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Thread: Create-A-Servant 2

  1. #14961
    Dead Apostle Eater Historia's Avatar
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    Quote Originally Posted by Spartacus View Post
    I don't want to influence people
    nah, do that, sometimes people could use it

  2. #14962
    wwwww Spartacus's Avatar
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    "Now, here, Mister, it takes all the running you can do, to keep in the same place.
    If you want to get somewhere else, you must run at least twice as fast."
    - Speaking to a Servant with A Rank Agility.



    Class
    Berserker
    Epithet
    The Red Queen
    Identity
    Nursery Rhyme - Red Queen
    Origin
    Through the Looking-Glass; England
    Height/Weight
    142cm/39kg
    Alignment
    Lawful Evil
    Attribute
    Earth


    STR AGI END LCK MANA NP
    EX EX E- E- C C

    Armament/Class Skill/Personal Skill
    ARMAMENT:
    Her parasol. It does nothing but she founds it very classy and dream-like. She fights by teleporting herself to the air and strike with a guillotine-like strong kick.


    CLASS SKILL:

    Mad Enhancement E-
    The user does not receive the benefits of Mad Enhancement nor do they lose any of their reasoning abilities, however, Berserker will become a person that abides her own set of rules regardless how dire the situation is.


    PERSONAL SKILL:

    Self-Evolution D
    Red Queen's hypothesis.

    For the Queen to remain in power, she must evolve alongside the evolving environment. If there are exploitable loopholes in her rules, she will create a new rule to maintain the pre-established rules intact. That is to say, an emergency bug fixing update.

    Area Crushing E+++
    An attack that not target "an individual enemy", but "the territory" simply by swinging. Temporarily raise her Strength to a high enough rank to deplete all the enemy's HP for 1 turn. However, it only limited to the designed district in Chessboard Garden detailed in Noble Phantasm section.

    Self-Modification and Shapeshift -
    She only uses the Skill to transform herself into her Master's image of the Red Queen. Because the Queen piece is the most powerful chess piece, she can't transform anything higher, or perhaps she sealed it herself to abide her own rule.



    Noble Phantasms
    Nursery Rhyme
    A Tale For Somebody's Sake

    Rank C (EX)
    Anti-World

    A manifestation of the Master's mind as a living Reality Marble, taking the form of Red Queen from "Through The Looking Glass" novel. It is the Master's dearest wish to be a just and strict queen who rules her own dominion and minions fairly and indiscriminately. So long one abide, they will be unpunished regardless of their morality.

    "All the ways about here belong to us, Mister."


    - Chessboard Garden
    A Reality Marble generated as a garden for her to rule, modeled after a chessboard. The garden is as vast as fairy tale kingdom, which each area is assigned with 64 squares of a chessboard as the district name. There, everyone inside will be assigned with chess-motifs and one can only behave the way a chess piece supposed to. For example, a person assigned as Pawn can only move one square file from their current district, while a person assigned as Rook can move any number of squares tiles or ranks. That is to say, one gains an ability to quickly travel from district to district as if teleporting so long they are inside.

    Of course, it is not a fair game if the Master herself didn't risk her own life. The Masters will be assigned as King, making a rule that the Reality Marble will be instantly crumbled the moment her Master is defeated. Of course, it is not a fun game if it is too hard to win. Nursery Rhyme will be assigned as the only Queen piece, allowing her to move any number of squares along a rank, file, or diagonal. She can also announce, "check!" when attacking, doing this will increase her Strength strong enough during the attack to instantly crush the enemy in a single strike. The other pieces can announce, "check!" just like her and access the same power-up, but this particular rule is intentionally unexplained.

    - Chess Sentinels
    Sentinels made of rock used as a stand-in for other unassigned chess pieces. They behave as automatic units that abide by the rules of the Chessboard Garden without question. They will instantly attack any opposing enemy inside their district, and strong enough to destroy each other in a single blow. Of course, the opposing enemy Servants will be assigned as Pawns for balancing reason, or it wouldn't be a fun game.


    The Queen's Race Game
    Perpetual Engine - Maiden's Empire

    Anti-World
    Rank C

    The embodiment of her current Master's desire: that is to be The Queen that rules with her own set of standard, unable to be bargained with even by herself. Do to the Master's desire, Maiden's Empire becomes a continuous active type Noble Phantasm. The ability is very simple, an invisible and impenetrable wall will manifest if one tries to behave unlike a chess piece, in other words - cheating. For example, a Bishop can only go to other districts diagonally, if a Bishop tries to move straight, the invisible wall will manifest; a Pawn can only move forward, if a Pawn tries to move backward, the invisible wall will also manifest; etc. If somehow, someone able to penetrate the invisible wall, all the Chesspiece sentinels will become rogue and hunt him down, including their own pieces.

    It is modeled after the race game the Red Queen enforce to Alice in "Through The Looking-Glass", where Alice unable to move from her original spot no matter how hard she tries.


    Personality/Motivation/Speech/Lore/Relationship

    Personality:
    A Reality Marble whose purpose to reflect the Master's mind, an ideal dream-like Pseudo-Servant. Once again, Nursery Rhyme is attracted to another pure-hearted maiden.

    But one must remember, children can be cruel. This one, however, is very twisted even among them.

    The Master who become the model of her current appearance is a rare child that fascinated not to the hero or the story, but the antagonist. In particular, she admires the Red Queen from "Through The Looking-Glass", as the Red Queen insistence to abide her world's rule and moral unconditionally. Even to an invader like the hero of the story - Alice, she continues to be fair and explain how the world's work despite Alice can threaten her reign.

    "This person is so kind, she continues to be patient even though the brat didn't deserve it."
    "This person is so well-spoken, she didn't speak vulgarly or insultingly."
    "This person is so smart, she tests the insolent prick so she can be a good queen."
    "Why does this person cursed into a cat by the little shit? She is just, she didn't deserve it!"

    A story can be interpreted in many ways, including in the not intended one.


    Motivation and attitude towards the Master:
    The Master's dearest wish is to be a just queen who abides the rule she set on and be rewarded from it. As she has read various books, fables, comics, and movies; where the ruler's empire crumbled simply by selfish disagreement from the hero.

    To find a happy ending of her tale, a person whose designed morality is to be defeated or slain. A happy conclusion for all the just, fair, and polite villains such as herself.


