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Thread: Monthly Create-A-Servant Contest

  1. #701
    闇色の六王権 The Dark Six asterism42's Avatar
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  2. #702
    Cramped Thoughts of a Fretful Guy SleepMode's Avatar
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    Servant Class: Caster of Memphis

    Alternate Classes: Archer, Rider, Berserker

    True Name: Khaemweset, The Prince Who Preserves

    Alignment: Neutral Good

    Place of Origin: Egypt (19th Dynasty)

    Parameters:

    STR - D
    END - C
    AGI - C
    MGI - A+
    LUK - B (D)
    NP - A+

    “Ir Shti Shta-tu. Unravel the past, strive through adversity and be transformed.”

    Info

    Height/Weight: 178cm/62kg

    Likes: Antiquity, Architecture, Pursuit of knowledge

    Dislikes: Vandalism, Cats

    Talents: Grand rituals, Renovation

    Natural Enemy: The Scourge of God

    Attribute: Man

    Traits: Humanoid, Servant, Male

    Armaments: Scepter with the Was, Ankh and Djed symbol

    Catalyst: His Death Mask


    Skills

    Class Skills:

    Item Construction - B+
    A Caster-Class Skill, specializing in the manufacturing of magical items, from implements of war to items for daily use. Also, this Skill requires time to gather components and manufacture items.

    Being a High Priest of Ptah, Caster is capable of creating powerful talismans, artifacts and Mystic Codes capable of realizing powerful thaumaturgical effects. One of his best works was the talisman used to free himself from the curses of restless spirits during his pursuit for the Book of Thoth. However, even that pales to the Magnum Opus that was Aai-Shefdew. Under the priesthood of Ptah, Caster is also proficient in the production of stone constructs.

    With Blessings of Ptah, Caster is now able to produce magical items at an unprecedented scale. Talismans are now mere child's play, and automated statues takes but half an hour to produce. Truly, it is the powers of the Creator-God at work.

    ---

    Territory Creation - (-)
    Another Caster-Class Skill, allowing the construction of a special terrain that is advantageous to oneself as a magus, such as for the purpose of collecting mana.

    Because of Caster's first Noble Phantasm, this Skill has been overwritten.

    Personal Skills:

    Blessings of Ptah - C
    A gift of those who serves the Creator-God, Lord of Craftsmen, Structure and Order itself. Amplifies creation-oriented abilities, ranging from Golemancy to mundane construction projects. To the user, such knowledge flows like water in their minds.

    Being the High Priest of Ptah, or the "Chief of Artificers," Caster is granted the power to create and repair stone constructs of all shapes and sizes. Differing from traditional Golemancy, the Egyptian foundation is to "Display the glory of the Divine." In other words, the craftsmen believed the quality of the constructs increases the more they resemble the Gods. As such, many of the stone guardians bore the visage of gods, sacred beasts and pharaohs of ages past. And because of their appearance, they are given a sliver of divine power thus allowing them to take on dozens of foes with relative ease. Normally, this Skill should be at A-rank, but the existence of the Crypt Delver Skill has decreased Blessings of Ptah by two ranks.

    A bizarre side effect of this Skill is the ability to communicate with animals -- specifically cows, for that matter. While direct communication is impossible, it is certain to understand the creatures' intentions. According to the other Egyptian Servants, it has something to do with the Apis Bull and the High Priests' duty...

    "Begone, Harlot-Queen! You sully the Creator-Avatar with your presence!"
    ~ In which Caster wards off Medb from the Divine Bull.

    ---

    Crypt Delver - B
    The Skill reserved for those that infiltrate places long-forbidden by the others. From the evasion/disarming of traps to the ability to traverse labyrinthine hallways, one can truly be considered an expert in the field of exploring ancient complexes. But the higher the Skill's ranking, the more likely one is to suffer from misfortune and earn disfavor from the Gods.

    A rather unexpected Skill for Caster to possess, originating from his rash behavior during the restoration of ancient structures. Despite many warnings, Caster was known to be reckless enough to explore the depths of ancient tombs for the sake of repair or lost knowledge. It was even said that he had slept in tombs whilst in the process of renovating them. Although good intentioned, such blasphemous actions are what prevented him from being deified after death.

    "Fret not, for this has been around the three-hundredth time I've walked in halls such as these. Or was it the four-hundredth?"

    ---

    High-Speed Divine Words - A
    The power to activate thaumaturgy without the activation of magic circuits. The language of the Age of Gods, back when words played a heavy role in spellcasting. As such, it is a power lost to modern magi. At this rate, High-Thaumaturgy-level magecraft can be cast at the speed of a Single-Action spell.

