beautiful
beautiful
Okay, my motivation for this contest was already low, but it's hit rock bottom just by seeing this sheet.
Also, you're gonna end up with your head inside a bag for wanting to lewd Hanazawa Kana
AWAKEN MY RULERS
Would Servants from the Caribbean count?
"We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet
List of Servants I've made
Okay, time to vote!
3pts: HanaKana degenerate pandering Santa by zikari8
2pts and 1pts: Why you guys even try lol
I have an idea for this one, but it's damn hard to find information to work off of.
Your verified Chikara-production Studios !
Dont ship me with anyone unless i say so !
When you wake a Dragon in his Lair...
After zikari's Riyo Santa and Santa!Quetzalcoatl, we just one more titty native american santa to fill the 3rd place.
Christmas La Malinche when
Class: Caster
Alternate Classes: Archer, Rider
STR: D
END: E
AGI: C
MGI: A
LCK: B
Class Skills
Territory Creation (B+): Creation of a Workshop is possible. Due to the conflation of her magecraft with science by the native Jamaicans, it
seems very modern while at the same time being very natural and homely. Her Noble Phantasm can also be called her Territory, in a fashion.
Item Construction (A): Caster can create a wide variety of magical items for offense, defense and utility. Documented examples include warhorns
that allowed the blower to communicate complex information over great distances, plants that grow extremely fast, a cauldron that produced fumes of
soporific smoke and machetes composed of pure flame. Indeed, in colonial British communities, Obeah magecraft was heavily dependent on talismans
and charms such as magic rings or staffs.
Personal Skills
Witchcraft (Obeah) (A+): The system of magecraft that Caster specializes in. It is difficult to define, since many Afro-American practices such as
Voodoo, Hoodoo and Santeria were repeatedly syncretized with each other and Christianity over the course of the Atlantic Slave Trade. The core of
African shamanism is communication with the spirits of animals and ancestors, with the specifics being up to the individual. Obeah has its origins
in the magecraft of the Ashante people of Ghana. While the British believed that this marked Caster as a "witch" or "hag", the connotation is much
more neutral in that she is a "doctor" and "wise woman". Caster's version is more of a support magecraft than pure offense, using herbs and poisons
to achieve transformations; a scientifically minded person would call such concoctions "mutagens". Much like her talisman creating, this has many
applications, with mixes for great strength and combat skill to enhanced camouflage.
Protection from Arrows (A): The ability to deal with projectiles by means of increased defense or exceptional reflexes. It is possible for Caster to
neutralize any ranged attack if she has visual confirmation of her opponent. With the right application of prana, she can even apply this skill to
magecraft and some Noble Phantasms. One of Caster's legendary feats was her ability to catch bullets and throw them back with deadly force.
Subversive Activities (B): Caster gains this skill as a natural consequence of being a leader of rebels and guerilla fighters. This skill grants the talent
to reduce and hinder enemy forces before battle. With traps and magecraft, Caster can disable a quarter of the enemy's force before they advance.
Noble Phantasm
GNS Nanny Town~Stronghold of Freedom (B, Magecraft, Anti-Army)
One version of Caster's origin is the tale of her sailing to the New World to rescue her kinsmen and found the village of Nanny Town. This imagery of
a great ship allows her village to travel centered on Caster as she moves. It is a Bounded Field that enforces the conditions of assaulting the original
Nanny Town onto her opponents. Being a sacred site for Jamaicans in the modern day, Caster's parameters are ranked up and can perform her magecraft
effortlessly due to the closeness to the spirit world. Upon entering, enemies encounter a miasma of poisonous fumes that can severely weaken them and
cause hallucinations. In addition, just like the original, assaulting Nanny Town is a logistical nightmare, with twists, turns and fortifications. Not only is the
attack physically difficult, it is accompanied by a mental interference effect that forces enemies to attack as if funneled through a bottleneck. Just like the
British, who could only advance in single file through the mountain paths, anyone attacking Caster when the Bounded Field is active will find that any
advantage they have from teamwork or numbers being totally nullified.
Background
Last edited by Funderfullness; December 8th, 2018 at 06:17 PM.
"We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet
List of Servants I've made
Just a little confused, but does her NP actually materialize the crazy fortifications of Nanny Town onto the area within the Bounded Field and attackers must navigate her town to fight, or does the Bounded Field just impose a metaphysical condition onto enemies such that all teamwork is essentially nullified. I'm a little unsure if she's just summoning her town as a Noble Phantasm or something else.
Anyways, Nanny's pretty cool. The feat about her catching bullets seems so ridiculously hype.
