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Thread: Fate/Hollow Ataraxia Voice Patch

  1. #421
    剣大神 XerBlade's Avatar
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    Quote Originally Posted by NICK0127 View Post
    Hello. Could you make a voice patch for Fate stay night?
    It is made by the mirroe moon project but it works only in English.
    I want you to be able to switch between Japanese and English like the voice patch you made.
    Quote Originally Posted by Yamato View Post
    Next update will be have this option if i'm not mistaken
    A quick note on that: That is one of the features that has been talked about for the next update to the Realta Nua patch, whenever it arrives. It is not something which is currently on the way for the voice patch for the original Fate/stay night, which is what Nick was referring to. No one is really working on the original anymore, after all. All energy shifted to the far superior Realta Nua remake years ago, and people just kinda stopped caring about the original version.

    That said, you can already totally play Realta Nua in Japanese with voices, because that's just, you know, playing it unpatched. The idea that has been talked about of making the English patches for it playable in Japanese is for the other things the patches add (and to allow hot-switching between English and Japanese, because of course).

  2. #422
    Hello, I have a small problem, whenever I try to access the the save/load menu i get this error:
    https://imgur.com/a/vjjxK
    I've tried re-installing both the patch and the game, to no avail; the quick save menu seems to work just fine, same if I try to save and exit, but the actual save/load menu instantly crashes the game.

    Here's the console log if it's any help:
    Spoiler:
    Logging to C:\Program Files (x86)\Fate/hollow ataraxia\FateFD.exe.console.log started on Monday, February 12, 2018 23:46:0023:45:36 ! (info) Loading options from embedded area...
    23:45:36 ! 吉里吉里[きりきり] 2 実行コア/2.25.11.909 (SVN revision:1109; Compiled on Sep 12 2005 22:44:16) TJS2/2.4.19 Copyright (C) 1997-2005 W.Dee and contributors All rights reserved.
    23:45:36 ! バージョン情報の詳細は Ctrl + F12 で閲覧できます
    23:45:36 ! Program started on Windows NT 6.2.1008 (Win32)
    23:45:36 ! (info) Total physical memory : -93605888
    23:45:36 ! (info) Selected project directory : file://./c/program files (x86)/fate/hollow ataraxia/data.xp3>
    23:45:36 ! (info) CPU #0 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes Intel(GenuineIntel) [ Intel(R) Core(TM) i7-2640M CPU @ 2.80GHz] CPUID(1)/EAX=000206A7 CPUID(1)/EBX=00100800
    23:45:36 ! (info) CPU #1 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes Intel(GenuineIntel) [ Intel(R) Core(TM) i7-2640M CPU @ 2.80GHz] CPUID(1)/EAX=000206A7 CPUID(1)/EBX=01100800
    23:45:36 ! (info) CPU #2 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes Intel(GenuineIntel) [ Intel(R) Core(TM) i7-2640M CPU @ 2.80GHz] CPUID(1)/EAX=000206A7 CPUID(1)/EBX=02100800
    23:45:36 ! (info) CPU #3 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes Intel(GenuineIntel) [ Intel(R) Core(TM) i7-2640M CPU @ 2.80GHz] CPUID(1)/EAX=000206A7 CPUID(1)/EBX=03100800
    23:45:36 ! (info) finally detected CPU features : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes
    23:45:36 ! (info) Specified option(s) : -debugwin=no
    23:45:36 ! (info) Loading cxdec.tpm
    23:45:36 ! OS : Windows NT 6.2.1008 (Win32)
    23:45:36 ! KAG : 3.25 beta 10 TYPE-MOON customized
    23:45:36 ! Kirikiri : 2.25.11.909
    23:45:37 ! (info) CPU clock (roughly) : 2766MHz
    23:45:37 ! wuvorbis: SSE enabled. MMX enabled. 3DNow! disabled.
    23:45:38 ! (info) DirectSound Driver/Device found : Primary Sound Driver
    23:45:38 ! (info) DirectSound Driver/Device found : Headphones (Cirrus Logic CS4206B (AB 28)) [{0.0.0.00000000}.{1ba23b2e-3b1f-4dce-b33d-dad3bb461cf7} ... is not found in search path]
    23:45:38 ! (info) DirectSound Driver/Device found : Speakers (Cirrus Logic CS4206B (AB 28)) [{0.0.0.00000000}.{7a244133-0713-49f5-9fa4-1252e01f9014} ... is not found in search path]
    23:45:38 ! (info) DirectSound Driver/Device found : Digital Audio (S/PDIF) (Cirrus Logic CS4206B (AB 28)) [{0.0.0.00000000}.{b7954923-443e-4d21-abd1-2e3459b1558e} ... is not found in search path]
    23:45:38 ! (info) Accepted DirectSound primary buffer format : format container = WAVE_FORMAT_EXTENSIBLE, frequency = 44100Hz, bits = 16bits, channels = 2, valid bits = 16bits, channel mask = 0x00000003, sub type = KSDATAFORMAT_SUBTYPE_PCM
    23:45:56 ! (info) CPU clock : 2794.2MHz