    As magician and High Priest, it was natural for Caster to delve into such arcane teachings. Throughout his life, Caster studied ancient texts and secrets of all kinds, including the legendary Book of Thoth. Within the span of a decade, Caster was regarded as a magician and scribe surpassing all others in Egypt. Even pharaoh Ramesses II acknowledged the accomplishment, for it was he who chosen Caster to become High Priest.

    But compared to his beloved firstborn, the latter had surpassed even Caster in terms of magecraft.

    "Pay heed, for these are the language of Divinity that has graced your ears."


    Noble Phantasms

    Hwt Ka Pth
    Sands of Time, Uncover Remnants from the Old World

    Anti-World
    Rank: A+
    “Although ravaged by the Ages, Kemet shall reawaken in glory once more! Shift, O sands; may ye reveal ancient splendor. Observe, Hwt Ka Pth!

    The memories and shells of an Age long gone. Driven by the will of a man who looks towards the past, they were brought back from the clutches of Nun's waters.

    In life, Caster had dedicated his life to not only in pursuit of wisdom and magic, but also the rediscovery, reconstruction and preservation of hundreds of temples, tombs and even pyramids of the Egyptian Empire. Often trekking the vast desert, Caster has restored creations from the likes of the Pyramid of Djoser to the Karnak Temple Complex. He had even left the names of the buildings’ original builders etched onto their walls, for all those in the future to know the noble souls who had constructed these vast wonders. Hwt Ka Pth is the recreation of this accomplishment, a testament to the completion of a seemingly impossible goal.

    With ancient Memphis as its namesake, the Noble Phantasm calls upon the Creator-God's authority. With the proper verses and a Grand Ritual given to Ptah, the sands of Egypt’s deserts will rise and sweep across the nation. The divine sandstorm picks up shattered blocks and fragments of paint, placing them back to their original position. The sand, solidifying into stone, will fill in the missing parts. Even buried structures will rise once more, lifted by the earth beneath them. In less than several minutes, the pride of the Old and Middle Kingdom stand proudly once more, restored to their former glory.

    Within each building resides a mix of magical and technological defenses, ranging from deadly traps to animated guardians. Never leaving their posts, these stone protectors will slay all who dared to enter sacred ground. There may be the occasional stone sphinxes, but the largest -- and strongest -- is the Great Sphinx of Giza. Although a mere replication of a Divine Beast, it is still capable of fighting against Servants on equal grounds.

    Aside from reviving ancient wonders, the sandstorm also serves as a pseudo-Bounded Field that doesn't weaken but rather amplifies Mystery. As the sands obscure the sight and reasoning of Man, ancient swords will become shining beacons and reenactment of legends are now worthy of epics. Meanwhile, works from the Age of Man will become weakened, eroded by the blessed sand of Ptah. In a way, this is similar to the mindset of Caster's; a man who treasured the wonders of the past, but lost sight to the future.

    For the optimal use of this Noble Phantasm, the best setting for activation is the Egyptian desert. While it is possible for to use it in an area without sand, the reawakening of ancient architecture will be impossible to accomplish. Even when used for its function as a Bounded Field, the sand will still require time to flow towards Caster's location. Speaking of the sands, it is possible to transport the stone guardians via the sandstorm, although it may take time for them to arrive.

    At first glance, while the resurfacing of ancient structures are awe-spiring, it seemed absolutely useless at a combat perspective. As Caster was never their original creators, he is unable to command their armies and defense systems. To ratify the problem, Caster had already prepared his second Noble Phantasm.

    ---

    Aai-Shefdew
    Pseudo-Omnipresent Lexicon -- Master Controller

    Magecraft
    Rank: C
    “Names have power, and ours are no different."

    Caster's greatest creation, pooling all his memories of knowledge and power within a single Mystic Code.

    It was said that after restoring the complexes to their former glory, Caster inscribed both his and Ramesses II’s name upon a part of their foundation. While it may seem to be a gesture of respect for both father and Pharaoh, the act allows them the authority to control their foundations. Similar to how Caster's father held dominion to all that Egypt had built, inscribing his own name onto the structures allowed Caster to hold some form of authority over them. In a way, it can be compared to "hacking" the authority of the original owners.

