Source
Class: Rider
Other Classes: Archer, Lancer, Berserker
True Name: Pelops
Alignment: True Neutral
Place of Origin: Greece (Classical Mythology)
Parameters:
Strength: C
Endurance: B+
Agility: B
Magical Power: C
Luck: D
Noble Phantasm: B
Height: 179 cm
Weight: 70 kg
Likes: Poseidon, the Olympics
Dislikes: His insecurity, cheating
Talent: Chariot racing, inspiring others
Natural Enemy: Tantalus
Attribute: Earth
Traits: Divine, King, Male, Riding
Armament: Spear, bare hands, various other tools
Catalyst: A bronze linchpin
Skills
Noble Phantasms
Lore
Character
Relationships
Creator's Notes
Last edited by Shiki-pon; August 12th, 2018 at 04:29 AM.
@Bird of Hermes: I think you forgot the Parameters section.
The Act of dozing off in the afternoon is a luxury indeed.
Coffee would be nice, though.
[Collection of my Servant Sheets]
Now Revamped!
"The gods once placed stars in the firmament, but I now call them down to Earth."
Class: Foreigner
STR: C (B)
END: C
AGI: B
MGI: B
LCK: A
Class Skills
Existence Outside the Domain (EX): This skill represents a Foreigner who was not born on Earth, a being outside of reality and the
known universe. Foreigner was whisked away from a doomed Earth by an eldritch being before he could be erased by the pruning of his
timeline. He is adrift in time and space, normally out of the reach of the Throne of Heroes or the Human Order.
Divinity (B): Foreigner's divine nature does not come from his bloodline, but because his powers are derived from the contact with an
eldritch being that he encountered upon his ignoble death. In another life, he would have become a minor servant of Poseidon or Apollo,
but this incarnation of him ascended to the stars by a different path.
Insanity (B): A Mental Pollution-like skill gained from contacting an evil god that can easily erode the fragile common sense and morals
of humans. However, the main qualification for the Foreigner class is to defy this erosion, either by maintaining their integrity as they
descend into madness, or instead of being consumed by madness, they consume the madness itself. In this case, it is the latter; Foreigner
was able to charm the malignant forces around him and keep himself out of reach, a skill second nature to a bard. One can still hear him
emitting a low hum that invokes a sense of dread and mystery.
Personal Skills
Protection of the Music Gods (A+): The divine protection of the Greek Muses and Apollo, which is given to those with great musical skill.
Foreigner is able to discern all kinds of sound and can play any instrument masterfully. He also gains a + modifier to any magical musical
effects. Though he is known as the inventor and master of the citharede in our timeline, his music takes on a much more monotonous and
somber tone. Despite this, he can play the emotions of his audience just as easily; those who aren't protectied against mental interference
will experience a sensation of intoxication and lose themselves to the music and to their baser instincts.
Monstrous Strength (B): Foreigner can temporarily rank-up his STR by calling upon the rage and monstrosity of his bloodline. His grandfather
Cadmus and his mother Ino were cursed to become draconic monsters for disparaging the gods. While under the influence of this skill, Foreigner
appears to be covered in sea-green scales and can swim incredibly fast.
Dirge of the Fallen Stars (EX): Though it may seem paradoxical for Foreigner to use stars as a weapon when he comes from a timeline where
he was never immortalized in the night sky, this skill is necessary for the activation of his Noble Phantasm. The direct lack of association is the
reason that this skill is not a Noble Phantasm itself. By singing aloud his unanswered prayer to Apollo, Foreigner can call down one of the five
stars of the Delphinus constellation as a flaming missile from the heavens. Its destructive power is equivalent to an A-rank Noble Phantasm.
Once Delphinus is completely removed from the sky, Foreigner gains a foothold to establish his Lostbelt.
Noble Phantasm
Dithyramb of the Black Hole~Expanding the Blank Spot in the Tapestry (EX, Anti-World)
Once the five stars of Delphinus have been erased from the sky, a void appears in the dark tapestry. Out of this void comes what is best
described as a waterfall and a whirlpool in space. The great volume of water spills onto the Earth's surface while the whirlpool grows and
grows until it begins to draw in other stars and constellations, starting with the nearest ones such as Pegasus, Saggitarius, Aquila and
Aquarius. If left unchecked, the whirlpool can grow to what can only be described as a black hole, absorbing all the stars in Earth's night
sky. It should be noted that erasing the Milky Way's inumerable stars is impossible for a Servant; the warping of the sky is merely a visual
effect to represent the expansion of Foreigner's Bounded Field, in which the timeline that he originally existed in is being recreated and
imprinted onto this one. It could therefore be called a Lostbelt, nurtured by whatever dark intelligence that pulled Foreigner through the
blank space in the firmament. The water that floods the Earth carries the sound of Foreigner's song wherever it goes, distorting with the
sound waves to form tsunamis and geysers. At first the water is molded to be shaped like dolphins, but the more constellations are absorbed,
the more variety of shapes the water starts to take. Charging chariots, swooping eagles, warriors of Greece and massive whales are just a few.
