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Thread: Create-A-Servant 2

  1. #11701
    吸血鬼 Vampire Shiki-pon's Avatar
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    A bit of both? If I happen to come across some legend that would be interesting as a Heroic Spirit, I just create a bare bones mockup sheet of them. Then, when I get around to it, I start thinking about fitting abilities, their parameters and so on. Eventually I've got a full sheet stat-wise, at which point I mostly have a good understanding of what their character's like. Then it's just a matter of finishing up the sheet and finding a fitting faceclaim.
    I try to put some variation into the cultures I use as material for my sheets. Doing otherwise seems a bit boring to me.

  2. #11702
    死徒 Dead Apostle King of Padoru's Avatar
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    It's kinda funny that your Caster has C-rank in Strength after you told Wizard about Caster's base parameters, although seeing he has qualifications as a Saber, it can be valid (then again, Cú Chulainn has E-rank in Strength as a Caster). Can't really say if the Mystery-altering music is wanked or not, as I don't really know about this guy, but seeing how he has a harp-like instrument, why not giving him Harp of Healing?
    Leysritt needs more screentime and love



  3. #11703
    吸血鬼 Vampire Shiki-pon's Avatar
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    Quote Originally Posted by King of Padoru View Post
    It's kinda funny that your Caster has C-rank in Strength after you told Wizard about Caster's base parameters, although seeing he has qualifications as a Saber, it can be valid (then again, Cú Chulainn has E-rank in Strength as a Caster). Can't really say if the Mystery-altering music is wanked or not, as I don't really know about this guy, but seeing how he has a harp-like instrument, why not giving him Harp of Healing?
    I have to correct you on the subject of parameters, since what I said (or meant to say) was that the parameters can't differ from the container without justification. Väinämöinen is a warrior as well as a mage, and even in his mage-y legends has certain physical feats attributed to him. Granted, that STR is kinda on the edge of C and D as far as I'm concerned.
    The Mystery-altering music is mostly conjecture and stems from connections. There's also the fact that Kalevala has been ballparked as occurring after the Age of the Gods, but tons of magical stuff happen anyway and there's some minor Divine Spirits running around. All of that goes away with Väinämöinen's departure, implying that there might've been a connection with the retained Mystery. Still a bit wanked, but at least sorta justified.
    I did consider Harp of Healing, but figured that adding it would bloat the sheet unnecessarily and wouldn't be fitting, considering the Servants who do have Harp of Healing as well as what they did to earn that Skill in their legends.

  4. #11704
    吸血鬼 Vampire Kabalisto Koga's Avatar
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    Heres is my Genoskwa 2.0 profile i hope it has really become better.please everyone look inpartial/candid at it.


    Quote Originally Posted by Kabalisto Koga View Post
    The fear of the Iroquois and Seneca




    Genoskwa


    Pictures







    (Berserker/Assassin)
    Other names:
    ot ne yar hed(Stonegiant)
    Height: 275 cm
    Weight: 195
    kg
    Alignment: ??

    Attribute:
    Earth,Elemental
    Origin: Indigen Myths of the Iroquis

    Likes: ???

    Dislikes: ???
    Catalyst: a from Iroquis shaman blessed earth or a mud piece that touched the Genoskwa skin

    Parameters
    Strength: B
    Endurance: C

    Agility: C+

    Luck: B

    Mana: C

    NP: B


    Background
    Around the world has spread the existence off Ape like Creatures who Shares resemblance with Man most well known are Yeti and Bigfoot whoose latter are known in different subspecies/folclores because almost any American tribe knews his own "Version" of Bigfoot the one of the Iroquis is the Genoskwa


    Behavior

    (I will describe this being as "he"for the sake of simplicity)
    Normally he is surprisingly quit and cautious being .Should he be forced to stay in urban regions due his master he will get stressed and aggrsive over time .He will normally communicate with his Master through gestical conducts although ist capable through the summoning of the grail to communicate in our language, but he refuse to use this new gained abbility unless he found fondness towards his Master then he will use his new found speak.He sees his Master as at first similar like a Indigenic Human to on of the Zivilisation but should his Master hhave a bond to nature or act in a honest friendly manner he will become a determined Guardian.

    Fighting Demeanor:
    He is unlike Human natured Assassins reluctant to move in Urban Areas great cities in particular but it as no hesitations to attack other Servants or Masters if provoked ,one exception where he would attack from his side if he sees environmentally destruction or perhaps Servants who where Beast Killers in their live but this is more unlikely or when he must protect his Master. On his Territory on the other hand he Displays a complet other behavior where he attacks any Intruder/Servant or Master with great hostility the only exception would be his Master or Animals and respectfull men and Women aswell as Children atfirst atleast.
    His First attack moves are the tossing of Spear out of Branches or Stones unless he sees his enemy as powerfull foe like in the case of a heavy muscled Berserker where he will prefers to attack them directly.



    Skills
    Class skills:

    Presence Comcealment: C /(A) Under normal circumstances ist rank is A but in Urban Areas are the effectivity ranked down at two Ranks so its full potencial is only useable at Wooden or similar Environments.
    Mad Enhancement (Beast):B He gains a Parameter boost by sacrifying sanity (or more shyness in this case).

    Personal skills:
    Double Summon:B It enables Genoskwa the acces of the Assassin and Berserker classskills
    Mystic Defender of the Forrests :C (A in America) Is the crystalisation as his Counter Guardian like Entity is enables him to claim spiritually a to defending territorial Domain while in provides in fight on his Terrritory a Parameter bost until the invaders are either chased away or killed .the more urbanised the area is the is weaker is the spiritual pressure or in other words the weaker are the gained Blessings.
    Language of Nature(Elemental):B- due to being a Creature of Nature he is able to speak the language of the animals(mostly in a treating like manner) and even the Words which was said only be spoken by pixis and fairies which have a similar effect like te language of Gods .
    He is able to communicate fluently with Beasts ,Animals and is able to execute a sort of Elemental Dvination to call Storms and Thunder forht aswell as Heal prayers and strenghtening calls.



    Noble Phantasm
    Stonecloat
    Ot ne yar heh

    Type: Anti-Unit(Selv)
    Rank: C
    Range: 1~99
    Maximum number of targets:
    1
    Description: :Is the charackteristic stonearmor he possess and is named for ,the armor reduce the taken Damage from all attacks at 10% additionally it provides protection of Arrows against ranged attacks upto Rank C and reduce the attack force of all higher Ranked Arrow based attacks but ist weakness against Heros who are known for crushing Stones (like Samson who crushed Temple pillars) is that it provides almost no resilience against attacks that are known for stonedestruction .after the destruction of the armor are droping the Ranks of Luck and Endurance by one Rank but he gains a plus modifier at agility.also in America it would gain much :;!}/\'i'E/; ;:::'!'i:;´:
    Trickster
    Iktomi
    Type: Anti-Fear
    Rank: B
    Range: 1~99
    Maximum number of targets:
    1
    Description: The enemy will be put in a ordeal like Nightmarish scenario where a luck check and exam of courage and fear /Bond to nature will occure,the stronger the regrets/fear and the weaker the bad luck is the more inevitable will be the decapitation also will be proven the faith and bond/relation of the entrant to the Nature, if the foe is a Nature destroyer or animal humiliator like some European royals Iktomi will become a sure-kill attack that by crumble/distortion of the cervical spine kill the Opponent.








