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Thread: Create-A-Servant 3

  1. #12381
    死徒(下級)Lesser Dead Apostle MuramasaMachII's Avatar
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    Shah Shuja Durrani: You glorious man, what a sheet. I never thought I needed a Binder who literally assimilates peoples' bodies, but here we are.
    Skills work great together, personality is perfect for this style of sheet, and best of all... A Singularity idea? Amazing. Utterly amazing.

    Edit:
    Huh. And I just realized that with the whole sadistic loving bit, he'd probably get along quite well with my Picasso sheet.

  2. #12382
    Vlovle Bloble's Avatar
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    "If the flower will not wilt, sever it."

    Class: Lancer
    True Name: Akechi Tama
    Alignment: Lawful Neutral

    Parameters

    Strength
    D Endurance D Agility B
    Mana B Luck B Noble Phantasm C

    Skills
    Class Skills

    Magic Resistance - C
    Grants protection against magical effects. At this rank, it cancels spells with a chant below two verses, but cannot defend against magecraft on the level of greater magecraft and Greater Rituals. Lancer's resistance is decidedly average, and she is particularly vulnerable to Church-aligned thaumaturgy.

    Personal Skills

    Disengage - B-
    The ability to withdraw from the battlefield in the midst of combat, resetting battle conditions in the process. At this rank, Lancer can shake off curses, poisons, and restraints with little difficulty. Her ability to avoid certain demise is near-peerless, not as a result of her own talent, but due to an inexhaustible survival instinct that says "it is not yet time". When that time comes, she will know there is no retreat.

    Artificial Counter Hero (True) - C
    Proof of inheritance of a grand destiny. Allows for a heroic awakening for the purpose of accomplishing a singular objective. Although her normal performance is decidedly average, when facing a Japanese Servant active before the fifteenth century or battling in her territory without possibility of retreat, Lancer's disposition shifts to that of an emotionless 'cleaner' who acts with unmatched ruthlessness and efficiency, pursuing her goal without regard for herself or others. They will accept no less.

    Librarian of Stored Knowledge - B
    An ability that makes it possible for a clear recall of knowledge from memory with a successful Luck Check, even if the information perceived in the past was not consciously acknowledged at the time. During her time as a patient prisoner, Caster never lost her edge, consuming several libraries’ worth of books on history, religion, and military tactics in preparation for the day they might be used. Whether anything remains of the many magical or literary texts she also read is unclear. With a successful Luck Check, guided by a hand beyond the grave, an 'answer' may appear to the conundrums before her.


    Noble Phantasm
    mikkatenka
    Aria of Sorrow
    : Cursed Child of the Sengoku
    Type: Anti-Self
    Rank: B+

    A noble purpose turned inherited grudge. An apparition of a great flaming temple that curses those raised between warring states.

    There was once a great era that swallowed up a portion of the world, bathing it in war. The accumulated curses of the dying soaked into the ground where noble lineages found glory. Only one took notice of those curses. Only one acknowledged them, avenged them, and then passed them on to his daughter. Fire and steel would be his end. Fire and blood would be hers, and theirs. Finally, it would be the end of an era.

    Holding aloft her naginata, Lancer pries open the jar of malice and sacrifices her flesh and spirit to it, enveloping herself in cursed flame that seeks to devour those who reek of blood. As the flame eats away at her core for fuel it pursues her enemies with even greater vigour, turning a single battle into a death match. Upon using this Noble Phantasm, Lancer's fate is sealed, in exchange for the chance to pass on her curse to her foe as well. Against those specific enemies most despised by the flames, there is no escape at all, and even a single strike will doom them to be devoured in short order.

    The girl knew this would be her destiny. She bore her father's burden gladly. Only one man refused, and sought to lock her away from it for her own protection. Even her own heart came to doubt, and began to yearn for freedom. Yet it came for her nonetheless, and she faced death alone.


    Background
    The man who killed the Demon King of Sixth Heaven had three children. Only one, his daughter, inherited the great karma borne by their father.

    Akechi Tama lived a life typical of a young noblewoman in her time. Born near the end of the Warring States era, she was wed to a man called Hosokawa Tadaoki, and would later be known as Hosokawa Gracia, a famous Christian convert and martyr. Her lifelong confinement, strained relationship with her husband, and ultimate demise as a political hostage in Ishida Mitsunari's war against Tokugawa Ieyasu is well known, and many consider her tale a tragic one.

    This could not be further from the truth.

    Tama was a warrior, just as her father was, and bore the same mission he did, a mission given by the collective unconsciousness of all of Japan: to bring the Warring States to an end, no matter the cost.

    She was lax, a single time. She trusted her husband. And so he glimpsed something he should not have.

    The man she had been married off to locked her away for protection, both hers and his. For he knew she still lived, the last of her line, only to ensure future peace through the bloodiest of means. Who would she stab in the back? The Shogun? The Taiko? The Emperor himself? He was sure that, no matter how calm and collected and gentle the woman before him was, she would not hesitate when the time came.

    And so the sleeper agent was confined in a peaceful library for all of her life, deprived of her birthright of weapons and violence. She took to reading, to writing poetry, to more ladylike past-times. She took to God. She took to wondering, perhaps, whether there might be something else to her life. Perhaps it wasn't needed. Perhaps the war was really over. Perhaps she could move on, and live, and it would not disappoint her paternal line.

    Perhaps. What-if. A bud that may have one day bloomed, and let her truly become Hosokawa Gracia, loving and beloved.

    Yet war came, in the end. One man would become Shogun. A peacemaker who would drag Japan into a period without war. Only, he could not do so himself. His foe had taken hostages. Families of great generals who would otherwise have fought on another side.

    The scent of battle reawakened the will within Tama. She stood, and fetched the tinder. Commanded a man to be her second. Drew the blade once more. Plunged it into her stomach, and in doing so, passed on her curse to the last of the warmongers, dragging them kicking and screaming into their graves alongside her. This was fine. Peace was here, even if she would never see it herself.

