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Thread: Create-a-Servant

  1. #10501
    Mate, that's noice as fuck! Vagrant's Avatar
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    Absolutely. Stupidest sword I ever did see. Hence making Harpe out to be the Shinji of swords.

  2. #10502
    超刻 Hyperreal Nuclear's Avatar
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    Quote Originally Posted by Vagrant View Post
    It’s blatantly incorrect boasting, but has influenced legend enough that Harpe is able to be considered a sword and thus Perseus a Saber, the greatest Servent class.
    You misspelled that.

    It is otherwise a really interesting take on Perseus, who isn't the... weird guy Prototype presents us, or the badass mofo Hollywood likes throwing at us. He's fallible and prone to boasting, all-too-human traits, which, I think, helps ground the larger-than-life figure. Good job.

  3. #10503
    Mate, that's noice as fuck! Vagrant's Avatar
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    Cheers, fixed up the error. Like I said, I actually think Perseus is super interesting because of how he's framed as this guy who realises he's so far in over his head way too late after he's talked himself up, and he just has to grit his teeth and follow through with it.

  4. #10504
    超刻 Hyperreal Nuclear's Avatar
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    I got inspired by Vagrant's more Shinji-esque take on Perseus and decided to make this sheet. As I said in my blog, college week isn't far away, so I encountered this guy while I was researching about a few potential choices for a civilization to pick. Anyway, enjoy.

    Class: Rider
    Attribute: Sky
    Alignment: Chaotic Good

    STR: B
    AGI: B
    END: C
    MGI: C
    LCK: D
    NP: A

    Skills:

    Riding: A+
    Because of his divine lineage, Rider was given the ability to mount even Divine Beasts in his search for new lands.

    Magic Resistance: C
    A rather low form of Magic Resistance that cannot block High Rituals, bestowed unto Rider by his divine blood.

    Divinity: A
    Rider possesses a high rank in this skill because of his lineage as a descendant of both Zeus and Poseidon.

    Golden Rule: B
    The city Rider founded eventually became one of the largest centers of trade in classical civilization, so the skill is equivalent to a generator that regularly gives Rider money and treasure.

    Charisma: C-
    Rider possesses a talent for compelling armies to do his bidding, such as (begrudgingly) following him to uncharted land in order to establish a settlement. However, its effect is not enough to let Rider effectively govern the city he founded.

    Noble Phantasms:

    Chrysokeras: Golden Horn of Bountiful Waters
    Type: A
    Rank: Anti-Army
    Range: 1-50
    Max targets: 500 people
    A bull’s horn made entirely of gold. It is Rider’s most trusted implement, for it is the embodiment of his divine heritage, as well as a memorial to his mother. When the horn is blown, its sound reaches either Zeus or Poseidon, and either will send a Divine Beast mount to assist Rider. Zeus will send a Divine Bull, similar to those that pull the King of Conquerors’ chariot, whose entire body crackles with prana manifested into lightning. Poseidon will send a Pegasus similar to the one used by Bellerophon to slay the Hydra. While it possesses much destructive power, pegasi are peaceful by nature, and without a means to impel the beast to attack, Rider can only use it as a means of flight.

    Byzantium: Rome of the Orient
    Type: A++
    Rank: Anti-Army
    Range: 1-200
    Max targets: 100000 people
    The city which became the hub of numerous endeavors, and the beating heart of the so-called Byzantine Empire. As the one who founded it and bestowed its name, Rider gains the ability to summon the city, with all its wonders past, present, and future, into the present age. It contains an anachronistic menagerie of items embodying the glory of Byzantium such as the Hagia Sophia, a holy sanctuary which may be used as a stronghold against creatures of the darkness, multiple stores of Greek fire, access to all the wares traded within the city’s walls, to name a few. Inside the city walls, Rider gains significant parameter boosts as well as absolute authority over all others inside the Noble Phantasm.

    The Noble Phantasm easily spans several hundred kilometers, rewriting the landscape to better accommodate the sprawling metropolis, and so its prana consumption is so absurdly high that Rider can summon at most ten buildings before he is in critical danger of fading away.

    Lore
    Rider is Byzas, the legendary founder of the city of Byzantium, later called Constantinople, and, later still, Istanbul. He is a son of Poseidon, and is a grandson of Zeus through his mother, Keroessa, who was the daughter Io gave birth to after crossing the Bosphorus.

    Despite, or perhaps because of, his impressive pedigree, Byzas’ personality leaves a lot to be desired. Having grown up with knowledge of his divine heritage and tales of his heroic half-siblings, Byzas grew up with a personality that can only be described as “childish”. He lorded his lineage over his peers, and styled himself as equal to Achilles, Perseus, and Heracles. When the oracle of Delphi gave him a prophecy to found a city “opposite the blind”, Byzas knew, or perhaps, deluded himself into believing, that this would be beginning of his legend. He was sorely disappointed when his mission ended with the founding of Byzantium. Frustrated, he ruled his new city carelessly, and in the blink of an eye, his city, and his life, was lost to invaders.

    Summoned into the modern world, Rider gains a more sober, mature personality, learning from the harsh lessons of his past life. He no longer boasts about his robustness and divine parentage, and a contemporary of his would likely note that this is not the same uppity brat they knew. His wish to the Holy Grail is to be given another chance at life, in order to atone for his arrogance.
    Last edited by Nuclear; January 12th, 2016 at 07:32 AM.

  5. #10505
    後継者 Successor Master of Chaos's Avatar
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    Class: Caster
    True Name: Abe no Seimei
    Gender: Male
    Alignment: Lawful Evil

    STR: **** E
    END: **** E
    AGI: ***** C
    MGI: **** A+
    LCK: **** A
    NP: ***** B

    Keywords
    KEYWORDS

    Onmyoudou

    A Thaumaturgical Foundation that was born in Japan during the early 6th Century. Originally derived from Taoist philosophies such as Wu Xing (five elements) and Yin and Yang, it would later suffer influences from Buddhism and Shintoism. Rather than an ideology or religious system, this is closer to an academic department that studies the occult.

