Originally Posted by FSF 5, Chapter 14: Gold and Lions IThough abandoned, forgotten, and scorned as out-of-date dolls, they continue to carry out their mission, unchanged from the time they were designed.
Machines do not lose their worth when a newer model appears.
Their worth (life) ends when humans can no longer bear that purity.
So where can we find reliable skill translations all in one place
Huh?
Huh?
HUH?
Learn japanese and buy every material book
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Kinda wish I could edit the other sheet in the first thread, but oh well. Behold, I Can't Believe It's Not Lion King!
Source: White Knight, Shadowverse
True Name: Charlemagne. Again
Class: Lancer
Gender: Male
Alignment: Lawful Good
Attribute: Man
Strength: B
Endurance: B
Agility: A
Mana: B
Luck: A++
Noble Phantasm: EX
Class Skills:
Magic Resistance: C
Cancel spells with a chant below two verses. Cannot defend against Magecraft on the level of High-Thaumaturgy and Greater Rituals.
Riding: A
All creatures but those of Phantasmal Beast and Divine Beast-rank can be used as mounts. Charlemagne retains Riding because, as a Lancer, he fights atop his warhorse Tencendor.
Personal Skills:
Blessings of the Holy Spear: EX
Being a first-grade relic, since it was directly involved in the life of Christ, the Holy Lance grants several beneficial effects to it's wielder, including immunity to curses, mental interference, poison and disease, accelerated healing, and a rank-up to Luck. Synergizes with Saint.
This skill seals away Archangel's Aid, because according to Gabriel, "the emperor doesn't need my help while wielding that spear".
Charisma: B (A+)
Although he naturally possesses the skill at a rank fitting for a king, the bonus received from Saint raises this skill to supernatural levels.
Military Tactics: B
As he no longer possesses an offensive anti-army Noble Phantasm, this skill is used only for defense.
Saint: E (A)
Although Charlemagne is merely a "blessed", wielding the spear of Saint Longinus massively boosts the effects of this skill. Because of his status as an emperor, Charlemagne can only choose the Charisma boost.
Noble Phantasm
- Anti-Unit, Anti-Fortress, Rank EXJoyeuse LonginPrismatic Spear of Salvation
The inverted form of the holy sword Joyeuse. Charlemagne's iconic weapon was crafted by angels, using the point of the Holy Lance to make the hilt. However, the weapon possesses a second form, used by the Holy Roman Emperor when he fought on horseback: the tip of the Spear of Destiny returns to its original shape, while the missing shaft of the weapon is replaced with the same prismatic material used to craft the blade of the sword. Despite being a reconstruction of the saint's spear, it retains tremenduous power.
As the "spear that confirmed the death of the Messiah", Joyeuse Longin can be used to "confirm the death" of an enemy Servant. Activating this ability requires Lancer to call out the spear's name, and immediately proceed to strike the target. Unless the enemy succeeds in a Luck check, they immediately drop dead; however, if one were to somehow perform an autopsy on the Servant's body, they would discover that the attack did not kill them; they were already dead when the spear struck them.
However, as the "death of the Messiah" equals "the salvation of mankind", so too does Joyeuse bring salvation to the one served by the target. If a Servant is successfully killed by this ability, their Master will be granted the Blessings of the Holy Spear for as long as Lancer remains in the world. If Lancer attempts to strike someone protected by the spear, Joyeuse Longin will be sealed for the rest of the Grail War.
Finally, like its counterpart, Joyeuse Longin is capable of unleashing a powerful multi-colored beam of destruction. Just as a spear possesses a much smaller "edge" than a sword, Joyeuse Longin's beam covers a smaller area than Joyeuse's; in exchange, the destructive power is greatly increased.
As Lancer, Charlemagne also retains.The Sun Stands StillA Miracle for my Emperor
Lore
Spoiler:
Last edited by Zork Knight; November 15th, 2016 at 03:46 PM.
