Completely unrelated to anything: I’m pretty sure somebody (Zikari maybe?) calculated it once, but I wonder what the most common and uncommon classes for sheets are. My guess is Rider and Caster would be the most common, Lancer and Assassin least common. And maybe Berkserker.
Inspired because I noticed we only had one lancer in the last Servant contest
Rider would be any conqueror/king and caster can be any philosopher/scientist/smart guy so it makes sense.
but i would quess saber because there is no shortages of historical and mythical swordsmen.
the least common would be saver if we are not talking only about standard 7 classes
Last edited by massive_jojo_reference; November 4th, 2017 at 01:09 PM.
Rider also has the benefit that it has lots of different vehicles and things that count under it--Horses, elephants, assorted mythological creatures, boats, chariots, tanks, planes, other motor vehicles, spacecrafts, conceptual weirdness, ( ͡° ͜ʖ ͡°)
so there's lots of people from a bunch of different categories who fit under it
Caster like you said is any spellcaster pretty much+artists, musicians, scientists, etc. which there's lots of
I was thinking main seven but yeah Saver is ofc uncommon. or like Alter Ego or something
"Are you watching, Father? I will prove to you, to everyone, who the greatest warrior in Greece truly is!"
Berserker
Neoptolemus
Alignment: Chaotic Neutral
STR: C+
END: B
AGI: B+
MAG: D
LUCK: E
NP: B
Class Skills
Mad Enhancement (EX): The Class Skill that characterizes a Berserker, raising basic parameters in exchange of hindering mental capacities. In some cases, it also affects and/or seals away some techniques, Personal Skills and Noble Phantasms. Normally, it is possible to come to a mutual understanding with Neoptolemus. However, he is utterly enslaved by his emotions and they are exaggerated beyond all proportions by Mad Enhancement. Irritation becomes violent rage, disappointment becomes crushing depression, attraction become uncontrollable lust and so on. In this respect, despite his apparent sanity, he is as uncontrollable as any true Berserker.
Personal Skills
Frenzy (A): A skill derived from Mad Enhancement. Possessing this skill allows one to enter into a frenzied state in battle. The longer he fights last, the higher his Strength and Agility rise, and the lower his Endurance and Mana fall. The longer he fights, the less rational Neoptolemus becomes, until he has been reduced to nothing more than savage beast, with only anger and pride driving his actions. He is very dangerous in this state to enemy and ally alike.
Divinity (C): The measure of whether one has Divine Spirit aptitude or not. At high levels, one is treated as a mixed race of a Divine Spirit, and the level declines when the Heroic Spirit's own rank as a Monster or Demonic Beast raises. It can also decrease due to one's dislike for the gods. Those who have A Rank Divinity or above has reached the Throne of Gods. It also has an effect which reduces special defensive values called 'purge defence' in proportion to the Divinity's Rank. It can break through Skills such as Protection of the Faith and Enlightenment of the Sacred Fig. Neoptolemus is the grandson of the sea-nymph Thetis, and the divinity that runs through his veins was preserved in his bloodline all the way to his descendant, Alexander the Great.
Rosy-Cheeked Adonis (C-): The disposition as a pretty boy who charms people. A fascination magic-like effect that works on both men and women, but one can abate it so long there is a will to resist. Complete evasion by means of a Magic Resistance Skill is possible. Still a young teenager when called to fight in the Trojan War, it is his youth that allows Neoptolemus to charm people. As he shows his savage side in combat, however, this skill will be weakened.
Bravery (C): The ability to negate mental interference such as pressure, confusion and fascination. It also has the bonus effect of increasing melee damage. Not normally usable under the effects of Mad Enhancement, however as Neoptolemus’s version of Mad Enhancement is abnormal, he retains his Bravery.
Noble Phantasms
PalladionIdol of the Goddess
(Anti-Fortress, A): The great statue of Athena that guarded the city of Troy, the removal of which would result in its downfall. It is the representation of what the Palladium and Neoptolemus both symbolize, the destruction of a mighty city, that acts as his Noble Phantasm, rather than the statue itself, which he is only very loosely connected to. Taking the form of a spear made of gold and marble, invoking this Noble Phantasm calls a blinding column of light to fall from the sky, the spear of the goddess Athena, who swore to destroy Troy and was one of the Achaeans’ greatest allies. The scorching light therefore deals increased damage against Heroic Spirits associated with Troy, such as Hector, Helen, and Cassandra.
Pateras PanopliaBloodline of the Hero
(Anti-Unit, B+): Neoptolemus’s second Noble Phantasm takes the form of the armour of Achilles, which was gifted to him after his father’s death. It is a representation of the bloodline of Achilles, and wearing it allows him to assume the mantle of his heroic father. It provides a rank up to Strength, Endurance and Agility, and it allows him to mimic, at a heavily reduced rank, his father’s famed speed and invulnerability. Despite the power and use of this ability, Neoptolemus despises it, considering it as something that only confirms his existence as a pale imitation of Achilles.