Nearer to Foreigner himself, the song starts to shape not just the water, but solid objects as well and even space itself. As long as Foreigner
stays alive, the vortex will continue swallowing the sky and transforming the land into a flooded, abolethian landscape full of sunken cities.
Background
Alternate FC
Last edited by Funderfullness; August 11th, 2018 at 09:55 PM.
"We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet
List of Servants I've made
Quest of Fate
Apocrypha Universe Fate Quest Project
---
Beast's Lair Discord Server For Fate Quests
Hermes Servant Collection Master Post
Kshatriya do not know beyond two things - victory or death. That is kshatriya. “In a battle, if I do not gain victory, then I must die.” Two things. That is kshatriya spirit. Whenever there is a battle between two kshatriya, one must die. That is all. Jarasandha and Bhima fighting for twenty-eight days is the shining example of this. In the evening they were friends, but the fighting went on until one was dead. That is how kshatriyas fight. Where is that spirit now?
Source: https://twitter.com/rei_17
Class: Berserker
Other Classes: Archer
True Name: Bhima
Alignment: Chaotic Neutral
Place of Origin: India, Mahabharata
STR: A+++ AGI: A+
END: A+ MGI: A
LCK: E NP: A+
Height: 263cm
Weight: 346kg
Likes: Wrestling, Day-long battles, cooking.
Dislikes: Men without muscles, hunger, mountains.
Talent: Slaughter, tests of strength.
Natural Enemy: Karna
Attribute: Sky
Armament: Mace, bow, body.
Catalyst: Ancient cooking utensils from Virata, shattered parts of his weapons.
Class Skill:
Mad Enhancement: E-
Sacrifices one’s sanity in return for a boost to physical parameters. While lucidity is retained in the case of Bhima, his mentality is twisted to begin with, so problems with the Master may still occur. While physical parameters receive no boost at this rank, Bhima’s sense of pain has been somewhat dulled, allowing him to weather more punishment and bring out his true strength even when in an unfavorable position.
Personal Skills:
Divinity: B+
Measures one’s Divine Spirit aptitude. Born of a union between the human Kunti and the Wind God Vayu, Bhima’s divinity is further increased from being imbued with the power of the Ganges and of the Naga King, Vasuki, who resided at it’s bottom and rescued Bhima from drowning when he fell in the river under the influence of poison.
Culinary Genius: C+
A skill indicating a mind with a great passion for cooking. Having spent 12 years surviving off the land in the forests of India and then another year as the head chef of the royal court of Virata, Bhima awakened within himself his one talent besides those related to battle, having always envied his brothers’ artistic and musical talents that his enormous hands were too inelegant for and himself too clumsy and impatient to pursue.
Each Heroic Spirit who possesses this skill has a cuisine they belong to and a specialty that represents themselves best as a chef. Bhima’s area of expertise, of course, lies with North Indian cuisine, particularly with food from what would in the modern day be Uttar Pradesh, as well as dishes from modern Nepal, where the court he served as head chef was located. Unlike his brothers who subsisted on a primarily vegetarian diet outside of celebrations, Bhima is an indulgent carnivore and has a particular preference for game meat. Due to Bhima’s selfishness and appetite, however, he is unlikely to let anyone else benefit from this. Should his Master gain his respect or sympathy, however, they will find that Bhima’s dishes are not only extremely hearty and delicious, but temporarily increases their Mana generation, as Bhima’s residual Mana is recycled through his cooking. Assuming a human follows a good training regimen or don’t let themselves over-indulge in the enormous portion sizes of what Bhima serves, they will find themselves physically invigorated and quickly losing weight or gaining muscle mass, depending on what they desire.
Supernatural Body: A+
The possession of a perfect body since birth that has been further enhanced through magical means. Already endowed with enough strength to lift elephants one-handed as a small child, Bhima’s strength was increased greatly after surviving for eight days at the bottom of the Ganges with the aid of the Naga King. Grants two plus modifiers to STR that cannot be removed by any means. Despite having the appetite of two dozen men, his physique will never decline no matter how much food he consumes. Furthermore, even though Bhima is weak to poison and venom and will suffer terribly if afflicted by it, his body breaks it down at an increased rate, reducing the effective time span of it by half.