    Speech example:
    "Mister, let's have a fair game with us~!"
    "Speak when you're spoken to!"
    "You may call us nonsense if you like! But we know we just!"
    "It's too late to correct it, Mister. When you've once said a thing, that fixes it, and you must take the consequences."
    "Check! Checkmate!"


    Lore:
    The Red Queen is an antagonist of the novel "Through the Looking-Glass, and What Alice Found There," the sequel book of "Alice's Adventure in Wonderland." A character whom often mistaken with her predecessor, Queen of Hearts, despite having a contrasting difference in personality.

    While Queen of Hearts is a classic tyrant who is quick to be irritated and resort in violence, a person that isn't suited for a governmental position.
    Red Queen is in turn, a cold, polite, formal and calm that stick to her strict rules, a person that born to be a governess.
    Indeed, the first thing Red Queen do upon meeting Alice is not to hinder her adventure, but to teach her how the world of Looking-Glass works and differ with the real world. She continues to teach Alice about formal etiquette, and even assist her to lullabies the mad White Queen to sleep.

    But then, Alice deemed her as the source of the problem and turn her into her own pet kitten...


    Relationship:
    Nursery Rhyme (Original):
    A mortal enemy. As the original is the person dedicated to granting a selfish desire.
    "What does hypocritical means?" Red Queen asks the nearest adult.

    Alice Pleasance Lidell:
    A mortal enemy. As she is the very model of a selfish person, and other biased opinions the Red Queen has of her...

    Heroes of Myths:
    A mortal enemy. As they are the very epitome of men forcing their own moral standard.

    Gilgamesh:

    A model person. As he is a person that sticks to his own established rule, without giving remission to anyone.


    Magireco is great. Kagetora is meh.
    Last edited by Spartacus; January 10th, 2020 at 03:22 AM. Reason: me ---> us, Caster---> Berserker; updating the FC

  3. #14963
    神秘 Obscure Shiki-pon's Avatar
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    FC Link
    Alternate Classes: Rider
    True Name: Pelucan
    Alignment: True Neutral
    Origin: European Folklore
    Armament: N/A

    Parameters:
    STR: B
    END: C
    AGI: B
    MANA: D
    LUCK: D
    NP: D

    Skills
    Class Skills

    Mad Enhancement - Rank D: The Class Skill that characterizes a Berserker, raising basic parameters and strengthens one's physical abilities in exchange of hindering mental capacities and/or in exchange for their sense of reason. In some cases, it also affects and/or seals away some techniques, Personal Skills and Noble Phantasms.
    Strength and Endurance parameters are ranked up. Complex thought is rendered impossible, but some of one’s language ability is retained. As such, mutual understanding is possible.

    Personal Skills

    Monstrous Strength - Rank C+: A Skill that temporarily grants a rank-up to one's Strength parameter for a time limit determined by the ranking of this Skill. This Skill is borne from the holder's nature as a monster or Demonic Beast.
    Though a monster, Berserker’s nature was partially quelled by the time she spent in servitude to a knight. This nature still sleeps within her, allowing her to exhibit short bursts of great physical power.

    Thousand Mile Sprint - Rank B: The ability to travel great distances on foot without rest. Additional advantages are gained once top speed has been reached.
    It is possible to perform long term and long distance movement for a long period of time without rest. Grants a temporary rapid and sudden increase to Agility and Endurance parameters when running at full force.

    Noble Phantasms
    The Squire of Sir Bevis
    The Monstrous Squire

    Anti-Unit (Self), Rank C
    A Noble Phantasm bearing the form of restraints bound to Berserker’s person. They are a permanent reminder of her famous defeat by Sir Bevis of Hampton, as well as her service as a squire that followed after. Though she was eventually released from her chains, she kept wearing them on her person out of habit, having decided that she liked them. They act as a representation of her vow of servitude to another, as well as a representation of her loyalty and faith.
    The Monstrous Squire is a Noble Phantasm that functions according to a principle similar to that of a Command Spell. When its true name is invoked, spectral chains manifest from Berserker’s shackles, leading to the hand of her Master or another chosen target. After activation, orders that Berserker receives are amplified as though a Command Spell was used with the full acceptance of both Master and Servant, though the strength of amplification falls short of true Command Spells.
    It is necessary for Berserker to have absolute faith in her Master in order to use The Monstrous Squire, as the effect will only cease once whoever she has designated as her ‘knight’ lets go of the manifested chains. Further, it is fundamentally impossible for Berserker to resist commands in this state, which may lead to her own detriment.

    Description
    Likes: Knights, contests
    Dislikes: Overthinking, being imprisoned
    Talents: Tasks requiring strength, long-distance running
    Natural Enemy: Bevis of Hampton

    Berserker’s true identity is Pelucan, the Centaur Squire.

    Pelucan is, in a word, ‘extreme’, as there are no half-measures in her actions. An existence close to that of a beast, originally possessing little in the way of inhibition. She is wild and boisterous, as well as prone to flights of whimsy. In part thanks to her manifestation as a Berserker, she is greatly concerned with her own enjoyment, though Pelucan does cede to her Master in most matters to prevent herself from going too far.
    Though imparted with civilization by the hand of Bevis, Pelucan is still far from what one would consider ‘civilized’. As she was trained as a squire, she knows the duties of a knight by heart, but it appears her education in other, more mundane parts was left lacking. Due to this, she often appears out of touch with her surroundings, and has trouble understanding societal norms. In addition to self-restraint, Pelucan also lacks self-awareness to some extent, thinking of herself in very simple terms.
    Pelucan has been ingrained with a respect for heroes, both due to her instincts as a monster as well as her education as a squire. She relishes rather than fears the idea of facing a ‘hero’ in combat as a monster would, and fights with a crude sense of honor. Due to her admiration of Bevis, she can’t help but swoon like any stereotypical court lady when confronted by a true knight. Despite this being at odds with her usual behaviour, she doesn’t truly notice any difference, this kind of feeling being ‘just who she is’.
    Though she hates the idea of being restrained, she allows her Master to guide her as Bevis did during her service as a squire. Should the Master prove to remind her enough of her knightly tutor, whether through virtue or valor, she will come to serve them with absolute loyalty. In most cases, she will endeavor to keep the functions of her Noble Phantasm a secret out of instinct, only revealing it to those she trusts completely.
    Her wish to the Holy Grail would be to graduate to full knight, as she died protecting Bevis before she could be fully educated.

