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Thread: Create-A-Servant 2

  1. #13181
    神秘 Obscure Shiki-pon's Avatar
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    Beethoven: Never would've thought of Beethoven as an Archer. Makes sense with his NP, though. A cursory glance at the sheet doesn't reveal whether or not he uses a weapon (one would assume a baton or an instrument), though his second NP implies a piano to my mind. The revolutionary mind bit you mention in the notes might be worked into his Independent Action, making it hard for a Master to control or predict his actions.
    Also, how does his deafness affect communication with a Master?

    Jubei: I'll start off by noting that Miike Tenta Mitsuyo (Amakusa Shirou's and formerly Jubei's sword) is not the same as the O-Denta Mitsuyo. The names are similar only due to the fact that they were both made by (Miike) Denta Mitsuyo, and Japanese swords are usually named after their maker. O-Denta has its own legend, and never passed to Jubei (as far as I know, it was passed to the Maeda clan).
    Ashura Eye is a pretty interesting interpretation of the dodgy eyepatch legend Jubei is commonly associated with. I'd hope that his stats weren't just a slightly boosted version of Yagyu Munenori's, though.
    Last edited by Shiki-pon; September 13th, 2018 at 06:35 PM.

  2. #13182
    神秘 Obscure Shiki-pon's Avatar
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    Gatekeeper of New York
    Faceclaim

    FC Link
    Alternate Classes: Ruler, Alter Ego
    True Name: "Annie Moore"
    Alignment: Neutral Good
    Origin: France (19th century)
    Armament: SuitcaseTorch

    Parameters:
    STR: B
    END: A+
    AGI: E
    MANA: C
    LUCK: A
    NP: A+

    Skills
    Class Skills:

    Territory Defense - Rank D+: The Class Skill of the Gatekeeper class. It denotes the ability to steadfastly guard a designated place. While the user remains in position, their defensive capabilities receive a significant boost. At the same time, the Skill’s effects are dependent on the Gatekeeper’s ability to repel invaders - should the user let intruders through, the effects of Territory Defense would be lost.
    In Gatekeeper’s case, though she has held her guard for more than a century, she is more of a welcoming than a forbidding figure. As such, the rank of her Territory Defense is quite low and reduces incoming damage by roughly a tenth. However, she has the special ability to take a group of people under her protection. When defending such a group, Territory Defense’s damage reduction is increased to a fifth of the total damage.

    Magic Resistance - Rank B+: Grants protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether.
    Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for them to be affected. Though Gatekeeper is very young in terms of Heroic Spirits, her rank of Magic Resistance is bolstered by her class. In addition, due to the roots of her nature, she demonstrates greater power in Magic Resistance when faced with magic meant to bind or restrain.

    Battle Continuation - Rank A: A Skill that allows for the continuation of combat after sustaining mortal wounds. It will also reduce mortality rate from injury. This Skill represents the ability to survive and/or the mentality of one who doesn't know when to give up, consisting of one's strength of vitality in predicaments. It is also one of the powers of a vampire. The best result is achieved when a resilient body is combined with this Skill.
    Makes it possible to fight even with deadly injuries and can remain alive so long as one does not receive a decisive fatal wound. For Gatekeeper, it is almost more like she will ‘not receive wounds’ unless they are fatal to her. This is simply an outward effect, however, and she feels the internal effects of injuries as normal.

    Personal Skills:

    Light of Liberty - Rank A+: A unique Skill, combining Mana Burst (Light) and other effects. Described by one as “a light that shall pierce the darkness of ignorance and man's oppression until Liberty enlightens the world", its form is that of the light emanating from Gatekeeper’s torch.
    Gatekeeper gains a large damage bonus when using Light of Liberty against the evil aligned. In addition to this, it is possible to project part of her Magic Resistance onto others to liberate them from restraining effects.

    Bravery - Rank D: The ability to negate mental interference such as pressure, confusion and fascination. It also has the bonus effect of increasing melee damage. Not usable under the effects of Mad Enhancement.
    The courage to leave one’s home and country, sailing across the sea to an unknown land.

    Proof of Friendship - Rank B: A Skill to suppress an enemy Servant's fighting spirit to a certain extent, where then a dialogue can begin. However, the enemy Servant must not possess a Mental Pollution Skill. In regard to a Holy Grail War, an advantageous check can be obtained when constructing temporary alliances.
    Gatekeeper gains this Skill due to the story behind her birth. Due to the bond that started her legend being strengthened again and again over the ages, the rank of the Skill is quite high.