    Tama only hesitated once. Only wondered once: What if her husband had arrived, and begged her to rely on him instead?


    Character Description
    At first glance, she appears to be the perfect image of Japanese wife, a Yamato Nadeshiko of the highest caliber. In truth, Akechi Tama wears that label only as a disguise within which a blade is sheathed. She has a visceral hatred of warmongerers and will seek their demise through all the means at her disposal.

    Demure and cultured, comforting and calming, sophisticated and poetic, she can behave as such when appropriate, if she so wishes. When she wishes otherwise, she abandons all those affectations in favour of clinical efficiency. But that will not be revealed to just anyone, so for all intents and purposes, the mask is all there is.

    God? Ah, yes, she did dally about with that. A good cover to make her appear eccentric and harmless.

    Her husband? Perhaps there was some affection, but in the end, marriage is an act of duty, not love.

    Regrets? Perhaps. But she cannot distinguish her own regrets from the rest.

    Romance novels? No, those aren't hers, not at all, of course she would never read such things.

    In truth, Akechi Tama and Hosokawa Gracia are reflections of a singular person, with Tama herself being the Night to Gracia's Day. But it is too difficult to encompass all that she was in a single Servant Container, and so her halves were partitioned into Lancer and Caster. She herself is aware of this incongruity, and does not particularly mind it. After all, saying a bunch of lovey dovey stuff and being a devoted housewife is just impossible for her, no matter how you look at it. It's far easier just to slaughter all the men Dad said to.

    Her true disposition is that of an awkward, shut-in nerd who has trouble relaxing and opening up.


    Relationships
    Brynhildr - Surprisingly, would see her as a big sister. But, the type of big sister one is awkward around.

    Iskander - "What a dumb musclehead. Hmph, he's the symbol of the stupidity of men."

    Sengoku Servants - Instantly enters Scary Glasses Terminator Mode. Non-violent communication would be difficult.

    Tamamo-no-Mae - No comment. Marriage is a chore, like buying groceries or doing taxes. Why get hung up on it?

    Tawara Touta - "How manly... eh? No, he doesn't remind me of Tadaoki! I don't like guys with kind smiles at all!"

    "Akechi Mitsuhide" - "Who is this buffoon supposed to be? No way is that my dad." (She grows angry around joke characters.)


    Notes
    A low-tier Servant who is kinda weak, but can be a counter-pick against Japanese heroes from the Sengoku era due to inheriting the noble duty of bringing it to an end and ushering in the Edo period. Against anyone else her lack of experience shows through, and the spirit of her father that guides her is unlikely to be roused from slumber.

    Due to being from the Sengoku era herself, her fate is to bring about her own demise as well. Tadaoki was a mediocre guy, so he couldn't change it. There might've been a chance if she were to be reborn as a Christian woman of a new era... but it was slim, and never came to fruition.

    She and my Hosokawa Gracia sheet are different sides of the same coin. If combined they'd be pretty potent, but doing so would be rather impossible.


    If one wishes to summon Akechi Mitsuhide directly, simply use Tama herself as a catalyst. You monster. And of course, he won't be the guy from FGO.

    Last edited by Bloble; April 14th, 2024 at 11:38 PM.

  3. #12383
    The smell of the lukewarm ocean and the chorus of cicadas RoydGolden's Avatar
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    Funny reading this sheet with Shogun's Mariko fresh in mind. Obviously it's based on RL history, but you definitely emphasized "driven by an overwhelming purpose even as you find yourself wistfully wishing you could've lead a different life" over other Tama/Gracia sheets I've seen, so I wonder if there was some inspiration there. Overall pretty good take on a more obscure figure. Her NP is some usual "dark flames" stuff but the lore helps flavor it a lot. I love the "when the time comes, she will know there is no retreat" line in Disengage.

  4. #12384
    Vlovle Bloble's Avatar
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    Definitely inspired by Shogun. I read the book in the past but the show is on another level. I've long wanted to do a 'flip side' to the Gracia sheet I did years back, since she's such a contradictory person. I just didn't wanna do a cackling villain right out of Makai Tensho or some kinda wacky musou character, so it ended up being like this instead.

  5. #12385
    後継者 Successor DrStein's Avatar
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    Congrats. You've officially used Batsu'unsai more than Kubo.

    Jaws of Hell when?!!!


    -----------

    Gowther is a really freaking good sheet, Skull. A+ work!
    Last edited by DrStein; April 17th, 2024 at 07:45 PM.

  6. #12386
    Quote Originally Posted by DrStein View Post
    Congrats. You've officially used Batsu'unsai more than Kubo.

    Jaws of Hell when?!!!
    You've extended the date by 1 more year! smh

  7. #12387
    Vlovle Bloble's Avatar
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    Full confession, I haven't looked at Bleach since the manga ended. Just looked for pics of girls in kimonos holding spears on the boorus and picked the most appropriate one.

  8. #12388
    Wyrd oft nereð unfǽgne eorl, þonne his ellen déah... Skull's Avatar
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    As CaS3 comes to a close, I figured I'd squeeze one more sheet out to be the one who has the honour of bringing the curtain down...and not at all because I'm polishing up another Servant for the Schlock anniversary...

    -----

    Saber

    "Time is a loop that repeats itself. The moment those Command Seals appeared on your hand, the Wheel of Fate began to spin. But by summoning me, you wish to rise above that fate - do you not?"



    True Name: Hǫgni
    Epithet: "The Eternal King of Jütland"
    Region: Denmark (Age of Gods)
    Alignment: Lawful Neutral
    Likes: Family, Honour
    Dislikes: Destiny, Rumours
    Talents: Dueling, Sailing
    Natural Enemy: Heðinn

    Parameters

    STR: (B) END: (B) AGI: (C) MGI: (D) LCK: (E) NP: (B)

    Character
    Saber takes the form of Hǫgni, the King of Jütland who became locked in a tragedy of a never ending battle.

