Atop the frozen city of death, the foundation of the world shatters…
Deviation. Distortion. Detachment.
Isolated from its origin timeline, divergent from its source, and from the common pathway of normality; the Human Order. A meaningless single frame, separated from the sequence we call "time", yet bound to its own, aberrant tempral axis, leading to nothing but self-destruction. An event that should not be, leading to the collapse of the proper route of history.
That is a Singularity.
Somewhere, at some point, detecting and correcting these irregularities became the purpose and duty of a certain security organization.However, Chaldea cannot reach everywhere. It cannot undo every tangle, unmake every snag, smooth every wrinkle. Its challenge is already titanic enough.
This, is a Lost Singularity. A rebellion against the current ways of man, far from the eyes of Chaldea. No rayshifting Master will arrive to resolve it. If this Singularity is to be corrected, it will be by the people of that broken timeline.
You are one of those unfortunate ones. If you wish to restore your world, if you wish a future for yourself and those around you, then you must face the city of frozen death, challenge the rising black sun, and shatter the throne of the gods.
Welcome to Fimbulwinter.
The stage is Valparaiso, Chile, in the year 2015. The city will be captured by a sinister plot, and detached from the temporal axis, converting it into a Singularity in which our Protagonist is inexorably trapped. Only death awaits those trapped in the frozen city, so, should we want our PC to hold on to their puny existence, they must challenge those responsible for the Singularity, and restore the proper course for their world.
Before we can start writing the tale of the City of Death and the Black Sun, we must create a "player character" and complete the "setting".
Protagonist Creation
The survey linked above will be open for 72 hours as of the posting of this thread. The survey has six questions, and I will use the answers to create our Protagonist. Based on the information I then provide you, you may, if you so wish, decide together on a name and/or faceclaim for them.
Setting CreationThe survey linked above will be open for 72 hours as of the posting of this thread. The survey has five questions. I will use the answers to complete the setting for Fimbulwinter, and perhaps more importantly, decide on the Servants that will be drawn to the Singularity, for one reason or another.
Discord Server
ePUB Compilation (Courtesy of rajvir)
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Quest RulesQuest Rules: Phases and Actions
- Fimbulwinter is an Adventure quest, with some influence from the Survival genre. However, given the circumstances of the setting, attrition from lack of food or water should rarely be a critical issue for our heroes.
- Each “in-quest” day consists of five Phases: Morning, Midday, Afternoon, Evening, and Night.
- Quest players get to decide on Javier’s and Maria’s Actions during the Morning, Afternoon, and Evening Phases through voting, as detailed below. If they have other allied NPCs in their Base, the players can also decide on those NPC’s Actions.
- At the end of each Phase, the players will vote on Javier’s and Maria’s Actions to take in the next Phase, following the rules outlined below.
- Javier and Maria can take either an Exploration Action or a Management Action on each Phase, or they may choose to Rest. Note that Javier’s and Maria’s actions are allotted separately, even if they are physically together. In other words, even if the two are, for example, traveling together to the same location, this counts as the available action for that Phase for the two of them.
- In an Exploration Action, the character (Javier or Maria) leaves the relative safety of their Base to brave the perils of the frozen city, for whatever reason: exploring a certain area, looking for other survivors, meeting with distant allies, challenging enemy Servants, etcetera.
- To do this, quest players will vote on the location to be visited by the character, among the locations unlocked in the Singularity Map.
- A Management Action is one intended to further Javier and his allies’ survival in the frozen city. Examples of Management Actions are presented here, but they are not limited to these options—writing in a different course of action is still an option, within the boundaries of QM fiat.
- Forage: The character leaves the base explicitly in search of necessary things like food, tools, materials, etcetera. It is especially important to ensure ready availability of water at Base. Do keep in mind that every Exploration Action is to a degree also a Forage Action—even if they leave Base with a different purpose in mind, our heroes are mindful enough to keep an eye for valuable resources wherever they go.
