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Thread: Fate/Hollow Ataraxia Voice Patch

  1. #341
    Quote Originally Posted by Radoom91 View Post
    Is it normal that the 2nd opening sounds like a live version?
    I'm also wondering this. I just got to the part where the second opening played and to me it sounds either like a guitar cover or some different version I'm not aware of.

  2. #342
    剣大神 XerBlade's Avatar
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    Quote Originally Posted by Duwangel View Post
    it sounds either like a guitar cover or some different version I'm not aware of.
    I'm not sure what you mean by this (especially considering the track is already very heavily guitar-focused), but I can confirm it sounds like there's been a ton of reverb added, as well as some just general noise.

  3. #343
    Quote Originally Posted by XerBlade View Post
    I'm not sure what you mean by this (especially considering the track is already very heavily guitar-focused), but I can confirm it sounds like there's been a ton of reverb added, as well as some just general noise.
    You know those guitar covers that play over the original song? I got that vibe. But then again, there seem to be some changes in the instrumentals (besides the guitar of course) as well.
    Also, the last few sentences that were sung felt off.

  4. #344
    Switch on the Holy Night Quibi's Avatar
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    I had to reencode the videos to mpeg and I might have fucked up. Though it did sound good to me. I'm not very versed in that art, so if someone wants to give it a go I can send you the source.

  5. #345
    ( '‿^) Rokudaime's Avatar
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    Quote Originally Posted by Quibi View Post
    I had to reencode the videos to mpeg and I might have fucked up. Though it did sound good to me. I'm not very versed in that art, so if someone wants to give it a go I can send you the source.
    Isn't this where we summon Nintendo Maniac? Sound stuff is his forte.

    "The world is just another word for the things you value around you, right? That's something I've had since I was born. If you tell me to rule such a world, I already rule it."

  6. #346
    Quote Originally Posted by Quibi View Post
    I had to reencode the videos to mpeg and I might have fucked up. Though it did sound good to me. I'm not very versed in that art, so if someone wants to give it a go I can send you the source.
    Maybe the end of the video might've borked, but in general the song in the video doesn't sound like the one originally used in the Vita version. Don't really know much about video encoding.
    I do know ffmpeg is a thing, but either way I could give it a go since I found the need to bring the topic back.

  7. #347
    剣大神 XerBlade's Avatar
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    Quote Originally Posted by Duwangel View Post
    You know those guitar covers that play over the original song? I got that vibe. But then again, there seem to be some changes in the instrumentals (besides the guitar of course) as well.
    Also, the last few sentences that were sung felt off.
    No, I know what a guitar cover is, I'm saying I don't see what you mean by it sounding like one. The instrumentals are clearly from the real version.

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    Quote Originally Posted by Rokudaime View Post
    Isn't this where we summon Nintendo Maniac? Sound stuff is his forte.
    Then it best be gotten over with, because NM will spend a pretty good amount of time debating with himself over the best way to go about it, you know.

  8. #348
    屍食鬼 Ghoul
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    Aren't there any news of korean patches?

  9. #349
    Switch on the Holy Night Quibi's Avatar
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    The guys working on it finished the job. I still need to compile it together to make it work but have been busy af. I'll find some time this weekend to get it working.

  10. #350
    屍食鬼 Ghoul masterjuggler's Avatar
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    I got access to the original OPs to re-encode them, and can't tell any difference between them and the in-game videos for those who were wondering. The originals sound exactly like the re-encoded ones by Quibi.