    A tall and imposing man, Hǫgni immediately gives the impression of a man who has lived a long time and seen a lot as a result. He is always direct and to the point, eschewing what he sees as unnecessary formalities that get in the way and because of this often gets called a brute and a barbarian. But Hǫgni is in truth a deeply Romantic individual that believes in things like dreams, virtues and bonds and because of that he cares deeply for both his family and his men and the misfortune of his fate comes from not being able to let go of them. It must be said however, that whilst Hǫgni is a well intentioned individual, he is a Viking king from antiquity with all the raiding and pillaging that it involves and so his ideals of virtue may come across as alien to people in the current day. When not in mortal combat, Hǫgni enjoys the unknown landscape of being in the modern world, he will try to make time to explore the sights and sounds of this urban jungle even if he already “knows” about it thanks to the Grail giving him the lowdown. As a boisterous individual, Hǫgni loves social activities and will try to get his Master to join him in going out on the night drinking and engaging in playful jests will the locals. But old habits die hard and if he spends too long he will start to grow restless and want to head out to sea again and live on the waves seeking adventure, which will present a major distraction from his purpose as a Servant.

    In a Holy Grail War, Hǫgni can be described as almost archetypal in the way Servants were envisioned to behave and fight. He believes that the War should be treated as a series of “Holmgangs” - ritual duels as a form of trial by combat in order to decide the most worthy. To that end he neither runs nor hides and instead goes out every day to seek the other Servants to challenge them to battle. His naïve sense of honour may prove to be his downfall as it will blind him to the machinations of his enemies and even his own Master. In a similar vein, Hǫgni is often weighed down by the belief he has in being the one who leads and takes decisive action and thus if he is goaded into doing something that would be in his Master’s interest, he can often be swayed into taking an irrational course of action when cooler heads would prevail. Whilst in combat, Hǫgni curiously fights with his sword still in its scabbard and will try to bludgeon the opponent rather than draw his blade and cut them down. It seems there are only two times in which he is willing to draw Dáinsleif against an opponent - when delivering the coup de grace or else because the enemy is so abhorrent that Hǫgni cannot abide by them living a second longer.

    His wish upon the Grail? One would naturally assume that Hǫgni’s wish would be to prevent the kidnapping of his daughter, but for reasons unknown to him, Hildr seemed to genuinely care for her kidnapper Heðinn and so he ends up being greatly conflicted about what to do. Perhaps some soul-searching and some counsel from his Master can lead him to finding the ideal course of action.


    Skills

    Class Skills

    Magic Resistance - (B)

    The granting of protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether. As a warrior king from the Age of Gods, Hǫgni has plenty of experience in dealing with magic users. Because of this, he has gained a strong immunity to magical effects and will automatically reject any spells with a chant below three verses. Even if he is targeted by Greater Magecraft and Greater Rituals, it is difficult for him to be affected in short bursts of exposure.

    Riding - (C)
    The Class Skill of Rider and Saber class Servants, denoting the ability to ride mounts and vehicles. It is said that dragon type mounts are an exception, requiring a different ability other than Riding. As a warrior-king from ancient Scandinavia, Hǫgni has a solid amount of experience in both horse riding and sailing. As a result, most vehicles and animals can be handled with above average skill, even vehicles that did not exist in the time period one was alive in, for they are no exception. However, he cannot ride the likes of Phantasmal Species such as Monstrous Beasts.

    Personal Skills


    Honour of the Duelist - (B)

    The unique mindset of a warrior who is bound by the code of honour. As a warrior king from the time of the vikings, Hǫgni was expected to live by the laws and customs of ancient Scandinavia. Champions of bravery would settle their disputes in complex duels known as “Holmgangs” and Hǫgni is no different for he engaged in them, primarily with his eternal enemy Heðinn. As a Servant, Hǫgni continues to fight according to the traditions of his people and so when engaged in combat, his mind and body become reinforced if he is able to stick as close as possible to the ritualistic nature of the Holmgangs. When Hǫgni competes in single combat against an enemy Servant, he gains a Plus Modifier to his Parameters during the clash. However, if he were to commit actions that would violate his warrior code such as ganging up upon a singular opponent or ambushing an opponent then he suffers Minus Modifiers instead.

    Protection of the Valkyrie - (A)

    The blessings of a certain Valkyrie that cross space and time to protect her reckless father. When Hǫgni and Heðinn fought each other to the death, the Valkyrie Hildr could not accept the loss of the two men she loved and so used a forbidden spell to revive the pair… but this only led to an eternal cycle where they would fight, die, revive and then fight again - with this loop continuing on until Ragnarök. Whilst Hildr might not be able to revive Hǫgni anymore due to him being a Heroic Spirit, her desire to protect her father lingers on. Now as a Servant, when Hǫgni is in a situation where he is in potentially grave danger, the Valkyrie's control over the weaving of the bloody loom of fate activates and will draw upon the memories of Hǫgni from failed timelines where he died and impart this Hǫgni with a summation of those visions, allowing him to see the dangers and which path avoids them to reach victory.

    Spoils of War - (C)

    The “talent” for acquiring loot from a battle, whether one was looking for it or not. Throughout the Viking Age, the Nordic seafarers became infamous for their raids on the surrounding countries and how they plundered the resources from any towns they came across. Hǫgni is no exception as he was a Norse king who would reinforce his domain’s economy by pillaging the surrounding countries of their wealth. This mentality carries forth as a Servant and when Hǫgni enters into battle, he has a random chance of grabbing an item from either the enemy he is fighting or else from the nearby surrounding area. This is a subconscious habit that has become ingrained into him and so this Skill will activate regardless of whether Hǫgni was intending to use it or not. Naturally if Hǫgni is trying to take something from someone who will resist, he will have to succeed at an Opposed Roll of varying difficulty.


