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Thread: Create-A-Servant 2

  1. #9021
    Dead Apostle Eater Gally's Avatar
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    =LANCER=



    Artist: 白井秀実 [pixiv]

    Ignition by TobyMac

    Possible Alternate Classes: Saber, Berserker

    True Name: Celtchar mac Uthidir - The Fury of the Ulster

    Gender: Female

    Height/Weight: 176 cm / 69 kg

    Alignment: Chaotic Good

    Place of Origin: Ireland

    =Parameters=

    Strength: A
    Endurance: C
    Agility: B
    Mana: C
    Luck: D
    NP: C

    =Class Skills=

    Magic Resistance (B):
    Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for her to be affected.

    =Personal Skills=

    Slaughterer (A):
    Akin to Battle Continuation in that one is able to keep fighting while suffering from life-threatening injuries.

    - Specific to Lancer due to the nature of her spear, she cannot die easily and for every other blow received another is healed.

    Bloodlust (A):
    A skill gained from possession of the spear which craves it.

    - With each drawing of blood from her opponent, Lancer gains a slight boon in all parameters. If it is her own, her resistances across the board falter instead.

    - Rank increases or decreases depending upon the severity of wounds inflicted or incurred.

    Eye of the Mind (C, True):
    A heightened capacity for observation, refined through training and experience.

    - The night before the final battle for Donn Cúailnge, Lancer predicted its outcome based upon her observations over the war's length.

    Mystic Eyes (D):
    Possession of mystic eyes of a low level.

    - Gifted to her by her teacher, it was said they contained a fraction of the power to conceive another's death simply by sight alone.

    =Noble Phantasms=

    Lúin of Celtchar (C, Anti-Personnel):
    The spear belonging to Lancer after being thought to have been lost in battle. It is the infamous riveted, fiery, and poison-tipped spear that has tasted the mightiest of gods to the greatest of men.

    - Held back by chains that keep it at bay. When thrown, it seeks out targets of its own volition unless specified by Lancer, capable of skewering a total of nine at once. The wounds it creates, if survived and left unchecked, slowly eat away at the victims from the inside out until death. After death, the victim's body burns to ash. If the chains are willingly broken by Lancer, the spear's true capacity is unleashed and it is free to tear through as many as it so desires—both allies and enemies alike. Regular wounds kill faster. Severe wounds light the victims on fire. Fatal wounds delivered result in spontaneous combustion. After death, in addition to the victim's body being reduced to ash, a moderate portion of their lifeforce is also consumed and transferred to the wielder of the spear.

    - Once a divine weapon of mysterious origin with a mind of its own and even the ability to speak, countless years of lying upon the battlefield and soaking in the blood of both friend and foe ultimately took its toll. It is now a maddened weapon, unable to communicate any other thought than the blood it is cursed to forever thirst for. If in the unlikely event the curse is lifted and it is able to speak again, the spear becomes Areadbhair [1]—a foul-mouthed hothead with a very abrasive male personality.

    =Bio=

    A great warrior of Ulster and supreme champion of the Red Branch, Celtchar "Celty" mac Uthidir was raised and believed as male as the only heir to her family's fort Dún Lethglaise until Cet mac Mágach, a Connacht warrior, came to her household in arms and was thought to have emasculated her when she stood against him. It was then discovered that the heir was actually a heiress, and, while she was not seen as lesser than her male counterparts after the fact, she would have a harder time gaining any sort of recognition for her deeds on and off the battlefield—even being favored among the warriors trained by a certain undying witch inhabiting a shadowy fortress outside of the World alongside spear-siblings Cú Chulainn and Ferdiad didn't do her much good [2]—until, one day, she chanced upon and came into the inheritance of a weapon long thought lost: Areadbhair, the Slaughterer. Said by some to have been used by Lugh to defeat Balor, it was said that 'no battle was ever sustained against it, or against the man who held it in his hand'. With it in her possession, her fury intensified ten-fold and, eventually, helped to gain her the recognition she had (literally) climbed over the bodies of her enemies to deserve and became her Lúin. She, in turn, became the Ulster's fury; like a raging storm, formidable and more ferocious in all that she did—her fervor for violence greater than any other save for Cú Chulainn in his ríastrad state. The woman warrior had finally achieved her dream.

    But, some dreams do not last forever, and, after wrongfully murdering Blaí Briugu, a fellow warrior of Ulster, in rage because of his geas which required him to sleep with any woman who stayed in his hostel unaccompanied [3]. She was banished and only allowed back if she rid Ulster of three menaces, as recompense; all, of which, brought her unimaginable shame.

    First, was the killing of Conganchnes mac Dedad, a warrior from outside Ulster whose skin no weapon could pierce, who sought revenge for the death of his nephew Cú Roí. Celtchar murdered him in his sleep by hammering red hot spits into the soles of his feet. Second, was a hound called Luch Donn that had grown to an enormous size and became uncontrollable, killing its owner, her sons, and livestock and now roamed the countryside every night leaving destruction in its wake. Utilizing a hollowed alder log fitted around her arm, she pulled its heart out through its throat when its teeth got stuck biting into the log. Third, was Dóelchú, Celtchar's own hound. After her banishment, it was becoming like Luch Donn had, and, reluctantly, she was forced to put it to rest. In her carelessness and grief afterwards [4], finally cleared of her transgressions albeit at the cost of her pride and dearest companion, her spear pierced through her heart, killing her.