    Charisma - Rank A: A composite Skill consisting of a person's charm as well as the natural talent to command or unify an army or country. Increases the ability of allies during group battles. A rare talent, and an ability inherent to Servants of the Saver class.
    Can be said to have achieved worldwide popularity. Morale of those that stand with her is extremely high.

    Noble Phantasms

    Isle of Hope and Tears
    Ellis Island

    Barrier, Rank B
    A Bounded Field Noble Phantasm, functioning as a gateway to one’s own future. Ellis Island manifests a simulacrum of the famous island itself on the area surrounding Gatekeeper. The Noble Phantasm confers no advantage to Gatekeeper, other than being able to more readily designate it as the area of her Territory Defense Skill.
    Those that have the courage and worth to pass through are granted entry into the area, receiving a boost to their morale. Ellis Island also replenishes some of the targets’ Magical Energy and temporarily ranks up their Strength, Endurance and Agility parameters.
    It is possible for someone to force their way inside, but this method deals a moderate amount of damage to those attempting it, and there exists a strong barrier effect that they must overcome. Naturally, forcing entry does not confer any bonuses to the targets.
    It should be noted that the worth that determines who is or isn’t allowed to pass is outside of Gatekeeper’s control. The criteria change with the times, and there have been times when Gatekeeper has outright loathed having to follow them.

    Liberty Enlightening the World
    Statue of Liberty

    Anti-Unit (Self), Rank A+
    A Noble Phantasm representing Gatekeeper’s true form. Though normally sealed beneath a borrowed exterior, Statue of Liberty transforms Gatekeeper into the eponymous statue. When it is activated, Gatekeeper grows to a height close to fifty meters, her skin turning to the color of burnished bronze and her appearance and clothing transforming into those of her original shape.
    With the increase in stature, Gatekeeper’s Strength and Endurance grow to far greater heights, and the range of her Light of Liberty increases significantly. Besides these effects, she receives a fame bonus from her name and appearance being known worldwide. As her form was made with the Roman goddess Libertas serving as a basis, Gatekeeper also receives a plus modifier to all actions taken against kings and other autocrats, in addition to granting Gatekeeper a low rank in Divinity.
    Statue of Liberty has no set of duration and is relatively light in terms of Magical Energy consumption, outside of the activation cost. However, as she continues to use her true form, her color gradually shifts to the green of patina. As this occurs, her ability to move is reduced little by little until Gatekeeper becomes entirely immobile. Once Gatekeeper is fully immobile, she automatically reverts back to her sealed form. If this happens, she will be rendered unable to activate either of her Noble Phantasms for a day.

    Description
    Likes: Traveling, liberty
    Dislikes: Oppression, ignorance
    Talents: Inspiration, standing tall
    Natural Enemy: Tyrants

    Taking on the appearance of Annie Moore, the First Immigrant to the United States, Gatekeeper’s true identity is the Statue of Liberty.

    Due to the influence of Annie Moore and for the sake of keeping her true identity a secret, Statue of Liberty thinks of herself as “Annie”. Annie is a cheerful and curious girl, always eager to meet and get to know new people. She is fascinated by the varying stories that people have to tell about their lives and would like to hear all about the people she meets.
    Despite the bubbly exterior, there is also a wisdom born of ages inside her, and she is ready to dispense advice and aid should people come to her. Though she is benevolent, she believes wholeheartedly that people should also have the liberty to choose whether or not they want help. As such, though it tears her up inside, Annie will simply resign herself to watch events unfolding from the sidelines if her assistance has not been requested. Should someone in need of help is in a state where they are unable to call for her, Annie will step in regardless of her usual approach. If possible, Annie would also like to inspire others to be capable of standing up for themselves.
    Annie has a soft spot for all underdogs, and is bound to side with them in just about any conflict. Among Heroic Spirits, she likes those who originate from France, the United States or the Roman Republic the most, though she is a little confused about the last part. This is not to say that she dislikes individuals from any corner of the world. As for individuals, Annie views Gustave Eiffel as a sort-of father figure, and is suspicious of kings in a general sense.
    Annie will only ever serve a righteous Master, outright refusing service to a Master she considers unjust. Thanks to her particular type of Magic Resistance, she is resistant to Command Spells, and as such can prove difficult to control. A hero willing to sacrifice themselves for another would be an ideal Master for Annie, and she would be proud to fight alongside such an individual.
    Annie’s wish is as simple as it is obvious: liberty to the world.