Bravery: A-
The mental fortitude to negate mental interference and put his everything into combat no matter the situation. At this rank, it also has the effect of somewhat increasing unarmed melee damage. Foolhardy and confident to a fault, Bhima is endowed with the courage to fearlessly stare down and battle Divine Beasts, Giants, Demons and demigods without a shred of doubt in his heart. Should he somehow begin to lose a close fight or held under great emotional pressure, however, he is likely to be rattled and act in a predictable manner. Though held up as a symbol of bravery that will never give up, there were two warriors in his lifetime that managed to make him feel fear, and his death by starvation in the ascent of the Himalayas had him crying in fear in his last moments with only Yudhisthira to comfort him.
Mana Burst (Wind): A
An increase in performance by expelling mana to enhance one’s weapons and body. In Bhima’s case, his divine heritage from the Wind God Vayu bestows him with an innate ability to convert his Mana into hurricane gales and tornados that he can fling forth from his mace or fists, or exude strong winds that can throw projectiles off course. By accelerating his blows with his Mana winds, his already herculean strength and speed is further increased. Further utilization of this many-folded talent would be possible if the user wasn’t as simple-minded as Bhima.
Noble Phantasms:
The Parting of the One Who Was Once TwoBhima Dvaara Vibhaajit: C
Anti-Unit
The ultimate disembowelment move possessed by Bhima, who finished the most intense bout of bare-handed combat of his time with this technique. After 28 days of fighting evenly with Jarasandha, the king of Magadha and one of the greatest martial artists of a golden age of warriors, Krishna tore a leaf in half in Bhima’s peripheral vision mid-match, endowing the gigantic man with inspiration. Recalling that his opponent was a man conjoined of two parts born from two different mothers, Bhima grasped the man by his shoulders and began pulling with all his remaining strength in both directions, and despite Jarasandha’s valiant struggle, he soon found himself torn in half, covering Bhima in his blood, to the Pandava’s delight.
This is a special instant kill technique that can be attempted when Bhima gets his hands on both of the opponent’s shoulderblades, at which point he will try to tear them in half, the result of which is decided by a series of STR and CON saves vs Bhima’s STR. Should the opponent fail in the attempt to break free of or resist Bhima’s grasp, they will be torn in half at the navel and have their blood sprayed everywhere.
Great Mace of the White Monkey GodMandhaka Saugandhika Gada: A+
Anti-Army
The weapon of choice of Bhima, who favored maces since he was a child, but had a habit of breaking any weapon he touched eventually thanks to his mammoth strength. The enormous mace, taller than Bhima himself, was given to him by Hanuman after the white monkey humiliated him in a test of strength while Bhima was out searching for the celestial Saugandhika flowers that his wife Draupadi treasured so much. This enormous weapon carries within it the powers of it’s previous wielders, including Hanuman, a fellow son of the Wind God, and the great king Mandhatri, who could control the rains and conquered the world in a single day, and Bhima further strengthened it by allowing it to bathe in the blood of many Demons, monsters and demigods.
When Bhima says the weapon’s name aloud and swings it through the air, the wind of the two sons of Vayu and the rains of Mandhatri is unleashed in full, creating a typhoon of unheard proportions. Rain will pour so strongly that the air feels as if it’s liquid, winds will shear houses in half and tornados shall rip through the ground as lightning strikes at the enemies of Bhima.Originally Posted by Hanuman
When the storm abates, all plant life exposed to the supernatural rain will mutate into Saugandhika lotus flowers, which has a powerful soothing fragrance that carries for hundreds of meters around. After the storm comes the calm, after all.
Interlude 1
Lore
Personality
Relationships
Last edited by ItsaRandomUsername; August 12th, 2018 at 06:40 PM.
My Fanfics. Read 'em. Or not.McJon01: We all know that the real reason Archer would lose to Rider is because the events of his own Holy Grail War left him with a particular weakness toward "older sister" types.
Ugh... Okay, I have an idea for a entry that I at least think is pretty creative, but I'm mot sure it will necessarily fit. What if it's a relatively small footnote in their history, but still had a huge impact on nautical warfare?
First time participating in the contest. Please be gentle. I'm aware that this is a very risky choice, but it was fun to make this sheet.
Rider
Identity: Andromeda
Height: 157 cm
Weight: 44 kg
Alignment: Lawful Good
Attribute: Man
Origin: Greek mythology
Armament: Chains
Natural enemy: Medusa, Cassiopeia
Parameters:
Strength: D
Endurance: D
Agility: D
Mana: C
Luck: A
NP: B
Background
Personality
Skills
Noble Phantasm
Relations
AWAKEN MY RULERS
Servant Avenger
"You're a hero. You fought against evil. Well met. I am the evil you fought."