    Lore
    Pelucan is a monster told of in the legend of Bevis of Hampton. For her crimes, Pelucan had been imprisoned by a local lord, who was at the time having trouble with Bevis. The lord had wondered aloud how he might rid himself of this heroic knight, and Pelucan, overhearing this, volunteered her services in exchange for freedom.
    Pelucan was released, and she galloped across the land in search of Bevis. Finding the knight eventually, the two engaged in combat, with Bevis emerging as the winner. In lieu of death, Bevis, impressed by Pelucan’s prowess, offered her a position as his squire. Seeing the offer of servitude as preferable to death or true imprisonment, Pelucan reluctantly agreed.
    During his tenure as Bevis’ squire, Pelucan was schooled in the ways of knighthood, and fought beside Bevis on many occasions, lending her monstrous strength to battles on many occasions.
    Pelucan’s end came when she and Bevis were rescuing the latter’s kidnapped wife. As a volley of arrows was launched at Bevis and his wife, Pelucan placed herself in front of the projectiles, and was severely wounded. With the last of her strength, she broke through the lines of enemies surrounding the three, allowing the others to make a break for freedom. She went down fighting in order to allow Bevis and his wife to escape.
    Though she never became a knight, Bevis saw to it that the centaur that had served as his squire was given a hero’s funeral.

    Notes
    This started out mostly as an excuse to use the faceclaim. Bevis of Hampton’s story originally included a giant named Ascapart as his squire, but this was then twisted to a dog-like creature, Pelucan, as the tale made its way east and eventually became a centaur by the name of Polkan in Russia.
    So from those twists and turns, this sheet resulted.

  4. #14964
    Knight of Joestar SirGauoftheSquareTable's Avatar
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    Sheet seems pretty nice and all. Not much to say.

    Also, has anyone in the history of this thread ever done a Parashurama sheet? Seems he'd be a natural fit for one.
    Quote Originally Posted by Deathhappens View Post
    Really, all 3 of the romances in F/SN are 'for want of a nail' kind of situations.
    Quote Originally Posted by forumghost View Post
    You mean because Shirou winds up falling for the first of the three that he Nailed?
    Quote Originally Posted by Tobias View Post
    I speak for the majority of important people* *a category comprised entirely of myself

  5. #14965
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Quote Originally Posted by SirGauoftheSquareTable View Post
    Sheet seems pretty nice and all. Not much to say.

    Also, has anyone in the history of this thread ever done a Parashurama sheet? Seems he'd be a natural fit for one.
    Hermes wrote one up back in the old thread. Link here.

  6. #14966
    Knight of Joestar SirGauoftheSquareTable's Avatar
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    Dammit that was good and almost exactly what I would have thought of.
    Quote Originally Posted by Deathhappens View Post
    Really, all 3 of the romances in F/SN are 'for want of a nail' kind of situations.
    Quote Originally Posted by forumghost View Post
    You mean because Shirou winds up falling for the first of the three that he Nailed?
    Quote Originally Posted by Tobias View Post
    I speak for the majority of important people* *a category comprised entirely of myself

  7. #14967
    wwwww Spartacus's Avatar
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    Wow, people shackles their squires?

  8. #14968
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Quote Originally Posted by Spartacus View Post
    Wow, people shackles their squires?
    I'm pretty sure that was because Pelucan was originally an uncontrollable monster and being chained was the only way Bevis could guarantee her loyalty. I highly doubt it's a normal squire thing.

  9. #14969
    wwwww Spartacus's Avatar
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    still, it's a story. they probably trying to send a very aged message there.

    ---

    yeah I should stay away from myth

  10. #14970
    Knight of Joestar SirGauoftheSquareTable's Avatar
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    Ah, squires. So much to unpack, especially since poor men could be stuck as squires their entire lives while the half-witted son of some rich duke could become a knight by age 12.
    Quote Originally Posted by Deathhappens View Post
    Really, all 3 of the romances in F/SN are 'for want of a nail' kind of situations.
    Quote Originally Posted by forumghost View Post
    You mean because Shirou winds up falling for the first of the three that he Nailed?
    Quote Originally Posted by Tobias View Post
    I speak for the majority of important people* *a category comprised entirely of myself

  11. #14971
    祖 Ancestor NMR-3's Avatar
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    Source: Nomi no Sukune pictured by Kikuchi Yosai.

    Class: Alter-Ego
    Other Classes: Saber
    True Name: 野見 宿禰, Nomi no Sukune / 建御雷, Takemikazuchi
    Nicknames: First Rikishi
    Alignment: Lawful Neutral
    Place of Origin: Ancient Japan

    Parameters
    STR: A+
    END: A
    AGI: B
    MGI: A+
    LCK: B
    NP: A
    Info
    Height: 2.58m
    Weight: 184kg
    Likes: wrestling, displays of physical power, eating
    Dislikes: arrogance and hubris
    Talent: Kicking
    Natural Enemy: Opposing Rikishi
    Attribute: Sky
    Armament: None
    Catalyst: an ancient cloth worn by Sukune during the match
    Class Skills

    Magic Resistance B
    A Class Skill that grants protection against magical effects of all kinds. It does not merely reject energy, but cancels spells altogether. At this rank, it cancels spells with chants below three verses. Even if targeted by concentrated efforts, it is difficult for Alter-Ego to be affected.

    Due to the involvement of Takemikazuchi, a deity from ancient Japan, the rank of this skill has been raised far beyond what Nomi no Sukune could be said to have achieved himself.

    Territory Creation D
    A Class Skill that allows the Servant to establish a territory advantageous to themselves. At this rank, a temporary dohyo can be established, although it is not more than a barrier that restricts entry to the uninvited.

    As the father of Sumo, both parts of Alter-Ego carry the dohyo with them wherever they go in their mind. Establishing one ad-hoc is not at all difficult.
    Personal Skills

    Kimarite EX
    A "martial art", which comprises all moves by which a rikishi (sumo wrestler) can achieve victory in a sumo bout. 82 types are currently recognized by the modern sumo world; needless to say, when performed against the less stalwart, these attacks are fully capable of killing outright.

    By combining the expertise of Nomi no Sukune and Takemikazuchi, the style is polished to its utmost. No movement is wasted, every technique has been both mastered and thorougly engraved onto the body, and combat has become so instinctual as to require no thought on Alter-Ego's part.

    As a historical aside, the technique for which Sukune won his fame - caving in his opponent's chest with a single kick - is now considered a "Kinjite", a foul.