Both. She manipulates terrain and forces a mental interference effect. So you could have a team of parkour/infiltration masters and still lose the benefits of teamwork, and conversely you could be immune to mind-affecting magic and have to waste time overcoming the physical obstacles. All the while being slowly poisoned to death.
Gonna edit to make it more clear.
Last edited by Funderfullness; December 8th, 2018 at 06:18 PM.
"We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet
List of Servants I've made
I think I've found a guy for the contest, but it's hard to think of a way not to make them too similar to what basically is their Japanese counterpart.
AWAKEN MY RULERS
FC. Tagged for sheer horribileness because I'm stupid enough to think I'm an artist. Watch at your own risk
Cinteōtl
Class: Archer
True Name: Cinteōtl (to be accurate, Cinteōtl and Xilonen in a single body)
Gender: Corn (actually both male and female)
Source: Central America, Mexica mythology
Origin: Central America
Alignment: Lawful Good (Cinteōtl) / Chaotic Good (Xilonen)
Height: 164 cm
Weight: 53 kg
Strength: C+
Endurance: B
Agility: D
Mana: A
Luck: A
NP: B
Passive skills
Active skills
Noble Phantasm
Character
Personal data
General comments
AWAKEN MY RULERS
The Spider's HeraldMaria Lionza
Class: Foreigner
Other Applicable Classes: Ruler
Alignment: Lawful Good
Sex: Female
Height: 185 cm
Weight: 118 kg (60% crystalline)
Armament: None
STR: D
CON: D
AGI: B
MGI: A
LCK: C
Noble Phantasm: A
Legend
In a distant future, one blossom at the end of a million yet unpruned branches, mankind has outlived its mother. Yet, they still dwell upon her corpse, waging fruitless war upon one another. With her dying breath, the planet cried out for aid, for help in ridding herself of the pests that were once her children. Her brethren answered. They sent their strongest life forms, ones that carried the will of the planets themselves. One such life form arrived well before the promised time. The Spider, the representative of the planet Mercury, crash landed in South America and lay ‘dormant’ for several thousand years. It was active, but could not give itself the proper commands to ‘awaken.’ For this, it needed a proxy. The being slowly spread its domain throughout the mountainous region where it landed, infecting a few promising creatures with its ‘mark,’ but it had not been successful until the 1800s.
A girl was born to a powerful chief of the Nirgua region of what is now Venezuela. The shamans of the area, who had been invited to the birth of the princess, recoiled with horror at the sight of her. The knowledge of the Spider’s mark was well known to these shamans; it had been passed down through generations of their kind. Her unnaturally glowing green eyes were a sign that she was cursed, that the Spider would take control of her one day and attempt to sacrifice others to it. The shamans demanded that the chief drown his daughter in an offering to the local god of the rivers in hopes that the god could drive away the Spider and the chief agreed. When it came time to do it, however, he found that he could not. Instead, he hid her away in a mountain cave to be guarded by 22 of his strongest men. He forbade her to walk outside the cave and also to see her own reflection in case the sight of her own eyes activated her curse.
One day, however, the princess began to sing a song of her own invention. The beautiful lullaby put her guards to sleep, allowing her to exit the cave and wander around. She climbed up the mountain in which she had been hidden and reached a small shining crystal near the top of it. There, for the first time, she gazed upon her reflection and acknowledged it. In that moment, the Spider spoke to her, not with words, but with visions. In this trance, she stumbled around until she reached a crater lake further up the mountain. She spoke in a language she did not understand. Her hands moved by themselves, tracing out unknowable shapes with surgical precision. The mountain shook. Spires of crystal tore themselves out of the mountain, alerting the people of her village to the disaster happening at the top of it. Her father rushed up the mountain with his warriors with the intent to save her. She stopped him when he arrived. She spoke in the Spider’s voice, but with her own words. Despite appearing even less human now, she retained her humanity. Her force of will had rejected the being that had attempted to control her. She had aborted its activation process, leaving it mobile but unintelligent. She sent her father away, along with his men, and forbade them ever more from climbing the mountain.
Since then, the woman now known as Maria has contained her ‘master’ within a valley on the far side of the mountain. Her people have long since forgotten her, or at least the truth about her, and regard her as a goddess of some sort. Many foreigners have come since her master has gone back to sleep. A few have tried to awaken it. All have died. Maria, now functionally immortal, is the only thing keeping the Spider from awakening its full potential. She is content to allow it to spread through the valley, infecting the trees and local wildlife, but she restrains its growth to that limited area.
Though, now that she’s a servant, who’s in charge of the Spider?
