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Thread: Create-A-Servant 2

  1. #15741
    後継者 Successor Bugs's Avatar
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    Conall: It's decent, and probably less likely to inspire manufactured outrage than the last sheet.
    I'll take the blame for even bringing runes up in our PM, and I'm a bit disappointed there's no reference to the druidic worm Conall's mom swallowed that became him, but a Druidism skill or something of the like might make more sense. I don't really think his first two NPs are necessary, but he's a Rider so I guess it's fine.
    Also the most minor of nitpicks but the FC doesn't match his personality at all, so here's a suggested replacement, if you like
    Spoiler:

    He's a Cu-face because he's described as such in the stories, the "human twin" to Cu's superhuman

  2. #15742
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Quote Originally Posted by Bugs View Post
    Conall: It's decent, and probably less likely to inspire manufactured outrage than the last sheet.
    I'll take the blame for even bringing runes up in our PM, and I'm a bit disappointed there's no reference to the druidic worm Conall's mom swallowed that became him, but a Druidism skill or something of the like might make more sense. I don't really think his first two NPs are necessary, but he's a Rider so I guess it's fine.
    Also the most minor of nitpicks but the FC doesn't match his personality at all, so here's a suggested replacement, if you like
    Spoiler:

    He's a Cu-face because he's described as such in the stories, the "human twin" to Cu's superhuman
    Thanks for the feedback Bugs. For his FC, I wanted a blonde one because Conall is depicted that way in most (non-anime) art I found of him. Then again, so is Cu, so I might go with the one you suggested anyways.

    - - - Updated - - -

    So I swapped out the FC with the one Bugs suggested. Thanks man!

  3. #15743
    神秘 Obscure Shiki-pon's Avatar
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    FC Link
    Alternate Classes: Rider, Berserker, Assassin, Avenger
    True Name: Robert the Bruce
    Alignment: True Neutral
    Origin: Scotland (14th century)
    Armament: Axe, shield

    Parameters:
    STR: B+
    END: B
    AGI: C
    MANA: D
    LUCK: B
    NP: B

    Skills
    Class Skills

    Magic Resistance - Rank D: Grants protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether.
    Cancels Single-Action spells. Magic Resistance of the same degree of an amulet that rejects magical energy.

    Riding - Rank B: A Class Skill of Rider and Saber class Servants, denoting the ability to ride mounts and vehicles. Rider-class Servants will typically possess a high rank. It is said that dragon type mounts are an exception, requiring a different ability other than Riding.
    Most vehicles and animals can be handled with above average skill, even vehicles that did not exist in the time period one was alive in, for they are no exception. However, cannot ride the likes of Phantasmal Species such as Monstrous Beasts.

    Personal Skills

    Battle Continuation - Rank C+: A Skill that allows for the continuation of combat after sustaining mortal wounds. It will also reduce the mortality rate from injury. This Skill represents the ability to survive and/or the mentality of one who doesn't know when to give up, consisting of one's strength of vitality in predicaments. It is also one of the powers of a vampire. The best result is achieved when a resilient body is combined with this Skill.
    Upon observing a spider repeatedly building a web, Saber once came to a revelation, namely that the act of perseverance would eventually result in success. If at first you don’t succeed, try, try, try again. Saber is capable of momentarily shrugging off the effects of debilitating and even mortal wounds, fighting on.

    Flower of Scotland - Rank A: A composite Skill combining effects Bravery, Incitement and Charisma, acting as a representation of a people’s spirit of bravery and stubborn resistance against all odds. Confers the ability to inflame the spirits of others and increase their capability in combat and reduce the effects of mental interference. In addition, the act of resistance increases one’s charm, attracting like-minded individuals to the user’s cause.
    In life, Saber’s charismatic influence only started to gain ground once his rebellion was already in full force. Though he faced his share of enemies, even amongst his own people, he eventually won the trust and respect of his nation.

    Knight Tactics - Rank B+: A battle methodology in which one grasps the flow of battle and induces the opponent to make a mistake, even without being a match for him/her in strength. A Skill not for self-strengthening, but to invite a check failure for the opponent. Consists of composed observation powers to wager on a momentary chance of victory.
    Saber’s talent was to apply his exploitation of weaknesses and tempting others into making costly mistakes to the level of armies, rather than single combat. As such, he is fully capable of using Knight Tactics against even massive numbers of opponents.

    Noble Phantasms

    The Broken Axe Remade
    Tuagh Allt a ‘Bhonnaich

    Anti-Unit, Rank C
    Saber’s sole Noble Phantasm, though strangely bound to an axe rather than a sword. It is, in essence, a Projection-based Bounded Field bound to Saber’s favorite weapon. As the axe once broke in battle through the sheer force behind its blows, Saber desired for it to be remade as the unbreakable weapon and proof of his enduring kingship. Sadly, the smiths and magi that sought to grant his request only managed to complete it in his final years, and by then he was too sick to participate in battle.
    In the hands of a Heroic Spirit, Tuagh Allt a ‘Bhonnaich far exceeds whatever designs Saber originally had for it. The Bounded Field, originally meant to continuously repair and strengthen the weapon, functions at a far greater efficiency in the hands of a Servant. Such is Saber’s bond with his beloved axe that the weapon recovers almost instantly from damage and constantly improves itself. His own hand in the axe’s design guarantees an almost perfect recreation by the principles of Projection. Though it might chip or shatter in battle, the blade and shaft remake themselves in a blink, and what the edge fails to cut with the first swing, it will cleave on the second. However, when remaking itself, Tuagh Allt a ‘Bonnaich only returns to its original strength, not its Reinforced one.
    Tuagh Allt a ‘Bonnaich, shamefully enough, is very reminiscent of the Noble Phantasm of a certain English king, and as an axe is a shameful tool in the arsenal of a Saber. However, Saber has to his delight discovered that the weapon is even capable of recovering from being used as a Broken Phantasm, though it does so with less speed than its ordinary recovery. Thus, he is able to both vent his frustrations and unleash a powerful blow with a single stroke.

    Let Gentle Blood Shew Generous Might and Chivalry Redeem the Fight
    An Claimheadh Caillte

    Anti-Army, Rank -
    A lost Noble Phantasm, and the true source of Saber’s designation as a member of his current class. When cornered by his enemies, he and his men were forced to abandon their heaviest weapons to expedite their retreat, this sword among them. The gigantic blade is said to still rest in the depths of the lake it was thrown in, having even attracted a guardian spirit while it awaits the return of the rightful king to Scotland.
    The true origins of An Claimheadh Caillte are unknown, but its size and ability to attract spirits suggest it is not originally of human make. Whatever powers it may have, however, are lost to Saber in his current incarnation. Perhaps the choice to abandon it represented a choice between becoming the king of Scotland or securing lasting autonomy for his people. As such, the true sword could be said to be a representation of the dreams of those who fought for the Great Cause, which even Saber’s ancestors championed.

