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Thread: Create-A-Servant 2

  1. #8861
    A Two-Named Thief Bird of Hermes's Avatar
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    That's a good Connla, you've got a solid grasp of the character right there.
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    It's official. Hermes is the old man hipster of CaS.

  2. #8862
    lordofvenom venomking's Avatar
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    true name: athena.
    class: lancer.
    alternate classes: caster, archer.

    hight: 5"6
    hair: black, worn long and loosely around her shoulders.
    apparel: wears a set of tight fitting armor. with sofía written on the breastplate which translates from greek to english as wisdom.
    armament: her armor which gives her minor boosts in strength and agility.
    eyes: gold.
    skin tone: olive.
    body tone: she has a muscular yet feminine body type.
    alignment: lawful good.
    natural enemies: Arachne,Ares.

    parameters:
    strength: B+
    agility: B
    mana: C
    endurance: B.
    luck: E.
    NP: A+++.

    backstory: the greek goddess of war and wisdom, she was born from the head of zuez, she helped nature and watched many heroes as well as gave blessings to many sides during battles, at the same time she gave many curses. noticing the decline of the AoG she decided to enter the throne of heroes by placing 2/3 of divinity into mortal weapons in order to become mortal herself and died in battle entering the throne of heroes, simmer in fashion to tamamo no mae.

    personality: she is kind and wise women, thou she is arrogant as one would expect of a former god, she refuses to be summoned by a men but if push came to stuff she would begrudgingly accept the contract, and then at a moments notice mill the man for a female master as she feels is goes against her maiden vows and her honor to be servant to a man. she has been in at least one holy grail war thou based on her hazy recollection of that war she admits her master in that did so unintentionally and in fact been trying summon persues using a fraction aegis, but in a sort of glitch had summoned her
    instead of Perseus.

    skills:
    class skills.

    magic resistance, B.
    Do to having fought many powerful gods and monsters she possess a reletivly high rank in this, it takes magic attacks of tier 3 or higher to get past her magic resistance.

    Personal skills.

    Worriers wisdom, B+.
    A compiste skills of eye of mind and military tactics, she can plan ahead of battles with expertise and is rarely unprepared for a battle, as well as during a battle scan think multiple steps ahead of her enemies.

    instincs, B.
    Being a former God of war she possess a naturally high rank in instincts, and sense most oncoming and incoming attacks as well as can sense blood lust.

    Athenian warrior familiars.
    She can call upon ten nameless Athenian warriors to battle along side her as familiars.

    Divinty, C.
    Do to having put 2/3 of her divinity into two Nobel phantasm's she is only 1/3 of a god, thou she had to in order to be accepted into the throne of heroes, when her third noble phantasm is activated her rank temporary increases to A.

    charisma, A.
    As she was also the God of wisdom she posses the ability to lead entire nations and cities on her own.


    NPs:
    Name: stratigikí
    Title: dórama tis epitychiménis stratigikís
    rank: A+++
    range: 1
    type: antipersonnel
    appearance: it appears as a long 6 foot bronze spear with gold glow, and green lightning sparking out of it.
    A noble phantasm which represents the aspect of Athena involving successfull strategy and tactics as well as advantage, the NP changes its very nature to be what Athens openers weakness is if the opener is a heavy magic user it will become an anti magic spear, against someone with a dragon aspect it will gain anti dragon aspects, against Hercules it will simply change it nature to a different A rank ability so that all of his lives can be taken, etc. however against multiple servants it will only be able to focus on one servant at a time.

    Name: aegis
    rank: A.
    range:Unknown.
    type: anti unit.
    a shield made with medusas head it can block most attacks so long as there not a higher rank, but when activated it possess the ability to cause fear in her openenents with less man then her are forced to flee throu fear, while those with higher or equal mana are have there senses dulled with crippling levels of fear, for people with strong wills like Gilgamesh of artoria or those with high ranks in bravery can be easily fought but there senses will still be dulled. The Shield also posses the other third of her divinity.


    name: Athena.
    Title: essence of the Godess of wisdom and war.
    Rank: C+
    Range: self.
    Targets: 1
    type: antipersonnel
    when both her spear and aegis are activated she gains for 2 ministers her godly hood, once is this achieved her divinity is increased to A and all her parameter are increased by ONE rank and she gains and she gains immortality allows her to regenerate although this only lasts for 1-2 minutes.
    Last edited by venomking; January 15th, 2018 at 12:48 AM.

  3. #8863
    吸血鬼 Vampire Express's Avatar
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    _____Foreigner_____

    Alignment: Chaotic Evil
    Epithet: "The Master"
    Origin: English Literature/Africa
    Parameters
    Strength: C+
    Endurance: C+
    Agility: C+
    Mana: A+
    Luck: D+
    NP: B

    Class Skills
    Existence Outside the Domain: EX
    This skill represents a Foreigner who was not born on Earth, a being outside of reality and the
    known universe. The great jungle of the Congo went unexplored by Europeans until 1867, remaining the hidden jewel of Africa to all but the scant few who managed to exist within. Bloodthirsty natives, mysterious diseases, and the harsh African sun deterred even the bravest for many years. It is an alien world to all those who consider themselves “civilized,” and even to some of the tribes that live there. No surprise then, that Foreigner chose to reside in such a domain.