Tactics
Centuries of maintaining the perimeter of the Slumbering Spider’s territory have made her a very practical fighter. She doesn't care about the flow of battle, honor, or style. As someone who hates conflict, she wants it over as quickly as possible. This even extends to her fighting style. Rather than use a weapon, Maria “rewrites” minute fragments of Earthly reality into impossibly sharp crescents of alien crystal. These blades can cut through mundane materials with ease, though magical defenses are much more effective. This is but a minor usage of her Noble Phantasm so it does not take much mana.
Maria considers her very existence a failure and thus will do her best to make up for it in some way. She tasks herself with continuing her original mission of protecting the world, even though she can no longer do so as she once did. If summoned into Chaldea, for example, she will work herself to exhaustion in order to protect Human Order. If a Singularity were to open up in South America, she would demand to be included in the investigation party. She will always hide her weakness and her injuries, even when such behavior would be a detriment to her team.
When not tasked with protecting mankind, she will try to do so anyway. If she does somehow get some free time, she will typically spend it in the company of animals (or animalistic servants). She has a curious fondness for snakes, something she doesn’t really understand but which comes from a few of her legends. When it comes to mealtime, her inhumanity really shows. Her sense of taste is extremely detached from that of baseline humanity, so she may periodically snack on batteries or silicon computer chips.
Class Abilities
Existence Outside the Domain: CThe nature of a Foreigner class servant as a “being owned by a creature not of this world.” This skill grants a strong resistance to effects that would alter the state of the servant, such as mental interference or other enchantments. As a result of this skill, however, the Servant’s physiology is altered to reflect the nature of their patron being. The Spider’s influence manifests as bright green eyes that glow in stressful situations, white hair. and pale markings on one side of her body.
Divinity: BA measure of divine aptitude that allows a servant to break through special defenses. Foreigner class servants are not true divinities, but gain a measure of higher-dimensional existence from their pact. Interestingly, The B rank appears to be a gestalt, the result of her ties to the Slumbering Spider as well as her syncretization with Saint Mary. These two forms of divinity seem to be somewhat at odds, but ultimately add up to be greater than either form by itself.
Magic Resistance: AA skill that grants protection against magical effects. Cancel spells of A-Rank or below, no matter what High-Thaumaturgy it is. In practice, the Servant is untouchable to modern magi, so it would not be an exaggeration to title the Servant a 'Magus Killer.' Maria’s status as the Spider’s guardian makes her very flesh reject lesser thaumaturgy.
Personal Skills
Blood-Sucking: CNormally the act of absorbing another’s blood to replenish their own health and strength. One of the powers of a vampire. As extension and custodian of the Slumbering Spider, Maria has inherited the ability to extract the potential energy of living matter and add it to her own stores. The affected matter becomes brittle and crystalline. The Spider itself can extract much more energy, so much so that, despite not being a proper bloodsucker, it was still lauded as a Dead Apostle Ancestor. Technically, the two of them share the #5 spot on that list.
Unlike her master, she is able to transfer this energy into another being. Part of her reputation as a ‘fertility goddess’ comes from this.
Animal Communication: A+Communication of intention with animals that do not speak a 'language of words'. Since it's not like the intellect of the animals improve, very complex nuances are not conveyed. The Spider’s guardian must warn all living creatures of its presence until the time of awakening comes, regardless of language. It is possible for Maria to communicate her intentions to all life forms and she may even command animals to carry out her bidding.
Alluring Nightingale: C+A mesmerizing skill possessed by those with a naturally beautiful voice. It is possible to evade the effects of this skill with Magic Resistance, but even without it one can resist with a sufficiently strong will. Maria gains bonuses to putting enemies to sleep with a haunting lullaby.
Dreams of the Promised TimeMemories of events that have yet to pass. Dwelling on the future as if it were the past rejects that which deviates from the course. The memories grate against her spiritual core, damaging her, but conditions are reset and the efficiency of mana consumption is greatly improved for a short time. Curiously, Maria does not register as ‘human’ to any abilities that check for that trait while this skill is active.
A wasteland unsuitable for life, vaulted by rust-colored clouds. An atmosphere suffused with the fell remnants of the planet’s lifeforce. A false eden, a seed of the old world locked forever in impenetrable glass.
