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Thread: Monthly Create-A-Servant Contest

  1. #1141
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Quote Originally Posted by asterism42 View Post
    not a shinjiface 0/10
    That actually would've worked pretty well. Surprised I didn't think of that. In fairness, I already did a Pseudo-Servant Shinji with Loki a while ago...

  2. #1142
    神秘 Obscure Shiki-pon's Avatar
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    Source

    Class: Rider
    Other Classes: Archer, Lancer, Berserker
    True Name: Pelops
    Alignment: True Neutral
    Place of Origin: Greece (Classical Mythology)

    Parameters:
    Strength: C
    Endurance: B+
    Agility: B
    Magical Power: C
    Luck: D
    Noble Phantasm: B

    Height: 179 cm
    Weight: 70 kg
    Likes: Poseidon, the Olympics
    Dislikes: His insecurity, cheating
    Talent: Chariot racing, inspiring others
    Natural Enemy: Tantalus
    Attribute: Earth
    Traits: Divine, King, Male, Riding
    Armament: Spear, bare hands, various other tools
    Catalyst: A bronze linchpin

    Skills
    Class Skills

    Magic Resistance - Rank C+: Grants protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether.
    Cancel spells with a chant below two verses. Cannot defend against magecraft on the level of High-Thaumaturgy and Greater Rituals. Rider also possesses a high resistance against curses.

    Riding - Rank A+: A class Skill of Rider and Saber class Servants, denoting the ability to ride mounts and vehicles. Rider-class Servants will typically possess a high rank. It is said that dragon type mounts are an exception, requiring a different ability other than Riding.
    All vehicles and all creatures up to the level of Phantasmal Beast and Divine Beast can be used as mounts. However, that does not apply to members of the Dragon Kind. Having been personally taught by Poseidon to drive his divine chariot.

    Personal Skills

    Divinity - Rank E: The measure of whether one has Divine Spirit aptitude or not. At high levels, one is treated as a mixed race of a Divine Spirit, and the level declines when the Heroic Spirit's own rank as a Monster or Demonic Beast raises. It can also decrease due to one's dislike for the gods. Those who have A Rank Divinity or above has reached the Throne of Gods. It also has an effect which reduces special defensive values called 'purge defence' in proportion to the Divinity's Rank. It can break through Skills such as Protection of the Faith and Enlightenment of the Sacred Fig.
    As one who lived on Olympus for some time and was worshipped as a minor deity after his death, Rider is afforded some aptitude as a Divine Spirit, but his rank is still low.

    Affections of the God - Rank A: A Skill that denotes one being loved by a god.
    Affection is from Poseidon, Rider’s teacher and lover. Apart from Luck, all parameters receive a rank-up.

    Olympic Spirit - Rank EX: A mixed Skill representing the undying spirit of the Olympic Games, manifesting many effects related both to the Games’ ancient and modern incarnations. Thanks to the revived Olympic Games’ worldwide influence, the Skill’s effect is magnified greatly. The effects granted include Proof of Friendship and Battle Continuation.
    Having founded the original tradition of the games, Rider is naturally afforded a high rank in this Skill. In addition to its other effects, he also gains proficiency in all of the contests present in the ancient version of the Olympic Games. The most relevant of these are wrestling, boxing, foot racing, javelin throwing and discus throwing.

    Noble Phantasms

    Racing the Sun
    Díphero Pterippi

    Type: Anti-Unit
    Rank: B+
    Range: 2~99
    Max Targets: 5 people

    A divine chariot, blessed by Poseidon and drawn by a team of four winged horses. Díphero Pterippi is the source of Rider’s class designation. It is by design meant for racing rather than warfare, and thus boasts amazing speed. Despite this, Rider is still capable of using its speed to execute attacks. Being pulled by winged horses and blessed by the god of the sea, the chariot can travel in the air or in water as easily as it does by land without incurring any additional cost in Magical Energy.
    Díphero Pterippi’s true activation, however, only becomes apparent in the event of a race. Blessed with the effect of ‘always winning a race’, the chariot gains enough speed to accomplish this task. Naturally, the target must be something that can conceptually be outrun. Rider believes its greatest use to be during sunset. By designating the setting sun as the other racer, the chariot can reach unimaginable speeds in the blink of an eye.
    Though the chariot’s power is unsuited for combat, Rider can utilize the speed it grants to unleash a storm of attacks or single, unparallelled strike against a small number of opponents. At the speeds Díphero Pterippi can reach, controlling it would be an ordeal even for a Heroic Spirit fully concentrated on the task. Luckily for Rider, the Noble Phantasm’s summoning is accompanied by the spirit of Cilla, his trusted charioteer. With his aid, Rider can focus both on steering and attacking without losing much in the way of efficiency in either task.

    Shoulder of Olympia
    Amartía Tantálos

    Type: Anti-Unit (Self)
    Rank: A
    Range: 0
    Max Targets: 1 person

    A Divine Construct serving as a replacement for Rider’s shoulder. Early in his life, Rider was butchered by his father and served to the gods as an offering. Sensing something wrong, the gods declined and put Rider’s body together once again. As Rider’s left shoulder was still missing, having been mistakenly eaten by Demeter, Hephaestus crafted him a replacement from ivory.
    The power contained within the shoulder courses through Rider’s left arm, granting him immense power, but he refrains from using it under normal circumstances. Instead, he channels the divine energy into being in the form of weapons, such as disks and javelins for his own use. If push comes to shove, however, Rider will rely on Amartía Tantálos. The fully released power of the Noble Phantasm channeled through his left arm can bring about a blow on the level of an Anti-Army Noble Phantasm. When combined with the speeds his other Noble Phantasm can provide, the level may even reach that of Anti-Fortress Noble Phantasms.

    Lore
    Pelops, the Founder of the Olympics was the son of Tantalus. His father set out to prove the gods were not infallible by butchering his son and trying to serve the remains to the gods. The gods saw through Tantalus’ scheme and condemned him to Tartarus as punishment for his transgressions. As for Pelops, Zeus had the Moirae put the boy back together. Once the Moirae’s task was complete, however, Pelops was still missing his left shoulder, which had been eaten by mistakenly eaten by a distraught Demeter. As a replacement, Hephaestus crafted a replacement shoulder from ivory, and Pelops was taken to Olympus to live with the gods.
    While he lived on Olympus, Pelops was taken in by Poseidon as a lover, and was taught many arts under his tutelage, chief among them the art of driving a chariot. In time, however, the fact that Pelops’ father had fed mortals ambrosia came to light, and as such, Pelops was forced to leave Olympus as recompense for this father’s crimes.

    Having no home to call his own, Pelops left his homeland and headed for Greece. There, he heard of a maiden by the name of Hippodameia, and resolved to seek her hand. Hippodameia’s father Oenomaus had received a prophecy telling that his death would come by the hand of his son-in-law. Thus the king had resolved to slay all of his daughter’s suitors. As an excuse, Oenomaus challenged all suitors to a chariot race, and the penalty for losing was death. Pelops was aware that eighteen former suitors had already lost to Oenomaus, and thus resolved to seek help in defeating him.
    First, Pelops beseeched Poseidon, reminding the god of the love they had for each other. Smiling, Poseidon granted his wish, causing a chariot drawn by four untamed, winged horses to appear. Such a chariot would’ve been impossible for ordinary mortals to drive, much less beat in a race, but Pelops had been personally trained in driving Poseidon’s own divine chariot, making him one of the few able to control such a vehicle.
    However, Pelops was still unsure of his victory. Though he loved and respected Poseidon and valued his gift, he had been betrayed by someone close to him before. Still, he resolved to head to Pisa and challenge Oenomaus. On the way there, Cilla, the caretaker of Pelops’ chariot, died. Cilla appeared to Pelops in a dream, asking him to grant Cilla a proper funeral despite Pelops’ rush. Pelops agreed to this, and buried the ashes of his friend magnificently, raising a mound on which he vowed to eventually build a temple. Thankful, Cilla’s spirit decided to linger and aid Pelops in his race with Oenomaus.
    Arriving in Pisa, Pelops went to challenge the king right away. While the race was being prepared, Pelops was a guest in Oenomaus’ house and met Hippodameia in person for the first time. The two fell deeply in love at first sight, and Pelops resolve to win grew even stronger. Still, the young man had his doubts. Could he truly prevail where eighteen others before him had failed, he asked himself, aid from the gods or not. After all, he had heard rumors that Oenomaus himself drove a chariot blessed by his own patron, Ares.
    On the night before the race, Pelops and Hippodameia resolved to further secure their future by bribing Oenomaus’ charioteer, Myrtilus, to replace the linchpins attaching the wheels of the king’s chariot with brittle replacements. Unbeknownst to Pelops, Hippodameia sought to sweeten the deal by offering Myrtilus the right of the first night with her. Myrtilus agreed and replaced the bronze linchpins of Oenomaus’ chariot with fakes made of beeswax.
    On the day of the race, Pelops was struck by doubt and worry. Surely he could not succeed, even with the advantages he had secured. Even worse, Pelops had never truly raced with chariots before, though he was more than adept at driving them. Yet, it was too late for the youth to back down. Once the race began, Pelops, to his great surprise, took a clear lead. The race went on for a long time, but eventually Oenomaus started to catch up. Fearing that Pelops might actually win, Oenomaus had secured a spear on his chariot, and intended to strike Pelops the moment he caught up with him. Just as he was about to do so, the replacement linchpins of his chariot broke, shattering the chariot. The race ended with Oenomaus’ demise, dragged to death by his own horses.

    Marrying Hippodameia, Pelops was also crowned the new king of Pisa. Myrtilus, however, went to Hippodameia to claim his reward, with Pelops catching him in the act. Mistaking the situation for an attempt at rape, Pelops flung Myrtilus off a cliff into the sea. The dying Myrtilus cursed Pelops for the perceived betrayal, adding to the misfortune of Pelops’ descendants.
    Feeling ashamed of his victory through underhanded means, Pelops sought to purify himself of Oenomaus’ death by holding grand funeral games for the king. With this, he also sought to honour the gods and the suitors who had come before him. The funeral games of king Oenomaus, held at Olympia, would serve as an inspiration for the Olympic Games of Ancient Greece.
    Pelops later became a great king as well as a local hero, and was even venerated as a nighttime deity at Olympia. He would give his name to the Peloponnesians and become the forefather of many legends of Greek Mythology, such as Atreus, Agamemnon, Menelaus and Heracles..

    Character
    Pelops presents himself as a typical Greek hero: headstrong, confident, and eager to prove his worth. This, however, is for the most part an act. Even as a Servant, Pelops still carries the doubts that his first death carved into his mind, and he feels his conduct doesn’t measure up to the ideal of a Heroic Spirit. Still, he puts on a brave face for the sake of his people and his loved ones, as well what he represents to them.
    As part of the facade he puts up for the sake of others, Pelops allows himself to take genuine joy in his role as a founder of the Olympics. Indeed, he is very fond of sporting events in general, and feels that battles that are a test of one’s skill rather than one’s talent for bloodshed are best for all. Considering his misdeeds, he is surprised to be venerated as one of the legendary founders of the Olympic Games, but finds happiness in the fact that something he started became a vehicle for peace and friendly competition in ancient times. Despite the fact that he sees his actions as part of a charade, Pelops’ true feelings are in fact very close to those he professes to the outside world. His experiences and clinging to his misdeeds and insecurities have merely convinced him otherwise.
    Pelops is still proud of some of his achievements, such as the funeral games that eventually developed into the Olympic Games, the tradition of which has survived to the modern day. Another is his descendants, even though he feels shame for some of their actions. They are still great heroes, and he feels that the generations after him have more than surpassed those that came before.
    Since Pelops feels responsible for the founding of the Olympics, he naturally frowns on cheating, especially given his personal experience in the matter. He also dislikes the vicious competitiveness that has snuck into the Games on occasion. As such, his conduct in a Holy Grail War reflects this. He will strive to be cavalier to the other participants, and fights fairly and without deception (at least as long as his enemies do the same).
    For someone so ashamed of his past, Pelops is surprisingly forthright about it. When pressed or questioned, he will respond frankly to both questions and accusations, and does not feel it right to offer excuses for his actions.
    Pelops would seek to both serve and inspire his Master, whoever they might be. Should his Master be wayward, he will seek to advise them sincerely based on his own experiences. He will not abide a Master that he sees as unworthy, however, and will act against them directly if he sees such a thing as necessary.
    His wish to the Holy Grail would merely be for the chance of participating in the contest that is the Holy Grail War, and to prove himself worthy of the honours bestowed upon him. As such, Pelops’ wish is granted upon being summoned into a Holy Grail War.

    In battle, Pelops is a very versatile Servant, though hardly among the best when it comes to any of his abilities. He can fight equally well at range with disks and javelins as he can in close combat, be it with weapons or his body. Pelops sticks to a very straightforward fighting style under ordinary circumstances, but may switch one that fully utilizes the bewildering arsenal that he possesses if pushed.
    Of his Noble Phantasms, he clearly favors using Díphero Pterippi, as it is the lesser of them and relies more on Pelops’s own capabilities. He admits, however, that the chariot isn’t exactly suited for direct combat, and is more of a situational trump card than a reliable weapon. The spear he manifests with is actually a Noble Phantasm as well, but as it was originally the property of Oenomaus and Ares before him, he cannot use its power outside of the Lancer class. Nevertheless, it is still a weapon of superb quality, and a symbol of his position as king of Pisa.

