest
    Magic Crest(Number): 43

    Other Attributes:
    Forte: Endurance, Magical combat
    Weaknesses: Terrible Memory, Ranged combat
    Dislikes: Sacrificing others, Types, End of the world
    Likes: His younger siblings, Combat


    Grail War Statistics:

    Spoiler:
    Servant: Assassin(Mithridates)
    Master Rank: 5thof 21
    Faction: Gold


    Details:

    Spoiler:
    Appearance:

    Spoiler:
    Constantine is a tall, pale skinned purple haired man with green eyes. His face has high cheekbones and he usually wears a pair of wire frame glasses, despite having 20/20 vision. His hair is usually kept short and spiked, although he gels it back for formal events. On his chest he has tattoo the same shape as his ingrained Magic Crest. He also possesses heavy scarring on his left bicep and shoulder blade. His command seals manifest on his left hand, shaped in the form of an inverted ouroboros.

    Casual: His casual attire usually consists of a pair of trousers and button up shirts of varying colours. He will also usually wear a black duffel coat over it and carry an amplifier mystic code.

    Formal: His formal attire consists of a white three-piece suit, usually accompanied with a blue tie, white scarf, two rings, one on each index finger and watch. He also usually cares his rapier and a cane with a lion head.

    Combat: Constantines’ combat attire looks like the standard uniform of a British RAF pilot, although the uniform is coloured green and has been turned into a Formal Wear, boosting Constantines’ physical capabilities and defence against magecraft.


    Personality:

    Spoiler:
    Constantine is a very outgoing individual and will gladly strike up conversation with anyone on any topic, including those he knows nothing about. He is usually extremely insightful, and his advice is known to be extremally accurate for the situation, if not always appropriate. He is noted to be especially close to his younger siblings, Lucretia and Thaddeus Blackmore.

    As the current head of the Blackmore branch family, he does subscribe to the usual magus practice of researching to increase his families magecraft, although his drive is not to reach the route. Despite this research, his general demeanour towards magecraft classifies him as a spellcaster.

    Despite his outgoing nature, the man is extremally secretive of his magecraft, and is rumoured to have built multiple fake workshops around his real one stemming from this paranoia, each one acting as a top tier magical death trap.

    It cannot be denied that due to his personality, his usual methods of combat do not seem to be out of character, as he will prefer to take down an opponent in open combat before resorting to scorched earth or assassination tactics but are out of line with his work.


    Biography:

    Spoiler:
    The English Blackmore family formed after the second son of the main Blackmore family in Austria had a falling out with his elder brother, the new clan head, in the 1760s’. Due to having to restart as he had no family crest, he essentially became a first-gen magus. Despite this man managed to mould his prodigious talent into an impressive status in the clock tower.

    The English Blackmores’ are known to have a close connection to the British military, and later crown. Due to this they have a better understanding of modern technology and weapons than most other traditional magus families. There Magecraft mainly focuses on the reversal of the natural order.

    The 5thhead managed to marry the heiress of the once prominent Irish magus family, the Celtchar. This family was known to have strong runecraft magecraft, and mystic code production capabilities, as well as safeguarding one of the few remaining Noble Phantasmas in existence.

    Constantine was born the eldest son of Nathaniel Blackmore, and the grandson of Dan Blackmore. Whilst Constantine had impressive results learning the family magecraft, it was found he had memory issues, as he struggled to retain memories for long.

    This led to the creation of Constantines’ grimoires. These contain all the knowledge he has ever learnt, with him currently resting on the 58thvolume, and are the reason for his paranoia concerning his workshop.

    Constantine works primarily as a researcher in the clocktower and a freelance mage hired to deal with sealing designates and Dead Apostles but will usually take any elimination mission available.

    The reason Constantine does this work is not solely for funding for research, but also to assimilate other magecraft into his repertoire. This stems from his origin of analysis allowing him to easily breakdown and translate the notes of his target for his own use. However, to avoid the discovery of his abilities and being given his own sealing designation, he doesn’t touch taboo mysteries, and has never withheld the research materials of his target from the magus association in an attempt to stay on their good side, which has succeeded so far.

    Constantine is currently the 8thhead of the English Blackmore family, and is participating in the holy grail war to try have his wish granted, the ability for humans to gain a form that can survive the inevitable death of Gaia, at least in his eyes. Essentially he desires to create the Ether Liners and A-Rays of notes.


    Magecraft Related Abilities:

    Spoiler:
    Antithesis Magecraft:
    Constantines’ family magecraft focused on the reversal of the events around them, with the hope to create a space in which the natural and reversed phenomena interact in such a way to contradict each other, causing a collapse in local reality that should form a path to the root.

