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Thread: Fate/Hollow Ataraxia Voice Patch

  1. #121
    Otherwise, are there remixed OSTs from the vita version or the vita version just kept the original soundtrack?

  2. #122
    Fuckin' chicken grill!!! Kotonoha's Avatar
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    Quote Originally Posted by Maichi View Post
    Otherwise, are there remixed OSTs from the vita version or the vita version just kept the original soundtrack?
    Same soundtrack, apart from the OP and ED songs if you use the Vita movies

  3. #123
    Quick update: bandwidth on my site for the decensor mod has been exceeded - I didn't quite expect this level of response. I'm going to upgrade my hosting to fix this, but there seem to be billing issues on my provider's end so it hasn't gone through yet.

    I'll bring it back up as quickly as I can.

    EDIT: The site is back up again.
    Last edited by Himeros; October 10th, 2017 at 04:34 PM.
    Looking for the uncensor mods for Fate/Stay Night, Realta Nua PC or Hollow Ataraxia?
    Visit www.thornyrosestudios.com/mods.html

  4. #124
    Quote Originally Posted by Himeros View Post
    Quick update: bandwidth on my site for the decensor mod has been exceeded - I didn't quite expect this level of response. I'm going to upgrade my hosting to fix this, but there seem to be billing issues on my provider's end so it hasn't gone through yet.

    I'll bring it back up as quickly as I can.

    EDIT: The site is back up again.
    Thanks again man. I'm not a fan of censoring in general, but especially in the case of the Fate/ games. The story flows much better with the H-scenes on and uncensored in my opinion.
    Last edited by baconaterswagg; October 10th, 2017 at 09:17 PM.

  5. #125
    不明 fumei's Avatar
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    At least 3 people on reddit reported getting this error on KK2 with 0.9.4 now

    Spoiler:
    Quote Originally Posted by Mcjon01 View Post
    Ugh cokesakto no no no
    Quote Originally Posted by Neir View Post
    your ability to be wrong about literally everything you post is truly astounding. Even a broken clock is right twice a day, but you haven't been right once.
    Quote Originally Posted by Kateikyo View Post
    The gay pics were the most entertaining thing going on in this discussion.

  6. #126
    Hi! I have acquired Korean translation of the game, and managed to apply it to the game by changing its name (patch_lang_Korean). However, if i do so, voice patch does not seems to work (it works once i go back to English or Japanese option). What should I do so to apply voice patch? (disclaimer: i have absolutely no knowledge in programming)

  7. #127
    不明 fumei's Avatar
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    Quote Originally Posted by Blackmore View Post
    Hi! I have acquired Korean translation of the game, and managed to apply it to the game by changing its name (patch_lang_Korean). However, if i do so, voice patch does not seems to work (it works once i go back to English or Japanese option). What should I do so to apply voice patch? (disclaimer: i have absolutely no knowledge in programming)
    Quote Originally Posted by Quibi View Post
    About other languages - they won't be voiced unless someone is willing to insert the voice tags to the scripts. It takes some time but I have scripts that can help with it.
    You can contact me if you're interested in initiating such a project.
    Basically
    Quote Originally Posted by Mcjon01 View Post
    Ugh cokesakto no no no
    Quote Originally Posted by Neir View Post
    your ability to be wrong about literally everything you post is truly astounding. Even a broken clock is right twice a day, but you haven't been right once.
    Quote Originally Posted by Kateikyo View Post
    The gay pics were the most entertaining thing going on in this discussion.

  8. #128
    - - - Updated - - -

    Quote Originally Posted by savepoints View Post
    Basically
    oh... I see. I either have to do that myself or.... just stick with English xD.

  9. #129
    Quote Originally Posted by Quibi View Post
    About other languages - they won't be voiced unless someone is willing to insert the voice tags to the scripts. It takes some time but I have scripts that can help with it.
    You can contact me if you're interested in initiating such a project.
    I want to make korean translated patch with voice tags, but i dunno how to.
    If you don't mind, could you make one for me and other korean? or you can just let me know how to make one.

  10. #130
    剣大神 XerBlade's Avatar
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    Wow, that was a crazy coincidence, and I'm someone who doesn't believe in coincidence (because math).

  11. #131
    Quote Originally Posted by Themion View Post
    I want to make korean translated patch with voice tags, but i dunno how to.
    If you don't mind, could you make one for me and other korean? or you can just let me know how to make one.
    I would need to contact Quibi for this. I have absolutely no knowledge - but if it is time consuming BUT doable, I might give a shot.