    Lore
    The Statue of Liberty is a French statue given to the United States in 1886 to personify the freedom America offers. It was designed by sculptor Auguste Bartholdi and its framework was engineered by Gustave Eiffel.
    The statue stands on a pedestal on Liberty Island, located just off the coast of Manhattan. It is highly visible from Ellis Island, where immigrants to the United States used to be processed before entering the country. It soon became a symbol for the immigrant story, leading to Emma Lazarus's poem on the subject to be engraved on the Statue itself.

    The form that of Annie Moore is an existence that could not qualify for a Heroic Spirit on its own. Annie Moore was an Irish immigrant who was the first immigrant to the United States to pass through federal immigrant inspection at the Ellis Island station in New York Harbor.

    Notes
    The switch to Gatekeeper was pretty last-minute, so sorry if the Class Skills and so forth are a little poorly thought out. The Annie Moore bit was due to the fact that I was inspired by a song for this sheet, and I needed some loophole with which something that technically doesn't die can manifest as a Heroic Spirit.
    Last edited by Shiki-pon; March 27th, 2019 at 06:03 PM.

  3. #13183
    wwwww Spartacus's Avatar
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    Is she supposed to fight Gatekeeper Trump?

    Joke aside, I like the idea of making BC a Class Skill for Gatekeeper. It has the image of an unyielding protector that need extra effort to be slain.

  4. #13184
    Dead Apostle Eater Historia's Avatar
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    Re-formatted / tweaked my old Battle Angel Alita sheet. Looking back on it, there's so much I could do with her as an extra-class Servant, as well. Foreigner and Alter-Ego, specifically.

  5. #13185
    祖 Ancestor Dragolord09's Avatar
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    Uh, wrong thread Historia.

  6. #13186
    神秘 Obscure Shiki-pon's Avatar
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    Quote Originally Posted by Spartacus View Post
    Is she supposed to fight Gatekeeper Trump?

    Joke aside, I like the idea of making BC a Class Skill for Gatekeeper. It has the image of an unyielding protector that need extra effort to be slain.
    That was rather my thinking for BC as well. Gatekeepers usually keep guarding whatever threshold it is that they're guarding until they are defeated, and are implied to have been doing so for quite a while.
    Another few skills I considered as class skill candidates were something in the vein of Self-Replenishment (negating the need for the Gatekeeper to leave their position to seek sustenance or rest) or At the Boundary (which was a bit of a stretch, but might be fitting for Gatekeepers guarding more esoteric thresholds).
    Last edited by Shiki-pon; September 14th, 2018 at 04:06 AM.

  7. #13187
    Dead Apostle Eater Historia's Avatar
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    Quote Originally Posted by Dragolord09 View Post
    Uh, wrong thread Historia.
    You're telling that to the wrong person.

  8. #13188
    神秘 Obscure Shiki-pon's Avatar
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    Rider of Asgard
    Faceclaim

    FC Link
    Alternate Classes: Caster
    True Name: Hermod
    Alignment: Lawful Neutral
    Origin: Norse Mythology
    Armament: Sword, staff

    Parameters:
    STR: C
    END: B
    AGI: B
    MANA: B
    LUCK: B
    NP: B

    Skills
    Class Skills:

    Magic Resistance - Rank B: Grants protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether.
    Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for them to be affected. Rider hails from the Age of the Gods and is well acquainted with magic, granting him a strong resistance against Magical Energy.

    Riding - Rank A+: A Class Skill of Rider and Saber class Servants, denoting the ability to ride mounts and vehicles. Rider-class Servants will typically possess a high rank. It is said that dragon type mounts are an exception, requiring a different ability other than Riding.
    All vehicles and all creatures up to the level of Phantasmal Beast and Divine Beast can be used as mounts. However, that does not apply to members of the Dragon Kind. Having ridden a great Divine Beast in his legend, Rider is naturally proficient with all sorts of mounts.

