Originally Posted by
Riku Noctis
Put the .exe in the game folder and/or open your .xp3 files directly with them.
The command line should be easy to use:
-c create: for making a package
-i: for source directory
-o: for target directory
The Kirikiri Z has a simplified GUI, and should even let you open the packages on the fly almost like a .zip from what I can remember.
Well then, I tried doing these things:
- I deleted the xp3 and renamed the folder which contains my modified BGMs "allpatch_vita_ost" and "allpatch_vita_ost.xp3": it doesn't work in both cases and the game plays just like if the BGM patch wasn't there;
- extracted the content of krkrz_20171225r2.7z in faterealtanua_savedata, tried to open a .xp3 file with tvpwin64.exe and it returned this error;
- then I opened cmd, did
Code:
cd C:\Users\user\Documents\faterealtanua_savedata
and then
Code:
tvpwin64.exe -i allpatch_op.xp3 -o patchop
(just to try to unpack something; I have 64-bit PC), but the folder wasn't created and it showed me this;
- I even tried to repack the files that I have extracted from allpatch_vita_ost.xp3 with KrkrExtract, so after changing working directory with cmd I executed
Code:
tvpwin64.exe -c create -i allpatch_vita_ost -o newbgm.xp3
(allpatch_vita_ost is the folder that contains what I've extracted) but... it says the same error. w a t
Originally Posted by
Quibi
Thanks for answering me!
I extracted the two files in faterealtanua_savedata and followed the instructions on the page. I had no problems extracting the Vita OST xp3 archive, but when I tried to repack the folder, the program failed to read the last file, that one with Japanese filename. It creates the xp3, but it's kinda corrupted. In fact, when I try to open the game, it just crashes. Even if I think it's unnecessary, I pasted the full "report" here.
I would be grateful if someone knows how can I avoid this.