    ------------------------------------------------------------------------------


    23:45:59 真・冒頭-08.ks :  Mr. A was comfortable being alone in the first place, and never seemed to care much about having few friends or living amongst strangers.[lr]
    23:45:59 text on: visible=0, opacity=0
    23:45:59 真・冒頭-08.ks :  Rather, he preferred things that way.[lr]
    23:45:59 真・冒頭-08.ks :  Mr. A, who would shut himself in his room, apparently liked not having his new life disturbed by anyone[line len=3]be it friends or family.
    23:45:59 1 && (0 || 1) = 1
    23:45:59 1 && (0 || 1) = 1
    23:45:59 真・冒頭-08.ks : @pg
    23:45:59 真・冒頭-08.ks : ラベル/ページ : *page3/prologue. Ryuudou ghost story
    23:45:59 真・冒頭-08.ks : @say
    23:45:59 真・冒頭-08.ks : @fadein storage=fk004ポスト time=800
    23:45:59 cl_notrans: all
    23:45:59 isbg: 1
    23:45:59 reset condition.
    23:45:59 imageex: fk004ポスト - i/none =
    23:45:59 elm.pos =
    23:45:59 set dodge visible: back, 0
    23:45:59 fk004ポスト の読み込みに 10ms かかりました
    23:45:59 mp.textoff =
    23:45:59 mp.textoff =
    23:45:59 真・冒頭-08.ks :  Mr. A was satisfied with his life.[lr]
    23:45:59 text on: visible=0, opacity=0
    23:45:59 真・冒頭-08.ks : @r
    23:45:59 真・冒頭-08.ks :  Except for two things.[lr]
    23:45:59 真・冒頭-08.ks :  The long, long, hallway leading to the entrance, and...[lr]
    23:45:59 真・冒頭-08.ks :  The hopeless thoughtlessness of the family that moved in next door one month prior.
    23:45:59 真・冒頭-08.ks : @pg
    23:45:59 真・冒頭-08.ks : ラベル/ページ : *page4/prologue. Ryuudou ghost story
    23:45:59 真・冒頭-08.ks : @say
    23:45:59 真・冒頭-08.ks : @fadein time=800 storage=black
    23:45:59 cl_notrans: all
    23:45:59 isbg: 1
    23:45:59 reset condition.
    23:45:59 imageex: black - i/none =
    23:45:59 elm.pos =
    23:45:59 set dodge visible: back, 0
    23:45:59 black の読み込みに 0ms かかりました
    23:45:59 mp.textoff =
    23:45:59 mp.textoff =
    23:45:59 真・冒頭-08.ks : @fadein storage=fk006マンション内装a time=800
    23:45:59 cl_notrans: all
    23:45:59 isbg: 1
    23:45:59 reset condition.
    23:45:59 imageex: fk006マンション内装a - i/none =
    23:45:59 elm.pos =
    23:45:59 set dodge visible: back, 0
    23:45:59 fk006マンション内装a の読み込みに 11ms かかりました
    23:45:59 mp.textoff =
    23:45:59 真・冒頭-08.ks :  What was bothering[line len=3]no, what was unsettling him began since he moved into the apartment in spring.[lr]
    23:45:59 text on: visible=0, opacity=0
    23:45:59 1 && (0 || 1) = 1
    23:45:59 1 && (0 || 1) = 1
    23:45:59 真・冒頭-08.ks :  What his parents had set up for him was a x,xxx yen monthly, 4 bedroom apartment.
    23:45:59 真・冒頭-08.ks : @pg
    23:45:59 真・冒頭-08.ks : ラベル/ページ : *page5/prologue. Ryuudou ghost story
    23:45:59 真・冒頭-08.ks : @say
    23:45:59 真・冒頭-08.ks : @fadein storage=fk005部屋a time=800
    23:45:59 cl_notrans: all
    23:45:59 isbg: 1
    23:45:59 reset condition.
    23:45:59 imageex: fk005部屋a - i/none =
    23:45:59 elm.pos =
    23:45:59 set dodge visible: back, 0
    23:45:59 fk005部屋a の読み込みに 10ms かかりました
    23:45:59 mp.textoff =
    23:45:59 mp.textoff =
    23:45:59 真・冒頭-08.ks :  The size was nothing to complain about.[lr]
    23:45:59 text on: visible=0, opacity=0
    23:45:59 真・冒頭-08.ks :  While Mr. A loved being alone, he had an inclination towards luxury and didn't favor living plainly.[lr]
    23:45:59 真・冒頭-08.ks :  When it came to the dwelling, the bigger, the better.[lr]
    23:45:59 真・冒頭-08.ks :  To someone like him, who hated the outside world, this place was a fortress.[lr]
    23:45:59 真・冒頭-08.ks :  It had to be large and solid. It couldn't be easy to reach. He couldn't relax if it wasn't impenetrable.
    23:45:59 真・冒頭-08.ks : @pg
    23:45:59 真・冒頭-08.ks : ラベル/ページ : *page6/prologue. Ryuudou ghost story
    23:45:59 真・冒頭-08.ks : @say
    23:45:59 真・冒頭-08.ks : @fadein storage=fk007ブラインドa time=800
    23:45:59 cl_notrans: all
    23:45:59 isbg: 1
    23:45:59 reset condition.
    23:45:59 imageex: fk007ブラインドa - i/none =
    23:45:59 elm.pos =
    23:45:59 set dodge visible: back, 0
    23:45:59 fk007ブラインドa の読み込みに 10ms かかりました
    23:45:59 mp.textoff =
    23:45:59 mp.textoff =
    23:45:59 真・冒頭-08.ks :  That's right.[lr]
    23:45:59 text on: visible=0, opacity=0
    23:45:59 elm.pos =
    23:45:59 elm.pos =
    23:46:00 create load menu layer
    23:46:00 ==== An exception occured at patch_layer.tjs(29)[(function) loadImages], VM ip = 42 ====
    23:46:00 -- Disassembled VM code --
    23:46:00 #(29) super.loadImages(file_name, key);
    23:46:00 00000042 calld %0, %2.*5(%-5, %-4) // *5 = (string)"loadImages"
    23:46:00 -- Register dump --
    23:46:00 %-5=(string)"load_title" %-4=(void) %-3=(string)"load_title"
    23:46:00 %-2=(object)(object 0x0018CA6C:0x00000000) %-1=(object)(object 0x07C7CB3C:0x07C7CB3C)
    23:46:00 %0=(void) %1=(object)(object 0x02286374:0x00000000)
    23:46:00 %2=(object)(object 0x0228B388:0x00000000) %3=(string)".png"
    23:46:00 ----------------------------------------------------------------------------------------
    23:46:00 file://./c/program files (x86)/fate/hollow ataraxia/data.xp3>load_title について適切な拡張子を持ったファイルを見つけられませんでした at patch_layer.tjs(29)[(function) loadImages]