    Personal Skills:

    Divinity - Rank C-: The measure of whether one has Divine Spirit aptitude or not. At high levels, one is treated as a mixed race of a Divine Spirit, and the level declines when the Heroic Spirit's own rank as a Monster or Demonic Beast raises. It can also decrease due to one's dislike for the gods. Those who have A Rank Divinity or above have reached the Throne of Gods. It also has an effect which reduces special defensive values called 'purge defense' in proportion to the Divinity's Rank. It can break through Skills such as Protection of the Faith and Enlightenment of the Sacred Fig.
    Recorded as a son of Odin, Rider’s rank in Divinity is high. However, due to conflicting accounts of his position and place in Asgard, the Skill does not manifest at its highest possible rank.

    Twilight Survivor - Rank -: A Skill signifying one’s status as a survivor of Ragnarok, the Twilight of the Gods. As one of the ones who came to inherit the World, the user is granted some of the lingering Authority left in the wake of the disaster. Most often this is manifested as a rank-up to all parameters, though variations exist. In exchange for what is gained, the user’s Divinity receives a rank-down due to outliving the Age of the Gods.
    Rider has opted to manifest his power by retaining the mount he borrowed from his father. In addition to this, he can use his remaining Authority to call upon lesser spirits that once resided in Hel. As a being that once visited that blighted realm and was taught the art of magic by Odin himself, it was easy for Rider to find such a loophole once Hel was gone.
    It must be noted, however, that even the strongest spirits that Rider can summon only reach the level of Wraiths. In addition to this, the dregs of Authority he has remaining are far from infinite, and as such Rider must exercise caution when using his power.

    Bravery - Rank A+: The ability to negate mental interference such as pressure, confusion and fascination. It also has the bonus effect of increasing melee damage. Not usable under the effects of Mad Enhancement.
    Being brave enough to enter the underworld by himself, Rider has a very high rank in Bravery.

    Noble Phantasms

    Immortal Eight-Legged Steed
    Sleipnir

    Anti-Fortress, Rank A+
    A Divine Spirit born of Loki in the shape of a mare. This alone would make it a Divine Beast of great power, but its adoption as the personal steed of Odin has ranked this status even higher. Born with eight legs and reputed to be superior to all other steeds, Sleipnir possesses great speed and strength. Due to the horse’s connotations with shamans, Sleipnir possesses both Magic Resistance of its own as well as the ability to amplify Magecraft with its mere presence. Naturally, both abilities are conferred to the beast’s rider.
    Sleipnir also has the ability to carry its rider in the air, and even into different worlds. Due to its ability to pass the barrier between worlds, Sleipnir possesses a peculiar kind of immortality. Should the horse die, it can simply pass back into the world of the living when it is called to do so.
    In the case of Sleipnir’s offensive use, one merely has to look at the evidence presented by the Ásbyrgi canyon in Iceland. A canyon one kilometer in diameter and three kilometers in width, it was reputedly formed when Sleipnir struck the ground there with one of its hooves. Such is the power of a Divine Beast of the highest order.

    Description
    Likes: The unfortunate dead, duty
    Dislikes: Prophecies, grief
    Talents: Riding, magical theory
    Natural Enemy: A certain trickster

    Rider’s true identity is Hermod, the Messenger of the Aesir.

    Hermod’s existence straddles the line between god and mortal, both due to his birth as a demigod and his task of serving as messenger of the gods. Due to his allotted task necessitating the ability to pass between the realm of mortals and immortals, he is unique in qualifying as both a Heroic and a Divine Spirit separately, though there is overlap between the legends of both entities. There are also several legends in which Hermod is presented as a pure mortal.
    Hermod was once utterly dedicated to his duty as messenger, to the exclusion of all else. He treated himself as an extension of his father’s will, a tool to carry the messages of the Aesir. However, after Ragnarok and the fall of the gods, Hermod had found himself without a purpose. The feelings that the death of Baldr first awoke inside him finally had space to develop, and he eventually grew into something more like a human being than the machinelike entity he used to be.
    As a Servant, Hermod is still extremely unemotional, though small twinges of feeling can be interpreted in his manner and actions. He is oriented towards tasks, and acts as almost an extension of his Master. Depending on the events of a Holy Grail War, however, he might develop into someone more independent.
    Due to his experiences in Hel, Hermod feels a strong sense of sympathy towards the dead, especially those that suffered misfortune and dishonor during their lives. He sees his ability to bring the dead of Hel back into the world as giving them the chance to redeem themselves, and as such isn’t fond of using them as cannon fodder against enemy Servants. However, should his Master command him to use them as such, he will follow unerringly, despite his misgivings.
    Hermod is largely ambivalent towards other Servants, though he might feel pity towards those that died ignoble deaths or suffered greatly during their lives. Everything depends on his Master. One of the few exceptions to Hermod’s views are Servants that remind him of his father or his stepmother. When faced with such people, Hermod may even hesitate in his line of duty.
    Hermod is absolutely loyal to his Master regardless of their character, and he possesses no particular desire for his Master to be good or benevolent. A Master willing to bond with him might earn more than his loyalty, however, should they spur Hermod to develop as a person.
    Hermod’s wish to the Holy Grail is simply to return to his former duties as the messenger of the gods. He cares little for nature of the methods necessary to achieve this. Should a change in his nature occur during a Holy Grail War, however, his wish is liable to change.