    Relationships:
    Jironimo: Defender...of….the…..World.....it.....is my Honor..to meet you….

    Fenris:Grooohh ! …..*it seems he feels some treatening pressure from him*

    Christopher Columbus: GRRRghe !!! miserable...demon...you will.....be…...exterminated.

    Every Servant that has spanish roots: *Although the conquest has occured Long ago i will never forgive this crime*

    *his voice sounds dissimilar
    Last edited by Kabalisto Koga; June 1st, 2018 at 07:09 AM.
    When you wake a Dragon in his Lair...





  5. #11705
    闇色の六王権 The Dark Six RoydGolden's Avatar
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    Genoskwa: What is going on with the last sentence of his Stone-Coat NP? Something censored out?

  6. #11706
    死徒 Dead Apostle King of Padoru's Avatar
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    Quote Originally Posted by Shiki-pon View Post
    I have to correct you on the subject of parameters, since what I said (or meant to say) was that the parameters can't differ from the container without justification.
    I see, I misunderstood you then.
    Leysritt needs more screentime and love



  7. #11707
    吸血鬼 Vampire Kabalisto Koga's Avatar
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    please can somebody say me if it has become now better as in the Version before ?
    I have now also used Royds and shiki-pons Feedbacks as good as possible.
    When you wake a Dragon in his Lair...





  8. #11708
    FABRICATED HISTORICAL CRISIS SYNDROME gyrowins's Avatar
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    Queen Elizabeth I


    Class: Archer
    Other Applicable Classes: Saber, Caster, Leader
    Alignment: Neutral Evil
    Sex: Male
    Height: 165 cm
    Weight: 54 kg
    Armament: Custom-Fitted Armored Combat Dress (not-pictured)


    STR: B
    CON: B
    AGI: D
    MGI: C
    LCK: C
    Noble Phantasm: A+

    Legend


    When
    the young princess Elizabeth grew resentful of her life and of her father, she took a kitchen knife to her own face. The result was a large bloody scar that could not be hidden in time for her father’s return to the sleepy town where Elizabeth hid from the plague. There was no time to scour the country for a replacement, but one appeared as if by miracle. A young boy, a playmate of the young princess, bore an uncanny resemblance to her. The king’s visit came and went, with no issues whatsoever. However, as the ruse continued, the governess found the boy a much more palatable princess than the rebellious girl he had replaced. As such, an arrangement was made: Elizabeth would be granted her freedom if she gave up her name to the peasant boy who had been her shadow. She agreed, of course, and the two maintained contact even when he became Queen and she became a notorious captain.
    Elizabeth became a mighty queen as he grew into his role. Under his rule, Britain reached new heights of power. The Anglican church flourished and strengthened its hold over the nature. With the help of his occulted left hand, John Dee, Elizabeth strengthened the magical and mundane defenses of his Empire. Under his 44 years of wise rule, the nation’s self image had been cemented despite the turmoil caused by King Henry VIII’s other children. After his death, his legacy blossomed as other kings and queens paled in comparison to him.


    Tactics


    Archer is not actually Elizabeth’s most suitable class; in fact, it might be the worst. Despite the potential for direct catastrophe made accessible by the class container, in the form of the Archer variant of Uriel Gloriana, the Saber class bestows the sacred relic Curtana, Caster draws directly upon the legend of his court sorcerer John Dee, and Leader improves his capacity to lead others to total victory. Regardless of class container, Elizabeth functions best as support for stronger allies. Rosethorn Basiliscus may be able to decimate enemy lines at incredible range, but his personal skills improve his ability to negotiate with others and thus improve upon their inherent strengths.
    Despite how amicable and well-meaning Elizabeth can be, he is a ruthless queen at heart. He cherishes his allies and wishes the best for them, but his enemies must be taught to fear him and his own with every fiber of their being. Such behavior can be seen clearly in his historic treatment of England’s Catholics, as well as the other claimant to the throne: Mary, Queen of Scots. A master with a differing opinion on how to properly administer mercy may find their orders disobeyed before they can even properly react. A master with an appreciation for the works of Arthur Conan Doyle may find themselves shot.


    Class Abilities


    Independent Action: A
    As someone who had to rule without allies for much of his tenure, Elizabeth has a high rank in this skill. He is able to stay in the world a week without any mana whatsoever. He is theoretically harder to control than a normal servant and he likes to make sure his master knows that.

    Magic Resistance: D
    Weak magic resistance that lessens damage somewhat and cancels low rank spells. As John Dee’s assistance primarily manifests in the form of his Noble Phantasm, Rosethorn Basiliscus, his Magic Resistance does not take into account Dee’s usual aid.

    Personal Skills



    Looks of Loveliness (Queen): A
    A variant of Looks of Loveliness that endows its bearer with a beauty that leaves those who behold them with the impression of a faultless Queen. Bonuses are provided when negotiating with both men and women, and chivalrous figures are drawn to him.

    Charisma: B
    The natural talent to command an army. Increases the ability of allies during group battles. It is said that a rank of B in this skill is sufficient to lead a nation as its King… or perhaps as its Queen.

    Queen's Request: D
    A unique personal skill that bestows Elizabeth with a variety of abilities designed to improve the performance of his allies. The effects of Incitement, Enchant, and Self-Field Defense are manifested at will. This skill would be of higher rank under other class containers.

    Noble Phantasms

    Rosethorn Basiliscus
    Break Every Barrier, My Little Dragon




    Rank: C+
    Type: Anti-Fortress Noble Phantasm
    Range: 100 km
    Maximum Targets: Single Target


    A custom made Basilisk cannon commissioned by a Dutch Nobleman and offered as a gift to Queen Elizabeth on his coronation day. The cannon, created with the best metalworking the Dutch could offer, far outperformed any and all cannons of that day and age. As though that were not enough, the weapon was further enchanted by Elizabeth’s court mage, John Dee. His magecraft allowed it to be a self reloading weapon that formed its cannonballs out of ambient mana. Elizabeth has lovingly nicknamed this weapon his “pocket pistol.”
    Asa servant of the Archer class, Elizabeth can summon this cannon at his behest. He has chosen to do away with the carriage that carried the cannon in life and has instead decided to carry it with his own two hands. The Archer class container has bestowed him with a surprising amount of strength, enough so that he is able to resist the recoil of the weapon on top of its incredible weight. The cannon’s incredible range and raw damage output make it an excellent weapon for extreme distance artillery, but its slow reload speed make it ill-suited for the high speed combat typical of close-range servant encounters. Its legendary feat of shooting cannonballs across the English Channel seems to be almost conservative upon viewing first-hand the sheer firing range of the real thing. Since Elizabeth does not have the Clairvoyance skill, he is unable to make much use of this distance.