  11. #351
    屍食鬼 Ghoul Transformer214's Avatar
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    Quote Originally Posted by masterjuggler View Post
    I got access to the original OPs to re-encode them, and can't tell any difference between them and the in-game videos for those who were wondering. The originals sound exactly like the re-encoded ones by Quibi.
    Thanks for checking! While I'm perfectly happy with what is already there I admit I was curious.
    Reality is merely an illusion, albeit a very persistent one. -Albert Einstein

  12. #352
    死徒 Dead Apostle RR121's Avatar
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    Ah, I'm late to the party, but congratulations to every single person who made this possible and helped out. Its great to see a project come to fruition.
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  13. #353
    死者 The Dead
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    Using kirikiroid2

    playing in Android. After putting the voice patch in my game folder my game is getting a lot of errors, I found out that the cause is "patch2.xp3" whenever I put the file the error appears. I tried putting the Android patch to but still won't work.
    "@line(179) patch_language.jts
    Patch_language.jts(227)[(top level script]) global
    <---initialize.jts(143)[(function)] KAG load script)"
    The error is still long but u have an idea for this?
    Hope I can send a screenshot but I don't know how

  14. #354
    Switch on the Holy Night Quibi's Avatar
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    1) make sure you have the latest patch.
    2) follow the instructions provided in the android patch.
    3) use the latest version of kirikiroid.

    @RR121 - thank you as well for your help with the project. It wouldn't be possible without you

  15. #355
    死者 The Dead
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    I extracted the patches and winrar says that some of the files are corrupted. What do? Also, thanks to all who put their time and effort into this.

  16. #356
    剣大神 XerBlade's Avatar
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    Quote Originally Posted by Rustle View Post
    I extracted the patches and winrar says that some of the files are corrupted. What do? Also, thanks to all who put their time and effort into this.
    Unless that's an issue with WinRAR (people still use WinRAR?), you probably need to try redownloading the patch.

  17. #357
    I have a problem regarding playing the game on my phone, it says it cant covert patch_language.tjs (and i really dunno what that is xD)

  18. #358
    Thanks a lot for this. It's a shame my first comment on this thread is asking for even more lol. I've been trying to complete the game all day today, but for some reason I'm stuck at 99.2% (technically 98.8 but that's only because i haven't played Rin's Eclipse scene yet, it's unlocked). I tried using a 100% savefile to play it but the only one I could find made the game crash and give a message about a script exception and (void) or something.
    Spoiler:
    FateFD.exe.console.log started on Monday, December 11, 2017 01:58:3801:57:36 ! (info) Loading options from embedded area...
    01:57:36 ! 吉里吉里[きりきり] 2 実行コア/2.25.11.909 (SVN revision:1109; Compiled on Sep 12 2005 22:44:16) TJS2/2.4.19 Copyright (C) 1997-2005 W.Dee and contributors All rights reserved.
    01:57:36 ! バージョン情報の詳細は Ctrl + F12 で閲覧できます
    01:57:36 ! Program started on Windows NT 6.2.1008 (Win32)
    01:57:37 ! (info) Total physical memory : 2147483647
    01:57:37 ! (info) Selected project directory : file://./d/vns/type fucking moon/hollow ataraxia/fate hollow ataraxia/data.xp3>
    01:57:37 ! (info) CPU #0 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes Intel(GenuineIntel) [Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz] CPUID(1)/EAX=000906E9 CPUID(1)/EBX=00100800
    01:57:37 ! (info) CPU #1 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes Intel(GenuineIntel) [Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz] CPUID(1)/EAX=000906E9 CPUID(1)/EBX=01100800
    01:57:37 ! (info) CPU #2 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes Intel(GenuineIntel) [Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz] CPUID(1)/EAX=000906E9 CPUID(1)/EBX=02100800
    01:57:37 ! (info) CPU #3 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes Intel(GenuineIntel) [Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz] CPUID(1)/EAX=000906E9 CPUID(1)/EBX=03100800
    01:57:37 ! (info) CPU #4 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes Intel(GenuineIntel) [Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz] CPUID(1)/EAX=000906E9 CPUID(1)/EBX=04100800
    01:57:37 ! (info) CPU #5 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes Intel(GenuineIntel) [Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz] CPUID(1)/EAX=000906E9 CPUID(1)/EBX=05100800
    01:57:37 ! (info) CPU #6 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes Intel(GenuineIntel) [Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz] CPUID(1)/EAX=000906E9 CPUID(1)/EBX=06100800
    01:57:37 ! (info) CPU #7 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes Intel(GenuineIntel) [Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz] CPUID(1)/EAX=000906E9 CPUID(1)/EBX=07100800
    01:57:37 ! (info) finally detected CPU features : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes
    01:57:37 ! (info) Specified option(s) : -debugwin=no
    01:57:37 ! (info) Loading cxdec.tpm
    01:57:37 ! OS : Windows NT 6.2.1008 (Win32)
    01:57:37 ! KAG : 3.25 beta 10 TYPE-MOON customized
    01:57:37 ! Kirikiri : 2.25.11.909
    01:57:38 ! (info) CPU clock (roughly) : 2885MHz
    01:57:39 ! wuvorbis: SSE enabled. MMX enabled. 3DNow! disabled.
    01:57:39 ! (info) DirectSound Driver/Device found : Primary Sound Driver
    01:57:39 ! (info) DirectSound Driver/Device found : Speakers (Realtek High Definition Audio) [{0.0.0.00000000}.{e7b2d231-995d-44fd-9bd6-2ce60b94a07e} ... is not found in search path]
    01:57:39 ! (info) Accepted DirectSound primary buffer format : format container = WAVE_FORMAT_EXTENSIBLE, frequency = 44100Hz, bits = 16bits, channels = 2, valid bits = 16bits, channel mask = 0x00000003, sub type = KSDATAFORMAT_SUBTYPE_PCM
    01:57:58 ! (info) CPU clock : 2807.2MHz