True Name Louhi Gender Female Height 157cm Weight 48kg Alignment Neutral Evil
Strength Endurance Agility Mana Luck Noble Phantasm E B C A+++ A+ EX
CLASS ABILITIES
Avenger
A class skill of the Avenger class,representing the state of an Avenger as one that gathers people's hatreds and grudges onto oneself. It is easier for one to accumulate hatred and resentment. The rate of mana generation becomes higher when receiving damage.
- A: It becomes natural to blame her for all things that go wrong. At the same time, she specifically nurtures hatred of her enemies by behaving in a manner most cruel.
Memory Correction
A class skill of the Avenger class. People are creatures that forget many things, but an Avenger never forgets. The critical effect of Avengers who attack from beyond one's memory is strengthened.
- D: Thanks to her presentation and behavior, it becomes rather impossible to forget her. As long as Avenger keeps her mouth shut, she may enjoy the benefits of this skill... making it only usable during first encounters. On her end, while she does not bear grudges, she will always remember how to hurt someone else the best.
Self-Replenishment (Mana)
A class skill of the Avenger class.One's magical energy endlessly surges until their revenge is accomplished. Recovers a minuscule amount of magical energy every turn.
- EX: As her revenge is one upon the humanity that opposes her wherever she goes, the amount of magical energy received is nigh limitless,granting this skill the rank of EX. Erases the practical need for a Master.
DETAILS
Also Know As Character Traits Type Source Region Hidden Attribute Armaments Addresses Self As Likes Dislikes Talents Natural Enemy Lovetar Divine, Queen, Threat to Humanity, Evil, Female Heroic Spirit, Anti-Hero Finnish Folklore, Kalevala Scandinavia, Lapland Heaven A large shield of stars and colors Wagahai
(我が輩)Ruin of Others Heroes, Age of Man A mean cook in every sense of the word Väinämöinen
Personality
Avenger is a quiet, cold individual whose words are full of venom and barbs.She views the humanity, and in turn humans, as a natural opponent for her, which makes any and all interactions with them distasteful to the utmost. After all, it was humanity that appointed her as a villain and a nemesis to their ilk. From the very beginning she has had no other role to play than that of a monster and that is what she will play, just to spite the world and fate. Even when summoned by a Master, she will sternly inform them that the moment she has her chance, she will betray them... in the most devastating way, if possible. Not out of hate, but out of necessity.
To her, performing cruel deeds and vile acts is as natural as breathing,which is why there are very few beings that could ever connect to her. She doesn't do these things because she enjoys them or because she finds any purpose in them; instead, they are performed because that's what's expected of her. It is her fate to use underhanded tactics and speak demeaning words, because otherwise she wouldn't be her. That is her lot in life and that is what she'll be satisfied with. As long as she exists, she opposes any and all humans in the most evil way possible to justify her reason to be.
However, that is only when she herself is in question. Those who would be cruel and antagonistic in her presence earn nothing but indifference from her. After all, she views those people as utter fools and morons. In Avenger's mind, as long as she exists, she is enough to be the ultimate source of evil in this world. Therefore, adding to that is like adding +1 to infinity; it accomplishes nothing. She'd much rather have everyone let go of their sins and vices as she can be cruel and evil enough to account for them. In fact, a good way to earn her ire is to perform malicious acts while she can see. Those that do are deemed “unnecessary” by her and swiftly removed.
Perhaps the only thing that could shake her iron-clad view would be for someone to swear their allegiance to her with no selfish reason or hidden agenda. For a human who should by all rights oppose for what she is, a being comparable to Beast Class in that she is an evil for humanity to destroy, to show unconditional loyalty to her... well, it would confuse her greatly. In a way it would remind of her subjects from the past. Though she was unquestionably evil during those times, her actions brought prosperity to those humans and she ended up caring for them in her own way. In this way, she could allow herself to work towards the prosperity of someone if they happened through her cruelty.
As for why Avenger appears in the form of a young girl, well... it may have to do with her preference. However, at the same time, there are many conflicting depictions of her. While many sources call her a“crone” or a “hag”, she has also been described as beautiful as the midnight and, strangest of all, a virgin. Perhaps she created all her children through magical means because her body wasn't exactly made for it? Or perhaps it's just her trying to mimic the appearance of her daughters, told to be beautiful enough to appear crystal-like.
Whatever the case, never call her a hag.