    Relationships
    Heracles: Pelops’ most favoured descendant. He is in awe of all that Heracles achieved in his life, and would very much like to meet his great-grandson. Given Heracles’ might and infamous temper, Pelops is more than a little afraid of how such an encounter would end up. As Heracles ascended to Olympus as a god, Pelops hopes that he made a good impression on Poseidon.

    Atreus, Agamemnon & Menelaus: Problem children. As Pelops’ sons and grandsons, the three are responsible for more than a few atrocities in their time, though Pelops feels that the curse on his house may have amplified their more negative traits. As such, he feels guilt for adding to their burdens just as feels shame for the sins they are responsible for.

    Orestes: He who is responsible for redeeming the house of Atreides. Though Pelops is not proud of how Orestes achieved his deed, he is still grateful for his descendants service to the future generations of their house.

    Tantalus: The source of all of Pelops’ misfortune, his hated father. Pelops hopes dearly that Tantalus’ eternal punishment in Tartarus prevents his summoning as a Servant. Should he be summoned nonetheless, Pelops hopes instead to be able to kill his father with his own hands, for his crimes against his son, the gods and the house of Atreides.

    Poseidon: Pelops’ beloved. As the first to show Pelops kindness for its own sake, without a hint of deceit. Pelops still loves Poseidon dearly, and likes things that remind him of his patron, such horses and the sea.

    Creator's Notes
    Damn, I’m long-winded. Might’ve repeated myself a couple of times there. A fitting faceclaim proved nigh-on impossible to find, so I just went with something close enough.
    Olympic Spirit’s effects, I suppose, make up the most interesting part of the sheet. I suppose that Pelops would also be capable of using skills related to the modern Olympic Games, but he probably feels more at home with the classics. I also toyed with the idea of adding Mana Burst (Flames) to the effects, but felt that it didn’t add anything. The fire (plus the determination to succeed) that never goes out is already present as Battle Continuation, after all.
    Díphero Pterippi’s title is based on both Pelops’ favored usage of it as well as his status as some sort chthonic nighttime deity. I suppose he could race the sun to make it to his temple before sunrise.
    As for his character in general, there are so many interpretations of Pelops’ myth, mostly centered around differences in the chariot race. There’s ones where Myrtilus never factors into the story, one where Pelops is a borderline villain who break his word, ones where he’s a (sort of) goody two-shoes who never becomes aware of any treachery with the race, and so on. I went with a sorta heroic interpretation in the end, since it would’ve felt odd that someone some sources cite as worse than his father Tantalus would be venerated by anyone who were connected to him in some way (although if I’m not mistaken, there was a Tantalus cult somewhere).
    As a side note, his parameters are as high as they are due to the fame bonus he gets from his connection to the Olympic Games. Affections of the God isn’t factored in, though.
    Last edited by Shiki-pon; August 12th, 2018 at 04:29 AM.

  3. #1143
    So Many Ideas, So Little Time SleepMode's Avatar
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    @Bird of Hermes: I think you forgot the Parameters section.
    The Act of dozing off in the afternoon is a luxury indeed.
    Coffee would be nice, though.

    [Collection of my Servant Sheets]
    Now Revamped!

  4. #1144
    I? I am Ardneh. Funderfullness's Avatar
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    "The gods once placed stars in the firmament, but I now call them down to Earth."



    Class: Foreigner

    STR: C (B)
    END: C
    AGI: B
    MGI: B
    LCK: A

    Class Skills

    Existence Outside the Domain (EX): This skill represents a Foreigner who was not born on Earth, a being outside of reality and the
    known universe. Foreigner was whisked away from a doomed Earth by an eldritch being before he could be erased by the pruning of his
    timeline. He is adrift in time and space, normally out of the reach of the Throne of Heroes or the Human Order.

    Divinity (B): Foreigner's divine nature does not come from his bloodline, but because his powers are derived from the contact with an
    eldritch being that he encountered upon his ignoble death. In another life, he would have become a minor servant of Poseidon or Apollo,
    but this incarnation of him ascended to the stars by a different path.

    Insanity (B): A Mental Pollution-like skill gained from contacting an evil god that can easily erode the fragile common sense and morals
    of humans. However, the main qualification for the Foreigner class is to defy this erosion, either by maintaining their integrity as they
    descend into madness, or instead of being consumed by madness, they consume the madness itself. In this case, it is the latter; Foreigner
    was able to charm the malignant forces around him and keep himself out of reach, a skill second nature to a bard. One can still hear him
    emitting a low hum that invokes a sense of dread and mystery.

    Personal Skills

    Protection of the Music Gods (A+): The divine protection of the Greek Muses and Apollo, which is given to those with great musical skill.
    Foreigner is able to discern all kinds of sound and can play any instrument masterfully. He also gains a + modifier to any magical musical
    effects. Though he is known as the inventor and master of the citharede in our timeline, his music takes on a much more monotonous and
    somber tone. Despite this, he can play the emotions of his audience just as easily; those who aren't protectied against mental interference
    will experience a sensation of intoxication and lose themselves to the music and to their baser instincts.

    Monstrous Strength (B): Foreigner can temporarily rank-up his STR by calling upon the rage and monstrosity of his bloodline. His grandfather
    Cadmus and his mother Ino were cursed to become draconic monsters for disparaging the gods. While under the influence of this skill, Foreigner
    appears to be covered in sea-green scales and can swim incredibly fast.

    Dirge of the Fallen Stars (EX): Though it may seem paradoxical for Foreigner to use stars as a weapon when he comes from a timeline where
    he was never immortalized in the night sky, this skill is necessary for the activation of his Noble Phantasm. The direct lack of association is the
    reason that this skill is not a Noble Phantasm itself. By singing aloud his unanswered prayer to Apollo, Foreigner can call down one of the five
    stars of the Delphinus constellation as a flaming missile from the heavens. Its destructive power is equivalent to an A-rank Noble Phantasm.
    Once Delphinus is completely removed from the sky, Foreigner gains a foothold to establish his Lostbelt.

    Noble Phantasm

    Dithyramb of the Black Hole~Expanding the Blank Spot in the Tapestry (EX, Anti-World)

    Once the five stars of Delphinus have been erased from the sky, a void appears in the dark tapestry. Out of this void comes what is best
    described as a waterfall and a whirlpool in space. The great volume of water spills onto the Earth's surface while the whirlpool grows and
    grows until it begins to draw in other stars and constellations, starting with the nearest ones such as Pegasus, Saggitarius, Aquila and
    Aquarius. If left unchecked, the whirlpool can grow to what can only be described as a black hole, absorbing all the stars in Earth's night
    sky. It should be noted that erasing the Milky Way's inumerable stars is impossible for a Servant; the warping of the sky is merely a visual
    effect to represent the expansion of Foreigner's Bounded Field, in which the timeline that he originally existed in is being recreated and
    imprinted onto this one. It could therefore be called a Lostbelt, nurtured by whatever dark intelligence that pulled Foreigner through the
    blank space in the firmament. The water that floods the Earth carries the sound of Foreigner's song wherever it goes, distorting with the
    sound waves to form tsunamis and geysers. At first the water is molded to be shaped like dolphins, but the more constellations are absorbed,
    the more variety of shapes the water starts to take. Charging chariots, swooping eagles, warriors of Greece and massive whales are just a few.
    Nearer to Foreigner himself, the song starts to shape not just the water, but solid objects as well and even space itself. As long as Foreigner
    stays alive, the vortex will continue swallowing the sky and transforming the land into a flooded, abolethian landscape full of sunken cities.

    Background
    Arion was an ancient Greek bard who was kidnapped by pirates. Before being thrown into the sea, he sang a prayer to Apollo, which attracted a dolphin
    to rescue him and carry him to land. Because of Arion's patronage to the gods, the dolphin was placed among the stars as the constellation Delphinus.

    This is not that Arion.

    This Arion comes from another timeline, one of the infinite timelines where one can spend a lifetime searching and never find a divergence from our own,
    at least not at the time of Arion's death. For whatever reason- Apollo's ear was not turned towards Arion, the bard's singing was not perfect enough in
    the moment, or that Delphinus was too wary of something lurking in the deep- Arion sank to the bottom of the sea.

    It was there that he was found by an unspeakable intelligence and correctly identified as a catalyst that would have set stars in the firmament. But this
    being that distorts time, space and sanity by simply existing had averted the event. Seeking to turn Arion to its own purposes, it took the bard far away
    into the darkness of space. The butterfly effect took hold; Delphinus was never placed in the sky, the tapestry of the night sky was not woven as it should
    have been, and the star charts never changed. Millennia passed, and the changes to human exploration and expansion were subtle, but unnoticed by the
    Universe. Until the abomination returned, the void where Delphinus should have been serving as a tear in the fabric of Gaia's Reality Marble, an opening
    for the aboleths to invade, flood the Earth and darken the sky. The Age of the Gods long past, the humans of the present could not overcome it.
    And so that timeline was finally pruned.

    But Arion survived. As soon as he awoke he saw innumerable stars and a dark menace seeking to corrupt him. So he did the only thing a bard could
    do: he sang loud and clear. Impossible as it sounds, he charmed the darkness and held it at bay enough that he was not completely subsumed. He
    sang for what felt like an eternity, swaying the alien into a regarding him in a more positive light. After Arion had sang his piece, the darkness
    responded. We can never know what was said, but the result was that Arion did not become its food or its puppet, but its Agent.

    Alternate FC
    Last edited by Funderfullness; August 11th, 2018 at 09:55 PM.
    "We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet

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  5. #1145
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors Bird of Hermes's Avatar
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    Quote Originally Posted by SleepMode View Post
    @Bird of Hermes: I think you forgot the Parameters section.
    That I did, went back and added them now

  6. #1146
    Don't @ me if your fanfic doesn't even have Shirou/Illya shipping k thnx ItsaRandomUsername's Avatar
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    Kshatriya do not know beyond two things - victory or death. That is kshatriya. “In a battle, if I do not gain victory, then I must die.” Two things. That is kshatriya spirit. Whenever there is a battle between two kshatriya, one must die. That is all. Jarasandha and Bhima fighting for twenty-eight days is the shining example of this. In the evening they were friends, but the fighting went on until one was dead. That is how kshatriyas fight. Where is that spirit now?


    Source: https://twitter.com/rei_17


    Class: Berserker
    Other Classes: Archer
    True Name: Bhima
    Alignment: Chaotic Neutral
    Place of Origin: India, Mahabharata


    STR: A+++ AGI: A+


    END: A+ MGI: A


    LCK: E NP: A+



    Height: 263cm
    Weight: 346kg
    Likes: Wrestling, Day-long battles, cooking.
    Dislikes: Men without muscles, hunger, mountains.
    Talent: Slaughter, tests of strength.
    Natural Enemy: Karna
    Attribute: Sky
    Armament: Mace, bow, body.
    Catalyst: Ancient cooking utensils from Virata, shattered parts of his weapons.


    Class Skill:

    Mad Enhancement: E-

    Sacrifices one’s sanity in return for a boost to physical parameters. While lucidity is retained in the case of Bhima, his mentality is twisted to begin with, so problems with the Master may still occur. While physical parameters receive no boost at this rank, Bhima’s sense of pain has been somewhat dulled, allowing him to weather more punishment and bring out his true strength even when in an unfavorable position.


    Personal Skills:

    Divinity: B+

    Measures one’s Divine Spirit aptitude. Born of a union between the human Kunti and the Wind God Vayu, Bhima’s divinity is further increased from being imbued with the power of the Ganges and of the Naga King, Vasuki, who resided at it’s bottom and rescued Bhima from drowning when he fell in the river under the influence of poison.


    Culinary Genius: C+

    A skill indicating a mind with a great passion for cooking. Having spent 12 years surviving off the land in the forests of India and then another year as the head chef of the royal court of Virata, Bhima awakened within himself his one talent besides those related to battle, having always envied his brothers’ artistic and musical talents that his enormous hands were too inelegant for and himself too clumsy and impatient to pursue.

    Each Heroic Spirit who possesses this skill has a cuisine they belong to and a specialty that represents themselves best as a chef. Bhima’s area of expertise, of course, lies with North Indian cuisine, particularly with food from what would in the modern day be Uttar Pradesh, as well as dishes from modern Nepal, where the court he served as head chef was located. Unlike his brothers who subsisted on a primarily vegetarian diet outside of celebrations, Bhima is an indulgent carnivore and has a particular preference for game meat. Due to Bhima’s selfishness and appetite, however, he is unlikely to let anyone else benefit from this. Should his Master gain his respect or sympathy, however, they will find that Bhima’s dishes are not only extremely hearty and delicious, but temporarily increases their Mana generation, as Bhima’s residual Mana is recycled through his cooking. Assuming a human follows a good training regimen or don’t let themselves over-indulge in the enormous portion sizes of what Bhima serves, they will find themselves physically invigorated and quickly losing weight or gaining muscle mass, depending on what they desire.


    Supernatural Body: A+


    The possession of a perfect body since birth that has been further enhanced through magical means. Already endowed with enough strength to lift elephants one-handed as a small child, Bhima’s strength was increased greatly after surviving for eight days at the bottom of the Ganges with the aid of the Naga King. Grants two plus modifiers to STR that cannot be removed by any means. Despite having the appetite of two dozen men, his physique will never decline no matter how much food he consumes. Furthermore, even though Bhima is weak to poison and venom and will suffer terribly if afflicted by it, his body breaks it down at an increased rate, reducing the effective time span of it by half.


