In the wake of the Third Holy Grail War, the Greater Grail was stolen from Fuyuki City by Darnic Prestone Yggdmillennia (titled the Eight-Forked Tongue), with the aid of the army of the Third Reich. Sadly, during transport, the Grail was lost without a trace - though, of late, an undisclosed source has leaked knowledge regarding the basis of the ritual, with imitation rituals spreading throughout the world.
However, without the expertise that went into making the original Greater Grail, the imitations are not quite as potent, with many being quite flawed. The best of them can support the summoning of perhaps five Servants - about the minimum needed to make a good sized wish - while the worst can only support three.
You are a talented magus who has been fortunate enough to have received an invitation for one of these private rituals, set to happen in the city of Sparta, and from what you have heard from your associates, this is likely to be a five-servant Grail.
Given that the War is to be in Greece, you have the brilliant idea of summoning Heracles, the Strongest Servant, and so have headed to Agrigento, a city on the southern coast of Sicily built on the site of the ancient city-state of Akragas, near which is the Valle dei Templi, an archaeological site that is one of the most outstanding examples of Greater Greece art and architecture in the world - including a Temple to Heracles - with the aim of securing a catalyst.
...sadly, it seems the several other invitees shared your brilliant idea, meaning that the prospective masters for this war have all gathered in one town, so your mission has changed from simply obtaining the Heracles catalyst to doing so while stopping your opponents from securing one as well, and of course, surviving their interference.
Worse, one of you may not be quite what you seem, and after all, in other wars, it is the Golden Age of Hassan...
The war has not yet officially begun, but it seems the killing may soon begin in earnest...
Character Sheet, PM this to me
Name: Affiliation: (confers one unique spell/ability, also helps resolve unspecified interactions) Elements: Short backstory: Mystic Code: Spells (up to 3 of C rank OR 2 of B rank OR 1 of A rank):
Action System
:
Think of this as an expanded version of Mafia, as played by experienced magi. This game takes place over the course of one week, with each day divided into morning, afternoon, and night phases. In each phase, you may choose to spend up to three actions, which may include (but are not limited to):
Erecting a bounded field (1 action each)
Attacking an enemy (1 action)
Sleeping (1-3 actions)
Walking about the local area (1-3 actions)
Looking for signs of the enemy
Exploring the temple of _____ for artifacts or clues (1-3 actions).
Players may also choose to keep actions in reserve, which can be applied as needed to react to unexpected circumstances, for their own protection.
Essentially if someone chooses:
Erect Bounded Field Sleep
Keep an Action in Reserve
They can effectively counter someone who chooses
Find Signs of Player ___'s whereabouts
Attack Player __ (2 turns)
With the Bounded Field stopping one attack, and the reserve action letting them defend themselves against another. Note that a Servant - if one is present - cannot be stopped by one magus, and will require an alliance of at least two to repel.
You must choose to rest for at least 3 actions per day (can be in one consecutive block or split up), or you will be have fewer actions available the next day due to fatigue, and what actions you do accomplish will be less effective. This builds up over time, so the more days you go without sleep, the worse your character will function.
Command Seals
The proof of your status as a prospective Master - and a trump card that may be used to save yourself when all seems lost. Each player starts with three of these, and may use them at will to "turboboost" a current action, allowing them to defend against a foe they ordinarily could not, overcome an enemy's defenses, or such. Of course, if all three are used up, you will no longer be a Master and will be considered to have lost, so be careful...
Last edited by alfheimwanderer; August 2nd, 2016 at 07:31 AM.
Yeah over on irc.irchighway.net and no don't worry we don't really use irc for the rp itself just as a faster way of communicating. I suppose we could just use skype or discord or something but irc seems to be working out rather well so why change now?