    Description
    Likes: Steadfast loyalty, stories
    Dislikes: Any mention of his sword, lawyers and other rulekeepers
    Talents: Stubborn resistance, finding inspiration in stories and events
    Natural Enemy: Edward II

    Saber’s true identity is Robert the Bruce, the Outlaw King of Scotland.

    The fierce and bold king of Scotland. Such is Robert the Bruce, though he is known as an outlaw due to the many years spent in hiding or in rebellion. For a king, Robert appears quite crude rather than dignified, though some of this is an act. By the responses of others he measures them. He has enormous respect for those who stand by their words and actions, even in the face of death or pain, and treats them as stalwart, loyal friends rather than enemies.
    His lack of an actual sword despite being a Saber is a sore spot for Robert. Still, he prefers wielding his axe, and as such tries not to call too much attention to it. Partly due to this, Robert generally goes about with his True Name rather than his class, and expects his Master to comply with his wishes. In fact, the rules and secrecy of the Holy Grail War aggravate him, as throughout his life he and his family suffered from schemes and plots, as well as being restricted by the decisions of students of the law.
    Robert views other Heroic Spirits as paragons of inspiration, and is genuinely moved to be counted amongst their ranks. As a devotee of stories, he is passingly familiar with many Servants, and sees fighting in a Holy Grail War amongst some of the legends he loved as a dream come true. Naturally, he is also eager to test his mettle against others of a martial inclination. Robert does carry resentment towards Heroic Spirits that originated from the France of his era or from Great Britain in general due to his experiences in life. On the other hand, he would likely get along extremely well with a fellow rebel from the arenas of Rome.
    As a Servant, Robert is willing to accept a Master as a steadfast comrade-in-arms. He is personally familiar with the havoc that an internal conflict will bring, and would rather just avoid such things, exhibiting remarkable patience even when provoked. However, he is still a king, and reacts poorly to being lorded over. Should his Master be willing to fight by his side, Robert will do his utmost to ensure their safety and success in the Holy Grail War. If he is unlucky enough to receive a Master that reminds him too much of the British overlords he spent his life fighting against, he is liable to turn to open rebellion.
    Having lost much of his resentment after his death and being manifested in his most heroic incarnation, Saber has no real wish to the Holy Grail, other than for the prosperity of Scotland. However, he has a true greed towards the act of claiming the Grail for himself, seeing the claiming of the Chalice of God as the next step after achieving his kingship.

    Lore
    The Bruce family first came to prominence in 1291–2, after Robert Bruce of Annandale was rejected as the next king of Scotland, in favour of John Balliol. After King Alexander III died and left no heir, Edward I of England was invited to decide who would be the next king of Scotland, given that there was some doubt over who – out of 13 contenders – had the best claim. The process is often described as the ‘Great Cause’, and it is widely believed that Edward deliberately chose John Balliol because the king was confident that Balliol would be more amenable to Edward’s desires than Bruce.
    Inviting Edward to oversee the process made perfectly good sense at the time. Edward was a noted jurist who took an interest in legal topics and he had had a good relationship with the late king of Scotland, Alexander III. In practice Edward manipulated the situation shamelessly. He was the root cause of a conflict that would run long after he died and that would poison Anglo-Scottish relations for centuries.

    Born among the Scottish aristocracy, Robert the Bruce is best remembered for his stalwart leadership of Scotland during the nation’s war for independence with England in the late 13th century. Despite a great many obstacles standing in the way of his ascension, Robert successfully claimed the throne of Scotland and led his people to victory over the oppressive rule of the English. When Edward selected John Balliol as the rightful heir in 1292, over Robert the Bruce’s grandfather, both Robert and his father refused to accept the new king.
    As England now moved to exert further influence over Scotland, the Bruces sided with Edward Longshanks rather than support the tenuous grip of newly crowned King John. This choice would find the Bruce family at odds with many of their countrymen, leaving them allied with England in a growing conflict against their own nation.
    In 1296 England launched an outright invasion of Scotland and King John was quickly dethroned by Longshanks. Although Scotland was once again left without a true monarch, Robert finally broke from his father's wishes and sought to align himself with those seeking to revolt. However, it wasn't until 1298 after once again siding with Longshanks at the Battle of Falkirk that Robert truly broke from the English king. After seeing his fellow countrymen defeated, including the equally noteworthy Sir William Wallace, the time had come for change. When Wallace ceded the title of Guardian of Scotland, Robert was named his successor.
    Following a series of purported agreements and broken promises over the future of the Scottish throne, in 1306 Robert allied with John Comyn, nephew to prior King John. Comyn was another strong claimant to the throne and potential rival to Robert, though the two pledged allegiance to each other, willing to sort out their claims once the English had been dealt with. However, Comyn plotted betrayal, sending the letters he exchanged with Robert concerning their plans onto Edward. After being confronted by Edward, Robert called for a meeting with Comyn in a church in Dumfries. The details of their meeting are still debated to this day, but what is known for certain is that at some point the two came to blows and Comyn was killed by Robert and his men. Less than two months later, Robert was named King of Scots by his fellow noblemen.
    As King, Robert led Scotland in a prolonged conflict against England that persisted not only through the reign of Edward Longshanks but also that of his son, Edward II. For nearly eight years of strife and hardship, Scotland and England volleyed for control of the nation, culminating in the Battle of Bannockburn in 1314. By some accounts Robert's forces were outnumbered three to one, yet through clever tactics the Scottish emerged victorious. Suffering thousands of casualties, the battle was an utter humiliation for England and King Edward. With momentum on his side, Robert now pushed back the English in their own lands as well as their territories in Ireland.
    When the Pope finally recognized Robert as the true king and sole ruler of Scotland in 1324, England's claims to the country were all but over. By 1327, the Treaty of Edinburgh-Northampton officially marked the end of what eventually came to be known as the First War of Scottish Independence. Although he lived to see his homeland free of English rule, on June 7th, 1329, Robert died at the age of 54 of prolonged illness.

    Notes
    I must admit I took some liberties with the interpretation of the Great Cause in regards to his Noble Phantasm, but I guess that as a title it could’ve been reinterpreted as the ‘cause’ of fighting for Scotland’s freedom from England.

    And as per usual, the FC is close enough, but not as yellow as I would’ve liked it to be.
    Last edited by Shiki-pon; October 7th, 2019 at 03:03 AM.

  4. #15744
    AKA Leyeet massive_jojo_reference's Avatar
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    It is okay to use me as a tool or as a pawn master, after all i am a soldier, i should be the one dying to protect you, but you master, you are too kind for that kind of thing aren't you...
    Faceclaim

    True name: - [Usually referred to as "Soldier"]

    Class: Alter-Ego

    Alt. Classes: Berserker, Beast

    Alignment: Neutral Good

    Wish: None

    STR: B
    END: A+
    AGI: D
    MNA: E
    LCK: E

    Backstory
    World War I, Known to us also as the Great war or the war to end all wars, a conflict of death and destruction borne from the futile and shaky alliances of Europe, a war, which in its 4 year run would saw the bringing down of 4 Great empires and many more kingdoms, formation of democracy and more.