    23:46:00 exception: (object 0x07CA1D74:0x07CA1D74)"file://./c/program files (x86)/fate/hollow ataraxia/data.xp3>load_title について適切な拡張子を持ったファイルを見つけられませんでした"
    23:46:00 ==== An exception occured at override.tjs(6387)[(function expression) (anonymous)], VM ip = 140 ====
    23:46:00 -- Disassembled VM code --
    23:46:00 #(6387) Storages.createDirectory(dir) if !Storages.isExistentDirectory(dir);
    23:46:00 00000136 gpd %1, %-2.*17 // *17 = (string)"Storages"
    23:46:00 00000140 calld %2, %1.*18(%-5) // *18 = (string)"isExistentDirectory"
    23:46:00 -- Register dump --
    23:46:00 %-12=(int)0 %-11=(int)76 %-10=(void) %-9=(object)(object 0x0562A20C:0x0562A20C) %-8=(void)
    23:46:00 %-7=(object)(object 0x02286374:0x00000000) %-6=(object)(object 0x0528E20C:0x00000000)
    23:46:00 %-5=(string)"file://./c/program files (x86)/fate/hollow ataraxia//FateHA_Savedata"
    23:46:00 %-4=(object)(object 0x07C9F9D0:0x07C9F9D0) %-3=(object)(object 0x07CA1D74:0x07CA1D74)
    23:46:00 %-2=(object)(object 0x0018FAC0:0x00000000) %-1=(object)(object 0x05066DFC:0x05066DFC) %0=(void)
    23:46:00 %1=(object)(object 0x022C1654:0x00000000) %2=(void)
    23:46:00 %3=(string)"file://./c/program files (x86)/fate/hollow ataraxia/data.xp3>load_title について適切な拡張子を持ったファイルを見つけられませんでした"
    23:46:00 %4=(string)""" %5=(void) %6=(object)(object 0x0562A20C:0x0562A20C) %7=(void) %8=(string)"50"
    23:46:00 %9=(int)0 %10=(int)76
    23:46:00 ----------------------------------------------------------------------------------------------------
    23:46:00 '/' must be specified at the end of given directory name. at override.tjs(6387)[(function expression) (anonymous)]
    23:46:00 スクリプトで例外が発生しました
    file://./c/program files (x86)/fate/hollow ataraxia/data.xp3>load_title について適切な拡張子を持ったファイルを見つけられませんでした
    23:46:00 trace : saveloadmenulayer.tjs(89)[(function) SaveLoadMenuLayer] <-- shortcutkey.ks(102)[(function) openExtend] <-- shortcutkey.ks(40)[(function) ShortcutBaseLayer] <-- shortcutkey.ks(156)[(function) createMenuLayer] <-- shortcutkey.ks(163)[(function) show] <-- shortcutkey.ks(224)[(function) onKeyDown] <-- mainwindow.tjs(661)[(function) callHook] <-- mainwindow.tjs(4015)[(function) preProcessKeys] <-- mainwindow.tjs(4020)[(function) internalOnKeyDown] <-- mainwindow.tjs(4103)[(function) onKeyDown] <-- override.tjs(901)[(function) onKeyDown] <-- immediate event