    Noble Phantasm

    Dáinsleif
    Inheritance of the Grave

    [Type: Anti-Unit], [Rank: B], [Maximum Range: 100], [Maximum Number of Targets: 1]

    Much to Hǫgni’s chagrin, his Noble Phantasm could only be the demonic sword he wielded in life - Dáinsleif, created by and named after the Dwarf King Dáinn. Originally created to serve as an ordinary Burial Gift for Dáinn when he passed away, it was stolen by a thief and crossed from the Underworld back into the world of the living. It is said that because of this forbidden passage, the sword became cursed and would bring nothing but ruin to the user and drive them to an early death as it seeks to return to the land of the dead. For that reason that Hǫgni decided that no one but him must wield Dáinsleif, both taking responsibility as king and believing in his luck and courage that he can overcome the curse of the sword. It is also why Hǫgni’s Luck Stat is as abnormally low as it is, as he used all of his points in counterbalancing Dáinsleif.

    Normally Hǫgni chooses to keep Dáinsleif sheathed in its scabbard even when swinging it in combat as he doesn’t wish to cause unnecessary harm if he draws it carelessly. Even then, Hǫgni can feel the malicious intent of the sword, pulling his arm in the midst of battle in order to glimpse any taste of blood. This is the secret behind Dáinsleif’s mysterious trait of never failing in its strokes, as the sword essentially acts as a co-pilot who autocorrects when a swing is starting to miss.

    When the time comes to unsheathe Dáinsleif at last, Hǫgni invokes its True Name and as he draws it an unearthly chill encroaches throughout the surrounding area as if it were coming into contact with Death’s cold embrace. At this point, Hǫgni knows that he must kill the enemy at all costs as Dáinsleif infamously refuses to be sheathed unless it takes a life and so if he allows the enemy to get away, he will be forced to take an innocent’s life. Holding the naked sword, Hǫgni’s magical energy is sucked out of him and swirls around the blade, coalescing into the wicked avatar of an infernal centipede coiling around the sword with the arthropod's head at the very tip of the blade. It could be considered to be the “soul” of Dáinsleif itself and as its wielder, Hǫgni is able to command the spectral creature and use it like a whip by swinging the sword, giving him a much longer range than just the blade. He can also use it in various utility fashions such as having the head bite into a place and then retracting the main body to zipline or else swinging from building to building like a grappling hook.

    But the main feature of Dáinsleif was its habit of dealing wounds that simply would not heal. The reason behind this is that when the blade cuts into the flesh of a living being, the spectral avatar of Dáinsleif uses its fangs to inject the cursed magical energy that it has collected into the wound. Because Dáinsleif draws its powers from having been submersed in Gjöll - the river that separates the world of the living and the dead, the magical energy it uses has been corrupted into a miasma that seeks to return all living things back into oblivion. Thus this miasma infects the wounds inflicted and causes them to undergo a form of necrosis that prevents most forms of healing magecraft from reversing the damage and it will gradually begin to spread in an attempt to consume the victim completely. Even for Heroic Spirits who are not technically “alive” in the same sense, the curse of inevitable death is still an immediate threat that can eat away at their Spirit Core if they don’t kill Hǫgni or otherwise destroy Dáinsleif itself.

    Naturally since Dáinsleif has no love for its wielder, it will continuously drain the magical energy of Hǫgni until it has been sheathed. Therefore Hǫgni is on something of a time limit as the longer he uses it the more he will be fatigued and his performance will start to drop. When added to the fact that the sword refuses to be sheathed until it has taken a life, it culminates in a truly troublesome weapon that has earned its name of “Death Inheritance” and should be used with the utmost caution.



    Lore

    In the ancient days of Scandinavia, when the gods still walked among humans, the King of Jütland Hǫgni wanted a child but his wife was struggling to conceive when a tall, one-eyed stranger calling himself Hjarrandi approached. The stranger claimed he could give them a child if he had but three strands of each parent's hair. Dubious, Hǫgni nevertheless consented and Hjarrandi returned many months later carrying a newborn baby, claiming it was the King and Queen's. The pair were naturally skeptical but they could not deny the infant had a shocking resemblance to them so they accepted the child and raised her, calling her Hildr.

    Time passed and Hildr grew up to be a beautiful and powerful Valkyrie as per the stranger’s one condition. One day whilst Hǫgni was absent, a foreign king named Heðinn arrived in Jütland. He was an old pillaging buddy of Hǫgni’s, but the real reason he came was because he was secretly the son of Hjarrandi and having heard of Hildr’s beauty, felt entitled to have her as his wife. He then proceeded to kidnap Hildr and take her to the islands of Orkney where his army was stationed. When Hǫgni returned and learned of what had happened, he immediately set out to search for his daughter and to kill the traitorous Heðinn.

    When Hǫgni finally tracked down his daughter’s location, Hildr had already been married to Heðinn and so she tried to mediate by offering her father gifts on behalf of her new husband. But Hǫgni stated if Heðinn wanted peace then it was far too late as he had already drawn the cursed sword Dáinsleif which must take a life before it can be sheathed. A fierce battle ensued with both armies being wiped out - leaving a tearful Hildr to stand alone on the battlefield and causing her to use her power to resurrect the dead and the fallen soldiers began to fight once more, leaving both sides locked in a never ending cycle.

    It is said that this eternal loop continued until the curse was finally dissolved either by the presence of Ragnarök or else the rise of Christianity preventing Hildr from using her Valkyrie powers to keep it going.


    Relationships
    Agravain/Gareth/Gawain - "To think, the nobles of Orkney would end up being such scrawny kids, it's unthinkable."

    Altera - "Interesting. The ethereal aura surrounding you reminds me a lot of my daughter."

    Artoria - "Ha! I heard a certain Jutish King gave you quite a lot of trouble, yeah?"

    Beowulf - “You have my thanks Wægmunding, for saving the grace of my successor Hrōðgār.”

    Caster-Cú - "Hmm? Your face is unfamiliar, but there's something recognizable in that gaze and tone of voice of yours...yet I cannot put my finger on it."

    Hildr - “We are reunited at last. Yet the only thing I can bring myself to do is to aplogise for how I treated your husband.”

    Ortlinde/Thrúd/Rindr/Ölrún/Geirskögul - “I see. So these must be the ‘sisters’ that Hildr spoke so much about. I am honoured to meet you.”