- Prepare Meals: The character, which must be at Base to use this Action, prepares meals for everybody currently at the Base, if there is enough food and water. The Food and Water level of the Base will define the resulting Sustenance levels of those partaking of the meal. There is not a separate “Eat Meal” Action. It will be assumed that, when a Prepare Meals Action is taken, all allies at Base partake of the meal.
- Repair: The character performs repair work on the Base, aiming to improve either the Warmth or Fortification level of the Base.
- Change Base: When Javier performs this Management Action, the previous Base is abandoned, and his current location becomes the new Base. All allied characters (including Maria) must then take Change Base Actions to move into the new Base.
- Instruction: The character studies magecraft or teaches magecraft to another character also taking the Instruction Management Action (as a student).
- When a character is set to Rest, they rest at their current location for the entire Phase’s duration. This is an important choice for the restoration of Health and Stamina. Unless the players’ choices trigger a different outcome, all allied NPCs always take the Rest Action in every Night Phase.
Character Status Rules & The Status Scale
- Our Protagonist, Javier Lucero, has four status parameters of note, described further below.
- Each status is attributed a value or level in the Status Scale: Critical – Poor – Stable – Good – Optimal – Superb.
- Javier’s status parameters are updated at the beginning of each scene (story post).
- Health is Javier’s overall physical and mental integrity—his hit points, in videogame terms. Health dropping below Critical would result in Javier’s death.
- Sustenance represents the degree of food and water intake Javier has taken. Sustenance is updated on the Phase following a Prepare Meals Action from which Javier benefits. It is a critical status in that it acts as a hard, intrinsic limit on Javier’s physical and mental performance.
- Warmth indicates how well Javier is currently protected from the harsh cold of the frozen Valparaiso. It is a critical status in that it acts as an external limitation to Javier’s physical and metal performance.
- Stamina is an assessment of Javier’s current physical capabilities. Stamina also includes Javier’s capability for casting spells—his MP, if using videogame vernacular. Javier’s Stamina value can never be higher than his current Sustenance value without supernatural means.
Base Rules
- Javier can claim a specific location as his Base. A Base also has four status parameters:
- Food is the Base’s stock of edible sustenance. It determines the effectiveness of Prepare Meals Actions performed at the Base. If the Base’s Food status is insufficient to feed every person at Base, a vote must be performed to prioritize the rationing of the remaining food.
- Water is the Base’s immediate access to the vital liquid. It determines the effectiveness of Prepare Meals Actions performed at the Base, and the restoration of Health through Rest Actions. Insufficient consumption of water every day has an immediate effect on a character’s Health and Stamina.
- Warmth represents the Base’s degree of protection against the elements. It replaces a character’s Warmth status while at Base, if higher. Keep in mind that no amount of warm clothes will protect you for long in the middle of a blizzard, and that is not the worse Fimbulwinter will throw at you.
- Defense represents the Base’s fortification level against physical assault. Of course, walls may stop bullets and blows, but only mystery can protect against mystery.
Hypothermia RulesWhen exposing himself to the harsh cold of the supernatural Fimbulwinter without suitable protection, Javier risks succumbing to hypothermia. Whenever his Warmth level is Poor or lower, continuous exposure to the cold will erode his Stamina level. When his Stamina reaches Critical level, further exposure to cold weather will then decrease his Health level. As usual, Health dropping below Critical equals death. Hypothermia kills slowly. It is nonetheless dangerous in that a wound that would have otherwise dropped Javier to Critical Health can kill him because his Health has been lowered by the cold.Servant Deduction
- At certain points throughout the Quest, whenever the Main Characters discuss the issue of Servants, participants in the Quest can influence this discussion by presenting their own speculations on the identities of the Servants in Fimbulwinter.
- Naturally, correctly deducing an unknown Servant’s identity is a boon to our protagonists, regardless of whether they wish to befriend the Servant, or defeat them, even if the nature of that boon is unclear at first glance.
Character SheetJavier Lucero
Gender: Male
Age: 26
Birthplace: Concepción, Chile
Elemental Alignment: Unknown (Fire?)
