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Thread: Create-A-Servant 2

  1. #12881
    死徒 Dead Apostle King of Padoru's Avatar
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    Quote Originally Posted by venomking View Post
    True name: Zuez
    Who is this guy and why is he supplanting Zeus?

  2. #12882
    吸血鬼 Vampire Kabalisto Koga's Avatar
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    Quote Originally Posted by King of Padoru View Post
    Who is this guy and why is he supplanting Zeus?
    You have made real nice Achilleus child servant profile ,congratulation King of padoru ?
    ps:you have forgotten to give him/you profile lacks a reaction towards his adult self like Gilgamesh or Saber lily has (atleast in my oppinion),and please answer my private embassy .
    Last edited by Kabalisto Koga; Yesterday at 07:06 PM.
    When you wake a Dragon in his Lair...





  3. #12883
    リビングデッド Living Dead Bugs's Avatar
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    B E R S E R K E R


    Alternate Class: Avenger
    Epithet: Hound of the Deep
    Alignment: Neutral Evil
    Origin: Celtic Folklore

    Parameters
    Strength: B
    Endurance: A++
    Agility: C
    Mana: A
    Luck: B
    NP: B

    Class Skills
    Mad Enhancement: D
    Mad Enhancement is the Class Skill that characterizes a Berserker, raising basic parameters and strengthens one's physical abilities in exchange of hindering mental capacities and/or in exchange for their sense of reason. In some cases, it also affects and/or seals away some techniques, Personal Skills and Noble Phantasms.

    The mentality of a loyal, if highly aggressive dog. As Berserker was never a being capable of complex thought or speech in the first place, its way of thought can’t really be said to have changed. However, its habit of ambush tactics has been lessened somewhat.

    Personal Skills:
    Natural Monster: A+
    Natural Monster is a Skill endowed to those who were given birth as a monster rather than to a hero or god that has fallen down to the level of a Magical Beast.

    A true monster born between the external fertilized union of a Phantasmal Species and the Faeries of the underworld.
    Berserker has achieved a bodytype that is truly monstrous, attaining a rank of END that is absolutely impossible for a human body to achieve. The progeny of the King of Lakes, its own cousin’s skeleton used to create a certain armor with an astronomical level of endurance. A naturally steel-like hide, earning Berserker’s nickname as the Irish Crocodile.

    Fairies Maddening: A
    Fairies Maddening is the ability to awaken the spirits sleeping within the earth and crush the wills and minds of the enemy forces with one's growl.

    The baying of the hounds that signify the end of one’s life. The ability of the fairy hounds that hunt offending prey to the ends of the earth, crushing one’s resistance. Proof positive that the reaper draws near. This mental interference causes a temporary decrease in STR and AGI in all enemies.

    Presence Detection: D
    Presence Detection is the ability to detect other Servants and local mana sources.

    The inherent ability of something that can be called a hunting dog. Berserker’s natural senses raised to the rank of a Personal Skill. The focus is confined to the location of Servants and sources of water, achievable by “pinging” local Elementals through the Earth in a 1 kilometer radius. There is, however, a significant delay in information.

    Information Erasure: C+
    Information Erasure is the removal of information regarding the Servant's True Name, abilities, and appearance from the records and memories of all eye witnesses, including the opponent, following the conclusion of an engagement.

    The authority of the cryptid, a being that exists only vicariously through eyewitness or circumstantial evidence. The skill owned by a monster that can persist in modern times surrounded by humans and still never be caught conclusively.
    Evidence of an engagement is not removed from the scene, however deduction of Berserker’s identity from said evidence is extremely difficult. When engaging in or around a body of water, approximately nothing will have appeared to have been disturbed. This Skill does not protect from direct visual confirmation or electronic recordings, altering the image will not prove successful for long.

    Noble Phantasm
    Howling Wild Hunt

    Phantasmal Night of the Storm


    (Anti-Army, B)

    Have you heard them howling through the skies?
    Have you heard them howl of distant worlds?
    Have you felt the howling fear you’ll die?
    Have you feared they’re howling for your soul?
    If you have, your soul is no longer yours, my friend,
    It has never been and will never be until the end.
    And never is never as the howling winds
    That carry us between sky and air.

    The Wild Hunt is a personification of storms, such as rainstorms and blizzards, which takes on the form of hounds and goats, horses and armed soldiers, or even monsters. Generally malevolent heroes, celebrities, or even ancient deities are considered to have become the leader of the Wild Hunt. While the most widely believed commander is Francis Drake, legends depict various other leaders of the Night of the Storm, including King Arthur having turned into a demon, especially in the folklore of Scotland, the god of ancient times, Odin, or even Cain, the first murderer.

    This iteration is the Wild Hunt of the Welsh hero Gwyn ap Nudd, here used by Berserker as an assertion of its dominance in the pack. Activation releases an expanding army of spectral hounds that chase down the target with sheer numbers. Rather than a certain pirate’s Wild Hunt, this version is focused more on pinpoint submission than overwhelming with raw firepower. The hounds and Berserker itself sweep forward in a misty typhoon, intangible to physical obstacles, a natural aspect of the Cwn Annwn when on the hunt.