    The usual version of this magecraft manifests as a defensive mystery, most commonly as a bounded field that causes specific events to act in reverse, e.g. gravity repelling a foreign mass away from itself, energy being expelled when it should be taken in and so forth. This made Blackmores’ nearly undefeatable in a confrontation taking place in pre-prepared territory, as the opponent would not understand what is going on within the field.

    However, due to Constantines’ origin of antithesis and element of ether, he has been able to produce his personalized version of this magecraft, Denial of Event. By utilising this form of magecraft, Constantine can produce ether that possesses properties opposite to normal, allowing it to neutralise regular ether when they come in contact with each other. This further can apply to any magecraft he uses this anti-ether as a bases for.

    Grimoires of Constantine:
    A general name for the man different magecraft disciplines that Constantine has assimilated over the years, including jewelcraft, necromancy, and spiritual evocation amongst many others. Sadly, due to Constantines’ memory problems, it is impossible to use magecraft not within the volumes he currently has on hand to prepare from before the knowledge fades. This makes the effectiveness for this ‘magecraft’ heavily dependent on if the prepared mysteries are effective for the situation.

    Reinforcement:
    Whilst not equal to the reinforcement available to masters of the spell, he is able to raise his physical stats to that of E rank for brief periods of time. This is further boosted by Constantines’ high endurance in physical conflict, making close quarters combat a common affair.


    Mystic Codes:

    Spoiler:
    Amplifier Mystic Codes:

    Spoiler:
    Schwarzer Seelenkern Schwert:
    A mystic code produced by the 1sthead of the Blackmore family, and the tool that secured him his renown as a magus despite his new status. The sword is a hated relic of the man’s actions to gain prestige and is only used by Constantine as a second to last resort.

    The mystic code is a rapier, with a decorated guard, the main feature being a black jewel. This blade is actually a prana reactor of considerable strength, with the black gem containing the souls of hundreds of slaves, men, women and children all, and enemies that are used to power the reactor. This allows Constantine to increase his prana output to monstrous levels in a fight, boosting the strength of his mysteries drastically.


    Specialised Mystic Code:

    Spoiler:
    Eyes of Belial:
    A mystic code glasses that replicates the abilities of mystic eyes by having Constantines’ origin manifest on the lens. This allows Constantine to break down, analyse and construct a counter to any mystery his opponent uses, in effect making the mystery useless against him.

    However, there is a drawback to this system, as whilst the mystic code constructs a counter, this information is only helpful if Constantine has a mystery available that matches the produced requirements. Due to this, the code is more useful in reconnaissance of an opponent, or when breaking down research notes acquired after said opponent’s elimination.

    Cruinneachán Lúin of Celtchair:
    A mystic code that acts as the seal for the Noble Phantasm Lúin of Celtchair, once held by the Celtchair clan. Due to the nature of the spear’s mystery, it had to be stored within this box to deactivate it. However, the same mystery of the box that has deactivated the Phantasm has helped it retain his mystery, allowing it to still be a functional Noble Phantasm in the modern day. In truth, this is Constantines’ trump card.


    Creator Remarks:

    So this is the first draft of the master of my Mithridates/Assassin and the 5th strongest master in my triumverant grail war.

    Please comment and critique, as I am still working on this sheet to get the final version

    Also, his tattoo is the grima symbol from fire emblem awakening.
    Last edited by Legendary Hero of the Chain; October 6th, 2019 at 06:17 AM.

  9. #429
    後継者 Successor Bugs's Avatar
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    It's very late but I'll post my general impressions and will probably edit this post as I go through this, if only because I'm desperate for this thread to have activity.

    1. Constantine feels very much in the vein of Kerry. Not necessarily a bad thing, as it's your first magus. However, the dual elemental alignment, dual Origin, and basically a reskin of the Origin Bullet and Contender is a bit...off-putting.
    2. I can't comment much on his relation to Dan and the rest of the Blackmore family, having negative interest in EXTRA, but I can assume this is some non-EXTRA version of Dan he's related to?
    3. Being a magus and being a Spellcaster are almost diametrically opposed, he seems much more like a Spellcaster imo.
    Last edited by Bugs; October 6th, 2019 at 04:11 AM.

  10. #430
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    Thanks for the advice, yeah I will admit I took to much Kiritsugu while I did this draft. I'll make some changes.

    - - - Updated - - -

    Ok AIAW 50 removed, single element and changed around some of his advantages and weaknesses. Honestly, I'm just surprised that you don't have a problem with his other mystic codes or especially grimoires of Constantine.

  11. #431
    後継者 Successor Bugs's Avatar
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    “Every day is a new day. It is better to be lucky. But I would rather be exact. Then when luck comes you are ready.”