  12. #132
    Quote Originally Posted by Blackmore View Post
    I would need to contact Quibi for this. I have absolutely no knowledge - but if it is time consuming BUT doable, I might give a shot.
    If you are gonna do that please note me when you started. I dunno anything about patches but I wanna help.

  13. #133
    Fuckin' chicken grill!!! Kotonoha's Avatar
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    Quote Originally Posted by savepoints View Post
    At least 3 people on reddit reported getting this error on KK2 with 0.9.4 now

    Spoiler:
    Patch not toaster-compatible

  14. #134
    Quote Originally Posted by savepoints View Post
    At least 3 people on reddit reported getting this error on KK2 with 0.9.4 now

    Spoiler:
    I have the same error

  15. #135
    Switch on the Holy Night Quibi's Avatar
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    I don't really have a way to test it on KK2.
    If someone wants to help me debug it (basically you send me the error log and I send you a 12mb patch to test, repeating this process until success) send me your discord.
    Just to clarify - I really need the complete error log, not a partial screenshot as the one provided.

  16. #136
    Quote Originally Posted by Quibi View Post
    I don't really have a way to test it on KK2.
    If someone wants to help me debug it (basically you send me the error log and I send you a 12mb patch to test, repeating this process until success) send me your discord.
    Just to clarify - I really need the complete error log, not a partial screenshot as the one provided.
    Here is a complete error log:
    Spoiler:

    ================================================== ============================
    ================================================== ============================


    Logging to /storage/6262-6134/Android/data/org.tvp.kirikiri2/files/Fate Hollow Ataraxia/savedata//krkr.console.log started on Wed Oct 11 16:39:29 2017
    ! (info) Loading configuration file "/data/user/0/org.tvp.kirikiri2/files/global.cfg" failed (ignoring) : file not found.
    ! (info) Data path : file://./storage/6262-6134/android/data/org.tvp.kirikiri2/files/fate hollow ataraxia/savedata/
    ! Program started on Android (Android)
    ! (info) Loading cxdec.tpm
    ! (info) Total physical memory : 0 MB
    ! (info) Selected project directory : file://./storage/6262-6134/android/data/org.tvp.kirikiri2/files/fate hollow ataraxia/data.xp3>
    ! (info) Specified option(s) (earlier item has more priority) : (none)
    ! OS : Android (Android)
    ! KAG : 3.25 beta 10 TYPE-MOON customized
    ! Kirikiri : 2.32.0.0
    ! OS : Android (Android)
    ! KAG : 3.25 beta 10 TYPE-MOON customized
    ! Kirikiri : 2.32.0.0