Character NotesPath of RegressionRegression Quantity: D
Regression Quality: D
Regression Composition: Induced Divine Spirit Metamorphosis – Villarica Ngen-füta-winkul Variant
Regression Level: 2
Regression Boons
All Flames Shall Kneel (Limited)
To own the flame means there is no reason to fear it. Javier has become immune to the harmful effects of natural fire and heat; namely, all fire and heat not born of supernatural spells and effects, as long as its temperature does not reach beyond what is achievable by the planet’s natural phenomena. This effect only applies while Sthūla-Śarīra is active.
Regression Brands
Investiture of Divinity
Javier has reached a liminal state of divinity, not quite human, not quite Divine Spirit. He is affected by spells and effects that target mortals as if he were mortal, and by spells and effects that target Divine Spirits as if he were divine.
Minor Cosmetic Alteration
Javier has undergone minor physical alterations that, while noticeable, in no way affect his human physiology.
Moderate Magical Diminishment
Javier's capability to use orthodox magecraft is diminished as his body has partially changed into a form more suitable to manifest supernatural phenomena through different principles. Too bad there’s none of that True Ether around.
Regression Steps
Ardent Beacon of Stars
As a beacon of all things positive, Villarrica Volcano is also associated with the Moon and the stars, all of which are attributed female pillanes. With this Step, Javier can ensure a favorable perception from every woman he meets. This is a power over "first impressions", however; Javier's subsequent words and actions can most certainly change any woman's opinion afterwards. On the other hand, this is also a continuous effect, in that it applies to any female who encounters Javier for the first time in any given Phase. That is to say, this Step renders it impossible for a woman to attack Javier preemptively or furtively.
This Step does not create feelings of love, or even friendship. It prevents hostility at most and elicits interest at its best. In other words, it ensures that Javier's interactions with a woman start at zero at the very least, not on a negative number.
Pyroclastic Nimbus Manifestation
More mundanely, Mana Burst (Volcano). Replaces all of Javier's Tier 1 Steps. While in Sthula-Sharira, Javier can use magical energy to generate clouds of volcanic ash and rock-melting heat and flames. The rank of this Step, and more specifically the extent and potency of its effects, always matches his Regression Quality and Quantity. In general, simple, straightforward effects are more likely to work, as expected of a Divine Spirit ruling over a volcano.
After taking this Step, Javier will be enveloped by an aura of pyroclastic ash and flames whenever he taps into the divine flame and wields its power. This automatically increases his Warmth parameter to Optimal, and makes it impossible to conceal the unique nature of his abilities. Anybody versed in the arcane arts can realize that Javier's abilities are not orthodox magecraft.
This Step gains additional effects based on whatever other Steps Javier has also claimed, as follows:
Ardent Beacon of Stars: Javier gains rank-up to STR and END (or rank E, if he lacks a rank in the Servant scale) as long as there is a woman present and within sight.
• Born in Concepción, but apparently spent a considerable portion of his childhood in the town of Villarica.
• Discovered his magical talent by accident during his childhood.
• Code Name "Child Zero". The meaning of the title conceived by the Church remains unexplained.
• Unable to connect with anything or anyone, he left home upon finishing high school, afflicted by inescapable wanderlust.
• At some point in his early travels he reached Valparaiso and met Father Ricardo Scherer, who helped Javier until the young man could truly stand on his own feet.
• Since then, Javier has traveled the world doing all sorts of odd jobs. During a short stay in Istambul, he got a hold of a theosophical text which granted him epiphany regarding his magical abilities.
• Highly dexterous, likes working with his hands, and is constantly teaching himself things thanks to the virtues of the Internet. Despite his lack of formal education, he is a skilled carpenter, and can draw decent sketches if needed. He is an avid reader, always downloading new stuff to read to his smartphone, whose loss with the arrival of Fimbulwinter wounds him deeply.
• Javier has seen a lot of the world, working odd jobs here and there, never having trouble finding a job in a cargo ship or train whenever he was ready to move on. He has been a construction worker, a fisherman, a car mechanic, and a tech support employee, among other things. Not a glamorous life, but it is his life, built on his own terms, and that is his pride.