    Halley D. Stellafurie

    Status: ???
    Alias: The Sea Monstress
    Gender: Female
    Age: 14
    Country: Boeotia, Greece
    Height & Weight: 5’0”/100lbs


    Weakness: Restlessness
    Likes: Creepy, squishy things
    Dislikes: Ideological complacency, hot food
    Natural Enemy: Kirschtaria Wodime

    Affiliation: Wandering Sea
    Bloodline: 6th Generation
    Circuit Quality: B
    Circuit Quantity: B
    Circuit Composition: Regular

    Forte: Fishing
    Origin: Ebb & Flow
    Magecraft: Oceanic Theurgie
    CS Location: Dorsal cavity
    Elemental Affinity: Water

    Character Profile:
    The archetypal little devil, and current head of the Stellafurie family and corporation. She who embodies both the objective innocence and cruel mercilessness of children, that is the true nature of the girl known as the Sea Monstress.

    Business-like and aloof, yet teasingly sweet. She’d be good friends with the young Miss Archisorte, should they ever meet. The Stellafurie family was once quite prominent in the Clock Tower department of Spiritual Evocation, but for one reason or another Halley and the rest of her kin departed London for the Sea of Estray. Rumor has it that the family’s friendship with the Animusphere might have been to blame, but such rumors are unconfirmed.

    --"Oh? Just because I dress like a sailor, I remind you of a certain Captain, you say? Where do you think that woman Sion Eltnam Sokaris got the catalysts for that particular individual in the first place? Give us smallfry a little credit when we deserve it, bastard."

    Biography and Magecraft:
    Halley's story begins with the theosis of the ancient fisherman Glaukos.

    Having eaten the herb of immortality and becoming a sea god, Glaukos would show up regularly in ancient Greek texts up until just past the time of Ovid, where he seems to disappear from history. That being said, most of the appearances Glaukos makes concern helping seafarers and delivering oracles to heroes and sailors from his ancestral home of Anthedon up and down the entirety of the Greek coastline.
    There was a belief in Greece that once in every year Glaukos visited all the coasts and islands, accompanied by marine monsters, and gave his prophecies. Fishermen and sailors paid particular reverence to him, and watched his oracles, which were believed to be very trustworthy. The story of his various loves seems to have been a favorite subject with the ancient poets, and many of his love adventures are related by various writers. The place of his abode varies in the different traditions, but Aristotle stated that he dwelt in Delos, where, in conjunction with the nymphs, he gave oracles; for his prophetic power was said by some to be even greater than that of Apollo, who is called his disciple in it.

    It is from one of these Boeotian fishermen--or perhaps from the god himself--that Halley hails from. Her distant ancestor took the yearly wisdom of Glaukos to heart, and rather than attempting to find the same Underworld herb that Glaukos himself consumed to become deified, the Stellafurie family believed that the god's knowledge came from the mysterious depths of the ocean. To understand the abyssal depths of the seafloor is to achieve the understanding of the gods.

    Of course, getting there is easier said than done. Because of mankind's fundamental inability to explore the oceans below the surface in any meaningful way, the Stellafurie family made a conscious effort to stay modern in terms of naval technology. For sticking with it for so long, the family acquired something of an incorporated empire through sheer tenacity.

    Submersibles, diving equipment, sonar, and the latest in fishing rigs are all dominated by the Stellafurie, and by proxy Halley. The family has even been known to donate to the Greek Navy in the past.

    But the monopolization of the waterfront wasn't the only reward the Stellafurie obtained from their hard work and dedication. Halley's fisherman ancestor, of course, had no Magic Circuits when he came face to face with Glaukos. Over the course of multiple generations, the Stellafuries were blessed with the Miracle (possibly by Glaukos, possibly by his overseer Nereus) of magecraft. By the time this happened, however, the Age of Gods had unfortunately drawn to a close. The remnants of the gods was all that was left for the inheritors of the future...or were they?

    Since the dawn of humanity, certain Mysteries have endured to the extreme edges of the modern day. Deep space is one of them.

    The Deep beneath the waves is simply another.

    --"Since it wasn't explained very well above, allow me to elaborate. The Stellafurie magecraft is Theurgie. As Proclus put it, 'Theurgie is a power higher than all human wisdom embracing the blessings of divination, the purifying powers of initiation and in a word all the operations of divine possession.' In a sense, it's the most basic form of self-possession. However! Instead of just calling upon the power of Divine Spirits, the Mystery of the Ocean is conceptually strong enough to be a foundation all on its own. I guess that would put us somewhere between Spiritual Evocation and Modern Magecraft, but I think we're a much better fit for the Wandering Sea!"


    Notes:
    Something something New Year's resolution, so I resurrected this dead thread.
    Everything used here came from https://twitter.com/sirakannnu 's Twitter. Please give him a follow.

    Last edited by Bugs; January 1st, 2020 at 09:33 PM.