    Divinity: B+

    Foreigner’s divine nature does not officially come from his bloodline, but from the eldritch being he encountered deep within the Congo jungle. Infamously, Foreigner is one of the few individuals of his class who was known to have paraded his status as a demigod to the natives he lived with. Because of this insistence of the owner, as well as the relatively high hierarchical position of the god he consumed, Foreigner has achieved a bonus modifier to this Skill. His exploits were made into a (heavily censored) international bestseller, as well as a Vietnam-era action movie.

    Insanity: A

    A Mental Pollution-like skill gained from contacting an evil god that can easily erode the fragile common sense and morals of humans. However, the main qualification for the Foreigner class is to defy this erosion, either by maintaining their integrity as they descend into madness, or instead of being consumed by madness, they consume the madness itself. An obvious example of the latter, Foreigner had once been a notable officer of the Dutch East India Company before his contact with the being that slept within the jungle. Strong willed, he feasted on the madness that lay thick on his mind, contorting into something unrecognizable and twisted that rejoiced in only the most basic and hedonistic human pleasures.

    Personal Skills
    Presence Concealment: D
    Presence Concealment is the capacity to hide one's presence as a Servant. It is a common Class Skill of the Assassin class.
    Hides one's presence as a Servant. Suitable for spying. A low ranking of Presence Concealment unbecoming for an Assassin to the level that a Servant can infer one's presence at once. Foreigner earned this Skill initially by hiding from society itself in the heart of the jungle before encountering the being that would fundamentally change him. Despite conceptually embodying the fear of the unknown in both senses of the word, Foreigner’s rank in this skill is heavily redacted due to a lingering sense of shame.

    Sadistic Charisma: A
    Charisma is a composite Skill consisting of a person's charm as well as the natural talent to command or unify an army or country. Increases the ability of allies during group battles. A rare talent, and an ability inherent to Servants of the Saver class. Sadistic Charisma is a variant of the original Skill, emphasizing one’s nature as a bloodthirsty tyrant. Whether appealing to their underlings’ own sense of sadism or simply through fearmongering, it has increased effectiveness against those with Evil or Chaotic alignment, with decreased effectiveness against Good or Lawful alignments.
    A self-titled king and demigod of the “savages” of a certain tribe in Africa, Foreigner used his own repressed violent nature to chain the natives to his will.

    Whited Sepulchres: A
    A Skill embodying Foreigner’s existence as a “conceptual hypocrite.” The phrase “whited sepulchre” comes from the biblical Book of Matthew. In the passage, Matthew describes “whited sepulchres” as something beautiful on the outside but containing horrors within. Foreigner, as an allegory for European society as a whole, proved utterly that base impulses lie beneath the actions of any man, no matter his background. To add insult to injury, as it were, Foreigner encountered very similar sepulchres in the Congolese settlement where his journey came to an end, at the dreaded Mountains of the Moon.
    Allows Foreigner to summon spear-like white spires from the earth to be used as stabbing implements. Perhaps ironically given his nature, this skill has a chance to summon the maximum potential of “spears” when Foreigner is exposed to dense civilization. Contact with an enemy will leave a “Black Spot” infection that will grow over time.

    Noble Phantasm
    Heart of Darkness
    The Horror! The Horror!

    (Anti-Unit/Squadron, B)
    A Noble Phantasm crystallizing Foreigner’s more human legend, and more specifically the tale written based on his life by Joseph Conrad. This is the concept of the abyss that stared back, the fear and realization that society hangs on the barest of threads at all times. The God of the Red Flux, the being Foreigner met and subsequently consumed, fashioned this heart for Foreigner so that he may continue to act as its host.
    It is a Core Reactor composed of living eldritch flesh and a vaporous substance as black as space. The reactor itself is embedded in a spear made of ivory, laced throughout with eldritch runic designs. Directly, Heart of Darkness uses Whited Sepulchres as a conduit for its effect.

    It is a Noble Phantasm with pure, chaste, typically Knight Class heroes in mind. Much like the concept of an Alter form, the full concept of a Servant is hardly ever expressed through one specific Class. Heart of Darkness removes this barrier, allowing the Grail to perceive the target in its historical entirety. Every conceivable instance of the target is layered one on top of the either, inevitably depriving the Servant of any Class-specific benefits. Noble Phantasms will have their name and legend muddled with the truth, limiting their rank. Skills such as Innocent Monster, one based on the denial of the truth, will also have their effectiveness lowered. If the enemy has a natural affinity with being a Berserker despite being summoned in a different Class, a lowered state of madness will be imposed, and vice versa.
    Because of Foreigner’s origin, it carries additional effectiveness against European Servants.

    For each enemy infected with the “black spot” and thus adding additional power to the reactor of Heart of Darkness, a “stack” is earned. After a certain number of stacks is earned, the spear that houses the Heart will begin to unlock through seemingly hidden interconnected junctions. The final product can only be described as “a space age blaster rifle, or something.” Firing the rifle will consume a stack, but releases a bolt of blood red fear energy. The energy is potent enough that firing it in the mere presence of normal humans will cause them to succumb to existential fear and die on the spot.