    Said authority is exercised in the form of a copper tablet, created after Caster's experience in the tomb of Neferkaptah. Upon finding the Book of Thoth in the magician's tomb, Neferkaptah's Akh warned Caster of the consequences on taking the book. Caster refused to listen, and barely escaped after losing three chess matches with the spirit. Although he had obtained the book, Caster was beset with frightful visions before returning the book several days later. Fortunately, Caster had managed to learn nearly all of the text's secrets and spells before then.

    At its core, this is merely an imitation of the Book of Thoth. As a spellbook, it works as a "Dictionary" of various spells -- conjuring storms, manipulation of the elements, summoning minor spirits, etc. However, the main use relates to the authority over the restored constructs. With the help of High-Speed Divine Words, speedy commands are given to the recovered; from directing the stone guardians or activating the artillery laser-strikes within each pyramids, namely the Red Pyramid of Dahshur and the Great Pyramid of Giza. Said strikes possess exceptionally long-ranged, capable of razing foes from across the globe.

    Should Caster face any of the buildings' original owners, their authority will override Caster's and the prince will lose control of the respective building. The destruction of Aai-Shefew can also work in removing Caster's authority. Another disability is whenever Caster calls upon the spells within, his Luck drops by two ranks -- perhaps a reminder of the forbidden knowledge he sought. ...Strangely, should the King of Kings be present, the buildings will automatically fuse with the Shining Great Temple Complex.


    Lore

    All will eventually crumble and fade — even the wonders of Egypt are not exempt from this fact. No matter how grand the halls or how sturdy the foundations, the once-proud structures will all be reclaimed by the sands.

    Even as the past fades away, something will be left behind; be it trinkets, artifacts or even entire structures. Although it is simple to disregard them as empty shells of a bygone age, these remnants offer a glimpse to the times before. Their wealth, glory, accomplishments and more; in a way, it isn’t far-fetched to say that these remains are a glimpse of a past world. For those who are taken by these wonders, some sought to preserve or restore them for the future — for others must bear witness to the legacies of Gods and Kings from long ago.

    Prince Khaemweset, or Setna, had also shared similar thoughts as he gazed upon the pyramids of the Giza Complex. The fourth son of Ramesses II had always been enamored with the remains of the Old and Middle Kingdoms, and the sights of dilapidated temples and tombs neglected by many had brought sorrow to his heart. Driven to save these relics of the past, Khaemweset left the path of Arms and embraced priesthood under Ptah. Harnessing ancient lore, the prince began to locate temples and tombs of old. Khaemweset dove into the remains of ancient Dynasties, uniformly restored and recorded these monuments’ inscriptions and owners. In doing so, he restored many funerary cults — reviving and preserving the memories of great monarchs.

    Within decades, Khaemweset had rebuilt hundreds of fallen structures and tombs — surpassing even the great Hatshepsut of the Eighteenth Dynasty. However - - -

    To wander into the tombs is forbidden, for it is treading upon the worlds the dead tailored as they await transition to the Afterlife. Nevertheless, Khaemweset continued to dive and and restore, incurring a slew of divine curses in exchange for their preservation and untold knowledge. Even when haunted by visions, he did not falter. Even when his firstborn had died, he did not falter. Even when aware of his impending death, he pursued his passion project with increased fervor.

    For the sake of preserving ancient wisdom and glory, such trivialities are an afterthought.

    Eventually, the prince passed away, the burden of so many curses overwhelming his spirit. Although he was the Crown-Prince at the time, Khaemweset was denied worship and Divinity — the ultimate price in intruding upon the resting place of the dead.

    Even so, the prince’s passion are still seen today; although fragmented, the Pyramids stood proud and the tombs remain even after millennia of erosion. It can be said that after an entire Age, Khaemweset had finally shared the glory of the past to the rest of the world.
    Truly, he has earned the titles of “The First Archeologist” and “The First Egyptologist.”


    Personality

    Among his siblings, Khaemweset was shown to possess a sharp mentality. Driven to the core, the prince seemed to be always appear even-tempered and intense. With a proud manner of speaking to boot, he is quick to display his knowledge as magician/High Priest and eager to enforce the superiority of
    himself
    the Age of Gods
    . Aside from his reverence to the Gods, Khaemweset's mindset is similar to that of modern magi.

    In reality, it is more of a professional persona than anything else.

    Although a devotee of the Gods, the prince isn't pious enough to not trespass ancient tombs or even take the Book of Thoth. A High Priest/Crown Prince Khaemweset may be, but he styles himself as a scholar above all. The Caster believes to uncover the past is important for others to learn from them, and these curses are but a mere obstacle. As such, he is difficult to deter when faced with the prospects of uncovering hidden lore of the past. Even if his spirit were to be eaten away, the prince will gladly do it for the sake of recovering these precious memories.