    The call of death is impossible to halt, as those who hear it have already had their fates sealed. In the hands of Gwyn ap Nudd, Howling Wild Hunt may display different qualities, such as the reversal of causality. In Berserker’s case, spiritual bodies are the only things that can be interacted with while the Noble Phantasm is active. If a mage were to be caught in the crossfire, for example, the storm of hounds would tear the mage’s Magic Circuits right out of his/her body, leaving their physical body completely unharmed. As all Servants are in essence spiritual bodies, this simply aims to “erase any possibility of impediment” brought about by the environment. However, though Berserker is more effective against spiritual bodies, it also becomes just as vulnerable to magical attack.

    History

    Berserker is the Dobhar-Chu, or the Hound of the Deep. An existence that has been relegated to that of a cryptid and urban legend, but one with ancient history behind it.

    The product of selective breeding between Phantasmal Species and Fairy kind, the Dobhar-Chu was born from the thoughts of vengeance from the King of Lakes. A conceptual cousin to its more southern mutuals Curruid and Coinchenn, the King of Lakes and its extended Scottish family are considered Greater Fairies of the Transcendent Kind. Terminal points stationed in the mysterious lakes dotting all over the British Isles. However, the King of Lakes often exited Loch Ness in search of prey, perhaps a breach in its programming.

    Nonetheless, the Irish Saint Columba, on mission to Scotland, encountered the legend of the King of Lakes. Judging the creature as demonic, he sealed it within Loch Ness with the conceptual chains of his God. Stained by human contradiction, the King of Lakes underwent a metamorphosis, a fall to that of a Monstrous Beast. Angered, the King of Lakes fashioned for itself a child; an egg buried in the silt of Loch Ness. Allowing the egg to be fertilized by the ambient spirits and fairies of the Celtic underworld--of which Scottish lakes were believed to be a portal--the egg was “impregnated” with the concept of the Cwn Annwn; the Welsh Hound of the Underworld.

    An amphibious monstrosity once born, the Dobhar-Chu left for Ireland. Though Saint Columba was long dead, it became a famous nuisance for its tenacity of feeding on humans, sometimes separated by centuries at a time.

    It “joined” the ranks of the Wild Hunt due to its hybridized parentage, the “shell” of the hell-hound solidifying as the Christianization of the locals downplayed its mythic origins.

  4. #12884

  5. #12885
    リビングデッド Living Dead Bugs's Avatar
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    Quote Originally Posted by gyrowins View Post
    Oh it's this thing! I thought the thing that Saint Columba spooked away was the Loch Ness monster, but this thing's pretty cool on its own! Where'd you out about find this?
    I can't even remember where I heard about the Dobhar-Chu, I think it might have been Legend of the Cryptids cards from when I was a kid lol
    Saint Columba did spook Nessie, yeah. There's just a small story that says the Dobhar-Chu is Nessie's revenge-baby.

  6. #12886
    死徒 Dead Apostle Master of Chaos's Avatar
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    Class: Archer (Rider)
    True Name: Lakshmana
    Gender: Male
    Alignment: Lawful Good
    Attribute: Heavens

    STR: ***** B
    END: ** C
    AGI: ***** A
    MGI: ** C
    LCK: ***** B
    NP: ***** B

    Keywords
    KEYWORDS

    Ramayana

    An ancient Indian epic poem. Together with the Mahabharata, it forms the Two Great Heroic Tales of Hindu mythology. Although categorized as a historical narrative (Itihasa), one cannot be sure in which time period the events detailed here supposedly took place exactly. Tradition says that it belongs to the Treta Yuga, the second of the four eons of the Hindu mythological chronology, but...

    The Ramayana follows the story of Prince Rama during his 14 years-long exile from his homeland, the Kingdom of Kosala. Accompanied by his beloved wife Sita and his younger brother Lakshmana, he travels across all India in a journey of self-discovery. At some point along the way, Sita is kidnapped by Ravana, the Rakshasa King of Lanka. In response, Rama went to war against Ravana in order to rescue Sita.

    This is a digression, the Ramayana has many of the template elements often seen in modern fantasy stories, such as the "damsel in distress" and the "young hero who departs in a journey to defeat the demon lord".

    Pushpaka Vimana

    The vehicle which Lakshmana is summoned with upon manifesting as a Rider. A shinning vessel composed of gold and emeralds. It generates solar energy for propulsion by means of Sun crystals that have mercury as their fuel, and supposedly it can run across the skies with the speed of a thought. Despite being furnished with a helm, its use is not absolutely necessary to control this ship.

    As a matter of fact, "Vimana" is not the name of a single vehicle in particular, but a general term for a class of flying vessels that appeared in Hindu mythology. This Pushpaka Vimana is yet another of those divine aircrafts. Originally, a possession of the God of Wealth Kuvera, it ended up being stolen by his half-brother Ravana. Later, it was obtained by Rama and Lakshmana as spoils of war after their victory against the Rakshasa King. At the end of their adventures, the brothers would eventually return it to its proper owner.


    CLASS SKILLS

    Magic Resistance: B
    The capacity to negate or abate the effects of magecraft. Negates magecraft invoked with an aria of three verses or less. It is difficult to injure her even with high-thaumaturgy.