    And this was how Celtchar mac Uthidir met her end.

    [1] A gift from a Persian king, it was irresistible in battle and had to always be held under water. In other words, it was so much of an unruly bastard that eventually it was given to someone else to deal with.
    [2] Scáthach, whom fondly gave her the nickname "Celty".
    [3] Lancer is very, very prideful.
    [4] Likes cute, fuzzy animals. Especially dogs. Don't tell anyone.
    Last edited by Gally; January 31st, 2018 at 03:41 PM.

  2. #9022
    All of Your Sadness Crying's Avatar
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    Class: Caster
    Alternate Classes: Ruler, Saver
    Master:
    True Name: Moses, Prophet and Saviour of Israel
    Sex: Male
    Height/Weight: 170cm/63kg
    Alignment: Neutral Good
    Likes: His Family, Egypt (nostalgia), Ramesses II
    Dislikes: His Past, His Duty, Stubbornness, Pridefulness
    Talents: Divining the Will of God
    Natural Enemy: Ramesses II, Angel of Death

    Appearance

    Personally, I like him better in the Prince of Egypt movie, but this is his canon appearance.


    Stats
    Strength: D
    Endurance: E
    Agility: E
    Magical Energy: A+
    Luck: E
    Noble Phantasm: A


    Skills
    Class Skills:
    Item Construction: C-
    The Skill to manufacture magical items, from implements of war to items for daily use. Also, this Skill requires time to gather components and manufacture items. Caster is known to have created several artefacts of Legendary, if not Divine, nature, however while doing this he was being guided by a higher power. Because Caster didn't create these objects himself, but rather was told how to do so by another, he only has a high enough rank in this Skill to create relatively minor holy items.

    Territory Creation: X
    The Skill to build a special terrain that is advantageous to oneself as a magus, such as for the purpose of collecting mana. The fact that Caster was never a true magus himself, combined with the fact that he spent a significant portion of his life leading his followers to a chosen land, without ever reaching it himself, has barred him from having this Skill.

    Personal Skills:
    Revelation: A
    The Skill to "hear the voice of heavens" and take optimum action. Equivalent to Instinct, a sixth sense regarding battles; however, it accommodates all matters related to the achievement of a goal (for instance, choosing the most suitable path while travelling). Caster received multiple commands and directions from their God dictating how they would best lead their people in life.

    Discernment of the Poor: B-
    The Skill that signifies the possession of insight that can see another's true character and attributes. Caster will rarely be deceived by excuses and deceptions from words. This expresses the power to grasp the true nature of the opponent faced by Caster, who gained a unique perspective on the life and values of the weak after discovering his origins and spending time among the Midianites. However, his attachment to his loved ones may cause him to overestimate the goodness they possess.

    Divine Protection: B
    A form of divine protection originating from the God of the Abrahamic faiths, it bears some resemblance to the Protection of the Faith Skill. In Caster's case, this Skill functions by giving him the effects of a C-Rank in Miracle and Clairvoyance.

    Jacob's Limbs: C
    A method of hand-to-hand combat of old that was semi-continuously inherited by significant followers of the Lord, originating with Jacob and ending with Saint Martha. According to legends, one who has mastered this combat-style would be capable of killing a host of angels lead by an 'angel of destruction'. At this Rank, it is possible to subdue all manners of foes, including Phantasmal and Divine Beasts, but not Dragons, Demons or 'true monsters'. Caster's original Rank in this Skill was A, however it has been reduced to the Class he has been summoned under.


    Noble Phantasms
    Staff of the Shepherd, Thou Shalt do Signs: B~A (Anti-???)
    Originally a simple rod used by Moses to work as a shepherd for the Midianites, upon his meeting with God it was blessed so as to work as a tool to perform his miracles. It has the same origin as a cruciform snake staff which originates from Leviathan, or perhaps Lotan, and acts primarily as a symbol of Moses' act of parting the Red Sea. It makes the environment around Moses transformative like water, allowing him to perform feats such as the aforementioned splitting of the sea as well as creating pillars of flame, splitting mountains and forming tornados.

    It is also capable of tapping even further into its origin and transforming into a snake - or perhaps sea serpent or dragon - which qualifies as a Divine Beast or intermediate strength. The Shepherd's Staff is normally indestructible, but if it sufficiently damaged while in its snake form it will break and become unusable for the rest of the Holy Grail War. With the exception of when he is summoned as a Saver, Moses will find that using the abilities of this Noble Phantasm will be much harder than in life due to the fact that Alaya/the Counterforce is no longer empowering him.

    The Plagues, Ten Scourges of Egypt: A+ (Variable (Minimum: Anti-City, Maximum: Anti-Civilization))
    ... A Noble Phantasm that Moses despises the existence of due to what it meant and did in his life, he will use it only when it is absolutely necessary. Arguably his strongest Noble Phantasm, due to being much more practical to use than Ark, The Plagues is a ten-stage mystery that is incapable of targeting an individual as it is built around the concept of 'punishing someone by making their people suffer'. In life, Moses targeted 'Egypt' with it due to Ramesses II refusing to free the Hebrews from slavery and, in a Holy Grail War, when used against an enemy Servant the target would be 'their domain' rather than the Servant themselves.
    At minimum, the effects of The Plagues would be called down upon the city that the Grail War is being fought in while, at maximum, the effects would strike against the entirety of Japan. However, when used against an enemy that is 'a King' then the Maximum raises further and strikes against not only the area that the Servant currently controls but also their domain in life. For example, if Moses were to call down the Ten Scourges of Egypt against King Arthur, then the territory that comprised her kingdom in life would also experience the effects of his Noble Phantasm.