    On a more grander scale, it is the war that cut Humanity's last ties to the age of gods and Gaia, forever shattering the notion of "Mystery". ushering in the age of man, so terrible it was that it changed warfare forever, however despite its title, it would not be the war to end war.

    Alter Ego it the representation of the War itself and its concept of "Ending War" as well as the amalgamation of every soldier who died in a war without the capability of ascending to the throne, around 9.9 Million souls are condensed into a single being with its own sentience, not dissimilar to a certain demon god.


    Class Skills
    Poison Resistance: A
    The hygiene in trenches Alter-Ego fought in were next to none, coupled with poison gas, and you get an Environment that should by all means be incapable of supporting human life, yet due to Alter-Ego's collective training, he is able to power through all sorts of infections and poisons.

    Bravery: A
    No Man's Land, Hell on earth. To charge into this land would be paramount to charging into an enemy machine gun nest, getting cut down to shreds by a storm, no, a wall of bullets. yet nearly every spirit occupying Alter-Ego died just that way, It would be an understatement to say that the servant in question is the greatest display of courage since the times of ancient.


    Personal Skills
    Suffering for the Stars: EX
    A unique skill similar in nature to Pioneer of the Stars, given to those who have suffered greatly for the sake of advancing humanity. The great war would prove paramount to cutting down Humanity's last ties to the age of gods, it was the last great conflict, the last great historical event that birthed heroes and great men alike, for even the second world war was a vastly different conflict, even if it was greater in scale, as nothing compares to the trenches of the great war, it becomes possible to perform a miracle once a day, however at the great cost of Alter-Ego's mental health, it takes him a few days to fully recover.

    Mechanized Warfare: A
    a natural knowledge of how motor vehicles function during conflict, the great war saw mass Mechanization of weapons, giving creation to a massive wall of steel armed with large cannons, the tank. In essence, Alter-Ego can repair any sort of vehicle, regardless of its level of mystery as long as it is not a living being.

    Marksmanship: B+
    As a combination of every soldier that died during the great war, Alter-Ego is very much familiar with every sort of gunpowder weapon, while mostly for pistols and rifles, Alter-Ego also knows the function of large artillery pieces, as long as it has a barrel and can shot, Alter-Ego will have great ability to aim and hit targets with it.

    Military Tactics: C+
    As a Soldier, Alter-Ego is has natural knowledge of how war tactics work, strategy was an integral part of the The great war and he is especially good when fighting a defensive war.


    Noble Phantasms
    They who stare into the abyss, abyss will stare back at them.
    The Lost Generation.
    [A] [Anti-Mind(Self)]

    The soldier has witnessed too much, Their comrades blown up by artillery, ran over by tanks, filled with holes by Machine gun nests, infection, disease, death... The soldier has seen it all, those who survived were referred to as the lost generation for the mental and physical scars they would come to bear.

    Having witnessed Oblivion itself, Alter-Ego mind has become "Something Else even by servant standards" Gruesome sights no longer turn him off, he is no longer scared of monsters and demons, torture and pain cannot break him, of neither mental or physical type, even an outer god would find it hard to drive him mad, but this might be because alter-ego is already on the side "That has lost all sense of self" and using mental interference on him would like using it on a rock.

    in essence, his mind has become accustomed to both horrors and evils, it would be more accurate to describe him as someone who slipped too far into the abyss and found its darkness somehow... Comforting, that being said, he does not take lightly to seeing injustice being performed on children, or anyone for that matter.

    a continuously active noble phantasm that affect his mind, his honorable personality is somewhat a byproduct of this, for he sees no difference in either returning to the throne of heroes or continuing to exist as a servant in his current state, to those who are his enemies, his ability to perform great acts of brutality against his enemy with just a simple poker face will be a horrible and scary sight indeed but it has little effect on his personality outside of battle.

    The shapeless, merciless, killer of men
    Poison Gas.
    [C] [Anti-Army]
    the most cruel weapon to be used in war, poison gas, developed as a way to speed up the war, yet the only thing it did was further the suffering of soldier on the field.

    Truly is it the perfect killer, it feels no remorse for it does not live, it just ravages and destroys every living being that comes into contact with it, destroy all it touches at a cellular level, it was a daily fact of life in the trenches, Upon activation, the gas will stream forth from Alter-Ego's skin, engulfing everything with a radius around him, the gas is physical in nature but its effects were amplified to effect heroic spirits, it gets spread by wind and ignited by fire.

    Igniting it is one way to get rid of it, but this is dangerous, alternatively a strong beam type noble phantasm can create gusts of wind that blow the gas in other direction, but that would a waste mana, the only truefire to avoid it is to stand in the direction the wind is blowing,

    every inch of ground it touches will become "No Man's Land" a shell scarred battleground unable to support life, here, all heroic spirits experience a -1 in all their skills and stats where as Alter-Ego gets a +1, those who have poison resistance can negate this effect although it is still harsh and hostile environment, any noble phantasm that has the property of purification will be able to reverse the transformation however.



    The flower that grows and lives on land scarred by blood and lead.
    Poppy fields of Flanders
    [EX] [Anti-Corruption]
    Poppy, a flower which was for a long time, the only flower able to grow in the shell scarred wasteland of the war, almost as if every single flower was a grave for every single soldier that fought and died in the war.

    It is the last remaining shred of humanity that remains of Alter-Ego, a strong anchor to the true world that keeps him from falling too deep into the abyss and giving himself up to anger and rage, the only light of hope that his first noble phantasm didn't take away, and also the only thing that keeps him from advancing further into Beasthood, in other words it is a type of noble phantasm that can be called "An Anchor of the Abyss" something that stabilized his personality.

    it is continuously active on a subconscious level, keeping him sane through the sheer power of remembrance. When fully activated it deletes and converts any form of corruption into "Fertile Ground" Where poppies start rapidly growing. it is the pinnacle of human ability to "Remember" the the countless lives that were lost in the first world war for the sake of modern world and modern humanity free from the shackles of Gaia, and remembering them for their bravery in face of death, for their deed has not gone in vain, they have been etched in human memory and from this, forever etched into the throne of heroes, as the soldier fighting a war to end all wars. Even corruption caused by the grail mud can be destroyed and turned into fertile ground, for if the grail has the "Strongest Corrupting Agent" Alter-Ego posses the "Strongest Purifying Agent"

    that being said however, should this noble phantasm ever be removed, more accurately, violently pulled from Alter-Ego, it would cause him to lose all sense of humanity, when removed or somehow deactivated, his current being becomes close to a "Evil of Man" Representing the Human sin of forgetfulness, the human audacity to forget massacres and use them to their own benefit when it suits them, but as long as the First world war is remembered by humanity, this noble phantasm will remain activate as well.


    Personality/etc
    CE: In Flanders fields
    In Flanders fields the poppies blow
    Between the crosses, row on row,
    That mark our place; and in the sky
    The larks, still bravely singing, fly
    Scarce heard amid the guns below.