    Yokozuna's Pride A
    A skill for those crowned with the supreme rank in all of sumo, that of the "yokozuna". Though the licence that denotes one's status as yokozuna came much later, one who is called the "Father of Sumo" cannot be anything other than the highest rank.

    For an ozeki (the penultimate rank) to ascend to the title, he needs to be powerful, skillful, and have "grace" or "dignity". The first two criteria are easily settled through tournament performance. The final criterion is somewhat vaguer, but in general it means the rikishi must show himself to be of good moral character.

    When activated by performing the traditional dohyo-iri ceremony (where the Master acts as the tachimochi, the traditional sword-bearer), this skill boosts Alter-Ego's attack, defense, and essentially allows him to perform at his maximum capacity so long as the bout lasts.

    Shimemawa Barrier A
    A yokozuna is uniquely qualified to wear the shimenawa, the special rope, around his waist. The rope is made of laid rice straw or hemp, and is used for ritual purifications of Shinto shrines and other holy sites. They are believed to keep out spirits, and are hence tied around objects which might be at risk of possession, called "yorishiro".

    A yokozuna is essentially a living yorishiro, due to his enormous strength, and therefore the rope is meant to signify his status as the chosen medium of a spirit. In the case of Alter-Ego, the meaning of this rope is even more appropriate.

    This skill blocks out all mental interference as long as the rope remains intact. However, breaking the rope would prove extremely difficult, as Alter-Ego will do anything in his power to prevent it being touched, let alone harmed.
    Noble Phantasm

    From the Sword Was I Born, To the Sword I Return
    Ame-no-Ohabari


    Type: Anti-Unit
    Rank: C
    Range: 1
    Max Targets: 1

    A Noble Phantasm that is based on Takemikazuchi's legend but which has been given form by Sukune. Named after the sword of Izanagi, with which he cut off the head of his son, Kagutsuchi.

    Its function is simple enough, allowing Alter-Ego to launch a kick with unparallelled levels of pure strength. The kick, in fact, embodies the concepts for which both constituents of the whole are famous: subjugating the arrogant with a single blow and restoring order to the land.

    While the kick is only usable in extremely short ranges, its cost is minor and the technique is easily incorporated into Alter-Ego's arsenal of kimarite, allowing him to unleash it without warning.
    Lore 1

    Takemikazuchi-no-Kami (literally "Brave-Awful-Possessing God") is a Japanese deity of thunder and of swords, born from the drops of blood scattered from the tip of Izanagi's sword onto the rocks, and is therefore considered a son of the sword itself.

    When the gods had decided they would come down from the heavens and subjugate all of Japan, they encountered the problem of the deities that already dwelt there. One of the delegates/troubleshooters sent to solve this problem was Takemikazuchi.

    Upon descending, Takemikazuchi stabbed a ten-fist sword into a wave and rode it to the shore. There, he encountered Okuninushi, chief god of the local province. Okuninushi deferred to his sons' counsel, and one, Kotoshirunushi, acquiesced his authority over the land easily.

    The other son, however, was named Takeminakata, and he stood firm. He would not let the intruders do as they pleased without defeating him first. He grasped at Takemikazuchi's hand, but found it immovable as rock and cold as ice. With another swift blow, Takeminakata was defeated and pled for his life. So was the first bout of sumo concluded.

    Later, Takemikazuchi became a divine supporter of the Yamato dynasty, which rules Japan to this day.
    Lore 2

    Nomi no Sukune was a potter from Izumo (the same region where Takemikazuchi had landed many years before, coincidentally). In 23 B.C. the Emperor of the time instructed him to deal with an upstart named Taima no Kehaya, a man who claimed to be "the strongest under the heavens".

    The two men engaged in hand-to-hand combat, until finally Sukune broke Kehaya's ribs with a kick, then trampled him to death. For this accomplishment and because this was the first recorded sumo match, he is considered one of the first rikishi.
    Personality

    A Servant who is, above all, proud of his strength. With just his fists he established the dominion of the heavenly divinities over those already dwelling in Japan. Most of all, he hates those in the way of his "mission", and will gladly take the time to personally and brutally crush those in the way of his goals.

    With regards to his Master, he sees himself as the tool through which they achieve their aims and will do as they say without restraint. Rikishi, after all, are modern samurai, and must comport themselves as such.


    Creator Notes:
    This idea was born out of a couple of things that mixed together. I first came to know of Nomi no Sukune through the latest Baki spinoff/sequel-thing. That mixed with one of the Kengan Asura characters to interest me in sumo somewhat, so I looked up its origins and found Takemikazuchi. When writing it all out I went for Japanese influences, so I listened to a shitload of Osamu Kitajima.

    In any case I'm not entirely satisfied - the Class Skills are mostly Takemikazuchi's, the other Skills are just "this is how sumo do", and the Noble Phantasms are Takemikazuchi's again. There's no blending of the two parts, which is what I usually strive for. But this was clogging up my mind so here we are.

  12. #14972
    Trace: Overcringe King of Padoru's Avatar
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    Pointless update: Added Roar of the War God to Ares

  13. #14973
    死徒(下級)Lesser Dead Apostle Vance's Avatar
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    Has anyone done a Tom Thumb sheet or Hestia sheet

  14. #14974
    夜属 Nightkin cooldownnow's Avatar
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    Class: Assassin
    Other Classes: None
    True Name:Hassan-i-Sabbah
    Alignment: Chaotic Evil
    Place of Origin: Middle East
    Face Claim
    Parameters:

    Spoiler:
    STR: A
    END: B
    AGI: A
    MGI: C+
    LCK: C
    NP: A


    Likes: Hassan of the Cursed Arm, The Hashshashin
    Dislikes: The Crusaders, Hypocrites
    Talent: Body Modification
    Natural Enemy: Jins
    Attribute: Earth
    Armament: Daggers
    Catalyst: The word AssassinThe word Assassin

    Class Skills:
    Spoiler:
    Presence Concealment
    Rank: A+
    Hides one's presence as a Servant. Suitable for spying. It is possible to disappear completely and become nearly impossible to be detected. The rank of Presence Concealment drops considerably when preparing to attack.

    Personal Skills:
    Spoiler:
    Mana Burst(Courage)
    Rank: A
    An internal type of mana burst that allows Assassin to reinforce his body internally increasing his endurance and strength.


    Self Modification
    Rank: A
    The ability to merge the body parts of others with your own. Assassin was able to replace his heart with the heart of a Jinn by himself an operation that would normally be impossible for a human past the age of gods. At this rank Assassin continue to add more creatures to his own body increasing his capabilities with little to no recovery time.

