Absolutely. Stupidest sword I ever did see. Hence making Harpe out to be the Shinji of swords.
Absolutely. Stupidest sword I ever did see. Hence making Harpe out to be the Shinji of swords.
You misspelled that.
It is otherwise a really interesting take on Perseus, who isn't the... weird guy Prototype presents us, or the badass mofo Hollywood likes throwing at us. He's fallible and prone to boasting, all-too-human traits, which, I think, helps ground the larger-than-life figure. Good job.
Cheers, fixed up the error. Like I said, I actually think Perseus is super interesting because of how he's framed as this guy who realises he's so far in over his head way too late after he's talked himself up, and he just has to grit his teeth and follow through with it.
I got inspired by Vagrant's more Shinji-esque take on Perseus and decided to make this sheet. As I said in my blog, college week isn't far away, so I encountered this guy while I was researching about a few potential choices for a civilization to pick. Anyway, enjoy.
Class: Rider
Attribute: Sky
Alignment: Chaotic Good
STR: B
AGI: B
END: C
MGI: C
LCK: D
NP: A
Skills:
Riding: A+
Because of his divine lineage, Rider was given the ability to mount even Divine Beasts in his search for new lands.
Magic Resistance: C
A rather low form of Magic Resistance that cannot block High Rituals, bestowed unto Rider by his divine blood.
Divinity: A
Rider possesses a high rank in this skill because of his lineage as a descendant of both Zeus and Poseidon.
Golden Rule: B
The city Rider founded eventually became one of the largest centers of trade in classical civilization, so the skill is equivalent to a generator that regularly gives Rider money and treasure.
Charisma: C-
Rider possesses a talent for compelling armies to do his bidding, such as (begrudgingly) following him to uncharted land in order to establish a settlement. However, its effect is not enough to let Rider effectively govern the city he founded.
Noble Phantasms:
Chrysokeras: Golden Horn of Bountiful Waters
Type: A
Rank: Anti-Army
Range: 1-50
Max targets: 500 people
A bull’s horn made entirely of gold. It is Rider’s most trusted implement, for it is the embodiment of his divine heritage, as well as a memorial to his mother. When the horn is blown, its sound reaches either Zeus or Poseidon, and either will send a Divine Beast mount to assist Rider. Zeus will send a Divine Bull, similar to those that pull the King of Conquerors’ chariot, whose entire body crackles with prana manifested into lightning. Poseidon will send a Pegasus similar to the one used by Bellerophon to slay the Hydra. While it possesses much destructive power, pegasi are peaceful by nature, and without a means to impel the beast to attack, Rider can only use it as a means of flight.
Byzantium: Rome of the Orient
Type: A++
Rank: Anti-Army
Range: 1-200
Max targets: 100000 people
The city which became the hub of numerous endeavors, and the beating heart of the so-called Byzantine Empire. As the one who founded it and bestowed its name, Rider gains the ability to summon the city, with all its wonders past, present, and future, into the present age. It contains an anachronistic menagerie of items embodying the glory of Byzantium such as the Hagia Sophia, a holy sanctuary which may be used as a stronghold against creatures of the darkness, multiple stores of Greek fire, access to all the wares traded within the city’s walls, to name a few. Inside the city walls, Rider gains significant parameter boosts as well as absolute authority over all others inside the Noble Phantasm.
The Noble Phantasm easily spans several hundred kilometers, rewriting the landscape to better accommodate the sprawling metropolis, and so its prana consumption is so absurdly high that Rider can summon at most ten buildings before he is in critical danger of fading away.
Lore
Last edited by Nuclear; January 12th, 2016 at 07:32 AM.
Class: Caster
True Name: Abe no Seimei
Gender: Male
Alignment: Lawful Evil
STR: ***** E
END: ***** E
AGI: ***** C
MGI: ***** A+
LCK: ***** A
NP: ***** B
Keywords
CLASS SKILLS
Territory Creation: D
The technical skill to build up an advantageous encampment to oneself as a magus. Thanks to this Skill that allows to create in the shortest time a Workshop that displays the very best effectiveness on any kind of terrain condition, Caster boasts the greatest advantage in regards to defensive fights among all Servants. At D Rank, the creation of a “Workshop” is impossible, but he can perform rituals that cause minor changes in the mystical properties of a given location.