Lore
Frenzy can be Replaced by Sadistic Constitution
other than that its a good sheet
If you want to emphasize his brutality, I'd suggest mentioning the fact he killed Astyanax, Hector's infant son. Some versions apparently have him even beat King Priam to death with the poor kid for extra dick points.
Any thoughts on Judas...?
And yet, she folded it a hundred times.
He's really good. I'd tossed around the idea of a Judas sheet myself in the past, but you basically did everything I wanted to do with the character and more. I love the contradiction of him wanting to redeem himself but at the same time being the same selfish asshole who betrayed Jesus in the first place. Great imagery for the "field of blood" NP too (honestly, this guy is rivalling my Avenger- Abel when it comes to edginess).
“All stories are about wolves. All worth repeating, that is. Anything else is sentimental drivel. ...Think about it. There’s escaping
from the wolves, fighting the wolves, capturing the wolves, taming the wolves. Being thrown to the wolves, or throwing others to the
wolves so the wolves will eat them instead of you. Running with the wolf pack. Turning into a wolf. Best of all, turning into the head
wolf. No other decent stories exist.” – Margaret Atwood
“We have doomed the wolf not for what it is, but for what we deliberately and mistakenly perceive it to be –the mythologized epitome of
a savage ruthless killer – which is, in reality, no more than a reflected image of ourself.” – Farley Mowat
Class: Beast
Alternate Classes: Any of the 7 Standard Classes
STR: A
END: B
AGI: A
MGI: B
LCK: E
Class Skills
Authority of the Beast (A+): If summoned in another class, she might embody the reverence given to wolves by the many cultures of the
world as a noble, courageous and nurturing ally to humans. However, being in the Beast class causes her to become an enemy to humanity that
brings destruction and perdition. In ancient Mesopotamian culture in particular, the wolf is known for its voracity, ferocity and treacherousness.
This skill gives Beast a boost to damage against those who embody "humanity" or "civilization". Its effect manifests as an aura of searing flame
surrounding Beast, and it boosts her other skills to compound her bestial and destructive nature. A power birthed by the nonexistence of law
and order, the justice of the wild. The only law that will bind her is the survival of the fittest. As they say,
"This is the law of the jungle, as old and as true as the sky,
And the wolf that shall keep it may prosper, but the wolf that shall break it must die."
Independent Manifestation (C): This skill is effectively an enhanced version of Independent Action that allows manifestation into reality
without the necessity of a Master's summoning or support. It signifies Beast as a "confirmed existence", and thus grants a resistance
against the instant imposition of death and attacks affected by time manipulation. Her rank is somewhat low despite her power since
legends about Beast herself are sparse, while every permutation of the wolf-man legend has spread far and wide.
Personal Skills
Mother of the Species (EX): A skill similar to Mother of the Nation, which indicates that that the Servant is the ancestor of
an entire people. This skill connotes that Beast is the progenitor of an entire species or subspecies of creature. She has the
distinction of being "the first werewolf" ever recorded. Because of this, Beast will instinctively recognize any Servant or Noble
Phantasm that shares any affinity whatsoever with wolves or werewolves. Defending against such Servants can be done with
simple LCK checks rather than physical strength. However, her low LCK rank makes this undesirable. To compensate, Beast will
instead exert an air of dominance over them as an "alpha wolf", cowing them temporarily. As a monster that is the prototype for
all future wolf-monsters, she can form a pack of all manner of creatures, including the Greek lycanthrope, the Norse ulfheoinn,
the Turkish kurtadam, the Arabian qutrub, the American skinwalker, and many more.
Enmity of the Goddess (A): Indicates a sour relationship with divinity. Beast gains a rank-up to attacks against people, creatures
and buildings assosciated with the goddess Ishtar, but suffers a rank-down to LCK in the process. Though she was famously one of
Ishtar's many lovers, the goddess' capriciousness led to Beast's current monstrous state. Beast will continually try to convince
everyone, including herself, that Ishtar is solely to blame for her situation.
Noble Phantasms
Salasu~Reaper of the Flock (A, Anti-Unit)
A primitive tool that has been warped into a Divine Construct. A shepherd's crook represents care and enlightenment and symbolizes
a kind shepherdess perfectly. As a Beast, however, this idea has been reversed. It was by no means the first shepherd's crook, but
as a scythe it can be called "older than the concept of a scythe". Though it is nowhere near the level of the "sword that cut the world
apart", its age and its connection to Beast allow it to exist as a tool of Death. Rather than a forged tool, the blade is a conceptual construct
shaped by Beast's nature that sprouted from the tip of her staff. As such, it is constantly reshaping itself depending on her mood and the
enemy she is presented with, and will reform itself if destroyed. Offensively, it will slice through matter effortlessly, and against living targets
a proper strike will impose death instantly. However, it can be resisted by high ranks in Divinity, skills that protect against the imposition
of death and skills that improve one's defenses against monsters.