    Noble Phantasm(s):

    Spoiler:
    Zabaniya
    Delusional Heat

    Type: Anti-Unit(Self)
    Rank: A
    Range: 0
    Max Targets: NA
    The ultimate assassination technique belonging to the Old Men of the Mountain. Each Zabaniya is a miracle born of modifications to bring swift death to their targets. As the self described disciple of the Hassan of his era known colloquially as the Hassan of the Cursed Arm Assassin attempted to replicate the miracle of sealing a demon in his own body.

    Hearing tales of a dangerous Jinn in the mountains Assassin traveled meeting the powerful being in an underground oasis. Promising the Jinn the use of his services as the Old Man of the Mountain once he gained the position the Jinn agreed on one condition, if he refused to fulfill his end of the bargain the Jinn would take over the assassin’s body. Assassin agreed and the Jinn allowed Assassin to replace his heart with the Jinn’s.

    Holding the heart of this supernatural creature in his body is what grants Assassin his powerful base stats. However he can also use an active version of Delusional Heat to pump the Jinn’s blood throughout his body to increase his parameters by a rank but his human body is unable to handle the strain of such power necessitating the use of Mana Burst(Courage) to properly utilize. Most often Assassin will utilize a weaker form of Delusional Heat that gives his attributes a + modifier. The use of the active Delusional Heat generates large amounts of heat burning up Assassin’s internal mana which manifests itself as smoke that Assassin can use to conceal his presence.


    Lore:
    Spoiler:
    A member of the Hashshashin who idolized the Old Man of the Mountain that led the group at the time. The one known as Hassan of the Cursed Arm. Hassan of the Demonic Heart would do anything to follow in his heroes footsteps even modify his body in a similar way(although in a way that would be distinct enough to be its own miracle). However there was one large way that Demonic Heart was different from his hero, Demonic Heart was a genius. Demonic Heart was able to instinctively achieve what Cursed Arm risked life and limb to achieve. Even his copied miracle is greater being born of a mutual agreement and grants power to his whole body rather than simply an arm.

    Eventually Hassan of the Cursed Arm lost his arm and the name of Cursed Arm becoming Hanam again and our assassin became the Hassan of the Demonic Heart. Happily forsaking his name and any attachments to his life he became a being of death that killed any enemy to his people to keep them safe. However the people found his way of dealing with enemies a form of excess as he killed as many men in a month that most Hassan would in a year. As a result the popularity of the Hashshashin declined and many of its members even left the order. However Demonic Heart didn’t care as he was simply happy to do his duty to his people.

    After years of being the Old Man of the Mountain the Jinn whose heart Assassin borrowed came to collect on his debt demanding that the man assassinate the original Old Man of the Mountain who lived in the Shrine of Azrael. Expecting the assassin to go back on his deal he was shocked when Demonic Heart agreed and went to the Shrine of Azrael with a smile. Nobody knows exactly what happened in the Shrine of Azrael but it is not hard to guess as Demonic Heart never returned.

    Personality:
    Spoiler:
    Demonic Heart was a kind man who was willing to kill anybody to protect his people. A true believer in his cause Demonic Heart worked tirelessly to kill his enemies. Unfortunately as loyal as he was to his people this determination scared those around him leaving him isolated. In the end when he died nobody wept and some even rejoiced as the one they saw as a murderous despot was gone.


    Relationships:
    Spoiler:
    Hassan of the Cursed Arm:
    “It is an honer to fight alongside the great Old Man of the Mountain that I idolized. I hope to be a worthy partner.”

    “Don’t be so stiff Demonic Heart, we are here as equals not master and disciple.”

    King Hassan:
    “I hope that you have learned your lesson from the last time you attempted to test your skills against me.”

    “Please forgive me great founder. I would normally have never been so bold as to attack you but I was bound by my word.

    No Name Assassin:
    “I feel sorry for her. I know I would have been crushed if I was not able to achieve my dream. I wonder why they didn’t accept her though? She is certainly skilled enough.”

    “It does me great honor to have such praise given by one of the Old Men of the Mountain. Thank you.”


    Creator Notes:
    When I first thought of this characters main concept years ago he was basically what Hassan of the Cursed Arm is now. Instead of just making Cursed Arm with different stats I decided to make him a fan of cursed arm as a bit of a homage to my original idea of him and personality wise I sort of see him as the Shirou of his time but more understanding of the fact saving one person means killing another. The role I originally had him in was in a Fate Zero servant replacement fic which would have him turn Kotomine into a good guy.
    Last edited by cooldownnow; May 16th, 2019 at 09:43 PM.

  15. #14975
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Demon Heart Hassan: What does his Mana Burst (Courage) Skill do? Your description for it is just a repasted Presence Concealment, which I presume is a mistake. And his NP is kind of boring. Surely having the heart of a Djinn implanted inside him should give more unique abilities than just ranking up his stats. Also, an A-ranked NP that just boosts his stats seems excessive when you consider that Cursed Arm's NP was an unavoidable instant kill unless the target had curse resistance, yet was only C-rank. Lastly, I'm pretty sure there's a typo in the last sentence of the second paragraph of his Lore section where you call him Cursed Arm instead of Demonic Heart.

  16. #14976
    Wyrd oft nereð unfǽgne eorl, þonne his ellen déah... Skull's Avatar
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    Quote Originally Posted by Vance View Post
    Has anyone done a Tom Thumb sheet or Hestia sheet
    There was a Tom Thumb sheet last year which can be found in the index.

    I don't think anyone's done a Hestia sheet yet though.
    "Here's a bangin lil' tune about takin' on The Man!"

    (Check out my Super Special Awesome Servant Compendium here)

  17. #14977
    神秘 Obscure Shiki-pon's Avatar
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    FC Link
    Alternate Classes: Avenger
    True Name: Leftraru
    Alignment: True Neutral
    Origin: America (16th century)
    Armament: Spear, club

    Parameters:
    STR: C
    END: C
    AGI: A
    MANA: E
    LUCK: D
    NP: D+

    Skills
    Class Skills

    Magic Resistance - Rank E: Grants protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether.
    Cannot cancel spells, but magic damage is reduced somewhat.