    ------------------------------------------------------------------------------


    01:58:29 add garbage box
    01:58:29 add garbage box
    01:58:29 dispose garbage
    01:58:29 セイバー(居間).onSoundTimer = irse008.wav
    01:58:30 桜私服(桜の部屋).onSoundTimer = irse008.wav
    01:58:34 unknown(玄関).onFocus(): 0, 1, 0
    01:58:35 大河(居間).onFocus(): 0, 1, 0
    01:58:35 choice icon: 0
    01:58:35 elm.pos =
    01:58:35 invalidate icons: 9
    01:58:35 end of 場所名: 自室
    01:58:35 end of 場所名: 桜の部屋
    01:58:35 end of 場所名: 居間
    01:58:35 end of 場所名: 中庭
    01:58:35 end of 場所名: 玄関
    01:58:35 end of 場所名: ライダーの部屋
    01:58:35 end of 場所名: セイバーの部屋
    01:58:35 end of 場所名: 土蔵
    01:58:35 end of 場所名: 凛の部屋
    01:58:35 invalidate charas: 7
    01:58:35 invalidate others: 6
    01:58:35 end of base
    01:58:35 end of timezone
    01:58:35 end of date
    01:58:35 end of place
    01:58:35 end of line
    01:58:35 go next: 衛宮邸・2日目.fcf - 51 wait = 1000
    01:58:35 go to 衛宮邸・2日目.fcf, 51
    01:58:35 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    01:58:35 FlowTrackerPlugin.ks : jumped to : *play
    01:58:35 処理を開始します
    01:58:35 invalidate icons: 0
    01:58:35 invalidate charas: 0
    01:58:35 invalidate others: 0
    01:58:35 BGM: bgm141.ogg -> stop
    01:58:35 FlowTrackerPlugin.ks : ラベル/ページ : *play/2日目開始
    01:58:35 FlowTrackerPlugin.ks : @jump cond="!(f.playok = flow_tracker_object.isPlayOK())" target=*next
    01:58:35 check play ok: 衛宮邸・2日目.fcf - 51
    01:58:35 script label: trail_衛宮邸・2日目-51 / title: Light-hearted promise
    01:58:35 FlowTrackerPlugin.ks : @jump cond="flow_tracker_object.isSkipScript" target=*skip_to_next_for_test
    01:58:35 FlowTrackerPlugin.ks : @if exp="sf.Ch2ndSkip && tf[f.scriptlabel]>0"
    01:58:35 FlowTrackerPlugin.ks : @jump cond="sf.skipWithoutCheck" target=*skip_to_next
    01:58:35 FlowTrackerPlugin.ks : @jump cond="flow_tracker_object.forceType=='skip'" target=*skip_to_next
    01:58:35 FlowTrackerPlugin.ks : @jump cond="flow_tracker_object.forceType=='play'" target=*sceneplay
    01:58:35 FlowTrackerPlugin.ks : @confirm msg=&(__('このシーンは既に見てしまいました。\n%sをスキップしますか?').sprint f(.title)) yes=*skip_to_next no=*resceneplay
    01:58:35 stop MOVECURSOR: move by user
    01:58:36 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    01:58:36 FlowTrackerPlugin.ks : jumped to : *resceneplay
    01:58:36 処理を開始します
    01:58:36 FlowTrackerPlugin.ks : @black time=300
    01:58:36 cl_notrans: all
    01:58:36 isbg: 1
    01:58:36 reset condition.
    01:58:36 imageex: black - i/none =
    01:58:36 elm.pos =
    01:58:36 set dodge visible: back, 0
    01:58:36 black の読み込みに 0ms かかりました
    01:58:36 mp.textoff =
    01:58:37 end of Exボタン: 汎用ok
    01:58:37 end of Exボタン: 汎用ok
    01:58:37 end of Exボタン: 汎用cancel
    01:58:37 end of Exボタン: 汎用cancel
    01:58:37 end of Yes/No 問い合わせ
    01:58:37 end of Yes/No 問い合わせ(裏)
    01:58:37 FlowTrackerPlugin.ks : @jump target=*sceneplay