I just realized; this Charlemagne and my revised Gideon could probably commiserate quite a bit over Gabriel's more... overbearing tendencies.
Interesting Sheet! Here's some feedback, broken down into different categories.
Stats: Right now his stats are higher than F/Z Gilgamesh, so they're probably a bit high. I'd probably knock one of his stats down a rank.
Skills: Fine, balance wise, but a bit lacking in detail. Military Tactics doesn't have a description at all. I'd probably add a couple of sentences to each of his skills.
NP: interesting mechanic, with definite upsides and downsides. Certainly a strong ability, but I don't think it's a broken ability. I like it. Also a Beamu ability cuz you gotta have Beamu. Don't really have a strong opinion about that. I think it's fine. I don't think ZA WARUDO Phantasm is necessary. It's interesting but I think the servant is strong enough without it. Or maybe cut Beamu.
Lore: Why is Gilgamesh has natural enemy? Otherwise seems fine.
Overall: I quite like this sheet. It's the first Lancer Charlemagne I've ever seen, so you get points for creativity. I think your variation on the normal Joyeuse is pretty interesting. Might be a bit overpowered, and I'd probably add some detail to your skills, but overall I think this sheet is pretty good.
Last edited by 4score7years; November 14th, 2016 at 06:13 PM.
I based them on Lancer Artoria's stats. He has a much higher Luck, but lower Mana and Endurance. And F/Z Gilgamesh stats aren't all that rare after FGO.
I didn't add much because the skills were already used in the previous sheet. That's why I left the link there.Skills: Fine, balance wise, but a bit lacking in detail. Military Tactics doesn't have a description at all. I'd probably add a couple of sentences to each of his skills.
Rhon is compared to the Lance of Longinus, and Rhon has beamu, so... And he originally used the Za Warudo WHILE on horseback.NP: interesting mechanic, with definite upsides and downsides. Certainly a strong ability, but I don't think it's a broken ability. I like it. Also a Beamu ability cuz you gotta have Beamu. Don't really have a strong opinion about that. I think it's fine. I don't think ZA WARUDO Phantasm is necessary. It's interesting but I think the servant is strong enough without it. Or maybe cut Beamu.
Gilgamesh is a god-made king who refused to serve the gods. Charlemagne is a human-born king who served God his entire life. Or something like that.Lore: Why is Gilgamesh has natural enemy? Otherwise seems fine
Thank you!Overall: I quite like this sheet. It's the first Lancer Charlemagne I've ever seen, so you get points for creativity. I think your variation on the normal Joyeuse is pretty interesting. Might be a bit overpowered, and I'd probably add some detail to your skills, but overall I think this sheet is pretty good.
Last edited by Zork Knight; November 14th, 2016 at 06:37 PM.
A quick one because I realized I've never done an Archer before. He's a little OP and boring but there's just so little to work with.
Source: http://www.pixiv.net/member_illust.p...st_id=58468815
Class: Archer
Alignment: Neutral Good
Origin: Folklore
Region: Georgia
Parameters
Strength: A
Endurance: B
Agility: C
Mana: A
Luck: B
NP: B
Class Skills:
Independent Action: (A)
Independent Action is the ability to remain independent even when rejecting the Magical Energy supply from the Master.
At this rank, it is possible to take action even without a Master. However, to use Noble Phantasms of great magical energy consumption, backup from the Master is necessary.
Personal Skills:
Divinity: (A)
Divinity is the measure of whether one has Divine Spirit aptitude or not.
As the child of the chief god Ghmerti, Archer is considered a Divine Spirit mixture on the level of Heracles.
Transformation: (C)
Transformation is a skill that allows one to change form.
Archer is capable of completely transforming into a multitude of animals, but only upon being submerged in water.
Restoration of Sanity: (EX)
One of Archer's main duties as a patron hero of his region is as a healer of the mentally and physically disabled. At this rank, the success rate of his abilities is at such a foregone conclusion that the disabled are cured just by being in his near vicinity. As cowardice was considered subhuman to ancient Georgians, this skill also carries the effect of Bravery up to A rank.