    Uriel Gloriana
    The LORD Shall Scatter the Enemies of the Rose




    Rank: A+
    Type: Anti-Army Noble Phantasm
    Range: 20~40
    Maximum Targets: 20 Ships


    A Noble Phantasm derived from the divine storms sent down from the heavens to decimate the Spanish Armada. As a result of being the “greatest mystery of the Elizabethan era,” it is a Noble Phantasm that stays with Elizabeth regardless of his class container, but also one that changes to better suit the class container. The Archer and Leader class containers best suit this Noble Phantasm, which is reflected by the A+ Noble Phantasm rank shown by those containers.
    Under the Archer class container, this Noble Phantasm manifests as a large, hefty “cannonball” which looks like a sovereign’s orb containing a swirling hurricane. It can either be used by launching it into the heavens, where it will explode and immediately blot out the sun with storm clouds, or into the sea, where it will begin to churn the seas. This barely contained turmoil is released by invoking the true name of this Noble Phantasm. Doing so will either create a category 5 hurricane or a rank 10 tsunami, depending on the location into which it was fired. The storms and waters are bound to Elizabeth’s will, so he may spare his subjects or their property should he desire it. Despite the strength of the storms, they are extremely localized.

    Author's Notes
    I kinda felt like obscuring the gender pronouns in some way, but I'll just leave it the way it is. The "Leader Class" mentioned occasionally is a custom class that you can read more about by clicking on the class icons in my signature. I'll make some servants for those classes eventually.

  9. #11709
    闇色の六王権 The Dark Six RoydGolden's Avatar
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    Elizabeth: Cool sheet, but is it just me or is the description for his Looks Of Loveliness (Queen) Skill copied verbatim from Crowley's Charisma Of An Evil Genius? I guess it could be intentional (if you have a very cynical view on monarchy) but in any case it struck me as a little odd.

  10. #11710
    FABRICATED HISTORICAL CRISIS SYNDROME gyrowins's Avatar
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    DON'T LOOK AT THAT I FUCKED IT UP

    To explain: I still haven't actually made a proper template for this new sheet style, so I've basically just been copy pasting the previous entries and editing them like some kind of animal. This sort of thing will happen occasionally until I get around to making a template.

  11. #11711
    死徒 Dead Apostle King of Padoru's Avatar
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    Nice sheet, Gyro. Funnily, the second NP reminds me of an astra. I can't wait to see Traplizabeth as a Leader
    Leysritt needs more screentime and love



  12. #11712
    吸血鬼 Vampire Shiki-pon's Avatar
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    Good sheet. Though it does raise the question of what happened to Drake, as I recall that Queen Elizabeth is purported to have switched places with them. I always figured that the "Queen Elizabeth" would have been the original Francis Drake from then on.
    I'm also curious as to how he would fight under normal circumstances, given the cannon's possible unwieldy nature and slow firing speed. Could he just use Queen's request to have someone else fight for him while she supports (or doesn't) from the back? The Skills granted by that seem to be tailor-made for that sort of thing.
    Also, good research on the part of the Noble Phantasms.

  13. #11713
    FABRICATED HISTORICAL CRISIS SYNDROME gyrowins's Avatar
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    I basically conflated the Bisley Boy and Francis Drake. I just didn't explicitly name Elizabeth "Francis Drake" in this sheet, but the intent was they were the same person. Typically, he does get other people to fight for him, but he is also capable of "quick-drawing" the cannon to fire it at a close range foe, but that's more of a one-trick pony since it takes a long time to reload.

  14. #11714
    Perfectly Balanced Unit Der Ritter's Avatar
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    I mean being fair, "Francis Drake might be Queen Elizabeth" was a literal throw away line in Extra, and so far nothing else has really given any focus to that, not even Drake's GO Mats info.
    TFW Thomas Edison is a lion, King Arthur is a girl, and Humanity'' mom is Shin Godzilla



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    My DeviantArt. Sometimes I actually upload something!
    The Waifu War never truly ends.

  15. #11715
    吸血鬼 Vampire Shiki-pon's Avatar
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    I just mostly take that as the justification for Drake's gender flip, hence my latching onto it.

  16. #11716
    死徒 Dead Apostle King of Padoru's Avatar
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    Funny, I just noticed that Elizabeth's NPs are natural counters for my Philip Alter. History repeats itself..
    Leysritt needs more screentime and love



  17. #11717
    FABRICATED HISTORICAL CRISIS SYNDROME gyrowins's Avatar
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    Quote Originally Posted by King of Padoru View Post
    Funny, I just noticed that Elizabeth's NPs are natural counters for my Philip Alter. History repeats itself..
    Now you're making me imagine him firing the Uriel Gloriana cannonball straight into San Lorenzo de Escorial. I assume a huge battle's going on too, with demons fighting whatever allies Elizabeth could get a hold of.

    Now that sounds pretty damn cool!

  18. #11718
    Servant Conception Extraordinaire MoonCell's Avatar
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    CREATOR WARNING
    Spoiler:
    First of all: SORRY FOR THIS BEING A TOTALLY WANKED SHEET! The thing is, some days ago, when there was that “Brazilian sheet fever” I felt I also wanted to make something to honor my country. However, I wanted a heroic spirit that could compete with most other ones, that me or any other Brazilian could say: “I would summon this hero from my country and with him I’d have good chances at winning a Holy Grail War!” but, as Brazilian history starts around 1500, we don’t have much heroes with fancy powers to take from, let alone with enough strength to compete with beasts (the expression, not the class) like Ozy or Achilles. I turned myself to those who were in our land before 1500 then: the indigenous people. Researching Tupi-Guarani Mythology, probably the most well-documented one of all native ethnicities I found this guy with telekinetic powers. An idea started to form in my head: “The Strongest Brazilian Heroic Spirit” (he’s Paraguayan too, but, details). I worked him together with the legends of lost advanced civilizations in South America and tried to incorporate the Tupi-Guarani “not-exactly-gods-but-everyone-calls-them-so” to the Nasuverse. The result, as you can see, is the long-ass lore section, which I feel could become a book if developed enough. I constructed his backstory to fit with his Psychokinesis, and he ended up becoming “Brazilian Gilgamesh or worse”, which I both like, because now we have a Heroic Spirit which can be on par with most other Servants, and not, because people can have the impression that I made him only trying to wank, but I swear it wasn’t on purpose, it was the natural progression of his abilities. I tried to give him handicaps where I could, and I hope they made his “overpoweredness” tolerable. Said this, hope you enjoy the fruit of my hard work!