Item Construction: A+
The technical skill to produce devices that carry magical power. It makes possible to manufacture various tools, from items and Mystic Codes meant for battle, to daily necessities. However, this Skill takes time for the production and supply of ingredients. Having reached the highest rank, so long time and resources are in abundance, he may even manufacture items with the performance of low-grade Noble Phantasms.
PERSONAL SKILLS
Houjutsu: A+
A mystery distinctive from the Far East. A Thaumaturgical Foundation that has the laws of Yin-Yang, the principles of reciprocity between man and nature at its core.
In his case, this relates specifically with the onmyoudou – a minor, yet relatively famous school of Magecraft originated from Japan. It makes divination, avoidance of calamities and attracting good fortune as its forte.
Mixed-Blood: C
Measures one’s aptitude as a non-human. The higher the rank, more one’s quality as a human being decreases.
Clairvoyance: A+
Superior eyesight. Supplements long-range aiming and improves dynamic vision. At the highest rank, his eyesight is no longer constrained by time and space. Be it on the past, present or future, all creation is within his field of vision.
In his case, those “Blue Eyes” (as he call them) are not an inborn ability. Rather, they are one of the gifts bestowed to him at the Palace of the Dragon King.
Vitrification: A
Clear and serene. A mental protection that negates interference to one's mental health. The heart is always perfectly clear, not being perturbed even by one's own death.
A state of mental clarity, of spiritual balance attained as a byproduct of mastering the onmyoudou. May also function as a method of concealing one’s presence. There is an anecdotes that details how Seimei once relied on this to pass by unnoticed by a procession of oni (hyakki yakou).
NOBLE PHANTASM
Senji Ryakketsu – Secrets of the Millenary Arts
Rank: A
Type: Anti-Army
Compiled by the onmyouji Abe no Seimei during the Heian Period, the Senji Ryakketsu (also called Senji Ryakuketsu) is the oldest surviving document about onmyoudou in modern times. Composed by 36 chapters, this manuscript contains a basic explanation about the Da Liu Ren and personal comments by Seimei on how employ it to perform divinations for the most different purposes. Regarded as one of the Three Arts along with the Tai Yi Shen Shu and the Qi Men Dun Jia, this Da Liu Ren was regarded as a fundamental divination method by the onmyouji of old.
At a first glance it might appear to be just a “manual of fortune-telling”, but this magic textbook (grimoire) has recorded in its pages techniques said to have been long forgotten by modern forms of the Da Liu Ren. Given the legendary nature of its author, such peculiarity instigated rumors about how this text is actually a cryptogram that contains many magic secrets hidden within it. The reverence born out of those rumors sublimated this manuscript into a Noble Phantasm.
Once its true name is called, the book will acquire properties as a magic crest and activate the thaumaturgy recorded inside on an autonomous fashion. In accordance with the beliefs of people, very single one of the spells contained in this Noble Phantasm are secret arts that can no longer be reproduced by modern magecraft – in other words, mysteries from the Age of Gods. All the necessary magic procedures (such as incantations・aria) are performed independently by the grimoire, and its evoker (Caster) only needs to inject it with the necessary prana. In short, even spells on the level of High Thaumaturgy and Greater Rituals can be activated with the speed of Single Action.
Secret Talisman of the Dragon King – Blessings of the Nature
Rank: B
Type: Anti-Unit (self)
In legends, the young Abe no Seimei once rescued a white serpent from the abuses of local children. Later, he received the visit of a young girl in regal garments. She revealed herself to be the serpent he saved – actually, an infant dragon – and the only daughter of the Dragon King. Her father was very grateful for Seimei’s service and requested his presence at the royal castle so he could properly thank him.
Seimei received a warm welcome at the Palace of the Dragon King and was rewarded with two gifts. One was the Blue Eyes that could read into the past, future and the inner voices of people. The other was this Secret Talisman of the Dragon King.
This Noble Phantasm is a protective amulet (charm) that invites the favor of the natural world. It combines the effects of the Skills “Animal Dialogue” and “Protection of the Fairies”. Furthermore, originally it would also provide resistance against disease, poison and even powers of eternal youth to its owner, but these features became mostly meaningless after he became an Heroic Spirit.