    ================================================== ============================
    ================================================== ============================


    Logging to C:\Program Files (x86)\Fate/hollow ataraxia\FateFD.exe.console.log started on Monday, February 12, 2018 23:49:12
    23:49:12 ! (info) Loading options from embedded area...
    23:49:12 ! 吉里吉里[きりきり] 2 実行コア/2.25.11.909 (SVN revision:1109; Compiled on Sep 12 2005 22:44:16) TJS2/2.4.19 Copyright (C) 1997-2005 W.Dee and contributors All rights reserved.
    23:49:12 ! バージョン情報の詳細は Ctrl + F12 で閲覧できます
    23:49:12 ! Program started on Windows NT 6.2.1008 (Win32)
    23:49:12 ! (info) Total physical memory : -93605888




    ------------------------------------------------------------------------------


    23:49:12 (info) Loading options from embedded area...
    23:49:12 吉里吉里[きりきり] 2 実行コア/2.25.11.909 (SVN revision:1109; Compiled on Sep 12 2005 22:44:16) TJS2/2.4.19 Copyright (C) 1997-2005 W.Dee and contributors All rights reserved.
    23:49:12 バージョン情報の詳細は Ctrl + F12 で閲覧できます
    23:49:12 Program started on Windows NT 6.2.1008 (Win32)
    23:49:12 (info) Rebuilding Auto Path Table ...
    23:49:12 (info) Total 0 file(s) found, 0 file(s) activated. (0ms)
    23:49:12 (info) Total physical memory : -93605888








    ================================================== ============================
    ================================================== ============================