    Independent Action: C
    The ability to take action even without the prana supply from the Master. Convenient in cases like when the Master wants to activate a magecraft that calls up maximum prana or when he cannot supply enough prana to the Servant. On another hand, it becomes difficult for the Master to put the Servant under his complete control. At C Rank, it is possible to remain in current world for a period of one day even after losing the Master.

    if a Rider...
    Riding: A
    The technical skill to mount on vehicles. It also displays its effects on mechanized vehicles. Can freely handle all vehicles and animals, with exception of those of mythical beast and divine beast-rank.


    PERSONAL SKILLS

    Divinity: C
    Whatever one has divine spirit aptitude. The higher the level more one is treated as a mixed race of a materialized divine spirit. Other than breaking through skills such as Protection of the Faith and Enlightenment of the Bodhi Tree, there is also an effect that reduces the special defensive value called “purge defense” in proportion to the rank in this skill.

    According to legends, he is the reincarnation of Sheshanaga, a holy serpent that serves the god Vishnu. Also, since Hindu tradition often regard this sort of divine beast as an extension their patron deity, it can be said that he is also an avatar of Vishnu.

    Dignity of the Assistant: A+
    An outstanding adjutant officer. Even if unrewarded, a faithful aide always provides the greatest support to his superiors. By providing the appropriate follow up, plus modifiers are bestowed to all checks performed by the target.

    Mithridatism: A
    As the name indicates, an ability that raises resistance against “poisons”. There is also an effect that heals poisons and recovers physical strength of the surrounding people. At A Rank and above, all sorts of poisons are nullified.

    Usually this would be something derived from a special trait that one is born with. But, in his case, it was acquired a posteriori by ingesting the sanjeevani magical herb.

    Territory Creation: C
    The technical skill to build up an advantageous encampment to oneself. At C Rank, if conditions are favorable, the creation of a “workshop” is possible with some effort.

    Originally a privilege of the Caster Class, but his abilities have been revised to become like this by benefit of a certain anecdote. Also, his bounded field Noble Phantasm can only be set around the workshop he creates.

    Weapons

    Sharanga
    Also called Sarnga. A bow of light whose shape resembles a pair of spread wings. According to legends, it was built by the God of Craft Viswakarma as the embodiment of Vishnu's attributes as a solar deity. Upon release of True Name, it converges sunlight to produce a winged arrow that pursues its intended target once fired, pulverizing him by means of the scorching ray of the sun. In simple terms, a high-power homing laser.

    A divine weapon that bears the fate of being held by all of Vishnu's avatars at least once, so it naturally reached Rama's hands. Due the fact that Rama lent it to his younger brother on several occasions, Lakshmana is also armed with this when summoned as an Archer. However, he cannot perform release of the True Name due not having a high enough Divinity.

    NOBLE PHANTASM

    Lakshmana Rekha – Inviolable Rule
    Rank: C
    Type: Anti-Unit
    A bounded field Noble Phantasm. In a sense, his last line of defense. While this can be set by simply drawing a circle on the ground, it bears the strict condition of being able to protect only the workshop (territory) that he has constructed himself.

    The powers of discernment of this bounded field are top notch. Not only it can unconditionally detect the presence of individuals crossing its borders (no matter what sort of concealment・disguise abilities they might employ), but also perfectly determine whatever said individuals are friends or foes. Those identified as enemies will be promptly burned to crisps by a jet of divine flames that comes out from the line drawn on the ground. The effects of the bounded field are simultaneously applied on all those that cross its borders. Still, due its disposition of “discerning between friend and foe and operating in an appropriate manner in accordance to each individual case, rather than indiscriminately burning all to ashes”, this is categorized as an Anti-Unit Noble Phantasm.

    In legends, during the early period of their exile, Lakshmana would often build a temporary safe house for Sita to stay while he and Rama went out hunting. Its defenses were perfect, and even the Demon Lord Ravana had to first trick the princess into leaving its protections on her own accord before being able to abduct her.

    Indrastra – Invitation to the Lightning God
    Rank: B
    Type: Anti-Army
    Military assistance from the King of Gods, Indra. A Noble Phantasm invoked by firing an arrow towards heavens upon releasing the True Name. Taking that as a sign, the divinity of lightning that has been on standby in a virtual manifestation state beyond the clouds deploys a giant magic circle and begins to provide support bombardment. In the next turn, a shower of thunderbolts will fall on the entire battlefield, attacking all within range. Although powerful, since this is not something performed by his own power, fine control is impossible. In the worst case, there is a risk of allied parties also being hit on the crossfire.

    According to legends, upon securing the support of the god Indra to Rama’s quest, Lakshmana was granted with this astra for the sake of defeating their common nemesis.

    Brahmastra – Oh Brahma, Purge the Demons
    Rank: A+
    Type: Special
    The greatest trump card. An arrow of purging, prepared by the Hindu gods for the extermination of the Rakshasas・Asuras. During his lifetime, Lakshmana learned to invoke this divine weapon from his great teacher (guru), Vishwamitra.