MagecraftIntroductionJavier has found a center and a direction to his magical development after reading “The Key to Theosophy” by Helena Petrovna Blavatsky. He found patterns and ideas in what he originally believed was pseudo-intellectual prattle, that he realized resonated with the as-of-yet unknown mechanism behind his magical powers. In other words, by directing his powers in ways inspired by the fundamental concepts of theosophy, he could expand the boundaries of his abilities far beyond his expectations. He is so impressed by his results that he concluded that “The Key to Theosophy” was purposely written as concealed magical instruction, which naturally implies that Madame Blavatsky possessed authentic occult knowledge and powers.Seven Rays Ideology and Theosophic AlchemyAs an orthodox theosophist, Javier follows the Seven Rays ideology as originally dictated by H. P. Blavatsky, in contrast to the original gnostic, Mithraic, Catholic, and Hindu formulations, as well as to later modifications presented by other theosophists who could not agree on (or plain figure out) Blavatsky’s ideas. Madame Blavatsky started from the idea that all existing religions are incomplete attempts by the Spiritual Hierarchy to push humanity towards transcendence. Therefore, all religious hold in their dogma a fragment of the absolute truth. This is the foundation of theosophy’s strong syncretistic approach to mysticism.
The seven rays, a symbolism observed across many different faiths, were Blavatsky’s go-to example. She then expanded on these seven rays, calling them “emanations from the macroscopic centre”, and the different light-substance components of the created universes. By these she does not only mean “physical components” like atoms or subatomic particles. Blavatsky stated that all things in existence are sevenfold. If everything can be arranged in sevenfold patterns, then magecraft is no exception. Theosophist magi classify magecraft into seven branches, and they tend to specialize on the branch with affinity to their own affinities. In the case of Javier Lucero, who does not know his Origin or his Element, he briefly went over all seven branches until one “clicked” with him. That’s how he concluded that he was more closely attuned to the Fifth Ray and the discipline of Alchemy.
As a Fire Theosophist, Javier is naturally more adept at syncretic magecraft that separates things, creates distinctions between things, and imposes definite forms.Terrestrial AlchemyQuoting Paracelsus: “To grasp the invisible elements; to attract them by their material correspondences; to control, purify and transform them by the living power of the spirit—this is Alchemy.”
Blavatsky’s Terrestrial Alchemy is the physical discipline; the precursor of modern chemistry, seeking the transmutation of the baser metal into the noble one, and the completion of the magnum opus. Therefore, rather than spells, mastery of alchemy involves mastery of processes: calcination, ceration, cohobation, congelation, digestion, distillation, fermentation, filtration, fixation, multiplication, projection, solution, sublimation, etcetera. It is seen as “lesser alchemy” by theosophists, more of a “natural offshoot of the true alchemies”, than a worthy discipline of its own. However, Javier Lucero is pragmatic and simple-minded; he likes things with a concrete form and a concrete application, so he loves terrestrial alchemy. He’s always been good at following exact instructions and dexterous with his hands, so he quickly became fairly skilled at this. It is only the part where “magic” is put into the process that’s proven a bit tricky.Human AlchemyIt is the first step of truly “mystical” and “occult” alchemy. Madame Blavatsky defined it as “the transmutation of the baser quaternary into the divine upper trinity of man, which when finally blended, is one”. Human Alchemy aims at the transmutation of the lower nature of man into the pure gold of the Higher Trinity—Atma, Buddhi, and Manas. Madame Blavatsky would roll in her grave if she knew that Javier cares not for spiritual transcendence. He is too grounded on the material world to grasp those lofty ideas, or even care for them. To him, Human Alchemy is a tool he can wield to supplement and enhance the Terrestrial Alchemy he favors. As a wanderer, he cannot carry an alchemy lab everywhere he goes (also, it’s expensive), so he uses the principles of Human Alchemy to make up for this lack of instruments. Indeed, his ideal is to one day be able to ingest all components, perform all alchemical processes inside his body, and then throw up (or evacuate, whatever works) the completed result at the end. Therefore, aside for a few experiments in other directions, Javier’s magecraft has followed this rather bizarre paradigm.
