You can thank me later.
Other Classes: Saber, Archer, Assassin, Avenger.
Alias: Final Commander of the Kauravas, Foremost of the Rishis
Alignment: Chaotic Good (Chaotic Evil)
Armament: bow, sword
Likes: Milk, the generous, his father
Dislikes: poverty, the greedy, those that insult his father
Talents: Knowledge, fighting
Natural Enemy: Dhristhadyumna
Traits: Male, Servant, Humanoid, Divine
Catalysts: a mysterious red gemstone found in India
STR B (A+)
AGI B (B+)
Class Skills:Mad Enhancement C
The Class Skill inherent to Berserkers. Differing from most, it has to be deliberately activated. When it is, the rage leaves him perfectly able to reason, but instead removes all morals and ideals. The result is a remorseless killing machine. Seals all but Berserker's final Noble Phantasm when active.
Personal Skills:Chiranjivi A
Ashwatthama was born after many years of severe penance, in order to obtain the same valiance as Shiva himself. As a result, he was born with a shining red gem in his forehead, which blessed him in a multitude of ways. For instance, he was granted protection against hunger, thirst, and all beings that were lower than humans: animals, but also ghosts and demons. It also granted him immortality, though that might be a misnomer; after all, it was believed that all physical bodies were fated to return to nothing eventually. As a Servant, the gem can be activated to grant Berserker Magic Resistance equivalent to rank B, among other skills.
However, Ashwatthama was eventually forced to remove the gem from his forehead by Krishna, and the wound was cursed to never heal, to never stop bleeding, and to fester forever. As such, after the use of Vanshahatya, the gem disappears and Ashwatthama loses the protection it offers him, as well as constantly bleeding mana.
Mana Burst (Wind) A
A skill that increases performance by infusing one's weapons and body with magical energy and expelling it instantly. When using this skill, all weapons Berserker holds are surrounded with magical wind. The more mana is spent at a time, the stronger the wind will blow.
The attunement to wind is due to Berserker's nature as an incarnation in part of Rudra, the god of storms.
Delayed Acknowledgement B
A skill showing that the Servant's competency at arms was recognized too late in life to still be the turning point it could have been. One of Duryodhana's three great regrets was not making Ashwatthama enraged much sooner, as no one could win against him when he was furious. He had never properly been able to utilize the power of the avatar of Shiva that had been at his disposal.
This skill makes it so that there is significant time between seeing Ashwatthama and receiving the usual information all Masters get when observing Servants. However, in exchange, his own Master is also hindered by this. In addition, Berserker's skills are hidden. Knowledge of his True Name cancels this skill's effects.
Divinity B+ (A++)
An incarnation of Rudra, the god of storms, and a role sometimes assumed by Shiva. Furthermore, due to the worship of many as a rishi, Ashwatthama's Divinity has grown even more.
Noble Phantasms:Anti-Army A+Lay Down Your Arms Or Die With ThemNarayanastra
One of the three great Astras of Hindu myth. It fires a seemingly unending rain of arrows. In the Mahabharata, the only ones with knowledge of this weapon were Ashwatthama, his father Drona, and Krishna.
Once invoked, a single arrow is fired that multiplies endlessly into hundreds, then thousands, then even more projectiles of all sizes and shapes, all raining down on a large area from the sky. The arrows are guaranteed to hit their mark, and deal more damage if the target tries to resist. Only by laying down and surrendering can complete destruction be avoided.
Anti-Unit A-O Brahma, With This Arrow, Cover The EarthBrahmashirsha Astra (False)
A Noble Phantasm that had many variants and that was common among the greatest warriors of the Kurukshetra War. Its basic variant is the Brahmastra, and it is said the Brahmashirsa Astra is four times as strong. It is invoked by calling upon the name of the god Brahma and manifests as a projectile. As an Archer, it becomes a bow or an arrow, and other classes will use it yet differently. As Berserker, it is a large beam of light that will pursue his foes. The projectile can be wrapped in the wind generated by Ashwatthama for even greater power.
However, while Ashwatthama was taught how to fire the weapon, Drona had not taught him to withdraw it. As a result, this is a Noble Phantasm he can use only once.
Anti-Unit (Self) EXO Universal Soul, I Offer You All I Am : Vanquish My FoesVanshahatya
The culmination of all of Ashwatthama's rage, as well as the terrible vengeance wreaked on the Pandavas. It is a Noble Phantasm bound by four restrictions.
First, it can only be used at night.
Second, when it is active Berserker is forced to engage his Mad Enhancement to its fullest level.
Third, a rite has to be performed before its use. This rite is lengthy, and cannot be interrupted.
Fourth, someone needs to have heavily slighted Berserker in some way, as it is only then that his anger is roused. One example may be killing the Master, but Berserker can also be forced to invoke this Noble Phantasm via Command Seal.
Once all conditions have been fulfilled, Ashwatthama becomes possessed by Shiva, the Destroyer. His flesh warps to better accomodate the Divine Spirit that comes to dwell within him, raising his Strength to rank A++ and his Agility to B. Due to fully accepting Shiva within himself, his Divinity is raised to the utmost. Furthermore, Shiva lends Berserker an excellent sword that would qualify as a Noble Phantasm were Ashwatthama summoned as a Saber. Finally, he becomes an irresistible force that will rage throughout the night without stopping. In this form, he can't be bargained with, nor be reasoned with. He no longer feels pity, or remorse, or fear. And he absolutely won't stop until every target of his ire is dead.
However, once dawn breaks, the spell is broken, and Berserker becomes a mere shell of his former self. The gem on his forehead will fall out, costing him his immortality and the source of all his knowledge, and from the wound he will forever after keep bleeding.
This is my first Indian Servant, started when I rolled Karna in FGO. I deliberately tried to echo Karna and Arjuna's stats and skills. Both have Mana Burst, something to do with sight and knowledge (Discernment/Clairvoyance/Chiranjivi), a skill about how they were recognized(Uncrowned/Blessed Hero/Delayed Acknowledgement), and finally Divinity.
Due to his Divinity Karna could probably take him down with Vasavi Shakti. My guess is that Arjuna's Pashupata would work much better against him when he wasn't raging uncontrollably, but if he is, then I imagine the matchup goes in Ashwatthama's favor.
Ranks in () are when Vanshahatya (and ME) is active, by the way. Thanks to Gunbazca for the name.
... I deliberately wrote in a different style for the intro, trying to give it a more visceral, brutal feel. Let me know if that worked.
Last edited by NMR-3; Today at 06:59 PM.
Generally nice, but what does the second Noble Phantasm do?
Last edited by 4score7years; Today at 07:36 PM. Reason: god damn I hate mobile typing. The worst.
At least one ancient writer imagined Helen training with her brothers in boxing, so I've always liked the idea of her as a tough Spartan.
Images are working fine for me, though. Well, I did reverse search the images to get a smaller version, so the website might not be reliable. I dunno, I'm terrible with this sort of thing.
I dunno'. I'm honestly not that much better at "this sort of thing" then you are. When you're posting up images though, it's best to use Imgur or some similar image-hosting source. Anything else I've generally heard to be spotty at best.