    Logging to C:\Program Files (x86)\Fate/hollow ataraxia\FateFD.exe.console.log started on Monday, February 12, 2018 23:50:43
    23:50:32 ! (info) Loading options from embedded area...
    23:50:32 ! 吉里吉里[きりきり] 2 実行コア/2.25.11.909 (SVN revision:1109; Compiled on Sep 12 2005 22:44:16) TJS2/2.4.19 Copyright (C) 1997-2005 W.Dee and contributors All rights reserved.
    23:50:32 ! バージョン情報の詳細は Ctrl + F12 で閲覧できます
    23:50:32 ! Program started on Windows NT 6.2.1008 (Win32)
    23:50:32 ! (info) Total physical memory : -93605888
    23:50:32 ! (info) Selected project directory : file://./c/program files (x86)/fate/hollow ataraxia/data.xp3>
    23:50:32 ! (info) CPU #0 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes Intel(GenuineIntel) [ Intel(R) Core(TM) i7-2640M CPU @ 2.80GHz] CPUID(1)/EAX=000206A7 CPUID(1)/EBX=00100800
    23:50:32 ! (info) CPU #1 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes Intel(GenuineIntel) [ Intel(R) Core(TM) i7-2640M CPU @ 2.80GHz] CPUID(1)/EAX=000206A7 CPUID(1)/EBX=01100800
    23:50:32 ! (info) CPU #2 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes Intel(GenuineIntel) [ Intel(R) Core(TM) i7-2640M CPU @ 2.80GHz] CPUID(1)/EAX=000206A7 CPUID(1)/EBX=02100800
    23:50:32 ! (info) CPU #3 : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes Intel(GenuineIntel) [ Intel(R) Core(TM) i7-2640M CPU @ 2.80GHz] CPUID(1)/EAX=000206A7 CPUID(1)/EBX=03100800
    23:50:32 ! (info) finally detected CPU features : FPU:yes MMX:yes 3DN:no SSE:yes CMOVcc:yes E3DN:no EMMX:yes SSE2:yes TSC:yes
    23:50:32 ! (info) Specified option(s) : -debugwin=no
    23:50:32 ! (info) Loading cxdec.tpm
    23:50:33 ! OS : Windows NT 6.2.1008 (Win32)
    23:50:33 ! KAG : 3.25 beta 10 TYPE-MOON customized
    23:50:33 ! Kirikiri : 2.25.11.909
    23:50:34 ! (info) CPU clock (roughly) : 2763MHz
    23:50:34 ! wuvorbis: SSE enabled. MMX enabled. 3DNow! disabled.
    23:50:35 ! (info) DirectSound Driver/Device found : Primary Sound Driver
    23:50:35 ! (info) DirectSound Driver/Device found : Headphones (Cirrus Logic CS4206B (AB 28)) [{0.0.0.00000000}.{1ba23b2e-3b1f-4dce-b33d-dad3bb461cf7} ... is not found in search path]
    23:50:35 ! (info) DirectSound Driver/Device found : Speakers (Cirrus Logic CS4206B (AB 28)) [{0.0.0.00000000}.{7a244133-0713-49f5-9fa4-1252e01f9014} ... is not found in search path]
    23:50:35 ! (info) DirectSound Driver/Device found : Digital Audio (S/PDIF) (Cirrus Logic CS4206B (AB 28)) [{0.0.0.00000000}.{b7954923-443e-4d21-abd1-2e3459b1558e} ... is not found in search path]
    23:50:35 ! (info) Accepted DirectSound primary buffer format : format container = WAVE_FORMAT_EXTENSIBLE, frequency = 44100Hz, bits = 16bits, channels = 2, valid bits = 16bits, channel mask = 0x00000003, sub type = KSDATAFORMAT_SUBTYPE_PCM