  12. #432
    love warrior <3 world-0 the god of world-0's Avatar
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    Oh my god, it's alive! IT'S ALIVE!

    - - - Updated - - -

    But seriously, god job as always. Got count on Bugs for quality sheets


    here is a list of my servant sheets(new and improved format for my servant sheets)

    Come explore the White Library, and reach the bottom of this Abyss
    Fate / White Memoria

  13. #433
    love warrior <3 world-0 the god of world-0's Avatar
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    The perky goth


    Name: Eve Wednesday
    Alias: Black Eve, The Traveling Witch
    Age: 21
    Element: Wind
    Origin: Freedom
    Circuit Quality: C
    Circuit Quantity: C
    Circuit Composition: Spiral-like

    Talents/Likes: Rain, dancing, people who are bad at lying
    Weakness/Dislikes: Driving, chess, liars
    Natural enemies: Most members of the mage association

    Background


    Eve is a British girl raised in America. She is the third child of a somewhat middle of the road mage family who left the UK in an attempt to distance themselves from the influence of the European Mage association.

    Since the Wednesday's already had two other successors for their orthodox European style of Witchcraft, there was not a great amount of pressure put on Eve and she was mostly left to her own wishes. She became interested in the more modern schools of Magecraft that had surfaced in the last century and eventually, at the bold age of Thirteen, visited a Wicca reunion for the first time...

    And was immediately very disappointed.

    Still, have confirmed her suspicions that the best way to learn was to experience first hand, she left home and started traveling the world in search of the different ways Magecraft and helping some people along the way because why not? I mean, if she has the power to...

    Because of her actions, Eve became a sort of urban legend in some parts of the world as a "mysterious witch who should up in this small town in Mexico and took out this drug lord" or this "saint in black who cured a whole village of a weird disease in South Africa". She, of course, finds all of this very funny.



    Personality


    Contrasting her black goth look, Eve is a very cheerful and sympathetic girl. She is a very non-judgmental person who finds value in most styles of life, although despite her interest and curiosity in various branches of Magecraft, she rarely gets along with other mages because most of them are, in her words, "giant fucking assholes".

    She is someone who can't stay in one place for long and is always moving from one city to another in search of ways to expand her magical knowledge, but she hates driving so she mostly hitchhikes everywhere. In her travels, she finds amusement in picking up sad and depressed people and brightening their lives before moving on, like some sort of Wild fairy godmother.

    Despite her cheerfulness, she does have quite a morbid sense of humor. Also, unlike the majority of mages, she has no problems with the technologies of the Modern World.



    Abilities


    Witch of the Modern World
    Everyday's Wednesday

    Eve's own brand of Magecraft, derived from her family's style of ritualistic Witchcraft combine with some influences from more modern schools like Voodoo, Wicca, and Chaos Magic.

    It works by utilizing seemingly everyday objects as pseudo-mystic codes to realize mini-rituals by using them as conceptual substitutes. With it, Eve can, for example, use a digital camera to inflict a curse of temporary paralysis by "capturing" the target or use duct tape as a "seal" to create an improvised boundary field.

    Of course, not any ordinary object can be used in these mini-rituals. Eve needs to prepare them beforehand, which takes some time and concentration. Furthermore, each pseudo-mystic code can only really be used as such one time, needing to be recharged after that. Also, because of their general lack of mystery, they can really compete with real mystic codes and complete rituals, trading power for Quickness, and extremely low mana cost.



    Items


    Free Like the Wind
    Umbrella of Parting

    A mystic code gifted to Eve by her older brother as a parting gift from her older brother, it was originally a leather cape, but she has modified it to better fit her personality and style of magecraft.

    Despite looking like a common item, it is actually quite the rare mystic code made from the hide of a Bird belonging to a Phantasmal species. Because of that, it has a good amount of mystery, although not enough to really be that powerful.

    Eve will usually use it as a wand, through which she can summon focus her mana and demonstrate a degree of control of the wind element that she has an affinity for. She can also use it as a mode of transportation by invoking the image of the "classical witch" and riding it like a Broom.

    Silver Bond of Connection
    Ankh of Longing

    Another Mystic code gifted to Eve as a parting gift, this time by her older sister. It a Magical amulet that represents her connection to the all people she has met and eventually came to care about, even if she has left them behind.

    It by having someone hold it briefly, the amulet will absorb a bit of magical energy to use as a "point of connection" that will allow Eve to feel it anything bad happens to them. By expending a bit of her magical energy, Eve can amplify this connection to communicate with the said person through their dreams.

    However, if the person in question has poor knowledge of Magecraft of lacks a significant amount of Magical energy, the connection will be hazy and communication will be hard.