Noble Phantasm
Oracion de la Reclamante Tierra (ORT)Guardian and Warden of the Crystal Valley
Rank: A
Type: Anti-World Noble Phantasm
Range: 1 ~ 50
Maximum Targets: 500 people
Maria’s Noble Phantasm is the authority of her master and charge, the supposed Ultimate One of Mercury. With some of its power backing her, she is able to affect the nature of reality around her, rewriting physical laws to transform the area into the alien system the Slumbering Spider considers ‘reality.’ This Noble Phantasm is active to a limited extent without declaring its true name. Without proper activation, the space it can affect is limited in scope but not in distance. Maria is able to carve out pieces of space and replace them with alien crystal structures, but that reality is quickly rewritten by the Earth’s Reality Marble due to Maria lacking the same level of sovereignty possessed by an Ultimate One.
Upon declaring the true name of her Noble Phantasm, the greater extent of this might is unleashed. Maria creates a simulacrum of the Spider, a hollow replica that nevertheless possesses the same signature as the real thing. A vast territory around her is immediately claimed and converted into the terrain of an alien planet with its own physical laws and relativity. This is similar in nature to a Reality Marble, except that the world’s truth is replaced with that which the Spider recognizes rather than a concept that Maria holds within herself. The terrain spreads out quickly from beneath Maria’s feet, twisting the existing area into a crystalline hellscape. The space here could not be called “Earth,” rather, it is the domain of the Slumbering Spider. The ground itself leeches away the essentia of any living organic matter that touches it, though Maria can designate individuals for it to ignore. The crystalline structures made by the proper activation of this Noble Phantasm last much longer, even indefinitely should there be enough biomass for the area to feed on.
Max Bond CE
Relationships
Author's Notes
Last edited by gyrowins; July 10th, 2019 at 01:25 PM.
SourceFaceclaim, tagged for hugeness
Class: Berserker
Other Classes: Rider
True Name: Qimmikussualuk
Alignment: Chaotic Neutral
Place of Origin: Native American Mythology
Parameters:
STR: B
END: D+
AGI: C
MGI: D
LCK: B
NP: D
Height: 274 cm
Weight: 632 kg
Likes: His owner, food
Dislikes: Nothing in particular
Talent: Swimming, endurance
Natural Enemy: N/A
Armament: Fangs and claws
Catalyst: A carved wooden amulet
Skills
Noble Phantasm(s)
Lore
Personality
Relationships
Creator's Notes
Since it was recommended that I bring this sheet over for the current contest...
I also have a (literal) sister sheet to this one. I don't know if it would be acceptable to present it immediately after this one, though.
Rider
Spirit: Xtabay [Xkeban]
Alignment: Chaotic Good
Alternate Class: Caster
Faceclaim:
Spoiler:
Nature:
Spoiler:
Legend:
Spoiler:
Parameters:
Strength: E
Endurance: D
Agility: A
Mana: B
Luck: C
Noble Phantasm: C
Skills:
Spoiler:
Noble Phantasms:
Spoiler:
Craft Essence:
Spoiler:
Relationships:
Spoiler:
Last edited by Tsuzurao; December 21st, 2018 at 12:06 AM.
I'm aware, but I'm accustomed to taking it as standard forum etiquette to avoid double-posting without at least a day or two gap (if I must), and I didn't want to try and cram both entries into the same post.
Speaking of the sister sheet, since I now have your post filling space between this post and my last entry...
Assassin
Spirit: Xtabay [Utz-Colel]
Alignment: Neutral Evil
Alternate Class: Rider, Funny Vamp
Faceclaim:
Spoiler:
Nature:
Spoiler:
Legend:
Spoiler:
Parameters:
Strength: D
Endurance: D
Agility: B
Mana: A
Luck: C
Noble Phantasm: C
Skills:
Spoiler:
Noble Phantasm:
Spoiler:
Craft Essence:
Spoiler:
Relationships:
Spoiler:
Final Comment:
Spoiler:
Last edited by Tsuzurao; December 21st, 2018 at 01:51 AM.
Now here is my contribution for the contest .
"The Little Girl(s)"
(Caster)
Adult Form :
Title: Caster Cherokee, Wanderer of Loneliness
Height: 134 -176 cm
Weight: 40 - 73 kg
Alignment: Lawful Neutral
Attribute: Earth/Man
Origin: North America
Weapon: Priest Staff, Flint-knife
Other qualifying Classes: Rider, Berserker, Lancer, Archer, Saver
Likes: The undisturbed nature, animals, respectful humans, strong women, sensible men
Dislikes: Civilization, greed, brash men, creepy people
Talents: many different; all survival related attainments, to conjure Magic
Natural enemy: It doesn't matter.
Parameters
Background
Personality
Skills
Noble Phantasm
Relationships
Notes
Last edited by Kabalisto Koga; December 22nd, 2018 at 09:40 AM.
Your verified Chikara-production Studios !
Dont ship me with anyone unless i say so !
When you wake a Dragon in his Lair...