Next round starting soon?
Next round starting soon?
The prompt as LeadDeamon kindly supplied is
Submissions are due 05/23/2018 11:59PM PSTOriginally Posted by LeadDemon
Voting starts 05/24/2018 12:01AM PST
Also next month is the one year anniversary of Make-a-Magus.
So even if there will be no prompt for June there will be a contest. A so-called Winner's Battle Royale to see which is the most popular sheet of this year.
Originally Posted by FSF 5, Chapter 14: Gold and Lions IThough abandoned, forgotten, and scorned as out-of-date dolls, they continue to carry out their mission, unchanged from the time they were designed.
Machines do not lose their worth when a newer model appears.
Their worth (life) ends when humans can no longer bear that purity.
Yesss I was just working on one
The Act of dozing off in the afternoon is a luxury indeed.
Coffee would be nice, though.
[Collection of my Servant Sheets]
Now Revamped!
oh yeah this prompt is supposed to be pretty loosey goosey
so like automatons like Dragon Tooth Soliders or Golems technically aren't familiars, but they're fine for the prompt if you want to go down that path
Originally Posted by FSF 5, Chapter 14: Gold and Lions IThough abandoned, forgotten, and scorned as out-of-date dolls, they continue to carry out their mission, unchanged from the time they were designed.
Machines do not lose their worth when a newer model appears.
Their worth (life) ends when humans can no longer bear that purity.
what about homunculi
Originally Posted by FSF 5, Chapter 14: Gold and Lions IThough abandoned, forgotten, and scorned as out-of-date dolls, they continue to carry out their mission, unchanged from the time they were designed.
Machines do not lose their worth when a newer model appears.
Their worth (life) ends when humans can no longer bear that purity.
Okay cool, I'll probably enter something.
Hmm, I guess I'll give this a go.
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Name: Absalom Raves
Alias/Nickname: The Green Man, That Crazy Idiot
Gender: Male
Age: 45
Height/Weight: 6"1'/190lbs.
Birthplace: North Yorkshire
Appearance:
Personality:
Forte/Likes: Gardening, Druidcraft, Cultivation, Classical Music, Writing, Children
Weakness/Dislikes: Meat, Modern Technology
Natural Talents: Gardening
Natural Enemy: Cornelius Alba, Gaia
Appearance:
Magical Attributes;
Origin: Success
Element: Earth and Water
Magic Circuits:
Circuit Quality: C
Circuit Quanity: B
Circuit Composition: Homogenous
Biography: Absalom was born into an old-fashioned, 8th generation mage family. The Raves were always druidic folk by nature, and Absalom grew up learning their magic and ways. While he grew up isolated, he was allowed to go to a public high school in Yorkshire. This however, was a ploy by his family to cause him to grow disgusted with modern society.
While this succeeded for the most part, Absalom was introduced to the works of JRR Tolkien. It was through his variation with his fantasy that he begun to learn about the man. As such, he grew into a very old-school minded brit, who loves the world of the 1930's.
He finds both plants and animals beautiful, but prefers to keep the company of flaura. He wishes to find a world where humans and animals can be free from torment, and as various fruits and vegetables exist only to get eaten, he finds they are the only things that do not suffer from the circle of life. As such, he is a vegetarian, and only eats dairyfrom humane sources. However, he also views Gaia as humanities tormentor, and wishes to overthrow her. He believes that he can create a world where every being lives in coexistence with a benevolent goddess.
Magecraft Related Abilities:
-Druidic Magic: Absalom's magic circuit count and quality is higher than those of the few previous generations, however, this does not really matter. Druidic magic manipulates the energy of the earth, with only minor exertion of the druids personal mana to use.
Mystic Codes/Familiars:
-Thetis Vitalis: A collection of water Absalom keeps in an artificial spring behind his workshop. This water, besides possessing various nutrients and minerals, is blended with human placenta and a small amount of Absalom's blood.