    We are the Dead. Short days ago
    We lived, felt dawn, saw sunset glow,
    Loved and were loved, and now we lie
    In Flanders fields.


    Take up our quarrel with the foe:
    To you from failing hands we throw
    The torch; be yours to hold it high.
    If ye break faith with us who die
    We shall not sleep, though poppies grow
    In Flanders fields.

    A poem written by John McCrae meant to commemorate the war and soldiers suffering and bravery, it is though that the form this servant takes is of this very man although alter-ego claims that any resemblance is superficial at best, he loves humming to the melody of this song every now and then.


    Personality: Bravery and Honor, but also stoicism are his defining traits, one could ask for a more obedient and perfect servant, in other words a true soldier. That being said, he enjoys reading books and talking to great heroes, for he is inspired by their great deeds, he absolutely hates evil and will not suffer standing in the same room with an evil-aligned servant, however orders from master are orders. he is light Hearted and enjoys entertaining children, but when faced with a gruesome battle, his darker side begins to show and his first noble phantasm takes full control over him. a perfect soldier who follows master's orders by the book in other words.


    Reactions:
    Archer Emiya:
    master, i can feel this man's soul screaming out, he has suffered, just like i did, it is horrible to think that there are others who fall into the abyss.

    Nursery Rhyme:
    Now there young lady, Mister Soldier is tired and can't be bothered to read books for yo- OH DON'T LOOK AT ME WITH THOSE EYES OF COURSE I WILL READ YOU A BOOK!
    as expected, he cannot stand her cuteness.

  5. #15745
    Wyrd oft nereð unfǽgne eorl, þonne his ellen déah... Skull's Avatar
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    @Robert the Bruce

    As a Brit, I am compelled to comment. I really dig the idea of a Saber that's lost his sword. Certainly gets around the fact that axe wielders don't neatly fit into a single Class.
    "Here's a bangin lil' tune about takin' on The Man!"

    (Check out my Super Special Awesome Servant Compendium here)

  6. #15746
    https://goo.gl/88mdof Criarino's Avatar
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    "I exist only to save my homeland"
    Faceclaim


    Class: Berserker
    True Name: KMS Bismarck (???)
    Alignment: Lawful-Evil \ Chaotic-Evil
    Place of Origin: Germany

    Parameters:

    STR: C- ~ B
    END: B++ ~ A+
    AGI: E ~ D-
    MGI: C ~ B
    LCK: E ~ D-
    NP: C+++

    Likes: Loves prosperity, integrity and national power. Seems to like the smell of the sea.
    Dislikes: Poverty, uncertainty about the country's integrity and internal disagreements. Seems to dislike some airplanes.
    Attribute: Man\Star
    Traits: Pseudo-servant, humanoid, female
    Armament: See the Noble Phantasm

    Skills
    Class Skills:

    Mad Enhancement E- ~ C

    The Skill that characterizes a Berserker, raising basic parameters and strengthens one's physical abilities in exchange of hindering mental capacities and/or in exchange for their sense of reason.
    This skill was provided by Innocent monster, at the lowest rank. For that reason it cannot be changed, even with command spells. The only way to increase this rank is by using the Noble Phantasm.
    "I'm not really mad, even with many people calling me so. I never had a reason to lose my mind to begin with"

    Personal Skills:

    Voyager of the storm C- (E)

    The talent to sail vessels recognized as ships. Because the ability as a group leader is also necessary, this unique Skill also has the effects of both Charisma and Military Tactics.
    Berserker's original essence had the idea of "lead the powerfull fleet", but as the essence itself never had this chance, this skill's rank is very low. However the Charisma part receives a big bonus from the vessel, also modifying this rank.
    "This may be the main purpose that I accepted the contract, but I really didn't do anything all that big. All I did was free the fire inside my people's heart and direct it correctly."

    Robust construction B

    One of the few original characteristics the essence still have.
    The main strength of the battleship Bismarck was his resistance to enemy attacks. The large distribution of armor and elaborated subdivision of compartiments provided an impressive resistance, and this skill embodies this.
    Berserker's skin is stronger than steel. Any attack and Noble Phantasm weaker than D- rank is completely negated, and has bonus resistance against stronger attacks. Give a rank up to endurance, also includes Battle Continuation D. Magical attacks still have full effect.
    "This is the proof that our cause is just"

    Innocent Monster C (A+)

    An attribute possessed by Servants whose true history and existence have been distorted by the monstrous reputations and gossips they accrued across the course of their life and thereafter, without concern for the actual person's will or appearance. As a consequence, the Servant's abilities and appearance have been rendered to conform to the specifications of their legend. Incidentally, this Personal Skill cannot be removed.
    The essence started with a modern warship, that was filled with the
    wrath
    ambitions
    of an entire country, becoming an essence, then modified by how the latter generations interpreted that, and latter still influencied by how the vessel used their power and marked history in the future. In the end that essence became something somewhat monstruous, way different from what it was.
    The true rank of this skill is C, but these modifications where so
    cruel
    strong
    that the effect is way highter.
    "No... since the beggining, this power was created to fight for our homeland, and it is still what it does."


    Lore
    KMS (Kriegsmarine Schiffe) Bismarck was a german battleship built at the beggining of the WWII. It was the largest battleship built by european powers.
    Battleships were the pride of every nation and a show of power. They represented the destructive power and beauty of war, represented how humans pushed their tecnology and desire for destruction to the ultimate limits.
    Everything started with an idea: "A strong ship to impose our might upon our enemies". As the news of an immensely powerfull ship spread, the people started to fill that idea with their
    wrath
    ambitions
    .
    That country was already strong, and the war was already raging. All they wanted was something to win over their enemies.
    So, that essence was filled with the desire to win.
    "We will win"
    "This ship will bring our
    wrath
    ambitions
    to reality"
    "With this we will make then pay for challenging us"
    "This weapon will kill every last one of them
    "
    It was a simbol of their victory, the reason why the enemies should fear their power.
    But as history once again proved, reality is often disapointing.
    That powerfull warship sank on its first mission, tasting but a fleeting glory.
    Even so, the story of its last struggle filled the people's hearts. Fighting until the last minute, until the last shell, never giving up no matter how disavantageous, and sinking still flying their colors.
    Even if only a little, that essence has finally tasted hope.
    Sadly, the history is written by the victorious. When the war was lost, that ambition and hope acquired a
    cruel
    stronger
    meaning: Evil.
    That country was evil"
    "Their ambitions where bad"
    "Their hope was cruel"
    Even that fleeting hope turned evil.
    But, if you look at it from another point of view, that country didn't build that ship to bear hope. They wanted a hunting monster, a literal beast of steel.

    ......