Guardian Knight: (A)
A skill that temporarily raises power when protecting others.
As the direct St. George analogue of the Caucasus (and in some cases the real St. George himself) Archer's Endurance goes up a tremendous amount when offering his services of protection.
Noble Phantasm
Lore
Last edited by Ail Don; November 15th, 2016 at 05:24 AM.
Also, the image is broken. Might wanna look at that.
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Class: Saber
Alternate Classes: Berserker, Assassin, Caster
True Name: Susanoo-no-Mikoto
Alignment: Chaotic Good
Likes: Bragging, Suceeding
Dislikes: Losing, Past Mistakes
Natural Enemies: Yamata no Orochi, Tamano no Mae
Personality: Saber brags a lot. He brags about his strength, his former feats, his skills in things like housecleaning or cooking, etc. In short, he brags about everything that he does. While that said, his punishment has given him a sense of responsability and will tries to respect every arrangement he make at the best of his abilities. He thinks that someone as amazing as he his should protect those who are less fortunate than him and thus is never cruel or mocking to other, even if he may come across as condescing sometime. Suprisingly, he doesn't complain about the limitation to his abilities even if summoned as a Caster or a Assassin. As he explains: "if I couldn't win under these circumstance, then I would hardly deserve to be called a hero, wouldn't I ?". Despite all of his fault, he truly ddeserves the title of hero.
That said, he still share a strong sibling rivalry with his sister Amaterasu. If he ever met one of her avatar, it can be sure that he will challenge her to a great variety of competition that become will become more petty the more he and her complete. Obviously, he still loves his sister and will not forgive any insult against her that doesn't come from him.
Appearance
Source: Demon Slayer, Susano no Mikoto from Puzzles and Dragons
Stats-
Strength- A
Endurance- B
Agility- B
Mana- C
Luck- D
NP- A++
Class Skills-
Magic Resistance- A
Cancels A-rank spells. The servant is untouchable by modern magi, and can be called a "Magus Killer". As a fallen god, Saber possesses a naturally high rank in this skill.
Riding- C
The ability to mount beasts and vehicle. At this rank, all vehicles and animals can be riden flawlessly. While Saber was not known for riding mounts, he was undoubtly capable of it.
Personal Skills-
Divinity- A
The measure of how much the servant is close to being a Divine Spirit. It can be lowered by their monstrous nature or their dislike of the god. It has the effect of lowering special defenses. While Saber was originally a full-blown god, he was banished from heaven for his misdeeds and thus his rank in this skill has been lowered and he lost most of his divine power, lowering his parameters to that of the Base Container of his current class.
Dragon Slayer- A
Skill belonging to those who were famous for fighting and killing dragons. The servant's attack are stronger against member of the dragon kind. Saber killed the wicked dragon Yamato no Orochi.
Alcoholic Fruit- B
The ability to make other drunk by various means. Saber emmit a aura of gaseous magical alcohol that clouds the mind of other. Beings without any magical form of protection will see their toughts melting up. Saber fed Orochi with so much sake that the great serpent passed out drunk.
Mana Burst (Wind)- A
The ability to infuse one's body and weapons with magical energy that imparts a wind effect. Saber was formerly the god of storms and, while he lost this power when he was banished, his sword Ama-no-Murakumo-no-Tsurugi allows him to regain access to a relatively small part of his divine power.
Noble Phantasm-
Worochi-no-Aramasa ~ Snake-Slayer of Takamagahara
(Anti-Unit, C) The sword that Saber used to slay Orochi. Due to pulling another legendary sword from Orochi's remains, it is a Divine Construct imbibed with the concept of "gaining a weapon from the body of the enemy". When Saber defeat a opponent using this Noble Phantasm, the enemy's body will transform into a sword instead of disappearing. This sword will mimic the effect of the enemy's strongest offensive Noble Phantasm at one rank lower. For exemple, Achilles would give the sword the speed and strength of Troias Tragoidia. If the enemy has no offensive Noble Phantasm, then Saber's attacks with the sword will be counted as using the slain opponent's strength instead of Saber's own strength. For exemple, somehow managing to slain Heracles will grant a sword with A+ strength.