    Last edited by the god of world-0; November 6th, 2020 at 08:01 PM.


    here is a list of my servant sheets(new and improved format for my servant sheets)

    Come explore the White Library, and reach the bottom of this Abyss
    Fate / White Memoria

  14. #434
    神秘 Obscure Shiki-pon's Avatar
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    Might as well make an entry here as well.

    Claudine Moreine

    Alias/Nickname/Title: Beast of Misfortune
    Gender: Female
    Age: 31
    Height/Weight: ???
    Birthplace: Calais, France

    Forte: Wilderness survival
    Weaknesses: Degradation
    Likes: Traveling, animals
    Dislikes: Loneliness, causing trouble, experimentation
    Natural Talents: Self-augmentation
    Natural Enemy: Herself

    Magical Attributes
    Origin: Solitude
    Elemental Alignment: Water

    Magic Circuits
    Circuit Quantity: D
    Circuit Quality: B+
    Circuit Composition: Abnormal

    Biography
    “My name is Claudine. I was born to the Moreine family in France. I studied in Clock Tower. I studied — in the faculties of Zoology and Creation, as I recall. It all seems so… Distant, now.”
    “I didn’t learn much there. Eventually… I returned home, and received my family’s Magic Crest. I was so proud, back then. Well done, Claudine.”
    “I… I continued my family’s research after that, I think. Creating beasts was what my family — yes, the Moreine, were good at… I don’t remember why, but others thought it was exceptional…”
    “But then… Something went wrong. I don’t… I don’t know what it was. Maybe… I lost control?”
    “My body started to change. I couldn’t stop it, so I fled. There are periods… Where I don’t remember where I was, or what I had been doing…“
    “Then… I started waking up in villages… There were bodies… So many. And my hands… Or what used to be my hands… Were caked in blood. I don’t know what is happening.”
    “My name is… Claudia...? Please… Someone… Help…”


    The above has been assembled by investigators from Clock Tower from recording spells left on key sites. The search for Claudine Moreine has thus far proved inconclusive, but evidence points to her hiding somewhere in the wildernesses of Asia.

    Appearance: Claudine’s appearance is fluid, as her anatomy undergoes constant changes. She is still recognizably humanoid as long as she remains lucid, and displays traits from many species.

    Personality
    Though once a brilliant magus and a keen experimenter, Claudine’s experiences have drastically changed her personality. Most of all she is scared out of her mind by her body’s condition as well as its gradual alteration towards something alien. She is not sure if there even is a possibility of reversing what happened to her, but she clings onto that hope.
    She avoids humans, both for fear of their reactions as well as her proven capacity to kill them should she spend too much time close to them. Claudine still identifies herself as a human and longs to live in human society once more. However, under current conditions this cannot be. She seeks out spots in the wilderness to avoid detection and human contact, but without a map or the slightest clue as to her exact location, this is proving difficult.
    When she feels her consciousness slipping, Claudine turns to her family’s magecraft incantations, which were practically the first things she learned, as well as the core of her rationality. Recently, she has begun to fear that going over the principles of Chimera Magecraft may in fact be accelerating her condition and causing new changes to occur, but she is far too afraid to stop.

    Abilities

    Origin - Solitude: Claudine’s awakened origin, which guides the development of her magecraft as well as the transformation of her body. Through a continuous process she has no direct control over, Claudine’s body is being made into something ‘singular’, that is, a unique species with no other members — a kind of one.
    Claudine’s origin also alters her behavior, causing violent rages when she is around humans. As long as she recognizes herself as ‘human’, she cannot be ‘alone’ when among them. As such, her Origin drives her to go berserk and once again become ‘solitary’.

    Chimera Magecraft: A body modification magecraft that was originally honed for the creation of Synthetic Beasts. Although decently skilled for a young magus family, the Moreine were never what one could consider exceptional in the world of magi.
    However, during an experiment where Claudine was attempting to develop a more fine-tuned method of manipulating living tissue, she somehow awakened her Origin, perhaps through an accidental application of her new method upon her own body.
    At the moment, Claudine’s Chimera Magecraft runs rampant on her body, though she is able to hold on to a roughly humanoid shape through willpower. When responding to a threat, her magecraft runs as though on autopilot, allowing her to reshape her body on the fly in order to respond to threats.
    Due to the contents of the Moreine family Magic Crest, it would not be infeasible to assume her to be also able to create high-quality Chimeras from living creatures.

    In addition to these, Claudine has become an expert survivalist in the hopes of retaining her lucidity. Attempts to starve herself led to her instincts taking over, and she fears what might happen if her body decided to seek out sources of food near human settlements.

    Creator Remarks
    Not the most inspired sheet, but I guess this is technically a mage. I couldn’t find an abomination-enough faceclaim, however. If I ever get around to writing a Grail War fanfic, I think this one’s going to be one of the Masters.