Kammaurbaranumeasila~The Wolf Swoops on Black Limbs (EX, Support)
The many branching paths that Beast's legacy as a werewolf took in the milennia after she transformed. Many Heroic Spirits whose strength
comes from being a werewolf are blessed with the ability to assume a stronger and faster form that greatly increase their power in combat.
While Beast could easily assume the form of "the ultimate werewolf", this Noble Phantasm draws upon the many attributes assigned to wolves
in folklore, religion and mythology and allows Beast to take on those attributes. Beast can draw on any quality popularly assigned to her
"children", including but not limited to becoming a master of stealth and hunting, a wielder of dark magics, a superb warrior and a great
guardian of her Master. Changing the form her abilities take takes time, but it is virtually unlimited in application as long as the core of
the power is something that humans will identify as a "wolf". This "respeccing" can be used to qualify for any standard Servant class in
general and even switch between them on the fly. On the more specific side, Beast can mimic the qualities of any wolf in legend, whether
it be "the trickster spirit who is chased by the searing light of the sun", "the mother of the Roman people", "one who can demolish a house
with a single breath" and even "the giant who will swallow the world and devour the gods". A power that is as terrifying as it is versatile.
Background
Last edited by Funderfullness; November 4th, 2017 at 11:40 PM.
"We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet
List of Servants I've made
@RoydGolden Thank you! I'm happy to hear that. And I'm happy to have been introduced to your Abel, she's incredibly edgy and I mean that in the most flattering way possible.
And Urbara is quite good. A good premise for a Servant and an interesting take.
I have no reading comprehension abilities I'm sorry
Last edited by Voyager; November 5th, 2017 at 03:21 PM.
And yet, she folded it a hundred times.
“Ah, what is it you require at this pleasant morning, Master? …Liu Ji overdrank again? (inhales) For f- (exhales) Please forgive me for the inconvenience, Master; I’ll take care of that mess right away.”
Servant Class: Archer of Jiangsu
Alternate Classes: Caster
True Name: Xiao He, Tireless Guardian
Alignment: Lawful Good
Place of Origin: China (Qin Dynasty)
Parameters:
Strength - D
Endurance - D+
Agility - C+
Mana - B
Luck - B
N.
Phantasm - C
Info
Backgrounds
Personal Traits
Craft Essence/Relations
Skills
Noble Phantasms
Notes:
Jiangsu Archer 2.0 here, although not sure if the ideas are fleshed out enough. Because of that, feedback is appreciated.
Funny how he still plays support like a Caster
Last edited by SleepMode; November 7th, 2017 at 02:43 PM.
The Act of dozing off in the afternoon is a luxury indeed.
Coffee would be nice, though.
[Collection of my Servant Sheets]
Now Revamped!
Urbara: A fun beast class, and a good example about how really messed up Ishtar was in Babylonian myth.
Xiao He: I remember reading the original sheet for the contest, and it's nice to see him improved in the V2, as the fusion all fits together with all of the phantoms and the main body.
RIDER
Gwyn ap Nudd
"The hunt begins, Master! Be grateful you are among the hunters, but watch your step... my hounds are hungry."
Alternate Classes: Archer
Alignment: Chaotic Neutral
Attribute: Earth
Traits: Humanoid, Earth / Sky, Demon, King, Riding
Origin: Welsh mythology
Region: Wales
Alias: The King of Fairies, Hero of Hosts
Gender: Female
Height: 7'0 (213 cm)
Weight: 250 lbs (113 kg)
Likes: Prey (cute prey, cowardly prey, courageous prey), owls, dogs
Dislikes: Criminals without standards, waiting for fights
Talents: Hunting, taking care of dogs
Natural Enemy: King Arthur, Gwythyr ap Greidawl
Armament: A massive longbow, taller than most people, and light leather armor.
Strength: B
Endurance: B
Agility: A
Mana: A+
Luck: B
Noble Phantasm: A+
LEGEND:
On the Reverse Side of the World, there exists an island known as Annwn, and for some time, the Elemental known as Gwyn ap Nudd reigned over the Tylwyth Teg as their king from her seat in Annwn. A great, fair warrior with a "blackened face", she leads her hounds, the Cŵn Annwn across the World, collecting the strongest and noblest heroes to join her in Annwn in their death. In her time, she was feared by all those who knew her for her brutality and strength, and was known as the Hero of Hosts, as her presence could turn the tides of a battle.