    In principle, this is a school of thaumaturgy that specializes in astrology and divination. Still, so long the laws of Yin-Yang are followed, the exercise of nature interference magecraft is also possible by capitalizing on the principles of correlation between the Five Elements. In addition, thanks to its origins in Taoism, this system is also versed in luck-attracting and medicinal sorceries, rituals involving the interaction with gods and spirits, and is also ingrained with some knowledge of feng shui regarding the blessings of the land.

    Within the Japanese cultural sphere, the teachings of the onmyoudou became popularized in the Heian Period. At the time, concerns about the existence of goryou (revengeful spirits) and their effects on human society were on the rise within the Imperial Court. After it was revealed that the onmyoudou possessed techniques to divine and appease the goryou’s wrath, its practitioners gained much fame and influence in the daily workings of the Court.

    Twelve Celestial Generals

    Shikigami. A type of familiar characteristic from the Far East. A summoned spirit is made to possess an especially-made talisman and then materialized by bestowing prana of the evoker upon it. In spite of the presence of the character “kami”, this is no Divine Spirit but rather something belonging to the Guardian Spirit category.

    As a master of onmyoudou, Abe no Seimei possesses a myriad of shikigami under his services. Among those, the twelve most powerful are collectively known as the Twelve Divine Generals.

    Touda – which takes the shape of a winged serpent wrapped in flames;
    Suzaku – guardian of the South and one of the Four Symbols;
    Rikugou – which administers peace and harmony;
    Koujin – the golden serpent that once guarded the heart of Kyoto;
    Seiryuu – guardian of the East and one of the Four Symbols;
    Kijin – chief spirit of the Twelve Celestial Generals, it also goes by the names of Ten’ichijin or Ten’itsu;
    Tenkou – a female spirit that administers safe travel through the sea;
    Taion – which takes the shape of a wise old woman;
    Genbu – guardian of the North and one of the Four Symbols;
    Taijou – which also serves as the adjuvant of the Creator;
    Byakko – guardian of the West and one of the Four Symbols;
    Tenku – which invokes mist and yellow dust;

    The capacity to simultaneously employ these Holy Spirit-class shikigami is the greatest testimony about his abilities as an onmyouji.


    CLASS SKILLS

    Territory Creation: D
    The technical skill to build up an advantageous encampment to oneself as a magus. Thanks to this Skill that allows to create in the shortest time a Workshop that displays the very best effectiveness on any kind of terrain condition, Caster boasts the greatest advantage in regards to defensive fights among all Servants. At D Rank, the creation of a “Workshop” is impossible, but he can perform rituals that cause minor changes in the mystical properties of a given location.

    Item Construction: A+
    The technical skill to produce devices that carry magical power. It makes possible to manufacture various tools, from items and Mystic Codes meant for battle, to daily necessities. However, this Skill takes time for the production and supply of ingredients. Having reached the highest rank, so long time and resources are in abundance, he may even manufacture items with the performance of low-grade Noble Phantasms.

    PERSONAL SKILLS

    Houjutsu: A+
    A mystery distinctive from the Far East. A Thaumaturgical Foundation that has the laws of Yin-Yang, the principles of reciprocity between man and nature at its core.

    In his case, this relates specifically with the onmyoudou – a minor, yet relatively famous school of Magecraft originated from Japan. It makes divination, avoidance of calamities and attracting good fortune as its forte.

    Mixed-Blood: C
    Measures one’s aptitude as a non-human. The higher the rank, more one’s quality as a human being decreases.

    Clairvoyance: A+
    Superior eyesight. Supplements long-range aiming and improves dynamic vision. At the highest rank, his eyesight is no longer constrained by time and space. Be it on the past, present or future, all creation is within his field of vision.

    In his case, those “Blue Eyes” (as he call them) are not an inborn ability. Rather, they are one of the gifts bestowed to him at the Palace of the Dragon King.

    Vitrification: A
    Clear and serene. A mental protection that negates interference to one's mental health. The heart is always perfectly clear, not being perturbed even by one's own death.

    A state of mental clarity, of spiritual balance attained as a byproduct of mastering the onmyoudou. May also function as a method of concealing one’s presence. There is an anecdotes that details how Seimei once relied on this to pass by unnoticed by a procession of oni (hyakki yakou).

    NOBLE PHANTASM

    Senji Ryakketsu – Secrets of the Millenary Arts
    Rank: A
    Type: Anti-Army
    Compiled by the onmyouji Abe no Seimei during the Heian Period, the Senji Ryakketsu (also called Senji Ryakuketsu) is the oldest surviving document about onmyoudou in modern times. Composed by 36 chapters, this manuscript contains a basic explanation about the Da Liu Ren and personal comments by Seimei on how employ it to perform divinations for the most different purposes. Regarded as one of the Three Arts along with the Tai Yi Shen Shu and the Qi Men Dun Jia, this Da Liu Ren was regarded as a fundamental divination method by the onmyouji of old.

    At a first glance it might appear to be just a “manual of fortune-telling”, but this magic textbook (grimoire) has recorded in its pages techniques said to have been long forgotten by modern forms of the Da Liu Ren. Given the legendary nature of its author, such peculiarity instigated rumors about how this text is actually a cryptogram that contains many magic secrets hidden within it. The reverence born out of those rumors sublimated this manuscript into a Noble Phantasm.

    Once its true name is called, the book will acquire properties as a magic crest and activate the thaumaturgy recorded inside on an autonomous fashion. In accordance with the beliefs of people, very single one of the spells contained in this Noble Phantasm are secret arts that can no longer be reproduced by modern magecraft – in other words, mysteries from the Age of Gods. All the necessary magic procedures (such as incantations・aria) are performed independently by the grimoire, and its evoker (Caster) only needs to inject it with the necessary prana. In short, even spells on the level of High Thaumaturgy and Greater Rituals can be activated with the speed of Single Action.