  15. #435
    love warrior <3 world-0 the god of world-0's Avatar
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    Sad monster girl is sad. This somewhat reminds of a certain moment in Made in Abyss, which is good but also i will probably start having nightmares about again.


    here is a list of my servant sheets(new and improved format for my servant sheets)

    Come explore the White Library, and reach the bottom of this Abyss
    Fate / White Memoria

  16. #436
    不死 Undead Valfodr's Avatar
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    First Mage concept, and it's a Fate/Prototype one. Ah well, it has tie-ins to an upcoming Servant I'm working on, so meh.



    Name: Callum Medraut
    Nickname/Alias/Title: Magus of Hate
    Gender: Male
    Age: 22
    Birthplace: Wales, UK

    Magical Attributes
    Origin:
    Morgause Curse
    Magecraft: Emotion conversion(Hate)
    Elemental Attribute: none
    Circuit Quantity: B
    Circuit Quality: C
    Circuit Composition: Abnormal(Circulatory)

    Biography
    "Hello, my name is Callum. I'm glad to work with you. Oh, you were expecting me to act differently due to my "problem"? Heh, don't you worry, that comes later"

    Callum Medraut is the second son of the Medraut clan, a group of magus descended of the youngest child of the knight Sir Mordred. Mordred, while known to have had children with Cwyllog, only two of them are recorded in most versions of that tale. The third child, who was naught but an infant at the time, was spirited away into the Welsh countryside by Cwyllog for safe keeping. As a youth, the child managed to resist the temptations of her grandmother Morgan le Fay(In part due to Cwyllog raising the child on cautionary tales about Morgan), which led to Morgan inflicting the Child and all her descendants with a curse of hatred, called the Morgause Curse, causing the entire clan to basically be a family of mini-Mordreds. However, the clan found a clever way to contain and utilize their curse, albeit at the cost of altering their magical circuits, resulting in their Crest being inscribed upon their hearts and their circuits fusing with their Circulatory system(veins and arteries). The family took the name Medraut and cut themselves off from the world, desiring neither the throne nor revenge.

    Until relatively recently, the Medraut clan led a hermetic existence in the Welsh highlands, preserving various relics related to Mordred(including the shattered fragments of Mordred's armor and several pieces of Clarent) and perfecting their magecraft. However, a party of Magus from the Clock Tower accidentally stumbled upon the Clan's hidden hamlet, inadvertently revealing their existence to that group. Tensions between the two simmered for a while, particularly concerning the relics and Mystic Codes in the clan's possession. However, the Einzberns(of the Prototype continuity) managed to broker a deal between the two. Clock Tower would back off and leave the Medraut be, but in exchange the Medraut would send one of their own to study at the Clock Tower. Callum, who was quite interested in the world beyond their quiet valley, volunteered to go, resulting in him studying at the Clock Tower and(not unnoticed by him) being observed by the Magus there. Before he left, however, His grandfather sealed within him the most powerful relic the Medraut clan had, reasoning that the safest place for it to be was among the mages of the Clock Tower, who he(correctly) reasoned would see it's energies as simply another facet of Callum's powers. As for how he got to the main-line continuity, well.... "I can't exactly remember. I think someone was trying to open a portal into the vault of Uruk, despite being told not to, and I got caught in the resulting incident, but my memory is a tad foggy on that. Oh well."

    Appearance: Like everyone else in his clan, Callum is a spitting image of Mordred, and thus King Arthur. He tends to prefer more casual clothes, and utterly hates dressing formally.

    Personality: Despite what most would think, Callum is a surprisingly calm and respectful individual, if a bit distant. Like most of his Clan, he learned from an early age to suppress the Hatred that was as natural to him as breathing. However, during combat he has zero issue unleashing that hate, resulting in him often being compared to a Berserker when fighting(not that it's too surprising. His magic is based around hate).

    Forte: combat magic
    Likes: History, studying, practicing magic
    Dislikes: Formal occasions, reckless tampering with ancient magic, Ambitious people
    Natural Enemy: Morgan le Fay

    Abilities

    Origin-
    Morgause Curse: the ancient curse laid upon Callum's family by Morgan le Fay, and their primary source of power for their magecraft. It is a rather bizarre fey curse that causes the primary emotion of the victim to be hatred, and while other emotions are not beyond the reach of the afflicted, it is difficult to feel other emotions without the use of Mystic codes. Due to the physical alterations made to their bodies, their magical circuits are structured to accept "Hate=Mana" and vice versa, resulting in the clan having an abnormal compatibility with servants of the Berserker and Avenger classes. Normally, Callum keeps this suppressed via a combination of his own willpower and a Mystic Code provided by his clan, but can release it whenever he needs to.