He carries a small amount of Thetis Vitalis around with him in a gallon ceramic jug. Any flower watered with this fluid will blossom into a brighter and larger flower than naturally possible, and any fruit or vegetable watered this way becomes a true superfood.
However, its most wondrous effect appears when used on a tree of any type. After pouring a decent amount (about 1/3 the jug he carries) on a tree, it begins an incredible transformation. 24 hours after being watered, the tree will transform into something approaching the monstrous beast of old, treant. While the strength of the treant depends on the size and age of the individual tree, they are all loyal to Absalom, and serve as his familliars. While communication between humans and flaura should be impossible, the link they share through Absalom's blood allows them to communicate on a mental level.
-Alraune Pod: Seed pods created from cut and polished human embryoes that were fossilized in a mulch pit. These are Absalom's greatest creation, and the reason he received a Sealing Designation. To cultivate one of these pods, Absalom simply plants one into the ground and waters it with Thetis Vitalis,, which begins the Alraune's month long gestation period, after which point it will begin to grow. They grow very quickly after their gestation, and will be fully grown within three weeks after that period. (An example of what an Alraune just about free from her blossom looks like:) These creatures are powerful beings, each Alraune being as powerful as 5 average Executors in terms of combat ability and physical prowess. Their whole being is basically one giant Magic Circuit, so they possess the ability to be powerful magic users. While their fibrous flesh is only slightly more resistant to weapons such as swords and guns than the average human, they possess a regeneration rate 250% faster than than of humans, and the regeneration of body parts is possible for them.Spoiler:
A Alraune is perfect from the moment they are "fully ripened" and cannot develop any further mentally or physically. They are plucked fruits, and as such, like an Apple from its tree, can only spoil and rot from that point on. They have a life expectancy of 13-17 months, for which they spend most of perfect in body, however, once they start to degenerate, they will be completely dissolved into mulch within the week.
Alraune are all individual in personality and appearance, but all serve loyally as Absalom's familliars. They're mentality is that of a child, and their knowledge is all "inheirited" from Absalom via his DNA within the Thetis Vitale. Each Alraune inherits about 1/10 of Absalom's total knowledge. The knowledge they inherit however, is completely random, which results in familiars of varying abilities and competence. There are those that inherit 1/8, or even 1/4 of his knowledge, those are held in higher regards to the others.
It should be noted that all of these physical and mental flaws previously stated are by design. It could be possible for Absalom to grow and cultivate the Alraune pods in a more natural, less controlled way. This would result in a complete, completely sentient species separate from, and superior to humanity. However, this completely goes against the very idea of human magecraft, and no magus, even one such as Absalom, would dare to attempt such a thing...
Spoiler:
Name: Edsgra Enkelvelen
Alias/Nickname/Title: The Ultimate Narcissist
Gender: Male
Age: 35
Height/Weight: 170cm/65kg
Birthplace: The Netherlands
Appearance:
Personality
Forte/Likes: Himself, seeing himself grow, similarity
Weaknesses/Dislikes: dissimilarity, seeing himself waste away
Natural Talents: Cloning
Natural Enemy: any rugged indivualist
Magical Attributes
Origin: Replication
Elemental Alignment: Water
Magic Circuits
Circuit Quantity: C
Circuit Quality: D
Circuit Composition: Homogenous
Character: An introvert and a narcissist, a combination that is sure to lead to a personality that is hard to get along with. His research into cloning and his ritualistic "self"-abuse has fragmented his already unstable mind somewhat; while he is able to hold a conversation, he will continually attempt to make everything about him. He values everything that resembles himself and dislikes everything that doesn't. Regardless of who he interacts with, he only feels comfortable surrounded by himself.
Biography: Far before modern science was able to clone sheep, magecraft had already achieved similar feats. However, no magus has ever taken the principles of cloning to greater heights than Edsgra.