    Tree Men of M’bwa
    The Cold Dead Ones

    (Anti-Unit, C)
    A Noble Phantasm belonging squarely to the eldritch being Foreigner encountered and became in that dark African jungle. As the story inspired by the god’s exploits would later tell, a white pyramid in the Mountains of the Moon was discovered to be surrounded by grotesque trees that vaguely resembled men. The trees, which are indeed a form of botanical zombie, will come to life and attack anything within range. After subduing prey, the zombies will spit a paralytic sap down the throat of their enemies, before being carried off to be planted. Once planted and allow to mature, the prey will soon die and metamorphose into another tree man, additional “branches” sometimes having not been properly pruned beforehand. The tree men themselves are cold to the touch and possess no blood, their composition incredibly like that of a plant. However, like actual trees, the tree men are still susceptible to things like fire.
    Foreigner himself is capable of replicating the paralytic sap, needing only to infect a single target before the forest of tree men will self-perpetuate as they hunt. Resistance to the sap is based primarily on a Poison Resist check.

    History

    Kurtz is a central fictional character in Joseph Conrad's novella Heart of Darkness. A trader of ivory in Africa and commander of a trading post, he monopolises his position as a demigod among native Africans. Kurtz meets with the novella's protagonist, Charles Marlow, who returns him to the coast via steamboat. Kurtz, whose reputation precedes him, impresses Marlow strongly, and during the return journey Marlow is witness to Kurtz's final moments.

    Kurtz is an ivory trader, sent by a shadowy Belgian company into the heart of an unnamed place in Africa (generally regarded as the Congo Free State). With the help of his superior technology, Kurtz has turned himself into a charismatic demigod of all the tribes surrounding his station, and gathered vast quantities of ivory in this way. As a result, his name is known throughout the region. Kurtz's general manager is jealous of Kurtz, and plots his downfall.

    However, over the course of his stay in Africa, Kurtz becomes corrupted. He takes his pamphlet and scribbles in, at the very end, the words "Exterminate all the brutes!" He induces the natives to worship him, setting up rituals and venerations worthy of a tyrant. By the time Marlow, the protagonist, sees Kurtz, he is ill with jungle fever and almost dead. Marlow seizes Kurtz and endeavors to take him back down the river in his steamboat. Kurtz dies on the boat with the last words, "The horror! The horror!"
    Last edited by Express; January 15th, 2018 at 10:48 PM.

  4. #8864
    Now in Hi Def Bloble's Avatar
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    I really like this sheet, but the White Sepulchres skill doesn't quite jive. Skills are supposed to be something that can be acquired or modified by multiple heroes in theory, but this reads more like an NP. Furthermore the whole 'black spot' thing feels sort of tacked on when compared to the rest of the sheet, which goes together just fine.

    Also, props for actually remembering poison checks are a thing. Nasu certainly doesn't.

  5. #8865
    Now in Hi Def Bloble's Avatar
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    Class: Archer (also qualifies for Saber, Rider, Berserker)

    True Name: Edward I of England

    Aliases: Longshanks, Hammer of the Scots

    Alignment: Lawful Neutral

    Parameters:

    Strength: B
    Endurance: B
    Agility: D
    Magic: C
    Luck: C
    Noble Phantasm: C

    Skills
    Class Skills:

    Magic Resistance: B
    A skill that grants protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether. At this rank, Archer can cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for him to be affected. Against spells originating in Europe the resistance is heightened; conversely, spells from other parts of the world will be slightly more effective.

    Independent Action: B-
    The ability to remain independent even when rejecting the Magical Energy supply from one's Master. At higher ranks, it is also possible to remain for extended periods of time in this world without an established contract. At this rank, it is possible for Archer to stay in the world for two days without a Master. However, this is the ideal value achieved by maximally conserving mana and avoiding battle and Noble Phantasm usage. It seems in Archer's case that his physical parameters suffer a rank down when he isn't being supplied with Magical Energy.

    Personal Skills:

    Sadistic Charisma: B
    A composite Skill consisting of a person's charm as well as the natural talent to command or unify an army or country. Increases the ability of allies during group battles. This rank is sufficient to lead a nation as its King/Queen. The morale of military forces Archer commands is extremely high, and the morale and defensive abilities of enemies are lowered the longer a battle lasts. Archer himself is unaware of this oddity, but the more he takes advantage of this skill, the further his alignment will tend towards Chaotic Evil.

    Aching Retribution: C
    An altered form of Battle Continuation. Reduces mortality rate from and renders surprise attacks less effective thanks to Archer's stubbornness and paranoia. There is a secondary effect of increasing offensive strength as more damage is taken. In exchange, Archer becomes more vulnerable to underhanded methods of attack such as curses and poison. The built up scars from countless wars only serve to inflame Archer's rage and spur him on. Since his calculating mind was prioritized when summoning him as an Archer, this skill's rank has been reduced.

    Oppression: A
    The ability to levy taxes upon the earth. Diversion of upkeep into the land, based on Archer's success at negotiating Parliamentary reform in life. By agreeing to and adhering to several limiting contracts, it's possible to mitigate up to 80% of the cost of sustaining Archer. This is achieved by tapping into local ley lines and, if that isn't enough, gathering a tithe from surrounding citizens. Those afflicted will find their health deteriorating slightly, but death is unlikely to follow unless the War drags on for longer than a month. Archer is such a stickler for rules that filing the appropriate paperwork is rarely a problem, even if the pile should threaten to break the desk under it.


    Noble Phantasms
    Loup de Guerre: Engine of Despair
    Rank: C (A)
    Type: Anti-Unit (Anti-Fortress)

    A massive siege engine, the sight of which is terrifying enough to provoke unconditional surrender.