Ama-no-Murakumo-no-Tsurugi ~ Sword of the Gathering Clouds of Heaven
(Anti-Fortress, A++) Also known as Kusanagi-no-Tsurugi, it is the sword that Saber picked up from Orochi's body. Afterward, he gave it to his sister Amaterasu in exchange for retrieving his lost divinity. It would later be known as one of the three Imperial Regalia of Japan and the japanese aquivalent of Excalibur. Normally, it only grant Saber the use of his Mana Brust (wins). By calling it's true name, Saber can regain a greater part of his control over weather and unleashes devastating tornados and thunderstorms that destroy everything in the area. Since it was originally produced from the body of a dragon, Saber can absorb the magical energy of oponents belonging to the dragon kind by killing them with the blade. He can then use the absorbed mana to fuel this Noble Phantasm instead of using his own energy.
These are not the strongest power of this Noble Phantasm. By sacrificing it, Saber can regain all of his divine power, transforming into his Origin Form. Much like Tamano's own similar state, he will stronger and faster than almost all Heroic Spirit, and despite losing his strongest weapon, he will easily beat most opponents. However, due losing his ties with the material world, he will dissapear after a few hours at most and will be eliminated from the War. As such, it is only usable as a last resort against the final enemy of the war. This ascension is only accessible in the Saber and Caster classes since the underhanded nature of the Assassin class and the madness of the Berserker class are unsuited to the glory of a God.
Source: Awakened Susano no Mikoto, from Puzzles and DragonsHis Origin Form
Last edited by Alexcoene; November 15th, 2016 at 12:26 PM.
I was a bit skeptic when I saw the name (it's not like I've already made 3 gods myself...), though being cast out of the heavens and welcomed back is a good reason to have divinity and at that rank. Good idea to include the wind version of prana burst and alcoholic fruit as it adds variety.
I prefer his first Noble Phantasm as we've seen the latter here several times (I made one for Yamata no Orochi) and I like the minicing effects of the blade.
- - - Updated - - -
Also the inclusion of an Origin Form is a nice nod to a certain fox girl we all know.
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Already planned to make Atlantes 2.0 since SpoonyViking shared many detailed Matter of France in my original Atlantes. But the 7th Singularity Camelot come and boom! Lore bomb! It full of reveals that allow new possibilities like- a HS able to become Divine Spirit (Lion King) or borrow Divine Spirit power (Xuanzang) and stuff about Atlas Academy. So this sheet get another revamp, so technically this is version 3.
If people actually read my sheets they probably noticed 2 things : lack of formats and powerful/gimmicky NP. The lack of formats are intentional, that my way of making an interesting sheets. Some Servant have their true name concealed to increase the “who is this guy?” feels, obscure Servant got their true name revealed from the get go, and then there is the joke Servant Big Tom. Powerful or gimmicky NP is… because my personal biased opinion that a weak Servants aren’t interesting. Whatever I successfully convey those to the readers is another matter.
Oh there is also the facts that the lore section isn’t entirely accurate and full of wank. Well if you wanted the accurate one, I recommend you to read the real history (or the most popular fiction in myth case). I like to wank to get my desired results, the pros also occasionally do this. But my modifications supposed to follow this SOP : not changing the storyline and the characters purpose in said story. But again whatever you think it gone too far is another matter.
Anyway people probably skip headers and goes straight to NP… You might noticed from the long ass boring header this is going to be long, yes you are correct. Without further ado, I present you-
“Servant Caster- Atlantes, has answered your summon. Despite my legend, I am actually a woman. Huh, you aren’t surprised? Why everyone here seems disturbingly natural when they found out my true gender? Well that’s actually make everything easier.”