    Lore
    Hermod is the demigod son of Odin and a mortal woman. There are few legends about him, as his purpose was merely to serve as a messenger for the gods. In his childhood, Hermod was taught the art of magic by his father, and though he grasped the theory perfectly, his interests lay elsewhere.
    Once had come of age, Hermod occupied himself with following his duty as messenger, associating little with the other Aesir except to receive and deliver their messages. His monotonous existence changed with the death of Baldr, the loss of a brother awakening the undeveloped feelings inside him. Finding himself sympathizing with another for the first time, he undertook the task of riding to Hel in order to retrieve Baldr from death in order to soothe the pain of his stepmother Frigg. As his task ended in failure, Hermod’s nascent emotions once again fell into the back of his mind, and he resumed his duties.
    Then came Ragnarok. Hermod is not sure how he survived the end of their world, but all he truly cared about was that there were no tasks left for him. In this new world, he simply existed, devoid of purpose. Until his emotions began to grow once again, filling the void left by the loss of his duty. Little by little, Hermod became a person of his own, and he eventually chose to abandon his status as a former god, choosing to die as a human.

    Notes
    Okay, this got pretty wanked. I originally intended for Twilight Survivor to grant him the ability to use Rune Magic that he lacks in his form as a Rider. I’m still of two minds about that.
    Anybody have some idea as to which option is better, or possibly a better suggestion for the Skill’s use?

    As for the faceclaim, I would’ve preferred something with clothes on, but close enough I guess. Maybe his clothes didn’t survive Ragnarok?

    Thanks to Nasuverse’s timeline, I had to play a bit loose with the myths concerning Hermod, but I suppose the result is satisfactory.

  9. #13189
    So Many Ideas, So Little Time SleepMode's Avatar
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    Quote Originally Posted by Shiki-pon View Post

    As for the faceclaim, I would’ve preferred something with clothes on, but close enough I guess. Maybe his clothes didn’t survive Ragnarok?
    No, we need more naked men, balance out the fanservice
    Last edited by SleepMode; September 14th, 2018 at 06:48 PM.
    The Act of dozing off in the afternoon is a luxury indeed.
    Coffee would be nice, though.

    [Collection of my Servant Sheets]
    Now Revamped!

  10. #13190
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors Kabalisto Koga's Avatar
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    So i havvent found a (re) genderbend Musashi but a female Salieri and Amadeus
    \/

    i hope you will enjoy id somehow i found it somewhere funny cliched...
    Your verified Chikara-production Studios !

    Dont ship me with anyone unless i say so !

    When you wake a Dragon in his Lair...





  11. #13191
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Ah, skinship, that most timeless of female bonding rituals. I take it the character on the second page is a genderbent Sanson?

  12. #13192
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors Kabalisto Koga's Avatar
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    Quote Originally Posted by RoydGolden View Post
    Ah, skinship, that most timeless of female bonding rituals. I take it the character on the second page is a genderbent Sanson?
    Yes its Sanson .
    Your verified Chikara-production Studios !

    Dont ship me with anyone unless i say so !

    When you wake a Dragon in his Lair...