AlambiqueIn English, Alembic. A simple spell that transfers heat from one object he is touching to another. As per the spell’s namesake, Javier generally uses it for distillation: a container acting as the receiver is turned into a natural condenser for the vapors produced when heating a second container with the heat extracted from the first container. As a heat conductor, there are limits to how much heat his body can withstand to transfer. This is the reason he has not develop a spell to turn himself into a living alembic; there is only so much heat he can generate and withstand in his stomach without harming himself. In general, this is a very useless spell, as it rarely supplies enough heat of its own, so Javier almost always relies on “standard fire magecraft” to produce flame or just heat.AtanorIn English, Athanor.
One of Javier Lucero’s original Human Alchemy spells. While the process of alchemical digestion is supposed to be slow and carefully controlled, Javier turned the idea upside down, reducing the spell to a “mere” enhancement of the digestive and metabolic processes of his body. Madam Blavatsky would probably smack him for his gall.
While this spell is in effect, Javier can digest anything that is remotely edible without fear of poisoning, and the extraction of nutrients and absorption into the bloodstream and body tissues takes minutes rather than hours—the effects of any Prepare Meals Action are received on the same Phase, rather than on the next Phase as normal. Unfortunately for Javier, there is a reason alchemical digestion is supposed to take weeks, and accelerating the process using his body has a detrimental effect on the quality of the result. Javier has no idea how to further improve of this spell’s performance; it might as well be impossible.EkhtrosThe fundamental fire alchemy spell developed by Javier, using the syncretic foundation of theosophy, but centered around Neoplatonism and the Chaldean Oracles. It started as a simple spell to filter solid particles out of a liquid solvent, but by enriching it with further mystery, it has evolved and keeps evolving into a general, all-purpose “separation” spell. It currently works almost flawlessly to separate any and all components of a solution. The spell’s performance is strongly dependent on Javier’s knowledge of the solution’s individual components—it is much easier to extract the poison out of the wine if he is completely sure there is poison, and even easier if he knows exactly what poison it is. It must be emphasized that the spell currently only works on solutions and amalgams, not compounds; for example, it cannot separate water into hydrogen and oxygen. However, there is theoretically no reason for the spell to not be able to unravel atomic bonds. It could also be taken into a conceptual direction, separating tangible matter from intangible properties, or in a purging direction, separating an object from whatever mystery exerting influence upon it. To do such a thing, however, Javier would have to either expand his understanding of Chaldean Theurgy—impossible without the source materials he could not take out of Istambul—or find a different suitable foundation.FireballA basic energy conversion spell with a foundation on the sevenfold nature of all things in Creation, as per the theosophist principles. It is also related to Rosicrucian philosophy. While something like a simple fireball is a trivial spell in most thaumaturgical systems, by drawing upon the aspectual separation of the simple concept of “fire”, the theosophist can achieve unparalleled efficiency in the conversion of magical energy into manifested flame. Furthermore, by tapping into different aspects, it can achieve different manifested effects (electricity, light, radiant heat, spontaneous combustion of matter) with basically the same spell.
On a side note, Javier uses the English word for the spell’s name. He just doesn’t think the words “Bola de Fuego” flow nearly as well out of the mouth.
"Why a fireball? Well, if you’re a wizard, you’ve gotta be able to shoot fireballs, right?”Luminous DressA simple, albeit somewhat strange magecraft, which Javier developed more as an experiment in spell design than anything else, as part of his developing understanding of what he could achieve after grasping the theosophical system. Unlike Ekhtros, which separates things that are already mixed together, this spell isolates an object, preventing it from mixing with anything else. Javier visualizes it as an invisible raiment of fire that wraps itself around the object, preventing it from interacting with anything else.