    Bravery: A-

    The mental fortitude to negate mental interference and put his everything into combat no matter the situation. At this rank, it also has the effect of somewhat increasing unarmed melee damage. Foolhardy and confident to a fault, Bhima is endowed with the courage to fearlessly stare down and battle Divine Beasts, Giants, Demons and demigods without a shred of doubt in his heart. Should he somehow begin to lose a close fight or held under great emotional pressure, however, he is likely to be rattled and act in a predictable manner. Though held up as a symbol of bravery that will never give up, there were two warriors in his lifetime that managed to make him feel fear, and his death by starvation in the ascent of the Himalayas had him crying in fear in his last moments with only Yudhisthira to comfort him.


    Mana Burst (Wind): A

    An increase in performance by expelling mana to enhance one’s weapons and body. In Bhima’s case, his divine heritage from the Wind God Vayu bestows him with an innate ability to convert his Mana into hurricane gales and tornados that he can fling forth from his mace or fists, or exude strong winds that can throw projectiles off course. By accelerating his blows with his Mana winds, his already herculean strength and speed is further increased. Further utilization of this many-folded talent would be possible if the user wasn’t as simple-minded as Bhima.


    Noble Phantasms:

    The Parting of the One Who Was Once Two
    Bhima Dvaara Vibhaajit: C

    Anti-Unit


    The ultimate disembowelment move possessed by Bhima, who finished the most intense bout of bare-handed combat of his time with this technique. After 28 days of fighting evenly with Jarasandha, the king of Magadha and one of the greatest martial artists of a golden age of warriors, Krishna tore a leaf in half in Bhima’s peripheral vision mid-match, endowing the gigantic man with inspiration. Recalling that his opponent was a man conjoined of two parts born from two different mothers, Bhima grasped the man by his shoulders and began pulling with all his remaining strength in both directions, and despite Jarasandha’s valiant struggle, he soon found himself torn in half, covering Bhima in his blood, to the Pandava’s delight.

    This is a special instant kill technique that can be attempted when Bhima gets his hands on both of the opponent’s shoulderblades, at which point he will try to tear them in half, the result of which is decided by a series of STR and CON saves vs Bhima’s STR. Should the opponent fail in the attempt to break free of or resist Bhima’s grasp, they will be torn in half at the navel and have their blood sprayed everywhere.


    Great Mace of the White Monkey God
    Mandhaka Saugandhika Gada: A+

    Anti-Army


    The weapon of choice of Bhima, who favored maces since he was a child, but had a habit of breaking any weapon he touched eventually thanks to his mammoth strength. The enormous mace, taller than Bhima himself, was given to him by Hanuman after the white monkey humiliated him in a test of strength while Bhima was out searching for the celestial Saugandhika flowers that his wife Draupadi treasured so much. This enormous weapon carries within it the powers of it’s previous wielders, including Hanuman, a fellow son of the Wind God, and the great king Mandhatri, who could control the rains and conquered the world in a single day, and Bhima further strengthened it by allowing it to bathe in the blood of many Demons, monsters and demigods.

    Quote Originally Posted by Hanuman
    ”When you roar like a lion on the battlefield, my brother, know that my voice should join yours and strike terror into your enemies. I am always with you, now and forever!”
    When Bhima says the weapon’s name aloud and swings it through the air, the wind of the two sons of Vayu and the rains of Mandhatri is unleashed in full, creating a typhoon of unheard proportions. Rain will pour so strongly that the air feels as if it’s liquid, winds will shear houses in half and tornados shall rip through the ground as lightning strikes at the enemies of Bhima.

    When the storm abates, all plant life exposed to the supernatural rain will mutate into Saugandhika lotus flowers, which has a powerful soothing fragrance that carries for hundreds of meters around. After the storm comes the calm, after all.


    Interlude 1

    I always hated that man. The first time I saw him, I knew.


    A scrawny, pale upstart with those awful blue eyes that radiated with determination.


    I hated those eyes.


    He appeared in the arena that day as me and my brothers showed our dominance to the people, challenging us all, and though we laughed him off as someone who did not know their place, he insisted, and we decided to indulge him to show that we never back down from a battle.


    In a test of swordsmanship, he disarmed Sahadeva.
    In joust, he made Nakula tumble from his horse.
    In archery, he and Arjuna were equal, but the blue-eyed freak was faster by a fingernail.
    In the art of the spear, he sent Yudhisthira's spear flying from his hands.


    But to best us all, he had to beat me in a test of the mace. It was pitiful to even consider. I was almost twice his size and our weapons were bigger than he was. There was no way I would lose, especially not after seeing my brothers humiliated.


    But those blue eyes kept meeting mine even as I took the first swing, intending to crush him immediately…


    ...And finding that my mace did not find it’s mark. Without one bit of hesitation, he had met my superior strike with his own and managed to put us in a deadlock. I was stronger, no doubt about it, and swinging from above gave me the superior momentum, but still he held me back.


    Our maces were locked for a full minute before we broke off simultaneously and the onslaught began. Each of my strikes came with all of my might behind it, but even if he didn’t quite stop them, he always struck back hard enough that I couldn’t hit him or push him back. By the time we finally stopped swinging, each of our maces were broken and we resorted to settling this like men, barehanded.


    I shudder to recall what happened next, but despite our difference in physique, I was swiftly left in an armbar. This commoner runt had humiliated each of us, glorious princes of the greatest kingdom in the land, in front of an audience. And though the situation ended up in our favor as we laughed him off and saved face, the great embarrassment we had suffered would always remain.


    From then on, more so than ever, it was family first to me. Anyone not related to us was either a tool or an enemy, and I lived happily like that, destroying all that was foreign to us.


    So why? Why, gods, would you allow the cruel revelation come to light? After seventeen days of grueling battles at Kurukshetra and even more humiliating defeats against the blue-eyed freak, we were rewarded with fratricide.


    The man who we had feared, hated and perhaps in our heart of kshatriya hearts, admired, was revealed to us to be our brother, by our own mother nonetheless. What was supposed to be our greatest hour of victory turned sour in our mouths. The sun retreated behind the clouds, and our mother wept. Arjuna became as if an unmoving statue, Nakula and Sahadeva held each other close as they sobbed, and Yudhisthira screamed his anguish to the heavens as his tears flowed endlessly, cursing our mother and all women for her deceit. Even I, who had hated our brother almost as much as Arjuna had, gave in, slamming my fists into the earth in sorrow, knowing only now that for all of my life, I had fought to kill the best and brightest of us, and he had let it happen smile on his bloodied face.


    “...Finally awake, Master? Oh, you had a strange dream about me crying? It must be a figment of your imagination, Master, for not a day in my life have I cried. Now, the day ahead of us is long, let’s put our backs into it!”



    Lore
    Bhima is the second of the five Pandava brothers, born of Kunti, the wife of King Pandu who was rewarded for her courteous treatment of the sage Durvasa with a Mantra that would allow her to produce a child with any god whose name she invoked with it. After her testing it out of wedlock with King Pandu and producing Karna, she used it four more times, the second time resulting in Bhima through a union with the Wind God Vayu. Even as a young child, Bhima lived up to his name that meant “Terrible Strength”, as he would relentlessly bully his Kaurava cousins with his enormous strength and speed, mocking them for their inadequacies and humiliating them in wrestling. Eventually, the eldest of the Kauravas, Duryodhana, had his food poisoned and then threw the vicious Bhima in the Ganges, hoping he would drown so that he and his brethren could be left alone. Fate had other cards in its hand, however, and while falling to the bottom, Bhima had the poison sucked out of his body by the Naga King, who rejuvenated Bhima with heavenly nectar and his blessing, endowing the child with even more strength. After recuperating from the fierce poison, Bhima resurfaced from the Ganges as if reborn and rejoined his family, who had thought him dead.


    As the princes grew up, they were taught in the arts of war, and Bhima excelled especially with the mace and his bare hands, which he would go on to use to kill a swathe of powerful demons during their exile after the death of King Pandu. While he was a merciless beast of a warrior, his heart was at times as great as his strength, as he took a mourning Giant as his wife after freeing her from her oppressive and abusive brother, their union resulting in the birth of the great Giant hero, Ghatotkacha. Acquiring his great mace from his half-brother Hanuman, Bhima would go on to tear through the Kaurava ranks at the Kurukshetra War, as well as performing a sleuth of other unworldly feats of strength such as standing up to Ashwatthama’s Narayanastra, which increased in power the more resistance it met, until his brothers had to tackle him to the ground for fear of the utter decimation of their forces. During his tireless rampage on a battlefield riddled with the greatest warriors of the age, Bhima managed to kill each and every one of his hundred Kaurava cousins, concluding with his victory against Duryodhana on the final day of the war, where he struck his cousin’s inner thighs, overcoming his immortality and breaching the code of war once more as both sides had done many times before. Not far after the death of Krishna, however, he and his brothers would give up their belongings and attempt to climb the Himalayas in pilgrimage, and Bhima despite his overwhelming physique fell dead not far from the summit, too rife with his many sins to enter heaven.



    Personality
    He stands as the most bloodthirsty warrior of his era, to the point where he once quenched his thirst with the heartblood of Dushashana after their grueling battle and danced in ecstasy around his corpse. True to such a nature, Bhima will never back down from a fight. Though lenient of his vows at times, he treats combat as something venerable and sacred even in its most violent and dark moments, and so makes for an excellent Servant. He will not tolerate cowardice or trickery from his enemy or his allies, and so while he is problematic in his lack of subtlety in a Holy Grail War, the power he wields and the enthusiasm he wields it with speaks for itself.


    Though a kshatriya through and through, he is also a man who appreciates things less glorious than combat. Due to his education as a prince, he has an enthusiasm for the arts, and his great passion for both making and consuming food makes him easy to distract in the absence of enemies, so long as one has the budget to support his gluttonous appetite. While he might not make for the best storyteller, he is also happy to tell the tall tales of his life to any a listening ear, though the staggering amount of regrets he has about the last years of his life will make him either leave out information or simply avoid certain subjects altogether, such as the deaths of his many, many family members that were killed due to him and his brothers’ numerous mistakes. While he does not regret pursuing the path of a kshatriya, both the circumstances and result of the Kurukshetra War leave a most bitter taste in his mouth to this day.


    Bhima is no doubt a larger-than-life personality with the pride to match, so if summoned by a spineless Master or one who cannot indulge his tastes, whether it be food or destructive warfare, he will treat their orders absentmindedly as suggestions at best and simply do as he wishes. Unlike his brothers or his enemies, he has little respect for social order when it is inconvenient to him, so one must quickly establish with one’s own skills and persuasive abilities, or sheer power as a Master, a relationship as equals. Should his Master impress him or at least be interesting or endearing enough to gain his favor, he is a reliable older-brother figure that will follow orders without much backtalk and perhaps even bend his personal code somewhat if his Master orders him to do something he would normally would not do, such as attacking a woman. Should the Master somehow be unfortunate enough to be a child or youth brought into a Grail War by circumstance, Bhima’s parental side will no doubt shine through, and he will act as a kind-hearted, if not even doting, father figure for them, though he might give the child a major shock this behavior is contrasted with the one he exhibits in battle.


    Though one would think his wish would be to undo some of the many tragedies he and his kin suffered during the Kurukshetra War, Bhima’s attitude towards it is that so many forces and grudges were in play that it is not something that can be so casually overturned with a single wish, and so he will insist that he has no wish for the Grail. If he somehow came into possession of the Grail however, and his Master deferred their wish to him, he would simply ask for a chance to reconcile with some of the figures he and his brothers slew in their quest to reclaim the throne, such as Drona and Karna, as he came to admire them somewhat in hindsight by thinking over the sheer plights they must have suffered as fellow kshatriya.



    Relationships


    The Pandavas:
    His trustworthy brothers who went through everything with him. As their bond is so tightly knit, even fighting on opposite sides in a Grail War would not make the Pandavas hostile to one another, and as such they would likely act as if rivals in a friendly competition who are also happy to team up if a large outside threat such as a world-endangering disaster or a particularly powerful enemy Servant would appear.

    Draupadi:
    Bhima’s beloved wife, and as such, if she is somehow summoned, he would do all in his power to ensure an alliance with her Master and yield victory to them, making every effort that his and her Master will cooperate. If this is not possible, he will likely commit suicide to let Draupadi win and do everything to ensure her survival.

    Drona, Jarasandha, Bhishma, Karna:

    Though in life they were his most grueling enemies, hindsight and the experiences he had after their deaths have given Bhima something akin to an admiration towards these titans of the Kaurava side. If faced with one of them, Bhima would be friendly and try to make amends, but also compete against them without holding back an inch, his warrior spirit and pride unwilling to suffer another defeat.

    Duryodhana:
    Though he similarly receives some of Bhima’s hind-sighted admiration, he is also the cause of a great deal of the Pandavas’ difficulties, challenges and tragedies in life and so Bhima will always fight ruthlessly against him with the intent to kill, though he may also choose to avoid confronting Duryodhana until all other Servants are eliminated so that he can give his full attention to the eldest of the Kaurava.

    Rama:
    The venerated warrior king whose stories Bhima grew up with. While aware that he is a different personality than Krishna, he is also aware that they are one and the same as part of Vishnu, and so he will treat him with respect even as he tries to defeat him.