    Archer of Lemuria


    Original Source: https://kittykamichan.deviantart.com...-Boy-572801634

    Class: Archer
    Other Classes: Ruler, Caster.
    True Name: Pay Sumé
    Alignment: True Neutral
    Place of Origin: Brazil
    Parameters:
    STR: B
    END: D
    AGI: A
    MGI: B+
    LCK: A+
    NP: EX

    Height/Length: 1,80 m
    Weight: 75 Kg
    Likes: Humanity, Planet Earth, helping people;
    Dislikes: Humanity, arrogance, destruction.
    Talents: Inventivity, teaching, medicine;
    Natural Enemy: Altera, Gilgamesh, other Culture Heroes;
    Attribute: Star;
    Traits: Servant, Humanoid, Male, Divine, Resistant to Enuma Elish.

    Lore 1: The Lemurian Odyssey
    Spoiler:
    Archer’s true identity is that of Pay Sumé, also known as Tumé Arandu or only Sumé, the Culture Hero and great prophet of the Tupi-Guarani people from Brazil and Paraguay.

    For his story to be fully understood, however, we need to go back in time a little farther than his lifetime, 14000 years ago, to be correct: before the arrival of the Great White Titan of Sefar, many civilizations flourished on Earth’s surface, like Atlantis, Mu, Shambala and the one from which Archer descends, Lemuria. These civilizations coexisted with the original Twelve Pillars, the prototypes of all of Earth’s mythologies, and were experts in manipulating the abundant True Ether present in the planet’s atmosphere. Each civilization developed a characteristic thaumaturgical crest, usable by all its people, which led to great development to the human condition. When Velber 02 arrived, however, all of it was lost: cities crumbled, landmasses sank, and lifeforms were extinct. Lemuria wasn’t an exception, and piece by piece, their resistance fell.

    It was in this hopeless environment that a group of daring Lemurians put up a last stand: with their continent localized in the middle-south of the Pacific Ocean about to be fully assimilated by Sefar, using at its fullest their special Magic Crest, which enhanced with Magical Energy their incredibly rare condition of inheritable Psychic Powers, they were able to mask a ship with all they could save from their culture and technology from the perception of the White Titan, safely reaching the South American western coast. The mental strain to perform this final act, however, cost the lives of almost all the remaining Lemurians, with only two couples arriving alive to their final destination.

    While Velber 02 still rampaged through the world, the four hid between the Andean peaks, waiting for a miracle to happen. After the titan finally fell by the hands of the mysterious Holy Sword Wielder and the planet slowly went back to normal, the remaining Lemurians exited their hiding place, decided to rebuild what once was their great nation. They followed a water stream to the middle of the continent, to what would one day be called the Amazon Rainforest. Using the artifacts saved from their lost continent, together with their ESP abilities, the four alone were able to create a new city from scratch. This city became a beacon of hope to many of the few remaining humans spread across the globe, which gathered at that place following an incredibly bright light emitted by the city’s central temple.

    With all these people put together, the city was able to grow even more, becoming a final monument to all the cultures lost in the battle against Sefar. As the years went on, however, the Magic Crests of each civilization weakened, and the memory of the old days slowly vanished from the younger generations, who, unable to make use of the many wonders the city offered without magecraft, left it.

    Lore 2: The Tale of Sumé
    Spoiler:
    Fast forward to the beginning of the V century B.C., around the year 500 B.C. The only ones left in the city are the descendants of the two Lemurian couples: Rupave and Sipave. The plan of their ancestors had failed, the ancient cultures of the world had totally vanished, and despite still having a little Psychic Power, enough to keep the lesser functions of the city, theirs was still very much lesser than the one of their ancestors. They had no hope anymore of one day bringing back the glory of the old times. A miracle happened, however. Lurking in the depths of the South American continent, a testament of tenacity on par with that of the Lemurians arose. Fragments of the Twelve Pillars which fell against the White Titan, their wild essence as natural phenomena, not “gods” in the strict sense, but what remained from their rage, angst and fear for losing against the alien invader. If the Greek Gods were the closest humanity reached to the original formation of the Twelve Pillars, the Great Spirits of the Tupi-Guarani are the closest to their original essence. They couldn’t accept for humanity to once more face a calamity on the level of Sefar and be so one-sided defeated, they couldn’t just rely on a Mysterious Swordsman. Humanity needed to make progress, new, great civilizations needed to flourish and go beyond what those of the past had reached. For this task, the Great Spirits chose the two Lemurians.

    Under the order of Nhanderuvuçu, the Sky “God”, Tupã and Jaci, Thunder “God” and Moon “Goddess”, respectively, possessed the two for a night. From this night, two children were conceived: Sumé and Porâsy. Both were blessed with great power, comparable to that of the first Lemurians. They were able to control all the systems of the city, which went back to its once great splendor. Before their parents died, they were once more possessed by the two Spirits, giving Sumé and Pôrasý their life missions: Sumé would travel the continent, teaching the descendants of humanity the basics of civilization and magecraft, enough for them to one day reach the city and dominate its power. Pôrasý would be the great overseer, keeping the different tribes from straying of the path they would be taught.

    Sumé than started his journey, traveling through South America teaching the different tribes the arts of agriculture, craftmanship, medicine and morality. To those with affinity he also taught magecraft, creating the figure of the Pajé, who were supposed to guide their tribe to the Yvy marã e’y, the Land Without Evil, how Sumé chose to call his city.

    His powers and kindness, however, enraged many of the powerful people of each tribe, who didn’t accept to have their privileges surpassed. Having to constantly deal with the evil of humans, his special Mystic Code, which helped shape his psychic energies, shaped a new personality from the view of humans as rotten creatures. This new “Sumé” appeared when suffering aggressions, turning the calm and collected man into a merciless killing machine who had no problem abusing his ESP abilities. The two personalities were so different between themselves that people started believing that they were two different beings: one, the just leader, was called Marangatu, while the other, the despicable rogue, Japeusá.

    One night, after Japeusá went once more beyond control and seduced a woman, waking up as Marangatu he ended up actually falling in love with the girl, deciding to marry her. There was the issue of the split personality to deal with first, however, and, decided to end the issue once and for all before worse things happened. He executed a ritual that consisted in underwater meditation, fusing his two personalities through the Lemurian Mystic Code, finally turning back into a whole Pay Sumé again.

    After marrying, Sumé took the whole tribe in his civilization-spreading journey and eventually had a daughter, Kerana. As a descendant of Lemuria herself, Sumé felt like she deserved to know her origins. Training her since little to use her Psychic Powers and magecraft, when she became 16 he decided it was time for her to meet the lost city. Sumé and his daughter reached Yvy marã e’y and were received by Pôrasý, who, delighted in having a niece, gave the best reception possible to the two.

    During the night, however, once more the Great Spirits acted. Having been conceived when Japeusá was dominant, Kerana had a special resonance with Tau, “God” of Evil. He possessed her, but due to her inherent good nature and powerful ESP abilities, he wasn’t able to fully take her mind. Helped by Sumé and Pôrasý, the three were able to exorcise Tau, but the consequences were terrible. The berserk evil essences took hold of some of the True Ether that coated the city and gained form. Seven Creatures, one for each evil of humanity. Teju Jagua, Mboi Tu’i, Moñai, Jaci Jaterê, Kurupi, Ao Ao and Luison, while not truly Beasts they acted on the same principle of the Apotheosis of Humanity, as they were born from the augmented evil of Japeusá Kerana carried, who is the “notion that humans are corruptible and deserve to be punished” of the otherwise gentle Sumé. A twisted love that kills human because “it’s the best for them”.