    Scáthach-Skaði - "Relax, I bear no ill will towards you for your step-son's actions."

    Siegfried - "I hear that after my death, Dáinsleif became part of the cursed treasure of the Nibelungen you have. Perhaps that means you owe me some money eh?"

    Sigurd - “So you were also manipulated by ‘him’ as well eh? You have my sympathy.”


    Creator's Notes
    Given that Dáinsleif has been hanging around since its appearance in the original Fate/Stay Night via Gilgamesh’s Gate of Babylon, I'm genuinely surprised that no one seems to have taken a crack at Hǫgni before.

    I paid a little bit of lipservice to the Nasuverse’s fabricated lore for Dáinsleif in the relationships section but otherwise ignored it as it really strikes me as a case of "early installment weirdness" back when Nasu first made Fate and didn't plan for it to span like twenty years and still going.

    You might ask why I decided to depict Dáinsleif in the way that I did. The fact that the sword never misses and causes wounds that do not heal meant that it was always dangerously close to just being a ripoff of Gáe Bulg and so I wanted to try and be a bit more creative in my thinking. Naturally the sword causing wounds that not only do not heal but get worse sounds suspiciously evocative of how certain toxins cause necrosis and the blade of a sword is often compared in prose to that of a tooth or fang. Then you have the creator of the sword being Dáinn who is otherwise famous for creating the boar Hildisvíni that the goddess Freyja rides. Finally the fact that the sword’s name can be translated as “Death Inheritance” and the suggestion that its cursed powers come from passing through the Underworld back into the world of the living. Put that all together and you have the mental image of a mystical animal that comes from under the ground and injects venom to kill prey and only one creature sprang to mind - the centipede.

    As an aside, reading the lore section back now, it amuses me how everyone who has a name in the Saga has one that begins with the letter “H” - even Odin who ends up only going by his alias of Hjarrandi.

    The Faceclaim is Thorgil from the manga, "Vinland Saga". I'm glad that the anime has reached the second arc so that I can have some more of the awesome designs now in colour.


    As usual, all comments and criticisms are duly welcome~
    Last edited by Skull; April 20th, 2024 at 01:58 PM. Reason: Typos
    "Here's a bangin lil' tune about takin' on The Man!"

    (Check out my Super Special Awesome Servant Compendium here)

  9. #12389
    死徒(下級)Lesser Dead Apostle TQG Imaginatorious's Avatar
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    This lore is weird and confusing with its logic especially Hildr, as to be expected with old stories

  10. #12390
    Wyrd oft nereð unfǽgne eorl, þonne his ellen déah... Skull's Avatar
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    Quote Originally Posted by TQG Imaginatorious View Post
    This lore is weird and confusing with its logic especially Hildr, as to be expected with old stories
    Sadly despite Hildr being a playable character in F/GO, the game does nothing as to illuminate what was going on in her life and so I just had to guess and make it fit as best I could.

    "Here's a bangin lil' tune about takin' on The Man!"

    (Check out my Super Special Awesome Servant Compendium here)

  11. #12391
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors
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    Class: Saber
    Other Classes: Caster
    True Name: Yamatohime-no-Mikoto
    Alignment: Chaotic Neutral
    Place of Origin: Japan (100s BC)
    Stars: 5/5

    Parameters:

    STR: C
    END: C
    AGI: C
    MGI: A
    LCK: D
    NP: A++

    Height: 190cm
    Weight: 150lbs
    Likes: The Kami, divine power, obliterating enemies
    Dislikes: Recklessness
    Talent: Magecraft
    Natural Enemy: Yamato Takeru, Tamano-no-Mae
    Attribute: Sky
    Traits: Female, Humanoid (?), Weak to Enuma Elish, Divine
    Armament: Ame-no-Murakumo-no-Tsurugi, beams of purified light
    Catalyst: Summoning within the Ise shrine

    Class Skills:

    Magic Resistance A: One of the most powerful magi of the age naturally achieves an incredibly high amount of magic resistance.

    Riding D: One with no explicit skills at riding mounts naturally doesn't collect a high rank of this skill, merely one suitable for riding horses.

    Personal Skills:

    High-Speed Divine Words D(A): The divine words of one whose true power was born in the age of gods in one of the regions of the world with the highest mystery. Ranked down when her first noble phantasm, the Ame-no-Murakamo-no-Tsurugi is unsheathed.

    Mana Burst (Three Lights) C (A): Ameterasu was her primary patron and naturally bestows upon her this Mana Burst with its primary rank of A, but both Susanoo and Tsukuyomi bestowed upon her their own versions of this for the moon and lightning respectively. All fall to C when the Tsurugi is unsheathed

    Divine Blessing of the Sun Goddess A+: saber was beloved by Amaterasu, blessed with power up to and including a shard of her own power. Even now, Amaterasu watches over her, the sun itself watching the surroundings to produce a Revelation-akin effect, as well as boosting her strength and giving her some level of sword skill.

    Noble Phantasm(s):

    Ame-no-Murakumo-no-Tsurugi
    Oh Storm, Shatter The Sun Itself

    Type: Anti-Fortress
    Rank: A
    Range: 100 Meters
    Max Targets: infinite

    The divine sword Ame-no-Murakamo-no-Tsurugi gifted to Saber by Amaterasu. She would later gift it to her nephew Yamato Takeru just before her death. As the "original version" of the sword the power is fundamentally higher than in its Kusanagi incarnation held by Yamato. However, due to Saber having almost never wielded a sword in life, she primarily utilizes it as a blasting cane, bombarding lightning beams and razor-sharp wind blades utilizing the stored Prana within which are amplified by the power of it. But due to this the true name activation is merely an empowered form of this, instead of the absolute whirlwind in Yamato or Susanoo's hands. Still extremely powerful. However, it also does seal Ise, and weaken her Divine Words.