    Knights of the Round Table:
    The world-famous order of knights who brought about a change of era for the British Isles. While by reputation alone Bhima has some respect for them, encounters with them in the flesh would likely lead to distaste for their dressing up of a love of war and combat as something pure and selfless for the sake of others. In Bhima’s words, “a man must fight his own wars for his own sake and enjoy doing so”. Individual members such as Mordred or Agravain may strike his fancy, however, and he would be greatly thrilled to battle Gawain at the height of his power.

    Herakles, Achilles, Beowulf, Lu Bu, Yan Qing, Sigurd:
    Heroes akin to Bhima himself. Warriors of tumultuous times soaked in blood who will put everything on the line for no reward besides the thrill of the fight, who need not things such as chivalry to justify their way of life. Against such an opponent, Bhima would grin and cut loose, happy to endlessly exchange blows until either of them falls, whether armed or barehanded.

    Demonic/Monstrous Servants:
    He is one who firmly believes that those that are not human or divine have no role in society, even making his Giant wife and their sons stay in the forest instead of having them live in the Pandavas’ court, so he will immediately go at those he recognizes as demonic or monstrous with the intent to kill. An incredibly accomplished demon slayer, Bhima claims to recognize these types by an imperceivable ‘stench’ they exude.
    Last edited by ItsaRandomUsername; August 12th, 2018 at 06:40 PM.
    McJon01: We all know that the real reason Archer would lose to Rider is because the events of his own Holy Grail War left him with a particular weakness toward "older sister" types.
    My Fanfics. Read 'em. Or not.



  7. #1147
    夜属 Nightkin CritHit's Avatar
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    Ugh... Okay, I have an idea for a entry that I at least think is pretty creative, but I'm mot sure it will necessarily fit. What if it's a relatively small footnote in their history, but still had a huge impact on nautical warfare?

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    アルテミット・ワン Ultimate One asterism42's Avatar
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    play it by ear

    The prompt this time is pretty broad, so it should be ok.
    Quote Originally Posted by Sandstorm77 View Post
    He's just putting the bone of his sword into other people until it explodes and lets out parts of him inside them.
    Quote Originally Posted by AvengerEmiya View Post
    Genderswaps are terrible, but I think I and other people would hate them less if Fate didn't keep ignoring actual heroines throughout history and folklore. Like, why bother turning Francis Drake into a woman when Ching Shih and Grace O'Malley exist?
    Quote Originally Posted by Five_X View Post
    Fate Zero is just Fate Stay Night for people who think Shirou is too girly
    Quote Originally Posted by Comun View Post
    I think Alex IV can eat Goku.

  9. #1149

  10. #1150
    Trace: Overcringe King of Padoru's Avatar
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    First time participating in the contest. Please be gentle. I'm aware that this is a very risky choice, but it was fun to make this sheet.



    Rider
    Identity: Andromeda
    Height: 157 cm
    Weight: 44 kg
    Alignment: Lawful Good
    Attribute: Man
    Origin: Greek mythology
    Armament: Chains
    Natural enemy: Medusa, Cassiopeia


    Parameters:
    Strength: D
    Endurance: D
    Agility: D
    Mana: C
    Luck: A
    NP: B


    Background
    The daughter of Cassiopeia and Cepheus, Andromeda, princess of Æthiopia. Victim of her mother’s haughtiness, she was said to be a girl of incomparable beauty, even more beautiful than the Nereids. The Nereids are sea nymphs, whose existence embodies the beauty of the sea. For someone to consider themselves finer than them was a great offense for the whole sea. Therefore, it was logical that Cassiopeia’s words provoked the rage of Poseidon. As a punishment, a Cetus-species monster was sent to raze the coast of Æthiopia.


    Desiring to save their kingdom, Cepheus and Cassiopeia consulted an oracle for advise. The oracle declared that, in order to placate the rage of Poseidon, they had to let the monster devour Andromeda as a sacrifice. Cepheus felt unable to let his daughter die but, after his subjects pleaded him to save the kingdom, he had no choice but to chain up the girl to a rock by the shore.


    As the monster approached Andromeda, the only thing she could do was pray for a miracle. The people were angered at her and her family for having incurred the wrath of a god. None of them would help her. Even if they wanted, they couldn’t do anything to defeat the Cetus. If they could do that, she wouldn’t have to be sacrificed in the first place. Preparing herself to accept her own demise, her prayer was answered.


    A white comet descended from the high heavens and fell right in front of the girl, stopping the advance of the monster. Its light vanished to reveal the young hero that would save Andromeda from her destiny. That hero was Perseus, returning from the Shapeless Island after having killed the Gorgon. He claimed to have seen the event from the sky and fallen in love with the chained girl. Wishing to know what happened, the youngster was told about it, and decided to defeat the sea fiend. In return, he’d take Andromeda and marry her. From a sack, he took out the spoils of his recent venture: the head of Medusa. Even after being detached from its body and deprived of life, the Gorgon’s Mystic Eyes of Petrification activated and petrified the Cetus. Perseus then freed Andromeda from her chains, and took her to a safe place.


    As it was promised, Cepheus allowed Perseus to marry his daughter. During the wedding, this would cause a heated argument between Perseus and the king’s brother, Phineus, who had been given Andromeda’s hand first. The discussion was finished with the latter being turned into a statue. Andromeda followed Perseus to free his mother Danae, and then moved with him to Tyrin in Argos. Together, they had a total of seven sons and two daughters. Strangely for a hero and his wife, the couple didn’t meet a tragic end, and died of old age, rising to the firmament as constellations after passing away.



    Personality
    A young girl with the same kind of feelings a teenager of her age would have. She is deeply infatuated with Perseus, even using “lord” when referring to him, and won’t tolerate any act of offense towards him. She is unable to see any fault on him, but she can perfectly see the same faults in others. The funniest thing about it is that she gets greatly irritated about those flaws, and even more if she’s told that her beloved Perseus is no different. As a matter of fact, it’s not recommendable to say a single word about the hero unless those words are of praise. Regardless of the kind of conversation she is having, Andromeda always finds a way to talk about Perseus and how much she loves him. Truly the obsession of a teen in love.


    Because she was almost killed due to her mother’s arrogance, and her two parents agreed to offer her as a sacrifice, Andromeda is in really bad terms with them. Even if she were to know that they did what they thought that would be the best for everyone’s sake, because she’s young, she only understands that they disliked her so much they would get her killed without needing to think twice. Perhaps she could show affection towards her father, as he was reluctant to sacrifice her and only did it because of the people’s insistence, but she will never forgive her mother.


    Andromeda’s capacity for combat is low to null. While she can tangle the enemy with her chains, her parameters aren’t high enough for her to inflict much damage. For that reason, she has to heavily rely on her skills and Noble Phantasms rather than on her own power. In order to make her become a threat, she must gather stronger allies, which shouldn’t suppose much of a problem.


    Treatment with the Master: Andromeda favors young, strong, and brave men, as they remind her of her mental depiction of Perseus. She calls them “young hero” rather than Master, and is willing to help them achieve their wish. She doesn’t really care much about Masters that don’t fit that description, but that doesn’t mean she won’t lend them her power. As a matter of fact, if their motivation to fight moves her, she will be happy to have the Master she has, and will call them “hero”.


    It mustn’t be forgotten that Andromeda is a princess that had a comfortable life even before meeting Perseus, and that her life became even better after that. Therefore, it’s unavoidable that she behaves from time to time as a spoiled child and that she takes many commodities for granted. The Master will have to bear with it and either satisfy her whims or straighten her out.


    Likes: “What I like? My, isn’t the answer to that question obvious~❤? I love the wonderful hero that saved me from my tragic destiny, lord Perseus~❤!”


    Dislikes: “When you ask me what I hate there’s only a right answer. I hate the arrogant woman that was my mother. Hadn’t it been for her vanity, I wouldn’t have been chained to that rock. But then again, I wouldn’t have met lord Perseus if I wasn’t chained~❤!”


    Wish for the Grail: “I don’t have any wish for the Grail. Lord Perseus and I lived a very happy life, after all~❤! But I’ll help you get it if you want it, young hero. It’s what lord Perseus would have done.”



    Skills
    Class skills

    Magic Resistance D

    Cancels Single-Action spells, same as an amulet that rejects magecraft.


    Riding A+
    Capacity to ride vehicles and animals. High ranks may allow to ride the likes of Phantasmal Species. Andromeda is able to ride any kind of mount, up to the level of Divine Beasts. The Dragon Kind is the only ride that she can’t handle.


    Personal skills


    Golden Rule (Body, Fake) B
    Possession of a perfect, goddess-like body since birth. Unlike with Natural Body, caloric intake will affect the shape of the body. Cassiopeia proudly flaunted her own beauty and her daughter’s, saying they both were finer than the Nereids. This was but a boast, as Andromeda, although of great beauty, can’t truly compare to a goddess, earning the attribute of Fake in this skill.

    Princess of Loveliness A+
    A charismatic nature not suited for leadership, whose true purpose is to attract people in one’s surroundings to oneself. For Andromeda, who is the archetype of the damsel in distress, this skill shows the highest rank. Her sole existence forces those who are knightly to want to protect her. This skill receives a rank-up if she's chained. In a Holy Grail War, where it’s usual to have more than one knight as a Servant, this skill is Andromeda’s trump card, gathering strong allies with great ease.


    Noble Phantasm
    Kítos Prosforá
    An offering to calm the rampaging sea monster


    Type: Anti-Army
    Rank: B+
    Description:


    “I will hereby find myself bound up by the hubris of my mother, and my body will lure the evil creature to ensure the safety of my land. Come, Cetus!”


    A feat of arrogance from Cassiopeia almost cost her innocent daughter her life. She, who hadn’t done anything to offend the gods, had to be sacrificed to placate the wrath of Poseidon. Her naked body was chained to a rock, offered as one of the oxen that are sacrificed at the temples as a tribute to the gods. Her flesh would be devoured by a Cetus, a sea monster that had been sent by the gods to raze the coast of Æthiopia.


    Upon release of the True Name, Andromeda becomes able to recreate this tragic event and bring forth the same Phantasmal that was supposed to take her life. In order to do so, she must make her chains bind her, completely restricting her movements. Immediately, the area will start filling with water, except right under her own feet. If the Noble Phantasm is performed near a large mass of water, this won’t happen, as that is just a formality to ensure that the summoned Cetus can move properly.


    A Cetus is a Monstrous Beast of great power that is created by using a whale as a basis, hence its resemblance to one. It has the power to raze a coast alone in a matter of hours, and its scales are nearly as sturdy as those of a dragon. Another Cetus, killed by Heracles, was sent by Poseidon after king Laomedon refused to reward him and Apollo for building Troy’s walls.


    Andromeda has no control over the monster at all, which means it will randomly attack anything it encounters, ally or enemy. Obviously, Andromeda herself can be chosen as a target, what makes this kind of Noble Phantasm greatly risky, as she is unable to move. If she is freed from her chains by a third party, the Noble Phantasm will deactivate automatically.


    Perséfs Agápi Mou
    A hero to save the innocent maiden


    Type: Support
    Rank: B
    Description:


    “Oh, my hero! Where’s my beloved hero to help me? Will you listen to my plight and come to me like a shooting star?”


    To Andromeda’s help, a hero descended from the skies like a shooting star. That hero was no other than Perseus, the slayer of the Gorgon. Riding a Pegasus, he freed her from her binds and killed the marine monster with his sword. Once the maiden was saved, she rode together with the hero on the steed’s back, and both lived a happy life together.


    Upon reading this anecdote, the only logical conclusion is that this Noble Phantasm allows Andromeda to summon Perseus. In effect, that’s what it does, but because Perseus is such a famed hero and Andromeda doesn’t understand well how summons are done, she can only bring forth a shadow of her husband. This copy doesn’t belong to any class or possesses any skills other than Independent Action at E- rank. Its parameters are one rank lower than the original, and the only Noble Phantasm it can use properly are his winged sandals. It wields the sword Harpe, but its effects are sealed, making it just a weirdly shaped sword.


    Andromeda cannot command the fake Perseus, although that doesn’t suppose a problem, as it’ll willingly protect her and fight her enemies. It can be summoned while Andromeda is using her other Noble Phantasm, ensuring that she has a means to protect herself should she be attacked by the Cetus, but her mana consumption ratio would increase too much to keep the situation like that for too long.



    Relations
    Medusa: “Hmph! What would you know about lord Perseus? A monster like you can’t possibly understand his greatness!”


    Perseus: “My! My, my, my, my! It’s been such a long time since I saw lord Perseus~❤! Kyah, what should I do~❤?!”


    Matō Shinji: “What part of him looks like lord Perseus?! I won’t let you say this bunch of blue seaweed is remotely similar to him!”


    Saint Martha: “What the…? I thought that in these kind of stories the monster is stronger than the woman, so why is she punching the dragon?!”


    Marie Antoinette: “My, if it isn’t a fellow princess. What should we do? Should we call our heroes to fight in our place, or should we try battling on our own for once?”


    Medb: “What a nasty woman! I don’t have anything against her wanting a hero to defend her, but her selfishness reminds me so much of my mother it angers me!”


    Enkidu: “I kind of feel uncomfortable around them. I may use chains as a weapon, but I’m not really fond of them…”

  11. #1151
    Click the moon for extra scenes Verg Avesta's Avatar
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    Servant Avenger

    "You're a hero. You fought against evil. Well met. I am the evil you fought."