  13. #13193
    Trace: Overcringe King of Padoru's Avatar
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    Rider
    Identity: Theophane
    Height: 156 cm
    Weight: 43 kg
    Alignment: Neutral Good
    Attribute: Earth
    Origin: Greek mythology
    Armament: Horns, wool
    Natural enemy: Fergus mac Róich

    Parameters:
    Strength: E
    Endurance: B
    Agility: C
    Luck: C-
    Mana: B
    NP: C

    Background
    A Thracian woman of great beauty, Theophane was always troubled by the great amount of men who had fallen in love with her. Such was her fame that the god Poseidon ended up falling in love with her as well. Infatuated by the beauty of the girl, Poseidon abducted her and took her to the island of Crinissa. As a safety measure, the god transformed Theophane into a sheep, and all the inhabitants of the island into animals. He turned himself into a ram and had his way with her.

    When the lovers arrived to Crinissa, they weren’t able to find Theophane, as she was still a ewe. Having already settled there, they started killing the animals to eat them, unaware of them having been humans before. Angered by that, Poseidon used his magic again and changed the men into wolves.

    From the union of Poseidon and Theophane, a ram was born. That ram, of golden wool and winged, was Chrysomállos, who would carry Phrixus to Colchis and would be given to the king Aaëtes. Needless to say what would happen later with the animal’s fleece.


    Personality
    Theophane appears to be a shy girl, often stuttering and speaking in a quiet voice. She is introvert and has a lot of trouble interacting with people, specially with men. Given that her legend involves that she was constantly pursued by a lot of men, she has developed a kind of androphobia. Therefore, it’s logical that she becomes even shier with the opposite sex. But it’s not as if she likes being like this. She works hard to change and become a strong and independent woman, although the results aren’t as good as she’d want them to be.

    Treatment with the Master: Because she feels she is not good enough to battle on her own, Theophane tries her best to get along with her Master regardless of their gender. Still, her fear of men persists, what makes the relation with a male Master harder. He would have to show her with actions that there is no reason to be afraid of him, slowly earning her trust. Even if one were to fall in love with her, shows of affection must be made in a way that makes her feel comfortable. Gently, without pushing it, trust and love can develop slowly in her heart.

    Likes: “T-T-Things I like…? Hm… I-I like plushies… They’re fluffy and cute… Also… I-I admire strong women, like the Amazons!”

    Dislikes: “Because of my past, I feel awkward when men are close… B-But if it’s Master, i-it’s fine! I-I’ll do my best!”

    Wish for the Grail: “Eh?! A w-w-wish for the Holy Grail…? Er… I’d l-l-like to be ugly! Yes… I-I don’t want to be chased because I’m pretty!”


    Skills
    Class skills
    Magic Resistance D
    Cancels Single-Action spells. Same rank of protection as a magic-rejecting amulet.

    Riding A+
    Can ride any vehicle or mount, except for dragons. Even Divine Beasts can be handled at this rank.

    Personal skills
    Divinity C
    Measures qualification as a Divine Spirit, but decreases due to status as a monster or demon, as well as for hating or being hated by gods. Defenses like Protection of the Faith and Enlightenment of the Sacred Fig can be ignored in proportion to the rank of this skill. Theophane is a nymph and the daughter of Bisaltes, the child of Helios and Gaia.

    Beauty of Trouble with Men B
    A kind of awareness that reaches the realm of curses, Theophane will encounter and be dragged towards males no matter how hard she tries to avoid them due to her beauty. A damsel in distress that could easily be mistaken with the main character of a manga for adults.

    Shapeshift D
    Allows to borrow bodies and change form. A power of the vampire, also used by Eastern animal spirits such as foxes and tanukis. Having been transformed into a sheep by Poseidon, Theophane displays the capacity to turn into a ewe with ease.


    Noble Phantasm

    Kriós Chrysomállos
    Aries flight

    Type: Anti-Unit
    Rank: C
    Description:

    “Worry not, Mother. I am here to protect thee.”
    – Chrysomállos

    The ram that was born from the union between Poseidon and Theophane was no other than Chrysomállos, the ram whose fleece was no other than the Golden Fleece that Jason and the Argonauts sought. Since Theophane is his mother, it’s logical that it has become her Noble Phantasm.

