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Thread: Fate/Stay Night [Realta Nua] - Ultimate Edition

  1. #781
    Black King Inuhanyou's Avatar
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    Quote Originally Posted by castor212 View Post
    Is this thing still continuing?
    Why would it not be?



  2. #782
    O Beast of CaerbannogAAAAARRGH!!? castor212's Avatar
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    Im asking, not negating.

    Hasnt visited the thread for a while.
    Quote Originally Posted by mewarmo990 View Post
    you don't need to think about it that hard
    Quote Originally Posted by castor212 View Post
    I dont get it
    Quote Originally Posted by mewarmo990 View Post
    nothing makes sense

  3. #783
    bug report: everytime i load the save, the letters are gone, and i need to change the font format to reapear.

  4. #784
    Video issues will be fixed in next update when LAVFilters is installed.

  5. #785
    Resident straight-male kuutsundere NM64's Avatar
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    Quote Originally Posted by uyjulian View Post
    Video issues will be fixed in next update when LAVFilters is installed.
    Wait, I thought the entire purpose of us integrating LAVFilters was so that we don't have the video issues that occured with the previous non-merge PC Realta Nua english insertion project?


    I don't suppose the issues could be solved by simply updating the integrated LAVFilters to a newer version, or even setting it to always to software decoding?

    (only the Fate Vita OP might have performance issues on some older low-end hardware, and by that I mean like a first-gen 1core/2thread Intel Atom, a first gen AMD "Bobcat" APU like the C-50, or even older mid-2000s mid-1GHz dual core CPUs and earlier single core CPUs)
    Beast Lair's resident straight-male kuutsundere
    (because just "tsundere" makes people think of "Shana clones" *shivers*)

    Fate/stay night-related extended music loops @ my YouTube channel

  6. #786
    Quote Originally Posted by NM64 View Post
    Wait, I thought the entire purpose of us integrating LAVFilters was so that we don't have the video issues that occured with the previous non-merge PC Realta Nua english insertion project?


    I don't suppose the issues could be solved by simply updating the integrated LAVFilters to a newer version, or even setting it to always to software decoding?

    (only the Fate Vita OP might have performance issues on some older low-end hardware, and by that I mean like a first-gen 1core/2thread Intel Atom, a first gen AMD "Bobcat" APU like the C-50, or even older mid-2000s mid-1GHz dual core CPUs and earlier single core CPUs)
    Using LAVFilters alone won't work because krmovie always uses MPEG1/2/3 (CLSID_MPEG1Splitter/CLSID_CMpegVideoCodec/CLSID_CMpegAudioCodec) if the file format is not AVI or MOV (QuickTime). However, KirikiriZ has a facility where it's possible to use other codecs by registering them. See tTVPDSMixerVideoOverlay::BuildGraph for details.

    Also, LAVFilters won't work if the processor is not compatible with SSE2. KirikiriZ removed most MMX code in the process of rewriting some parts of the graphics subsystem by Takenori Imoto.

  7. #787
    Resident straight-male kuutsundere NM64's Avatar
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    Quote Originally Posted by uyjulian View Post
    Also, LAVFilters won't work if the processor is not compatible with SSE2
    All of the processors I mentioned except for the early 2000s single-core CPUs support SSE2; the most recent x86 CPU that doesn't support SSE2 is the Athlon XP which was superseded by the Athlon 64 in 2003.

    (technically there's probably a more recent VIA x86 CPU that lacks support for SSE2, but anybody trying to run this on such a CPU in 2019 is extremely likely to know the given hardware's limitations and very much know what they're doing anyway)
    Beast Lair's resident straight-male kuutsundere
    (because just "tsundere" makes people think of "Shana clones" *shivers*)

    Fate/stay night-related extended music loops @ my YouTube channel

  8. #788
    Excuse me. I hope this is not the wrong place to ask, but I am having trouble getting this to run. I keep getting an error : "a required security module cannot be activated. this program cannot be executed (13001)"
    Or it says it can't find "storage startup.tjs"
    I am on Win 10 ad I have no idea what the issue is.
    Any help would be appreciated.
    Last edited by Eternal Crusader; August 13th, 2019 at 01:16 AM.

  9. #789
    Quote Originally Posted by Eternal Crusader View Post
    Excuse me. I hope this is not the wrong place to ask, but I am having trouble getting this to run. I keep getting an error : "a required security module cannot be activated. this program cannot be executed (13001)"
    Or it says it can't find "storage startup.tjs"
    I am on Win 10 ad I have no idea what the issue is.
    Any help would be appreciated.
    You are using the wrong version of the game. The original CD version, the DVD version, and the 28/6/2019 reprint version are not supported. In order to use this specific "Ultimate Edition" patch, you need to be use the Realta Nua version of the games, which the first of them was released on 23/12/2011.

  10. #790
    Quote Originally Posted by uyjulian View Post
    You are using the wrong version of the game. The original CD version, the DVD version, and the 28/6/2019 reprint version are not supported. In order to use this specific "Ultimate Edition" patch, you need to be use the Realta Nua version of the games, which the first of them was released on 23/12/2011.
    It is the RN version, sir.