The effect of the spell is very limited. Javier can use it to protect himself from falling rain, but not from being washed away by a flood, or to make an incoming fist slip off his skin. It can protect him from accidentally burning himself by a stove or a bonfire, but it would not allow him to swim in lava. Its intended use, after all, is the preservation of the purity of an alchemical material. The true potential of this spell, however, remains unknown and indefinite, as it is currently limited mostly by Javier’s ignorance of magecraft.Sthūla-ŚarīraThe theosophical denomination for the physical body, that which is perceived by the five senses; the first and lowest of the seven principles of the human existence. In the orthodox theosophical system of thaumaturgy, it is their advanced version of Reinforcement, originally developed by Helena Petrovna Blavatsky. Javier’s merit lies in that he developed it independently, without instruction by another theosophist. It is, by far, the most advanced spell in his repertoire.
"Occultism tells us that every atom, like the monad of Leibnitz, is a little universe in itself; and that every organ and cell in the human body is endowed with a brain of its own, with memory, therefore, experience and discriminative powers. The idea of Universal Life composed of individual atomic lives is one of the oldest teachings of esoteric philosophy.”
—H. P. Blavatsky
It is not merely enhancing a body’s strength and durability; it is tapping into the body’s “cellular memory”, urging it to look back on everything it has done to that point, and correct any previous errors to optimize physical performance. It is grounding the body into observable reality, enhancing its “physicality”, bringing it closer to the World, and thus boosting its resistance to foreign magical effects. However, that same “enhancement of physicality” also pulls the magus away from the mystical. Unless the magus is a master of the orthodox theosophical system (which Javier is anything but), while using this spell the magus cannot use any other magecraft. On the other hand, its efficiency is nigh-unparalleled, especially if the magus focuses the spell on a specific part of the body’s anatomy or physiology. Conversely, the spell being so effective can be a double-bladed sword, to a degree that the magus has to be careful not to destroy their own muscles, bones or internal organs by making themselves too strong.
This might just be Javier’s closest approach to the true purpose of Human Alchemy. However, even here we can see his pragmatic, purpose-oriented approach to magecraft. The transcendental secrets of theosophy, magecraft, and Cosmic Alchemy will likely be forever beyond his grasp. Not that he particularly cares about the Root, Mahatma, or enlightenment, anyway. On another note, in the hands of a true master this spell can achieve even more, allowing for the enviable feat of defeating the passage of time and remaining an eternal loli (!?).Quest ProgressPrologue
01 - Grandmother / Three Great Human Needs
02 - Father Scissors
03 - Woman At The Pinnacle / Woman At The Bottom
04 - Winter Has Come
Day 1
Afternoon 01 - Frozen Bedroom
Afternoon 02 - Frozen Hostel
Afternoon 03 - Frozen World
Afternoon 04 - VS Zombie
Afternoon 05 - The Pinnacle of Absurdity
Afternoon 06 - Lost But Not Alone
Evening 01 - When It Snows
Evening 02 - Girl und Panzer
Evening 03 - Just a Girl
Evening 04 - First Engagement at Errázuriz Avenue (VS Rider)
Night - First Night Reflections
Day 2
Morning 01 - Beyond Their Sight 01/The Atkinson Crossroads
Morning 02 - Zombies and PLOT/Into the Demon's Maw (VS ?????)
Morning 03 - Aura Slash? AURA SLASH/Sad Cherry in Snow
Morning 04 - VS Zombie II (feat. Sakura)/Beyond Their Sight 02
Morning 05 - Boundary of the Mundane and the Legendary (VS Archer)
Morning 06 - Death from Afar
Morning 07 - The Ones Who Are Lost (VS Archer END)
Midday - To Be Greater
Afternoon 01 - The Fairy I Saw That Day/Those Who Are Stranded I
Afternoon 02 - Reflections on the Ice
Afternoon 03 - "I Will Take Out the Fire of Your Heart"/Nemesis I
Evening 01 - A Way Forward
Evening 02 - Church At The Top of the Hill I
Evening 03 - Church At The Top of the Hill II
Evening 04 - The Dark Entangled
Evening 05 - The Fairy Whose Name I Forgot/Rising Stakes
Evening 06 - Encroaching Doom (VS Lancer)
Evening 07 - What Lies Within (Unlocking the Path)
Evening 08 - Nemesis II
Evening 09 - Regression (Path Unlocked - First Step)
Evening 10 - Wicked Divine Radiance (VS Lancer END)
Night 01 - Everything Lies in the Sheer Cold
Night 02 - Beyond Their Sight 03/Antarctic Man/Out of the Frying Pan...?
