Originally Posted by FSF 5, Chapter 14: Gold and Lions IThough abandoned, forgotten, and scorned as out-of-date dolls, they continue to carry out their mission, unchanged from the time they were designed.
Machines do not lose their worth when a newer model appears.
Their worth (life) ends when humans can no longer bear that purity.
While watching teams going all out in hilarious mayhem is a pretty interesting thought it does remind me of that one fast battle focused grail war that happened a few years back.
I also like the Extra idea, it was more representative of the tournament style grail war with a higher focus on the battles at the end of the week against the gm based team. Potentially it would have had the players finally meet up near the end but they never got that far.
Also I still like grail wars as an RP concept even if it's notoriously hard to pull off, and believe me when I say I've tried again and again to get them working.
It didn't, really, it was just a design draft. But the logic went like:
GMs have to post for 5-10 players, which as a rule is more than most GMs can handle. People don't post once a day.
Players getting updated every 10 days or so was slower than most players wanted.
So, cut out the asymmetry, where the GM is the single point of failure. But to do that you need something that can mostly work PvE so the individual GM-player pairs can stay isolated, and at the time that was the only close to canon TM setting you could do it in - that also carried the side benefit of being able to reshuffle GM pairings every dungeon cycle.
The sad part is that I thought this would be easier than just running an RP with a 300 word/post limit which would have solved the same problems.
With overcompensating CGs.
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An EXTRA-based RP always seemed like a concept worth revisiting if only because it imposed a tighter schedule and clearer goals through the setting's rules and limitations. Less time idling about in dead time doing fuck-all.
*Theoretically, always, given how long a day can last IC.An EXTRA-based RP always seemed like a concept worth revisiting if only because it imposed a tighter schedule and clearer goals through the setting's rules and limitations. Less time idling about in dead time doing fuck-all.
Word limits are a windmill, some people do 5k in a day then don't post a 500 word post in several days.
[04:55] Lianru: i3uster is actuallly quite cute
remind me not to try to translate expressions
Anyway word limits wont get rid of delays, you need GM discipline and penalize non-posting. Those are the only 2 things that have been shown to work.
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this is kinda hitting non GW-RP discussions isn't it
[04:55] Lianru: i3uster is actuallly quite cute
So basically, what you need to do is have an overarching story taking place, and there should be non-player entities that pose severe threats, such that even if certain players are looking to duke it out between Servants, there’s always a chance that they’ll end up having to ally with one another because, just for example an anomaly opens up and drops some sort of eldritch monstrosity on them. And by the end of the encounter, they may have new priorities or loyalties.
Hell, or it could work in a similar way that it does in SE.RA.PH. Not quite the same of course: I was thinking something along the lines of if an encounter isn’t resolved within a certain number of posts (per player, and determined by various factors only known to the GM), some sort of ‘random event happens that can either alter the situation, or even move the story along.
Likes attention, shiny objects, and... a ball of yarn?
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I joined two years too late...