    "Everyone dreams of power.
    Not necessarily super-powers,
    But a real power, something to make the world move...
    If there was a power like that, would you want it?
    A power to move the people,
    to bring the dreams of prosperity to reality,
    to change everything you want,
    to save everyone you want,
    to change the world.
    But what if that power takes everything away from you?
    not your life,
    or your feelings,
    but you mind
    your body
    your sanity
    And what if that very power violates your body?
    what if because of that very power, you will be eternally remembered and hated as a monster?
    still would you want it?
    Well, someone took it"


    In a distant future,
    A certain girl lived.
    A life forsaken by pleasures
    In a house forsaken by everything
    In a city forsaken by the government
    In a country forsaken by God
    This girl suffered by the time she came to the world.
    In all ways, in all intensities.
    She saw only fails in all her short life.
    Fails everywhere, like cracks. In the ground, the people, the mirror
    Only the sea didn't have cracks
    That's why she always liked stare at the sea
    Massive, imponent, clean, without fails
    Only one thing attained her to this world and her sanity
    But when that thing too was stolen, she crumbled.
    That same night, she cursed and prayed.
    With all her might and more
    So many times, with so much fervor.

    So, an entity came to her in her dreams
    _"Would you like power, girl? To do anything you want?"
    _"Power to bring this crumbling country to its former glory"
    _"But the price will be far more than what you can ever pay"


    That essence was too weak to manifest as itself, so it needed a vessel.
    Even so, the girl accepted the
    curse
    contract
    , determined to use this great power to change this cruel world.
    To bring greatness to that poor country.
    The girl wasn't a genius in any way. Just a common kid you can see anywhere.
    But after that night, it was like she was an entirely different being, abilities far surpassing that of any human.
    With not only physical or magical abilities, also mental abilities, she crushed her foes.
    "The world don't need a saint, a superhero or a god. The world needs a leader"
    As the girl grew up, she took comand of the country with her iron fist, promising glory and prosperity.

    "[SO STARTING THE FIFTH EMPIRE]"


    If eventually summoned in a Holy Grail War the vessel will take the caracteristics of that girl, becoming a full-fledged servant.


    Personality

    "I will save my homeland, no matter the cost"
    That essence has long since lost its meaning. It was created by fervorous
    wrath
    ambitions
    , now almost completelly forgotten.
    But the vessel rekindled that fire.

    For someone from the past, it may be hard to believe that this cute and shy girl did such things when alive.
    As the essence don't exactly have a personality, it is mostly the girl who is in power. She is not the talkative type, but can bring interesting talks and speeches sometimes. She have no problem with talking to large numbers of people or even murdering someone in cold blood, but can show some rare shyness, especially with questions related to her femininity, however she seems to never raise her voice.
    "Wha - what do you mean? Is there any problem in using cute underwear?"

    She undoubtedly loves her country and people, and will do anything for them. That's what she holds more dearly, what she wants to protect the most. The memories of that suffering, that poverty, remembers her of how fragile humans can be, and the only thing she wants is to not let her people suffer what she suffered. Even if eventually summoned into a Holy Grail War, that desire will never fade.
    "My homeland is everything I have. I will bring prosperity to it, even if I have to make the whole world hate me"


    NP

    Hunting monster
    Beast of steel

    "I... I will do anything... I will give anything... so! Please! Give me power! I will save my people, even if I have to throw away my humanity... even if I become a monster!"

    Type: Anti-unit (self)
    Rank: C+++

    She wanted a steel mind with an iron fist, strong enough to change the world.
    That essence, that battleship, was nothing but a steel hunting monster. Something that will pursue their enemies and prey upon them. But it has the power that she wanted.
    With this Noble Phantasm it is possible to transform any part of the body into a weapon.
    Your hands will be pistols, your legs will be cannons. With some creativity this can be very powerfull.
    With this power the girl killed anyone that opposed her. The enemy countries had the most advanced weapons of mass destruction, so a power like this was necessary.

    However, this is only a small fraction of this Noble Phantasm's power. The girl wasn't a mage while alive, and didn't had enough magical energy to use the full power anyways, so even her doesn't know how it would be.
    At full output, this Noble Phantasm can transform the user into a literal beast of steel.
    The limbs will deform, the skin will turn into steel, the body will change into something giant and not human. Weapons of destruction will grow and bring calamity to the enemies.
    A giant weapon of war, with devastating firepower.
    She will feel massive pain and despair while this effect is active, but also happiness. Because with this she will be able to crush all her enemies.
    In this form, all attacks of rank B- or lower are negated while also giving a huge rank up to Mad Enhancement, making the girl lose her sanity.
    However it has two fatal flaws:
    The magical energy cost is tremendous, even talented masters will have trouble keeping this active for more than 30 minutes.
    The mobility is the main weak point. Not only are its feet more vulnerable than the rest, any spell or even simple tricks - like flooding the terrain - will seal most if not all of its mobility.
    Maybe this is the true form of the girl's desire.
    After transformation


    Author notes: Yeeeeah another ship servant. This time I wanted to do something completely diferent from the Yamato, and even re-used some ideas from a previous sheet...
    More importantly, why da hell did I do that?! I wanted to make a sheet about Getúlio Vargas! How did it end up as that?!
    Well, at least I had fun.

    - - - Updated - - -

    someone here ordered a shy female Hittler?
    No? Oh, well...
    Last edited by Criarino; November 28th, 2019 at 01:56 PM.
    My servants and mages
    Sorry, my english sucks

    Things

    Quote Originally Posted by Tobias View Post
    Incidentally, my idea of encouraging someone is to kidnap them, starve them, and then spend hours a day slapping their bound and gagged body with my penis.

    Greatest battle in history
    He-man x Shiki Satsujinki

    I love the internet

    OH GOD SO CUTE

  7. #15747
    wwwww Spartacus's Avatar
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    "I am a villainess through and through. Until the ragging sorrow in my heart delivers, by God, this burning chest will never quench---!"



    Class
    Avenger
    Epithet
    The Heart Eater
    Identity
    Hind bint Utbah
    Origin
    Historical Facts; Saudi Arabia
    Height/Weight
    169cm/48kg
    Alignment
    Chaotic Evil
    Attribute
    Man


    STR AGI END MANA LCK NP
    C+ B+ C C A++ C

    Character theme: personal revenge, repentance, forgiven the unforgivable.

    Armament/Class and Personal Skills
    ARMAMENT:
    Silver tongue: her careful, dangerous choice of words that can drive her allies into vengeance is more dangerous than her combat capabilities.

    Flaming spears of bones: she can manifest bone spears as an Avenger. She can summons two flaming soldiers, the first proficient with the spear and the second proficient with the horse. Presumably the splitting images of her most prominent allies: her slave and her husband.


    CLASS SKILLS:
    Avenger A
    It is one’s state of being as an avenger that gathers people’s hatred and resentment onto themselves, a way of being that became a Skill.

    Although it is easy for the hostility from her surroundings to be directed towards her, negative emotions directed towards Avenger will automatically be converted into her power.

    Oblivion Correction A-
    She remembers what they had done to her and her loved ones, and her burning anger is second to none. Her hatred manifested as spears and lances made of bones. But still... It is true there is no helping her from the circle of vengeance?

    She is among the hottest burning flames, but not the one that will blaze for eternity.