    The ten stages of The Plagues are as follows; first, all water within the area that the Noble Phantasm is effecting turns to blood and any life within it starts to die off (water sources that the magical energy can't reach, such as water sealed inside containers, will remain unaffected). Second, third and fourth, plagues of frogs, gnats and flies respectively swarm the area. Fifth, all livestock within the targeted land begin succumbing to diseases, one of which, a skin plague, will then spread to humans as the sixth stage of the Noble Phantasm. A great storm of thunder, fire and hail will then roll by and damage structures, followed by an almighty swarm of locusts that blot out the sun and devour everything within their path, will come as the seventh and eight plagues. The ninth stage will cause the sun to disappear behind clouds and bring intense darkness to the land. Then, as the final tenth stage, an angel of death and destruction will descend upon the land and kill the first child born to those within the Noble Phantasm's effected area, regardless of gender or species.

    The Plagues will only end when it has either run its course, achieved its reason for being started or is no longer supplied by mana from Moses. As such, if Moses' enemies wish for the Noble Phantasm to end early, they must either slay him or have the one who forced Moses to use this Noble Phantasm give into his demands - which, in a Holy Grail War, would likely be to kill themselves (if they are the Servant) or their Servant (if they are the Master). By writing a certain symbol in blood on their doors, however, it is possible for one to protect themselves from the effects of the Noble Phantasm.

    Ark, the Ark of Covenant: EX (Covenant)
    A Noble Phantasm that Moses only possess while in the Saver and Ruler Classes, Ark is a wooden box that contains the original engravings of the Ten Commandments made by Moses on God's orders. As a Noble Phantasm, its effect is narrow but absolute; besides the Servant that summoned it in the first place, anyone who touches the box without authorization will have their magical energy drained until death. Even the strongest of 'death preventing abilities' like Heracles' God Hand will be overcome by the Ark of Covenant, making it one of the most powerful "one hit kill moves" in existence.

    Unlike other users of Ark, Moses gets to decide when and where it will spawn. Once it is spawned, however, it will be left as a physical existence - unable to be de-summoned or astralized - and will need to be either left where it sits or physically carried to a new location. If another Servant that possessed Ark as a Noble Phantasm was summoned into the same was as Moses, Moses' version will take priority over theirs in terms of existence as he is the original owner, however they might retain the ability to touch it without being destroyed. If a Divine Spirit, an avatar of the world, where to touch the Ark of Covenant a massive calamity would take place as the entire world begins to have its magical energy drained away.


    As Ruler
    Strength: D
    Endurance: D
    Agility: D
    Magical Energy: A
    Luck: E
    Noble Phantasm: A+

    Class Skills:
    Magic Resistance: C
    Grants protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether. This rank can cancel spells with a chant below two verses, but it cannot defend against magecraft on the level of High-Thaumaturgy and Greater Rituals. Moses really only possess this Skill due to being summoned as a Ruler.

    True Name Discernment: C
    A Skill where status information such as one's identity, Skills and Parameters are automatically revealed to the owner of this Skill when directly encountering a Servant. At this rank, during a direct encounter, a Servant's true name and entire status information will be automatically revealed. The identity of Servants with concealment abilities will have to be discovered normally, however.

    God's Resolution: A+
    The Skill and privilege of the Ruler presiding over the Holy Grail War; the right to use Command Spells against Servants, only given to Rulers. ... At this rank two Command Spells can be used for each Servant participating in the Holy Grail War. The Command Spells of others can be re-purposed.

    Personal Skills:
    Revelation: A+
    The Skill to "hear the voice of heavens" and take optimum action. Equivalent to Instinct, a sixth sense regarding battles; however, it accommodates all matters related to the achievement of a goal (for instance, choosing the most suitable path while travelling). Ruler received multiple commands and directions from their God dictating how they would best lead their people in life. They have received a '+' due to their Ruler Class reflecting them better as the Prophet of the Lord.

    Discernment of the Poor: C
    The Skill that signifies the possession of insight that can see another's true character and attributes. Ruler is unlikely to be deceived by excuses and deceptions from words. This expresses the power to grasp the true nature of the opponent faced by Ruler, who gained a unique perspective on the life and values of the weak after discovering his origins and spending time among the Midianites.

    Divine Protection: A-
    A form of divine protection originating from the God of the Abrahamic faiths, it bears some resemblance to the Protection of the Faith Skill. In Caster's case, this Skill functions by giving him the effects of a B-Rank in Miracle and a C-Rank in Clairvoyance.

    Jacob's Limbs: A
    A method of hand-to-hand combat of old that was semi-continuously inherited by significant followers of the Lord, originating with Jacob and ending with Saint Martha. According to legends, one who has mastered this combat-style would be capable of killing a host of angels lead by an 'angel of destruction'. At this Rank it is possible to subdue most foes, including Daemons and low-level Divine Spirits.


    As Saver
    Strength: C
    Endurance: D
    Agility: E
    Magical Energy: A
    Luck: E
    Noble Phantasm: A+

    Class Skills:
    Charisma: B-
    A composite Skill consisting of a person's charm as well as the natural talent to command or unify an army or country. Increases the ability of allies during group battles. While Saver was capable of leading the Hebrews from the promised land he was 'slow of tongue' and needed his brother to serve as his voice in order to convince them of his Revelations.