    Secret Talisman of the Dragon King – Blessings of the Nature
    Rank: B
    Type:
    Anti-Unit (self)
    In legends, the young Abe no Seimei once rescued a white serpent from the abuses of local children. Later, he received the visit of a young girl in regal garments. She revealed herself to be the serpent he saved – actually, an infant dragon – and the only daughter of the Dragon King. Her father was very grateful for Seimei’s service and requested his presence at the royal castle so he could properly thank him.

    Seimei received a warm welcome at the Palace of the Dragon King and was rewarded with two gifts. One was the Blue Eyes that could read into the past, future and the inner voices of people. The other was this Secret Talisman of the Dragon King.

    This Noble Phantasm is a protective amulet (charm) that invites the favor of the natural world. It combines the effects of the Skills “Animal Dialogue” and “Protection of the Fairies”. Furthermore, originally it would also provide resistance against disease, poison and even powers of eternal youth to its owner, but these features became mostly meaningless after he became an Heroic Spirit.

    Background
    BACKGROUND

    Abei no Seimei. The name of the authority who played a significant part in laying the groundwork of modern Japanese culture. A great hero hailing from the Far East.

    Seimei’s legend begins with the tales about his parents. Although not fully verified, it is believed that his father was a man called Abe no Yasuna. Despite being a descendant of the philosopher Abe no Nakamaro, and thus part of the Japanese nobility (although in its lowest ranks), Yasuna lived a meager, but virtuous life in the village of Shinoda (present-day Izumi, in the north of the Osaka metropolitan area). One day, while performing his daily chores in the nearby forest, Yasuna discovered a beautiful albino fox being chased by hunters. Taking pity on the creature, he helped the fox escape while receiving an injury in the process.

    Deeply wounded, Yasuna was starting to abandon his hopes of coming back alive when a young woman rescued him. Introducing herself as Kuzunoha, she brought him back to his housed and tended to his wounds. As she spend the next few days nursing him back to health, the two eventually fell in love and got married. From that union, Abe no Seimei was born.

    The young Seimei (at the time named Doujimaru) proved himself a genius since early. At the age of five, he was already able to command low-level spirits to do his biding even without receiving any sort of special training. The cause behind Doujimaru’s outstanding magic talent was made clear on the day he accidentally unraveled his mother’s transformation, exposing her as the albino fox that Yasuna had saved.

    Kuzunoha’s true identity was that of an Animal Spirit that reached the level of Elemental. By Western standards, she was an existence close to fairies. Her very existence was a pure mystery and as her son Doujimaru had inherited a natural disposition towards the supernatural.

    Knowing that she would no longer be able to live among humans now that her secret was exposed, Kuzunoha departed from the house where she lived with her husband and son – leaving behind only a note saying that she would be waiting at the forest where she and Yasuna first met. Moved by the way how Kuzunoha placed herself at risk by coming out to human society so that she could repay the debt she had towards him, and also because he still was very much in love with his wife, Yasuna soon went to forest with his son in tow. There they once again met with Kuzunoha, this time in her form of fox.

    According to legend, Kuzunoha never again set foot on a human settlement. Still, she always warmly welcomed her husband and son whenever they came to visit her again in the forest.

    Onmyouji, Abe no Seimei

    Though he accepted Seimei for what he was and continued to love him without minding his true origins, Yasuna couldn’t help but worry about his son’s future. For those reasons, he sent the young boy away from home and got him a place as an apprentice of Kamo no Tadayuki, a prestigious onmyouji at the time. Yasuna hoped that studying under the tutelage of the great diviner would not only teach Seimei how to employ his talents in a productive manner, but also help him learn to live in harmony with human society despite having non-human blood running in his veins.

    Yasuna’s expectations were met to a certain extent.

    Indeed, with his inborn talent and Tadayuki’s training, Seimei’s skills as an evoker became so refined that there was no one in his generation who could be regarded as his equal (maybe recognizing this, Tadayuki chose to split the position of successor between Seimei and his own son, Kamo no Yasunori). Then, capitalizing on his master’s connections to gain a position as an onmyouji serving directly under the Imperial Court, Seimei built a reputation for himself by repeatedly impressing the Japanese nobility with his extensive knowledge and accurate divinations. After accumulating many conspicuous services throughout the years, he was eventually awarded with a high rank of peerage by the Emperor.

    Still, his successful career was nothing but a smokescreen that kept his personal turmoil hidden. After all was said and done, Seimei was the child of the fairy (Kuzunoha). Rather humanity, his nature, sense of values was much closer to that of the spirits and youkai that often antagonized people. Thus, the more he adapted to human society, more he felt in conflict with himself.

    In addition, though the truth about his origins never came to be known by the public, those around Seimei were able to instinctively discern that he was somewhat different from the rest of them, and feared him because of this. The very same people who openly sang praises to the onmyouji were also spreading dark rumors about him in secret. Noticing that truth, Seimei became disgusted with the weakness of people’s hearts.

    Yet, he never turned against humans. And the reason couldn’t have been more improbable: it was all thanks to a man called Ashiya Douman.

    Ashiya Douman was an onmyouji that lived in the same era as Seimei and is often regarded as his fated rival. However, since his abilities were head and shoulders above his peers, Seimei never had someone worthy to be called a rival. In fact, every single one of their confrontations ended up with Douman’s crushing defeat.

    But most surprisingly, none of that ever bothered Douman.

    The man known as Ashiya Douman was someone who single-mindedly pursued his goals, without paying mind to anything else. For him, who had devoted his life to master magecraft, Seimei was nothing but a worthy enemy, an obstacle he had to overcome no matter what. Facing an insurmountable difference of power was well within his expectations.

    So, whatever Seimei was praised or feared by others was irrelevant.

    Whatever he was human or the child of a youkai was irrelevant.