    ------------------------------------------------------------------------------


    23:50:42 真・冒頭-08.ks :  Mr. A was comfortable being alone in the first place, and never seemed to care much about having few friends or living amongst strangers.[lr]
    23:50:42 text on: visible=0, opacity=0
    23:50:42 真・冒頭-08.ks :  Rather, he preferred things that way.[lr]
    23:50:42 真・冒頭-08.ks :  Mr. A, who would shut himself in his room, apparently liked not having his new life disturbed by anyone[line len=3]be it friends or family.
    23:50:42 1 && (0 || 1) = 1
    23:50:42 1 && (0 || 1) = 1
    23:50:42 真・冒頭-08.ks : @pg
    23:50:42 真・冒頭-08.ks : ラベル/ページ : *page3/prologue. Ryuudou ghost story
    23:50:42 真・冒頭-08.ks : @say
    23:50:42 真・冒頭-08.ks : @fadein storage=fk004ポスト time=800
    23:50:42 cl_notrans: all
    23:50:42 isbg: 1
    23:50:42 reset condition.
    23:50:42 imageex: fk004ポスト - i/none =
    23:50:42 elm.pos =
    23:50:42 set dodge visible: back, 0
    23:50:42 fk004ポスト の読み込みに 9ms かかりました
    23:50:42 mp.textoff =
    23:50:42 mp.textoff =
    23:50:42 真・冒頭-08.ks :  Mr. A was satisfied with his life.[lr]
    23:50:42 text on: visible=0, opacity=0
    23:50:42 真・冒頭-08.ks : @r
    23:50:42 真・冒頭-08.ks :  Except for two things.[lr]
    23:50:42 真・冒頭-08.ks :  The long, long, hallway leading to the entrance, and...[lr]
    23:50:42 真・冒頭-08.ks :  The hopeless thoughtlessness of the family that moved in next door one month prior.
    23:50:42 真・冒頭-08.ks : @pg
    23:50:42 真・冒頭-08.ks : ラベル/ページ : *page4/prologue. Ryuudou ghost story
    23:50:42 真・冒頭-08.ks : @say
    23:50:42 真・冒頭-08.ks : @fadein time=800 storage=black
    23:50:42 cl_notrans: all
    23:50:42 isbg: 1
    23:50:42 reset condition.
    23:50:42 imageex: black - i/none =
    23:50:42 elm.pos =
    23:50:42 set dodge visible: back, 0
    23:50:42 black の読み込みに 0ms かかりました
    23:50:42 mp.textoff =
    23:50:42 mp.textoff =
    23:50:42 真・冒頭-08.ks : @fadein storage=fk006マンション内装a time=800
    23:50:42 cl_notrans: all
    23:50:42 isbg: 1
    23:50:42 reset condition.
    23:50:42 imageex: fk006マンション内装a - i/none =
    23:50:42 elm.pos =
    23:50:42 set dodge visible: back, 0
    23:50:42 fk006マンション内装a の読み込みに 11ms かかりました
    23:50:42 mp.textoff =
    23:50:42 真・冒頭-08.ks :  What was bothering[line len=3]no, what was unsettling him began since he moved into the apartment in spring.[lr]
    23:50:42 text on: visible=0, opacity=0
    23:50:42 1 && (0 || 1) = 1
    23:50:42 1 && (0 || 1) = 1
    23:50:42 真・冒頭-08.ks :  What his parents had set up for him was a x,xxx yen monthly, 4 bedroom apartment.
    23:50:42 真・冒頭-08.ks : @pg
    23:50:42 真・冒頭-08.ks : ラベル/ページ : *page5/prologue. Ryuudou ghost story
    23:50:42 真・冒頭-08.ks : @say
    23:50:42 真・冒頭-08.ks : @fadein storage=fk005部屋a time=800
    23:50:42 cl_notrans: all
    23:50:42 isbg: 1
    23:50:42 reset condition.
    23:50:42 imageex: fk005部屋a - i/none =
    23:50:42 elm.pos =
    23:50:42 set dodge visible: back, 0
    23:50:42 fk005部屋a の読み込みに 10ms かかりました
    23:50:42 mp.textoff =
    23:50:42 mp.textoff =
    23:50:42 真・冒頭-08.ks :  The size was nothing to complain about.[lr]
    23:50:42 text on: visible=0, opacity=0
    23:50:42 真・冒頭-08.ks :  While Mr. A loved being alone, he had an inclination towards luxury and didn't favor living plainly.[lr]
    23:50:42 真・冒頭-08.ks :  When it came to the dwelling, the bigger, the better.[lr]
    23:50:42 真・冒頭-08.ks :  To someone like him, who hated the outside world, this place was a fortress.[lr]
    23:50:42 真・冒頭-08.ks :  It had to be large and solid. It couldn't be easy to reach. He couldn't relax if it wasn't impenetrable.
    23:50:42 真・冒頭-08.ks : @pg
    23:50:42 真・冒頭-08.ks : ラベル/ページ : *page6/prologue. Ryuudou ghost story
    23:50:42 真・冒頭-08.ks : @say
    23:50:42 真・冒頭-08.ks : @fadein storage=fk007ブラインドa time=800
    23:50:42 cl_notrans: all
    23:50:42 isbg: 1
    23:50:42 reset condition.
    23:50:42 imageex: fk007ブラインドa - i/none =
    23:50:42 elm.pos =
    23:50:42 set dodge visible: back, 0
    23:50:42 fk007ブラインドa の読み込みに 11ms かかりました
    23:50:42 mp.textoff =
    23:50:42 mp.textoff =
    23:50:42 真・冒頭-08.ks :  That's right.[lr]
    23:50:42 text on: visible=0, opacity=0
    23:50:42 elm.pos =
    23:50:42 elm.pos =
    23:50:43 create save menu layer
    23:50:43 ==== An exception occured at patch_layer.tjs(29)[(function) loadImages], VM ip = 42 ====
    23:50:43 -- Disassembled VM code --
    23:50:43 #(29) super.loadImages(file_name, key);
    23:50:43 00000042 calld %0, %2.*5(%-5, %-4) // *5 = (string)"loadImages"
    23:50:43 -- Register dump --
    23:50:43 %-5=(string)"save_title" %-4=(void) %-3=(string)"save_title"
    23:50:43 %-2=(object)(object 0x0018CA6C:0x00000000) %-1=(object)(object 0x058D8B64:0x058D8B64)
    23:50:43 %0=(void) %1=(object)(object 0x022C6374:0x00000000)
    23:50:43 %2=(object)(object 0x022CB388:0x00000000) %3=(string)".png"
    23:50:43 ----------------------------------------------------------------------------------------
    23:50:43 file://./c/program files (x86)/fate/hollow ataraxia/data.xp3>save_title について適切な拡張子を持ったファイルを見つけられませんでした at patch_layer.tjs(29)[(function) loadImages]