    True Name Louhi
    Gender Female
    Height 157cm
    Weight 48kg
    Alignment Neutral Evil

    Strength Endurance Agility Mana Luck Noble Phantasm
    E B C A+++ A+ EX



    CLASS ABILITIES

    Avenger

    A class skill of the Avenger class,representing the state of an Avenger as one that gathers people's hatreds and grudges onto oneself. It is easier for one to accumulate hatred and resentment. The rate of mana generation becomes higher when receiving damage.

    • A: It becomes natural to blame her for all things that go wrong. At the same time, she specifically nurtures hatred of her enemies by behaving in a manner most cruel.


    Memory Correction

    A class skill of the Avenger class. People are creatures that forget many things, but an Avenger never forgets. The critical effect of Avengers who attack from beyond one's memory is strengthened.

    • D: Thanks to her presentation and behavior, it becomes rather impossible to forget her. As long as Avenger keeps her mouth shut, she may enjoy the benefits of this skill... making it only usable during first encounters. On her end, while she does not bear grudges, she will always remember how to hurt someone else the best.


    Self-Replenishment (Mana)

    A class skill of the Avenger class.One's magical energy endlessly surges until their revenge is accomplished. Recovers a minuscule amount of magical energy every turn.

    • EX: As her revenge is one upon the humanity that opposes her wherever she goes, the amount of magical energy received is nigh limitless,granting this skill the rank of EX. Erases the practical need for a Master.




    DETAILS

    Also Know As Character Traits Type Source Region Hidden Attribute Armaments Addresses Self As Likes Dislikes Talents Natural Enemy
    Lovetar Divine, Queen, Threat to Humanity, Evil, Female Heroic Spirit, Anti-Hero Finnish Folklore, Kalevala Scandinavia, Lapland Heaven A large shield of stars and colors Wagahai
    (我が輩)
    Ruin of Others Heroes, Age of Man A mean cook in every sense of the word Väinämöinen


    Personality

    Avenger is a quiet, cold individual whose words are full of venom and barbs.She views the humanity, and in turn humans, as a natural opponent for her, which makes any and all interactions with them distasteful to the utmost. After all, it was humanity that appointed her as a villain and a nemesis to their ilk. From the very beginning she has had no other role to play than that of a monster and that is what she will play, just to spite the world and fate. Even when summoned by a Master, she will sternly inform them that the moment she has her chance, she will betray them... in the most devastating way, if possible. Not out of hate, but out of necessity.

    To her, performing cruel deeds and vile acts is as natural as breathing,which is why there are very few beings that could ever connect to her. She doesn't do these things because she enjoys them or because she finds any purpose in them; instead, they are performed because that's what's expected of her. It is her fate to use underhanded tactics and speak demeaning words, because otherwise she wouldn't be her. That is her lot in life and that is what she'll be satisfied with. As long as she exists, she opposes any and all humans in the most evil way possible to justify her reason to be.

    However, that is only when she herself is in question. Those who would be cruel and antagonistic in her presence earn nothing but indifference from her. After all, she views those people as utter fools and morons. In Avenger's mind, as long as she exists, she is enough to be the ultimate source of evil in this world. Therefore, adding to that is like adding +1 to infinity; it accomplishes nothing. She'd much rather have everyone let go of their sins and vices as she can be cruel and evil enough to account for them. In fact, a good way to earn her ire is to perform malicious acts while she can see. Those that do are deemed “unnecessary” by her and swiftly removed.

    Perhaps the only thing that could shake her iron-clad view would be for someone to swear their allegiance to her with no selfish reason or hidden agenda. For a human who should by all rights oppose for what she is, a being comparable to Beast Class in that she is an evil for humanity to destroy, to show unconditional loyalty to her... well, it would confuse her greatly. In a way it would remind of her subjects from the past. Though she was unquestionably evil during those times, her actions brought prosperity to those humans and she ended up caring for them in her own way. In this way, she could allow herself to work towards the prosperity of someone if they happened through her cruelty.

    As for why Avenger appears in the form of a young girl, well... it may have to do with her preference. However, at the same time, there are many conflicting depictions of her. While many sources call her a“crone” or a “hag”, she has also been described as beautiful as the midnight and, strangest of all, a virgin. Perhaps she created all her children through magical means because her body wasn't exactly made for it? Or perhaps it's just her trying to mimic the appearance of her daughters, told to be beautiful enough to appear crystal-like.

    Whatever the case, never call her a hag.

    Background
    Background

    The source of all evil in Finnish and Karelian mythology.

    A daughter of the God of Death Tuoni, Louhi stands as the greatest nemesis to civilization, humanity and indeed life itself in many respects in the tales of northern folklore. She rules as the Witch Queen of Pohjola, a land at the far end of the world to the north,where all evils that plague mankind live. Though a desolate place where no mortal man can survive long, the kingdom that Louhi rules over prospers under her guidance and undefeated magical prowess.

    Her considerable might stems from her being both mortal and immortal –human and divine. In shamanistic spells and rituals, her power is called upon as the Goddess Loviatar, the one who rules over sins,plagues and death's aspects. As the oral tales are fragmented and sparse, it is hard to know where the goddess ends and the woman begins, but one thing is undeniable: she has ascended from the realm of men and become something closer to a Divine Spirit, if not a Goddess proper. Whatever the case, it may be for the best that she cannot be summoned in her full might as a Heroic Spirit...

    In the beginning of the world, it was Louhi who, by using the ill-nature of the east wind, gave birth to all things that would ail mankind in the world to come. These ten children would be the bane of heroes and commoners alike, and they would cast the first curses upon people. Only two of the children had a different fate: the youngest child, an innocent girl, was killed by Louhi in disgust. The ninth child,however, was something even Louhi refused to name. Instead she cast him into the primordial sea, swearing that one day he would become the nemesis of all humanity.

    While her deeds are many after that, what Louhi is most remembered for after this is her decades long battle with Väinämöinen – a sage without equal. It all began when Louhi saved the drowning Väinämöinen after he was almost assassinated by a jealous warrior from Lapland named Joukahainen. Though but a passing whim, she was still thankful of the hero for having created the lands that people now populated and thus repaid her debt in this manner. As the two eons-old sages drank and feasted, Louhi set a challenge for Väinämöinen: he would make her a Sampo, an artifact of miraculous power that would act as the cornerstone of an ascended civilization. In return, she would guide Väinämöinen back to safety from dread Pohjola, and even give one of her mortal daughters as a wife to him.

    This was the beginning of their rivalry. Väinämöinen forced demigod Ilmarinen to create a Sampo for them, which was then taken by Louhi into her vault inside a mountain and rooted into the ground. From there, the Divine Construct would bring prosperity to Pohjola,turning the primitive hunter-gatherers into a true civilization with its gifts. Her daughter, however, went to be wed to Ilmarinen, as he had been the one to craft the miraculous artifact. Afterwards, Louhi chased away the heroes, wanting to keep all this prosperity and happiness to her own subjects.

    Now Pohjola, Louhi's homeland, and Kalevala, the home of the heroes, were in a war of sorts. All this bloodshed culminated when all the various heroes of Finnish and Karelian epics banded together and went to steal Sampo back. However, they only succeeded partially. Before they were safe in the land of Kalevala, Louhi recovered from the spell of Väinämöinen that had put her country to sleep and gave chase.

    The climax of this epic happened upon the seas between Kalevala and Pohjola. Louhi turned the sea itself into a maelstorm of thunder and rain, raised the dread Iku-Turso, a monster that made men go mad,from the depths of the abyss and even took upon the form of a kokko –a dragon of steel and fire that flew beyond the skies, in the coldness of outer space. In this form she was able to match the combined might of heroes from Kalevala until a strike from Väinämöinen broke her hand, leaving only her ring finger functional. In revenge Louhi gathered her magical power to the remaining finger and destroyed Sampo, shattering it into innumerable fragments so that none could have its blessing.

    Though Väinämöinen used the remains of Sampo as a catalyst for blessing his lands, it was but a shadow of what the Sampo could have brought.Spiteful, Louhi promised to curse whatever Väinämöinen had blessed as now her realm would eventually fade away from the mortal world, having nothing to connect it to them.

    Then, for the one and only time in the epic, Louhi retreat to her home... and cried.

    In the coming years, heroes would skirmish against the monsters of Louhi while she would assault them with her spells and curses, even going as far as imprisoning the sun and the moon into her vault at the copper mountain. However these were but small adventures compared to the creation, robbery and eventual destruction of Sampo. Eventually a certain Messiah was born to the world, which caused the jealous Väinämöinen to leave Kalevala, which had now become purely physical, mortal realm. He took his boat and ventured forth into Pohjola. Seeing that her old nemesis had abandoned the realm of man, Louhi separated her country from that of newly-christened Suomi, fading into the Reverse Side of the World.

    Her existence in the world of men having ended, Louhi ascended to the Throne of Heroes as someone who, despite being the eternal villain to heroes, gave her people few years of prosperity eternal.






    PERSONAL SKILLS

    Blessings from the Ends of the World

    A skill automatically given to the wielders of Sampo and artifacts like it.

    • A-: Although much of the original has been lost, the shield-like lid of the Divine Construct still functions as a receiver for divine protection from the Farthest Ends itself. With a turn of preparations, all parameters other than Mana and Luck receive a temporary rank up during battle.


    Goddess's Divine Core
    A skill that expresses one being a perfected goddess from birth. A composite Skill that comprises the skill Divinity, preserves the absoluteness of the mind and the body, repels all mental interference, prevents the body from growth and prevents the figure from change no matter how much calories are absorbed.

    • EX: As she and the Goddess are one and the same, this skill attains the rank of EX. Makes it possible to act as the source of power for shamanistic magecraft and boost the spells of those she deems worthy.


    High-Speed Divine Song
    A skill that assists with magical incantations via a power to activate Thaumaturgy without the use of Magic Circuits. The language of the Age of Gods put in form of a song, thus making it possible to cast multiple spells with one line of lyrics that are woven together.

    • A+: High-Thaumaturgy-level magecraft can be cast at the speed of Single-Action spells. Spells related to summoning and subjugation can be cast instantly.


    Nega-Genesis
    A skill that permits one to maintain a Conceptual Bounded Field that rejects the evolutionary course and the Genesis of the Earth expressed within the proper continuity of the History of Man.

    • B: Provides resistance against the Noble Phantasms of any Servants that bear the attributes of Man and Star. Having given birth to an entity that bears the possibility of being a Beast, Avenger herself naturally possesses this skill.




    NOBLE PHANTASM

    Rise from Abyss, Tear Asunder
    Iku-Turso, Äijön Poika

    Rank: A+
    Type:
    Anti-Army
    Range:
    1~50
    Maximum Number of Targets:
    500 People

    A massive sea beast that sweeps across the lands, laying waste to both armies and cities alike. It is the deformed manifestation of a war deity from Häme, covered in thousand horns and thus appearing almost like a gigantic shelled creature from which tentacle-like whiskers pour forth. In truth it is more akin to a humanoid walrus, but thanks to its size and how it can only be manifested from a sufficiently-sized body of water, it is hard to grasp the full picture of the being.

    While extremely powerful in its own right, with how its arms and legs can level a forest and destroy a large building with a single strike, the truly insidious part is the myriad of diseases that Iku-Turso carries with it. Each of its whiskers carries an amalgamation of life-threatening medical conditions, from necrosis-inducing frostbites to lung cancer. Even a Servant without magical protection or robust health will fall victim to these attacks, meaning a prolonged battle with Iku-Turso is exceedingly dangerous. For the general populace, the appearance of Iku-Turso could be likened more to a walking plague of heightened mortality rate.

    For Servants that cannot be afflicted through its whiskers and their plagues, Iku-Turso resorts to another way of battle. Despite its appearance, it is capable of wielding a bow made from wreckage of sunken ships. According to the beast's nickname “Partalainen”,with a full-drawn shot it can sink a Servant to an abyss of primordial sea, like a womb full of black, mud-like substance. While it lacks the polluting properties of the Sea of Life it emulates, it is still enough to corrode the magical energy of the trapped Servant harshly. This means that escape from this momentary pocket dimension,whether through brute force or magical means, must be done with haste.

    While extremely dangerous, Iku-Turso suffers from certain limitations.Avenger can only summon this beast from a body of water she deems large enough to call “ocean”. As this definition comes from her common sense rather than her active thought, fooling herself in this regard is extremely difficult. In addition, thanks to Iku-Turso's encounter with a certain sage, it is extremely vulnerable to mental effects that cause fear, which may force it flee from battle...


    So Break Tower of the Order
    Kirjokannen Murtajaksi

    Rank: EX
    Type:
    Anti-Divine
    Range:
    3
    MaximumNumber of Targets:
    1 Person


    A most terrible magical deed, carried through the ring finger -the nameless finger- of Avenger.

    Since ancient times, before the advent of magecraft utilized by humanity,there were many ways to channel one's divine powers; whether through words or through song. For the people of Avenger and their neighbors,there was one way above all else. In them existed a channel, a pseudo-Magic Circuit of sorts, that connected their ring finger to their soul, through which they could push forth magical energy in an unprecedented rate when compared to spellsinging. The power itself varied from person to another, but in Avenger's case, it was enough to destroy a Divine Construct.

    Sampo was a world-pillar and one of the towers that affixes the outer layer of the World, the reality, upon the planet. While artificially constructed by a demigod smith, it was buried deep beneath the earth and connected to the pole star at the top. This enabled the tower to rotate and spread its power, dispensing all the skills, knowledge and understanding to change human race from primitive savages to an actual civilization. In other words, it actively spread and accelerated the growth of humanity around it.