    By chanting Brahma’s name, this arrow becomes a magic bullet that pursues the target and unconditionally ensures a hit. Furthermore, thanks to its origins as a demon-slaying weapon, it boasts tremendous power against demonic existences. It is also endowed with a special quality that adjusts its own parameters in accordance with the threat at hand. In other words, it possesses Anti-Unit, Anti-Army, Anti-Fortress and even Anti-Country applications, but prana consumption changes drastically among them.

    Background
    BACKGROUND

    Lakshmana. The third child of King Dasharatha of Kosala and the younger brother of the great hero of Hindu mythology Rama. Also, according to some theories, all the four sons of King Dasharatha were born as personifications of Vishnu's might, so he too inherited a portion of that divinity.

    In the Ramayana, he is described as the ideal younger brother, displaying unwavering loyalty and love towards Rama. When Rama was exiled from Kosala due the machinations of a political rival, Lakshmana followed him even though he had no obligation of doing so. Rama had complete faith in his younger brother as well, going as far entrusting him with the safety of his beloved wife Sita.

    After Sita's abduction, Rama and Lakshmana endeavored together to rescue her from the Rakshasa King. Forging an alliance with the Vanara people, they invaded the Lanka Isle ruled by their bitter enemy. Lakshmana would then accomplish many military achievements in the issuing war. Worthy of special notice among those are the vanquishing of the Rakshasa princes Meghanada (Indrajit) and Atikaya.

    Despite being a hero with such a brilliant legend (life), his end was too much tragical. And yet, as expected, that too was for the sake of his brother.

    One day, after the period of exile expired and Rama returned to Kosala in order to inherit the throne, a certain saint visited the royal palace and asked for an audience with the new king. However, Rama was busy performing a private ceremony in honor to the gods at the time. In ancient India, to interrupt that kind of ceremony was a heavy sin, punishable by being cursed to death by the gods. On the other hand, to leave such an esteemed guest like a saint waiting was a serious breach of etiquette, which could leave an unremovable stain on Rama's honor.

    Naturally, without any hesitation, Lakshmana decided to take the fall for his brother. He informed Rama about the saint's arrival and guided him to see the visitor. Then, with his role fulfilled, he silently took his last breath.

    Regret of a Lifetime

    We are repeating ourselves here, but Lakshmana acted as an ideal younger brother towards Rama. He always demonstrated unwavering loyalty and love towards his brother, though times of joy and adversity alike. While he was also capable of teasing and jesting at Rama occasionally, his commitment to his brother could not be questioned.

    But even such Lakshmana still had a disagreement with Rama once.

    After the end of his exile, Rama returned to Kosala and was crowned king. However, upon learning of the circumstances behind the conflict with Ravana, the people of Kosala began to doubt that Sita was capable of preserving her purity while a captive of the Rakshasa King and refused to accept her as their queen. In order to fulfill his duties as a king, Rama had no choice but to divorce Sita and send her away from Kosala.

    Lakshmana could not accept that. After everything they went through in order to rescue her, it was wrong for Rama to abandon his wife now. Regardless of the circumstances, he had to stay by Sita's side to the very end. Otherwise, all would turn into lies.

    But Lakshmana's wishes would not come to pass. Sita was forsaken as an immoral woman. Rama spent the rest of his days as a lonely king.

    Being unable to accept such outcome, Lakshmana has answered to the call of the Holy Grail. His wish could not be any other: the reconciliation of Rama and Sita. This time for sure, he will break the abominated curse that keeps the couple apart and lead them to a happy ending. He has to. After all, it was his fault the two were separated in the first place.

    ...once upon a time, there was a she-devil who attempted to seduce Rama. Outraged by her insolence, Lakshmana violently sent her away. Feeling humiliated, the she-devil went to her brother for help and asked him to avenge the insult.

    The she-devil's name was Shurpanakha.

    Her brother was Ravana, the Rakshasa King.

    Lakshmana’s rash actions were the final trigger that sealed their fates together with demon lord's.


    relationships

    Rama & Sita: "This time for sure, I will lead you to happiness".

    Sesshouin Kiara: Lakshmana cannot help but feel hostile towards her, as she reminds him too much of Shurpanakha.

    Ushiwakamaru: there is a strange rivalry between these two over the title of "ideal younger brother".

    Master of Chaos' Servant Standards

    F/GO ID: 011416057/カオス

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  7. #12887
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors Blastedspider's Avatar
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    Vseslav Bryachislavich, Prince of Polotsk




    Source: Solace (Elsword)

    «What, a Lancer? If you missed Caster, couldn’t you at least aimed for Berserker?»

    Class: Lancer
    Other Classes: Can be summoned as Caster and Berserker (with a different set of abilities).
    True Name: Vseslav Bryachislavich of Polotsk
    Alignment: Chaotic Neutral
    Place of Origin: Kievan Rus’

    Parameters:

    STR: B
    END: C
    AGI: C+
    MGI: B
    LCK: B
    NP: C+

    Height: 201 cm (6’ 7’’)
    Weight: 89 kg (196 lbs)
    Likes: Dillydallying, Eating, Hunting, Cooking
    Dislikes: Children, Hunger, Work-minding people, his Lancer facet, Dragons
    Talent: Idle around
    Natural Enemy: Mikula Selyaninovich
    Attribute: Earth
    Traits: Brynhildr's Beloved, Dragon, Earth or Sky, Humanoid, Weak to Enuma Elish
    Armament: Spear
    Catalyst: Fragments of his spear or vestiges of the original throne of Grand Prince of Kiev (to summon as Lancer). Additional measures might be required.