    Abe no Seimei was fundamentally a misanthropist, but even he couldn't help but be charmed by Ashiya Douman's foolishly pure way of life. In deference to that, he accepted Douman's challenge to compete for the title of master of the divine arts in a momentaneous caprice. But that caprice ended up lasting for a lifetime. In the end, what allowed the greatest onmyouji to remain as a benevolent sage who helped build human civilization instead of turning into a monster that threatened to destroy it was nothing but this very human-like relationship.
    Last edited by Master of Chaos; May 17th, 2015 at 07:08 PM.

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    F/GO ID: 011416057/カオス

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  6. #10506
    I? I am Ardneh. Funderfullness's Avatar
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    Class:
    Rider
    Alternate Class: Caster

    STR: C+
    END: D+
    AGI: C+
    MGI: B
    LCK: C

    Class Skills


    Riding (A+): Can use Phantasmal and Divine Beasts as mounts.
    This privilege is afforded due to her status as ruler of Egypt.

    Magic Resistance (C): Cancels spells two verses or shorter.

    Personal Skills

    Information Erasure (B): Obscures information regarding the Servant's true name, abilities and appearance from the memories
    of witnesses after an engagement. After her death, future pharaohs attempted to remove her name from official records and
    take credit for her accomplishments. The most an opponent will be able to recall about the Servant is that they were a
    king of Egypt.

    Charisma (A): Can be said to have achieved the greatest level of popularity as a human being. Indeed, pharaohs are among
    the most venerated and powerful rulers of all, and after her death, Rider's legacy inspired many future pharaohs to match her.

    Divinity (A): As part of a long line of pharaohs, she and her human ancestors are considered deities in their own right.
    In addition, Rider traced her lineage to Mut, the primal mother goddess of the Egyptians, giving her divine blood from
    both paternal and maternal sources. One notable account of her birth is that she was personally conceived by Amun, which
    reinforced her right to rule the lands of Egypt.

    Noble Phantasms

    The Swift Lion~ Aspect of Sekhmet (C, Support)

    Rider was an anomaly even among the rare female pharaohs in that she chose not to associate herself with Hathor, the cow
    goddess who protected the king, instead allying herself with Sekhmet, the lion goddess of war. This Noble Phantasm is a
    blessing from Sekhmet, which allowed Rider to be a very successful warrior in her youth. Attacks using her sword, bow and
    chariot are given a rank-up. In addition, Rider can assume an aspect of the lion goddess, draining her prana faster in
    exchange for an increase to STR, END and AGI. If she is somehow summoned as Berserker, this aspect is constantly
    active unless deactivated by a Command Spell.

    Sphinx of Hatshepsut~ Lion-Bodied Beast of the Nile (A, Anti-Army)

    A unique Sphinx that serves as Rider's companion in battle and is depicted guarding her tomb. It is a Divine Beast whose
    strength is comparable to a Servant, attacking with red-hot talons and blasts of fire. As a guardian of the pharaoh, close
    proximity to her allows Rider to ignore half of any damage that she may take in battle, making the pair truly dangerous.


    If summoned as Caster, she also possesses:
    Spoiler:

    Deir el-Bahari~ Voyage of the Myrrh Trees (D, Support)

    One of Caster's first trade expeditions was to the land of Punt, to the southeast of Egypt. She recieved thirty-one
    live myrrh trees as a gift. This was the first recorded attempt to transplant foreign trees, and Caster had them
    planted in the courts of her mortuary temple complex. Caster is able to conjure and plant these trees, which siphon
    prana from the surrounding area and can produce myrrh, which is an important component for Caster's spells. When
    sufficient prana is stored within the trees, Caster can summon her Temple.


    Deir el-Bahari~ Sublime of Sublimes (A+, Support, Anti-Army)

    Caster was one of the most prolific builders of Ancient Egypt, commissioning hundreds of construction projects. Hers were
    more grand and numerous than those of any of her Middle Kingdom predecessors. This Noble Phantasm is her masterpiece, a
    grand mortuary temple on the west bank of the Nile River near the entrance of what would later become the Valley of the
    Kings because all the pharaohs who later chose to associate their grandeur with hers. The temple overlays itself on the
    surrounding area. It is a structure of perfect harmony graced by lush gardens, dedicated to Amon-Ra. The stone itself is
    able to absorb the sunlight and convert it into raw prana, allowing Caster to draw on it and animate the various statues
    that flank the entrances or simply produce beams of searing light from all directions, making assaulting the compound
    all but impossible during the day.

    Background

    Hatshepsut was the fifth pharaoh of the Eighteenth dynasty of Egypt. Hatshepsut came to the throne of Egypt in 1478 BC.
    Officially, she ruled jointly with Thutmose III who had ascended to the throne as a child one year earlier. Hatshepsut
    was the chief wife of Thutmose II, Thutmose III’s father. She is generally regarded by Egyptologists as one of the most
    successful pharaohs, reigning longer than any other woman of an indigenous Egyptian dynasty. According to Egyptologist
    James Henry Breasted she is also known as "the first great woman in history of whom we are informed."

    Although it was uncommon for Egypt to be ruled by a woman, the situation was not unprecedented. In comparison with other
    female pharaohs, Hatshepsut's reign was much longer and more prosperous. She was successful in warfare early in her reign,
    but generally is considered to be a pharaoh who inaugurated a long peaceful era. She re-established international trading
    relationships lost during a foreign occupation and brought great wealth to Egypt. That wealth enabled Hatshepsut to initiate
    building projects that raised the calibre of Ancient Egyptian architecture to a standard, comparable to classical architecture,
    that would not be rivaled by any other culture for a thousand years. She managed to rule for about 20 years.