Background
PERSONAL SKILLS
Blessings from the Ends of the World
A skill automatically given to the wielders of Sampo and artifacts like it.
- A-: Although much of the original has been lost, the shield-like lid of the Divine Construct still functions as a receiver for divine protection from the Farthest Ends itself. With a turn of preparations, all parameters other than Mana and Luck receive a temporary rank up during battle.
Goddess's Divine Core
A skill that expresses one being a perfected goddess from birth. A composite Skill that comprises the skill Divinity, preserves the absoluteness of the mind and the body, repels all mental interference, prevents the body from growth and prevents the figure from change no matter how much calories are absorbed.
- EX: As she and the Goddess are one and the same, this skill attains the rank of EX. Makes it possible to act as the source of power for shamanistic magecraft and boost the spells of those she deems worthy.
High-Speed Divine Song
A skill that assists with magical incantations via a power to activate Thaumaturgy without the use of Magic Circuits. The language of the Age of Gods put in form of a song, thus making it possible to cast multiple spells with one line of lyrics that are woven together.
- A+: High-Thaumaturgy-level magecraft can be cast at the speed of Single-Action spells. Spells related to summoning and subjugation can be cast instantly.
Nega-Genesis
A skill that permits one to maintain a Conceptual Bounded Field that rejects the evolutionary course and the Genesis of the Earth expressed within the proper continuity of the History of Man.
- B: Provides resistance against the Noble Phantasms of any Servants that bear the attributes of Man and Star. Having given birth to an entity that bears the possibility of being a Beast, Avenger herself naturally possesses this skill.
NOBLE PHANTASM
Rise from Abyss, Tear AsunderIku-Turso, Äijön Poika
Rank: A+
Type: Anti-Army
Range: 1~50
Maximum Number of Targets: 500 People
A massive sea beast that sweeps across the lands, laying waste to both armies and cities alike. It is the deformed manifestation of a war deity from Häme, covered in thousand horns and thus appearing almost like a gigantic shelled creature from which tentacle-like whiskers pour forth. In truth it is more akin to a humanoid walrus, but thanks to its size and how it can only be manifested from a sufficiently-sized body of water, it is hard to grasp the full picture of the being.
While extremely powerful in its own right, with how its arms and legs can level a forest and destroy a large building with a single strike, the truly insidious part is the myriad of diseases that Iku-Turso carries with it. Each of its whiskers carries an amalgamation of life-threatening medical conditions, from necrosis-inducing frostbites to lung cancer. Even a Servant without magical protection or robust health will fall victim to these attacks, meaning a prolonged battle with Iku-Turso is exceedingly dangerous. For the general populace, the appearance of Iku-Turso could be likened more to a walking plague of heightened mortality rate.
For Servants that cannot be afflicted through its whiskers and their plagues, Iku-Turso resorts to another way of battle. Despite its appearance, it is capable of wielding a bow made from wreckage of sunken ships. According to the beast's nickname “Partalainen”,with a full-drawn shot it can sink a Servant to an abyss of primordial sea, like a womb full of black, mud-like substance. While it lacks the polluting properties of the Sea of Life it emulates, it is still enough to corrode the magical energy of the trapped Servant harshly. This means that escape from this momentary pocket dimension,whether through brute force or magical means, must be done with haste.
While extremely dangerous, Iku-Turso suffers from certain limitations.Avenger can only summon this beast from a body of water she deems large enough to call “ocean”. As this definition comes from her common sense rather than her active thought, fooling herself in this regard is extremely difficult. In addition, thanks to Iku-Turso's encounter with a certain sage, it is extremely vulnerable to mental effects that cause fear, which may force it flee from battle...
So Break Tower of the OrderKirjokannen Murtajaksi
Rank: EX
Type: Anti-Divine
Range: 3
MaximumNumber of Targets: 1 Person
A most terrible magical deed, carried through the ring finger -the nameless finger- of Avenger.
Since ancient times, before the advent of magecraft utilized by humanity,there were many ways to channel one's divine powers; whether through words or through song. For the people of Avenger and their neighbors,there was one way above all else. In them existed a channel, a pseudo-Magic Circuit of sorts, that connected their ring finger to their soul, through which they could push forth magical energy in an unprecedented rate when compared to spellsinging. The power itself varied from person to another, but in Avenger's case, it was enough to destroy a Divine Construct.
Sampo was a world-pillar and one of the towers that affixes the outer layer of the World, the reality, upon the planet. While artificially constructed by a demigod smith, it was buried deep beneath the earth and connected to the pole star at the top. This enabled the tower to rotate and spread its power, dispensing all the skills, knowledge and understanding to change human race from primitive savages to an actual civilization. In other words, it actively spread and accelerated the growth of humanity around it.