    There is a famous anecdote of Archer once sieging a castle known for its thick and sturdy walls. Having shelled it for months without success, he ordered his finest craftsmen and magi to construct a 'War Wolf', the largest trebuchet known to man. The men in the castle offered to surrender so as not to suffer the War Wolf's wrath, but Archer, who had spent over three months building it, refused and made them suffer it anyway. Only after the castle was a ruin did he finally let the enemy Lord give himself up.

    Loup de Guerre is a potent ranged weapon, and the key to Archer's incarnation in his current class. At first summoning it does not appear, and Archer must find a safe space to summon it. Once that is finished it becomes his primary method of combat; he marks an enemy with his blade and so long as he is within several kilometers of Loup de Guerre, it will fire off an unflinchingly accurate shot that sends a boulder endowed with magical energy hurtling towards an opponent. The cost in magical energy is paid up front, so the actual firing is practically free and can be done indefinitely. Loup de Guerre needs time to get going and can't display its full power at first. Three days of gathering magical energy are required, after which it becomes fully incarnated, its rank rises to A, and its type changes to Anti-Fortress.

    The War Wolf is itself less famous than the brutality with which Archer used it. Refusing an unsatisfying victory, he continued to punish his enemies until they were broken in both body and soul. It is as much a weapon that targets the mind as it is one that destroys the body. An unending barrage of rocks that continues day and night, that can reach you no matter where you are, and must be defended against with all of one's might. Such a nightmare leads to stress and trauma, slowly eroding the enemy's will to fight. The effects are minor at first, but as the enemy is further exposed to Loup de Guerre, the skills they possess that are held by the soul will begin to suffer, degrading by at first a single rank, and then several as the mind withdraws into itself.

    "There is only one way to calm the terror within your miserable soul," Archer sneers. "Surrender to me, or slay me. If you can, that is."

    Another way does exist, though: sabotaging or destroying the main body of Loup de Guerre, after which Archer will be forced to summon a new one.


    Edict of Expulsion: Begone with Thee!
    Rank: C
    Type: Anti-Gene

    A recreation of the famous episode where Archer's rage was so great that he expelled all Jews from his kingdom.

    The motives to this edict were primarily political and financial, rather than personal. In Archer's mind, he needed a scapegoat to keep the favor of an overtaxed and unsatisfied populace, and so chose to chase out the ever-present money lenders, who were unpopular at the time. The edict was uncompromising and ridiculous, and yet after a few months not a single Jew remained within the kingdom's borders. This edict would hold for another three hundred years until its final overturning.

    Archer activates Edict of Expulsion by naming a specific trait that can be possessed by multiple people, drawing a border around land he has claimed, and forbidding their entrance into it. This establishes a bounded field that grows in power with time, preventing those with that trait from entering. At first the effect is limited to subconscious avoidance sufficient to chase away normal people, but which causes no issue to Servants and magi. The effect progresses to ranking down the skills and parameters of the expelled once they step within the forbidden area, and eventually directly dealing damage to them. The Edict of Expulsion amplifies the effects of Archer's Oppression skill within its borders, to the point where an enemy Servant will find themselves rapidly eroding as their magical energy is taken from them and added to Archer's reserves.

    Edict of Expulsion
    cannot be revoked after being set down without spending a Command Spell, so Archer should take care to see that his Master isn't included in its effects.


    Description
    A large and imposing man, long in leg and face, radiating an air of solemnity that makes it difficult to crack a joke in his presence. Archer's build suggests that he would be better off as a Saber or Berserker, and he would agree. In private he bemoans that a single incident is the reason for his manifestation in such an unfitting class. He would never share this grievance with his master, though.

    As a Servant Archer's attitude might be described as first-class. He is completely goal-oriented and takes the most logical route to victory, though he won't stoop to things like petty betrayal, saying "I grew out of political squabbling and backstabbing after my twenties." He has few moral qualms and will gladly take a tithe from the unknowing populace in order to sustain himself, with the logic that it is a King's right to exact a tax upon his citizens, even if they've yet to serve him.

    When all is said and done, though, he can sometimes give off the impression of an accountant. Certainly, Archer at first appears to be much less colorful than would be expected of a Heroic Spirit. He himself doesn't mind, considering most Heroes to be absolute lunatics without any common sense. His own true nature is rather spiteful, though, so take care not to strain his patience with childishness or idiocy. If his Master consistently fails to live up to what is expected, Archer may become harsh and abusive. Because he knows no other way of doing things, his primary approach to a problem is to beat it into the ground until it resolves itself. This is fine for things like administration and politics, less so for human interaction and conquering a country.

    Still, he is a knight, so Archer merely considers himself strict rather than harsh. His patience is thin, but he is otherwise generous towards those he believes deserve it. Someone who meticulously holds himself up to his own high standard, he is the sort that will find out your birthday and arrange for an expensive party even if you don't tell him. He protects the weak and punishes evildoers, won't tolerate injustice, and could be called an ideal king if not for his rather short temper. His inflexibility makes him rather vulnerable to eccentric personalities, though...