    Acting together, the seven monsters had power comparable to a true Beast. Sumé, Kerana and Pôrasy, using the power of the city, together with their own, were able to hold them up, but it wouldn’t last forever. Adopting a “Divide and Conquer” strategy, the three isolated the Third Evil, Moñai, the horned serpent, who had the power to control the devastating winds. Pôrasy, whose job was to guarantee humanity would flourish, couldn’t possibly let the power of the Monsters onto the world. She needed to break their chain of power and killing one of them was the way to do it, no matter what it would cost. She tricked him into a cavern and ordered her brother and her niece to lock it with a giant boulder. At first, they didn’t accept, but she convinced them it was her duty. Once the two were alone, a titanic battle started. Having an elemental affinity with air, Moñai was weak to fire, and Pôrasý tried to use this to her favor, using her powers to creat flames. The monster, however, put up a fight, and tired from the exorcism and battle with the other 6, Pôrasý was about to fall. As a last stand, she prayed to the Great Spirits with all her might. The fragment of the dawn goddess resonated with her pledge, and took hold of her body, unleashing a devastating explosion which ended Moñai. With the death of their brother, the Chain of Evil was broken, and they lost almost all power.

    Fleeing from Yvy marã e’y, the six hid in the depths of the continent, entering into a deep slumber from which they would only wake every 50 years to feed, until going to the Reverse Side of the World, like every other Phantasmal Beast with the progress of humanity and the decay of Mystery.

    Losing his sister made a big impact in Pay Sumé, who decided it was time his mission ended. He left Kerana as the guardian of the city, who would put up an extremely powerful Bounded Field, covering it from the outside world, revealing itself only when humanity reached its level or if someone worthy of its power appeared, lasting even after her death. He explained everything to his tribe and wife, who accepted his pain and agreed to be left by themselves.

    As his last act, he soared through his people with his telekinesis, promising that if ever needed, his power would be with them. He then went oceanward, circling the globe until reaching the place where once existed Lemuria, finally letting the sea embrace his tired body, having brought a conclusion for the Lemurians but also starting the story of a new country, that one day would be called Brazil.


    Passive Skills:
    Spoiler:
    *Independent Action: B+
    It’s the ability to remain independent even when rejecting the Magical Energy supply from one's Master; the ability that allows for action even in the absence of the Master. At higher ranks, it is also possible to remain for extended periods of time in this world without an established contract. It is both useful and troublesome depending on the disposition of the Servant and the rank of Independent Action. Acting in autonomy from the Master's Magical Energy supply, the Master can concentrate their own Magical Energy on large spells, or the Servant will be fine even in the case they cannot supply Magical Energy due to injury. The downside is that they can be harder to control and keep by their side, making the only true way to command them is by utilizing Command Spells. At B-rank, It is possible for a Servant to stay in the world for two days without a Master. However, this is the ideal value achieved by maximally conserving mana and avoiding battle and Noble Phantasm usage. The “+” modifier takes in consideration his Caminho do Peabiru Noble Phantasm, which allows him to take control of the leylines of whatever location he’s in, granting him a constant supply of Magical Energy.

    *Magic Resistance: A
    Grants protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether. Archer’s cancel spells of A-Rank or below, no matter what High-Thaumaturgy it is. In practice, the Servant is untouchable to modern magi, so it would not be an exaggeration to title the Servant a 'Magus Killer'. Being a descendant of the Lemurian race, a civilization which existed during the time of the Twelve Pillars, he is naturally resistant to all Mysteries born from the civilizations whose gods are derived from them.

    *Divinity: A
    Divinity is the measure of whether one has Divine Spirit aptitude or not. Those who have A-Rank Divinity or above has reached the Throne of Gods. It also has an effect which reduces special defensive values called 'purge defense' in proportion to the Divinity's Rank. It can break through Skills such as Protection of the Faith and Enlightenment of the Sacred Fig. Archer’s rank is A because of his status between the Tupi-Guarani people. They didn’t have the exact concept of “god” in their religion, instead cultuing “great spirits”, representing the amorfous will of the natural elements, which could eventually manifest in some antropomorphic fashion, making them comparable to the gods from other cultures. Son of the last Lemurians Rupave and Sypave while they were possessed by the god-spirits Tupã and Jaci, after Sumé finished teaching the natives the technics needed to make a civilization flourish, he left with a promise to return when needed, making the indigenous think he was an immortal entity. His ancestry and the cult developed to his figure led him to be elevated to the Seat of the Gods after the concept was introduced by the Portuguese, same with the Great Spirits, fragments of the Twelve Pillars.


    Personal Skills:
    Spoiler:
    *Saint (False): C+
    Indicates being acknowledged as a saint. When summoned as a Servant, the ability of Saint is selected one among "raising the effectiveness of sacraments", "automatic HP recovery", "1 Rank-Up to Charisma" and "production of a holy shroud is possible". While not an actual saint, the Jesuit missionaries, trying to evangelize the different indigenous tribes, syncretized Sumé’s figure together with that of Saint Thomas the Apostle, who was said traveled the whole world to spread the World of the Lord. Despite obviously not being the same person, the legend was popularized enough to sublimate itself as this skill and to qualify Sumé as a Ruler. Due to being a “False” version, Archer has no actual knowledge of sacraments or on how to produce a holy shroud, but he can use the skill to obtain temporary bonus modifiers against those against which the rituals of the Church are particularly effective, such as vampires. As he has no Charisma skill, Saint (False) strengthens his Telepathic abilities when using it to control minds

    *Psychokinesis: A
    Telepathy and Telekinesis. According to legends, Pay Sumé was able to fly, float above waters, cure wounds and diseases, calm belligerent spirits and once deflected a whole volley of arrows back to the assailants, which also consists the base for his Protection from Arrows skill and Pytajovái Noble Phantasm. With telekinesis he can lift and move objects up to the same weight one can lift with STR the same rank as that of the skill. He can also use it to fly, float, and to enhance himself physically, making his blows stronger or strengthening his movement speed on par with the fastest Heroic Spirits. He cannot use it on other sentient beings, though, unless allowed to or if he manages to break trough their minds with telepathy. Its range of effect is half the distance Archer’s field of vision comprises.

    Telepathy allows for mind-reading, mind-bending and long-range communication. The success of the first two isn’t assured, as it can be countered by skills like Magic Resistance or specific Skills that protect the mind, such as Mental Pollution. Mad Enhancement makes it easier to read or control minds, unless at EX rank, where it can have the opposite effect and stun the user. Lacking applicable skills, a MGI check needing moderate success is effectuated by the target to resist. Other uses of telepathy comprise using it as some kind of Instinct or Clairvoyance, gaining almost-complete awareness of one’s surroundings, predicting things like coming attacks and feeling the presence of all those around, breaking through even the lower ranks of Presence Concealment (E-C). Archer can also use it to communicate with normal people, animals and even plants at long distances, which are also much easier to convince and/or control than Servants.