    Thus it needn't to be said that an act such as destroying Sampo would require truly immense power – a feat worthy of being crystallized as a Noble Phantasm.

    By gathering enough magical energy to equal that required to activate the Noble Phantasm Avenger can see, she is able to extend a beam of iridescent light -too bright to look at with naked eye- from her ring finger to strike at the targeted Noble Phantasm. Upon a contact, the Noble Phantasm targeted is shattered into thousands of pieces, effectively erased from physical world.

    A sa touch with this beam of light is fatal to a Noble Phantasm, it is paramount that one does not get hit by it. Therefore the only way to beat this Noble Phantasm is to avoid it – trying to match its power is a fool's errand. It also suffers from a relatively short range, meaning that it can be avoided by staying farther away.

    As the power of this attack directly opposes and defeats Humanity, this Noble Phantasm could also be called Anti-Humanity Noble Phantasm. Perhaps, if summoned in a another Class where she could utilize the shield-like lid of the Sampo properly, Louhi would be able to wield this power instead...




    Author Note
    I got bored and powerlevels sang their sweet siren song...

    Last edited by Verg Avesta; August 15th, 2018 at 08:34 PM.

  12. #1152
    The Great and Powerful Wizard's Avatar
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    Where do you guys find all these amazing faceclaims? I'm searching around but I can't find anything close to what I need.

  13. #1153
    Trace: Overcringe King of Padoru's Avatar
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    PM me what you need. I'm not the best at finding cool FCs, but I can try to get something

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    アルテミット・ワン Ultimate One asterism42's Avatar
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    one week left for submissions
    Quote Originally Posted by Sandstorm77 View Post
    He's just putting the bone of his sword into other people until it explodes and lets out parts of him inside them.
    Quote Originally Posted by AvengerEmiya View Post
    Genderswaps are terrible, but I think I and other people would hate them less if Fate didn't keep ignoring actual heroines throughout history and folklore. Like, why bother turning Francis Drake into a woman when Ching Shih and Grace O'Malley exist?
    Quote Originally Posted by Five_X View Post
    Fate Zero is just Fate Stay Night for people who think Shirou is too girly
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    I think Alex IV can eat Goku.

  15. #1155
    闇色の六王権 The Dark Six SpoonyViking's Avatar
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    "King Olaf […] was distinguished for cruelty when he was enraged, and tortured many of his enemies. Some he burnt in fire; some he had torn in pieces by mad dogs; some he mutilated, or cast down from high precipices. On this account his friends were attached to him warmly, and his enemies feared him greatly; and thus he made such a fortunate advance in his undertakings, for some obeyed his will out of the friendliest zeal, and others out of dread.
    - Snorri Sturluson, Heimskringla

    Main Sources: Historia Norwegiae, Heimskringla, Fagrskinna.

    Class: Rider.
    Alternate Classes: Caster.
    True Name: Olaf Tryggvason.
    Alignment: Lawful Evil.
    Place of Origin: Scandinavia.

    Parameters:
    STR: C
    END: C
    AGI: B
    MGI: A
    LCK: B+
    NP: A+

    Class Skills:
    Magic Resistance: A-. A Skill that grants protection against magical effects. At this Rank, even High Thaumaturgy-level can be easily defeated by the Servant.
    Thanks to all the stories and anecdotes of Tryggvason himself or his servants defeating or subjugating pagan enchantments, he has an abnormally high Rank in this Skill; however, it's useless against the sacraments of the Church and similar effects.

    Riding: D. The ability to ride all mounts and vehicles (except for Phantasmal Species or similar) at only average skill.
    Tryggvason's Rank in this Skill is unbecoming of a Rider, but that's because it's been mostly subsumed by his Voyager of the Storm Skill.

    Personal Skills:

    Rune Magic: C. Possession of runes, the magecraft foundation of the Norse people. At this Rank, the Servant is proficient in wielding a restricted set of runes, but hasn't achieved true mastery yet. Tryggvason is only capable of using them for divination, to enhance the power and speed of his weapon attacks (similar to the Prana Burst Skill and its elemental subsets), or to supplement his own reserves of magical energy (essentially increasing his MGI Parameter by one Rank).
    In life, many of his enemies called him Craccaben, "Crow-bone", and accused him of retaining his pagan ways. Tryggvason himself saw no contradiction between his professed devotion to Christianity and his usage of his ancestors' magic: as the one fated to rule the North in accordance with God's will, any weapon he employed was holy by nature.

    Protection of the Faith (False): B. A form of divine protection granted not by a higher existence, but an absolute devotion to spiritual beliefs.
    As the first Norwegian King to try and convert that land to Christianity, and as the king who successfully converted Iceland, Tryggvason was granted a Rank in this Skill appropriate for a saint, even though he was never recognised as one. Ultimately, however, it's a facade, one even Tryggvason himself doesn't acknowledge: the truth is that he did all of it for his own glory and power, and not that of Christ.

    Voyager of the Storm: B. The ability to sail vessels recognised as ships, it also acts as a combination of Charisma and Military Tactics.
    Tryggvason was a famed viking, a warlord and sea-raider who ascended to the throne thanks to his military prowess, but that is exactly what holds him back from true mastery of this Skill. It seems one can't walk the paths of a raider and a king at the same time...

    Noble Phantasms:

    Hungry Ravens Unfed
    Never By Night or Day Was King Olaf Seen Again

    Type: Anti-Unit (Self).
    Rank: C.
    Range: 0.
    Max. No. of Targets: 1.

    Long did a legend endure that Tryggvason never died at the Battle of Svolder, but instead escaped and lived on for many years after. This continously-active Noble Phantasm is a crystallisation of that legend: on a successful LCK check, it allows Tryggvason to survive any wound that would kill him and then withdraw from battle even if he's still in the midst of combat, regardless of how injured he is. As long as the check is successful, there are almost no limits to how much damage it lets Tryggvason endure - even near-total obliteration of his Spirit Core. However, it only works once; afterwards, it's completely sealed for the duration of that summoning. In addition, it might not work against abilities that impose a concept of "death" stronger than itself (such as the killing strike of a legendary skull-faced swordsman).

    Ormen Lange
    Gallant King Olaf Sails to His Fate

    Type: Anti-Army.
    Rank: A+.
    Range: 0-40.
    Max. No. of Targets: Deployment of three ships, each crewed by 40, 50, and 68 warriors respectively.

    In life, Tryggvason had three longboats renowned above all others: Traninn (the Crane), a ship which served as his main vessel throughout his career as a viking; Ormen (the Serpent), the dragonship he took from Jarl Raud the Strong, a warlord and a wizard; and Ormen Lange (the Long Serpent), another dragonship, the most famous (and costly) of all the ships of the North, one he had built specifically to be based off Ormen, but much larger and sturdier. All three vessels were closely linked to the king, and all three were subsumed into this Noble Phantasm. When Tryggvason invokes its true name, all three ships are summoned together (with Crane and Serpent each chained to one of Long Serpent's sides with magical bindings) and act as a single vessel (just as it had been done at the Battle of Svolder).

    In addition to the ships themselves, the Noble Phantasm also summons 158 warriors to act as crew, semi-autonomous Wraiths of those who stood with Tryggvason at Svolder. While they can't step foot outside the longboats, they can employ longbows that never run out of arrows for as long as Tryggvason supplies them with magical energy, and if boarded, they can also fight back in melee with swords, shields and spears. Even though they're only Wraiths, their overall fighting strength is at a level equal to Heroic Spirits of a lower grade; as for their arrows, not only are they individually strong enough to hurt even Servants, they can also be fired at a concentrated rate, increasing damage exponentially.

    Additionally, all three ships still retain their legendary abilities, and thanks to the magical chains which link them, all three can be shared among the vessels at the same time: the Crane's speed and maneuverability far surpass that of any boat, being comparable to that of a supersonic vehicle; the Serpent is capable of summoning and controlling vast amounts of water (much like how Raud the Strong used his ship's magic to create maelstroms), which can be used for attack, defense, or even transportation (similar to a certain King of Knights' mastery over the wind), an ability which only grows stronger if there is already a body of water nearby to control; and the Long Serpent's dragon-headed prow can breathe blasts of fire as an A+-Rank Anti-Army attack.

    If this Noble Phantasm has a weakness, is that it requires great expenditure of magical energy to use its abilities to the fullest, from summoning and arming all the Wraith warriors to firing off the great blasts of fire. While employing it, Tryggvason normally uses his runes to boost his reserves of magical energy and focuses on leading the summoned longships and their crews, but even then he requires support from the Master to maintain the Noble Phantasm working. There may be a remote possibility of anchoring the summoned vessels to the World by mirroring the original construction of the Long Serpent (including someone putting their life on the line, like Thorberg Smoothing Stroke did), but if so, no one has ever done it.

    The King Whom You Serve
    Never the North Wild Sea Saw Such a Gallant Company

    Type: Anti-Unit (Self).
    Rank: B.
    Range: 0.
    Max. No. of Targets: 1.

    While Tryggvason had no shortage of feats to his own name, he is known above all in the annals of history and legend as the king praised - and given credit - for the deeds of his many devoted followers, such as Einar Tambarskelver, Sigurd the Bishop, Erling Skjalgsson, Ivar the Gleaming, Norna-Gest, and many others, so much that he can borrow their own abilities for himself: Einar's skills with the longbow, Ivar's courage and mastery of sword and spear, Norna-Gest's knowledge and eloquence, and so on. This continuously-active Noble Phantasm grants a variety of different effects to Tryggvason: Bravery B, Charisma D, Clairvoyance C+, Expert of Many Specializations B, Eye of the Mind (True) B, Librarian of Stored Knowledge C, Narrator A, and Projectiles (Spears) B, possibly others as well. With this Noble Phantasm enhancing his own abilities, Tryggvason is proficient in a variety of forms of combat, to the point of rivaling Heroic Spirits of the Knight Classes. In melee, he uses either a spear or a sword, depending on the situation, but in general, he favours the longbow as his weapon of choice, using his rune magic to make his shots even deadlier by enhancing their power, speed, or appending elemental effects to them.

    It might be possible to boost this Noble Phantasm far beyond it's current power by combining it with Ormen Lange and recreating Tryggvason's legendary followers as Heroic Spirits - but alas, Tryggvason lacks the magical energy to even attempt such a wondrous feat.

    Lore: Olaf Tryggvason's early life was marked by suffering. His father was killed by Harald Greycloak, son of Eric Bloodaxe, before he was even born, and his mother was later murdered by a viking named Klerkon, who sold Olaf (still only a child by then) as a slave. However, good fortune smiled upon him after a few years, and thanks to the protection of generous Rus patrons, by the time he reached adulthood he was a successful warrior and raider. He might have lived the rest of his life as an adventuring viking and he would still be the subject of many tales, but that wasn't enough for him: he was the rightful descendant of Harald Fairhair, Norway's first king, and his soul was rotting without proper recognition.

    The turning point was his meeting with a hermit gifted with future sight. This hermit revealed to him his future, that he would become a renowned king who would also bring his people to the Cross. Now burning with renewed purpose, Tryggvason turned from aimless pillaging to a single-minded pursuit of the Norwegian crown, until he finally ascended to the throne once the jarls and the people rebelled against Jarl Haakon, who ruled the land like a king.

    His soul still wasn't at peace, however, for merely being king wasn't enough; he had to
    truly bring the Norse lands under heel, so none would dare rise against him
    bring the message of Christ to the Norse lands, as had been foretold
    . For all of his short-lived reign, he threatened, tortured and executed all manners of pagans until Norway, Iceland, the Orkneys and parts of Denmark had accepted Christianity. Inevitably, his bloody methods provoked his downfall, brought by an alliance of disgruntled Norwegian jarls and the Swedish, Danish and Wendish kings, and he fell overboard at the Battle of Svolder and disappeared - although for many years it was said he had survived the battle and still lived in foreign lands.

    Personality: In life, Olaf Tryggvason had been pious, courteous and charismatic, to the point even the immortal Norna-Gest had been impressed by his charm and majesty. However, that was a facade, even if he would never acknowledge it (not even to himself); in truth, he was a man driven by an obsession with power and the greatness he felt he was destined to, one who could be driven to a merciless, implacable fury if somehow challenged.
    Last edited by SpoonyViking; August 21st, 2018 at 05:13 PM.

  16. #1156
    アルテミット・ワン Ultimate One asterism42's Avatar
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    I mean

    You could just write a draft as a word document and then paste it when you're done

    that's what I do for literally every sheet I've written
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    He's just putting the bone of his sword into other people until it explodes and lets out parts of him inside them.
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    Genderswaps are terrible, but I think I and other people would hate them less if Fate didn't keep ignoring actual heroines throughout history and folklore. Like, why bother turning Francis Drake into a woman when Ching Shih and Grace O'Malley exist?
    Quote Originally Posted by Five_X View Post
    Fate Zero is just Fate Stay Night for people who think Shirou is too girly
    Quote Originally Posted by Comun View Post
    I think Alex IV can eat Goku.

  17. #1157
    Wyrd oft nereð unfǽgne eorl, þonne his ellen déah... Skull's Avatar
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    ^ Same. I have a giant word document folder of unfinished Sheets.
    "Here's a bangin lil' tune about takin' on The Man!"