    Counter Hero: C
    A Skill that reduces the parameters of the statistics of 'heroes' that the Servant faces in combat. It’s less effective against 'anti-heroes'. ... At Rank-C, it reduces all of the opponent’s parameters by one rank, while 'anti-heroes' only have a negative modifier applied.

    Personal Skills:
    Enlightenment of the Burning Bush: EX
    This Skill renders protection to one who has realized 'the Truth of the World' or 'the Answer of Humanity' - a Protection Against Purging that marks the Servant as a 'Protector of the World'. Unconditionally reduces the damage dealt by physical attacks, conceptual attacks, and interdimensional attacks by a value equivalent to the Servant's total health. This Skill also serves as a composition of A-Rank Revelation, Miracle and B-Rank Clairvoyance. Saver is the 4th Prophet of Judaism and Christianity, the 14th Prophet of Islam and one of the only humans, if not the only one, to have ever actually seen "God".

    Discernment of the Poor: B
    The Skill that signifies the possession of insight that can see another's true character and attributes. Saver will rarely be deceived by excuses and deceptions from words. This expresses the power to grasp the true nature of the opponent faced by Saver, who gained a unique perspective on the life and values of the weak after discovering his origins and spending time among the Midianites.

    Jacob's Limbs: B
    A method of hand-to-hand combat of old that was semi-continuously inherited by significant followers of the Lord, originating with Jacob and ending with Saint Martha. According to legends, one who has mastered this combat-style would be capable of killing a host of angels lead by an 'angel of destruction'. At this Rank it is possible to subdue most foes, including Dragons and 'true monsters'. Saver's Rank in this Skill has been reduced for unknown reasons, with his original Rank being A.


    Lore/Personality
    Moses was initially born to an Israelite family, however, the ruling Pharaoh, Seti I ordered for all male Israelite children to be drowned in the river Nile. To escape this fate, Moses' mother hid him in a basket near some bulrushes and sent him down the river where he was found and adopted by Seti I's daughter. After this point, Moses was raised alongside Rameses II like a brother and the two became friends.

    When Moses became an adult, he accidentally killed an Egyptian who was hurting one of the slaves and was forced to abandon his princely life. After discovering the truth of his identity from God on Mount Horeb and being ordered to rescue Israelites, Moses returned to his homeland. When Moses told Ramesses II to free the Israelites, Ramesses II refused. So, Moses set off the 10 Plagues of Egypt. Ramesses finally agreed with Moses' request when the Pharaoh's firstborn son was killed by the final plague.

    However, despite not bearing any ill will or hatred towards Moses, Ramesses still felt anger due to his son's death. One of Ramesses II's advisers persuaded him to lead a legion of charioteers to attack Moses and the leaving Israelites. When Moses saw the coming troops he displayed the miracle of God by parting the Red Sea and lead his people across it. Seeing that miracle, Rider decided to simply let his surrogate brother and once closest friend go, and bid him a farewell.

    Moses has incredibly fond memories of his time in Egypt, raised amongst the royal family, and while he doesn't regret discovering the truth and leaving nor freeing the Hebrews and leading them to the Promised Land, he does regret the way it all ended - specifically what he had to do to his old home and family. As a Saver and a Ruler he is beyond this sadness and has simply been summoned to fix the Grail War, but as a Caster he has allowed his desires to get the better of him and has a wish; to undo the Ten Plagues and the damage they did. What he intends by this is to change things so that Ramesses II agreed to free the slaves without needing his son to die first, but if the Grail he has been summoned by is corrupt, it may not go as he desires...

    Otherwise, Moses is a kind and friendly, if somewhat awkward and occasionally melancholic, man. He is often overly critical of himself due to his low self-esteem burgeoning from his stutter and the mistakes he made in life, but he will never let this consume him and will always be able to put on a smile for those around him. He is fond of children and highly reluctant to bring harm to one unless he has no other choice, and if he does so he will be greatly upset by what he did. Unless his Master is someone that he absolutely cannot get along with, he's unlikely to even consider betraying them.


    ---

    I wish that my sheets didn't quite look so much like a giant wall of text... ah well. Anyway, yeah, this is the Servant I'm using to jump back into making them and the Caster I mentioned before. I think that is acceptable, at the very least.

    If you spot any typos or anything, tell me so I can fix them up. Praise me please Feedback is appreciated, but not necessary.
    Last edited by Crying; January 29th, 2018 at 06:27 PM. Reason: Of course I only saw an error after posting it...
    My honest opinion regarding GO
    Its not very good. In fact, I'd go so far as to say that its bad. It offers very little to the Fate franchise in terms of quality - in fact, I'd argue that its content actually diminishes the quality of the franchise as a whole. A lot of its problems can be put down to the 'mobile game' format it uses, but that was a conscious decision on the part of its creators so it can't be used to shuffle off blame. And GO's problems that don't stem from it being a mobile game... I'm being polite by calling it a piece of trash. But... Nasu clearly had a blast writing/making it that I can't quite bring myself to hate it. Loathe it, sure, but not hate. That's too strong of an emotion. Only just, though.

    My Servants

    The starting penalty is five.

  3. #9023
    闇色の六王権 The Dark Six RoydGolden's Avatar
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    There's no need to berate your abilities Crying, that Moses sheet is actually pretty good. I like your take on the staff NP, which is nicely different then most versions I've seen before (taking inspiration from Meltlilith in CCC, I assume). The plague NP is obvious, but even then you made it more interesting by having it target an entire domain rather then just enemy Servants, which is far more fitting to the legend.