His family's legacy was such that it barely could be called "declining", as that would require a period where they were anything except below par. Upon inheriting the Crest, then, little was expected from Edsgra. The family was only able to produce a single functional clone, and that took great effort. But their expectations would be far exceeded. Seeing the sheer cost of a complete clone, he just opted for several incomplete clones, then made them his familiars and used them to bootstrap the cloning process into efficiency.
Before long, the family saw a period of prosperity they had never known before, as they became a large seller of clones to all sorts of people, most unsavoury. A policy of "no questions asked" has served all those involved well. Also helpful in their sales pitch is the meeting room in the family manor, in which all furniture is constructed of partial clones of Dijkstra - chairs made out of his legs, a table made of his arms and torso - all his familiars. Even the most hardened negotiator might find it hard to concentrate in such a place.
Magecraft Related Abilities:
Cloning:the family specialty. Different from the production of homunculi or puppets, it is instead meant to produce a perfect copy of the subject. This involves significant time, and requires knowledge of alchemy as well as materials such as blood from the subject. The result is a copy indistinguishable from the original, although initially without a soul of its own. This discipline involves some necromancy and alchemy, so Edsgra has some knowledge of both fields.
Mystic Codes/Familiars:
Himself:At all times, Edsgra is surrounded by a number of partial clones of himself - he quite literally carries another pair of hands to help him. All of these clones are his familiars, and as they are part of himself channeling power into them is extremely easy. However, this works only because they are clones, and Edsgra is unable to change them to give them more specific uses. As such, their derivativeness is both a boon and a curse.
Among these familiars are:
- Pairs of hands, cut off at the wrist. Edsgra carries at least two pairs with him at a time, and they scurry around like spiders at his command. For longer distances, they will have an eyeball set atop a ring, so Edsgra can see what they are "seeing".
- Two complete forearms, including hands and elbows. These are meant to use for more menial purposes such as grabbing things out of reach, or forming a ladder.
- An assortment of ears, eyes, and other sensory organs. For example, a mouth and an ear are left with those who wish to have a clone made, and work as a twisted sort of telephone system.
- Finally, a complete, brainless clone. The main familiar, and ironically enough the worst imitation of the original. It has been dissected and changed so often that it is easy to distinguish from the original due to the scars on every single bit of its skin. It is unsuited for combat or social situations, but it serves as an emergency repository of body parts.
Creator Remarks:
Attempts to be funny haven't worked out for me yet so I figured I'd try something a bit more horror-ish. Honestly, I wanted to do something really out there the minute I saw the original prompt. My first idea was a bunch of familiars meant to resemble fairy-tale animals, but then I thought of this. And here we are. I hope this sticks out, if nothing else.
^What an awesomely grotesque idea. With two great entries so far, I'll definitely have quite some competition if I decide to participate this time.
I'll be honest, I kind of chuckled at the idea; I can't help but think of the moving appendages as Thing from The Addams Family.
The Act of dozing off in the afternoon is a luxury indeed.
Coffee would be nice, though.
[Collection of my Servant Sheets]
Now Revamped!
Real Name: Unknown
Alias/Nickname/Title: The Artificer
Gender: N/A
Age: Unknown
Height/Weight: N/A
Birthplace: Unknown
Appearance:
PersonalitySpoiler:
Forte/Likes: N/A
Weaknesses/Dislikes: N/A
Natural Talents:Production
Natural Enemy: Touko Aozaki
Magical Attributes
Origin: Production
Elemental Alignment: Air and Earth
Magic Circuits
Circuit Quantity: D
Circuit Quality: C
Circuit Composition: Fragmented
Biography:
A long time ago, there was a little boy. Or was it a little girl? Anyway, the child was only ever interested in one thing: creating new and wondrous things! This child would never play with toys themselves, but they would make them for the other children in town to play with instead, and the child found joy in doing so. The child would construct numerous fantastic devices and gadgets every day from gears, cogs, springs, and whatever tiny mechanisms they could find. Adjustable music boxes, gyro-tops that could spin endlessly, and mechanical wind-up birds that could actually fly were just some of the many objects that the child could create. When it was eventually revealed to the child by their father that they were part of lineage of magi, the child couldn’t help but be ecstatic. After all, now that the child had magecraft at their disposal, they could create any number of new miraculous things.