Class: CasterAppearance :
True Name: Atlantes (2.0)
Source : Matter of France, Chanson de geste
Height/Weight : 180 cm/ 60 kg
Gender: Female
Master : Gudao
Alignment: True Neutral
Attribute : Earth
General Stats :
STR: D
END: D
AGI: C
MGI: A+
LCK: D
NP: A+
face claim
Depending of the era and place, Caster's would be summoned differently. In the past era and place where women treated unequally, she will be summoned as the mighty looking male magus. While in more modern era, she will present herself as a beautiful woman, which is her original gender.
Her clothing could be described in modern era, as a mix between traditional unisex Arabic clothing called jubba and women wear abaya with Western regal customization.
Whatever the physical appearance is, her main motivation and ability doesn't change.
Combat :
Caster main offensive tactic to attack is using beam of light to barrage her opponent from afar. She use her illusions to fool the enemy and defend her from fatal attack. Even if the enemy successfully close their range, she will blind them with her Flashing Buckler and readjust their range.
Despite she have many offensive oriented attacks, she is best utilized in her territory. Her illusions will be more dangerous in her domain and her NP Illusory Iron Fort can only be activated in her fortress.
Profile and Lore :
A powerful magus that serve as one of the antagonist of the French Cycle. Feared by both Frankish and Muslim camp, she imprisoned 300 powerful warriors that come for her head. Despite that, her motivation to confront the heroes could be said as heroic as them, as she only opposed them to protect her step son- Ruggiero. In the battle between a burning passion of love, she ultimately meet her demise in the hand of her son's lover- Bradamante.
Outside of the recorded myth, she was regarded as an exceptional magus in the world of magi. Her Book of Fate later become one of many foundations to create the recording machine Trihermes, a super recorder that reside in Atlas Academy, which also the basis of Chaldea's Trismegistus. Despite that, she doesn't have any desire to reach the Root, unlike typical magi.
A very logical and practical person. The only reason she become a magus is because she deemed most medieval era humans as foolish and bloodthirsty, yet hypocritically call their self chivalrous. A person ahead of her time, if she being born in modern era, she probably will pursue science over magecraft.
As in why she was recorded as male... It because she masquerading as a rich lord to avoid the social stigma that woman are foolish and illiterate, which was common in medieval era. In fact, even her son never learned her true gender.
CLASS SKILL :
Item Construction : A
A skill to manufacture mystic code, in her case item based on iron and minerals. Caster able to repair her own NP "Flashing Buckler" by herself, as long there are enough materials needed for it. In the legend, Caster's buckler stated made by the same material with her fortress. This indicates that she crafted her own buckler. However, as the buckler is a masterpiece that Caster seems unable to mass produce, it seems creating it from the scratch is nearly impossible.
Territory Creation : A+
A skill to build a special terrain that is advantageous to oneself as a magus. In case to Caster, the + modifier indicate speed rather than quality, allowing instantaneously create a ‘fortress’ with high amount of magical energy usage. It was stated that Ruggiero held captives in many different fort, indicating that Caster ability to create fort is very fast.
PERSONAL SKILL :
Guardian Knight : E
Temporarily raises defensive power when protecting others. In Caster case, it only work toward people she care like Ruggiero, this skill will not work if Caster and Master’s relationship lack trust toward each other.
Caster was a very overprotective parent, not only she protect Ruggiero at all cost, she did it without considering his opinion. Her entire legend was in fact, consist of her trying to protect his son from terrible fate.
Magecraft (Alchemy) : A+
Mastery of modern Thaumaturgy, in Caster's case is mineral magecraft based on Alchemy. Known to defeat 300 warrior, Caster was regarded as a very powerful magus by magus and warrior standard.
