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Thread: Fate/Stay Night [Realta Nua] Vita TL insertion project

  1. #21
    Quote Originally Posted by waterflame321 View Post
    So far one of the major differences is that a2aT, a2a, i20, i2i, etc follow a pattern on the Vita version that the Kiri version just does in on eline, as far as fg has gone, they seem to match up so far, but I expect it to get more complex
    It will get much more complex. I can send you my notes if you would like. I'm not sure how helpful they would be, they are not up to date and are a mess but it should somewhat useful.

  2. #22
    Ever wonder what the game looked like without text...? Me neither, but it's a thing now... Thanks Interpreter... On the other hand... enjoy this ghetto rigged video(especially the clicking).

  3. #23
    So as i pray... Unlimited Bug Works! Kariya's Avatar
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    Quote Originally Posted by Anonamous View Post
    I have already completed all the script files for the ps2 version. I had to do a mix of a direct conversion and pure text dump and insertion. The issue with directly converting that I either couldn't overcome, or just didn't bother to try, was that the console versions @fg had many instances of a declared layer where the pc version did not. This caused many @chgfg to not function properly leaving "ghosts" behind in some scenes. It's just something to watch out for. Another thing was that the ps2 didn't use @rep so I had to convert them to multiple @fg and then a @fadein for the background. I'm not sure if you will have these issues or not but it's something to look out for.

    Depending on how much free time I have, (I'm an electrical engineering student so I have none), I could have a patch made for the ps2 version in a few weeks/ a few months.
    I did not see that post, that would be awesome! There is no hurry, thank you very much!

  4. #24
    Quote Originally Posted by Kariya View Post
    I did not see that post, that would be awesome! There is no hurry, thank you very much!
    Yes and one month later the ETA is the same and I'm endanger of failing... again...

    Anyway, in case anyone is wondering it looks amazing on my 32' tv from the ps2 with s-video out. (I think 32') I watched the Final Episode for the first time and I have no complaints lol. I am 98% done I just have to add in the English translation credits, translated and repoint the scene names, and remove some blank pages from the character descriptions in the status menu. The pages is being a royal pain atm because I can't find the damn data area for the pages in the status menu. Luckily for the weapons menu it was directly above the data area for the image sizes and page layout and I found it entirely by accident.

    And I found them. Turns out if I had just searched for the values of the number of pages for each character sequentially I would have found them instantly. Oh well. Also still need to do the background music names for the sound menu, but that should be everything.

    Also, I apologize for hijacking your thread waterflame321 I kind of got excited when I saw people may be interested in the console releases when I was secretly working on the ps2 version simply because I was bored. I will make a thread specifically for the ps2 release once I'm ready to put it out there.

    Do to an unforeseen issue ETA is pushed back a bit. I will definetly have to play a significant amount myself before putting anything out there. I'm also working on injecting a word-wrapping subroutine into the main executable. I'm only missing one piece of information before I can start trying.
    Last edited by Anonamous; April 16th, 2018 at 05:50 PM.

  5. #25
    So as i pray... Unlimited Bug Works! Kariya's Avatar
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    Quote Originally Posted by Anonamous View Post
    Yes and one month later the ETA is the same and I'm endanger of failing... again...

    Anyway, in case anyone is wondering it looks amazing on my 32' tv from the ps2 with s-video out. (I think 32') I watched the Final Episode for the first time and I have no complaints lol. I am 98% done I just have to add in the English translation credits, translated and repoint the scene names, and remove some blank pages from the character descriptions in the status menu. The pages is being a royal pain atm because I can't find the damn data area for the pages in the status menu. Luckily for the weapons menu it was directly above the data area for the image sizes and page layout and I found it entirely by accident.

    Also, I apologize for hijacking your thread waterflame321 I kind of got excited when I saw people may be interested in the console releases when I was secretly working on the ps2 version simply because I was bored. I will make a thread specifically for the ps2 release once I'm ready to put it out there.
    Gambare! You can do it! Yes, that's i want, play in a old TV, to me the effects are much better in that! I did remember playing in japanese some years ago, and it was amazing! I love that version, to me that was the golden age of F/SN.

    Thank you very much for your work!
    Last edited by Kariya; April 10th, 2018 at 05:20 AM.

  6. #26
    So as i pray... Unlimited Bug Works! Kariya's Avatar
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    Sorry Anonamous, i did see your pm right now. I answered to you with another pm. Also, sorry for double post.

  7. #27
    死者 The Dead
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    Any news about the Vita version? I literally can't wait

  8. #28
    死者 The Dead RadiantAnsel's Avatar
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    I know this post is kinda old and I shouldn't revive old stuff...

    But well, I kinda need this port and also it's the best way to play SN Portable, so if anyone wants some other guy to help testing and making stuff, lemme know, I don't have that much time yet, I can help whatever I can.

    Is F/HA also finished it's translation yet? There is also a Vita port we can translateI know this post is kinda old and I shouldn't revive old stuff...

    But well, I kinda need this port and also it's the best way to play SN Portable, so if anyone wants some other guy to help testing and making stuff, lemme know, I don't have that much time yet, I can help whatever I can.

    Is F/HA also finished it's translation yet? There is also a Vita port we can translate

  9. #29

  10. #30
    Switch on the Holy Night Quibi's Avatar
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    In the hopes I understood what he's saying, I'll try to answer.
    All translation for F/SN RN and FH/A are done done and available for PC.
    waterflame321 is working on porting F/SN RN translation for the vita. It's a WIP, not sure about when it's gonna be done.

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