As the child grew older, after the death of their father, they became the new head of their family. But even still, all the mage wanted to do was create things. Utilizing their family’s magecraft, the mage began constructing an endless supply of mystic codes. It didn’t matter to the mage who used their creations, they just wanted to continue making them. As the mage continued to make more mystic codes, their quality and rate of production increased. The mage constructed mechanical automatons of every conceivable size and shape to assist them in their work which caused production rates to skyrocket exponentially. It reached a point when the mage’s workshop began to look more and more like an assembly line of endlessly moving machinery. When the Mage’s Association eventually called for a sealing designation, the mage was more than happy to turn themselves in as it meant that they would have access to the endless resources that the Association had at its disposal. Deep beneath the Clock Tower, in a secluded area all to themselves, the mage began to build like never before.
As the years went by, the mage grew old and found that their body and mind weren’t what they used to be. Since they were so absorbed in their work, the mage had never bothered to produce an heir. Thus, the mage made an attempt to extend their own life indefinitely. Constructing a specialized humanoid automaton, and with the assistance of several surgical automatons, the mage had their mind, soul, and magic circuits transplanted into the newly minted clockwork figure. Freed from the limitations of the human form, the mage continued with their work churning out dozens of mystic codes at a time. Without the need to eat or rest, the mage could now work without end and at a rate they never could before. And yet it still wasn’t enough. The mage needed more direct control over the mass production of their mystic codes than leaving the bulk of the work to their automatons. The mage then began the process of dividing up their magic circuits and distributing them between each of their automaton familiars. With each division, the mage felt more and more of their ego fading, but they didn’t care as long as they could continue working. As the mage’s mind and soul were being spread too thinly across too many bodies simultaneously, and they could no longer keep themselves held together. The mages’ consciousness, memories, and self-awareness continued to fade away, and yet the mage continued to work as a living factory line. Today, they continue their work hidden away beneath the Clock Tower. A collection of autonomous familiars who have no master and yet are their own master, they continue working away indefinitely. For a mage who lived their life as a machine, it is only fitting that they live out the rest of their life as machines that live only to make more machines.
Magecraft Related Abilities:
Mystic Codes/Familiars: What remains of the Artificer’s intelligence is distributed throughout their many familiars. Nobody has been able to determine the exact number of automatons that the Artificer uses as their bodies, but estimates tend to range anywhere from a few dozen to several hundred. The vast majority of the automaton familiars maintain an approximately humanoid size and shape, but there are others that include tiny mechanical birds and spiders while the larger ones are truly behemoth bipeds capable of lifting several tons. At the core of each automaton is a small fragment of the Artificer’s magic circuits which is of just enough quality to keep the automaton running as long as there is enough latent magical energy running through it. Since the Artificer’s soul is evenly distributed among the automatons, destroying one or two of them won’t do much harm to them. The magic circuit fragment from a destroyed automaton can even be recovered and installed into another readily available automaton body. While these tiny circuits do not have the capacity to cast spells based on od, they are capable of utilizing the surrounding mana to perform the necessary rituals to create mystic codes. When working in conjunction, these automatons can develop about five mystic codes of widely varying quality and effect every few days.
Creator Remarks:
Since the prompt for this month was about familiars, I decided to make a mage that was so obsessed that they decided to become their own familiar. I was also interested in using the idea of a distributed intelligence to inhabit multiple familiars at once, but I also felt that I had to add some drawbacks in order to even things out, so I thought that a loss of ego and individuality would be a nice (if not completely original) counterbalance. I also see something inherently tragic about someone who loves what they do so much that they filter out everything else that they consider “unnecessary” including themselves. I hope that aspect of their personality (or what’s left of it) got through well enough.