  4. #9024
    Dead Apostle Eater Gally's Avatar
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    Finished Daji.

    Thinking on it, within the Nasuverse aren't she and Tamamo no Mae one and the same? So I could spin this sheet further if I wanted, but, wouldn't it be more accurate to make this the girl she possessed as the Servant? I might have to re-think this. I should get more familiar with Extra and CCC.

    Oh, and I gave Celtchar some Mystic Eyes because why not. It fit.

  5. #9025
    A Two-Named Thief Bird of Hermes's Avatar
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    Quote Originally Posted by Gally View Post
    Finished Daji.

    Thinking on it, within the Nasuverse aren't she and Tamamo no Mae one and the same? So I could spin this sheet further if I wanted, but, wouldn't it be more accurate to make this the girl she possessed as the Servant? I might have to re-think this. I should get more familiar with Extra and CCC.
    Not quite. I'm pretty sure I'm not wording it right but they're different people but with the same 'Origin' who was one of the OG gods,sort-of-but-not in the same way like Siegfried and Sigurd. Mizukume put it in better words.

    As 'the girl who was possessed' I think the sheet works well on that myself.
    CaS Masterpost Hermes' List of Fan FicsQuest of Fate (Update: 12/02/2018)
    Quote Originally Posted by Saron View Post
    It's official. Hermes is the old man hipster of CaS.

  6. #9026
    All of Your Sadness Crying's Avatar
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    So nobody knows any legendary figures I could make into a Servant who might have an illusionary NP, huh? That kinda sucks...

    Quote Originally Posted by Gally View Post
    Finished Daji.
    This makes me think of the fact that there aren't really any Yellow Emperor sheets, which strikes me as a little strange. Maybe something to think about...
    Anyway, making this a sheet for 'the girl who was possessed' sounds like it would require either very little work (a small paragraph added to clarify this fact) or a near total rework, with little 'in between' choices available. I'm wondering how you'd do it.
    My honest opinion regarding GO
    Its not very good. In fact, I'd go so far as to say that its bad. It offers very little to the Fate franchise in terms of quality - in fact, I'd argue that its content actually diminishes the quality of the franchise as a whole. A lot of its problems can be put down to the 'mobile game' format it uses, but that was a conscious decision on the part of its creators so it can't be used to shuffle off blame. And GO's problems that don't stem from it being a mobile game... I'm being polite by calling it a piece of trash. But... Nasu clearly had a blast writing/making it that I can't quite bring myself to hate it. Loathe it, sure, but not hate. That's too strong of an emotion. Only just, though.

    My Servants

    The starting penalty is five.

  7. #9027
    Quote Originally Posted by Crying View Post
    So nobody knows any legendary figures I could make into a Servant who might have an illusionary NP, huh? That kinda sucks...


    This makes me think of the fact that there aren't really any Yellow Emperor sheets, which strikes me as a little strange. Maybe something to think about...
    Anyway, making this a sheet for 'the girl who was possessed' sounds like it would require either very little work (a small paragraph added to clarify this fact) or a near total rework, with little 'in between' choices available. I'm wondering how you'd do it.
    Quote Originally Posted by JetKinen View Post
    Houdini
    Also, Atlante from Orlando Furioso


  8. #9028
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors AvengerEmiya's Avatar
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    Quote Originally Posted by Gally View Post
    Finished Daji.

    Thinking on it, within the Nasuverse aren't she and Tamamo no Mae one and the same?
    I recall Shuwen comparing Daji to Tamamo in Extra and Tammy going "How DARE you?!", so I don't think so.
    Quote Originally Posted by Andaeus View Post
    Oh, fun! How often does a story actually leave the Idea Thread?
    Fate/Grand Order Doujins That Don't Suck [Updated: 3/2]


  9. #9029
    吸血鬼 Vampire Hakuro's Avatar
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    Quote Originally Posted by AvengerEmiya View Post
    I recall Shuwen comparing Daji to Tamamo in Extra and Tammy going "How DARE you?!", so I don't think so.
    In Extella didn't she mentions the yellow emperor as part of her backstory?

  10. #9030
    闇色の六王権 The Dark Six RoydGolden's Avatar
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    Quote Originally Posted by Crying View Post
    This makes me think of the fact that there aren't really any Yellow Emperor sheets, which strikes me as a little strange. Maybe something to think about...
    I did one, but frankly I'm not really proud of it...

  11. #9031
    死者 The Dead
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    Quote Originally Posted by Crying View Post
    So nobody knows any legendary figures I could make into a Servant who might have an illusionary NP, huh? That kinda sucks...
    Gwydion don fab is the main one who comes to mind.

  12. #9032
    A Two-Named Thief Bird of Hermes's Avatar
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    There’s also Menw or Caster!Uther
    CaS Masterpost Hermes' List of Fan FicsQuest of Fate (Update: 12/02/2018)
    Quote Originally Posted by Saron View Post
    It's official. Hermes is the old man hipster of CaS.

  13. #9033
    闇色の六王権 The Dark Six RoydGolden's Avatar
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    You could always take a more indirect approach too, like giving a famous early filmmaker illusion magic to represent their use of special effects.