Background
Last edited by Master of Chaos; May 17th, 2015 at 07:08 PM.
Class: Rider
Alternate Class: Caster
STR: C+
END: D+
AGI: C+
MGI: B
LCK: C
Class Skills
Riding (A+): Can use Phantasmal and Divine Beasts as mounts.
This privilege is afforded due to her status as ruler of Egypt.
Magic Resistance (C): Cancels spells two verses or shorter.
Personal Skills
Information Erasure (B): Obscures information regarding the Servant's true name, abilities and appearance from the memories
of witnesses after an engagement. After her death, future pharaohs attempted to remove her name from official records and
take credit for her accomplishments. The most an opponent will be able to recall about the Servant is that they were a
king of Egypt.
Charisma (A): Can be said to have achieved the greatest level of popularity as a human being. Indeed, pharaohs are among
the most venerated and powerful rulers of all, and after her death, Rider's legacy inspired many future pharaohs to match her.
Divinity (A): As part of a long line of pharaohs, she and her human ancestors are considered deities in their own right.
In addition, Rider traced her lineage to Mut, the primal mother goddess of the Egyptians, giving her divine blood from
both paternal and maternal sources. One notable account of her birth is that she was personally conceived by Amun, which
reinforced her right to rule the lands of Egypt.
Noble Phantasms
The Swift Lion~ Aspect of Sekhmet (C, Support)
Rider was an anomaly even among the rare female pharaohs in that she chose not to associate herself with Hathor, the cow
goddess who protected the king, instead allying herself with Sekhmet, the lion goddess of war. This Noble Phantasm is a
blessing from Sekhmet, which allowed Rider to be a very successful warrior in her youth. Attacks using her sword, bow and
chariot are given a rank-up. In addition, Rider can assume an aspect of the lion goddess, draining her prana faster in
exchange for an increase to STR, END and AGI. If she is somehow summoned as Berserker, this aspect is constantly
active unless deactivated by a Command Spell.
Sphinx of Hatshepsut~ Lion-Bodied Beast of the Nile (A, Anti-Army)
A unique Sphinx that serves as Rider's companion in battle and is depicted guarding her tomb. It is a Divine Beast whose
strength is comparable to a Servant, attacking with red-hot talons and blasts of fire. As a guardian of the pharaoh, close
proximity to her allows Rider to ignore half of any damage that she may take in battle, making the pair truly dangerous.
If summoned as Caster, she also possesses:
Spoiler:
Background
Images
Last edited by Funderfullness; February 20th, 2015 at 10:49 PM.
"We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet
List of Servants I've made
Like that Seimei. I like him, despite thinking that he has a lot of personal skills (a few of which are equivalent to even more). Surprised the Taizan Fukun story, as well as the ritual, are mentioned nowhere in it. Ultimately my favorite thing about the sheet is its version of the relationship between Douman and Seimei, and the significance it had for the latter. I love that part.
I am wondering, from what source did you get the twelve divine generals?
I remember that temple complex from Titan Quest!
Well, he is a great hero and I recently noticed a pattern in which those that fall on said category are usually packed with Skills and NPs....
But then again, popularity plays a heavy role in this kind of thing. In principle, I don't think he would be furnished with the gifts of the Dragon King in anywhere outside Japan.
I avoided to mention the Taizan Fukun Ritual on purpose. There is no way I can work with that thing without making it OP.
The Celestial Generals and everything else I used to produce this Servant came from multiple Japanese sources. If I were to name them all it would make a list too big to post it here, so I'll refrain from doing it.
Well anyone can be Berserker if you try hard enough. As for being Rider vs Caster it's like Li Shuwen being a younger Assassin vs an older Lancer.
"We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet
List of Servants I've made
Guess so. You probably just say "they got real angry that one time" and bam Berserker.
What relationship would she have with her Master? Like Gilgamesh?
Last edited by Li Shuwhere; February 19th, 2015 at 09:02 AM.
Similar to Gil, but she wouldn't let her arrogance overshadow her intelligence and political savvy. She'd treat her Master as an advisor and make them prove themselves before trusting them.