    Magecraft- Emotion Conversion(Hate): The signature Magecraft of the Medraut family. With their bodies' magical circuits following the concept of "Hate=Mana", the Medraut clan have developed a fairly wide spread of magics fueled by their hate, ranging from curses to enhancements to Mystic Codes. Callum's personal specialization is in Crimson Lightning, a series of offensive and enhancement techniques designed to emulate Mordred's power of the same name. While his powers cannot fully match a servant, he can hold his own for a time against, say, King Arthur with Shirou as the master.

    Items

    Medraut Signet-
    Ring of bound hate: A mass-produced Mystic code of the Medraut family meant for keeping their hate in check. Manifesting as a simple ring with a bloodstone set in it, the ring contains a sealing spell that restricts the owner's ability to feel hate, allowing the Medraut clan to function as normal human beings for the purposes of dealing with others.

    Clarent Edge-
    ​Remnant of a bloody grudge: a fragment of the sword Clarent's edge, set into a handle and used as a single-edged knife. When Callum's magecraft is channeled into the blade, it allows him to create an energy blade roughly the same size as a typical arming sword. The blade is as solid as forged steel and can unleash energy blasts akin to Clarent Blood Arthur, but far weaker. Clarent Edge is Callum's main way of dealing with enemies he wants dead, since the amount of hate he needs to channel to too great for him to hold back.

    Carnwennan-White dagger of the king: The sole intact relic the Medraut family possesses, and a powerful Mystic Code in it's own right. One of the Three great weapons of King Arthur(alongside Excalibur and Rhongomyniad), Carnwennan has an enchantment that grants it's wielder a cloak of shadows, functionally giving them A rank "Presence Concealment" as well as being able to bypass magical protections. Currently, the dagger is sealed within Callum's body to protect it from being stolen, but Callum can call upon it's power when the need arises.
    Last edited by Valfodr; January 12th, 2020 at 09:19 PM.

  17. #437
    love warrior <3 world-0 the god of world-0's Avatar
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    Okay. so gray, but mordred? It's a cool idea, but i feel like you could probably do more with the concept. Maybe give him a clarent-like ancient relic or super special final technic.


    here is a list of my servant sheets(new and improved format for my servant sheets)

    Come explore the White Library, and reach the bottom of this Abyss
    Fate / White Memoria

  18. #438
    不死 Undead Valfodr's Avatar
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    Quote Originally Posted by the god of world-0 View Post
    Okay. so gray, but mordred? It's a cool idea, but i feel like you could probably do more with the concept. Maybe give him a clarent-like ancient relic or super special final technic.
    Possibly. Maybe a fragment of Clarent to channel his hate into an attack reminiscent of Clarent Blood Arthur. Also, it looks like I forgot to add his primary Mystic code, whoops.

    EDIT: made some changes to Callum, to better align the concept of him being an alternate reality version of Gray, including having one of Arthur's weapons sealed within his body, albeit for different reasons.
    Last edited by Valfodr; January 12th, 2020 at 09:20 PM.

  19. #439
    love warrior <3 world-0 the god of world-0's Avatar
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    Yankee Onmyoji Girl


    Name: Nanako Tsuchimikado
    Alias: Second Successor of the White Fox, Delinquent Onmyouji
    Age: 18
    Element: Fire, Water, Earth, Wood, Metal
    Origin: Inner beauty
    Circuit quality: A
    Circuit quantity: B
    Circuit composition: Flower-shaped

    Talents/Likes: Straightforward people, canned plum juice, animals (especially cute ones, but no one has to know that, right?)
    Weakness/Dislikes: Boring traditions, old people, coffee
    Natural enemies: Old priests

    Background


    Nanako is a member of the steamed and once influential Tsuchimikado family, descendants from the famous Abe no Seimei, and of the Magical fox Kuzunoha. Once encharged of the Japanese Bureau of Supernatural Affairs, their influence has greatly diminished in modern days, although they are still numerous and on the forefront where it comes to Onmyodo technics.

    Since Nanako was born in the family's main branch, she was introduced to Onmyoudo very early and it quickly became clear that she was a genius in the art of Onmyou, particularly excelling in the communication with and summoning of powerful heavenly spirits. She was made to be a successor to the head of the family and even heralded by some as the second coming of Abe no Seimei, holding the hope for a new golden age of the Tsuchimikado name.

    Of course, she did her best to attend to their expectations. Being treated so especially at such a young age caused her an immense sense of pride and satisfaction, but as she started to grow older Nanako started noticing some things. She rarely did anything other than training and, even though she would become a family head, the elders never took any of her opinions seriously or allowed her to speak in council reunions. The last drop came when she accidentally overheard her two best friends talking about how they hated her and would never have talked to her if the elders didn't pay them.