    While appearing unwavering in his beliefs, Khaemweset is rather humble when it comes to correcting his misconceptions -- even when he appear to be flustered at the idea of him being incorrect. If anything, he is willing to learn from others if it means to gain a better grasp of lore and magic. The only exception are topics regarding the King of Kings, for Khaemweset is eternally faithful to the man who is both father and Chosen of Ra.

    Despite his levelheadedness, the prince displays a surprising lack of self-preservation when the
    discoveries
    curiosities
    reveal themselves. Perhaps a product of his passions or his skill, Khaemweset never exhibits a hint of concern. Whether it be traps, curses or a nigh-invincible enemy, the prince would remain proud. ...However, this air of self-confidence disappears whenever he has no way out. Of course, this would be remedied whenever Khaemweset procured one of his talismans or called for help but it is highly unlikely he will even remember the encounter. With some "positive influences," however, he may be able to learn from his mistakes.

    If there were a single regret in his life, it would be his inability to spend more time with his firstborn Se-Osiris. Because of his passions and the circumstances of fate, their time together was cut short. Years after Se-Osiris was sent into the afterlife, the prince never truly recovered. Even if it was against the will of the Gods and an affront to order, Khaemweset will do anything for this selfish wish.

    "The Holy Grail... If it were just for several more years, I would gladly see her again."

    Extras:

    (If Khaemweset is upset, he would divert his attention to work or his projects. After all, channeling the thoughts into a productive work is one of the main factors in how he was able to recover so many structures during his past life.)

    (Attracts negative attentions from cats. A product of the Gods' punishment for taking the Book to Thoth, one of Bast's priestesses harassed Khaemweset with terrifying dreams and nasty pranks. Even the sphinx cubs his father own will occasionally ponce him, much to the prince's dismay.)

    (While he isn't exactly hostile, Khaemweset isn't impressed with the condition of mankind from the Age of Man. Whether it is dissapointment of their lack of development or disregard for the past is unknown. However, his opinion may change should they appreciate the accomplishments of the past.)


    Craft Essence/Relations

    Quaint Mastaba

    Since ancient times, mankind has built tombs to house their own remains.
    While it is certainly to leave a reminder of their existence, these structures also serve a different purpose ---
    As the stage between the human body and the world thereafter, tombs serves as an intermediate.
    A self-styled Purgatory, the human soul would either wait for the afterlife or reside in their own 'World,' so to speak.

    In this case, it wouldn't be inaccurate to call those who explore them frontiersmen to 'The Worlds of the Dead.'

    But to simply walk into their halls -- no matter the reason -- would incur the wrath of their inhabitants.
    For these Worlds do not take kindly to the living.
    Nevertheless, many still desired to uncover these Worlds.
    Whether for gold, glory, or simple curiosity, these souls discovered ancient memories at their own peril.

    ---

    Within the dunes of Saqqara, there lies a tomb like any other.
    Therein rests a soul who descended into the past, in order to preserve the past itself.
    Even when losing nearly all that he treasured and ravaged by blights, he chased his passions to the very end.
    He was sealed in his own little World, awaiting the Eternal Land that will never come.

    ...It is a charming World, surrounded by memories of past and family.


    ---

    Interactions:

    Se-Osiris:
    "My dear child, you've returned to me once again! Come here, so I may embrace you just like all those years ago. Haha, it has been so long... Thank you, Master."

    The apple of Caster's eye. The prodigious child surpassing even the father, who learned all there is to magic. However, the child's bright future was cut dreadfully short in the name of destiny. Since then, Caster had grieved and would always sent offerings to her grave to pay respects. Upon being reunited, both would spend a great deal of time together. Should it be seeking knowledge or merely teaching one another about something new. Although Se-Osiris inherited Caster's boundless curiosity, she is still reasonable enough to rein in her father's reckless pursuit to prevent him from running into danger. Although Caster's doting may seem overbearing at times, Se-Osiris never minded his father's affections. Best daughter ever.

    Avicebron: "'Replicating the Perfect Human,' what trite. No matter how 'flawless' humans might be, they shall never compare to the likes of Gods. If you like, I can show you what it means to etch the visage of Divinity into physical form."