    Hatshepsut assumed all of the regalia and symbols of the pharaonic office in official representations: the Khat head cloth,
    topped with the uraeus, the traditional false beard, and shendyt kilt. Many existing statues alternatively show her in
    typically feminine attire as well as those that depict her in the royal ceremonial attire. Statues portraying Sobekneferu
    (a previous female pharoah) also combine elements of traditional male and female iconography and, by tradition, may have
    served as inspiration for these works commissioned by Hatshepsut. After this period of transition ended, however, most formal
    depictions of Hatshepsut as pharaoh showed her in the royal attire, with all of the pharaonic regalia.

    One of the most famous examples of the legends about Hatshepsut is a myth about her birth. In this myth, Amun goes to Ahmose
    in the form of Thutmose I and awakens her with pleasant odors. At this point Amun places the ankh, a symbol of life, to Ahmose's
    nose, and Hatshepsut is conceived by Ahmose. Khnum, the god who forms the bodies of human children, is then instructed to create
    a body and ka, or corporal presence/life force, for Hatshepsut. Heket, the goddess of life and fertility, and Khnum then lead
    Ahmose along to a lioness' bed where she gives birth to Hatshepsut. Reliefs depicting each step in these events are at Karnak
    and in her mortuary temple.

    The Oracle of Amun proclaimed that it was the will of Amun that Hatshepsut be pharaoh, further strengthening her position.
    She reiterated Amun's support by having these proclamations by the god Amun carved on her monuments:

    "Welcome my sweet daughter, my favorite, the King of Upper and Lower Egypt, Hatshepsut.
    Thou art the Pharaoh, taking possession of the Two Lands."


    Hatshepsut claimed that she was her father's intended heir and that he made her the heir apparent of Egypt. Thutmose II
    soon married Hatshepsut and the latter became both his senior royal wife and the most powerful woman at court. Once she
    became pharaoh herself, Hatshepsut supported her assertion that she was her father's designated successor with inscriptions
    on the walls of her mortuary temple:

    Then his majesty said to them: "This daughter of mine, Hatshepsut—may she live!—I have appointed as my successor
    upon my throne... she shall direct the people in every sphere of the palace; it is she indeed who shall lead you. Obey her
    words, unite yourselves at her command." The royal nobles, the dignitaries, and the leaders of the people heard this proclamation
    of the promotion of his daughter, the King of Upper and Lower Egypt. May she live eternally!


    Images


    Aspect of Sekhmet


    Sphinx of Hatshepsut


    Temple Complex

    Last edited by Funderfullness; February 20th, 2015 at 10:49 PM.
    "We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet

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  7. #10507
    Dapper Deathwing YeOfLittleFaith's Avatar
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    Like that Seimei. I like him, despite thinking that he has a lot of personal skills (a few of which are equivalent to even more). Surprised the Taizan Fukun story, as well as the ritual, are mentioned nowhere in it. Ultimately my favorite thing about the sheet is its version of the relationship between Douman and Seimei, and the significance it had for the latter. I love that part.

    I am wondering, from what source did you get the twelve divine generals?



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  8. #10508
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    I remember that temple complex from Titan Quest!

  9. #10509
    後継者 Successor Master of Chaos's Avatar
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    Quote Originally Posted by YeOfLittleFaith View Post
    Like that Seimei. I like him, despite thinking that he has a lot of personal skills (a few of which are equivalent to even more). Surprised the Taizan Fukun story, as well as the ritual, are mentioned nowhere in it. Ultimately my favorite thing about the sheet is its version of the relationship between Douman and Seimei, and the significance it had for the latter. I love that part.

    I am wondering, from what source did you get the twelve divine generals?
    Well, he is a great hero and I recently noticed a pattern in which those that fall on said category are usually packed with Skills and NPs....
    But then again, popularity plays a heavy role in this kind of thing. In principle, I don't think he would be furnished with the gifts of the Dragon King in anywhere outside Japan.

    I avoided to mention the Taizan Fukun Ritual on purpose. There is no way I can work with that thing without making it OP.

    The Celestial Generals and everything else I used to produce this Servant came from multiple Japanese sources. If I were to name them all it would make a list too big to post it here, so I'll refrain from doing it.

    Master of Chaos' Servant Standards

    F/GO ID: 011416057/カオス

    quote for higher truth
    Quote Originally Posted by Hawkeye View Post
    Quote Originally Posted by Mcjon01 View Post
    Get famous in America, you're American. That's literally how America works.
    Unless you're Justin Bieber, Canada didn't want him, but America refuses to claim responsibility
    Quote Originally Posted by In a certain South Park episode...
    Kyle Broflovski: And what happens when an invulnerable cheater comes up against an elitist corporate dictator?
    Eric Cartman: A perfect storm of hypocrisy that everyone in the country has to deal with for months on end.

  10. #10510
    夜魔 Nightmare Li Shuwhere's Avatar
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    Quote Originally Posted by Funderfullness View Post


    Class:
    Rider
    Alternate Class: Caster

    STR: C+
    END: D+
    AGI: C+
    MGI: B
    LCK: C

    Class Skills


    Riding (A+): Can use Phantasmal and Divine Beasts as mounts.
    This privilege is afforded due to her status as ruler of Egypt.

    Magic Resistance (C): Cancels spells two verses or shorter.

    Personal Skills

    Information Erasure (B): Obscures information regarding the Servant's true name, abilities and appearance from the memories
    of witnesses after an engagement. After her death, future pharaohs attempted to remove her name from official records and
    take credit for her accomplishments. The most an opponent will be able to recall about the Servant is that they were a
    king of Egypt.

    Charisma (A): Can be said to have achieved the greatest level of popularity as a human being. Indeed, pharaohs are among
    the most venerated and powerful rulers of all, and after her death, Rider's legacy inspired many future pharaohs to match her.

    Divinity (A): As part of a long line of pharaohs, she and her human ancestors are considered a deities in their own right.
    In addition, Caster traced her lineage to Mut, the primal mother goddess of the Egyptians, giving her divine blood from
    both paternal and maternal sources. One notable account of her birth is that she was personally conceived by Amun, which
    reinforced her right to rule the lands of Egypt.