    Riding - Rank A: A Class Skill of Rider and Saber class Servants, denoting the ability to ride mounts and vehicles. Rider-class Servants will typically possess a high rank. It is said that dragon type mounts are an exception, requiring a different ability other than Riding.
    All vehicles and all creatures but those of Phantasmal Beast and Divine Beast-rank can be used as mounts.

    Personal Skills

    Military Tactics - Rank C+: Tactical knowledge used not for one-on-one combat situations, but for battles where many are mobilized. Bonus modifiers are provided during use of one's own Anti-Army Noble Phantasm or when dealing against an enemy Anti-Army Noble Phantasm.
    Hailed as a brilliant military leader, Rider is particularly adept at exploiting a known enemy’s weaknesses. As such, the efficiency of this Skill is increased through his Spirit of Tucapel Skill.

    Independent Action - Rank B: The ability to remain independent even when rejecting the Magical Energy supply from one's Master; the ability that allows for action even in the absence of the Master. At higher ranks, it is also possible to remain for extended periods of time in this world without an established contract.
    It is possible for a Servant to stay in the world for two days without a Master. However, this is the ideal value achieved by maximally conserving mana and avoiding battle and Noble Phantasm usage.

    Spirit of Tucapel - Rank B: A composite Skill representing Rider’s resistance against conquerors and his particular method of warfare. In addition to its unique effects, it includes the effects of Eye of the Mind (False).
    Rider deals additional damage to those that can be designated as ‘conquerors’, i.e. those that took territory for themselves or their people by force. He also possesses the capacity to learn by observing, granting bonuses to his actions that stack the longer and closer he observes a particular target’s activities.

    Noble Phantasms
    Raid of Retribution
    Malón

    Anti-Team (Self), Rank C
    A Noble Phantasm based on the famous raiding tactic employed by Rider’s people against the Spanish. These raids were often undertaken in retribution for slights and attacks. Though the raids that popularized the name were often targeted at property rather than people, Rider’s status as a warrior and use of tactics similar to the later Malón raids allows him to use it in a directly offensive way.
    When using Malón, Rider and a small number of allied targets momentarily gain a great boost in speed and acceleration, allowing them to cross vast distances in a matter of moments. Using this newfound maneuverability, Rider and his allies approach his targets and strike them with a flurry of blistering attacks, then retreating before the burst of speed runs out. The Magical Energy emanating from his Noble Phantasm is enough to leave a clear contrail, allowing others to track Rider’s point of origin and path of retreat.
    For the rest of the battle, enemies damaged by Rider’s assault take additional damage from Rider and his allies. As such Malón improves the effect of ambushes launched against possible pursuing enemies.

    Wrath of the Earth and Sea Snakes
    Trentren Caicai Vilu

    Anti-Country, Rank A
    A Noble Phantasm that is sealed in Rider’s current incarnation, only becoming usable should he manifest in a darker incarnation.

    Description
    Likes: Horses, technology
    Dislikes: The Spanish, celebrations
    Talents: Ambush tactics, observation
    Natural Enemy: Pedro de Valdivia

    Rider’s true identity is Leftraru, also known as Lautaro, the Swift Hawk of the Mapuche.

    Leftraru is a young man with a melancholy sense to him. He appears introspective and thoughtful most of the time, and most of his thinking has been colored by the lifelong war he waged against foreign oppressors. He approaches the Holy Grail War with a somber air, choosing his moves meticulously. Leftraru, though avoiding outright cruelty, can be surprisingly ruthless in his plans, and doesn’t fear stooping to dishonorable acts in order to achieve victory. Though he follows his plans to exacting standards, he does let himself go in the heat of battle, fighting with all the ferocity one would expect from a young warrior.
    He is not, however, without a sense of lightheartedness. Leftraru possesses a fascination with all sorts of technology, having a great interest in the workings of things. When faced with a machine, he acts with a curiosity like that of a child and works to unravel how such a contraption might work. Through the Holy Grail, he has been granted the same knowledge of the modern world as other Servants, but he wishes to discover the precise workings of pieces of technology he is unfamiliar with.
    Leftraru doesn’t possess a good relationship with many Servants, though he feigns having a more social air than he actually has. He is not above considering alliances with others, and in fact actively seeks them out, but does not truly believe that such deals will last. He respects those that stood against oppressors and rebelled, and feels a sort of kinship with them. However, towards the Spanish he feels a burning hatred, and one that he believes cannot truly be quelled. His loathing of them is such that his opinion spills somewhat to all those that remind him of Spaniards, including most Europeans and explorers. Though he is willing to ally with them for convenience, Leftraru impatiently waits for the moment when he can turn upon them.
    For the most part, Leftraru acts as a loyal Servant to his Master. He can be unreasonable and doesn’t take well to overbearing Masters, as such a thing reminds him of his servitude under his hated enemy. Though he might seem to switch sides and turn on his Master, in most cases this is simply an act, and Leftraru will eventually return to his Master’s side once his plans have reached fruition. Naturally, having a Master of Spanish descent would cause Leftraru to turn on them instantly.
    Rather than wishing for his people to be spared from their oppression, Leftraru has been so consumed by his hatred that he wishes only to invoke vengeance on Spain and its people. In his mind, that all Spaniards would suffer the same cruelties that they inflicted on those their people have oppressed is nothing less than justice.

    Leftraru's mount as a Rider is a black charger that he stole from the Spanish, and which served as his mount during his campaigns.

