Name: Tokisaka Haruto
Gender: Male
Age: 20
Class: Spirit Tamer (SDCD), Persona User (Latent)
Job: Spirit Tamer (Active Duty)
COMP Type: Weapon
COMP Designation: Aneko, Model #9742
Special Traits
-Against Doubt-
You’ve been in this business longer than most, and one of the lessons you’ve learned is that the toll that comes with doing battle with the supernatural is not always physical, sometimes the thing that is attacked is one’s own psyche, the important belief that it’s possible to not only hold your ground, but outright win against beings 'superior' to oneself, or things that may seem 'incomprehensible' to most.
Growing used to things like supernatural intimidation and fear through mastering your emotions, your character possesses an increased resistance to mental interference and effects and even when they do succumb are able to throw off the negative influences in a relatively short amount of time through sheer willpower alone.
-Battle Beat-
While magic alone is more than enough to make one a formidable opponent, you are not entirely dependent on it’s use, possessing significant ability with a certain martial art, be it armed or unarmed in nature, to the point that it is noticeable even amongst Spirit Tamers, who are always at least “competent” when it comes to physical combat.
Haruto himself utilizes a form of Taiho Jutsu, and is capable of easily disarming 'weaker' opponents with nothing more than his bare hands.
-Persona User-
Unawakened. Character themselves is unaware of this power. Consequently, the details are unknown.
-Receptor-
You are more in tune with the “feelings” of other people than most. An elevated form of empathy, heightened to the point where it is blatantly supernatural in nature, and is theorized as working by subconsciously reading the “spirits” of other people or demons. People who bear this ability generally find it easier to get along with others, and come across as holding a certain level of charisma.
You can tell when others are hiding pain behind smiles, when they mean to do you harm, when they need help or feel afraid, as well as the general “mood” of certain areas, hinting at things that have perhaps happened there recently that you weren’t around to witness. However, this is an innate sense that you can’t really dampen, so be careful that you don’t get caught up and swept away by the river of others feelings...
Stats
Strength: C
Vitality: C
Agility: C
Sense: C
Resistance: D
Damage Affinities
Weak: Due to inherent flaws in the nature of Harmonizer Barrier's Construction Method, bears a weakness to ice and wind magics.
Strong: Resists Electrical and Mental Attacks
Auto Skills
Unusable due to extensive damage to the COMP System. In order to regain full functionality of the Harmonizer, the assistance of a Spiritual Smith is required; base Harmonizer remains functional however.
COMP Spells
Spell Circuit 1:
-Zio/Zionaga/Ziodyne-
Rank: E~C
Basic Elemental Spell. A relatively basic spell that manifests itself as a discharge of electricity. Can be molded in whatever way the user desires, but most commonly appears as a lightning bolt from the user's body or their COMP. Has a possibility of damaging the opponent’s nervous system. The lowest level "Zio," is relatively weak but also does not overheat the COMP's Magical Circuit. Zionaga and Ziodyne, while more potent, cannot be safely cast in succession due to temporarily overheating their magical circuit; in spite of this, can be used in the overheating phase as long as one does not mind destroying this particular circuit and rendering it completely unusable until repairs are made by a COMP Smith.
Spell Circuit 2:
-Dia/Diarama/Diarahan-
Rank: E~C
Basic Healing Spell. Utilizes Magical Formulas to repair the physical body of the target. Does not remove supernatural curses, but depending on circumstance can completely repair physical afflictions. Restoring limbs requires the use of the highest level "Diarahan." Due to the amount of spiritual power necessary to actualize healing magic, even the lower levels of this spell have a notable cool-down time after use.
Spell Circuit 3:
-Agi/Agilao/Agidyne-
Rank: E~C
Basic Elemental Spell Family. Manifest and control discharges of flames that can be molded in whatever way the user desires, but most commonly appears as a fireball/flame wave or things of that nature. Overheats magic circuit in a manner similar to that of the Zio family of elemental spells.
Spell Circuit 4:
-Raether ~ Dawn's Chorus-
Rank: B (C)
An overwhelmingly powerful spell that was taught to Haruto by his "bad friend," or rather by "someone he wants to surpass." As a spell it is simple in theory, but hard to actually execute when it comes down to it. Gathers an excessive amount of power into the right fist, before piercing straight through the enemy with a massive "lightning hammer," designed to overwhelm all barriers that get in the way, although it's singular accuracy and speed of execution is lacking as a result. If nothing is done to reduce the damage, it is essentially a one-hit kill strike against most targets. While the concept seems simple, there is something wrong with Haruto's execution of it, as the original variation of the spell was widely known to be able to outright match "Thor's Hammer" in terms of output, and could be used alongside other spells.
Haruto is incapable of doing any of this, while the sheer power behind the spell is "close" to what it should be, it takes the combined focus of both himself and the AI in order to keep the force from backfiring upon him, and as a result, no other spell formulas can currently be used alongside it.
Spell Circuit 5:
-Phantasm-
Rank: C
Common High-Speed Movement Spell. Originally created by Human Exorcists. Gathers spiritual power beneath the feet to enable 'instant' movement between two points. Not true teleportation, as the target's body does physically move between Point A and Point B regardless of how it looks to the average eye. Can be used to close the distance between the caster and an enemy instantly, evade attacks, or cause heavy damage through rapid strikes with a weapon or one's fists. Can be safely used every other turn.
Spell Circuit 6:
Circuit has been destroyed, spell inaccessible.
Character Notes:
-Survivor of the second "Kyuubi Incident." Saved from the destruction by an older man who would go on to become "Sensei."
-Never knew his parents -at least he does not remember them- and grew up in an orphanage alongside a number of other children.
-Two of those children -his best friend and his 'bad friend' (its a tsundere thing from both sides) would also go on to become Spirit Tamers during their university years. The promise between the three of them is that they would each become the 'strongest Tamer in Tokyo,' heroes for the city they grew up in. It is a sort of competition between them, however, Haruto is easily the weakest of the three, as the other two are natural prodigies while being just as -if not more- hardworking than he is; however, the will to improve continues to burn within him in spite of that.
-Wants to be a Spirit Tamer in order to help avoid "another tragedy."
-Lost track of the 'bad friend' a year ago.
-Has traveled around the world a couple of times for training purposes, but wound up doing more exploration while abroad than anything else; is kind-hearted and makes friends 'everywhere he goes.'
-Well-liked by Demons. Doesn't hold any innate bias against them, and is rather good at following their sometimes bizarre paths of logic.
-Had average grades in school, likely could have done better, but his drive was elsewhere at the time. Embraces the unyielding nature of human determination, but can easily get tunnel vision because of that same determination.