    Caster disagrees with the Golem-Maker on two fronts. First is the idea of Golemancy being the "Replication of the Original Human," as Caster believes the Gods to be the perfect beings instead. To consider normal Man to be a flawless vessel is absurd, given Caster is a priest in the Age of Gods. On the second front, it is Avicebron's misanthropic perspective and the nature of his work. If one must truly craft the ultimate Man, an deep understanding in people is a required. Because Avicebron lacks this very understanding, Caster will never believe the Golem-Maker is truly capable of reaching "Perfection." Should Golem Keter Malkuth be activated, Caster will only treat "Adam" as a parody of Creation; a facsimile of life from a misanthrope's eyes.

    Ozymandias: "O King of Kings -- Life, Health and Strength be with you -- your humble servant returns to your service once more. If there are anything you wish, merely name it for your servant to fulfill. You wish to address your son? Very well, if this is what father wants, then may it be done."

    In life, Caster played a major role in his father's immortalization by inscribing his name onto every structure he restored. As such, it isn't a stretch to assume that Caster's true loyalty rests with Ozymandias. As priests are those who serve the Gods, Caster will naturally serve the incarnation of the Sun; be it declaring Ozymandias' presence, tending to his wishes or simply accompanying him around. Although he will hardly show it, but the Pharaoh is proud of his son and all that he has accomplished. It was also said that Ozymandias stepped forth from his throne to consoled Caster, who was lamenting the death of his child Se-Osiris. However, it doesn't stop him from admonishing Caster for the prince's occasional recklessness.

    "Y-yes, father, I won't be taking anything from the tombs. And yes, I've learned my lesson last time."

    Nitocris: "...Strange, I never found her tomb."

    As Nitocris is also a Pharaoh, Caster will take it upon himself to build some confidence in Nitocris. The incarnation of Horus must be respected, yes; but praise is easily given when they exude the majesty befitting of one. However, Caster is unsettled by the presence of the female Pharaoh. It all boils down to the fact that he had never heard of her before; having read through the records of the House of Life numerous times, there were no names that matches the one that is 'Nitocris.' ...Nevertheless, he would still serve; for it is the priest's duty to tend to the Gods themselves.

    Lancelot (Saber): "Ah, you are asking me for advice? ...I...Never knew it was that severe. Forgive me, but that is beyond my expertise."

    He was able to bond with the knight over their respective offsprings. Lancelot lost Galahad after he "ascended" with the Holy Grail, while Caster lost Se-Osiris after defeating the Ethopian mage. In spite of this, their relationship with their respective daughters couldn't be anymore different from the other. While Lancelot and "Galahad's" bond is... sorely lacking, Caster and Se-Osiris' is arguably the most stable by comparison. While Caster tries his best in mending the relationship between the two knights, he really doubts he's contributing that much. But hey, baby steps are a form of improvement.

    Nero: "...Dull. Just dull. The overuse of gold is criminal, to the point where they're no better than stone! The liberal use of red is no different, overloading the senses until they numb! In fact, the very existence of this structure makes me want to vomit- Ugh, cease your crying, woman, it's unbecoming of a ruler."

    For someone who's enamored with the works of the Old and Middle Kingdoms, Caster finds any other forms of architecture to be inherently inferior to that of Egypt's. Setting sights on the Golden Theater would arguably be the worst experience of his life, as conflicts with all that Caster finds as "Aesthetically Pleasing." If given the opportunity, Caster would immediately dismantle the structures and rebuilt them to his ideal image. In fact, the only reason Caster isn't putting Chaldea under heavy renovation is his father's commands.
    ...On another note, he simply rates the Hanging Gardens to be a "6.5/10."


    Notes:

    The Necrotects sends their regards.

    The Tales of Setna is actually inspired by Khaemweset's exploits as he renovated the structures throughout Egypt, so I decided to conflate them into the same person. Besides, the prince was considered to be reckless before Setna's stories came about...

    A huge thanks to You's blog post on the nature of tombs, that was a major inspiration.

    And...Funder’s Khufu sheet may have rubbed off on me.
    Last edited by SleepMode; Today at 07:56 PM.

  3. #703
    It's All Good! 4score7years's Avatar
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    Remember everybody, you've got until the morning of the 23rd for submissions so keep at it!

  4. #704
    A Two-Named Thief Bird of Hermes's Avatar
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    I tried to make an Archer version of Marco Polo but I can't top my Rider one I did this time last year, that was perfect. I won't be able to make an 'Explorer' servant able to compete in the meantime, I'll stick with Franklin in the meantime.
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  5. #705
    リビングデッド Living Dead Shiki's Avatar
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    whats the current roster now?
    Be sliced by the blades of summer snow, fragile thing..

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