    Lore
    Revered among the people of Chile as the Toqui (war chief or axe-bearer) who defied infamous Spanish Conquistador Pedro de Valdivia, Leftraru was still a teenager when he first led the united Mapuche tribes into battle against their colonial tormentors. Having been held captive by the Spanish and forced to serve Valdivia as his stable boy for nearly three years prior, Leftraru's jailers had unknowingly given him a prime opportunity to learn the weaknesses of the Conquistadors—weaknesses Leftraru would exploit soon after escaping their grasp.
    Long before his first encounters with the Spanish (who had trouble pronouncing the native language) Leftraru was actually known as Leftraru, or "Swift Hawk" in the Mapuche language. And as the son of a peacetime Mapuche chief, by all accounts he lived a relatively quiet early life. It wasn't until his capture that Leftraru's story truly unfolded, intertwined with that of the local governor, Pedro de Valdivia.
    While leading Spain's colonization efforts in Chile, Valdivia spent years establishing a foothold for his nation at the expense of the indigenous tribes. For Leftraru and the Mapuche, this meant the arrival of Spanish settlements and forts throughout their territory in southern Chile. It was during his defense of these settlements from the local populace that Valdivia first captured Leftraru, an event retold through limited historical records and local legends in Chile.
    By some accounts, Leftraru knowingly allowed himself to be captured in an effort to infiltrate the Spanish and learn their ways. Whether or not that was the case, what can be said with certainty is that Leftraru was forced into servitude, and it was during his time with Valdivia that "Leftraru" first became "Felipe Leftraru" due to the aforementioned pronunciation issues of the Spanish.
    We also know that at some point Leftraru became a groom, tasked with tending to the Conquistadors' horses. By observing how the Conquistadors handled their mounts and how they maneuvered in battle, Leftraru came to understand the limitations of the imposing Spanish cavalry.
    If the more colorful tales are to be believed, Leftraru bided his time among the Spanish until he had learned all there was to know about the Conquistadors, planning his escape only when he was sure he could truly lead his people in a successful rebellion.
    When he finally did return to the Mapuche, a council of war declared that Leftraru would serve as vice-Toqui to a powerful warrior known as Caupolican. Together, they led an assault on the Spanish forts now scattered across their territory.
    Catching the Spanish forces off-guard, Leftraru and the Mapuche were initially met with great success. On what may have been his first outing as a war chief, Leftraru led 6,000 Mapuche warriors to victory at the Battle of Tucapel in 1553 by seizing the Spanish fort. When Pedro de Valdivia attempted to retake the settlement a short time later, his entire army was slaughtered, and he was unceremoniously captured and killed by the Mapuche under the leadership of his former slave.
    Unfortunately for Leftraru's campaign, Mapuche tradition dictated that following each victory in battle, a lengthy period of celebration was required. These celebrations were enough to delay Leftraru's progress and allowed the Spanish to abandon some of their settlements before the Mapuche arrived.
    After several decisive victories, Leftraru eventually set his sights on the Spanish capital of Santiago. Although his forces were dwindling due to illness, supply constraints, and lack of reinforcements, Leftraru pressed on. After a number of initial skirmishes, Leftraru's forces established an encampment outside the city in preparation for a larger attack.
    As the story goes, Leftraru and his army were betrayed by the locals who spotted his camp and betrayed its position to Francisco de Villagra, the governor who replaced Pedro de Valdivia. With this information in hand, Villagra ambushed Leftraru on the morning on April 29th 1557, killing him and leaving the native army in shambles.
    Today, Leftraru is among the most famous military leaders in Chilean history, considered by many to be the nation's first true General in light of his tactics on the battlefield. The overwhelming forces of the Spanish did little to slow Leftraru's determination, and his efforts to stop the Spanish atrocities against his people spurred a period of resistance that lasted for nearly three centuries after his passing.
    Last edited by Shiki-pon; March 16th, 2019 at 11:02 AM.

  18. #14978
    夜属 Nightkin cooldownnow's Avatar
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    Quote Originally Posted by RoydGolden View Post
    Demon Heart Hassan: What does his Mana Burst (Courage) Skill do? Your description for it is just a repasted Presence Concealment, which I presume is a mistake. And his NP is kind of boring. Surely having the heart of a Djinn implanted inside him should give more unique abilities than just ranking up his stats. Also, an A-ranked NP that just boosts his stats seems excessive when you consider that Cursed Arm's NP was an unavoidable instant kill unless the target had curse resistance, yet was only C-rank. Lastly, I'm pretty sure there's a typo in the last sentence of the second paragraph of his Lore section where you call him Cursed Arm instead of Demonic Heart.
    Oh my god I am really embarrassed. I noticed that I had messed the skill description for Mana Burst and thought I had fixed it but I only did so on the original document. Going to have to fix that.

    As for the noble phantasm I guess I'm not going to argue since everything is a matter of taste but I personally don't find it boring. Also the A-Rank is justified because the upping of his stats at full Delusional Heat gives him strength and agility at an EX rank making him just about untouchable and hits stronger than Hercules.

  19. #14979
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Quote Originally Posted by cooldownnow View Post
    As for the noble phantasm I guess I'm not going to argue since everything is a matter of taste but I personally don't find it boring. Also the A-Rank is justified because the upping of his stats at full Delusional Heat gives him strength and agility at an EX rank making him just about untouchable and hits stronger than Hercules.
    I'm not sure if the rank-up would really work that way. Lancelot's Arondight ranked up his parameters, and his physical ones were already A, yet I didn't get any implication they were raised to EX. EX is displayed as the ranking that comes directly after A, but it's really unquantifiably higher, so I doubt a simple rank-up would take an A-rank stat all the way to EX. It'd merely become a "higher" level of A that isn't shown in the grading system.

    That's just my feeling though. Obviously you're free to insist that Demonic Heart's NP really does give him EX-ranked stats. Your sheet, your decision.

  20. #14980
    神秘 Obscure Shiki-pon's Avatar
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    FC Link
    Alternate Classes: Berserker
    True Name: Diomede
    Alignment: Chaotic Evil
    Origin: Classical Mythology
    Armament: Axe

    Parameters:
    STR: B
    END: C+
    AGI: B
    MANA: C
    LUCK: C
    NP: D

    Skills
    Class Skills

    Magic Resistance - Rank C: Grants protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether.
    Cancel spells with a chant below two verses. Cannot defend against magecraft on the level of High-Thaumaturgy and Greater Rituals. As the child of a god, hailing from the Age of Gods, Rider possesses a moderate amount of resistance to Magical Energy.

    Riding - Rank A+: A Class Skill of Rider and Saber class Servants, denoting the ability to ride mounts and vehicles. Rider-class Servants will typically possess a high rank. It is said that dragon type mounts are an exception, requiring a different ability other than Riding.
    All vehicles and all creatures up to the level of Phantasmal Beast and Divine Beast can be used as mounts. However, that does not apply to members of the Dragon Kind. Though Rider’s beasts desire her own flesh as much as that of others, he possesses enough mastery over them to concentrate their malice on the enemy.

    Personal Skills

    Divinity - Rank B: The measure of whether one has Divine Spirit aptitude or not. At high levels, one is treated as a mixed race of a Divine Spirit, and the level declines when the Heroic Spirit's own rank as a Monster or Demonic Beast raises. It can also decrease due to one's dislike for the gods. Those who have A Rank Divinity or above have reached the Throne of Gods. It also has an effect which reduces special defensive values called 'purge defense' in proportion to the Divinity's Rank. It can break through Skills such as Protection of the Faith and Enlightenment of the Sacred Fig.
    As the full daughter of Ares, Rider possesses great aptitude as a Divine Spirit.