    23:50:43 exception: (object 0x058DD998:0x058DD998)"file://./c/program files (x86)/fate/hollow ataraxia/data.xp3>save_title について適切な拡張子を持ったファイルを見つけられませんでした"
    23:50:43 ==== An exception occured at override.tjs(6387)[(function expression) (anonymous)], VM ip = 140 ====
    23:50:43 -- Disassembled VM code --
    23:50:43 #(6387) Storages.createDirectory(dir) if !Storages.isExistentDirectory(dir);
    23:50:43 00000136 gpd %1, %-2.*17 // *17 = (string)"Storages"
    23:50:43 00000140 calld %2, %1.*18(%-5) // *18 = (string)"isExistentDirectory"
    23:50:43 -- Register dump --
    23:50:43 %-12=(int)0 %-11=(int)83 %-10=(void) %-9=(object)(object 0x04ED4BCC:0x04ED4BCC) %-8=(void)
    23:50:43 %-7=(object)(object 0x022C6374:0x00000000) %-6=(object)(object 0x0504E4BC:0x00000000)
    23:50:43 %-5=(string)"file://./c/program files (x86)/fate/hollow ataraxia//FateHA_Savedata"
    23:50:43 %-4=(object)(object 0x058DB648:0x058DB648) %-3=(object)(object 0x058DD998:0x058DD998)
    23:50:43 %-2=(object)(object 0x0018FAC0:0x00000000) %-1=(object)(object 0x04EAA290:0x04EAA290) %0=(void)
    23:50:43 %1=(object)(object 0x02301654:0x00000000) %2=(void)
    23:50:43 %3=(string)"file://./c/program files (x86)/fate/hollow ataraxia/data.xp3>save_title について適切な拡張子を持ったファイルを見つけられませんでした"
    23:50:43 %4=(string)""" %5=(void) %6=(object)(object 0x04ED4BCC:0x04ED4BCC) %7=(void) %8=(string)"50"
    23:50:43 %9=(int)0 %10=(int)83
    23:50:43 ----------------------------------------------------------------------------------------------------
    23:50:43 '/' must be specified at the end of given directory name. at override.tjs(6387)[(function expression) (anonymous)]
    23:50:43 スクリプトで例外が発生しました
    file://./c/program files (x86)/fate/hollow ataraxia/data.xp3>save_title について適切な拡張子を持ったファイルを見つけられませんでした
    23:50:43 trace : saveloadmenulayer.tjs(89)[(function) SaveLoadMenuLayer] <-- shortcutkey.ks(102)[(function) openExtend] <-- shortcutkey.ks(40)[(function) ShortcutBaseLayer] <-- shortcutkey.ks(156)[(function) createMenuLayer] <-- shortcutkey.ks(163)[(function) show] <-- shortcutkey.ks(215)[(function) onKeyDown] <-- mainwindow.tjs(661)[(function) callHook] <-- mainwindow.tjs(4015)[(function) preProcessKeys] <-- mainwindow.tjs(4020)[(function) internalOnKeyDown] <-- mainwindow.tjs(4103)[(function) onKeyDown] <-- override.tjs(901)[(function) onKeyDown] <-- immediate event
    23:50:53 (info) CPU clock : 2794.5MHz

  3. #423
    Switch on the Holy Night Quibi's Avatar
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    Apply the fixes...

  4. #424
    Quote Originally Posted by Quibi View Post
    Apply the fixes...
    Ah...
    It seems that worked, silly me got ahead of myself and forgot to apply them, sorry for the troubles and thank you.

  5. #425
    I was going to start this but after reading "Things to look forward to in the future" in first post I have started to have second thoughts. Is Hanafuda Track Girls route still being worked on? If it is how long it will take?

    Also, another question. Does vita changes any in-game content (i.e. anything story or gameplay related) except for replacing h-scenes with h-alt scenes? Which one is recommended to play, pc version or vita?
    Last edited by rinfan; February 15th, 2018 at 11:06 AM.

  6. #426
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    It's just an extra route to the hanafuda minigame. No need to hold off playing since it has nothing to do with the plot. You can always play it when it's released.
    H switch replaces H with h-alt, hides eclipse scenes and couple ema. Violence censors some talking about alchohol in game, that's about it for now.
    Play whichever you want. Unlike RN there aren't major parts rewritten like in HF.

  7. #427
    Thanks for reply . But are you guys still working on remaining part? If it's not dropped or not going to take really long time I can wait a bit longer since there are few more other vns in my backlog.

  8. #428
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    Right now I'm in need of a translator for that, so until I find someone that's on hold. It's absolutely no reason to postpone playing the game imho.