    Class Skills:

    Magical Resistance
    Rank "C": Cancel spells with a chant below two verses. Cannot defend against magecraft on the level of High-Thaumaturgy and Greater Rituals.

    Personal Skills:

    Revelation
    Rank "А-": Vseslav’s Revelation is geared towards sensing «fortunate outcomes», and its capacity to «perceive danger» is insufficient for such high rank. As a result, the overall effect of this Skill suffers degradation.
    Anonymous Russian author of The Tale of Prince Igor’s Campaign dedicated these verses to Vseslav:
    «And though the prophetic soul resided in his body,
    Still, he often suffered misfortune»
    .

    Monstrous Strength
    Rank “C+”: by tapping into Mixed-Blood heritage it is possible to raise STR parameter by 1 rank. This Skill synergizes well with Sadistic Constitution, however excessive reliance on this power might transform Vseslav into mindless Chimera-type Magical Beasts possessing characteristics of giant wolf, Dragon and Wyvern. Even when not in use this ability slightly affects Vseslav making him completely lacking sense of fear.
    This power can be considered an undeveloped form of Transfiguration (Animals) Skill which Vseslav gets then he is summoned as Caster or Berserker.
    In the Russian bylinas (epic poetry) Vseslav (known as Volkh) is considered to be a son of the Fiery Serpent and a princess Marfa of Polotsk, imbued with various magical abilities and unnatural martial prowess.

    Sadistic Constitution
    Rank: “B”: being a Mixed-Blood of a human and a Dragon of Slavic mythology (Zmei, Serpent) Vseslav is highly predisposed to cruelty and beastlike fits of frenzy. When summoned as a Lancer this Skill makes up the core of his fighting style.
    Historical sources describe Vseslav as a brutal man, bloodthirsty and “pitiless in murder”. This trait is reflected in bylinas: while all other epic bogatyrs are portrayed as defenders of the Rus’ who only take arms against external threats, Vseslav (known as Volkh) is the only one who leads his warriors to conquest of foreign lands while slaughtering its inhabitants.

    Spellcraft
    Rank “B”: Magical theory originating from the secret knowledge shared with people by gods of Slavic Pantheon. In life, Vseslav was a genius sorcerer capable of utilizing magecraft on the level of True Magic, but when summoned a Lancer this proficiency is somewhat diminished because the facet of him suitable for this class does not yet possess necessary qualities to wield that power properly. On the other hand, even with that handicap in mind he is still on completely different level to most of the modern magic users.
    Vseslav is adept in many areas of thaumaturgical lore, including manipulation of five great elements, Necromancy, and Witchcraft, while his true calling lies in the area of life (biological process) manipulation. When summoned in Lancer class this mastery mostly manifested in forms of various support-type spells (healing, purification, protection, restoration, augmentation etc.).
    This Skill is stemming from the reputation of being a great sorcerer which presented in all accounts of Vseslav’s life and exploits.

    Misc: capable of sensing vampires (all types), all senses are sharpened to an inhuman degree, and he always feels a little bit of hunger.

    Noble Phantasm(s):

    Zlato StruzhieGolden Spear of Unexpectable Ephemeral Usurpation
    Type: Anti-King
    Rank: C+
    Range: 2~3
    Max Targets: 1~2
    A massive spear made of solid gold with both spearhead and the shaft covered by highly detailed ornaments and encrusted with a variety of precious stones. Naturally, despite being very heavy and bearing several enchantments that increase sturdiness of the metal, it’s most certainly below average as far as armaments of Heroic Spirits go in terms of combat potential. This is because the true nature of this Noble Phantasm lies not in defeating the enemy with overwhelming power, but rather “usurping” royal authority.
    When used Zlato Struzhie overwrites the bond between opponent Heroic Spirit and his Noble Phantasm(s) designating Vseslav as its true owner for a duration of seven turns. This effect is absolute; however, several conditions must be met for it to activate it. First of all, the Noble Phantasm what Vseslav tries to usurp must represent power over people. Naturally it is effective against thrones, crowns, royal seals, scepters but it also can work on swords, banners, steeds, monuments or anything else as long as it can be considered symbol of sovereignty. The second condition is that Lancer needs to hit the Noble Phantasm in question and proclaim his ownership over it (there is no fixed formula for this, so something as simple as “Mine!” would be enough). Naturally this also means that usurped Noble Phantasm must also have physical form (3rd condition).

    The basis for this Noble Phantasm comes from a historical incident there Vseslav was miraculously released from the prison and installed as ruler of most prominent Russian principality. In the 1067 AD after a particularly bloody battle Vseslav’s enemies at the time – Grand Prince Izyaslav and his two co-ruling brothers (so-called Yaroslavichi Triumvirate) called for a parley and swore oath that he won’t be harmed during negotiations. But when he arrived at meeting point the rival princes broke their word, seized Vseslav and had him imprisoned.
    Soon after Polovtsi (the Cumans) launched a campaign against Rus’. Yarslavichi weren’t able to deal with this invasion, which sparked revolt in Kiev. Izyaslav was forced to flee the city, while the rebelling revolting crowd freed Vseslav and installed him as a Grand Prince which he held for seven months. This one-of-a-kind event was described as “Vseslav touched the throne of Kiev with a tip of his spear” by later authors, and also might have served as a basis for much later legends about him conquering Golden India (i.e. El Dorado).