    After that, all the unknown emotions that she had kept inside her came busting forty and she decided to stop being their perfect heir to just be herself. She relinquished her position as future clan head and stopped her formal training, she purposefully invoked intelligent Familiars and treated them as friends instead of tools like she was always told to do, stopped wearing the family's traditional attire, died her hair, and stopped referring to others in a respectful manner and generally rebelled at any given opportunity. The elders disapproved and reprimand all her actions, but she was still was the best mage of the family,
    very clearly
    maybe
    even better than they, so in the end, Nanako was relocated her to a minor branch in the countryside in hopes she would eventually grow out of her attitude, which hasn't happened yet and probably will not happen any time soon.



    Personality


    Nanako is a very aloof and standoffish character, at least with people she doesn't know very well. Because of disappointments from her past, she tends to keep her guard high and, as such, can end up coming off a rude.
    The truth, however, is that she actually feels quite lonely. She wishes for someone who she can count on but has fears that she will be hurt again.

    In the hypothetical scenario where a person breaches her defenses, they would find a caring and loyal friend who will do anything to help them. She has a very feminine side behind her tomboyish facade, but she would not feel comfortable showing it to anyone except for that very special person.



    Abilities


    Guardian Dog-fox of Heaven
    Inugami Tenko

    A spell developed by the Tsuchimikado family based on the traits they inherited from Abe no Seimei and his mother. It allows for the summoning of spirit familiars whose shape and power depend on the user's capabilities. Unlike the other members of her clan, Nanako decided to summon intelligent and self-conscious Fox familiars. She has contracted Seven different ones, but sustaining all of them at the same time would most likely kill her with the effort, so she developed a rotatory system where most of them would hibernate six out of the seven days of the week, manifesting only on a singular day is associated which each one. They are:

    Akari: A red fox spirit with control over fire. beyond the obvious offensive capabilities it has, Akari can also sense all heat sources on the area around her, making her a splendid tracker. Of all the familiars, Akari is the most attached to Nanako. Her day is Tuesday.

    Aoki: A blue fox spirit with the power of water. Beyond that, she has the power to negate negative status effects and wash away poison. Aoki is very shy and prefers to interact with people a little as possible. Her day is Wednesday.

    Kiiroi: A yellow fox spirit that controls earth. Along with it, she also has a protective aura that can be extended to those around her. Kiiroi has a stoic and blunt personality, always speaking what is needed. Her day is Thursday.

    Midori :A green fox spirit with the element of wood. Her ability to accelerate "growth" also allows for her to heal the injures of others. Of the seven spirits, Midori is the friendliest and the most energetic. Her day is Friday.

    Shirai: A white fox spirit that controls metal. Her ability works in a similar way to "magnetism", giving her a great advantage against enemies who fight with metal weapons. With a very sarcastic and sharp personality, Shirai is rude to almost everybody. Her day is Saturday.

    Kinko: A golden fox spirit. Unlike most of the other fox spirits, she isn't attuned to an element but instead receives power from the sun itself, which grants her a great amount of mana that she can share with allies. Kinko is a prankster who favorites past time is teasing others. Her day is Sunday.

    Ginko: A Silvery fox spirit. Like Kinko, she doesn't have an association with an element, but with the moon itself. Her powers are that of illusions and with sufficient effort, she can even drive a target to madness. Ginko carries herself with immense grace, and one can feel an aura of pride from her. Her day is Monday

    Nanako can spend extra mana to summon them outside of their respective days, although only for a few moments and only one at a time. While they are magically bonded to Nanako, she purposefully gave them a degree of free will that allows them to disobey her orders, although they seldom do. It can be said that their relationship is based more on mutual trust and respect them a Magical contract.

    The Beauties of Nature
    Kachou fuugetsu

    Nanako's trump card and strongest spell. Based on the ritual of
    Calling down a god
    Kami Oroshi
    , she summons the power of the
    Hidden gods
    Mishaguji
    to fill her with divine energy.
    It awakens the old essence in her blood, giving her fox ears, a tail and increasing all of her physical and magical abilities beyond human levels. With it, she can even sustain all of her seven familiars at the same time for a short period.

    Because the end result is basically Nanako making use of a limited form of minor divinity, the whole process is extremely exhausting to her. The amounts of strain put on her magical circuits are so great that, after the transformation dissolves, she will not be able to safely use magecraft or summon her familiars for at least a week.

    Last edited by the god of world-0; November 6th, 2020 at 08:08 PM.


    here is a list of my servant sheets(new and improved format for my servant sheets)

    Come explore the White Library, and reach the bottom of this Abyss
    Fate / White Memoria

  20. #440
    不死 Undead Valfodr's Avatar
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    Huh, interesting. The rebellious heir is always a fascinating concept, and this is no different.

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