  9. #429
    剣大神 XerBlade's Avatar
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    IMHO, there are never good reasons to postpone playing the game unless those reasons are game-breaking bugs (or you just aren't interested in the game to begin with, in which case "postpone" wouldn't really be the word I would use). I honestly don't understand why that's a thing people do. Very often that line of reasoning just leads to people never actually playing a game.

  10. #430
    Actually I was waiting for this since I finished FSN back in early 2014. I am postponing this because I want to have full experience. I understand that remaining part is actually very small and unimportant (and there is a possibility people actually might not care about translating it just because of that) but there is 3 other vn I am eager to read as much as this one so I am merely giving priority to them. If there were no other vn to read for me, I would have started to this immediately.

  11. #431
    ( '‿^) Rokudaime's Avatar
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    Quote Originally Posted by XerBlade View Post
    IMHO, there are never good reasons to postpone playing the game unless those reasons are game-breaking bugs (or you just aren't interested in the game to begin with, in which case "postpone" wouldn't really be the word I would use). I honestly don't understand why that's a thing people do. Very often that line of reasoning just leads to people never actually playing a game.
    And I can't understand why you can't understand why. We do it because we want the fullest, best experience possible. Obviously. And also, if we play the game without all the features and updates first, then once they actually are out, we might no longer want to play it a second time, and so we'll miss those features entirely. As for that line of thought making people never actually play a game, that has never happened to me. The one situation where I can see that happening in my case is if the game literally never stops being updated or improved upon, or is never properly finished.

    "The world is just another word for the things you value around you, right? That's something I've had since I was born. If you tell me to rule such a world, I already rule it."

  12. #432
    lol, I actually put off not just HA, but going through FSN when I saw there was a sequel. I'm sure it isn't necessary, but I can get pretty ridiculous. I've been putting off playing Nier Automata, hoping in vain that Square would freaking fix the PC version already. It'll happen. Someday. Maybe.

    I'm also OCD about playing/watching things in chronological order. I've yet to play Persona 5 even though I got it at launch because I'm still working through the rest of the (sub) series.

  13. #433
    ( '‿^) Rokudaime's Avatar
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    In my case, I've played through regular Fate/stay night twice, once without voices (it was before the voices were available, wayyyyy back), and once with voices. I've never played through Realta Nua or Hollow Ataraxia. I started on Realta Nua, but stopped when I realized there were more upgrades coming. I don't want to play Hollow Ataraxia before I've played Realta Nua, and I don't want to play Realta Nua before the final patch is out.
    Last edited by Rokudaime; February 17th, 2018 at 08:07 PM.

    "The world is just another word for the things you value around you, right? That's something I've had since I was born. If you tell me to rule such a world, I already rule it."

  14. #434
    Switch on the Holy Night Quibi's Avatar
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    I really hate people like you guys but I guess it's also why I keep working on it.

  15. #435
    ( '‿^) Rokudaime's Avatar
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    Quote Originally Posted by Quibi View Post
    I really hate people like you guys
    Ouch. T_T

    "The world is just another word for the things you value around you, right? That's something I've had since I was born. If you tell me to rule such a world, I already rule it."

  16. #436
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    "hate" in the sense that you're pressuring me :P
    Don't worry, you're a cool guy that supported the projects for a long time and I appreciate it!

  17. #437
    Quote Originally Posted by Rokudaime View Post
    In my case, I've played through regular Fate/stay night twice, once without voices (it was before the voices were available, wayyyyy back), and once with voices. I've never played through Realta Nua or Hollow Ataraxia. I started on Realta Nua, but stopped when I realized there were more upgrades coming. I don't want to play Hollow Ataraxia before I've played Realta Nua, and I don't want to play Realta Nua before the final patch is out.
    And then there are the people like myself who won't play Realta Nua until they can legally purchase it. Unfortunately from the looks of things (besides the ps2 and vita versions) I will never be able to.

  18. #438
    ( '‿^) Rokudaime's Avatar
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    Quote Originally Posted by Quibi View Post
    "hate" in the sense that you're pressuring me :P
    Don't worry, you're a cool guy that supported the projects for a long time and I appreciate it!
    Oh, okay, cool. ^^

    "The world is just another word for the things you value around you, right? That's something I've had since I was born. If you tell me to rule such a world, I already rule it."

  19. #439
    im having some trouble with the installation. the read me file stated that I would be asked to select a folder to save files, but in my cases it isnt appearing. I just get a window full of japanese mumbles when I try to save progress.

  20. #440
    can someone give me an example of how I can change the save location using the config file? Like suppose I want it to be a folder on my D drive. So should i just write "D/folderX" there?

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