A contemporary of the King of Knights, Gwyn often came into conflict with her and her knights, with the best example being when she kidnapped the maiden Creiddylad, from her betrothed, Gwythyr ap Greidawl. The ensuing battle between her forces and those unified by Gwythyr ended in her victory, and in her cruelty, she claimed captured many of the warriors who dared to fight against her. She tortured many of them, even forcing the warrior Cyledr to eat his father's heart, driving him mad.
Eventually, King Arthur intervened and Gwyn was forced to give up her hostages, but agreed to battle against Gwythyr every May Day until the end of days for the right to Creiddylad's hand in marriage. She would go on to join Arthur in her assistance of Culhwch, who was questing to gain the right to marry the giant Ysbaddaden's daughter, Olwen, as she was the only hunter great enough to track and capture the cursed boar Twrch Trwyth, and later, the witch Orddu.
CLASS SKILLS:
Magic Resistance: A
A skill that grants protection against magical effects, negating spells altogether as opposed to simply diminishing their effects as the Resistance skill does. As an Elemental who lived in an era where spells of the highest orders were still commonplace, Rider has plenty of experience with magecraft, amassed across the countless battlefields she visited and the armies she vanquished. This is reflected by her exceptional Magic Resistance, which cancels all magecraft A-rank or below, even High-Thaumaturgy and spells from the Age of Gods. She is effectively untouchable to modern magi, so it would be accurate to call her a "Magus Killer". Only divine mysteries approaching the level of True Magic can affect her.
Riding: A+
The ability to ride mounts and drive modern vehicles. At this rank, it is possible for Rider to drive any modern vehicle and ride nearly any beast masterfully, even the Phantasmal Species, and is only incapable of riding members of the Dragon Kind.
As an Archer...
PERSONAL SKILLS:
Born of Battle: B
Rider is one who was raised on violence and bloodshed across countless battlefields, whose entire life was spent in endless combat. She lives for the thrill of combat, to overpower and slaughter others, and her skill is such that she is said to be the hero of entire armies, turning the tides of a battle by just appearing on the stage. She can wield all weapons with masterful skill, but her greatest weapon is the bow, reflected by her extreme accuracy and focus. On the battlefield, her senses are pushed to their limits, and her perception slows so that she is provided greater opportunities for actions.
Fairies Maddening: A
The ability to awaken the spirits dwelling in hibernation within the planet and call them to one's side. Fairies are easily called to the King of Fairies' side as the Wild Hunt approaches. They awaken within the earth, forming a swarm of growling, shrieking spirits, a cacophony that attacks the minds of those who bear witness. Those incapable of resisting the mental assault are overwhelmed by fear and have their Strength and Agility ranked down, softening them up for the inevitable slaughter.
Fey Charisma: B
The inhuman charm, allure, and ability to lead possessed by the King of Fairies. Her charm is not something that can be possessed by humans; it is the allure of one that is inhuman, drawing humans into her employ. Something about her is so uncannily attractive, the beauty of something not completely human. At this rank, it is close to a mental assault, drawing humans closer to her, so that her voice is like the sweetest honey, and is only heightened by her beauty. It is less effective against those who are not completely human themselves. It also encompasses the normal ability of Charisma, boosting the ability of those who follow her in group battles and allowing her to lead a nation as its king, given that she reigned over the Fair Folk in Annwn.
Phantasmal Predator: EX
The senses and skills of a hunter that exists beyond the surface of the World, on its Reverse Side, stalking prey across every battlefield and bringing the best of the lot to Rider's throne in Annwn. She is perhaps the greatest hunter of her time, the only one who could claim the magical boar Twrch Trwyth. This is reflected in Rider's exceptional senses, allowing her to see in perfect detail even in the dark of night, hear her prey's panicked breaths and heartbeats over the roar of battle, and smell out her chosen prey wherever they may hide. She can only do so once she's gained their scent, of course - even as little as shedding a drop of their blood will allow her to track them by scent no matter where they may be, even across a country. Her exceptional senses allow her to even sniff out those hiding with Presence Concealment as long as it is not EX-rank, as she cannot sense those who have completely erased their presence and become one with the World.
NOBLE PHANTASMS
APPEARANCE
PERSONALITY
Notes
Last edited by Voyager; November 12th, 2017 at 04:28 PM.
And yet, she folded it a hundred times.
Could someone please link historical (or mythological, whatever) information on Urbara? My Googling is weak.
Urbara is a name I made up for her cause the shepherd isn't named in the Epic. Look up Ishtar and find an excerpt of her conversation with Gilgamesh.
"We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet
List of Servants I've made