Reign from the Middle East, Caster knowledge in Alchemy was highly valued by the Atlas Academy. Unlike to the western based Edelfelt and Tohsaka's jewelcraft that focus on storing and releasing magical energy, she produce phenomenon from the flow of creations of said minerals. By accelerating the forming process that naturally should take million years, tweaking its compositions, heating and pressuring it; she able to create phenomenon in the highest quality and quantity.
Illusion : A
A Skill that denotes excellence in the art of illusion within the field of magecraft; a magecraft for the use of beguilement. Refers to interference with the psyche, and the projection of illusions into reality. At this rank, manifesting nightmares unto the realm of the psyche is a matter of course; and even within reality, an illusion on the scale of a single village may be manifested with ease, to the end of successfully beguiling humans. At this level, it is even possible to go beyond people and deceive the environment.
Caster is the master of illusion and use it as her main answer for combat in her life. It seems the illusion she produce are being governed by the minerals around her, manipulating and transmuting them, causing an alteration to the surrounding environment.
NOBLE PHANTASM :
Flashing Buckler - Sense Sealing Alloy
Rank: E
Type: Anti-Army
Range : 10 Unit
A golden colored buckler that used by Caster as a primary weapon. Unlike normal shield which function is to defend, it is a Mystic Code that its primary function is to blind the opponent.
It mechanism is similar with "Illusory Iron Fort", as the minerals will started to shine, it will release a blinding light that steal their senses for a few second. Like most Mystic Code, it assist the user to use their magecraft easier.
Caster able to imbued it with her own Od, thus allowing the buckler working on its own. Which means this NP allow another person to use it, which can be effective as a Master’s Noble Phantasm, similar what the Einzbern do in the 4th Fuyuki HGW. This is what allow Ruggiero to use it after her disappearance in the first place.
“Without further ado- I’ll finish this!” -Battle cry
“Sleep well, child- Illusory Iron Fort!!!” -NP True Name release
Illusory Iron Fort – Fortress of Worldly Heaven
Rank: A +
Type: Anti-Army
Range : 300 Unit
Caster most reliable and strongest Noble Phantasm. It is the dreaded magecraft that enslaved 300 warriors in eternal pleasures. An illusion Alchemy that rival a Reality Marble. By using the complex composition of irons and minerals that become the very foundation of the fortress, the Noble Phantasm can be activated.
Caster produce an illusion that lead the victim goes astray in their hallucination of the perfect situation. One will see what they want to see, it might appear to be a very pleasant scene, a meeting with the loved one, or might be gave an illusion of victory toward the victim. In any case, this Noble Phantasm normally can't be dispelled by Magic Resistance of the same rank and requires additional resistance to dispel it.
While normally appear to be an A rank Noble Phantasm, the + modifier represents the increasing effect and numbers of unit can be affected based on the scale of the fort from Territory Creation skill. The bigger the fort, more enemies will be affected.
As powerful as it is, it can be dispelled by hurting Caster and a Noble Phantasm to combat magecraft, like certain ring from a half succubus and a certain book that used by a pink haired paladin.
Book of Fates – Pages of All Foreseen Destiny
Rank: EX (A)
Type: Anti-Mystery
Range : -
A book that records the recordable events from the past to the future. It allow Caster to access various magecraft that exist in the Age of Gods and foreseen the future. By using the Book of Fate, Caster able to learn the truth that normally can't be accessed.
Known by the other name "The Oracalum". It was said this book is used by various Egyptian pharaohs, as its found in a pharaoh tomb. It later used by Napoleon Bonaparte for consulting before war, which occultist argue that its copy was found in Napoleon's personal belonging.
As a functional Noble Phantasm, it essentially a 'search engine'. By inputting the keywords that the user aware the existence of said keywords, the user can gain the wisdom of it. That's mean a knowledge that lost forever without a single person hold the knowledge can't be accessed, like Magic. This make Caster effectiveness in learning enemy True Names doubled, because she able to access information that wasn't stated in their legends.