Last edited by Balthizar; May 19th, 2018 at 11:44 PM.
Nasuverse in a Nutshell
I was tempted to post the original prototype of Justice from QoF but even when stripping away that gives away too much. I can't even recycle the concept because it's so tied into the character.
AAAaaaaaaaahhhhhhhhhhh
Quest of Fate
Apocrypha Universe Fate Quest Project
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Beast's Lair Discord Server For Fate Quests
Hermes Servant Collection Master Post
The Act of dozing off in the afternoon is a luxury indeed.
Coffee would be nice, though.
[Collection of my Servant Sheets]
Now Revamped!
From "Campbell's Accumulated Accounts of the Clock Tower" (cont.)“Credit where it's due, you really did give us a hell of a chase. Now, we can do this the easy way-"
"For God's sake Emmy, just cut it with the monologue; we've been after him for almost a year-"
"-Or the hard way. *Sigh* Gwen. Please. This is important.”
Name: Emrys Tatham (Tatham Cur*)
Alias/Nickname/Title: Dormarch XI/Lapdog (Gwen*)
Gender: Male (???*)
Age: 28 (???*)
Height/Weight: 181cm/79kg (~94cm*/~54kg*)
Birthplace: Wrexham, Wales
Alignment: Lawful Neutral (Chaotic Neutral*)
Forte/Likes: Co-operation, Going overseas
Weakness/Dislikes: Big sister-types, Chocolate
Natural Talents: Camping, Pet care (“Would you stop thrashing, you’re not a cat!”)
Natural Enemy: Mr. Dawn, The neighbor’s cat (“Down, Gwen, down! You’re better than this!”)
Department: None
Origin: Restraint
Elemental Alignment: Earth
Circuit Quantity/Quality: B/B
Circuit Composition: Slightly Abnormal
He tries to cook for two.
Background
Character
Abilities
Notes
Last edited by SleepMode; May 23rd, 2018 at 12:25 PM. Reason: Edited Backgrounds and Character
The Act of dozing off in the afternoon is a luxury indeed.
Coffee would be nice, though.
[Collection of my Servant Sheets]
Now Revamped!
cool beanz, we got less than week until voting so keep them coming
Originally Posted by FSF 5, Chapter 14: Gold and Lions IThough abandoned, forgotten, and scorned as out-of-date dolls, they continue to carry out their mission, unchanged from the time they were designed.
Machines do not lose their worth when a newer model appears.
Their worth (life) ends when humans can no longer bear that purity.
Shit it's been a while so I didn't realize we only have 3 weeks
Rip, doubt I'll finish
Taste.Faceclaim, too big
"... I'm currently working on a new hybrid, so please, leave for now. Oh, if you meet a blonde girl riding a wolf outside, tell her to come to me immediately."
Name: Johannes Eloise Tierpfleger
Alias/Nickname/Title: 'Jo', der Bluthund
Gender: Male
Age: 25
Height/Weight: 169 cm / 70 kg
Birthplace: Bremen, Germany
Alignment: Lawful Neutral
Personality
Magical Attributes
Character
Biography
Magecraft Related Abilities
Mystic Codes/Familiars
Non-Magecraft Abilities
Creator Remarks
Last edited by MehKitteh; May 23rd, 2018 at 03:42 AM.
Execute C:\local\lib\toh.exe?
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Dreams of swallow cuts.
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summs up a lot of my ironic weeaboo circles
What an odd but amazing family.
here is a list of my servant sheets(new and improved format for my servant sheets)
Come explore the White Library, and reach the bottom of this Abyss
Fate / White Memoria
The first thing I thought of the fc is why does he look like an Anime-Austin Powers
The Act of dozing off in the afternoon is a luxury indeed.
Coffee would be nice, though.
[Collection of my Servant Sheets]
Now Revamped!