Thus it needn't to be said that an act such as destroying Sampo would require truly immense power – a feat worthy of being crystallized as a Noble Phantasm.
By gathering enough magical energy to equal that required to activate the Noble Phantasm Avenger can see, she is able to extend a beam of iridescent light -too bright to look at with naked eye- from her ring finger to strike at the targeted Noble Phantasm. Upon a contact, the Noble Phantasm targeted is shattered into thousands of pieces, effectively erased from physical world.
A sa touch with this beam of light is fatal to a Noble Phantasm, it is paramount that one does not get hit by it. Therefore the only way to beat this Noble Phantasm is to avoid it – trying to match its power is a fool's errand. It also suffers from a relatively short range, meaning that it can be avoided by staying farther away.
As the power of this attack directly opposes and defeats Humanity, this Noble Phantasm could also be called Anti-Humanity Noble Phantasm. Perhaps, if summoned in a another Class where she could utilize the shield-like lid of the Sampo properly, Louhi would be able to wield this power instead...
Author Note
Where do you guys find all these amazing faceclaims? I'm searching around but I can't find anything close to what I need.
PM me what you need. I'm not the best at finding cool FCs, but I can try to get something
AWAKEN MY RULERS
Main Sources: Historia Norwegiae, Heimskringla, Fagrskinna.
"King Olaf […] was distinguished for cruelty when he was enraged, and tortured many of his enemies. Some he burnt in fire; some he had torn in pieces by mad dogs; some he mutilated, or cast down from high precipices. On this account his friends were attached to him warmly, and his enemies feared him greatly; and thus he made such a fortunate advance in his undertakings, for some obeyed his will out of the friendliest zeal, and others out of dread.
- Snorri Sturluson, Heimskringla
Class: Rider.
Alternate Classes: Caster.
True Name: Olaf Tryggvason.
Alignment: Lawful Evil.
Place of Origin: Scandinavia.
Parameters:
STR: C
END: C
AGI: B
MGI: A
LCK: B+
NP: A+
Class Skills:
Magic Resistance: A-. A Skill that grants protection against magical effects. At this Rank, even High Thaumaturgy-level can be easily defeated by the Servant.
Thanks to all the stories and anecdotes of Tryggvason himself or his servants defeating or subjugating pagan enchantments, he has an abnormally high Rank in this Skill; however, it's useless against the sacraments of the Church and similar effects.
Riding: D. The ability to ride all mounts and vehicles (except for Phantasmal Species or similar) at only average skill.
Tryggvason's Rank in this Skill is unbecoming of a Rider, but that's because it's been mostly subsumed by his Voyager of the Storm Skill.
Personal Skills:
Rune Magic: C. Possession of runes, the magecraft foundation of the Norse people. At this Rank, the Servant is proficient in wielding a restricted set of runes, but hasn't achieved true mastery yet. Tryggvason is only capable of using them for divination, to enhance the power and speed of his weapon attacks (similar to the Prana Burst Skill and its elemental subsets), or to supplement his own reserves of magical energy (essentially increasing his MGI Parameter by one Rank).
In life, many of his enemies called him Craccaben, "Crow-bone", and accused him of retaining his pagan ways. Tryggvason himself saw no contradiction between his professed devotion to Christianity and his usage of his ancestors' magic: as the one fated to rule the North in accordance with God's will, any weapon he employed was holy by nature.
Protection of the Faith (False): B. A form of divine protection granted not by a higher existence, but an absolute devotion to spiritual beliefs.
As the first Norwegian King to try and convert that land to Christianity, and as the king who successfully converted Iceland, Tryggvason was granted a Rank in this Skill appropriate for a saint, even though he was never recognised as one. Ultimately, however, it's a facade, one even Tryggvason himself doesn't acknowledge: the truth is that he did all of it for his own glory and power, and not that of Christ.
Voyager of the Storm: B. The ability to sail vessels recognised as ships, it also acts as a combination of Charisma and Military Tactics.
Tryggvason was a famed viking, a warlord and sea-raider who ascended to the throne thanks to his military prowess, but that is exactly what holds him back from true mastery of this Skill. It seems one can't walk the paths of a raider and a king at the same time...
Noble Phantasms:
Hungry Ravens UnfedNever By Night or Day Was King Olaf Seen Again
Type: Anti-Unit (Self).
Rank: C.
Range: 0.
Max. No. of Targets: 1.