    (Check out my Super Special Awesome Servant Compendium here)

  18. #1158
    So Many Ideas, So Little Time SleepMode's Avatar
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    I have 58 sitting in the burner.
    The Act of dozing off in the afternoon is a luxury indeed.
    Coffee would be nice, though.

    [Collection of my Servant Sheets]
    Now Revamped!

  19. #1159
    The Mighty Mox Uralmash's Avatar
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    Here's my entry. I had fun with this one (I apparently like making Berserkers for contests). Also, there is a distinct lack of crocodilian monster girls, eh... the image is pretty spot on in theme though, so I used it. She'd probably be somewhat more "reserved" in garb, though.
    ---
    Sobek-Ra Berserker
    "I eat, I sleep, sometimes I kill, and then bask in worship. That is how the sacred are!"


    Appearance (NSFW)



    Alternate Classes: None(?)
    True Name: Petsuchos
    Aliases: Son of Suchos, Petesoukos, Pnepheros, Soknopaios
    Gender: Female
    Alignment: Neutral Evil
    Origin: Ancient Egypt
    Height & Weight: 170cm | 52kg
    Attribute: Earth
    FGO Comment: The personality of the priestess is non-existent. It is entirely the persona of a reptilian that has been gifted divine wisdom of questionable origin.

    Parameters
    STR A+
    END C
    AGI C+
    MGI D
    LCK D
    NP C

    Skills
    Class Skills


    • Madness Enhancement C
      Parameters are ranked up, but most reason has been lost. Due to being animalistic in nature, it's accurate to say that she had little sense of reason in the first place... despite the C Rank, she is still able to communicate clearly with words. However, most of what she says deviates towards "worshipping her", so it is difficult to come to an understanding.


    Personal Skills


    • Divinity D
      Petsuchos was worshipped and revered in the city of Faiyum as a living incarnation of their patron god, Sobek-Ra.


    • Animal Dialogue B
      Due to being an animal herself, a high rank of Animal Dialogue is acquired. It has been dropped from A Rank, however, due to the constant influence of humans pampering her throughout life. She can understand the motives and desires of other animals by observing them, and can reciprocate accordingly. More complex interactions are still impossible, however. It seems that she gets along well with other beast-like denizens of Chaldea... but no one knows if they're actually communicating properly or not.


    • Child of the Nile A
      A personal skill born from the wisdom that Sobek-Ra has granted her. That is to say, rather than consciously being offered such a gift... it may have been an accident under some form of circumstance?

      It combines features of the Golden Rule and Shapeshift skills, as well as allowing for the summoning of crocodilian familiars and healing powers. It is truly a versatile skill for a hapless beast such as her. It has a hidden function of granting her a rank up to all parameters when she is in close proximity to the Nile itself. At the maximum value, she becomes the closest to Sobek that she can be and can undergo a drastic transformation... just kidding~. She just becomes really strong and starts boasting that she is Sobek-Ra incarnate.


    • Death Roll! C
      "You bite, and then you roll, roll, roll! And pop, it comes off. Just like that. I dunno where the death part comes in, but it sounds cool, don'tcha know?"

      Never smile at a crocodile, lest they rend your limbs from your sockets. A skill somewhat derived from an anecdote of Sobek-Ra consuming the last piece of Osiris' body that was flung across the lands by Set. It can be said to be her "nature as a crocodile" manifested as a skill. Feeding frenzies near water sources are common, so it is important to maintain a proper feeding schedule (so one can evacuate the vicinity). When it comes to prime meat and fine jewellery, water and land become little more than "distance to close". That is to say, the crocodile is an apex predator that can traverse either one with deadly efficiency... if it ever bothered to try, after all!

      Also offers a marginal boost of the Strength and Agility parameters, which is doubled when in water.

    Personality


    Worshipping her is everything. For a mere beast that spent its life being pampered by humans and revered as a god, this is the natural state of mind. However, her understanding exactly of what worship is has become skewed as a result. She can be called energetic, but only in language, as she is often found lazing around. She likes to speak in an informed manner because of the privilege of wisdom given to her, but ultimately isn't informed about many things.

    To be in her presence is to worship her with your body. To look at her is to worship her with your eyes. To speak with her is a pledge of your devotion. These things go without saying and without reason. That is not to say that she is a mean person, however. While she was a simple-minded creature during life, the wisdom granted to her as a Servant allows her to fully observe and appreciate these different forms of worship. She will praise, criticize and even dote upon those that she likes, and simply ignore the rest that she cares not for. That is to say, those who make no contact or interaction with her whatsoever "do not exist" to her. While she will remember every name of the people she does recognize, telling her about someone else will go in one ear and out the other, so to speak.

    Towards those she likes, she will often make unreasonable requests of them all the time and constantly seek their approval and praise. She is very much like a spoiled pet, in this respect. At times, she may even repay them in the simplest of gestures such as headpats and words of advice. Because crocodiles are cold-blooded by nature, these little signs of social reciprocation are probably derived from the priestess she has fused with. She does enjoy warmth, however, and will usually veer towards sources of such... whether it be basking in the sun or in the tight embrace of a comrade. She is also a very material lady, so offering her things like food and finery are an easy way to gain her favour.

    While those she "dislikes" are generally just ignored, there are some that she can't ignore due to instincts. These tend to be other predatory characters (except snakes) and "those who pollute". It is natural for predators to be at odds with one another. While one would assume she would get along with a certain Heroic Spirit who is a cat-like fox, it is the opposite in the fact that the two would constantly be arguing with each other over things that are profound by human logic but perfectly reasonable by animal logic (also, they fight with claws and fangs). Humans that understand animals well, however, are the perfect accompaniments to her. As for "those who pollute", pollution is a great sacrilege for the Ancient Egyptians who revered the Nile. For Petsuchos, this extends to water and nature's beauty as a whole... those who would trash and destroy such things without a care are subjects of rarely-observed wrath. Unforgivable. Those that disrupt her peace are also "polluting it", and thus they are subject to her wrath too.

    The Master is seen as "the most devoted worshipper". Thus, she will likely make demands of them the most out of all people. She will expect them to care for her, feed her, bathe her, worship her. They will prefer the Master to anyone else if they are available. Ironically, it's almost like she is the one worshipping the Master herself. In truth, while crocodiles are not known for deep levels of companionship, sufficient levels of dedication will make her into a reliable ally.

    There are none that she fears, except for those who embody the Egyptian Gods themselves. Essentially, most Pharaohs in presence alone would be enough to make her into a meek critter that goes into hiding. There are a couple exceptions, however.

    Lore


    In Ancient Egypt, the city of Faiyum were known to be devoted to two deities; Sobek of the Nile and Renenutet of the Harvest. Their worship of Sobek was the most prevalent, as crocodilian themes could be exhibited throughout the whole city. He was a protective deity that defended his young fiercely, the young representing the people of Faiyum. Because of these things, the city was at one pointed known as Crocodilopolis. Accordingly, crocodiles were raised as sacred animals in revered as living incarnations of Sobek himself. They were given special holdings which would be visited by many people each day, all of them offering tributes such as treasures, food and alcohol while the crocodile itself enjoyed a life of the utmost luxury. It was something not even a lot of humans in that day had the chance to experience. These pampered beasts would often be attended by priests and priestesses, who were the spiritual devotees of Sobek. They would be the ones in charge of taking care of the sacred animal, ensuring they would sleep well and bathing them when necessary. It was believed that as a repayment for these deeds, they gained the blessings of Sobek himself and portions of his power including the power of divination.

    Petsuchos is the name given to the sacred beast, which is often portrayed as multiple crocodiles across generations with the deceased Petsuchos being mummified and stored in sacred tombs. However, even for an animal like this to achieve the status of a Heroic Spirit... it was nothing short of a divine intervention. The nature of this entity that borders on the realm of a Divine Spirit is a composite of different things that would not function properly on their own. The "essence and mentality" of the sacred beast was merged with the physical body of a nameless priestess, and given wisdom as a gift from Sobek-Ra. Thus, the result is an entity born from the faith of those that regarded it as an incarnation of their patron god.

    It is unknown what specific incarnation of Petsuchos this is, or whether there only ever was a single Petsuchos that lived through many generations (with the other mummified crocodiles being another form of worship). It can be assumed, however, that the priestess that offered her body is one that had a close connection with the sacred beast. Hence, she was chosen as the most devoted, to be the one that would give Petsuchos a place in the Throne of Heroes... so it goes. It is clear that Sobek-Ra is the one who created such an intervention, but it is not known if Sobek-Ra is in fact the same Lord of the Nile that the people of Crocodilopolis worshipped... or if it is something else entirely.

    Dialogue Examples

    • "Berserker, Sobek-Ra! Fear me, hsssss! ... Just kidding, don'tcha know? I am Petsuchos, the most devoted child of Sobek-Ra! Praise and pamper me!"
    • "I am a sacred beast, so you should be lavishing me with love and attention! I was a symbol for those people, don'tcha know? That is what a Heroic Spirit is!"
    • "The stuff I like? Meat! Gold! Wine! And most of all... Fine men and women! ... T-to eat! To eat, of course! What kind of idea are you getting?!"
    • "I hate all that mummy stuff. I don't wanna be made all dry and shrivelled up like a withered grain! Do I wanna see it? N! O!"
    • "The Holy Grail... it is gold and shiny so naturally it should be offered to me, don'tcha know!"
    • "That spiky-haired man is really handsome... Oh, Ozymandias you say? I see... eh- THE Ozymandias?! N-no, I don't wish to meet him. Rather, I need to hide right now, don'tcha know!"
    • "Cleopatra! No matter the circumstances, you shall always be a beloved friend of Sobek-Ra!"
    • "There are many scaled sisters here... Chaldea is truly a place worthy of housing me. You've done well~."
    • "That girl with the horns... she wears really cute dresses. I will have seven of them offered to me as tributes. One for each day of the week. You know someone who can do it? Excellent!"
    • "So that is Nitocris... the one who would sully the waters of the Nile with the blood of treasonous vermin. Well, given her circumstances, I suppose I could let it slide."
    • "The one with the sharpest fangs wins, don'tcha know!"
    • "It is okay, Master. Sobek-Ra... I, will protect and love you till the end of your life. That is our answer for your devotion~."


    Noble Phantasms
    Kemet Ny-Maat Sobek-Ra
    Dark Water Obelisk
    Rank: C
    Type: Anti-Army
    "Behold! The one who brought light to the world of darkness! The Lord of the Waters rises once more! Feel his light! Kemet Ny-Maat Sobek-Ra! ... Ra? W-who's that? (pretends to not know)"

    A Noble Phantasm derived from the beliefs of some sects that Sobek was a creation deity that brought land and light to the world after rising from the Dark Water. A towering god shrouded in the murk of the depths reveals and purges all with an incandescent ray of the sun. Some could say it is a manifestation of Sobek himself...

    That is far from the truth, however. What is here is simply a grand obelisk that bears the form of the crocodile god, rising from a swampy lake. For Petsuchos, Sobek-Ra is the Great Protector, Lord of the Nile and God of the Sun. Though it was just a hearsay that she took to heart a little too zealously... although the fusion of Sobek and Ra was a popular myth, it wasn't the actual case. Despite that, the sun rays fired from the statue are still very much a threat due to its nature as a construct from the mana-rich environment of Ancient Egypt, thus it should be taken at least somewhat seriously as it scorches the surroundings indiscriminately. By the way, she is unable to control it.

    The simple fact of a mere beast being able to summon such a thing is laughable in itself, so it can be called an impressive feat regardless. At its core, it embodies the absolute faith and adoration that the people of Faiyum held for their patron god. For the deity and its beasts, that are often regarded as savage beasts in the eyes of others, it is a true privilege.

    Commentary

    • Berserker is technically her only class because of her beast-like nature, though she could arguably qualify for a Rider too. There is one other class she would suit under certain circumstances, however...
    • In this context, Sobek-Ra is distinct from Sobek (sorry if that got confusing). Sobek-Ra is a popular take on the myths that had Sobek combined with the aspects of Ra, and thus he became a solar deity. He was only conceived as a religious idol later into the times of Egypt's native dynasty, and was maintained to a certain degree after that through devoted cults. In this sheet, it is heavily implied that "Sobek-Ra" is indeed real, but is something else entirely to what Sobek is, something not of this world. It should be simple to figure out what exactly I allude to...
    • While she does not possess the powers of Ra from Sobek-Ra, she does have display the power to fire sun rays from her head ornament and can replenish mana when basking in sunlight. The latter can be attributed to her crocodile nature, however.
    • She has little to no knowledgeable understanding of Magecraft, but is able to "sense" disturbances of surrounding mana in the air, even in the modern age.
    • Through Child of the Nile, she can transform parts of her body into a crocodile but cannot entirely turn because of the priestess component of her body. Doing so would "erase" it and thus abolish her physical right as a Heroic Spirit. Or something.
    • Because the "sister deity" (in some cases the wife of Sobek) in Faiyum was Renenutet, the snake goddess of the harvest, I've given her the personality trait of "getting along well with snake-themed individuals". This even extends to people such as Cleopatra and Shuten-Douji. She fears Heracles and Gilgamesh for a similar reason.
    • The statue-like obelisk the rises from her NP portrays "Sobek-Ra", rather than Sobek. It seems to resemble Sobek with solar deity themes to it, but it is perpetually shrouded in a murky energy from the pool it rose from. Not even the sun rays it fires off remove this darkness.
    • "Cat got your tongue?" is one of her most hated quotes, and she will bite you for saying it. Mostly because she dislikes Tamamo Cat and because of the anecdote where Sobek's tongue got chopped off for consuming Osiris' discarded limb.
    • Amenemhat III was the Pharaoh that elevated Sobek to the status of a god on the level of Horus and Ra. Originally, he was simply a patron deity of the city of Faiyum, which the Pharaoh had taken a keen interest in.
    • Your enclosure requires heating zones of optimal temperatures ranging between 26 to 36 degrees Celsius. There must also be sufficient amounts of shade and water should the specimen require cooling down. Provide at least 30 square meters of space, with plenty of open spaces for your specimen to bask and wander comfortably. Keep furnishings to a minimum, but spoil it with decorations. Fibreglass enhanced by Magecraft is an ideal material for creating your enclosure.