For example by inputting "King Arthur", all the information of him; including his weakness, personality, Noble Phantasm and his personal life will be shown. This ability isn't instantaneous, Caster need to carefully read and learn the information that been shown. That's mean Caster might able to search for "Mystic Eyes", "Divinity" and "Dragon Core" information, but it impossible for Caster to gain them, because she didn't have the physical (as in, owning a mystic eyes and inheriting a dragon or divine blood) aptitude for them.
The Rank of this Noble Phantasm is EX, but Caster being a magus that live in the early stage of Age of Man, only have some knowledge of Age of God magecraft- so optimally its A.
The recording of the past and the future, as the foreseen futures shows different events, it could be said reach the level of Second Magic. However, if said future doesn't exist, it can't be foreseen by this NP. That's mean what happened inside a Singularity or the future that destroyed in Grand Order can't be foreseen. Also the knowledge that recorded are those that recorded by human in Earth, that’s mean those extraterrestrial knowledge like Moon Cell and Types aren’t recorded, except if they visited Earth and a human witness it, even so that only limited to those that can be observed by human. (ex: certain spoilery Fate/Extella heroine)
The downside of this Noble Phantasm, aside the one mentioned above is the sheer infinite information that been provided are physically impossible to learn all of them. Just like ordinary person can't single handedly read every articles in Worldwide Web. This is also the reasons why Caster unable to find any good end for her son, because the numbers of Ruggiero bad fate outnumbered his good fate.
Story Tie in- Bradamante vs Atlantes, Burning Passion of Love!
Tidbits, trivia and additional information
Last edited by Spartacus; April 16th, 2017 at 12:46 PM. Reason: illusionism added
I love the Atlantes here, I may end up making an Olivier or Ganelon at some point or another figure from the Matter of France. Or contribute to the inevitable Marie Antoinette game.
Ah, indecisiveness.
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Do it man, everything chanson related is good in my eyes. My fanboyism to it also make me sad the lack of Matter of France character in TM. Despite I actually realized that myth wasn't really good.
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Last Spaniard for now. This one turned out to be a combination between my previous Cortes sheet and Richard + Spartacus. Also yes... I do realize that the picture below is Mami from Madoka Magica, but I couldn't find any better Spanish-esque clothed anime characters that isn't Spain from Hetalia and besides Mami has no visible chest on the pic below so just roll with it.
Artist: http://www.pixiv.net/member.php?id=2783308
---
Class: Saber
True Name: Francisco Pizarro González
Alias: Governor of New Castille
Alignment: Chaotic Evil
Origin: History
Region: Spain
Strength - C
Endurance- C
Agility- B
Mana- C
Luck- E (B)
NP- A
Height/Weight: 164cm/49kg
Gender: Male
Likes: Wealth, conquest, his cousin, loyal subordinates
Dislikes: Not being given a chance, men that lack aspiration
Talent: Conquering, convincing others
Natural Enemy: Diego de Almagro
Attribute: Man
Traits: Human
Armament: Armour, sword
Class skills:
Magic Resistance: (B)
Measures one's capability to resist Magecraft and cancel spells altogether. Pizarro, unlike his cousin Cortés, fought with many natives in the South which claimed to be sorcerers and witches, thus gaining more experience in dealing with Magecraft than his cousin. On top of the already high magic resistance potential of the Saber class, Pizarro's experience in dealing with Magecraft boosts his Magic Resistance to the rank of B. With this level of resistance to magic, Pizarro is able to cancel any spell with a chant below three verses. Even if he is targeted by High-Thaumaturgy and Greater Rituals, it is difficult for him to be affected.
Riding: (B)
The ability to ride modern vehicles and use animals as mounts. With Pizarro's rank, most vehicles can be handled with above average skill and he can easily command various animals as mounts. However, for him, it is not possible to use Phantasmal Beasts as mounts. Because Pizarro was a conquistador in life that was skilled in battling from on-top of a horse, he possesses a rank in Riding suitable for him.