    Ise
    Oh Ameterasu, Channel Your Fury Through Me

    Type: Anti-Fortress
    Rank: A++
    Range: 500 meters
    Max Targets: N/A

    The shard of divine power placed in Saber by Amaterasu at the end of the Age of Gods. A blossoming power of sun, passively forming a barrier of solar fire around her physical body, melting weapons and weakening people who attack. Actively, it allows her to call down an absolute destruction beam from the Sun itself. As a side effect, when this Noble Phantasm is activated she sprouts a tail. A curious phenomenon.

    Lore: Yamatohime-no-Mikoto was a Japanese princess and daughter of the eleventh emperor of japan. She was blessed by the Three Siblings from a very young age, which lead her to be chosen to set up their sanctuaries and be Amaterasu's first shrine maiden. She was gifted the Kusanagi by Susanoo and later gifted it on to Yamato Takeru, her nephew.

    Personality: A very calm and serene person. She utterly abhors the modern proliferation of electric lights, seeing it as attempting to strip power from the sun itself. She can usually be found in a library, especially one with a skylight, reading the entire day away. Her wish for the holy grail is to have expanded Ise even more.

    Relationships:

    Yamato Takeru: "So reckless? I'm disappointed."

    Tamano-no-Mae: "Oh, Amaterasu. A pleasue to see you again, Your Imperial Highness."

    Koyanskaya: "Oh, a pretender. Shame."

    edit: oh no i'm so sorry skull i didnt' notice yours until this one was already up ;(
    Last edited by jishara; April 20th, 2024 at 04:08 PM.

  12. #12392
    Wyrd oft nereð unfǽgne eorl, þonne his ellen déah... Skull's Avatar
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    Quote Originally Posted by jishara
    edit: oh no i'm so sorry skull i didnt' notice yours until this one was already up ;(
    It’s fine, I only said that as a joke referencing the conversation that DelRey and I had yesterday. I wasn’t actually trying to discourage anyone from posting their own sheets.

    Although I am curious, does that mean to imply you write your sheets wholesale on this site?
    "Here's a bangin lil' tune about takin' on The Man!"

    (Check out my Super Special Awesome Servant Compendium here)

  13. #12393
    A False Shadow Morg van Destro's Avatar
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    Farewell, the god of world-0. You vanished abruptly and without reason.


    Ah, Mon Maître~ A pleasure. I am la Comtesse de la Motte, and you, jeune Maître, are now mine. I think we will get along magnifiquement.


    Source
    Class: Assassin
    Other Classes:
    True Name: Jeanne de Valois-Saint-Rémy
    Alignment: Chaotic Neutral
    Place of Origin: France
    Height: 178 cm.
    Weight: 57 kilo.
    Likes: Marie. Precious objects. Making people blush.
    Dislikes: Those who get between her and what she wants. Sad children. Being abandoned.
    Natural Enemy: Marie Antoinette. Alessandro di Cagliostro.


    Parameters:
    STR: E
    END: E
    AGI: C
    MGI: C
    LCK: A
    NP: B


    Class Skills:
    Presence Concealment (-):
    The Presence Concealment Skill has been lost due to Comtesse de la Reine.

    Personal Skills:
    Comtesse de la Reine (C):
    While acquiring the necklace, Assassin presented herself as intermediary for the queen, leveraging all her own reputation as being ignored by the queen to craft a narrative of them being secret confidants. Combined with her own natural charisma and knowledge of the letters he received from the “queen”, she caused one of the biggest scandals of Marie’s rule.

    Powerless Shell and Proof of Friendship join to create a Skill that suppresses her Skills and Parameters so long as she is not in combat. Likewise, it allows her to calm Servants and allay suspicions to a certain extent, decreasing the chances of her joining combat.

    This Skill is nullified though if one sees the mark on her chest. The V that was branded on her chest marks her as a thief and not to be trusted, removing its effects.

    Memoires Justificatifs (B+):
    The published autobiography Memoires Justificatifs de La Comtesse de Valois de La Motte was Assassin’s attempt to excuse her actions within the infamous Affair and gain further support from the public. She most notably blamed the queen for her crimes, only further fanning the flames of anger against the nobility.

    A specialized Scapegoat that lets her more easily pass off her own actions as those of others. Even when it would be hard to believe her lies, people are inclined to trust her words and falsified evidence. When Comtesse de la Reine is still active, this Skill gains advantage on checks.

    Bloodstained Necklace (EX):
    The entire affair had thoroughly solidified an already soured populace, with Assassin’s memoires further stoking their flames and drawing them closer to revolution. The queen’s reputation never recovered despite being cleared of involvement, and it was all thanks to that damnable necklace.

    Though Marie Alter possesses this Skill, it is Assassin who is the true owner of it, not as a specialized Innocent Monster, but as a powerful mental manipulation. An Incitement Skill that uses the blame she has levied with Memoires Justificatifs to specifically target her enemies. Those under the effects will view the targets with unrest, suspicion, and even outright anger. As it burrows deeper in their minds, they are easily directed to act on their feelings, becoming Assassin’s own weapons.

    Of course, a strong mental defense or inhuman thinking can resist the incitement, and even a successful check at a disadvantage can break free of the effects, often leading them to target Assassin instead. Even these exceptions are reduced when the target is royalty, and none are able to resist her incitement if the target happens to be Marie Antoinette.

    Noble Phantasm:
    Guillotine Embrasser: Reaper of Lilies (B+)
    Anti-Unit

    When their cries of revolution had brought the blade down on the royals, Assassin was already dead. That didn’t stop her impacting the outcome. Were it not for her scheming in the Affaire, it may have taken even longer before they rose up. She may not have killed them with her hand, dragged them out of their palaces, or even pulled the lever, but Assassin helped kill those people, whether she meant to or not.

    It appears in a form similar to Marie Alter’s Guillotine Ricanement, though while Marie’s is an expression of her own demise that she’s bonded to, Assassin’s has embraced her nature as “one who sows royalty’s destruction”. As such, it’s given new properties as a royalty killer and can temporarily lock Skills related to their positions.