    *Protection from Arrows: EX
    It’s the ability to deal with projectiles, an increased defense against ranged attacks by predicting the projectiles' trajectories through exceptional means, such as hearing the sound of air being cut, or sensing the killing intent of the enemy. Archer’s legend of being target of an assault from various chieftains (“Caciques”) angry at him for giving the commoners his knowledge instead of sharing it only with the powerful is the root of this Skill. One day, when Sumé was approaching a village, the enraged Caciques and their warriors received him with multiple arrows. When they went looking for his corpse, though, there he stood unharmed, proceeding to turn the arrows against his assailants. A constantly-active application of telekinesis, all projectiles directed at Archer stray from their path when nearing him. Even special projectiles such as Noble Phantasms with the property of “never missing” are negated, because Sumé’s mind simply rejects the concept of “harm from projectiles”: even when hit, the total damage amounts to zero. The only way of bypassing this defense is trough physical attacks, energy attacks or magical attacks. It’s an automatic counter to the normal use of the King of Heroes’ Gate of Babylon.

    *Lemurian Mystic Code: B+
    As the last descendant of the Lemurians, Archer received from his parents a special Mystic Code which is the main terminal to control all of the artifacts housed in their hidden city.

    A crab-shaped automaton which can be transformed into an armor, despite the Lemurian artifacts only being accessible when summoned in South America, it has enough tricks upon its sleeve to be useful when summoned anywhere else. Its main function is that of giving physical shape to Archer’s psychic energy in the form of constructs. In the current class, Sumé mostly uses it to manifest a bow and psychic arrows with different effects, like shockwave impacts, illusion arrows, hypnotic arrows or simple piercing, but it can also manifest other weapons, like spears, staffs or scythes and common objects.

    If used together with the Caminho do Peabiru Noble Phantasm, the constructs start to deal damage like NPs and a special function is unlocked, the Divine Blessing, which gives archer the ability to manifest the power of the gods. Tupã gives him protection and partial control over lightning; Angra over fire; Iara over water; Jaci lowers the enemy’s resistance against psychic attacks; Guaraci shares his power over light; Angatupiry, the spirit of Good, gives advantage against evil; Tau, his counterpart, the opposite; Andurá exchanges sanity for more devastating psychic powers; Chandoré strengthens the more wounded one is; Nhanderuvuçu strengthens the constructs even more; his sister, Pôrasý, who became one with the dawn goddess, can be summoned for a short time to fight by his side. The war god Pytajovái’s blessing is counted separately as the Noble Phantasm which shares his name. Only one of the blessings can be used at a time, and after choosing one, Archer needs to wait 24 hours to change it.

    Having the ability to shape the user’s psyche, this Mystic Code unintentionally split Sumé’s personality after he had witnessed the greed and egoism of humanity form time enough to question if they were worth guiding. The gentle and wise one, Marangatu, and the cruel and tricky one, Japeusá. They were so different from one another that even their physical traits changed when switching personalities. This led the tribes he visited while having this problem to think that they were distinct beings, brothers of the rumored “Noble Prophet” messengers from other tribes spoke about. This “triplication” led to the three being registered as three different heroic spirits both by common history and the Throne of Heroes; despite sharing the same body, they were three different minds. The main personality, Sumé, which can be summoned as either Archer, Ruler or Caster, and the two opposite Alter-Egos, which can also be summoned as Lancer (Marangatu) and Avenger (Japeusá).

    Suffering from the constant personality switch, Marangatu executed a special ritual consisting of underwater meditation to seal together both halves using the mystic code, which originated the legend that Japeusá committed suicide by drowning and was punished by the Great Spirits by turning his soul into a crab.

    After turning back to normal, however, there was a collateral effect: the crab automaton gained sentience. Both personalities, while stuck together inside Sumé, had their data stored separately inside the Mystic Code, and became able to talk through it. This led to a talking Mystic Code that switches from a polite and soft persona to a foul-mouthed and rude one, this when they aren’t bickering between themselves at the same time like those “angel and devil” sides from cartoons.

    This trait was carried over to the Mystic Code summoned with the Servant, and it becomes worse when he’s wearing it, because they become able to speak through Sumé’s mouth (only speech, though, they can’t control him), turning almost every tentative of serious dialogue with him into a cacophony.



    Noble Phantasm(s):
    Spoiler:
    Caminho do Peabiru
    Road to the Beyond


    The Noble Phantasm's Ultimate Function - Abaangui - being activated.
    Source: Indiana Jones and the Kingdom of the Crystal Skull

    “This is the true legacy of Lemuria
    The light that will guide humanity
    Yvy marã e’y, the Land Without Evil
    Walking this path together, we will surpass all limits
    Caminho do Peabiru – Road to the Beyond


    Type: Anti-Country
    Rank: EX
    Range: –
    Max Targets: –
    “Path of Peabiru”. It’s the name given to a trail network that spreads trough all of South America connecting the Western and Eastern coasts of the continent, from the Andes to the Atlantic Ocean. It has innumerable branches, spreading from the fields in the south to the rainforests in the north. It reaches important landscapes, such as the Iguazu Falls, the Lagoa dos Patos (“Duck Lagoon”) the Amazon River and what is known today as Island of Saint Catherine, where the city of Florianópolis lies.

    The secret of these paths is that they follow the Leylines of the South American continent, forming not only a way for different tribes and villages to communicate and trade but also, for those who know how to use them, a powerful source of Magical Energy.

    Between the Azorean people from Portugal that colonized the Island of St. Catherine, there was a group of witches who, finding these mysterious Leylines, established their workshops over them, obtaining more success than ever before in the actualization of their Thaumaturgical Theories. This led to even more Magi putting up residence there, and of course, the spreading of rumors, which led to the Island to receive a new denomination: Island of Magic, which is kept until today as a memento. The place is one of the few in the modern world that keeps a certain constant level of Mystery, leading to a branch of the Mage’s Association being installed in the city, after the Magus Franklin Cascaes published a register of the Witches’ activities disguised under the form of a Collection of Tales, The Fig Tree, dedicated to the study of the mysterious Leylines.

    Legend has that the paths were traced by Sumé himself as a way to connect those he spoke to, making the process of civilization-building easier. The truth is that the paths aren’t only to connect tribes but also function as a power source and a map. If one found the main branch of the path, he would arrive to the bounded field that covers Yvy marã e’y, the Land Without Evil which both draws power from the Leylines and distributes it throughout the continent, being what keeps the constancy of Mystery.