    Self Restoration (Mana) B-
    Not only her Mana can be regained, but even her mental health can also be healed over time. Normally the later is a positive effect, but this is something that can be considered a demerit for an Avenger.


    PERSONAL SKILLS:
    Incitement D
    It was said that she is a woman with a silver tongue, coupled with her bravery and pride to publicly and loudly announce her creed; making fleeing allies return to the battlefield. It is her inherent good quality that even the Prophet himself praises.

    Dance of Vengeance A+
    An act of dancing and singing Quraysh women done in a war to reignites the warriors' hatred toward their enemy. If it's successful, it grants them a momentary, powerful offensive power of hatred that can surpass their hated enemy in strength, no matter how strong the enemy is, similar to Memory Correction Skill.

    The Budding Seed of God's Redemption EX
    A Skill that represents her eventual conversion and finding peace on her family's death, a destiny she will embrace in the future. A Skill that upon reaching her vengeance, she will find repentance and atone her actions.

    The Skill symbolizes God's status as The Most Forgiving; even the most sadistic woman can turn into a companion if she repents. Her chance of transforming into a Berserker-class Servant becomes higher and higher upon successive NPs.

    Once she becomes a Berserker, all of her vengeance related Skills changes in their property; becoming Skills that 'reignites one's griefs for the sake of their dogma.' Even if she turning a new leaf, the core person will not change.


    Noble Phantasm
    Lae'nat Al-Mawuta Al-Mahbubin
    Sorrowful Lament by Dismembering

    Rank C
    Anti Unit/Anti Army (Self)

    Curse of The Fallen Loves.


    Her hatred towards the Muslim camp, whom she hates because the death of her family; is second to none. She does not ridicule the Prophet's teaching, nor she against them because of their belief. Her reason was always a personal one, and it will never go down until she avenges them.

    She reenacts her butchering of Hamzah's corpse, which she butchered him into jewelry and ate his heart. Upon activation, she will turn into extreme rage, solely targeting her target of vengeance and butcher them mercilessly, activating all her hatred related Skills into its maximum output. Changing any kind of disadvantage inflicted to her into a swirl of hatred that further boost her power.

    Then, as she dances in rages and destroys, even those around her will be influenced to do the same with her, activating her Dance of Vengeance Skill in large scale. A storm that pulls her surrounding into retributions.



    Character/Speech/Lore

    Character and Motivation:

    A fierce sense of honor and passion, brimming pride and self-respect; an iron lady fueled with determination. A woman which, able to persuade others to walk the same raging path using her silver tongue.

    To her Master, the general attitude is indifference. So long they are not in her way, so long they are not her target of hatred; a working relationship can be built. But if, as unlikely it may be, she thought of them as her family; she will always come in a violent rescue.

    "Did you... just grazed my Master---? You disgusting, despicable, despotic self-serving hypocrite!"

    In her Avenger state, her wish is 'to revive my family and they avenge their deaths by their own hands.' But once she reached her Berserker state, the state where she already finds God's light, the wish changes to 'for a second chance for them to redeem themselves in the judgment of Heaven.' She personally finds it sad that she, a woman who otherwise would be unforgivable by human standards has the chance to repent while her family wasn't.


    Speech Example:

    "Even in death, you will never escape my rage---!"
    "I didn't deserve what you had done to me, so I will retaliate in a way you don't deserve---!"
    "FIGHT, ALL OF YOU! Avenge the despotisms that been done to us!"
    "If today we can't pay them back, then tomorrow, the day after tomorrow, and the next. There is no such ending of us where we can't avenge---!"
    "Give me your hearts and limbs! They will make fine prayer beads---! Or fun animal dolls!"


    Lore:

    Perhaps, among many Avenger, Hind can be considered 'fortunate'. Unlike others' whom trapped in their cycle of revenge, or finding peace at the end of their story; Hind's journey continues even after fulfilling her vengeance.

    The villainess that has done the unforgivable, suddenly find repentance and walk on the same path with the pious. That's the full story of Hind's journey.

    Akilah al-Akbad. The Heart Eater.

    She was the daughter of the most prominent Quraysh leaders, and the wife of Abu Sufyan; one of the Prophet's biggest adversary. Alongside her family, she opposed him because of tradition and political stance. But then, many of her family were slain during the Battle of Badr, notably by Ali and Hamzah; which the later is the Prophet's uncle and killed most of them.

    And as she is just a human, her raging vengeance started to bloom. She no longer cares about their religious belief, her mind is filled with personal revenge and grief. It was said that her anger to the Muslims is second to none, as she screams and rages in the public almost every day, covering herself in sand and dust. Saying she will not stop until her family is avenged in a tone that can be described as 'poetic rage'.

    In the battlefield, she dances and sung alongside other Meccan women to urge the warriors' fighting spirit. She, in particular, urge the warriors by telling them to swallow their rage and avenge their family. She was able to urge one of the warriors--- Washi ibn Harab to avenge her. Assisted by Washi, she successfully slain Hamzah in battle. And his corpse was mutilated and his heart was bitten by her. It was reported that she proclaims her vengeance has been avenged, and her vow has been fulfilled.

    Indeed, her revenge is done after that. She accepted Islam after the occupation of Mecca alongside her husband and Washi; the three are considered the Prophet's greatest adversary. She comes to the Prophet's home hiding her face, as her husband suggested it would be unwise if the Prophet know who she is remembering what she has done. But she is a woman of honor and pride foremost, she discards her veil to announce her muslimhood upfront, which deeply impressed the Prophet.

    “By God Almighty, there was no house on earth that I wanted to destroy more than your house. Now, there is no house on earth that I so dearly wish to honor and raise in glory than yours.”

    She participated in Rashidun caliphate's conquest on Byzantine Empire, serving under Khalid ibn Al-Walid's army alongside the heroine Khawla bint Al-Azhwar. There, she continues to funnel her talents in urging others, but no longer for revenge, but for the sake of God's bless. Her son ---- Muawiya ibn Abi Sufyan, later on, become the founder of Ummayad Caliphate, one of the largest empire in history.

    Her story started with blood and ended with light.

    --------

    But still, her story much more remembered as the vengeful villainess, and as one of the Prophet's prominent enemies alongside the others make many scholars questioned her Companion status. Because of that, the chance of summoning her as an Avenger as opposed to her Companion state is too high in comparison.

    But the Prophet himself accept her muslimhood, that should be an already enough proof.


    Relationships

    To her Berserker-self:
    "Youuuuuuu---!!!! A disgrace, traitor of your own family---!!!"

    To her Avenger-self:
    "How saddening---!!! So this is the look of a girl who is almost unsavable--!!!!!"

    Companions:
    "aaaaAAAAaaaAAAaaaAAAAAAaaaAAAAAAAA!!! I... will destroy... all of you---!!!"

    Companions (in her Berserker-self):
    "Go back to the battlefield, COWARDS! Retreat now and I will slaughter you all---!"