Long did a legend endure that Tryggvason never died at the Battle of Svolder, but instead escaped and lived on for many years after. This continously-active Noble Phantasm is a crystallisation of that legend: on a successful LCK check, it allows Tryggvason to survive any wound that would kill him and then withdraw from battle even if he's still in the midst of combat, regardless of how injured he is. As long as the check is successful, there are almost no limits to how much damage it lets Tryggvason endure - even near-total obliteration of his Spirit Core. However, it only works once; afterwards, it's completely sealed for the duration of that summoning. In addition, it might not work against abilities that impose a concept of "death" stronger than itself (such as the killing strike of a legendary skull-faced swordsman).
Ormen LangeGallant King Olaf Sails to His Fate
Type: Anti-Army.
Rank: A+.
Range: 0-40.
Max. No. of Targets: Deployment of three ships, each crewed by 40, 50, and 68 warriors respectively.
In life, Tryggvason had three longboats renowned above all others: Traninn (the Crane), a ship which served as his main vessel throughout his career as a viking; Ormen (the Serpent), the dragonship he took from Jarl Raud the Strong, a warlord and a wizard; and Ormen Lange (the Long Serpent), another dragonship, the most famous (and costly) of all the ships of the North, one he had built specifically to be based off Ormen, but much larger and sturdier. All three vessels were closely linked to the king, and all three were subsumed into this Noble Phantasm. When Tryggvason invokes its true name, all three ships are summoned together (with Crane and Serpent each chained to one of Long Serpent's sides with magical bindings) and act as a single vessel (just as it had been done at the Battle of Svolder).
In addition to the ships themselves, the Noble Phantasm also summons 158 warriors to act as crew, semi-autonomous Wraiths of those who stood with Tryggvason at Svolder. While they can't step foot outside the longboats, they can employ longbows that never run out of arrows for as long as Tryggvason supplies them with magical energy, and if boarded, they can also fight back in melee with swords, shields and spears. Even though they're only Wraiths, their overall fighting strength is at a level equal to Heroic Spirits of a lower grade; as for their arrows, not only are they individually strong enough to hurt even Servants, they can also be fired at a concentrated rate, increasing damage exponentially.
Additionally, all three ships still retain their legendary abilities, and thanks to the magical chains which link them, all three can be shared among the vessels at the same time: the Crane's speed and maneuverability far surpass that of any boat, being comparable to that of a supersonic vehicle; the Serpent is capable of summoning and controlling vast amounts of water (much like how Raud the Strong used his ship's magic to create maelstroms), which can be used for attack, defense, or even transportation (similar to a certain King of Knights' mastery over the wind), an ability which only grows stronger if there is already a body of water nearby to control; and the Long Serpent's dragon-headed prow can breathe blasts of fire as an A+-Rank Anti-Army attack.
If this Noble Phantasm has a weakness, is that it requires great expenditure of magical energy to use its abilities to the fullest, from summoning and arming all the Wraith warriors to firing off the great blasts of fire. While employing it, Tryggvason normally uses his runes to boost his reserves of magical energy and focuses on leading the summoned longships and their crews, but even then he requires support from the Master to maintain the Noble Phantasm working. There may be a remote possibility of anchoring the summoned vessels to the World by mirroring the original construction of the Long Serpent (including someone putting their life on the line, like Thorberg Smoothing Stroke did), but if so, no one has ever done it.
The King Whom You ServeNever the North Wild Sea Saw Such a Gallant Company
Type: Anti-Unit (Self).
Rank: B.
Range: 0.
Max. No. of Targets: 1.
While Tryggvason had no shortage of feats to his own name, he is known above all in the annals of history and legend as the king praised - and given credit - for the deeds of his many devoted followers, such as Einar Tambarskelver, Sigurd the Bishop, Erling Skjalgsson, Ivar the Gleaming, Norna-Gest, and many others, so much that he can borrow their own abilities for himself: Einar's skills with the longbow, Ivar's courage and mastery of sword and spear, Norna-Gest's knowledge and eloquence, and so on. This continuously-active Noble Phantasm grants a variety of different effects to Tryggvason: Bravery B, Charisma D, Clairvoyance C+, Expert of Many Specializations B, Eye of the Mind (True) B, Librarian of Stored Knowledge C, Narrator A, and Projectiles (Spears) B, possibly others as well. With this Noble Phantasm enhancing his own abilities, Tryggvason is proficient in a variety of forms of combat, to the point of rivaling Heroic Spirits of the Knight Classes. In melee, he uses either a spear or a sword, depending on the situation, but in general, he favours the longbow as his weapon of choice, using his rune magic to make his shots even deadlier by enhancing their power, speed, or appending elemental effects to them.