    This Noble Phantasm can be used multiple times on the same target, but it is also necessary for it to be returned first.

    Lore:
    Vseslav Bryachislavich was a medieval ruler of Polotsk (one of the principalities of medieval Rus’), known for military exploits, opposition to Grand Prince Izyaslav and exceptionally long reign which lasted 57 years. At the same time, he was hailed as powerful sorcerer capable of shapeshifting and seeing the future. The Russian Primary Chronicle says that he was conceived by a “sorcery” was born in a caul and soon after he was born volkhvs (sorcerers or priest of pre-Christian Slavic religion) who instructed her to make an amulet for her son. The Tale of Igor’s campaign tells claim that during the day Vseslav performed duties as a Prince, but roamed as wolf after sunset; it is also said that in this form he could cover a distance of 1000 kilometers (~621 miles) in a single night while getting in the way of Great Hors (Slavic God of Sun). He also appears as powerful hero and sorcerer in the folkore, where he is known as Volkh Vseslavyevich (a corruption of volkhv, i.e. sorcerer, Vseslav). In this version he appears as son of princess Marfa and the Serpent (a Dragon). It is said that his birth caused ground and seas to tremble, which terrified all manners of beings (birds, fish, terrestrial animals), and that he matured very fast, becoming great warrior and mastering many sorcerous crafts at the age of ten years. After this he spread his fame all over the lands of Rus’, raised a great army and with it conquered some land known as India the Rich (or Golden India), establishing himself as a its new king.

    Personality:
    Very hard to deal with. While more serious and eccentric as his Caster form, Vseslav still would act in a scatter-brained and impulsive manner for the most time. The reason for this is a sense of fatalism deeply ingrained in Lancer’s outlook. Vseslav truly believes that fate of every man and every endeavor is ultimately in hands of God an, thus, there is no reason to constantly stress itself (“bad for the health too!”). He’s also an optimist too, who believes that everything would work out in the end, at least for him. As such when not facing some danger directly he usually soaks himself into all sorts of frivolous activities (“chasing the fleeting moments of pure beauty”).
    Vseslav usually behaves in unusually cheerful (annoyingly cheerful one may say) manner, verbose, constantly joking and playing some hoaxes on, which considering that his sense of humor is rather warped, can be seen as expression of malice. He also doesn’t respect proper manners and most of social customs, and considers following them childish behavior.
    He also takes great pride in his magical abilities, while simultaneously decry his Lancer aspect calling it “foolish, boring and unnecessary, something that is already surpassed and overgrown”. The fact that he is summoned in it would also put a strain on relationship with Maser, unless he gives Vseslav really good reason to do it (should be noted that he himself can’t imagine one himself). He would be pretty disobedient Servant, regardless, and if summoned by some proper Magus they would never work in harmony with each other. And wouldn’t really trust a compatible Master as long as Command Spells are intact.
    In spite of all of this, unless the summoner is plotting something against Lancer, he would not turn against him no matter how bad they function as a team. This is because Vseslav, suffering from this many time in his life, cannot stand oathbreakers (“such… thing is not a man, nor it’s a best. it is a SCUM!”).
    Vseslav doesn’t have any strong wish to the Holy Grail, but this doesn’t mean that he’s lacking the resolve to win the War. If anything, he’s more interested in defeating strong opponents than actually wishing for something. If circumstances allow for this he might wish for a second life in modern world… or completely seal the ability to summon him as Lancer.
    While it rare for him to actually feel enmity towards an opponent, in combat Vseslav is very ruthless, and wouldn’t hesitate to rely on underhanded tactics to achieve victory. “Rules of engagement and chivalry were nothing but convenient tools to mitigate the horrors of War, but their world is already gone; now the only thing that matters is how would be standing when all of this is over”. Sometimes however he might sometimes inexplicably spare the opponent’s life and retreat. This is caused by desire not to fall into monstrous urges which can be awakened by the heat of battle.
    It should be noted that many of his actions might actually be a ruse, meant to deceive those around him. Since his behavior is already hard to predict it is next to impossible to see through this trickery.

    Relationships:
    Vseslav claims that he put the past behind him and that is true… well, for the most part. Despite all-time, that transpired he still holds some grudge against Grand Prince Izyaslav and all his direct relatives. He also greatly respects other famous Russian bogatyrs and would be eager to fight them even though the chance of winning in that form is pretty low. Finally, he would be somewhat hesitant to use magic while facing Heroic Spirits famed for their magical abilities, claiming that it would a disgrace to demonstrate such “crummy performance” to them. In similar manner he would denigrate and ridicule magician Servants who he deems inferior to himself (“I can’t believe that the Caster Class is wasted on some third-rate snake charmer, while I’m stuck with this!”).