    Khawla bint Al-Azhwar (in her Berserker-self):
    "You continue dazzling with heroic idealism, while I shrouded in the darkness of reality. Even if we both are Khalid's general women, our difference is like water and oil. Kou-chan, please, whatever happens, continue to be what you currently are."

    To other Avengers:
    "I find the lack of successful avenging in many of you disturbing."

    Catherine de Medici:
    Catherine's drive to protect what she loves no matter what is something she understands and admires by heart.


    -------------

    cringe

    Image Rarity: SSR
    Image Voice: Chiwa Saito

    DECK: BBBAQ

    Skills: (At max level)
    Incitement D
    Increases their critical star generation rate for 3 turns.
    Reduces their defense by 25% for 3 turns. [Demerit]
    CD 5

    Dance of Vengeance A+
    Increase one ally's Buster critical damage for 3 turns.
    Increase one ally Star absorbtion for 3 turns.
    CD 6

    The Budding Seed of God's Redemption EX
    Grant attack advantage of Berserker class to self for 3 turns.
    Grant 10 critical stars.
    CD: 5

    Curse of The Fallen Loves: Sorrowful Lament by Dismembering
    Anti Unit
    Rank C

    Buster

    Cleans own Debuff
    Deal damage to one enemy
    Overcharge: Party Buster up for 3 turns.


    Author's note (may somewhat crude)

    A Servant that I discarded (among others), simply because she is too cool for what I currently write. Among many villains in Islamic history, she is my personal favorite by sheer awesomeness she has (like, if your enemy historically praised you, then, you totally belong in the shonen genre). I like to think that she is a foil for Khawla, and I'm surprised she is present in the same battle where Khawla becomes famed. In my world, she and Khawla is Khalid's female general, which forms a very odd friendship for people with a very different mentality.

    Just like Khawla and Ali beforehand, I imagined Companions wears a black (or dark) costume based on the black flag. On the personal side, I dislike the typical voluptuous sexy lady (most often dark-skinned) in minimal clothing Middle Eastern often depicted as. And at this era trade with Europe (or somewhat European in culture Middle East like Byzantine) is flourished already, considering she is a rich lady with a powerful merchant as her husband, she pretty much has access for such clothing.
    Last edited by Spartacus; August 22nd, 2019 at 05:43 AM. Reason: added something I forgotten to copy in lore section, and also blag--->black

  8. #15748
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Servant Berserker:

    Appearance:

    Source is here

    True Name
    : Guinefort

    Alignment: True Neutral

    Alternate Class: Caster

    Armament: Claws and fangs.

    Strength- D
    Agility- C
    Endurance- C
    Mana- D
    Luck- E
    NP- C

    History
    Berserker is Saint Guinefort, a greyhound who became venerated as a folk saint in 13th century France. Guinefort's story began when she was adopted by a wealthy knight. The knight loved Guinefort and treated her kindly, making her develop a great loyalty to him.

    One day, the knight went off hunting and he left Guinefort behind to safeguard his baby. When the knight returned, he found the crib in chaos and Guinefort, with her jaws splattered in fresh blood. Horrified at the thought Guinefort had killed his child, the knight drew his sword and cut her down on the spot.

    But only a moment later he heard the sound of a baby crying, jolting the knight out of his vengeful stupor. Checking beneath the overturned crib the knight found his baby, tucked away alive and unharmed. Beside the child was the corpse of a viper with its body bitten to pieces. Immediately the knight realized the truth. Far from killing the child, Guinefort had saved its life by killing the venomous serpent that had wandered into its crib.

    With this realization, the knight's heart was clutched by regret and sorrow. To atone for mistakenly killing Guinefort, the knight buried her in a well near his castle and set up a shrine in her honor. Over time, as rumors of Guinefort's courage and sacrifice spread, people began to revere her as a saint. Countless peasants from villages nearby flocked to Guinefort's shrine to plea for her protection whenever they were sick or in need.

    When official representatives from the Catholic Church found about this practice they rebuked it as heresy, demolishing the shrine to Guinefort and threatening to fine and strip the property of everyone who worshipped her. These harsh sanctions didn't deter the locals, who continued revering Guinefort well into the 19th century.

    Such is the story of Guinefort, the dog who became a saint.

    Incidentally, the name Guinefort is sometimes thought to belong to an earlier, human saint before becoming associated with Berserker. This might be why she takes a human form upon manifesting as a Servant...


    Personality
    Upon manifesting as a Servant, Berserker has taken human form and gained the capacity for speech. Despite this, her core mentality is still that of a dog. She's simple-minded, affectionate and more than anything loyal. Berserker sees her summoner as both her master and child, someone she serves and is entrusted to guard over.

    Thus Berserker is very (some might say over) protective of her Master, reacting with instinctive suspicion and jealousy at anyone who tries to get too close to them. Even so Berserker still trusts her Master's judgment unwaveringly. So if they tell her someone is safe she'll reluctantly accept their judgment. She'll dote on her Master almost like a nursemaid, insuring they eat proper meals and tending to their wounds when they're injured.

    When she fights, Berserker does her best to keep her Master off the front lines, insuring they stay safe. Despite being a rather weak Servant Berserker insists on flinging herself in the path of any danger her Master faces. No matter how badly her body gets damaged, she'll keep stubbornly trying to protect them until her last breath.

    She's also very physically affectionate towards her Master. When not fighting or hunting, she loves snuggling with them and receiving pats on the head. Due to her animalistic mindset Berserker is oblivious as to why her Master sometimes blushes and gets flustered at these displays of intimacy...

    Berserker gets along easily with children of all kinds, and greatly enjoys playing with them. Interacting with them is one of the few times other than around her Master when she truly lets her guard down. Conversely, if she sees anyone harm an innocent child, Berserker will fly into a bestial rage and not stop until the offender is torn to shreds.

    Berserker has no desire for the Grail. Just being able to serve by the side of the one she loves is already happiness.

    Likes: her master, children, headpats
    Dislikes: misunderstandings, snakes
    Talents: protecting her master, self-sacrifice
    Natural Enemy: Tamamo Cat


    Class Skills:

    Mad Enhancement- E

    A Skill characterizing the Berserker Class. Raises parameters in return for sacrificing reason and/or hindering mental capacities. As her mentality was that of an animal to start with, Berserker's reasoning hasn't been impeded by this Skill, but she doesn't gain any boosts either. She just becomes somewhat more single-minded in defending her Master.


    Personal Skills:

    Territory Creation (Holy)- C
    A variant of the Territory Creation Skill that allows one to establish a holy church or sanctuary instead of a Mage's territory ideal for gathering Mana.

    At this rank, Berserker can create a "Shrine" based on the one that was erected for her after death. Reflecting the legends where children were brought to her shrine to be miraculously healed, those in Berserker's territory who she recognizes as "under her protection" will recover a small amount of health and Mana for every turn spent there.

    Additionally, faunus familiars will automatically spawn near the shrine after a while. These fauns are normally playful and friendly, almost like small children. But if anyone tries to harm Berserker or enter her territory by force, they'll descend on the intruder in a savage frenzy, ripping them limb from limb while laughing innocently.