"We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet
List of Servants I've made
Okay, thanks. I always find Servants that were at the top of the pyramid (heh) in life to have the most interesting relationships with their Masters.
Last edited by Li Shuwhere; February 19th, 2015 at 02:45 PM.
Appearance: http://static.zerochan.net/Leonardo....ull.900567.jpg
Name: Leonardo Da Vinci
Class: Rider
Alternate Classes: Caster
Gender: Male
Alignment: Chaotic Good
Strength: D
Endurance: D
Agility: C
Mana: C
Luck: E
Noble Phantasm: A+
Class Skills
Riding: A(A+ if getting a benefit from Innovation)
All creatures but those of Phantasmal Beast and Divine Beast-rank can be used as mounts. This rank is high enough to have aptitude for the Rider class.The myriad war machines that Rider's genius constructed would be of no use to him if he could not operate them.
Magic Resistance: C(C+ if getting Innovation benefit)
Cancel spells with a chant below two verses. Cannot defend against High Thaumaturgy and Greater Rituals.
Personal Skills
Eye for Art: D(D+ if getting Innovation benefit)
If Rider happens to see a Noble Phantasm possessing artistic anecdotes, there is a small chance that he might be able to figure out its true name.
Tutto Il Mondo Dal Pensiero - Innovation: C
The version of Innovation possessed by Rider. It is a conceptual revolution of replacing the old with the new. Grants skill modifiers leaning in Rider's favor if the opponent came from a time before his life. (In other words, Heroic Spirits who lived and died before 1452 AD) However, this does not work against Heroic Spirits of the modern era.
Expert of Many Specializations: A(A+ if getting Innovation benefit)
A total of twelve skills, among which are architecture, engineering, painting and medicine, can be used with proficiency of Rank A or higher (A+ or higher if Innovation is granting Rider a bonus), and several others such as metallurgy, carpentry, and plaster casting with proficiency of Rank C or Higher. (C+ or higher if Innovation is granting Rider a bonus)
Noble Phantasms
Balestra dei Titani - The Crossbow
Anti-Army, Rank C
A massive crossbow-like ballista of incredible power and range, mounted upon wheels and pulled by a small team of horses. It can be loaded with many types of artillery such as black powder-based cluster bombs or massive 'darts'. It can be summoned and dismissed at will. The major drawbacks of the NP is that it's slow incredibly slow to drive around and difficult to turn, making it more suitable as a siege weapon used from a fixed location at long range.
Carro del Tartaruga - The Tank
Anti-Army, Rank B
An armored vehicle that was designed while Rider was under the patronage of Ludovico Sforza in 1487. Its shape was inspired by the shell of a turtle, and features sloped armor plating that gives the machine increased protection from projectiles without necessitating additional armor plating. Also featured is a ring of 12 cannons, allowing Rider to fire at targets from any angle. The Noble Phantasm can be summoned and dismissed at will. While faster than Balestra dei Titani and more easily maneuvered, it's still rather slow, and due to the wheels being thin, if this Noble Phantasm were to be deployed on soft, damp terrain (such as muddy fields or swampland) it would sink into the ground, becoming stuck in place.
Cavallo di Mercurio - The Horse of Mercury
Anti-Unit, Rank A
The combination of two of Rider's inventions, the spring-driven automobile and the 'Architonnerre' steam cannon. This Noble Phantasm possesses incredible mobility, moving along the ground with great speed. Though it lacks the armor of Carro del Tartaruga or the firing range of Balestra dei Titani, it makes up for it as the ultimate hit-and-run/'drive-by' device, allowing Rider to quickly close the distance, open fire on the opponent, and speed away before they can react. It can be summoned and dismissed at will.
Last edited by fearjunkie; February 23rd, 2015 at 04:18 PM.
Someone's been playing Assassin's Creed. No way is his Riding A+, it should be B at most if all he uses are mechanical vehicles, and Magic Resistance is too high for his class and his age. I personally would lower each of his NPs by one rank each, but that's just me.
That aside, it's a neat idea and nicely written. Welcome to Beasts Lair!
"We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet
List of Servants I've made
His Riding is only A+ if he's getting the benefit from Innovation.
Class: Assassin(?)