    Creator Notes:
    A translation for an alternate version for the Caster that I posted here some time ago (this time not done by me).
    You probably can imagine Lancer Vseslav as a sort of “hidden character which isn’t worth the effort to unlock it”. In the overwhelming majority of cases, Vseslav would be summoned as Caster (“peak as a magus” facet), and if case that it’s impossible as a Berserker (hypothetical “peak as a beast”), since he won’t normally answer to summoning if other suitable positions are already taken. To summon the Lancer (“peak as a human” form) Master either needs to have very specific catalysts, or engineer a formula which “locks” summoned Heroic Spirit on certain class, similar to incantation used to summon Berserker. Vseslav explains this aversion stating: “This was my pupil – or pupae if you will, stage of life and I’m not interested in redoing that. Also, its weak”. It is possible that he harbors resentment because this is also a form in which he suffered defeat (battle of Nemiga river).
    In any case, the assessment of its relative strength is pretty accurate. The physical stats are decent, but nothing to really brag about, and while Zlato Struzhie might be incredibly useful in specific occasions, it’s is inferior of simple-is-best Caster’s Noble Phantasm (which allows for a temporal transformation into Dragon-class Divine Beast). And even if we disregard that there are probably other “usurpation” Noble Phantasms which are simply more effective.
    Given the all the trouble summoning him as Lancer (it also should be noted that for even most well-educated magi probably wouldn’t be even aware it possible) and the fact that it’s virtually impossible to do it by accident his potential Master should be pretty peculiar person.

    Also, while faceclaim is very close to how I envision the character overall, except for the sad expression. Vseslav pretty much always has a grin on his face. Maybe he's not happy about being summoned as Lancer here...
    Last edited by Blastedspider; Today at 06:56 PM.
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    闇色の六王権 The Dark Six SpoonyViking's Avatar
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    If I'm not mixing my Russian princes, wasn't Vseslav the Werewolf Prince of Kiev?
    My fanfics:
    The Gift (a Fate/Stay Night one-shot)
    - A duel between Cú Chulainn and Scáthach.
    Passion Acknowledged (a Fate/Stay Night one-shot) (Lemon) - Shirou and Shinji finally acknowledge their feelings.
    He Was a Good King (a Fate/Stay Night one-shot) - A short exploration of Beowulf's character as a hero and a king.

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    Across This New Borderline RoydGolden's Avatar
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    Quote Originally Posted by SpoonyViking View Post
    If I'm not mixing my Russian princes, wasn't Vseslav the Werewolf Prince of Kiev?
    Yeah. Blasted even did an earlier sheet of him as a Caster with a wolf transformation NP.

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    吸血鬼 Vampire
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    Say, if someone tried to make a Dahut servant, do you think it would be influenced by Drake's Skills and Stats due to how it happened in Grand Order?

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    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors Blastedspider's Avatar
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    Quote Originally Posted by SpoonyViking View Post
    If I'm not mixing my Russian princes, wasn't Vseslav the Werewolf Prince of Kiev?
    If you mean this one, yeah, they are based on the same figure. I envision them as different aspects of the same Heroic Spirit: "Vseslav Bryachilavich" is more human, his kit is mostly based on historical accounts and it also summoned at earlier stage of life; "Vseslav the Sorcerer" is older, more experienced version, who delved deeper into Mysteries, but also became distant from humanity; it's mostly based on legends and mythology. I might post slightly tweaked version of Caster later.
    Last edited by Blastedspider; Today at 06:57 PM.
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    love warrior <3 world-0 the god of world-0's Avatar
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    Quote Originally Posted by Dragolord09 View Post
    Say, if someone tried to make a Dahut servant, do you think it would be influenced by Drake's Skills and Stats due to how it happened in Grand Order?
    I dont know, i guess it depends on much their myths are similar.


    here is a list of my servant sheets(new and improved format for my servant sheets)

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    死徒 Dead Apostle Master of Chaos's Avatar
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    Quote Originally Posted by Blastedspider View Post
    If you mean this one, yeah, they are based on the same figure. I envision them as different aspects of the same Heroic Spirit: "Vseslav Bryachilavich" is more human, his kit is mostly based on historical accounts and it also summoned at earlier stage of life; "Vseslav the Sorcerer" is older, more experienced version, who delved deeper into Mysteries, but also became distant from humanity; it's mostly based on legends and mythology. I might post slightly tweaked version of Caster later.
    So, something like Karl the Great and Charlemagne then? Still, considering that they are both aspects of the same hero, is it really okay for them to be so different? I compared the two sheets and they have almost nothing in common.

    Master of Chaos' Servant Standards

    F/GO ID: 011416057/カオス

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    I had strings but now I'm free Lambda-Nu's Avatar
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    I was hoping to have uploaded my Scorpus sheet by now, but I'm having trouble with the personality now. It's too much like Iskandar and I want something unique. But I have been adjusting my Capone sheet while working on Scorpus, so I'll just post this one.

    Class: Archer
    True Name: Alphonse Gabriel Capone
    Alternate Classes: Assassin
    Gender: Male
    Alignment: Chaotic Evil

    Strength: D
    Endurance: D
    Agility: D
    Mana: E
    Luck: C
    Noble Phantasm: C+

    Class Skills
    Independent Action A
    It is possible to take action even without a Master. However, to use Noble Phantasms of great magical energy consumption, backup from the Master is necessary. At Rank A, it is possible for a Servant to stay in the world for about a week without a Master.