    01:58:37 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    01:58:37 FlowTrackerPlugin.ks : jumped to : *sceneplay
    01:58:37 FlowTrackerPlugin.ks : @wait time=&flow_tracker_object.playwaittime cond=flow_tracker_object.playwaittime>0 canskip=true
    01:58:38 FlowTrackerPlugin.ks : @eval exp="flow_tracker_object.playwaittime=0"
    01:58:38 FlowTrackerPlugin.ks : @eval exp="flow_tracker_object.isScenarioExecution=true"
    01:58:38 FlowTrackerPlugin.ks : @eval exp="flow_tracker_object.moveToAnother=false"
    01:58:38 FlowTrackerPlugin.ks : @eval cond="typeof .hideCursorSetting != 'undefined'" exp=".hideCursorSetting()"
    01:58:38 FlowTrackerPlugin.ks : @cancelskip
    01:58:38 FlowTrackerPlugin.ks : @cm
    01:58:38 FlowTrackerPlugin.ks : @call storage="&flow_tracker_object.scriptfile"
    01:58:38 FlowTrackerPlugin.ks : call stack depth before calling : 0
    01:58:38 ================================================== ==============================
    01:58:38 Scenario loaded : 衛宮邸・2日目-51.ks
    01:58:38 衛宮邸・2日目-51.ks : ラベル/ページ : *page0/Light-hearted promise
    01:58:38 衛宮邸・2日目-51.ks : @setdaytime
    01:58:38 衛宮邸・2日目-51.ks : @say name=藤ねえ
    01:58:38 ==== An exception occured at init.tjs(2526)[(function expression) (anonymous)], VM ip = 616 ====
    01:58:38 -- Disassembled VM code --
    01:58:38 #(2526) var set = voiceFlags.voiceSetting.others;
    01:58:38 00000608 gpd %1, %-2.*41 // *41 = (string)"voiceFlags"
    01:58:38 00000612 gpd %2, %1.*42 // *42 = (string)"voiceSetting"
    01:58:38 00000616 gpd %3, %2.*43 // *43 = (string)"others"
    01:58:38 -- Register dump --
    01:58:38 %-8=(object)(object 0x06DA8F94:0x06DA8F94) %-7=(void)
    01:58:38 %-6=(object)(object 0x04804404:0x04804404) %-5=(void) %-4=(void)
    01:58:38 %-3=(object)(object 0x06DA8F94:0x06DA8F94) %-2=(object)(object 0x0019F1A4:0x00000000)
    01:58:38 %-1=(object)(object 0x04804404:0x04804404) %0=(void) %1=(object)(object 0x09AB2F7C:0x09AB2F7C)
    01:58:38 %2=(void) %3=(string)"window" %4=(void) %5=(void) %6=(int)0 %7=(int)1
    01:58:38 %8=(object)(object 0x0533E5C0:0x0533E5C0) %9=(object)(object 0x05C1C724:0x05C1C724)
    01:58:38 %10=(object)(object 0x0F427F54:0x0F427F54)
    01:58:38 ------------------------------------------------------------------------------------------------
    01:58:38 (void) から Object へ型を変換できません。Object 型が要求される文脈で Object 型以外の値が渡されるとこのエラーが発生します at init.tjs(2526)[(function expression) (anonymous)]
    01:58:38 trace : conductor.tjs(509)[(function) onTag] <-- conductor.tjs(107)[(function) timerCallback]
    01:58:38 エラーが発生しました
    ファイル : 衛宮邸・2日目-51.ks 行 : 4
    タグ : say ( ← エラーの発生した前後のタグを示している場合もあります )
    (void) から Object へ型を変換できません。Object 型が要求される文脈で Object 型以外の値が渡されるとこのエラーが発生します
    01:58:38 script exception : エラーが発生しました
    ファイル : 衛宮邸・2日目-51.ks 行 : 4
    タグ : say ( ← エラーの発生した前後のタグを示している場合もあります )
    (void) から Object へ型を変換できません。Object 型が要求される文脈で Object 型以外の値が渡されるとこのエラーが発生します at conductor.tjs(191)[(function) timerCallback]