Night 03 - What the Maid Sees I/Lost But Not Alone, Again
Night 04 - Second Night Reflections/Woman at the Pinnacle II
Night 05 - The Maid's Guidance I
Night 06 - The Path of the Human God
Day 3
Morning 01 - Beyond Their Sight 04/Bedside Fellows
Morning 02 - Maria, Her Will
Morning 03 - Zombie Crossroads
Morning 04 - Girl Meets Girl
Morning 05 - From Two Different Worlds
Midday - The Name, Liria Colhuán
Afternoon 01 - Sonderverband Z
Afternoon 02 - Wirbelringkanone
Afternoon 03 - First Glimpse of the Sword Dance
Afternoon 04 - Deadly Omens
Afternoon 05 - Servant Versus Monster (x2)/Bloom Nobly, Cherry Blossom of Edelfelt
Afternoon 06 - Servant Versus Monsters/Wilting Cherry Blossom
Afternoon 07 - Gods of Strife (VS Avenger)/Fading Lives
Afternoon 08 - Let the Spirits Kindle Their Flame (DEAD END)
Fairy Dojo/Afternoon 01-B - Hexensoldaten I
Afternoon 02-B - Flawless Escape
Afternoon 03-B - Armored Truck Run
Afternoon 04-B - Partners Versus Monsters
Afternoon 05-B - Kindle the Divine Flame (Path Intensified - Regression Level 2)
Afternoon 06-B - Rising Flames, Growing Chaos
Afternoon 07-B - Interruption and Omen
Afternoon 08-B - Overwhelmed
Afternoon 09-B - A Normal Aftermath
Afternoon 10-B - Boy Meets Beast
Afternoon 11-B - Girl MeetsPuppyGoddess
The Weight of the World
Afternoon 12-B - Demon Lord's Challenge (x2)
Afternoon 13-B - What It Means to Live (feat. Maria)
Beyond Their Sight 05
Evening 01 - Meeting of Mages (?)
????? - Vessel and Servant
Evening 02a - Battle of Concepción Hill - Preparations I
Evening 02b - Battle of Concepción Hill - The Trap
Evening 02c - Battle of Concepción Hill - Making a Stand/????? - Storm and Dance
Evening 02d - Battle of Concepción Hill - Hexensoldaten
Evening 02e - Battle of Concepción Hill - Flirting
Evening 03 - Battle of Concepción Hill - First Moves
Evening 04 - Battle of Concepción Hill - Seigi Nomikata Draws First Blood
Evening 05 - Battle of Concepción Hill - The Boldness of Gods and Men (and Sakura)
Evening 06a - Battle of Concepción Hill - Aerial Chariot of the Fourth Reich (VS Rider)
Evening 06b - Battle of Concepción Hill - In the Dark
????? - Servant and Vessel
Evening 07a - The Guessing Game
Evening 07b - The Trial of Fimbulwinter
Evening 08 - The Price of Inaction
Evening 09a - Star of Creation I
Evening 09b - Star of Creation II
Evening 10 - The Turning Point
Evening 11 - Howl of the End
Evening 12 - Hollow Justice, Fading Thoughts (VS Rider END)
Night 01 - Beyond Their Sight 06
Night 02 - Secret Garden 01: Authority Made Flesh
Night 03 - Seigi's Teacher, Lily's Student/Senta, and What It Means To Live
Night 04 - Liria Colhuán, Then and Now
Night 05a - The Maid's Guidance II
Night 05b - The Path of the Human God II: In the Footsteps of the Liminal Goddess
Day 04
Morning 00 - Initiation of Hostilities
Morning 00b - Adrift in the Sea of Emotions
Morning 01a - Secret Stories, Incomplete Stories
Morning 01b - Maria and The Maid
Morning 02a - Strangers in the Cold
Morning 02b - Lines Are Drawn
Morning 03 - Unwholesome Powers
Morning 04 - All Within Her Radiance/Homunculus and Hound