  14. #9034
    Hyper Spartacus's Avatar
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    Anti-Populace Waltz Disney that rewrite people NP, personality, Stat and Skill aka their entire Saint Graph (but didn't remove the core legend of them) because his version is so popular people forgot the original existed

    idk I just want to post that
    Support JP (15/10/2017)
    Tell me if you want a Medb or Quetz for Rider, or...
    ASS : No, can you change the Saber slot with the superior Seibaface pls-
    Go run over yourself to spiked wall or some blades or something

  15. #9035
    Tranquilo, Japones, Tranquilo JetKinen's Avatar
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    Isn't that essentially World Faith Domination

    Fate Grand/Order ID: 102947414/GreenBob
    JetKinen's tries very poorly to translate a brazilian book

  16. #9036
    Hyper Spartacus's Avatar
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    WFD completely remove the mystery right? This one just changes the effects, it may empower or nerf depending the circumstances.

    But yeah, it is essentially the same thing
    Support JP (15/10/2017)
    Tell me if you want a Medb or Quetz for Rider, or...
    ASS : No, can you change the Saber slot with the superior Seibaface pls-
    Go run over yourself to spiked wall or some blades or something

  17. #9037
    love warrior <3 world-0 the god of world-0's Avatar
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    But insted of a lion man on a 20 century fox logo, is a mouse man on the disney logo


    here is a list of my servant sheets(new and improved format for my servant sheets)

  18. #9038
    A Two-Named Thief Bird of Hermes's Avatar
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    Quote Originally Posted by Bloble View Post
    Diogenes the Doggo
    A bit late but as of Fate/Grand Order x Himuro's Universe, he's canon.
    CaS Masterpost Hermes' List of Fan FicsQuest of Fate (Update: 12/02/2018)
    Quote Originally Posted by Saron View Post
    It's official. Hermes is the old man hipster of CaS.

  19. #9039
    Servant Conception Extraordinaire MoonCell's Avatar
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    Lancer of Okéanos

    Class: Lancer
    Other Classes: Caster, Rider, Berserker.
    True Name: Circe
    Alignment: Lawful Evil
    Place of Origin: Greece, Italy
    Parameters:
    STR: B
    END: B
    AGI: A
    MGI: B+
    LCK: E
    NP: B+

    Height: 1,47 m
    Weight: 47 Kg
    Likes: Flawed human men who rely on her, to treat others to her wheat porridge, freedom;
    Dislikes: For man to lose interest on her, to be one-sidedly protected, imposed confinement;
    Talent: Scheming, Magecraft;
    Natural Enemy: Odysseus (Ulysses), Scylla;
    Attribute: Sky;
    Traits: Servant, Humanoid, Divine, Weak to Enuma Elish.

    Class Skills:
    Spoiler:
    *Magic Resistance: A+
    The ability to resist magical effects. Lancer’s cancel spells of A-Rank or below, no matter what High-Thaumaturgy it is. In practice, the Servant is untouchable to modern magi, so it would not be an exaggeration to title the Servant a “Magus Killer”. As one of the greatest and most powerful witches of her time, if not the greatest, Circe has enough knowledge about all kinds of magecraft to put up countermeasures against the most variable forms of spells. Her protection from the goddess of magic Hecate and her own authority as a minor goddess of magic after she ascended are manifested in the plus modifier against otherwise unavoidable spells from certain schools.


    Personal Skills:

    Spoiler:
    *Battle Continuation (Special): B+
    A Skill that allows for the continuation of combat after sustaining mortal wounds. It will also reduce mortality rate from injury. Lancer’s version is special because it is not something natural, but actually a derivation from the Item Construction skill, where by previously consuming one of her special mixtures of herbs she can recover from injuries or even bring herself back from death once per use, like she did with Ulysses after he was killed from her poisoned spear by their son. These mixtures can also be given to the master or other allies, adding to the special qualities of the Skill.

    *Intoxicated Meal: A+
    This skill represents Circe’s tendency to serve meals to her guests while full of a special drug to make them lower their guard so that she could transform them into the most varied beasts, preferably piglets. Alone it allows for Lancer to create poison traps in the battlefield; combined with her poisoned spear Noble Phantasm it becomes something like a Mana Burst (Poison) Skill, raising her damage output while also lowering the enemy END stat and poisoning them.

    *Divinity: A
    Divinity is the measure of whether one has Divine Spirit aptitude or not. Those who have A-Rank Divinity or above has reached the Throne of Gods. It also has an effect which reduces special defensive values called 'purge defense' in proportion to the Divinity's Rank. It can break through Skills such as Protection of the Faith and Enlightenment of the Sacred Fig. Lancer has it at A due to being the daughter of the Sun God Helios and one of the three thousand Oceanid Nymphs, two supernatural beings, giving her aptitude to godhood. After her death at the hands of Thelemacus, by the will of Hecate her divine part ascended to the Throne of Gods, while her mortal soul went on to the Throne of Heroes.

    *Hecatic Mysteries: A-
    The teachings of the goddess of magic Hecate. A chthonic primordial goddess which even Zeus, the king of the gods, had to honor. Her influence and authority expanded to many subjects: crossroads, entrance-ways, light, magic, witchcraft, knowledge of herbs and poisonous plants, ghosts, necromancy, and sorcery. Her secret cult dealt with long lost secrets, older than the gods themselves. Its practitioners could take power from the embodiments of the chaotic forces from before the creation of Earth such as Nyx, the night, and even Chaos itself. With it she can take out the light from the sky (the worst nightmare for a certain Sun Domain Saber) and summon unthinkable creatures from when the planet still experimented with life, in the primal sea. The “minus” modifier comes from the terrible nightmares one has as a practitioner of this style of witchcraft and from the fact that she is limited to cast her spells on her spear while in Lancer Class, only as enhancement for her attacks. The nightmares tend to be shared with the master.