    Noble Phantasms

    The Swift Lion~ Aspect of Sekhmet (C, Support)

    Rider was an anomaly even among the rare female pharaohs in that she chose not to associate herself with Hathor, the cow
    goddess who protected the king, instead allying herself with Sekhmet, the lion goddess of war. This Noble Phantasm is a
    blessing from Sekhmet, which allowed Rider to be a very successful warrior in her youth. Attacks using her sword, bow and
    chariot are given a rank-up. In addition, Rider can assume an aspect of the lion goddess, draining her prana faster in
    exchange for an increase to STR, END and AGI. If she is somehow summoned as Berserker, this aspect is constantly
    active unless deactivated by a Command Spell.

    Sphinx of Hatshepsut~ Lion-Bodied Beast of the Nile (A, Anti-Army)

    A unique Sphinx that serves as Rider's companion in battle and is depicted guarding her tomb. It is a Divine Beast whose
    strength is comparable to a Servant, attacking with red-hot talons and blasts of fire. As a guardian of the pharaoh, close
    proximity to her allows Rider to ignore half of any damage that she may take in battle, making the pair truly dangerous.


    If summoned as Caster, she also possesses:
    Spoiler:

    Deir el-Bahari~ Voyage of the Myrrh Trees (D, Support)

    One of Caster's first trade expeditions was to the land of Punt, to the southeast of Egypt. She recieved thirty-one
    live myrrh trees as a gift. This was the first recorded attempt to transplant foreign trees, and Caster had them
    planted in the courts of her mortuary temple complex. Caster is able to conjure and plant these trees, which siphon
    prana from the surrounding area and can produce myrrh, which are an important component for Caster's spells. When
    sufficient prana is stored within the trees, Caster can summon her Temple.


    Deir el-Bahari~ Sublime of Sublimes (A+, Support, Anti-Army)

    Caster was one of the most prolific builders of Ancient Egypt, commissioning hundreds of construction projects. Hers were
    more grand and numerous than those of any of her Middle Kingdom predecessors. This Noble Phantasm is her masterpiece, a
    grand mortuary temple on the west bank of the Nile River near the entrance of what would later become the Valley of the
    Kings because all the pharaohs who later chose to associate their grandeur with hers. The temple overlays itself on the
    surrounding area. It is a structure of perfect harmony graced by lush gardens, dedicated to Amon-Ra. The stone itself is
    able to absorb the sunlight and convert it into raw prana, allowing Caster to draw on it and animate the various statues
    that flank the entrances or simply produce beams of searing light from all directions, making assaulting the compound
    all but impossible during the day.

    Background

    Hatshepsut was the fifth pharaoh of the Eighteenth dynasty of Egypt. Hatshepsut came to the throne of Egypt in 1478 BC.
    Officially, she ruled jointly with Thutmose III who had ascended to the throne as a child one year earlier. Hatshepsut
    was the chief wife of Thutmose II, Thutmose III’s father. She is generally regarded by Egyptologists as one of the most
    successful pharaohs, reigning longer than any other woman of an indigenous Egyptian dynasty. According to Egyptologist
    James Henry Breasted she is also known as "the first great woman in history of whom we are informed."

    Although it was uncommon for Egypt to be ruled by a woman, the situation was not unprecedented. In comparison with other
    female pharaohs, Hatshepsut's reign was much longer and more prosperous. She was successful in warfare early in her reign,
    but generally is considered to be a pharaoh who inaugurated a long peaceful era. She re-established international trading
    relationships lost during a foreign occupation and brought great wealth to Egypt. That wealth enabled Hatshepsut to initiate
    building projects that raised the calibre of Ancient Egyptian architecture to a standard, comparable to classical architecture,
    that would not be rivaled by any other culture for a thousand years. She managed to rule for about 20 years.

    Hatshepsut assumed all of the regalia and symbols of the pharaonic office in official representations: the Khat head cloth,
    topped with the uraeus, the traditional false beard, and shendyt kilt. Many existing statues alternatively show her in
    typically feminine attire as well as those that depict her in the royal ceremonial attire. Statues portraying Sobekneferu
    (a previous female pharoah) also combine elements of traditional male and female iconography and, by tradition, may have
    served as inspiration for these works commissioned by Hatshepsut. After this period of transition ended, however, most formal
    depictions of Hatshepsut as pharaoh showed her in the royal attire, with all of the pharaonic regalia.

    One of the most famous examples of the legends about Hatshepsut is a myth about her birth. In this myth, Amun goes to Ahmose
    in the form of Thutmose I and awakens her with pleasant odors. At this point Amun places the ankh, a symbol of life, to Ahmose's
    nose, and Hatshepsut is conceived by Ahmose. Khnum, the god who forms the bodies of human children, is then instructed to create
    a body and ka, or corporal presence/life force, for Hatshepsut. Heket, the goddess of life and fertility, and Khnum then lead
    Ahmose along to a lioness' bed where she gives birth to Hatshepsut. Reliefs depicting each step in these events are at Karnak
    and in her mortuary temple.

    The Oracle of Amun proclaimed that it was the will of Amun that Hatshepsut be pharaoh, further strengthening her position.
    She reiterated Amun's support by having these proclamations by the god Amun carved on her monuments:

    "Welcome my sweet daughter, my favorite, the King of Upper and Lower Egypt, Hatshepsut.
    Thou art the Pharaoh, taking possession of the Two Lands."


    Hatshepsut claimed that she was her father's intended heir and that he made her the heir apparent of Egypt. Thutmose II
    soon married Hatshepsut and the latter became both his senior royal wife and the most powerful woman at court. Once she
    became pharaoh herself, Hatshepsut supported her assertion that she was her father's designated successor with inscriptions
    on the walls of her mortuary temple:

    Then his majesty said to them: "This daughter of mine, Hatshepsut—may she live!—I have appointed as my successor
    upon my throne... she shall direct the people in every sphere of the palace; it is she indeed who shall lead you. Obey her
    words, unite yourselves at her command." The royal nobles, the dignitaries, and the leaders of the people heard this proclamation
    of the promotion of his daughter, the King of Upper and Lower Egypt. May she live eternally!