Gender: Male
Alignment: True Neutral
True Name: Bodhidharma
Bodhidharma.jpg
Parameters
Strength: B
Endurance: A
Agility: B
Mana: E
Luck: E
Noble Phantasm: C
Class Skills
Presence Concealment
E- : Bodhidharma only gains this skill as a result of being summoned under the assassin container. The skill Laṅkāvatāra Sūtra gives Bodhidharma the ability to conceal his presence similar to presence concealment.
Personal Skills
Chinese Martial Arts
A++++ : The measurement of one's aptitude in using Chinese martial arts. At this rank one could be considered absolutely unmatched in martial arts. Bodhidharma's rank if so high because he can be considered the "prototype" of Shaolin kung fu. His training of the weak Shaolin monks eventually lead to the creation of Shaolin kung fu. As such Bodhidharma can be considered an unmatched grand master of Chinese Martial Arts, specifically Shaolin Kung Fu.
Laṅkāvatāra Sūtra
A+ : Renders nearly all but the strongest mental interference and illusions useless. It is also possible to "disappear" becoming an "empty space" and camouflaging one's presence. It is near impossible to detect someone while they are camouflaged but the concealment's effectiveness once Bodhidharma prepares to take hostile action. Most servants will notice when Bodhidharma takes hostile action while concealed but it is possible to catch a master off guard. The concealment skill has no application mid combat but it can be used for spying.
This skill is based on the buddhist sutra of Laṅkāvatāra Sūtra which Bodhidharma rigorously practiced. It emphasizes the "emptiness of self" and that all objects of the world are manifestations of the mind. Bodhidharma mastered this teaching while alive and as a result is a perfect master of his own mind and is immune to all deceptions regarding the mind such as illusions or mind control.
Meditation
C : A technique that requires to become perfectly still but as a result one is able to gather prana from the environment. Once meditation starts Bodhidharma must be still for at least an hour before he can stop or he can stop early with the use of a command spell. Theoretically Bodhidharma could survive without a master if he just meditated long enough but this is impractical during a Grail War because Bodhidharma would not be able to move or protect himself while meditating. This technique is useful for increasing the mana one has during a waiting period.
Bodhidharma was a master of meditation. There is an event in which Bodhidharma meditated for 9 years straight without ever resting. Meditation is a good substitute for eating souls if one is lacking in mana.
Noble Phantasms
Xióngĕr Shān: Revival without Ceremony
Rank: D
Type: Anti-unit
This Noble Phantasm takes the form of a shoe. The Noble Phantasm grants Bodhidharma the ability to come to life from death one time with no penalty. This Noble Phantasm can only be used once and once used the sandal will disappear.
This Noble Phantasm originates from the tale in which Bodhidharma was spotted by an ambassador three years after his death. When the ambassador spoke to Bodhidharma he was carrying a shoe so the ambassador asked why? Bodhidharma replied "you will know soon". When the ambassador reported this to the emperor he was arrested for lying. The emperor went to check Bodhidharma's tomb only to find instead of a body there was only a shoe. The monks then said "Master has gone back home" and prostrated three times:
"For nine years he had remained and nobody knew him;
Carrying a shoe in hand he went home quietly, without ceremony."
Yǔ huángdì jiànmiàn: There is no merit only emptiness
Rank: B
Type: Anti-unit
This Noble Phantasm is a passive one that allows Bodhidharma to negate the personal skills of enemy servants that are ranked B or lower and to negate the Noble Phantasms of enemy servants that rank C or below. Noble phantasms that exceed those ranks instead receive a rank down instead of being negated.
This Noble Phantasm represents the legendary meeting between Bodhidharma and Emperor Wu. In this meeting Emperor Wu did not know who Bodhidharma was and asked what merit did he gain from his deeds in helping Buddhism. Bodhidharma replied with "no merit was gained" and that the essence of Buddhism was "Emptiness".
This event became a Noble Phantasm which makes the skills of servants gained through "merit" null and void. Even the Noble Phantasms of other servants are affected. However if a skill is ranked high enough (B or higher) it simply receives a rank down instead of being negated. The same goes for Noble Phantasms except they must be (C or higher) to avoid being negated and instead be ranked down. For example a C rank Sword Noble Phantasm becomes equal to a regular sword in the presence of Bodhidharma.
Background