    Chrysomállos is a Divine Beast of great renown, its fleece having been the goal of none other but the Hero Scout Jason. Cited by some as a manifestation of the cloud goddess Nephele, the anecdote of it flying away with her children lets it grant those who ride it an effect similar to Disengage, allowing them to escape safely from the battlefield. It also has the capability of encouraging others with its words, protecting them from mental interference like fear and confusion, and, although it's not a power included among its feats, loving and admiring the fluffiness of its wool helps recovering health.

    Despite not having any feat that talks about its power in combat, Chrysomállos can actually pack a punch thanks to its high Divinity, coming mostly from Poseidon and Nephele. That said, its naturally gentle nature and Theophane's character combined will make it very hard to see a fight scene with it. Perhaps if it there were some magical bridles around...


    Relations
    Medea:“E-Er… That fleece you have there… I-I think it’s my son…”

    Altera the San(ta): “I-I see… I-I can’t underestimate the power of sheep… Miss Altera is a good role model for me… I think…”

    Penthesilea: “S-So even the Amazons have it hard because they’re women… Right…? I don’t know what to think anymore…”

    Caenis: “P-Poseidon did what?! But he was so kind with me…”

    Fionn mac Cumhaill: “Hmmm, I must say that our meeting is like the end of the world: unavoidable yet of tragic consequences. I must bid farewell to you, sheepish woman.”
    – Fionn

    Francis Drake: "Er... D-Don't steal Chrysomállos, please... His wool is golden, b-but he's not actually made of gold..."

    Sakata Kintoki: "Ain't this Noble Phantasm golden? Gurl, you have sum cool stuff here... (Daaaaaaamn, she's cute...! Thank God she ain't very close to me...!)"
    – Kintoki

    Blackbeard: "Lolololololololol! Monster girls are always such a nice addition to a collection of waifus! I have my objections about the size of those oppai, but they contribute to give her a more moko-moko feeling that boosts her kawaii levels to the maximum, so I'll forgive it! And that absolute territory looks yummy! *disgusting slurp sounds*"

    Fergus mac Róich: “Master, please, don’t let him come near me!!!”


    I have no idea of what to do with the Noble Phantasm, since Chrysomállos doesn't have any cool feats like other Phantasmals. Perhaps I should have made a pack of wolves (her lovers) appear to defend her or something like that. Also, I may have misunderstood how the rank of Phantasmals works, so I may be wrong when I say Chrysomállos is a Divine Beast.
    Last edited by King of Padoru; September 15th, 2018 at 02:17 PM.

  14. #13194
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    Theopane: D'aw! This is so kawaii!
    The joys of being a Mommy

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    神秘 Obscure Shiki-pon's Avatar
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    Theophane: Hm. Couldn't the ram have some sorta Disengage-ish ability, given that it was used as an escape method by the children of Nephele? And speaking of Nephele, I found some reference to the fact that the ram (though still being the son of Theophane) was a manifestation of said goddess. This might rank up the ram's power significantly, or at least boost it to a higher category of Magical Beast (as I understand it, the sheet's version of the ram would fall somewhere between Monstrous and Phantasmal Beast in power).

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    Trace: Overcringe King of Padoru's Avatar
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    Quote Originally Posted by Shiki-pon View Post
    And speaking of Nephele, I found some reference to the fact that the ram (though still being the son of Theophane) was a manifestation of said goddess. This might rank up the ram's power significantly, or at least boost it to a higher category of Magical Beast (as I understand it, the sheet's version of the ram would fall somewhere between Monstrous and Phantasmal Beast in power).
    Thanks a lot for the help! I'll get to work with this idea.

  17. #13197
    Trace: Overcringe King of Padoru's Avatar
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    Update: Added some effects to Kriós Chrysomállos so that it can actually do something

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    神秘 Obscure Shiki-pon's Avatar
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    Quote Originally Posted by King of Padoru View Post
    Update: Added some effects to Kriós Chrysomállos so that it can actually do something
    *Puts away Servant Strengthening Device*

    At least now she has something she can use to escape Fergus. One wonders, however, how others, such as Kintoki or Drake would react to her NP (the Golden Fleece being one of the most famous treasures in Classical mythology).

  19. #13199
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    Back to the workshop then

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    神秘 Obscure Shiki-pon's Avatar
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    Hmm. To focus on Chinese robot Lancer, hopeful explorer Caster, Cossack or drunken general Rider next? I hate the indecisiveness that comes with having multiple clear ideas at once...

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