    ------------------------------------------------------------------------------


    check: scenario/hanafuda/(scenario)
    add auto path: scenario/hanafuda/
    check: bgimage/hanafuda/(bgimage)
    check: plugin/(plugin)
    add auto path: plugin/
    check: etc/flow/(etc)
    add auto path: etc/flow/
    check: etc/(etc)
    add auto path: etc/
    check: sound/特殊戦闘/(sound)
    check: sound/fd/(sound)
    check: sound/通常/(sound)
    check: sound/環境/(sound)
    check: sound/特殊/(sound)
    check: sound/戦闘/(sound)
    check: sound/system/(sound)
    check: rule/default/(rule)
    add auto path: rule/default/
    check: image/entrance/(image)
    check: image/textwindow/(image)
    check: image/fontdialog/(image)
    check: image/movie/(image)
    check: image/graph/(image)
    check: image/icon/(image)
    check: image/thumbnail/(image)
    check: image/soundtest/(image)
    check: image/gallery/(image)
    check: image/yesno/(image)
    check: image/title/(image)
    check: image/scroll/(image)
    check: image/popup/(image)
    check: image/config/(image)
    check: image/buttons/(image)
    check: image/(image)
    check: scenario/4fate_cs/(scenario)
    add auto path: scenario/4fate_cs/
    check: scenario/sidestory/(scenario)
    add auto path: scenario/sidestory/
    check: scenario/menu/(scenario)
    add auto path: scenario/menu/
    check: scenario/plugin/(scenario)
    add auto path: scenario/plugin/
    check: scenario/sub/(scenario)
    add auto path: scenario/sub/
    (info) Rebuilding Auto Path Table ...
    (info) Total 44566 file(s) found, 41910 file(s) activated. (141ms)
    (info) Rebuilding Auto Path Table ...
    (info) Total 44566 file(s) found, 41910 file(s) activated. (141ms)
    (info) Rebuilding Auto Path Table ...
    (info) Total 44566 file(s) found, 41910 file(s) activated. (149ms)
    (info) Rebuilding Auto Path Table ...
    (info) Total 44566 file(s) found, 41910 file(s) activated. (147ms)
    OS : Android (Android)
    KAG : 3.25 beta 10 TYPE-MOON customized
    Kirikiri : 2.32.0.0
    (info) Rebuilding Auto Path Table ...
    (info) Total 45002 file(s) found, 41916 file(s) activated. (152ms)
    patch_layer.tjs を読み込みました(160ms)
    patch_forward_compat.tjs を読み込みました(2ms)
    patch_utils.tjs を読み込みました(3ms)
    patch_censor.tjs を読み込みました(2ms)
    (info) Rebuilding Auto Path Table ...
    (info) Total 44566 file(s) found, 41910 file(s) activated. (139ms)
    (info) Rebuilding Auto Path Table ...
    (info) Total 46443 file(s) found, 41916 file(s) activated. (156ms)
    patch_language.tjs を読み込みました(542ms)
    (info) Rebuilding Auto Path Table ...
    (info) Total 44566 file(s) found, 41910 file(s) activated. (151ms)
    patch_menu.tjs を読み込みました(167ms)
    initialize_patch.tjs を読み込みました(962ms)
    Config.tjs を読み込みました(969ms)
    UpdateConfig.tjs を読み込みました(8ms)
    KAG System スクリプトを読み込んでいます...
    Utils.tjs を読み込みました(9ms)
    KAGLayer.tjs を読み込みました(12ms)
    HistoryLayer.tjs を読み込みました(41ms)
    BGM.tjs を読み込みました(16ms)
    SE.tjs を読み込みました(7ms)
    Movie.tjs を読み込みました(13ms)
    Conductor.tjs を読み込みました(13ms)
    AnimationLayer.tjs を読み込みました(26ms)
    GraphicLayer.tjs を読み込みました(20ms)
    MessageLayer.tjs を読み込みました(65ms)
    Menus.tjs を読み込みました(13ms)
    MainWindow.tjs を読み込みました(136ms)
    Warning: Substitution in boolean context (use form of '(A=B)!=0' to compare to zero) at override.tjs line 5151
    wordwrap.tjs を読み込みました(2ms)
    ==== An exception occured at mainwindow.tjs(516)[(function) finalize], VM ip = 47 ====
    -- Disassembled VM code --
    #(516) for(var i = 0; i< fore.layers.count; i++) invalidate fore.layers[i];
    00000033 const %1, *0 // *0 = (int)0
    00000036 cp %-3, %1
    00000039 gpd %1, %-2.*3 // *3 = (string)"fore"
    00000043 gpd %2, %1.*4 // *4 = (string)"layers"
    00000047 gpd %3, %2.*2 // *2 = (string)"count"
    -- Register dump --
    %-3=(int)0 %-2=(object)(object 0xdce7f32c:0)
    %-1=(object)(object 0xc02383c0:0xc02383c0) %0=(void)
    %1=(object)(object 0xc0238540:0xc0238540) %2=(void) %3=(void)
    --------------------------------------------------------------------------------------


    Hope this helps.
    Last edited by wei123; October 11th, 2017 at 08:56 AM.

  17. #137
    Sorry, not to sound like I'm bitching but, why did you upload it to Mediafire? It is unbelievably crappy. Mega is much better D:

  18. #138
    For what it's worth I've run into a download limit on Mega plenty of times, and I've never ran into a download limit on Mediafire (and I've never had slow speeds from Mediafire). I don't really care between them, I just don't see the problem with him uploading to Mediafire. ¯\_(ツ)_/¯ Eh I dunno

  19. #139
    Nikiri's Avatar
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    because it has download count
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  20. #140
    Switch on the Holy Night Quibi's Avatar
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    Quote Originally Posted by wei123 View Post
    Hope this helps.
    Thanks. It actually did help figure out how to detect if the game is running on android or not, so now I can edit the code according to the OS.

    I read a little about how you can run HA on android, and it seems you add some code of your own. This is a big no-no with the changes this patch has made. I've merge all the android-related changes to the patch's code-base so the only file you'll need to add if you want to run on android is xp3filter.tjs (which is used to decrypt the xp3 files - obviously including it inside the xp3 would be meaningless).

    This should make debugging a hell of a lot easier now, but I still need a volunteer to help me test it :O

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