Personal skills:
Independent Action: (C~A)
Measures one's capability to remain independent while rejecting Magical Energy from the Master. At higher ranks, it is even possible to remain in the living World for extended periods of time even when there is not an established contract with the Master. Similar to his other personal skills, Pizarro's rank in them depends on the duration of his presence in the living world since his summoning - an side effect of his first NP Puerto Deseado. During his first week of summoning, Pizarro possesses Independent Action at only C rank, making it possible for him to function without a Master for a full day. During the second week, it, however, raises to rank A, making it possible for Pizarro to take action even without the Master's involvement and stay in the living world for more than 2 days without an established contract. The reasoning for such a high rank is because even in life, Pizarro took action on his own all while ignoring the instructions and commands from the Spanish crown - secretly leaving to lead an expedition in Peru even though he did not meet conditions that the King set upon him.
Golden Rule: (E~A)
Measures one's fortune to acquire wealth. It is a skilled possessed by individuals who's lives are fated to obtaining fine material and monetary value. During his first week, Pizarro does not have any real capability to obtain large amounts of gold as is reflected in the extremely low rank of E. Though he can still obtain more riches than an average person, the possession of his skill in the first week only serves as a symbol of his great potential to obtain riches in the near future. It is during his second week of manifestation that Pizarro's fortune in obtaining wealth truly shows, boosting itself to the extra-ordinary rank of A. During that time, the concept of money problem becomes an entirely foreign thing to Pizarro. This boost in fortune is a representation of how Pizarro failed to obtain any real riches during his first two expeditions, giving him many difficulties until at the very last third expedition, where he obtained vast amounts of gold that made him one of the richest conquistadors in Spanish history.
Incitement: (B)
A skill that functions as the acquisition of the words and gestures to lead the citizens and the masses. Especially, when employed against an individual, it functions as a sort of mental attack. In Pizarro's case, though he is charismatic in nature, the reason he gains this skill instead of Charisma is simple. His true talent that resulted in his success did not lay in his talent to lead troops as reflected by the many that left his side during the first two expeditions, but rather, he is skilled at inciting others to believe any of the grand promises he makes and as a result, fund any of his plans. A skill he possesses because in life, he often incited the King himself to believe his promises to him and to further allow Pizarro to go through with his plans despite Pizarro's two major failures and the belief that he was incompetent.
Unyielding Will: (B)
An extremely firm will that never yields to any sort of agony, despair or circumstances. At this rank, a special resistance to physical and mental attacks is granted. However, said resistance will not suffice in dealing with attacks that seek to induce others such as illusions. Pizarro possesses this skill at a high rank due to the fact that in life, despite suffering many failures that deemed him an extremely incompetent individual, he never once stopped in his desire to defeat the Incan Empire and obtain vast amounts of gold. Even after suffering from great natural attacks, hunger and aggressive natives as well as the disbelief of his men barring thirteen individuals, Pizarro continued seeking success which eventually lead him to conquering more land than even his great cousin.
Triumphant Return of the Sword: (B)
A skill that measures one's capability to retaliate against crushing enemy attacks or difficult circumstances and obtain victory in doing so. Pizarro is well known for utterly crushing the Incan Empire, despite his earlier two major failures, with an army much smaller than that of the Incan army. He was fighting in far more difficult conditions than even his cousin Cortés, but in the end, he dismantled the Incan Empire and brought great fame to his name, becoming one of the two great conquistadors of the Spaniard history along with Cortés. In regards to the Holy Grail War, this skill is locked until the second week due to the effects of his Noble Phantasm, but when he gains access to it Pizarro's performance in battle against enemies he was on the losing side against previously is greatly boosted, giving him an advantage against such enemies and making him a fearsome foe if the enemy is ignorant to his true name and does not take him down prior to the second week.
Noble Phantasm(s)
Lore
Personality