    The effect of this Noble Phantasm varies with where Archer is summoned. If he is summoned outside South America, the effect will be to give him control of the Leylines in a 5 Km radius, granting him constant Magical Energy Supply while also keeping his foes from easily charging their reserves. It also powers-up his Lemurian Mystic Code Skill, making the damage calculation be that of Noble Phantasms (Ex: C-rank NP deals the damage of an A-rank normal attack) and unlocking the Divine Blessing Function.

    When summoned in South America, however, things get much more impressive. Being near the true Path of Peabiru, Archer can unseal his privilege as the one who traced the paths and legitimate successor of the Lemurians to connect with Yvy marã e’y and use its artifacts. He can summon mind-controlled battle automata, True Ether Blasters, Swords, Spears, Axes and other weapons made of Lemurian Steel, which can weaken special protections, psychic-powered attack vehicles, psychic enhancers, which make his Psychokinesis almost unsurmountable (but risky to use, as they can cause mental breakdown on the user), battle armors and others.

    As the “First and Strongest Brazilian Heroic Spirit”, all other ally Brazilian Servants, his “successors”, receive massive bonuses in the form of two rank-ups in every Parameter when using this Noble Phantasm.

    The ultimate application of this Noble Phantasm while in his territory is even more devastating, however. By taking hold of the Central Temple of the city, Archer can use the Photonic Crystal at its top, the one who guided the lost humans to the city with its light, in his weaponized version. Developed thousands of years after its foundation, when a piece of Velber technology retrieved from the disintegrating Lemuria before fleeing was finally retro-engineered, a man-made Anti-Cell which can assimilate everything it touches. When activated, the crystal detaches from the temple and floats to the sky, from where it can unleash a beam of disintegration with range enough to reach any point in the world, acting essentially as a satellite cannon.

    Despite its range, it can only be activated on South American soil, so it isn’t that great an advantage. Another downside is that its use drains a lot of Magical Energy, essentially disabling the Leylines around the city for days, weeks or even months, until they are replenished, overall also lowering the Mystery of the world due to its consume.

    The power demonstrated by this ultimate attack can vary from Anti-Unit to Anti-City, the needed time to recharge depending on which version is used and with how much intensity. Its use also disables the other functions of the Noble Phantasm due to the drained Leylines not providing enough energy.

    The calling for activating the Ultimate Function is that of Abaangui – The one reaching both the Earth and the Moon, the name given by the Lemurians (and consequently by the Tupi-Guarani) to Sefar and consequently to their weapon of the same effect as the Titan.

    The Inca Heroic Spirit Manco Capac shares a Noble Phantasm with a similar name and concept: Peabiru – Portal to the King Star. His version however, comes from the fact that his father, the god Viracocha, who possessed the “Blood of Chicxulub” that is, the power from the alien microorganisms housed in the asteroid that wiped out the dinosaurs and also the origin of the Mesoamerican Divine Spirits like the Mayan Kukulkan and the Aztec Quetzalcoatl, was aware of the power from the Phantasmal City, which he called Manõa and in the future would be called El Dorado and Akakor, and wanted to use it. He sent his son to build a temple in one of the terminations of the path, where he could use the branch’s connection to the ancient magecraft together with his own powers to generate True Ether and become more powerful. This place would be where the city of Cuzco was founded by Capac and where to this day one of the Branches of the path is found.

    Capac’s version involves a materialization of the Temple of Viracocha which creates “paths” that draw the enemies in and burn them in Solar Flames.

    As a last point, unworthy people that reach the city are subject to Psychic Suggestion and allowed to breach the Bounded Field (which looks like a mountain) only to be rapidly killed by guardian automata. A testimony of this is the famous “Manuscript 512”, kept on the Brazilian National Library and which tells of a city lost in the jungle from where some managed to return, only to become obsessed by it and go back, this time forever. The effect seemed to also affect the manuscript, as Colonel Percy Harrison Fawcett became obsessed only by reading it, and also disappeared eternally while searching for the city.


    Pytajovái
    Justice from the War Spirit


    Source: Fairy Tail




    “O’ Great Spirit of Conflict and Honor
    Listen to my pledge to restore the ancient power
    May the miracle of the ancestors be reproduced
    Pytajovái – Justice from the War Spirit


    Type: Anti-Army
    Rank: B+
    Range: 400
    Max Targets: 50
    The anecdote of Pay Sumé turning back a volley of arrows directed to him against his assailants turned into a Noble Phantasm.

    Carrying the name of the Tupi-Guarani Personification of War and Righteousness, this Noble Phantasm represents Archer’s philosophy of never attacking anyone unless attacked first.

    In order for this Technic to be unsealed, Archer has to either seal the Protection from Arrows skill, as it was used “only after the arrows reached him”, even though he wasn’t wounded, or to receive damage and not heal it. These restrictions are imposed by the concept of “just” which its True Name implies.

    After this Noble Phantasm is used, the seal inflicted to unleash it is permanent for the duration of the Grail War, so he either won’t be able to use PfA or his wounds will only be healable by his Master or naturally, never by himself.

    The effect of the Noble Phantasm consists in using the Lemurian’s abnormal Magic Crest which mixes their most rare inheritable Psychic Abilities with magecraft. By taking hold of whatever inorganic material, no matter how resistant, present in a radius of 5m and shaping it with molecular precision into arrows through telekinesis, then charging them with both potential kinetic energy and Magical Energy, they are unleashed at unbelievable speeds, beyond that of the sound, against the enemy.

    Despite not being made necessarily from special substances, their overwhelming velocity and the different magical properties attributable through the Lemurian Mystic Code’s Divine Blessing, together with a low cost, making it a repeatable attack, make it a match against most Noble Phantasms and compensates enough for the skill lost to unseal it.



    Personality:
    Spoiler:
    Despite being mostly known as a responsible old sage, Pay Sumé is summoned in his younger days, when his journey was still in the middle and his body wasn’t tired.

    Due to considering that his duty in life was fulfilled, his personality isn’t what one would expect. Instead of a responsible and mature man, what a potential Master gets instead is a laid-back, good-for-nothing youngster.

    Archer feels that he did already a lot during his life and that given now a second chance, he just wants to chill, to enjoy the little things the everyday life offers to the common man.

    While he is difficult to deal with, once he is convinced, his original colors reemerge. When fighting opponents that show cruelty, excessive greed, non-mad enhancement-induced free violent tendencies or that menaces common people, especially the last one, his switch is triggered, and the lazy man gives place to a cold and merciless fighter who hesitates at nothing to finish the ones who cross his moral lines.

    To the master, despite his general attitude, he is actually very grateful, and would do anything for them if asked enough. If his Master was menaced, he wouldn’t think twice and unleash his ultimate weapon if needed, even if it meant sacrificing what little Mystery remained in the world.

    If a foe picks his interest he will mostly play around with them at first, trying to understand their way of thinking, to then decide if he needs to get serious or not. Sumé feels it’s a bother to waste Lemurian technology for something like a Holy Grail War and will use it only if he sees it’s absolutely necessary. Due to this attitude he usually ends up using his Second Noble Phantasm early up, sealing up his precious, practically cheat-like, Protection from Arrows skill for all of the War, much to his Master’s chagrin.