    01:58:38 exception: (object 0x13EF92CC:0x13EF92CC)"エラーが発生しました
    ファイル : 衛宮邸・2日目-51.ks 行 : 4
    タグ : say ( ← エラーの発生した前後のタグを示している場合もあります )
    (void) から Object へ型を変換できません。Object 型が要求される文脈で Object 型以外の値が渡されるとこのエラーが発生します"
    01:58:38 スクリプトで例外が発生しました
    script exception : エラーが発生しました
    ファイル : 衛宮邸・2日目-51.ks 行 : 4
    タグ : say ( ← エラーの発生した前後のタグを示している場合もあります )
    (void) から Object へ型を変換できません。Object 型が要求される文脈で Object 型以外の値が渡されるとこのエラーが発生します
    01:58:38 trace : conductor.tjs(188)[(function) timerCallback] <-- event
    01:58:42 0
    01:58:42 0

    Excerpt from the console.txt, that's the message. I was hoping someone could help me figure this out, the only scene that doesn't have a date as far as I'm aware other than Caren's alt-H and the Quiz Ogre "giving up" is murder at the empty mansion, and only one version of it that appears in the hollow tab (the other version does have one). I've uploaded my save in case that could help. https://www.mediafire.com/file/n1upa...ral/REEEEE.rar

    i really wanted to finish it by today since i won't be home and won't be able to continue reading for a while, but it's too late now. aaaaaaaaaaaaa
    thanks in advance to anyone who might want to help.
    Last edited by idkidkidk; December 10th, 2017 at 08:23 PM.

  19. #359
    屍食鬼 Ghoul Transformer214's Avatar
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    There's an FAQ floating around somewhere that has most of the scenes that tend to cause the final missing percentage points. I know it was at the start of one of the translation threads for sure and I believe it was a note in the patch documents as well. Sorry, it's been a while and the actual docs are saved on my other computer...
    Reality is merely an illusion, albeit a very persistent one. -Albert Einstein

  20. #360
    屍食鬼 Ghoul masterjuggler's Avatar
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    Is there any way to change the volume of the voices in Illya's Castle? Everything else I can change, but I can't seem to lower them.

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