    If things consistently fail to go his way, or if he is drawn into prolonged battle for too long, Archer's sadistic side may appear. He himself isn't aware of it, but he enjoys warfare a bit too much, taking pleasure in routing the enemy and punishing them for their insolence. His practiced and precise actions will become sloppy and he will pass up opportunities to advance just to let the fight last longer. It is all in the name of just retaliation, or so he says, but such an excuse quickly wears thin. If he gets too engrossed, the best thing you can do is use a Command Spell to snap him out of it.

    Archer's wish depends on his mood at the time. If he is in control of himself, he would claim to have no wish: "I see my country today and she is exactly as I wanted her. A bit smaller, perhaps, but no less beautiful." However, if his switch has been flipped, his true desire would come to light: "One more year. I died too damn early. Give me one more year and I'll stomp both that traitor and that rebellious province into the dirt!"

    As a side note, Archer's legend has granted him a wealth of Noble Phantasms, specific to certain classes. Loup de Guerre and Edict of Expulsion are exclusive to the Archer class. As a Saber or Berserker he would possess a certain holy stone fashioned into a hammer, and as a Rider his oppression of a certain land would crystallize into an Anti-Country Noble Phantasm.


    Lore
    Edward I, also known as Edward Longshanks and the Hammer of the Scots, was King of England from 1272 to 1307. He spent much of his reign reforming royal administration and common law. Through an extensive legal inquiry, Edward investigated the tenure of various feudal liberties, while the law was reformed through a series of statutes regulating criminal and property law. Increasingly, however, Edward's attention was drawn towards military affairs.

    As the first son of Henry III, Edward was involved early in the political intrigues of his father's reign, which included an outright rebellion by the English barons. In 1259, he briefly sided with a baronial reform movement, supporting the Provisions of Oxford. After reconciliation with his father, however, he remained loyal throughout the subsequent armed conflict, known as the Second Barons' War. After the Battle of Lewes, Edward was hostage to the rebellious barons, but escaped after a few months and joined the fight against Simon de Montfort. Montfort was defeated at the Battle of Evesham in 1265, and within two years the rebellion was extinguished. With England pacified, Edward joined the Ninth Crusade to the Holy Land. The crusade accomplished little, and Edward was on his way home in 1272 when he was informed that his father had died. Making a slow return, he reached England in 1274 and was crowned at Westminster on 19 August.

    After suppressing a minor rebellion in Wales in 1276–77, Edward responded to a second rebellion in 1282–83 with a full-scale war of conquest. After a successful campaign, Edward subjected Wales to English rule, built a series of castles and towns in the countryside and settled them with English people. Next, his efforts were directed towards Scotland. Initially invited to arbitrate a succession dispute, Edward claimed feudal suzerainty over the kingdom. In the war that followed, the Scots persevered, even though the English seemed victorious at several points. Simultaneously, Edward found himself at war with France (a Scottish ally) over England's continental possessions, which relieved English military pressure against Scotland. At the same time there were problems at home. In the mid-1290s, extensive military campaigns required high levels of taxation, and Edward met with both lay and ecclesiastical opposition. These crises were initially averted, but issues remained unsettled. When the King died in 1307, he left to his son Edward II an ongoing war with Scotland and many financial and political problems.

    Edward I was a tall man for his era, hence the nickname "Longshanks". He was temperamental, and this, along with his height, made him an intimidating man, and he often instilled fear in his contemporaries. Nevertheless, he held the respect of his subjects for the way he embodied the medieval ideal of kingship, as a soldier, an administrator and a man of faith. Modern historians are divided on their assessment of Edward I: while some have praised him for his contribution to the law and administration, others have criticised him for his uncompromising attitude towards his nobility. Currently, Edward I is credited with many accomplishments during his reign, including restoring royal authority after the reign of Henry III, establishing Parliament as a permanent institution and thereby also a functional system for raising taxes, and reforming the law through statutes. At the same time, he is also often criticised for other actions, such as his brutal conduct towards the Scots, and issuing the Edict of Expulsion in 1290, by which the Jews were expelled from England. The Edict remained in effect for the rest of the Middle Ages, and it was over 350 years until it was formally overturned under Oliver Cromwell.


    Relationships
    Arturia:
    "Ah, King Arthur! You have my utmost respect; your way of ruling was so perfect that I confess I tried to emulate it myself. Would you care for some tea?"

    Nero:
    "What is this buffoonery? You, an Emperor? Ridiculous! Begone from my sight, harlot. Leave singing and dancing to the jesters and whores."

    Hassan-i-Sabbah:
    "My arm still aches from that dagger wound, Assassin. Say, which of you was it that nearly killed me? Who did I behead that day?"

    Iskandar:
    "Conquest through friendship? Victory without bloodshed? Nothing more than idealistic tripe. Your cult of personality fractured the moment you died, and mine is still standing to this day. Your citizens turned on each other the moment you died, but mine stood in solidarity. Is that not proof enough of whose methods were correct? Raise your blade; I'll not stand your foolishness for another moment!"

    William Wallace/Robert the Bruce:
    "...death. Only death for you. After all the pain and humiliation you've caused me, it is only right that I return it. Come: it's high time I showed you how cruel a King can be."

    Heracles/Karna:
    "Why do you look at me this way? As if you understand my heart - no, I won't be tricked. You are a phantom of a myth, nothing more!"

    Fergus:
    "Really? Has there ever been a more incompetent King? One can father a dozen children and still do a good job, but it seems you never figured that out."