    Each faun is about as strong as a Servant with E-ranked stats, and they have the Skills Child Of Nature (E), Elemental Magecraft (D), and Berserk (C).

    Saint- E
    Indicates that one is venerated as a saint. For her selfless sacrifice and cruel death, Berserker was revered as a saint by the local peasants. However, she was never officially canonized and the Church even tore down shrines to her multiple times, declaring worship of a dog to be heresy. Nevertheless, Berserker was so popular that locals continued worshipping her and visiting her grave up well into the modern age.

    This Skill gives Berserker a minor healing factor, letting her recover from wounds somewhat faster than usual. This in turn lets her better defend her beloved Master.

    Guardian Hound- B+
    An alteration of the Guardian Knight Skill, born from a dog's legendary devotion to its human master. While standing guard over her Master, Berserker gains a + modifier to Strength and two + modifiers to Endurance. She also obtains the Skills Instinct at rank C and Beast Slayer (Serpent) at rank D.



    Noble Phantasm
    Fidélité Impérissable
    Devotion Unto Death


    Rank: D+

    Type: Anti-Unit (Self)

    A crystallization of Berserker's sole feat as a Heroic Spirit. A selfless act of sacrifice that singlehandedly catapaulted the unassuming greyhound to the Throne Of Heroes. Once invoked, this Noble Phantasm allows Berserker to take a single killing blow meant for another, nullifying it and receiving the damage instead. Similar but far weaker to a certain savior's miracle of sacrificing himself for all mankind, this Noble Phantasm allows Berserker to conceptually substitute herself in place of the intended target of any attack. However, after invoking this Noble Phantasm, Berserker will certainly die, even if the attack alone wouldn't have been enough to kill her.

    Not an attack meant to destroy, but a selfless act of devotion that can only be offered up to the person Berserker loves more than anything--- in other words, her Master.



    ------------------------------------------------------------------------------------------------------------------------

    So here's another sheet I've been working on. I got the idea for this when I found her name in a list of weird saints a while back. I thought the idea of a dog who was a saint was funny enough to base a sheet on. This was also an experiment in writing up a weaker Servant, since I've been doing a lot of powerhouses lately. As usual, comments and critiques would be appreciated. Thanks for reading!

  9. #15749
    Trace: Overcringe King of Padoru's Avatar
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    What a good girl, I'd give her all the headpats of the world and scratch behind her ears as much as she wanted. If you allow me a question, is there any restriction to the usage of her NP other than her having to actively invoke it? I'm speaking of factors like distance or Bounded Fields

  10. #15750
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Quote Originally Posted by King of Padoru View Post
    What a good girl, I'd give her all the headpats of the world and scratch behind her ears as much as she wanted. If you allow me a question, is there any restriction to the usage of her NP other than her having to actively invoke it? I'm speaking of factors like distance or Bounded Fields
    I didn't imagine a hard-and-fast limit, though obviously she'd need to be aware of the attack in order to know to invoke her NP in the first place. She wouldn't exactly know her Master was being attacked if they were on the other side of the country or something. And thanks for the feedback Padoru!

  11. #15751
    夜属 Nightkin
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    That Territory Creation (Holy) skill is a bit off. Able to create familiars of that level, in unspecified quantities at only C? Normal familiars really shouldn't stand anywhere close to Servants, look at dragon tooth warriors or golems. They're speed bumps really.

  12. #15752
    هههههههههههههههههههه Kamera's Avatar
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    Anyone has done any of the Four Horsemen of the Apocalypse? Apparently according to Strange Fake those can be Servants too.

  13. #15753
    神秘 Obscure Shiki-pon's Avatar
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    Quote Originally Posted by Kamerad View Post
    Anyone has done any of the Four Horsemen of the Apocalypse? Apparently according to Strange Fake those can be Servants too.
    Yes, though ones of extremely poor quality by any sane standard. They also don't pay much resemblance (ability-wise or in other respects) to the "canon" Pestilence (which is odd, given that they're members of the same group).
    Famine seems to be the least popular one, having only one version.

  14. #15754
    هههههههههههههههههههه Kamera's Avatar
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    Was gonna ask this on the FSF thread but here seems more appropriate.
    What do you think Pale Rider's Skill and NP would be? How do you fit literal death incarnate as a Rider class Servant?

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    神秘 Obscure Shiki-pon's Avatar
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    Something that kills things I'd assume. Would probably work like the death actualization that the Mystic Eyes of Death Perception can pull off. Other than that, "he" might know Servants' true names (death comes to all and every Heroic Spirit has died), cause fear and other such things. Might also be able to harvest souls or something for a greater degree of use than other Servants are able to.

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    هههههههههههههههههههه Kamera's Avatar
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    I guess I'll just wait until approximately next volume of FSF for the sheet. Just really baffled after finding out that Death can become a servant. At this point I won't be surprised that even the Yamato ship can become a servant.

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    神秘 Obscure Shiki-pon's Avatar
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    Uhh... The guy in FSF is Pestilence, I think. Since Pestilence is the White Rider and Death is the Pale Rider, I don't know how well the difference translates into Japanese. Then again, it might just be the fact that "he" operates by spreading disease that throws me off.

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    هههههههههههههههههههه Kamera's Avatar
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    First Horsemen (White) is conquest. [I looked, and behold, a white horse, and he who sat on it had a bow; and a crown was given to him, and he went out conquering and to conquer.] It is a misconception that it's called pestilence.

    Fourth Horsemen (Pale) is pestilence, [I looked, and behold, an ashen horse; and he who sat on it had the name Death; and Hades was following with him. Authority was given to them over a fourth of the earth, to kill with sword and with famine and with pestilence and by the wild beasts of the earth.]

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    神秘 Obscure Shiki-pon's Avatar
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    But wouldn't the Pale Rider thus be Death judging by his name, which isn't intrinsically related to Pestilence? As per my understanding, when Pestilence is even part of the roster, he's usually the White or the Pale Rider (more commonly the former - though Pale would fit better, with Death or Conquest being white). Pestilence first seems to start appearing around the 19th century, usually replacing Conquest on the roster as the First Horseman.
    Granted, the text has been translated, retranslated and detranslated as well as altered so many times that one can just pick the interpretation that they like. And reading up on it, the words for plague and death come from the same root in Greek, which the original Revelations appears to be written in as well, so Pale Rider is probably Death. My mistake.

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    https://goo.gl/88mdof Criarino's Avatar
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    Quote Originally Posted by Kamerad View Post
    At this point I won't be surprised that even the Yamato ship can become a servant.
    Well, there IS a Yamato sheet here...

    Guinefort: must resist... the urge... to give headpats...
    It's always good to see an animal servant. The sheet overall is well written and the skills makes sense with the lore and personality.
    I see that you wanted to make a weaker servant, but it's always good to give it some trump card, like something that can change the flow of battle under very specific circumstances, or something that would look OP but has a fatal flaw
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