Castell Dinas Bran
I am a Rock, I am an Island
Type: Anti-World
Rank: C
Range: 50
Max Target: 10
After making war against Ireland and Annwn, Saber returns with his prized magical cauldron to his castle. Unfortunately, Saber had been mortally wounded in his battles, and he feared he would not survive long. Using the power of the cauldron--which is considered a primordial version of the Greater Grail--he passed its power onto the castle walls, extending his life indefinitely so long as he remain within Castell Dinas Bran, long enough for a cure for his injuries to be found.
Sublimated as a Noble Phantasm, this anecdote takes the form of a pseudo-Reality Marble Bounded Field that surrounds Saber perpetually. If other Bounded Fields are placed on set locations, then Castell Dinas Bran is placed on the location of Saber himself, emanating outward for a moderate distance.
Upon activation, Saber can stop time completely within the confines of the field for up to 3 seconds. While this might not seem like much, 3 seconds to one with Saber’s speed is more than enough to eliminate all local threats.
While it might seem easy to employ multiple times, Castell Dinas Bran is a two-step Noble Phantasm. Its beginning stage is the Bounded Field itself, which will cost Saber mana the longer it’s in place. Stopping time is its own separate mana cost, regulating how often Saber can employ it.
Whitehill
Towering Sword of Prisons
Type: Anti-Unit
Rank: A
Range: 1
Max Target: 2
When Saber died, he ordered that his remains be placed on White Hill--which eventually became the site for the Tower of London--so that he may forever be able to watch over Britain. To this day Saber’s existence is why they still keep ravens in the Tower, that should they ever die out Britain will fall into eternal ruin. The Tower has since been used as a phantasmal prison by the Mage’s Association.
A conceptual weapon that translates the power of the Tower into a sword, Whitehill is gigantic and a dull grey. The monotony is broken up with a cream white hilt and blue veins along the blade itself that glow randomly. While incredibly difficult to break, being the embodiment of a Fortress itself, the sword’s true power lies in its existence as a tool of punishment.
The Tower has long since been used as an inescapable cell for the magical and non-magical alike, and equally famous for the horrendous torture that supposedly went on behind its walls.
Thus, Whitehill carries an absolute potent advantage over the Phantasmal and Monstrous. Contact made with either of these species will have vastly increased damage, as well as sealing the exotic magic that powers the target. While Whitehill is a capable Anti-Phantasmal sword on its own, Saber increases its worth with a specific sword skill.
Because Whitehill is in fact a Reality Marble in the shape of a sword, Saber is able to “carve” a containment around a target, trapping them within the sword itself. By making a precise set of strokes at or around a target in the form of a complete containing shape, the Tower’s concept of [inescapable magical prison] is forced on them, sealing skills and Noble Phantasms of equal or lesser rank. Can be overcome with a Luck check or sufficient dodging-based skill.
Pennaeth y Cawr
The Sleeping Guardian
Type: Anti-Unit (Self)
Rank: A+
Range: 0
Max Target: 1
A Noble Phantasm of Saber’s most famous adventure, as well as his death. Wishing to save his sister from an abusive Irish king, Saber recruits his friends and make war on Ireland for many days. Only seven men survive the conflict, not including Saber and his sister. The survivors are told by a mortally wounded Saber to cut off his head and to return it to Britain. For seven years the seven survivors stay in Harlech, where they are entertained by Saber's head, which continues to speak. They later move on to Gwales where they live for eighty years without perceiving the passing of time. Eventually, Heilyn fab Gwyn opens the door of the hall facing Cornwall and the sorrow of what had befallen them returns. As instructed they take the now silent head to the Gwynfryn, the "White Hill", where they bury it facing France so as to ward off invasion.
Only activating upon Saber’s death, the rest of his body will turn to gold dust and disappear like all other Servants while his head remains intact. At this point, his head is given a pseudo-rank of A in Independent Action, long enough for about three days of continued survival. During this time, Saber’s body can be completely regrown by burying it in the ground. However, removal of the head during this time will kill him for sure.
Pennaeth y Cawr can be used multiple times so long as the head remains intact. If Saber were to die due to a head-related injury, this Noble Phantasm would be useless.