    Magic Resistance E
    Cannot cancel spells, but magic damage is reduced somewhat.

    Due to fact that Archer is from an age where Mystery was thin and never encountered Magecraft in his lifetime, he has a very low rank of Magic Resistance.

    Personal Skills
    Gangster's Charisma A
    An unnatural Charisma possessed by those few who become leaders of organized crime syndicates. Unlike normal Charisma, this Skill also inspires a fear of the 'boss' that hinders efforts to defy Archer. Otherwise, it functions identically to Charisma of the same rank, though with some bonuses when commanding hordes of minions.

    Golden Rule B
    Archer had accumulated an enormous amount of wealth in life, though most of it was achieved through violent methods. This allowed him to indulge in custom suits, cigars, gourmet food and drink, female companionship, and the flamboyant, costly jewelry he was known for.

    Public Enemy Number One A
    A Skill denoting one's reputation as a hated enemy of the people in life. Draws the ire of any Good-aligned Servants in the area and makes them prioritize attacking Archer when in combat. While this effect could lead to an enemy making a fatal error, this is a Skill that Archer finds annoying because it becomes more likely for enemy Servants to gang up on him.

    Noble Phantasms
    Saint Valentine’s Day Massacre "The Plan to Kill Bugs Moran" C+
    Type: Anti-Army
    Range: 1~50
    Maximum Number of Targets: 1~150
    The infamous attempt to kill George “Bugs” Moran, which Al Capone is often assumed to have orchestrated.

    Upon activation, Saint Valentine’s Day Massacre spawns a small squad of mobsters armed with submachine guns. This makes the Noble Phantasm similar to Okita Souji’s Flag of Sincerity Noble Phantasm. However, the mobsters are not Heroic Spirits but familiars with no distinct traits or free will.

    Furthermore, Saint Valentine’s Day Massacre has some specific conditions for activation; Capone must be near an area designated enemy territory and the enemy must be unaware of his presence. The first condition makes it fairly potent when dealing with Casters or other Servants with Territory Creation or Demonic Defender of the State.

    Lore:
    Alphonse Gabriel Capone was a man once known as the most feared crime boss in Chicago. The notorious co-founder and boss of the Chicago Outfit, he is seen by many as the Prohibition-era gangster.

    Born in New York City to a family of Italian immigrants, he eventually joined the Five Points Gang and became a bouncer in criminal premises such as brothels. In his early twenties, he moved to Chicago and became the bodyguard and trusted factotum for Jonny Torrio. Torrio's syndicate illegally shipped alcohol, was the forerunner to the Outfit, and had political protection through the Unione Siliciana. A conflict with the North Side Gang was instrumental in both Capone's rise and fall, with Torrio handing control to Capone and retiring after nearly being killed by North Side gunmen.

    Upon his rise to power, Capone proceeded to expand the bootlegging business by creating a system of illegal breweries and smuggling routes that reached to Canada. Violent methods were often employed to secure and increase revenue. Many establishments that refused to purchase liquor from Capone were often bombed, with as many as 100 people being killed in such attacks during the '20s.

    He actually made many donations to various charities and was viewed by many as a 'modern day Robin Hood'. But that all changed when the Saint Valentine's Day Massacre happened, in which seven gang rivals were murdered in broad daylight. This damaged Capone's reputation and influence, leading to him becoming known as 'Public Enemy Number One'. His seven-year reign as a crime boss ended when he was arrested and imprisoned in 1932. He was paroled on November 16, 1939.

    One January 25, 1947, Al Capone died in his home surrounded by his family after suffering cardiac arrest, which was possibly linked to a stroke he had four days earlier.

    Capone's reputation as one the biggest Prohibiton gangsters has ended up having him be conflated with the stereotypical tommy gun-wielding 1930s gangster.


    Personality:
    Capone fancies himself a businessman. In a sense, he is one, but his business is based around very illegal things. Despite all the shady business he was involved in, he didn't have any knowledge of magecraft whatsoever. For him, the Holy Grail is the discovery of a new market with unique business opportunities. He wants to use the Grail to permanently anchor himself to the world so that he can pursue his larger goal of reestablishing his business. If he does succeed, he would most likely start gathering magical artifacts to sell them to whoever is willing to pay a high price for them. He would most likely aim for amassing a large supply of catalysts, knowing that the start of a new Holy Grail War would start an arms race among Masters looking for the best possible catalysts for their desired Servants.

    Capone presents himself a friendly, charismatic individual. But anyone familiar with his history would know that he is anything but. He has almost no standards, does not play fair, and will use whatever underhanded tactics it takes to get what he wants. He dislikes having to get his hands dirty and would rather have someone else do the dirty work instead. If he were ever summoned in a normal Holy Grail War, he would most likely be the most ruthless and pragmatic Servant in that War.

    Capone views his Master as a sort of business partner. However, if he does find them to be a complete hindrance and there is someone else that could replace them as his Master, he will not hesitate to shoot them.

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