    Images


    Aspect of Sekhmet


    Sphinx of Hatshepsut


    Temple Complex

    Kinda hoped you'd have done something more with her false beard, but that's just me.

    Overall, I like it. Would like to see how'd she'd interact with Rider from Prototype Fragments.
    Last edited by Li Shuwhere; February 19th, 2015 at 08:57 AM.

  11. #10511
    I? I am Ardneh. Funderfullness's Avatar
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    Well anyone can be Berserker if you try hard enough. As for being Rider vs Caster it's like Li Shuwen being a younger Assassin vs an older Lancer.
    "We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet

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  12. #10512
    夜魔 Nightmare Li Shuwhere's Avatar
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    Guess so. You probably just say "they got real angry that one time" and bam Berserker.

    What relationship would she have with her Master? Like Gilgamesh?
    Last edited by Li Shuwhere; February 19th, 2015 at 09:02 AM.

  13. #10513
    アルテミット・ワン Ultimate One asterism42's Avatar
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    She'd almost certainly be very regal. Kings are the best Servants.
    Quote Originally Posted by Sandstorm77 View Post
    He's just putting the bone of his sword into other people until it explodes and lets out parts of him inside them.
    Quote Originally Posted by AvengerEmiya View Post
    Genderswaps are terrible, but I think I and other people would hate them less if Fate didn't keep ignoring actual heroines throughout history and folklore. Like, why bother turning Francis Drake into a woman when Ching Shih and Grace O'Malley exist?
    Quote Originally Posted by Five_X View Post
    Fate Zero is just Fate Stay Night for people who think Shirou is too girly
    Quote Originally Posted by Comun View Post
    I think Alex IV can eat Goku.

  14. #10514
    I? I am Ardneh. Funderfullness's Avatar
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    Similar to Gil, but she wouldn't let her arrogance overshadow her intelligence and political savvy. She'd treat her Master as an advisor and make them prove themselves before trusting them.
    "We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet

    List of Servants I've made

  15. #10515
    夜魔 Nightmare Li Shuwhere's Avatar
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    Okay, thanks. I always find Servants that were at the top of the pyramid (heh) in life to have the most interesting relationships with their Masters.
    Last edited by Li Shuwhere; February 19th, 2015 at 02:45 PM.

  16. #10516
    Appearance: http://static.zerochan.net/Leonardo....ull.900567.jpg

    Name: Leonardo Da Vinci
    Class: Rider
    Alternate Classes:
    Caster
    Gender: Male
    Alignment: Chaotic Good

    Strength: D
    Endurance: D
    Agility: C
    Mana: C
    Luck: E
    Noble Phantasm: A+

    Class Skills
    Riding: A(A+ if getting a benefit from Innovation)
    All creatures but those of Phantasmal Beast and Divine Beast-rank can be used as mounts. This rank is high enough to have aptitude for the Rider class.The myriad war machines that Rider's genius constructed would be of no use to him if he could not operate them.

    Magic Resistance: C(C+ if getting Innovation benefit)
    Cancel spells with a chant below two verses. Cannot defend against High Thaumaturgy and Greater Rituals.


    Personal Skills
    Eye for Art: D(D+ if getting Innovation benefit)

    If Rider happens to see a Noble Phantasm possessing artistic anecdotes, there is a small chance that he might be able to figure out its true name.

    Tutto Il Mondo Dal Pensiero - Innovation: C
    The version of Innovation possessed by Rider. It is a conceptual revolution of replacing the old with the new. Grants skill modifiers leaning in Rider's favor if the opponent came from a time before his life. (In other words, Heroic Spirits who lived and died before 1452 AD) However, this does not work against Heroic Spirits of the modern era.

    Expert of Many Specializations: A(A+ if getting Innovation benefit)
    A total of twelve skills, among which are architecture, engineering, painting and medicine, can be used with proficiency of Rank A or higher (A+ or higher if Innovation is granting Rider a bonus), and several others such as metallurgy, carpentry, and plaster casting with proficiency of Rank C or Higher. (C+ or higher if Innovation is granting Rider a bonus)

    Noble Phantasms

    Balestra dei Titani - The Crossbow


    Anti-Army, Rank C

    A massive crossbow-like ballista of incredible power and range, mounted upon wheels and pulled by a small team of horses. It can be loaded with many types of artillery such as black powder-based cluster bombs or massive 'darts'. It can be summoned and dismissed at will. The major drawbacks of the NP is that it's slow incredibly slow to drive around and difficult to turn, making it more suitable as a siege weapon used from a fixed location at long range.

    Carro del Tartaruga - The Tank
    Anti-Army, Rank B

    An armored vehicle that was designed while Rider was under the patronage of Ludovico Sforza in 1487. Its shape was inspired by the shell of a turtle, and features sloped armor plating that gives the machine increased protection from projectiles without necessitating additional armor plating. Also featured is a ring of 12 cannons, allowing Rider to fire at targets from any angle. The Noble Phantasm can be summoned and dismissed at will. While faster than Balestra dei Titani and more easily maneuvered, it's still rather slow, and due to the wheels being thin, if this Noble Phantasm were to be deployed on soft, damp terrain (such as muddy fields or swampland) it would sink into the ground, becoming stuck in place.

    Cavallo di Mercurio - The Horse of Mercury

    Anti-Unit, Rank A


    The combination of two of Rider's inventions, the spring-driven automobile and the 'Architonnerre' steam cannon. This Noble Phantasm possesses incredible mobility, moving along the ground with great speed. Though it lacks the armor of Carro del Tartaruga or the firing range of Balestra dei Titani, it makes up for it as the ultimate hit-and-run/'drive-by' device, allowing Rider to quickly close the distance, open fire on the opponent, and speed away before they can react. It can be summoned and dismissed at will.
    Last edited by fearjunkie; February 23rd, 2015 at 04:18 PM.