    *Territory Destruction: B
    An unique variation of the Territory Creation skill she has as a Caster. Coming from the legend of Circe destroying her Legendary island of Aeaea out of grief for Ulysses and his crew leaving her once more alone in there. She was able to destroy the barrier that kept her in exile for killing her husband, even though it was supposed to be an indestructible one created by the Sun God Helios himself. It negates the benefits other servants receive in their workshops and allows her to weaken the effects and duration of Bounded Fields and Reality Marbles, while also incrementing her Second Noble Phantasm’s Damage and imbuing it with an Anti-Barrier effect.




    Noble Phantasm(s):
    Spoiler:
    Melinoe
    Doom-Bringer

    Type: Anti-Unit
    Rank: D++
    Range: 1-5
    Max Targets: 1

    Circe’s Poisoned Spear which she gave to hers and Ulysses’ son, Telegonus, to kill him. After he was killed Telegonus brought his corpse to Cape Circeo, where Circe brought him back to life and married their children Telemachus and Cassiphone. Telemachus ended up in a fight with his mother-in-law, killing her. With this, however, he freed her immortal side, which ascended into a goddess. Telemachus tried to flee through Italy, but was eventually found by his wife, who, aided by her divine mother, killed him. Ulysses died of grief after discovering this fact, while Circe, now a goddess, just went back to Cape Circeo, where she lies until today captivating the hearts of incautious men which wander the depths of her forest.

    This Noble Phantasm is a simple Anti-Unit attack which deals damage and heavily poisons the target, with some probability of killing the target instantaneously. The poison with which the spear is bathed is a mixture of the deadliest poisons from the greek world: Hydra, Chimera, and all the other children of Echidna and Typhon, as well as their own.

    The poison imbued in normal strikes can be resisted via poison resistance skills or endurance checks, but the story changes when its true name is invoked. By calling the name of the aspect of Hecate which governs nightmares and madness, Melinoe, through the chant of the Bronze Triangle of Pergamon (O Persephone, O Melinoe, O Leucophryne) the spear charges itself with a saffron-colored poisonous magical energy so concentrated that can melt through most protections and make the target not only fall to its death but also hallucinate with abominations that would make them wish for a quick death. Poison resistance can weaken this effect but never totally, normally only giving some terrifying hours more of life. The only way to fully recover is trough Poison Immunity, if Circe herself wants to heal it or specific Noble Phantasms and items.



    Monte Circeo
    The New Lair Which Houses Great Power

    Type: Anti-Mountain (Anti-Barrier)
    Rank: A+
    Range: That of Cape Circeo (5 km x 1,5 km x 541 m)
    Max Targets: Number of people that can fit in Cape Circeo

    The Italian mountain in which Circe was said to reside after she destroyed Aeaea and its barrier. Sometimes confused with Aeaea itself, it is a headland formed by the same orogeny that formed the Apennine mountains instead of coastal erosion. It was inhabited since the Neolithic times, and it is one of the few places that still houses some of the powerful magic artifacts from the human civilizations that existed before the White Titan of Sefar came. Not only it kept these ancient remains, but it also contained the entrance to a protected pocket dimension where she could hide and bring the foolish men which dared enter her land to their deserved punishment. Her goddess self still lives inside this pocket dimension and occasionally walks through the National Park of Circeo disguised as some kind of human, be it a tourist or tour guide, one of the last bastions of the mystery from the Age of the Gods. It’s a similar situation to the Immortal Warrior Woman Scathach, but Goddess Circe’s is a self-applied confinement, as she does not want to share the same floor as her father Helios, who she still resents for exiling her before.

    Heroic Spirit Circe as a Lancer cannot use this place as a Reality Marble, using it instead as a powerful attack. Calling the name of the mountain, she becomes able to connect with her goddess self and draw power from her, her land and the land’s artifacts, charging her spear with enormous amounts of power in the form of a bright pinkish giant spearpoint of light, representing the “Picco di Circe”, the highest point of the headland. She then throws it into the ground, releasing the energy in the form of earthquakes, shock waves and magmatic surges, simulating the moment were her new home originated in full glory, as if she were “creating her rightful place” in that moment.

    The Territory Destruction Skill gives this Noble Phantasm the special capability to make Bounded Fields, Reality Marbles and similar thaumaturgical technics such as “Aestus Domus Aurea” to collapse.

    It is a very heavy mana-consuming Noble Phantasm, limiting its use in a “normal” Fuyuki-style grail war.


    Lore:
    Spoiler:
    The Witch of Hawks, Circe, is the daughter of the Sun God Helios and one of the Oceanids. Exiled to the mystic island of Aeaea by her father, she learned magic from her adoptive mother, the goddess Hecate and used it to turn the sailors which happened to stop by her island into animals, especially pigs, to keep her company. Served by Nereids and Nymphs, she mastered the magical powers of the plants. Longing for companionship, she fell in love with some men that happened to pass by her island such as Glaucus, who in turn loved Scylla, which was then turned into a multi-headed canine monster by Circe out of jealousy. Picus was another one who rejected her, ending up as a woodpecker. Both had divine blood (Glaucus was a minor sea deity and Picus was son of Cronus with a mortal) and both fell to her magic.