    L'affaire du Collier de la Reine: The Queen of Diamonds (B)
    Anti-Fame

    The Affair of the Diamond Necklace was one of the biggest stains on Marie Antoinette’s reputation, with the irony being that it was something she had no involvement in. At least, none directly, but her likeness and name were used to bring it to fruition. It was thanks to those that Assassin was able to obtain the necklace and sell off the 650 diamonds that made up its body. It is this act of ruining one’s reputation with the necklace, regardless of their actual involvement, which becomes this Noble Phantasm.

    Rather than manifesting the diamonds, Assassin is able to mark others with conceptual diamonds at a touch. These shiny marks have very little effect one their own, being extremely minor demerits to Fame and an increase in damage taken from Assassin. However, she can apply multiple at once, to a limit of 650. After 10 have been applied, the effectiveness of both Assassin’s Memoires Justificatifs and Bloodstained Necklace increase, which each increment furthering their strength.

    If Assassin were to apply all of them to a single target, she barely needs to convince others to attack them, and her attacks gain a high chance to instantly kill. However, those 650 marks are a resource that are unable to be removed, meaning any marks are lost when the enemy Servant is defeated.

    Lore

    As the guillotine descended and the crowd cheered another death, what had brought them here flashed through their minds. Many thought of the decadence and mistreatment. Others thought of hunger and pain. And some thought of that accursed necklace.

    The Queen’s Necklace, bearing hundreds of diamonds, had initially been made for Lousi XV, but the man died before it was completed. When it was finished, they tried selling it to his son, the new king, who declined. They then tried persuading his wife, Marie Antoinette, to buy it in celebration of her son's birth, but this too was a failure.

    Meanwhile, the Cardinal Louis de Rohan had fallen out of grace with both the previous and current queen. As such, he had little power in or knowledge of the French courts, which was an embarrassment to his lineage. He began seeking out way to gain the queen’s favor, and that would lead him to the Comtesse de la Motte

    Jeanne de Valois was a commoner whose blood was said to trace back to King Henry II. When this was confirmed, she and her family were given a royal pension. Using this, she was able to gain the education befitting a noblewoman, and even found a husband. Two children followed shortly after, but died after only a few days, putting early strain on the relationship.

    This satisfied her for a time, being able to live as she always dreamed. She even took to calling herself a Comtesse and attending parties with other nobles. However, it was her and her husband’s extravagant lifestyle, which could not continue to be funded by his job and her pension, that would bring this all together.

    Much like the jewelers and Rohan, she attempted to approach Marie, but was rebuffed every time. This caused further strain between her and her husband, which culminated in her taking on two lovers. The first was a small-time gigolo, but the other was Cardinal Rohan.

    Having heard from the Comtesse de Provence, the patron of her pension, of the necklace that the queen had denied, Jeanne found her opening. Knowing the Cardinal was obsessed with getting the queen’s favor, Jeanne styled herself as a close confidant of Marie’s saying the queen wanted to buy the necklace, but the financials of the country wouldn’t allow it.

    Having her other lover forge letters between her and Marie, she convinced him that, were he to buy the necklace for her, it would be an appreciated favor. The Cardinal was reluctant at first, after an arranged meeting with a Marie lookalike, he contacted the jewelers.

    Once she received the necklace, her husband disassembled it and began selling off the individual jewels. Things were going well until the deadline approached, as the Cardinal was unable to pay the full amount and had yet to receive aid from the Queen, who he believed would reimburse him.

    The jewelers, being told of whom had supposedly bought their necklace at last, contacted the queen, and it all crumbled around them. First, the Cardinal was arrested, then Jeanne was too. Both her husband and lover abandoned her, fleeing the country, and one Count Cagliostro, whom she had used to convince the Cardinal with a false prediction, was taken in last.

    The trial, made a public spectacle, did nothing to aid the royals’ reputation. In fact, it actually helped give sympathy to the accused, which led to an acquittal for the Cardinal and the rest being exiled. All save for Jeanne, whom they originally wished to hang, but the sympathy she had accrued made them settle for imprisonment in a hospice.

    It wasn’t long until she escaped and ran away to London, where she spent the rest of her days alone. She died unceremoniously when she attempted to escape out a window from debt collectors, falling to the streets below.



    Personality

    Jeanne is a flirtatious individual. An unabashed charmer with a full smile and captivating eyes. The type of woman to get close to you no matter who you are and sweep you off your feet. Confident, charismatic, and beautiful, it’s not hard to see why she can do so with ease. In some ways she’s a refined noblewoman. In others, she’s closer to a charming prince. Either role suits her perfectly fine, and she’ll always use them to her advantage.

    Of course, once you are in her grasp, you may realize how possessive and domineering she is. She will monitor your interactions and deal with those she deems “unfit to associate with”, saying it’s for your benefit the whole time. Part of this is born of her negligent parents, another the loss of her children, and lastly being abandoned by those closest to her when their scam fell apart. Now, she will be the one in control, and she refuses to give it to others. And if that control or what she sees as hers is taken away, she does not take it well.
    She will be smiling the whole time though, even as your head is separated from your body.

    One of her oddest quirks is her fixation on Marie Antoinette (which seems to just be a result of knowing the woman honestly, given how many other Servants are the same). If asked, she says one of her major motives for the money and higher social status was to get closer to her. Even the Affair was a result of this fixation, crafting a story where she and her “Little Marie” were close. On one level, Jeanne wants to have Marie all for herself, but on another, she has a conceptual desire to destroy her, which translates to her wanting to bring Marie to her breaking point so she can pick up the pieces. For Marie’s benefit, of course.



    Relationships

    Marie Antoinette: *reaches out and gently lifts her chin*
    Oh, Dear Marie~ If only you had noticed me sooner. I would have stolen you from those animals in a heartbeat.

    Marie Antoinette Alter: Ah~ Mon Bijou Cassé. So close~ You are almost parfaite.

    Swimsuit Marie: *crimes are about to be committed*

    Alessandro di Cagliostro: Mon complice, you seem disappointed~ Is it gênant to have one that knew you as I did?