    Despite being a pacifist to the core, Sumé enjoys fighting, because it’s something he didn’t do much during his lifetime and that he enjoys in his new thrill-seeking Servant self.

    Faithful to his innovation-loving nature, he also became really into the entertainment of the present time, spending his time when not doing anything with games, comics, books and window shopping. He’d probably make the Master buy a smartphone for him, even if he can communicate through telepathy, just so he can feel “part of the modern world”.



    Relationships:
    Spoiler:
    Altera: “That girl is... but the nose... Oh, ohoho! Who could ever guess that the legendary Abaangui would be such a charming girl! Who’s Abaangui, you ask? Oh, nothing, don’t sweat it. Miss, I can say that I’m very, very interested in you! Would you spare some time to tell me your story?”

    Gilgamesh: “The King of Heroes, another descendant of the ancient people... I hoped we could become friends but look at him! He’s like the most incredibly self-centered greedy egomaniac ever! Collecting all the treasures in the world, come on! Couldn’t he be doing something better with his time? What did you say Master? His main ways of attack are...? Oh, I see... (Japeusá speaks) Hey, you! Yeah, you, golden “pure breed”. Come at me bro, show me what the Mongrel-King can do! (Sumé: ) Wait, what?! No, no, nononono! (activates PfA)” (after a lot of Noble Phantasms flying here and there and misunderstandings cleared, the two became friends).

    Manco Capac: “Wait, why can you use my path? It was supposed to help people build civilizations, not to feed energy to every god who asks! (Marangatu: ) But thanks to that the Inca empire was born! He did the right thing! (Japeusá:) Yeah, but you forgot that when our guys went to them searching for help in 1569 they were captured and enslaved! (Sumé:) Can you two stop, please? I’m trying to clear up things here, and you two aren’t helping!”

    Brazilian Servants: “One of my successors! A Noble Hero from the nation of Andurá, the flaming tree! Let me say that it is an honor to meet you and that I am very grateful for all you hard work! If you ever need help, be assured that my power will be at your side!

    Marangatu and Japeusá: “I can’t with those two! Even in my second life they insist in tormenting me! (Marangatu:) He’s talking about you, Ja. (Japeusá:) Don’t even start, Mr. goody two-shoes, I heard when he said two! I may be evil, but I’m not stupid! (M:) Yes you are! (J:) Nu-uh! (M:) Uh-uh! (J&M:) whatdidyoujustsay repeatitifyouhavethecorage justwaituntilimsummonedandillkicktheshitoutofyou.. . (Sumé, almost crying:) STOOOOOOOOOOOOOOP! Help me, Master, I beg you! I’m gonna collapse if I keep listening these two idiots! (J&M:) HEY!!!”

    Quetzalcoatl: “The Mesoamerican Sun god is an energetical girl?! And she is also goddess of Venus? This sisterly air... it’s like her own... Excuse me, but, can I hug you, just a little? Ooooh, thanks... You really are like Pôrasý... Que saudade...

    Saint Thomas the Apostle: “They mistook me for THIS guy? Oh, sorry, I didn’t mean to say it out loud it’s just... Oh, never mind! But still, even the way you are, I can see that your dedication to your mission is as strong as mine. Hmmm... I’m beginning to see how similar we actually are...”




    Lore Notes that didn’t fit on the text:
    Spoiler:
    *FGO Materials about Quetz mention that all Latin American deities come from the alien microorganisms found on the dinosaur-killer asteroid. I decided to make the Tupi-Guarani “gods” as descending from the Twelve Pillars because different from all other main Pre-Columbian myths, where the central god is the Sun Deity (Kukulkan, Quetzalcoatl, Viracocha) the Tupi-Guarani King was the Sky/Thunder god (either Nhanderuvuçu or Tupã, sometimes they are treated as one and the same), just like all proto Indo-European Mythology. Also, because having other gods be “true” gods and ours here “just aliens” feels bad, at least for me.

    * The full power version of Caminho do Peabiru can be used normally in the Moon Cell, as it simulates Yvy marã e’y as a Reality Marble when using it. In a Grand Order scenario he would be able summon the Lemurian artifacts under the excuse of “being summoned to save the world”, but not the Disintegration Beam.

    *Having Pay Sumé to exist around 500 B.C. is because it’s the date accepted for the creation of Proto-Tupi, the language from which all other Tupi-Guarani languages descend. Giving his legend is an overall common point throughout the different tribes, the point in time when they were the same feels natural to be the one when their Culture Hero was alive.

    *There are a lot of references to other Tupi-Guarani and overall Brazilian myths spread through the sheet. I hope it makes people interested in them and creates a new wave of South American sheets, seeing our culture is as rich as any other, besides making my compatriots here proud of our history and legends.

    *I tried to be as faithful to the original myths as possible, but being they needed to be located in the nasuverse, some things had to be changed, like Rupave and Sypave being the first humans; Marangatu and Japeusá, who are distinct from Pay Sumé originally but as they didn’t fit in the overall story became split personalities; The story of Kerana and Tau, which stretches for much more time (and rape) to happen and, of course, all of the Lemurian shenanigans, whose base is the many tales of American Civilizations being created by survivors from lost continents. Abaangui is a figure whose kids are said to have built a chain connecting the Earth to the Moon. I translated this as Sefar manifesting herself on Earth trough the Moon Cell, and it became her Lemurian name. Another legend regarding him is that of him having a nose so big he took a chunk of it off and threw it to the sky, turning into the moon, that’s why Sumé is surprised by Altera having a normal nose.

    *Sumé refers to Brazil as Land of Andurá, a legendary flaming tree of Tupi-Guarani Mythology, because the name “Brazil” means “ember pot” in Portuguese, and comes from the Pau-Brasil tree, who in turn has this name due to the burning-red color of its wood.

    *If Pay Sumé is “the First and Strongest Brazilian Heroic Spirit” whose Noble Phantasm gives him power over all of the country’s land (space), there is another particular Brazilian Hero whose Noble Phantasm can be said to represent the country’s history (time). I want to see if someone can guess who this mysterious Heroic Spirit is!
    Last edited by MoonCell; June 3rd, 2018 at 02:34 PM.

  19. #11719
    吸血鬼 Vampire Kabalisto Koga's Avatar
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    Quote Originally Posted by King of Padoru View Post
    Funny, I just noticed that Elizabeth's NPs are natural counters for my Philip Alter. History repeats itself..
    Thats now really interesting have you thought intenionally on somethink like that ,when not its a real cool coincidence, i musty say oh and how would actualy Spearfnger react upon Genoskwa would she have fear or perhaps could she gets interest in the case Genoskwa is a different being as Nûñ’yunu’wï ?
    When you wake a Dragon in his Lair...





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    死徒 Dead Apostle King of Padoru's Avatar
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    Doesn't give a damn unless he tries to steal her food or attacks her
    Leysritt needs more screentime and love



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