Class Skills:
Independent Action - B
The ability to remain independent even when rejecting the magical supply from one’s Master. Higher ranks allows for the Servant to stay in the world for an extended amount of time, even after their Master’s death. However, they cannot exert themselves or perform high-level magic lest they risk using up their own magical supply.
At rank B, it is possible for a Servant to stay in the world for two days without a Master. However, this is the ideal value achieved by maximally conserving mana and avoiding battle and Noble Phantasm usage. The epitome of a free soldier, Hawkwood never pledged alliance to nor relied on anybody; especially when his own homeland encouraged his kind to not return home. Since then, he wraught chaos wherever he went just to satisfy his own needs. Even when he began to lead the White Company, he took clients on both sides of the Hundred Years War, for they are soldiers without borders.
Magic Resistance - D
Grants protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether.
At this rank, it only allows the Servant to mildly resist magecraft. Mostly due to lack of interaction against anything magical in his life, Hawkwood possessed a low resistance against magic. However, due to being summoned in a Knight Class; the mercenary gained a degree of defense against magecraft, abeit at a low degree.
Personal Skills:
Clairvoyance - C
A Skill that connotes superior visual perception and dynamic occipital capture, such as to supplement the long-range aiming of projectile weapons. Also used for scouting or surveillance. In Hawkwood’s case, he is capable of keeping track of fast-moving object within a range of four kilometers.
Since bows and arrows were the only weapons that has a chance in dealing with cavalry units, Hawkwood was trained with the bow in the English Army. (Besides, safety in the back lines are always nice.) From there, the young man was discovered to be an exceptional archer, and his skill in the bow continued to grow even when he became an independent soldier. By the time when he was the leader of the White Company, Hawkwood is able to snipe cavalry units off their horses from the far side of the battlefield.
Money Over Heaven: the Sellsword's Wiles - A
An advanced form of Nature of a Rebellious Spirit with a mix of Golden Rule, where not even the most persuasive person can sway Hawkwood into serving them, while the mercenary is able to turn any discussions to his favor. However, one can negate the discussion effect if the subject have A-ranked Charisma. As par for being one of the world’s most accomplished mercenaries, Hawkwood was well versed in the art of the deal as well as ways of dominating the battlefield. Despite his proficiencies, the mercenary had a tendency to never make concrete alliances. Even if one strikes a deal with him must stand vigilant, for ‘lending their arms’ doesn’t guarantee ‘undying loyalty.’ Additionally, due to Archer!Hawkwood rejection of the Church's offer, he gains a bonus when resisting against Servants of the Cross.
Due to his mercenary nature, Hawkwood was never a permanent ally to anyone; even his clients are not above his fickle behavior. Assuming that their clients are underpaying or are inconsiderate, Hawkwood would arrange an “agreement” for them to make an “compromise.” Once, when Hawkwood's men laid siege on Avignon, the Papacy promised a chance for Hawkwood and the Church's crusaders to enter Heaven should he cease the battle. Being a person who lived in the moment, the mercenary leader turned down the offer without a thought. Not only that, most of the Pope's crusaders defected to the White Company.
"You should've seen how pathetic they are, offering me a chance to go to a place as boring as Paradise..."
Disengage - B+
The ability to withdraw from the battlefield in midst of combat and reset battle conditions. In Hawkwood’s case, a bonus allows him to immediately retreat from the battle, before quickly returning with a nasty counter attack. Additionally, it has the bonus effect of returning battle conditions to what they were at the beginning of the match (1st turn) and restores the condition of this Skill to the initial value.
A Skill unbecoming of the honorable King of Sellswords, this reflects Archer!Hawkwood’s more pragmatic side, where he once challenged the French forces at the top of a hill, but left long before the opposing army arrived. From there, Hawkwood unleashed his hidden forces and quickly defeated the surprised French. That aside, Hawkwood does know when to retreat to prevent further damage but he cannot gain its bonus if he does actually retreat.
Military Tactics - C+
Tactical knowledge used not for one-on-one combat situations, but for battles where many are mobilized. Bonus modifiers are provided during use of one's own Anti-Army Noble Phantasm or when dealing against an enemy Anti-Army Noble Phantasm.
Applauded as one of the most brilliant military commanders in the Hundred Years’ War, Hawkwood used his talent in military command and strategy to numerous battles. This Skill doesn’t just serve as a display of his military prowess, but also a testament to how it served as a cornerstone to raising his mercenary company to the heights of fame. A bonus is gained if the strategy involves surprise attacks or other non-direct confrontations.