    Chevalier d'Eon: Well, you are tout simplement adorable! I am pleased Marie has someone so dévoué at her side.

    Marie-Thérèse Charlotte: Sa précieuse fille. You are nearly as charmante as your mother~

    Madame Élisabeth of France: She should be mon ennemie naturelle, yet I cannot bring myself to agree.

    Wolfgang Amadeus Mozart: Wolfgang Amadèe Mozart. We are of le même avis, him and I. He may be a problème.

    Charles-Henri Sanson: Monsieur Sanson~ I believe I have something to return to you~

    Louis XVI: Non. This pining shell will not do at all. Fortunately, il connaît sa place.

    Hans Axel von Fersen: Such a prince délirant. Perhaps it is best he reste dans le déni.

    Hans Axel von Fersen: I like you much better this way, Comte Fersen. Je pourrais même tomber amoureux de toi.

    Circe: I was always curieuse why they compared me to you. I now see why.



    Craft Essence

    Le Plus Beau Joyau

    Diamond. Le Roi des Joyaux.

    You can see the world coincé dans ses bords.

    For most, this is exactement the jewel one thinks of. La plus précieuse.

    Yet even la perfection of this jewel is terne when compared to her.

    Ce beau lys that wilted to their hate.

    I would have given tout ce que j'avais just to be near her.

    Yet, elle m'a évité.

    Reine des Lys.

    What is more précieux than that which we cannot have?




    I saw this lady, and knew she was who I wanted. She wasn’t originally gonna be an homage to god of world-0, but when I saw he made her and fell on similar lines to what I was thinking, it became the goal since I’ve been wanting to ever since he vanished. I always assumed it’d be Mercadier.

    I didn’t plan to make her a bisexual yandere, but life takes us in strange directions. I also did realize just how many people wanted to bang Marie. Like, I don’t know what that girl has going on, but it calls all the boys to her. And one girl now.

    [Unused Gina Lestrade Theme]
    Last edited by Morg van Destro; April 21st, 2024 at 05:14 AM.
    Do you like jazz short stories? Do you want something to distract from making Servants? Do you wish the idea of Shirou Kotomine didn't immediately bring edgelords to mind? Well, I can't promise it's good, but some would disagree with me.
    Fate/Without Justice

  14. #12394
    不死 Undead Marethyu77's Avatar
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    10/10 she gets the full Praetorian seal of approval
    We don't need sanity where we're going !

  15. #12395
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors
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    Quote Originally Posted by Skull View Post
    It’s fine, I only said that as a joke referencing the conversation that DelRey and I had yesterday. I wasn’t actually trying to discourage anyone from posting their own sheets.

    Although I am curious, does that mean to imply you write your sheets wholesale on this site?
    sometimes usually on onedrive, but sometime shere

    also love that jeanne

  16. #12396
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors
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    Class: Berserker
    Other Classes: N/A
    True Name: Axlar-Bjorn
    Alignment: Chaotic Evil
    Place of Origin: Iceland (16th Century)
    Stars: 3/5

    Parameters:

    STR: B
    END: C
    AGI: D
    MGI: D
    LCK: C
    NP: C

    Height: 191cm
    Weight: 140lbs
    Likes: Bloodshed
    Dislikes: Fast runners
    Talent: Human slaughter
    Natural Enemy: Eric Bloodaxe
    Attribute: Man
    Traits: Cannibal, Human, Male, Weak to Enuma Elish
    Armament: Bluuotheld Oxi
    Catalyst: Water from the deep fen on his property, mysterious axe found within

    Class Skills:

    Madness Enhancement A: Mutual understanding is completely impossible. The monstrous Berserker is now completely incapable of communication.

    Personal Skills:

    18 Pieces Of Meat B: The prophetic dream Berserker had that he would "eat 18 pieces of meat" (Kill 18 people), and then fail at the 19th. A skill that enhances Berserker's Strength and Endurance until 18 entities' blood have been shed by Berserker. However, after that this bonus fades away leaving Berserker weaker than before.

    Blooddrinker C: Berserker's mom had an insatiable craving of blood during the pregnancy with him, leading many to believe he'd be completely inhuman. This belief has tarred him, his monstrous inside engulfing his exterior. But he also gains the capacity to drink blood in exchange for Mana rejuvenation in large quantities.

    Appetite for Human Slaughter A: Berserker's sheer skill at slaughtering humans. Combines Human Anatomy Understanding at rank C, as well as a heal to him every time he successfully slaughters someone. A trade-off which Berserker must be careful with due to his 18 Pieces skill, but which he is unlikely to be careful with due to his Madness Enhancement.

    Three Cairns D: Restraining Cairns built to suppress Berserker due to the belief that he would turn out to become a Draugr after his death. These cairns manifest upon his summoning and repress his Blooddrinker and Appetite for Human Slaughter somewhat, necessitating destruction in order to fix.

    Noble Phantasm(s):

    Bluuotheld Oxi
    Foretold Axe Of Bloodshed

    Type: Anti-Unit
    Rank: C
    Range: 10 meters
    Max Targets: 1 target

    Berserker was told through a dream that a magical axe would come to him if he arrived at a nearby mountain, which he did and found this axe. When holding it, Berserker's strength parameter is effectively Ranked Up. When the true name is called, tendrils of water wrap around the targeted victim, dragging them into the axe and dealing devastating injury to them.

    Lore: Axlar-Bjorn, the Only Serial Killer of Iceland, was a famed serial killer who killed 18 people. He had a fabled prophetic dream about his eighteen murders and received a magical axe to do so with. He killed anyone who made their way onto his property with his axe, then dismembered them and tossed them into a deep fen.

    Personality: Cruel and almost completely mindless due to his Madness Enhancement, he truly doesn't have much of a personality to speak of remaining, although it does seem taht if he were to wish for the Holy Grail his wish would be to continue his rampage in the modern day, although due to his block he would have to end at 18 again.

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