A Review on Calendar System/Types of Events!
Now, the first thing to remember is that each player is given four events per week to use as they see fit. These event tokens are used to participate in events that take place over the week, events that a token are not used on are considered to be skipped; for one reason or another, even if it was important, the character was either unable to attend, or if mandatory, such as a hospital visit, nothing extra happened while they were there.
Events have different types:
Normal Events: Shorter events that can be used at any point of the week. Character travels to a point dictated by the player, for reasons also dictated by the player. (Going fishing at the lake, shopping, attending a job, investigating a suspicious area, etc) Depending upon the chosen time and location, unique events may trigger, you may meet someone new to form a Fate Link with, you may stumble across some random trinket of interest, or may simply be compensated for the time spent. (Money for a day's work, etc.)
All in all, they are shorter events that can normally be resolved over one or two posts, barring the triggering of a “special” event due to good timing and scene choice on the part of the player.
Normal Events used during the 'School' block during mandatory school days (Monday-Saturday) are considered to be 'School' events instead, and 'attending' these events not only increase one's capability to excel on the next exam, but may give the opportunity to impress/disappoint/be beamed in the head with a piece of chalk by, your teachers, and affect your reputation in the academy.
Using a normal event for general purposes like 'Studying' or 'Physical Training' won't have immediate results, but being consistent with your efforts will eventually lead to an upgrade to the character. Friendship Events that involve studying or training with friends have better results than doing those sorts of things alone.
Going to a Dungeon (when one is found) is done through the use of a Normal Event.
Friendship Events: Events that take place with a specific friend, and appear once a high enough Fate Link with the character is established, making it easier to raise your level with them. Love Events are a sub-type of these.
TOi Events: Events that don't revolve around you, but rather appear because of rumors you’ve heard by ear or through TOi, such as a vampire stalking the streets on certain nights. Considered dangerous events because they can result in fighting, however, they can also be completely harmless.
Arc Events: Events that move along the story of the current arc/personal story of the character, or are, at the very least, heavily connected to it. While not mandatory, it is advised that you attend these if possible, because they yield not only story, but occasionally rewards.
Distortion Events: Events that halt the progress of the RP until everyone is finished with them, as their method of resolution will affect everything that comes after it. Tend to be the climaxes of Arcs, the day is played out from the start to the end in a more usual RP fashion. Failure to perform here can, and likely will, lead to deaths and Phenomena Intervention; if a villain or other sort of problem exists, they will most likely have to be dealt with in some fashion here if time is to progress any further. Event tokens are not necessary to attend these sorts of events, as every character is at risk during them.
While one does not have to use all four of their events, it is recommended that they do as much as possible, as unused events do not carry on to the next week. If you get skipped, you get skipped, and that potential progress vanishes along with it. Events are done in chronological order, and as such, a character’s TOi may update itself as the week progresses and new opportunities are created or discovered.
When everyone has finished the week, if there’s not a big event that demands everyone’s attention, a new TOi schedule will be created for the next week, and things will continue from there.
When moving from one scene to the next, a certain type of format will be applied at the end of the post by the player, assuming the current scene is the early morning (a special prologue time) of April 13th for instance like it currently is for Yoko, when moving forward you would put:
>>>
Date: Monday, April 13th
Phase: Morning
Event Name/Where you intend to go: "Irmina & Kasumi & ???: A Demon Called Onee-San"
or
Monday, April 13th
Morning
"Irmina & Kasumi & ???: A Demon Called Onee-San"
>>>
Which makes it clear to the GM at what point you intend to stop next. You can skip days if you please, however, once you have reached a day you cannot go backwards in time from that point, so think about it carefully.
Ally Conditions
While not entirely relevant as of this moment, both PCs and NPCs can have additional conditions that affect their behavior in both daily life and in combat scenarios.
A character is always in one of four conditions, and those conditions are as follows:
Great: Character is not only healthy, but actually performing well above their usual efficiency. The only condition that is a net positive, it can trigger randomly or by events, and has a number of positive benefits including a resistance to fatigue and crystal degradation, a temporary rank up to all of their stats, greater stamina and morale during dungeon sections, and even increased returns from things like studying or training.
Great Status lasts for an entire week if the character doesn't do anything particularly stressful, but will be brought back down to Good or Tired after the end of a Dungeon Run or Unexpected Battle.
Good: Normal status. No positive or negatives. The most common status.
Tired: Character is suffering from fatigue, and thus their general effectiveness suffers as a result. Effects of stats are reduced, thus it becomes possible to fail checks you would normally pass, and the use of Drive causes greater degradation of your crystal than if you were to use it in your normal state. Likely to occur shortly after leaving a dungeon or serious battle, and lingers for a day or two due to the nature of a Union's body. While character is still mostly effective in this state, and can still be brought along as an ally if they like you and it's important, pushing them too much will almost always result in the 'Sick' status.
Sick: Character is physically ill, whether as a result of the Union Virus taking advantage of them pushing their tired body, or simply by a bad stroke of luck. Stats are halved, use of drive always bears the risk of sudden phase change (unless strange red), and events that involve them may disappear from the TOi schedule (albeit, visiting them at the doctor becomes possible). In the event that the PC is sick instead, TOi schedule may shift dramatically to reflect the current inability of their body.
Sick characters can be brought along if the situation is dire, but it will clearly put their life at risk. Condition will resolve over the course of a week or so depending upon it's cause, but it's existence means you shouldn't rely on any one ally too much, even your Companion.
In the event that you yourself are sick, take it easy:
Sometimes you just gotta lay in bed and stare at the sky.
The status of friendly characters will appear on your TOi, but for now, everyone is at Good even if it doesn't say so at the moment.