  17. #10517
    I? I am Ardneh. Funderfullness's Avatar
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    Someone's been playing Assassin's Creed. No way is his Riding A+, it should be B at most if all he uses are mechanical vehicles, and Magic Resistance is too high for his class and his age. I personally would lower each of his NPs by one rank each, but that's just me.

    That aside, it's a neat idea and nicely written. Welcome to Beasts Lair!
    "We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet

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  18. #10518
    His Riding is only A+ if he's getting the benefit from Innovation.

  19. #10519
    Do you even Jam? Illusion's Avatar
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    Class: Assassin(?)
    Gender: Male
    Alignment: True Neutral
    True Name: Bodhidharma


    Bodhidharma.jpg

    Parameters

    Strength: B
    Endurance: A
    Agility: B
    Mana: E
    Luck: E
    Noble Phantasm: C


    Class Skills
    Presence Concealment


    E- : Bodhidharma only gains this skill as a result of being summoned under the assassin container. The skill Laṅkāvatāra Sūtra gives Bodhidharma the ability to conceal his presence similar to presence concealment.


    Personal Skills
    Chinese Martial Arts


    A++++ : The measurement of one's aptitude in using Chinese martial arts. At this rank one could be considered absolutely unmatched in martial arts. Bodhidharma's rank if so high because he can be considered the "prototype" of Shaolin kung fu. His training of the weak Shaolin monks eventually lead to the creation of Shaolin kung fu. As such Bodhidharma can be considered an unmatched grand master of Chinese Martial Arts, specifically Shaolin Kung Fu.


    Laṅkāvatāra Sūtra


    A+ : Renders nearly all but the strongest mental interference and illusions useless. It is also possible to "disappear" becoming an "empty space" and camouflaging one's presence. It is near impossible to detect someone while they are camouflaged but the concealment's effectiveness once Bodhidharma prepares to take hostile action. Most servants will notice when Bodhidharma takes hostile action while concealed but it is possible to catch a master off guard. The concealment skill has no application mid combat but it can be used for spying.


    This skill is based on the buddhist sutra of Laṅkāvatāra Sūtra which Bodhidharma rigorously practiced. It emphasizes the "emptiness of self" and that all objects of the world are manifestations of the mind. Bodhidharma mastered this teaching while alive and as a result is a perfect master of his own mind and is immune to all deceptions regarding the mind such as illusions or mind control.


    Meditation


    C : A technique that requires to become perfectly still but as a result one is able to gather prana from the environment. Once meditation starts Bodhidharma must be still for at least an hour before he can stop or he can stop early with the use of a command spell. Theoretically Bodhidharma could survive without a master if he just meditated long enough but this is impractical during a Grail War because Bodhidharma would not be able to move or protect himself while meditating. This technique is useful for increasing the mana one has during a waiting period.


    Bodhidharma was a master of meditation. There is an event in which Bodhidharma meditated for 9 years straight without ever resting. Meditation is a good substitute for eating souls if one is lacking in mana.


    Noble Phantasms


    Xióngĕr Shān: Revival without Ceremony
    Rank: D
    Type: Anti-unit


    This Noble Phantasm takes the form of a shoe. The Noble Phantasm grants Bodhidharma the ability to come to life from death one time with no penalty. This Noble Phantasm can only be used once and once used the sandal will disappear.


    This Noble Phantasm originates from the tale in which Bodhidharma was spotted by an ambassador three years after his death. When the ambassador spoke to Bodhidharma he was carrying a shoe so the ambassador asked why? Bodhidharma replied "you will know soon". When the ambassador reported this to the emperor he was arrested for lying. The emperor went to check Bodhidharma's tomb only to find instead of a body there was only a shoe. The monks then said "Master has gone back home" and prostrated three times:
    "For nine years he had remained and nobody knew him;
    Carrying a shoe in hand he went home quietly, without ceremony."


    Yǔ huángdì jiànmiàn: There is no merit only emptiness
    Rank: B
    Type: Anti-unit


    This Noble Phantasm is a passive one that allows Bodhidharma to negate the personal skills of enemy servants that are ranked B or lower and to negate the Noble Phantasms of enemy servants that rank C or below. Noble phantasms that exceed those ranks instead receive a rank down instead of being negated.


    This Noble Phantasm represents the legendary meeting between Bodhidharma and Emperor Wu. In this meeting Emperor Wu did not know who Bodhidharma was and asked what merit did he gain from his deeds in helping Buddhism. Bodhidharma replied with "no merit was gained" and that the essence of Buddhism was "Emptiness".


    This event became a Noble Phantasm which makes the skills of servants gained through "merit" null and void. Even the Noble Phantasms of other servants are affected. However if a skill is ranked high enough (B or higher) it simply receives a rank down instead of being negated. The same goes for Noble Phantasms except they must be (C or higher) to avoid being negated and instead be ranked down. For example a C rank Sword Noble Phantasm becomes equal to a regular sword in the presence of Bodhidharma.

    Background
    Bodhidharma was a Buddhist monk who lived during the 5th or 6th century CE. He is traditionally credited as the transmitter of Ch'an Buddhism to China, and regarded as its first Chinese patriarch. According to Chinese legend, he also began the physical training of the Shaolin monks that led to the creation of Shaolin Kung Fu. There are many stories about Bodhidharma that have become legend.

  20. #10520
    Sakura~ SINIB's Avatar
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    Quote Originally Posted by fearjunkie View Post
    His Riding is only A+ if he's getting the benefit from Innovation.
    Then you should make it a special personal skill or noble phantasm that supercedes the riding skill, because he wouldn't have had any interactions with the high level shit required for A+.


    Quote Originally Posted by Vagrant View Post
    SINIB is already a fan of the best whore. Well, she's not a whore per se, but I have it on good authority that she moves like an experienced prostitute.

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