    Eye of the Mind (False) - Rank C: A natural talent to foresee/sense and avoid danger on the basis of an innate 6th sense, intuition, or prescience. The accuracy of this instinct can be augmented by experience. The ability also grants an effect of offering resistance against penalties caused by visual obstructions.
    Capable of calm analysis of battle conditions even when in danger and deduce an appropriate course of action after considering all possibilities to escape from a predicament. Such is Rider’s natural talent that she could even stand up to Heracles for some time, though was eventually conquered.

    Howl of the War God - Rank C: A howl that will awaken the blood of the War God Ares that flows within the user’s body.
    The yell will grant bravery to herself and her allies whom stand together as warriors, as if they were lead by the God of War. Rather than something she has truly mastered, it is simply a result of her heritage as a daughter of Ares.

    Noble Phantasms

    Savage Chariot of the Furies
    Diomídous Íppoi

    Anti-Unit, Rank B

    Image link
    A heavy chariot fashioned from bronze, serving as Rider’s Noble Phantasm along with the beasts that draw it. It is a baroque vehicle, festooned with spikes and blades, of her own creation, rather than something bestowed upon her, and doubles as manger for the horses that pull it. Diomídous Íppoi trails a multitude of vicious hooks to catch and drag targets behind it, should the charge of the chariot itself miss an enemy.
    Chained to the front of the chariot are a quartet of horses, the notorious man-eating Mares of Thrace: Podargos, Lampon, Xanthos, and Deinos. Each is a Phantasmal Beast in their own right, and though their exact origins are unknown, the mares appeared on the day that Rider seized power by executing her parents and all other claimants to the throne. Their hoofbeats strike fire upon hitting the ground, burning the ground Rider’s chariot has passed over and broiling enemies that have fallen in her wake.
    Despite the fact that horses of Diomídous Íppoi are said to have had a taste for the flesh of their mistress, they appear to refrain from attacking her until all other foes have been struck down. The mana consumption of Diomídous Íppoi is remarkably low for a destructive Noble Phantasm, almost as though the sinister aura of the chariot and its horses somehow nourishes Rider.

    Description
    Likes: Battle, her horses
    Dislikes: Thieves, heroes
    Talents: Unarmed combat, taming beasts
    Natural Enemy: Heracles

    Rider’s true identity is Diomede, the Tyrant Queen of Thrace.

    A tall woman bedecked in armor, Diomede is renowned as the savage ruler of Thrace. She is possessed of a depthless lust for blood and battle, and has little in the way of self-control to curb her excesses. Sadistic to a fault, she wants for nothing but the suffering of her enemies. Diomede is not entirely without a sense of justice, however, and fiercely protects those she regards as ‘her people’. Whether this is due to actual protective instinct or simple possessiveness remains a mystery even to herself.
    Though she has little in the way of positive qualities, she respects willpower and bravery on the battlefield, taking after her father Ares. However, as her end came at the hands of a hero, she cannot help but feel a tinge of hatred towards even those she respects. Diomede absolutely adores her monstrous horses, having doted upon them since they first appeared in her stable and given human flesh to them willingly.
    Diomede is bound to have a poor relationship with most Heroic Spirits, as she herself is without a doubt a villain. Though she might develop a grudging respect towards those who manage to stand against her, she will view all heroes as bitter enemies all the same. She bears a particular hatred for Heracles, who stole her horses and then slew her, and would like nothing more than to repay the favor.
    Towards her Master, Diomede is abrasive to the point of outright hostility. Unless her Master is also of noble birth, she refuses to see them as anything other than someone below her, who is not only a queen, but a demigod as well. Though she might grudgingly obey orders in exchange for magical energy, Diomede will no doubt nurse her hatred over time, waiting for the opportune moment to betray her Master. Should a Master prove subservient or even like-minded to her, she will likely entertain them as a companion.
    Though she might wish to have a second lifetime, what she desires is to humiliate and torture Heracles for his perceived affront to her.

    Lore
    Recorded in history as King Diomedes, Diomede was born to Ares as a daughter in the god’s home of Thrace. Her mother was a member of the royal family, and Diomede was raised as royalty. This proved to be far less than what she felt she deserved, as she eventually took up the axe and slew the king, then moving on to kill all other claimants to the title of ruler.
    After taking the crown, she discovered to her delight that four mares had appeared in her stable. At first the beasts proved uncontrollable, and seemed to react particularly aggressively to Diomede herself. Hatching a terrible idea, she then fed the remains of her family to the beasts, the act of which seemed to calm them enough to be chained to the stable’s manger.
    From that day onwards, Diomede ruled as a tyrant, feeding, prisoners, dissenters and strangers to her mares. This continued until the time of Heracles’ eighth task, which was to retrieve Diomede’s infamous horses.
    She awoke to find her precious beasts gone, Heracles having snuck inside her stable and stolen them in the night. Diomede pursued on foot, rousing her warriors to give chase alongside her. She found Heracles and the youths he had persuaded to help him on the shore of the Black Sea, along with her horses. Engaging the demigod hero personally, the two fought for some time. Though first thinking that she might prove a match for Heracles, Diomede was eventually overpowered and slain with her own axe, her forces fleeing at the sight of their queen’s death.
    Heracles fed Diomede’s body to her mares in a fury, as the beasts had killed and devoured Abderus, Heracles’ favoured companion, while Diomede and Heracles fought. As though having a curse lifted from them, the horses were fully tamed and claimed by Heracles.

    By Heracles’ own suspicion, the horses were in fact furies guising themselves as mere beasts, there to take vengeance upon Diomede for her act of kinslaying. However, she had somehow managed to quell their rage, taking them on as pets. With the taste of her blood, the furies had departed, their task considered complete.

    Notes
    Not really satisfied with the faceclaim (mainly the plate armor), but close enough once again. All the other axe-wielding women I found were far too viking-y to fit. As for the genderflip, it was simply something that seemed fitting at the time I started writing.
    As for the horses = furies bit, I tried to allude to that by essentially giving the NP the Avenger and Self-Replenishment (Mana) skills that Avengers possess, but decided to just spell it out in the Lore section anyway.

    Comments would be welcome.

    Also, added her wish since I forgot that the first time around.
    Last edited by Shiki-pon; March 17th, 2019 at 01:55 PM.

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