    It was after that Circe started to surround herself with the primordial beasts of Hecate, who as a chthonic goddess derived from the Mother Goddess of Anatolia had some power over the sea of life. Circe was visited by the Argonauts too, who asked her to purify them from the murder of Apsyrtus less Zeus would make their travels impossible. Then came Ulysses/Odysseus, the first to escape her love without consequences... or so he thought. Fed up with loneliness after the year she passed with Ulysses and his crew, she destroyed Aeaea and its barrier and created a home in the pocket dimension she found in a forest in the middle of the Italian Thyrrennean coast.

    After her eldest son of three with Ulysses grew up she gave him her poisoned spear and told him to hunt Ulysses, without telling him he was his father. Telegonus brought him in and Circe told all the truth while also reviving Ulysses. In exchange for his misdeeds to her, Ulysses married his son with Penelope, Telemachus, with Circe’s daughter, Cassiphone. This marriage would end up with death for both Ulysses and Circe, the latter by her son-in-law and the former by grief after discovering his daughter-in-law killed his son for revenge. Circe, however, being almost fully divine was freed from her mortal side before dying by Hecate, which made her ascend as a goddess, while her mortal share became a Heroic Spirit. Due to this separation, normally Circe can’t be summoned with her Divinity skill (as mortal Circe and goddess Circe are effectively different souls), unless with a catalyst from after she ascended, which permits Circe’s Saint Graph to be imbued with a fragment of power from her Divine self.


    Personality:
    Spoiler:
    In one word: clingy. However, it is understandable. Having lived alone almost all of her mortal life, Circe tries to get hold of all possible affection that comes to her, taking it to the extremes with her almost wanting to transform the Master into a piglet. Good thing that her Lancer version lacks the subtle ways the caster class allows, making it even more obvious when she is scheming something.

    Her wish for the Grail is for someone to stay always by her side, be it in life or in death, to never be alone again. While she did have her Nymphs and Satyrs with her, their origin as ephemeral nature spirits didn’t make them solid things to call friends. The sailors which passed through her island were always boorish and barbaric man, not suitable for her dominant personality who never once made a man wrong her without giving it back, meaning she never found a suitable and/or available candidate to be fully hers.

    Circe is also determined and intelligent, never submitting, not even to her own father, the Invincible Sun, of whom she broke the “impenetrable” barrier. She is great at making plans and strategies, has a vast knowledge of magecraft and is one of the gratest botanists the world has ever seen, even if a not much scientific approach. Although not a “military” Heroic Spirit, she is good at reading enemies and finding their weakness.

    When in battle she poses as a carefree fighter, but in her mind she is analyzing and preparing her movements with cold blood, ready to strike at the best moments and knowing when and how to apply her powerful spells.



    Relationships:
    Spoiler:
    She tends to see the Master as a candidate to be her eternal companion. The lingering feeling of loneliness became so much part of her being that when someone uses a book of the Odyssey as a catalyst, even more if the summoner is male, the chance of her being summoned are of 75%, unless the summoner has an abnormal affinity to some other Heroic Spirit present in the epic.

    If the Master is a girl she won’t become too close but will still be very clingy. If the Master is a boy but also somehow a jerk with her she won’t hesitate to make him pay. If the Master is a gentle guy/gal she won’t leave him/her alone for a second and might become difficult to manage. In this case, sincerity is the best option.

    She is sweet to the Argonaut Heroic Spirits and remembers them fondly, especially her niece Medea, who she feels somewhat guilty about, due to possibly being a bad influence, so if battling against her she will fight not only to win but also to teach her again, this time right.

    Against Scylla or other Heroic Spirits she punished she will go all-out and unleash her most powerful spear spells.

    While Ulysses was another one who left her for another, she holds him in bit of a higher regard due to his suffered life and because of being the reason for his death, twice. Still, if battling against him she will want to prove her superiority and will fight to the end as if against an equal, not against one more of her victims.

    She would really like a fight against Gawain or Scathach. The first because she would love to see his face when covering the sun and the second to battle another Spirit bound to Earth.


    Creator Notes:
    Hi, first post here. When I was reading about Circe yesterday and discovered about the poisoned spear I felt the urge to write a sheet for her in this class. I liked the result so much that I wanted to put it up somewhere. I already had visited the forum before without an account and saw the sheets everyone published so I found that it would be worth a try. Also took the occasion to explore other sides of her legend, such as the location of her island, her nature as a goddess and not a demigod and her lack of divinity in FGO and tried to put it all together in a manner that could make sense. Her appearence is the same from her Caster version, just imagine that the Golden staff is the saffron-colored spear. Part of some skill descriptions come from the wiki, as they are already well established Skills with well established effects. She may feel a bit OP but almost every servant I sometime idealized also is, and being Circe one of the most famous magic users of legend (almost the same as Merlin and even more than Solomon's King of Magic title I'd dare say) I feel she deserves it. Everything said, enjoy!
    Last edited by MoonCell; February 2nd, 2018 at 10:17 PM.

  20. #9040
    love warrior <3 world-0 the god of world-0's Avatar
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    Thats a realy cool circe, i never even thought that she could fit into lancer but you made it, her second np is also very cool.
    But why is battle continuation(special) under class Skills?


    here is a list of my servant sheets(new and improved format for my servant sheets)

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