    "The Tsar lives... forever."

  20. #1160
    Wyrd oft nereð unfǽgne eorl, þonne his ellen déah... Skull's Avatar
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    The Wandering Rider from Camelot


    True Name: Lohengrin
    Title: "The Knight of the Swan"
    Alternate Class: Saber
    Origin: Mythological
    Period: Circa 5-6th Century
    Region: Europe (Mainly Wandering Through France and parts of Germany)
    Catalyst: A Swan pontoon Boat
    Armament: A standard Knight's Sword
    Alignment: Neutral Good
    Likes: Courting Women, Galahad & Palamedes
    Dislikes: Failure, Mordred
    Talents: Cartography, Discerning Lies
    Natural Enemy: Himself

    Parameters:
    STR (B), END (C), AGI (B), MGI (C), LCK (E), NP (A)

    Personality:
    A free spirit as hard to pin down as the rivers he lazily drifted down on his little boat. Lohengrin is not what you would expect of a traditional knight - lazy, prideful and flirtatious (especially if his Master is female). The complete opposite of his father Percival and naturally bringing up comparisons between the two is a major sore spot. Nevertheless, he still deep down idolises the romantic view of knights and will often get in over his head if he thinks he has a chance to show off in front of others. Having been not only born outside of Britain but possessing both an exotic name and more Aryan features, Lohengrin often felt an outsider amongst the other knights and didn't connect with them outside of the Palamedes who was born in Arabia and Galahad who looked up to Lohengrin as a big brother. As such he will always sympathise with anyone who is treated like an outcast. He also has a high affinity for animals and in general prefers being out in nature compared to the stench and noise of a city.

    Being a Knight who protected the Grail for most of his life, he instinctively knows the Grail that has summoned him is a fake. But even so, he would still choose to selfishly seek it if only to validate himself by trying to recreate his father's feat of acquiring the original Grail for Arturia.


    Skills:

    Class Skills

    Magic Resistance - (B)
    Grants protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether. Naturally being a Holy Knight in a time when magic was ever present, Lohengrin has a high Rank in this Skill. Cancel spells with a chant below two verses. Cannot defend against magecraft on the level of High-Thaumaturgy and Greater Rituals.

    Riding - (B)
    The Class Skill of Rider and Saber class Servants, denoting the ability to ride mounts and vehicles. Rider-class Servants will typically possess a high rank. It is said that dragon type mounts are an exception, requiring a different ability other than Riding. All normal mounts can be riden - even vehicles that did not exist in the time period one was alive in, for they are no exception. However those of Phantasmal Beast and Divine Beast-rank can not be used as mounts. Being the "Swan Knight", Lohengrin also gains a Plus Modifier if he happens to be riding an avian type mount - which extends to things like aircraft.

    Personal Skills

    Guardian Knight - (B)
    A rare Skill that grants the Servant a temporary attribute bonus if acting in the defence of others. Born out of Lohengrin's unique mental state where he idolised the ideal of the "Perfect Knight" to the point of obsession where coming to the aid of those who cannot defend themselves gives him a small boost in the form of Plus Modifiers for Strength, Endurance and Agility until the battle ends.

    Information Erasure - (A)
    The removal of information regarding the Servant's True Name, abilities, and appearance from the records and memories of all eye witnesses, including the opponent, following the conclusion of an engagement. The curse of the Grail Knights is that no one can ever learn of their true identity, lest someone try to discover the Grail's location through them and so this "
    Curse
    Skill
    " is forced upon him. However, evidence of the engagement is not removed from the scene, and by way of logical deduction, the Servant's identity may be revealed by examining those evidence. Also, any of Lohengrin's fellow knights that served Arturia are exempt from this curse.

    Mana Burst [Light] - (B)
    The increase in performance caused by infusing one's weapons and body with Magical Energy and instantly expelling it. Simply put, recreating the effect of a jet burst by expending large amounts of Magical Energy. A subspecies of Mana Burst that Lohengrin achieved due to his many years of faithful service to the Holy Grail as one of its protectorates. Subsequently all damage done to those of demonic nature automatically becomes a critical hit whilst this Skill is active.


    Noble Phantasm:

    My Dear Swan...Champion of Virtue, Go Forth!
    Mein lieber Schwan...Streiter der Tugend, schreite voran!

    Rank - (C to A)
    Type - (Anti-Unit)

    The crystallisation of Lohengrin's myth takes the form of his old makeshift boat that he sailed down the rivers of Europe - being carried along by the grace of six swans. Upon summoning his mount, Lohengrin gains a major advantage over any enemies on foot as be it on land or on water the swans pull at such a speed that even the nimble Lancer Class will have difficulty keeping up. Naturally as it is a water based vehicle, the boat moves faster on water but is still no slouch on land though certain surfaces like concrete risk causing damage to the vessel if ridden upon for long stretches of time. However even if it takes damage, the wooden boat can still be repaired. The true weakness is the swans who pull it as they will not respawn if killed and should they be then the final attack of this Noble Phantasm shall be either severely impaired or completely unusable if all six swans are slain.

    If facing a particularly strong opponent, Lohengrin will sever the ropes connecting the swans to the boat and leap into the air for his final attack (his "swan song" if you will). Whilst in mid-air, the swans will flock around him in formation and then overclocking Lohengrin's Mana Burst [Light], a large magical aura will envelop them and take the form of a massive bird which will proceed to dive straight through the target - blasting apart all in its wake. Amongst the Knights of Camelot, this destructive wave is said to second only to the power unleashed by the Holy Swords used by the greatest of Knights like Excalibur, Galatine and Clarent. However using it taxes Lohengrin's body immensely and he can only use it once every three days.

    Lore:
    The son of the legendary Knight of the Round Table - Percival (or "Parzival " as he was known on the continent). Expectations were thrust upon young Lohengrin's shoulders the second he was born. He was placed in the care of Percival's old friend the Fisher King (or "Old Fart" as Lohengrin affectionately called him) and grew up with three other youths who were to become the four "Grail Knights" who would protect the Holy Grail on behalf of Percival at the Fisher King's castle Carbonek. But Lohengrin secretly wished to be more than just a Knight guarding a dilapidated old castle - he wanted to be a Knight of the Round Table and serve the King just like his father. When the four young knaves came of age, the Fisher King sent them off one by one to complete a quest in order to earn the title of Knight. Lazily drifting down the rivers of Europe in his makeshift boat, he came across the Swan Children (from the Fairy Tale "The Six Swans") and assists them in their journey to rescue their sister and become human again. Thanking him and promising he shall always be the friends of swans who shall help him wherever he goes, the children depart and the Fisher King who watched over Lohengrin's quest then dubs him the "Knight of the Swan" and bequeaths to him his father's vermillion armour which he wore when he also first became a knight.

    Returning to Carbonek, the fresh knight encounters Lancelot's sweetheart Elaine who is heavily pregnant and is staying in the castle. She soon gives birth to Galahad and in a moment of empathy for the child of a famous knight, Lohengrin swears to guard Elaine on her journey back to Camelot. He meets his father Percival and asks to be made a Knight of the Round Table. But when Sir Tristan famously said "The king does not understand the hearts of men" it could be considered a macrocosm of the relationship between Percival and Lohengrin for when Percival gazed upon his son for the first time he could not understand how the one who protected the Holy Grail could be so full of vanity, greed and perversion. The irony being that it was his father's absence that caused Lohengrin's deviant streaks. Percival told his son to return to Carbonek and reflect upon himself in order to gain true strength. Misinterpreting this as an order to simply get stronger, Lohengrin returned home and continued his training.

    Years passed by yet no matter how strong he became Lohengrin was refused time after time in his plea to join the Round Table. After Galahad became the youngest knight in history to ascend to the Table, Lohengrin became increasingly frustrated and beseeched his only other friend Palamedes on what to do. Palamedes explained to him that strength of character is more important than strength of body and that he should go on another quest to discover what it really means to be a "Knight". Lohengrin once again sails down the rivers of Europe whilst pondering the question that Palamedes posed, and it was this journey that became the tragic tale that Lohengrin is most famously known for. He eventually drifts into Antwerp via the Scheldt river and as soon as he steps onto land he senses something is amiss. A young women named Elsa is being accused of murdering a Duke and is being made to face judgement via Ordeal by Combat. Seeing the young woman on her knees praying to God for the knight she saw in her dreams, Lohengrin steps up and asks the King if he not only be her Champion but if he wins will also ask her hand in marriage. Both the King and Elsa agree and the enemy combatant is no match for Lohengrin's super human fighting ability and Elsa is deemed innocent. The two are sworn to be married by the King but Lohengrin says that Elsa must never ask his name or where he comes from. However their bliss was short lived as the King's pagan enemies hatched a plot to undermine Elsa's faith in her rescuer, to create doubt among the people, and to force him to leave. They repeatedly raise the point to the King that if Elsa's knight is unknown then her trial should be deemed invalid, but Lohengrin refuses and that only Elsa has the right to ask him his name which she has promised not to do. Eventually their wedding day comes but disaster strikes as the Pagan forces invade the church and attack. Lohengrin kills the assailants but he realises too late that this was a feint and by spilling blood, the Pagan forces will be able to declare war on the King. Pondering what to do, Palamedes' words came back to the mind of the young knight and he made the hard choice to put the protection of innocent lives ahead of his own happiness. He headed straight to the palace where the King was facing off against the Pagan forces and in front of everyone he loudly roars out that he is Lohengrin - proud Knight of King Arthur and Protector of the Holy Grail. The laws of the Holy Grail say that Knights of the Grail must remain anonymous and so with the chirping of swans and white feathers floating down upon them the people of Antwerp fell asleep and lost all memory of the mysterious knight. Only Elsa remained awake as she forced her way to her lover. Lohengrin tearfully bid her farewell as the swans lifted him away and onto his old boat where he vanished as quickly as he came. The citizens soon regained consciousness but as they had lost their memories, time had been effectively reset and they went back to their lives before Elsa's fateful trial. Elsa on the other hand was consumed with grief over the loss of a man she could not remember and was stricken with poor health until she passed away shortly thereafter.

    Having finally become a true knight, Lohengrin headed to Camelot to tell the others of his journey. But upon arriving he only found darkness and despair as Mordred had started her uprising against the King. Despite Mordred's attempts to lure him over to their rebellion via pleas to their status as "children of self-righteous knights" - Lohengrin saw through Mordred's plot that had Tristan killed with Palamedes' spear so that Gawain would in turn kill Palamedes out of revenge - and so deeming the traitor a heretic who did not deserve the title of "Knight" much less King, the pair engaged in battle. Though initially equal Mordred eventually proved the superior when their Noble Phantasms clashed and Lohengrin was left critically wounded. However just as Mordred was about to strike the killing blow on the downed knight, King Arturia and her men charged onto the battlefield. Lohengrin started crawling away through the mud and although he survived, Lohengrin's pride never fully recovered and he decided to live his life in disgrace at Carbonek - taking over the title of "Fisher King" and quietly vanishing from history alongside the Grail. They say that if you ever find yourself lost in the forests of Europe and you come across an old man fishing on a river boat that he will tell you the way back home in exchange for some bread to feed the swans...


    Creator's Notes:
    My first real attempt at an Arthurian Knight - even if it's one of the lesser known ones that was added like five centuries after the fact. Every other time I try to do one, that person shows up in canon before I'm finished and I subsequently lose interest in my sub-par creation. All of the references to Percival really makes me want to make a Sheet of him now, eh I'll probably hold off unless I get some wacky idea like making him a Ruler or something. Because I had Lohengrin clash with Mordred in my Lore section, I paid special attention to her stats when making the Parameters and Skills so that they'd be in the same league but with Mordred just slightly pulling ahead since y'know, can't have Mordred dying before she clashes with Arturia.

    The theme of "Water" wasn't as obvious at first so I really tried to emphasise it when talking about the NP as you may have noticed. The faceclaim is Tod Guinness from "Aura Battler Dunbine" by the way, I found it amusing that I'd use a red knight who rides an insect mech to stand in for a red knight who rides a boat carried by swans. I was tempted to use Reinhard von Lohengramm as the faceclaim because c'mon, who didn't think of him when you see Lohengrin's name? But I couldn't find a good picture since his clothing never really screams "Arthurian Knight" to me.

    I did want to make a Santa Claus joke about him shouting something akin to the famous "Now, Dasher! Now, Dancer! Now, Prancer, and Vixen! On, Comet! On, Cupid! On, Dunder and Blixem!" But with the names of the Six Swan Children instead. However I ended up refraining from doing something that silly.
    Last edited by Skull; October 6th, 2018 at 11:57 AM.
    "Here's a bangin lil' tune about takin' on The Man!"

    (Check out my Super Special Awesome Servant Compendium here)

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