    Cu Chulainn/Robin Hood:
    "...you're just like him. That bloody bastard that wouldn't sit still and die, even after he'd lost. Get back here! You'll not escape me!"

    Jeanne d'Arc:
    "Out of respect for my second wife, and because of your piety, I will spare you, woman of France. Rethink your involvement in this war; it is no place for a soul as gentle as yours."

  6. #8866
    闇色の六王権 The Dark Six asterism42's Avatar
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    Eddie: I am required by law and nation to hate him, but I like the sheet and can't fault the Xander FC.

    - - - Updated - - -

    Best enemies
    Quote Originally Posted by Sandstorm77 View Post
    He's just putting the bone of his sword into other people until it explodes and lets out parts of him inside them.

  7. #8867
    Now in Hi Def Bloble's Avatar
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    Quote Originally Posted by asterism42 View Post
    >"Why am I shirtless? That's cuz a true Scot doesn't feel the cold!"

    Dante/10, would be a final boss in his video game.

  8. #8868
    死者 The Dead Fabuzer's Avatar
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    "Call me if you spot an Oni! I will cut off their arm like with a bamboo goza! Both are pretty easy to do!"



    Class: Saber

    True Name: Watanabe no Tsuna

    Alignment: Lawful Good

    Parameters:

    Strength: B++
    Endurance: B
    Agility: A
    Mana: B
    Luck: C
    Noble Phantasm: A


    Skills

    Class Skills:

    Magic Resistance: C
    Grants protection against magical effects. At this rank, Saber can cancel spells with a chant below two verses. He cannot defend against magecraft on the level of High-Thaumaturgy and Greater Rituals. Although a close friend of Minamoto no Raikou and fellow hunter of apparitions with her, Saber's targets were mostly renowned for their great age and mystery rather than magical prowess.

    Riding: C
    The ability to ride mounts and vehicles. At this rank, most vehicles and animals can be handled with above average skill. Members of the Phantasmal Species cannot be tamed. An unusually low rank for this Class. Although Saber is actually capable of handling at the very least Monstrous Beasts, the Skill's rank has been lowered due to his unwillingness to involve animals in dangerous battles against Oni. Oni are creatures of rage and gluttony, yearning for the blood of living beings; Saber swore to slay these devils while protecting any innocent, regardless if they are human or animal.

    Personal Skills:

    Bravery: B
    The ability to negate mental interference such as pressure, confusion and fascination. It also has the bonus effect of increasing melee damage. Saber was renowned for his incredible mental fortitude. Many times he found himself in stressing situations such as a seemingly hopeless battle or an ambush when alone, but in all occasions he acted with swiftness and decisiveness.

    Mana Burst (Flames): A-
    A version of Mana Burst that infuses weapons with Magical Energy that imparts a flame effect. Saber was no magus or demi-god, just a street boy with an incredible and innate affinity for the element of "Flame". Shunned and feared for his inability to control it, he was adopted by the Minamoto clan which saw great potential in him as a monster-slayer; there he found his first and best friend in Minamoto no Raikou. This skill can only be activated in battle; if forced by Command Spell or mental interference to do otherwise, the ability will go out of control.

    Mystery Killer: B+
    A special Skill provided to those who slayed many supernatural creatures and apparitions. At this rank, a + modifier is granted to Strength when facing monsters such as Youkai or Demons. A second + modifier is received if the foe is an Oni. Minamoto no Raikou and the Four Heavenly Kings were acknowledged as the greatest Mystery-Killers of the nation, but Saber in particular had took down countless Onis: during the massacre of Shuten-douji's gang at Mount Ooe, he waited under the Rashomon Gate and ambushed any Oni who attempted to flee. He also defeated and cut off Ibaraki-douji's arm two times.



    Noble Phantasms

    Higekiri: Demon Slayer of a Hundred Names
    Type: Anti-Unit
    Rank: A

    A katana forged by the blacksmith Munechika with the help of a Divine Spirit of War.

    Although Saber is the Heroic Spirit recognized as the one true wielder of this blade, it actually changed names and owners many times over several hundreds of years. It eventually ended up in the possession of the Minamoto Clan before the leader Mitsunaka gifted it to Saber after he completed his training.

    Saber calls it Higekiri, Beard Cutter, because he once witnessed his foster father Mitsunaka decapitating a criminal with a long beard. The sword has been named numerous times: Sun-Nashi, Tomokiri, Higekiri, Onikiri, Shishi no Ko, Tomokiri again and Higekiri once more. When Saber received it, it was already 2000 years old.

    Higekiri was crafted with the idea of cutting down any being or object "lesser" than the wielder. When confronted with a "lesser" existence, Higekiri will ignore defense values to cut into them as if they were made of paper.

    Servants and Noble Phantasms won't be treated as "lesser" regardless of power or mystery. However, any mundane material will be treated with the same toughness of paper; spells and mana can be "cut" as well, allowing Saber to defend himself from magical attacks he couldn't normally nullify. Magical armors, unless they are Noble Phantasms, will be destroyed as well. Humans are also categorized as "lesser" and while magi don't have a chance against Heroic Spirits anyway, Higekiri will dispell any ward or barrier and ensure a one-hit kill. Although it sounds quite underwhelming as an effect, it disregards the protective Runes a Lancer might employ or the powerful Bounded Fields a Caster might build.

    However, there is one powerful type of entities that Higekiri perceives as inferior.