It might be possible to boost this Noble Phantasm far beyond it's current power by combining it with Ormen Lange and recreating Tryggvason's legendary followers as Heroic Spirits - but alas, Tryggvason lacks the magical energy to even attempt such a wondrous feat.
Lore: Olaf Tryggvason's early life was marked by suffering. His father was killed by Harald Greycloak, son of Eric Bloodaxe, before he was even born, and his mother was later murdered by a viking named Klerkon, who sold Olaf (still only a child by then) as a slave. However, good fortune smiled upon him after a few years, and thanks to the protection of generous Rus patrons, by the time he reached adulthood he was a successful warrior and raider. He might have lived the rest of his life as an adventuring viking and he would still be the subject of many tales, but that wasn't enough for him: he was the rightful descendant of Harald Fairhair, Norway's first king, and his soul was rotting without proper recognition.
The turning point was his meeting with a hermit gifted with future sight. This hermit revealed to him his future, that he would become a renowned king who would also bring his people to the Cross. Now burning with renewed purpose, Tryggvason turned from aimless pillaging to a single-minded pursuit of the Norwegian crown, until he finally ascended to the throne once the jarls and the people rebelled against Jarl Haakon, who ruled the land like a king.
His soul still wasn't at peace, however, for merely being king wasn't enough; he had to. For all of his short-lived reign, he threatened, tortured and executed all manners of pagans until Norway, Iceland, the Orkneys and parts of Denmark had accepted Christianity. Inevitably, his bloody methods provoked his downfall, brought by an alliance of disgruntled Norwegian jarls and the Swedish, Danish and Wendish kings, and he fell overboard at the Battle of Svolder and disappeared - although for many years it was said he had survived the battle and still lived in foreign lands.truly bring the Norse lands under heel, so none would dare rise against himbring the message of Christ to the Norse lands, as had been foretold
Personality: In life, Olaf Tryggvason had been pious, courteous and charismatic, to the point even the immortal Norna-Gest had been impressed by his charm and majesty. However, that was a facade, even if he would never acknowledge it (not even to himself); in truth, he was a man driven by an obsession with power and the greatness he felt he was destined to, one who could be driven to a merciless, implacable fury if somehow challenged.
Last edited by SpoonyViking; August 21st, 2018 at 05:13 PM.
^ Same. I have a giant word document folder of unfinished Sheets.
"Here's a bangin lil' tune about takin' on The Man!"
(Check out my Super Special Awesome Servant Compendium here)
I have 58 sitting in the burner.
The Act of dozing off in the afternoon is a luxury indeed.
Coffee would be nice, though.
[Collection of my Servant Sheets]
Now Revamped!
Here's my entry. I had fun with this one (I apparently like making Berserkers for contests). Also, there is a distinct lack of crocodilian monster girls, eh... the image is pretty spot on in theme though, so I used it. She'd probably be somewhat more "reserved" in garb, though.
---
Sobek-Ra Berserker
"I eat, I sleep, sometimes I kill, and then bask in worship. That is how the sacred are!"
Appearance (NSFW)
Alternate Classes: None(?)
True Name: Petsuchos
Aliases: Son of Suchos, Petesoukos, Pnepheros, Soknopaios
Gender: Female
Alignment: Neutral Evil
Origin: Ancient Egypt
Height & Weight: 170cm | 52kg
Attribute: Earth
FGO Comment: The personality of the priestess is non-existent. It is entirely the persona of a reptilian that has been gifted divine wisdom of questionable origin.
Parameters
STR A+ END C AGI C+ MGI D LCK D NP C
SkillsPersonalityLoreDialogue ExamplesNoble PhantasmsCommentary
"The Tsar lives... forever."
The Wandering Rider from Camelot
True Name: Lohengrin
Title: "The Knight of the Swan"
Alternate Class: Saber
Origin: Mythological
Period: Circa 5-6th Century
Region: Europe (Mainly Wandering Through France and parts of Germany)
Catalyst: A Swan pontoon Boat
Armament: A standard Knight's Sword
Alignment: Neutral Good
Likes: Courting Women, Galahad & Palamedes
Dislikes: Failure, Mordred
Talents: Cartography, Discerning Lies
Natural Enemy: Himself
Parameters:
STR (B), END (C), AGI (B), MGI (C), LCK (E), NP (A)
Personality:
Skills:
Noble Phantasm:
Lore:
Creator's Notes:
Last edited by Skull; October 6th, 2018 at 11:57 AM.
"Here's a bangin lil' tune about takin' on The Man!"
(Check out my Super Special Awesome Servant Compendium here)