  11. #791
    Quote Originally Posted by Eternal Crusader View Post
    It is the RN version, sir.
    The Realta Nua versions of the game do not use security modules. If "cxdec.tpm" is in your installation directory, you have the wrong version of the game.

  12. #792
    Fuckin' chicken grill!!! Kotonoha's Avatar
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    The PC version of RN had (notoriously annoying) DRM before being cracked, maybe that's what he's using?

  13. #793
    Resident straight-male kuutsundere NM64's Avatar
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    Located a super-minor grammar error in the seperated-routes RN PC version that apparently still exists in Ultimate Edition (and presumably Koto's "vanilla RN" version?).

    At the same time, I discovered a minor graphical bug with the "continue to the next line of text" arrow - when I was running at 0.80x window size and "high" quality and then switched only switched to "low" quality and changed nothing else (that is, retaining the 0.80x window size), you get this derpy overlayed arrow thing. Note that this only seems to happen if you change from high to low quality when that specific arrow is on-screen and it doesn't happen if you do it when the "continue to the next page of text" green square is on-screen (or perhaps the same issue does happen with it but it's way more minor to the point of not really being noticeable, so one should probably still investigate it)





    Quote Originally Posted by Eternal Crusader View Post
    Excuse me. I hope this is not the wrong place to ask, but I am having trouble getting this to run. I keep getting an error : "a required security module cannot be activated. this program cannot be executed (13001)"
    If you happen to have not yet solved your issue by the time you read this, then maybe it'd be best to follow the advice that I give to newbies with regards to getting things up and running:

    Quote Originally Posted by myself @ Reddit
    Follow steps 1 through 3 of the /r/fatestaynight VN guide.

    Then after those three steps, run the installer.

    ...and that's pretty much it! Just run the VN and enjoy (protip, don't use the "wide" aspect ratio mode at this time - it's really buggy in the current v0.9.1 release).
    Beast Lair's resident straight-male kuutsundere
    (because just "tsundere" makes people think of "Shana clones" *shivers*)

    Fate/stay night-related extended music loops @ my YouTube channel

  14. #794
    So looking at the guide and browsing over my files, it seems that I downloaded the RN version that DID NOT include the cracking files.

  15. #795
    Black King Inuhanyou's Avatar
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    speaking of typos, the zabaniya desciption in the status screen has quite a few typos




  16. #796
    Switch on the Holy Night Quibi's Avatar
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    Yeah... I was manually copying those from image format to text format so it will look better at higher resolution.
    I guess that one slipped QA. Oops.
    Anyway I always go over this thread and fix everything you post so keep doing that.
    Next version should be out soon and would fix all the major issues (and add more switches of course).
    We just have 2 more small-ish issues we're trying to solve before we release the next version.

  17. #797
    Black King Inuhanyou's Avatar
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    ^ Just so your aware,the firstpage of zabaniya is also has typos, two of the "the"'s are typed as "teh"



  18. #798
    Switch on the Holy Night Quibi's Avatar
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    I also follow Tanner's LP, he's quite entertaining :3

  19. #799
    Black King Inuhanyou's Avatar
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    friends in close places~ i didnt know you as well followed FSN LPs



  20. #800
    Resident straight-male kuutsundere NM64's Avatar
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    Ummm, what the heck guys? I just looked at the waveforms for the Vita songs and noticed that they're not the iOS/Android-ripped OGG files like we were supposed to be using (except for bgm01 - I custom-made that one so as to be better than the iOS/Android version, so don't touch that specific song ).


    To me it looks like our currently-used Vita songs may have been ripped directly from the OST. Thing is, the OST is not only worse quality due to crappier dynamic range (except for "Into the Night" which is better on the OST), but it would also mean that we're not using the already-existing iOS/Android ogg.sli loop files either and are therefore re-inventing the wheel.

    Additionally, this is why the gain and volume levels for the Vita songs are all out of whack because the OST's poorer dynamic range comes from the waveforms having largely been brick-walled gain-wise during the mastering process while the "unmastered" iOS/Android rips are mostly all at much saner levels (except "Into the Night", but I already said to not touch that one).

    tl;dr - the official OST for the Vita songs is a victim of the loudness war (some songs worse than others), and it would seem that specifically bgm01 in the iOS/Android rips is even more-so a victim as well (at least worse than the OST version of "Into the Night" that is).


    Like, what the crap? We discussed this months ago - what happened? Did the change over to the iOS/Android rips for everything except bgm01 simply never get implemented?

    I don't want to make a seamlessly-looping version of "The End of the Dream" until I can be assured that the volume levels are actually going to be the same between the looping version and non-looping version (the latter of which should be retained for when the user is using the default "auto-reading of text" during the epilogue).
    Last edited by NM64; Today at 06:49 PM. Reason: because
    Beast Lair's resident straight-male kuutsundere
    (because just "tsundere" makes people think of "Shana clones" *shivers*)

    Fate/stay night-related extended music loops @ my YouTube channel

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