    Demons and Monsters. Essentially, the entities who warp the laws of nature and prey on humanity are looked down upon as disgusting beings that have no place in this world. Higekiri cuts into their bodies even more easily than it would with regular humans. For this sort of existence, even a single blow would lead to certain death.

    The root of this powerful Anti-Demon effect is due to Saber's reputation. Although Minamoto no Yorimitsu is the greatest Mystery-Killer of the Heian Period, Watanabe no Tsuna is the one entity most feared by Onis. By slaying them and staining Higekiri with their blood, his infamy amongst them grew to legendary levels and they eventually began to perceive him as "superior" to them. The ease with which he defeated them was proof enough and even Higekiri recognized the Demons as "lesser" existences.



    Lore and Background

    A common orphan. Although the Heian period was relatively peaceful, such a sight was something that all eras and nations shared. He was naturally avoided by others, but even those living through the same conditions as him treated him as an outcast.

    He was no magus and had no divine ancestry, but he was gifted with an affinity for "Flames". He had no control over it, so he couldn't even take advantage of his abilities to have an easier life.

    He was noticed by Minamoto no Mitsunaka when he passed through the Watanabe area in the Settsu Province. The man had abandoned his daughter Ushi-Gozen, but saw the potential in her powers as an Oni and reclaimed her after renaming her Raikou. As he was returning her home, he happened to take an interest in a street boy with unusual abilities. Since he wasn't sure if Raikou could control her Oni blood, he decided to prepare a back-up and thus adopted the boy, naming him Watanabe no Tsuna.

    Months later, Raikou succeeded in separating her demonic self from her humanity. There was no need for Tsuna anymore, but it turned out that the ex-orphan was quite adept at swordsmanship. Moreover, he became Raikou's first friend and Mitsunaka did not wish to unsettle her and cause her Oni blood to resurface.

    Tsuna and Raikou spent their childhood and adolescence together as the reckless boy full of energy and the polite and serious girl reining him in. As they both grew isolated and shunned by others, they found happiness in each other. They practiced swordsmanship and Tsuna gained more control over his abilities under the tutelage of the Yorimitsu Clan's magi. However, as close and intimate as they were, no romance blossomed. Tsuna was unaware of her Oni ancestry and perhaps Raikou was afraid that the knowledge would drive them apart.

    They eventually became demon slayers and Tsuna was rewarded with Higekiri. As the retainers of the Fujiwara Clan, the secret ruler of Japan during the Heian period, it was the Minamoto Clan's duty to guarantee the citizens' safety. Therefore, the monsters that devoured humans were a priority target.

    On a hunt for the man-heating hag Yamamba, Tsuna and Raikou came across her son, a boy raised amongst animals and with incredible strength. He had a deep curiosity for the civilized world and requested to serve under Raikou. As she had never managed to come to terms with her demonic nature, she could not abandon someone with the same circumstances. Raikou accepted and renamed him Sakata no Kintoki.

    Later she also recruited Urabe no Suetake and Usui Sadamitsu, forming the Four Heavenly Kings led by Kintoki.

    As a result, Tsuna resented the young man. Although he had no interest in being a leader, earning that position was a sign of Raikou's trust. Just after a few years, Kintoki was already treasured by Raikou as a cute little brother that she was fond of. Tsuna was unaware of the reason: since both Raikou and Kintoki had a monstrous nature, she had confided in him and had told him of her Oni blood; she had grown to implicitly trust Kintoki, frustrating Tsuna even more.

    Tsuna did not let this hinder his duties, but redirected his dissatisfaction towards his targets. Taking out his rage upon Onis in a violent and hateful manner, he built up his legend as their slayer while unknowingly unsettling Raikou, who did not wish to have her best friend hate her and became more cautious in hiding her lineage.

    At some point he met Ibaraki-douji, who camouflaged as a young girl to take revenge for the friends Tsuna had butchered. She hugged him from behind and attempted to snap his neck, but he managed to cut off her arm with Higekiri. They had a brief skirmish before she grabbed her severed arm and fleed.

    After that they were tasked with the extermination of Shuten-douji, a powerful Oni hiding in Mount Ooe and leading a large group of her kind. Abe no Seimei divined the location and the group dressed up as monks to secretly poison the Oni's alcohol and destroy the group while its members were incapacitated. Secretly, however, the fifth member of the group was someone else and Tsuna hid near the Rashomon Gate. He killed every single Oni who escaped from his comrades, fighting dozens of them at the same time.

    His last opponent was Shuten-douji's second-in-command, Ibaraki-douji. Although renowned for her fearsome strength and control over fire, Tsuna did not fear the former due to his sword and could counter the latter due to his innate abilities. He easily gained the upper hand and cut off her arm, defeating her once more, but this time he took the Oni's arm as a trophy.

    It was snatched away, though, when Ibaraki-douji took the form of his foster-father Mitsunaka's sister, who had always treated him gently despite Tsuna having been a street rat. When she stole back the arm and escaped, Tsuna could have easily killed the injured Oni, yet allowed her to live. Even as a Heroic Spirit he does not know why.



    Personality

    At a first glance he may seem the typical reckless one who has to be rescued by his friends for his impulsiveness. However, while Tsuna is certainly spirited and lively, he is actually the one in charge of reining in his comrades. Kintoki's tendency to do what is "cool" and Raikou's occasional bouts of fury can be only managed by Tsuna, who is greatly admired by the former and knows the latter intimately.

    His attitude outside and inside battles is completely different. When not fighting he is relaxed and expresses his feelings freely, but when wielding his blade he turns taciturn and his eyes gain a fiery intensity. Since his control over flames might go out of control if he gets excited during a fight, he suppresses his self as a safety measure.

    Unbeknowst to him, he displays this quirk when interacting with others as well. One can easily discern his disposition towards certain individuals by observing whether he acts jovially or quietly.

    He is fond of animals, especially horses. He will absolutely deny it, but it is due to Kintoki's influence. Although Tsuna avoided him, the boy from the mountains saw his as the "coolest" of the group in both general appearance and how he handled Raikou. While the swordsman groaned whenever the young man approached, his love for animals rubbed off on him.

    He hated Onis due to the deaths they caused out of pure amusement. As a man of justice who feels truly blessed by being rescued from the streets and having so many friends, he believes that anyone has potential for goodness and that Onis who simply surrender to their nature are deplorable. He calmed down in his later years and will give the benefit of the doubt even to those with dubious reputation, but won't hesitate to strike them down at a moment's notice.

    He has a very "big brother" like attitude. He is easily approachable due to how understanding he can be of others: he hardly judges others based on superficial factors, doesn't care for someone's lineage or blood and ignores rumors. Since he lived in a politic-heavy environment, he just assumes them to be mindless drivel unless there is evidence.



    Relationships

    Ibaraki-douji: "You know, I sure as hell won't apologize for the arm, but I guess we can... talk?"
    The Oni that could be called his "nemesis". She is the only one of her kind that he has ever spared for reason he still can't understand. As such, while he barely considers her an ally, he is willing to be in the same room as her without looking over his shoulder every second. Ibaraki-douji despises him more than anyone else, but also wishes for a chance to simply talk. These conflicting emotions result in a difficult expression whenever Tsuna is around and Shuten-douji's proud remarks of "I see, I see, Ibaraki-chan is a true Oni now" confuse her even more.

    Minamoto no Raikou (Berserker): "You are not my friend, just an Oni in her guise. Do not dare to fool me by acting like her."
    He recognizes her abnormal personality as a result of being summoned under the Berserker Class. In life, Tsuna was eventually informed of Raikou's Oni blood and is angered that this version of her was warped by it to such an extent. He can't accept this Berserker as Raikou, yet why does he glance away whenever he witnesses her hurt expression? Even as a Berserker, Raikou still loves him, but her attempts to close the gap between them and her perception of "lovers as children" alienates Tsuna even further.

    Sakata Kintoki: "Hey, golden bo- sheesh, no need to get so excited. Yeah, I guess I'm happy to see you too."
    He resented Kintoki for inexplicably becoming Raikou's closest confidant in just a few years. Years later he was informed of his best friend's demonic lineage and figured out the reason, but at the time he truly disliked the boy from the mountains. He eventually got used to him and accepted him as a friend, but still considers him a magnet for trouble and tends to avoid him. Of course, Kintoki never noticed and looks up to his senpai as a "cool big brother" that he can always count on whenever he needs something, i.e. avoiding Raikou.

    Shuten-douji: "So that's the infamous Shuten-douji... Raikou described her as ferocious, but isn't she just a useless drunk?"
    He never met her, so he only has biased accounts from Raikou. He is still cautious around her due to her supposedly super-tenacious nature even as a floating head, but can't take her seriously. Of course, she is still an Oni and he won't underestimate her in case she must be cut down. They can talk to each other without problems, but there will never be anything beyond the occasional chat. Still, why does she send him suggestive gazes whenever Ibaraki-douji is mentioned...?

  9. #8869
    Now in Hi Def Bloble's Avatar
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    That's a nice sheet, Fabuzer. I can picture Watanabe no Tsuna right next to the Oni gang, that's how well you've crafted him.

  10. #8870
    the 157th god of the world number 0 the god of world-0's Avatar
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    Funny you do this guy, bwcause i am working in a sadamitsu sheet right now


    here is a list of my servant sheets(now with my mages sheets too!)

  11. #8871
    A Two-Named Thief Bird of Hermes's Avatar
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    Quote Originally Posted by the god of world-0 View Post
    Funny you do this guy, bwcause i am working in a sadamitsu sheet right now
    Same, I’m also working on my own Watanabe no Tsuna which I’m saving for other things.

    I gotta say I agree with Bloble here.
    CaS Masterpost
    Hermes' List of Fan Fics
    Quest of Fate (Update: 17/01/2018)
    Quote Originally Posted by Saron View Post
    It's official. Hermes is the old man hipster of CaS.

  12. #8872
    Poor Urabe no Suetake. Unloved and forgotten, compared to his colleagues.
    "Don't think. Imagine."
    Kaleido-Nope! ~ Prisma-themed Quest


  13. #8873
    いっくわよー、なの! Daneel Rush's Avatar
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    All the Shitennou have gotten profiles. Several times, even.

  14. #8874
    闇色の六王権 The Dark Six asterism42's Avatar
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    Possible idea that I might do: PS Lakshmi Luvia, emphasising the goddess of wealth aspect.
    Quote Originally Posted by Sandstorm77 View Post
    He's just putting the bone of his sword into other people until it explodes and lets out parts of him inside them.

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