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Thread: Create-a-Servant

  1. #10801
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    "A woman's beauty is a storm-tossed banner;Under it wisdom stands, and I alone
    Of all Arabia's lovers I alone
    Nor dazzled by the embroidery, nor lost
    In the confusion of its night-dark folds,
    Can hear the armed man speak."


    Class: Caster
    True Name: Harun Al-Rashid
    Alignment: Lawful Good
    Place of Birth: Arabia
    Original Lifetime: 763-809

    STR: E AGI: D

    END: D MGI: A

    LCK: A NP: A+

    Circuit Number: 140
    Circuit Quality: Prodigal
    Crest Circuits: 40 of very high quality
    Element: Average One


    Class Skills:


    Territory Creation: C~A+

    Creation of a Workshop is within Caster's range of abilities. The power and versatility of this Workshop depends on it's proximity to "knowledge". If established near a library or higher educational institution, it is sure to rival even the Temples of the mages of the Age of Gods, but it suffers from decreased functionality in places where knowledge is lacking.

    Item Creation:
    A

    As creativity and knowledge is the lifeblood of Caster, his skill in the creation of items is immense. In addition to being able to create all the mundane items common to his age, knowledge which he gained from countless manuals, grimoires and tomes on Magecraft from India, Mesopotamia, Egypt, Persia, Arabia and other lesser powers of his time and before it can be written, with commentray, in a matter of hours.

    Personal Skills:

    Atlas Alchemy: A

    A branch of Alchemy practiced by the Atlas Academy, who Harun borrowed and shared much knowledge with within his lifetime. By speeding up the brain with Thought Acceleration and splitting it's ability to comprehend knowledge in parts, one can come to think at up to dozens of times faster than the common man. At this rank, twelve partitions of the mind can be created without sacrificing the illogical part of Harun's mind, that which allows creativity, new thinking and ideas to sprout. Up to twenty partitions is actually possible for Harun, but above twelve partitions begins to warp his personality into a logical creature.

    Charisma: B+

    The natural talent to command an army. Increases the ability of allies during group battles. At this rank, it is possible for the individual to rule as an uncontested Caliph over a country. Influence is greater when one rules or leads a Muslim flock. This is mere speculation, but it would not necessarily be impossible for Harun, the most righteous ruler of Arabia, to unify the modern Middle East.

    Discernment of the Poor:
    C

    Insight to see through the opponent's character and attribute. Though Harun was born as the son of the Caliph, his mother was a former slave from Yemen, who taught him the value and strength of the poor and the weak, and her strong personality greatly influenced his and his father's rule and methods.

    High-Speed Incantation: B

    The capacity to recite spells at high speeds. By committing two full partitions of his mind to the recitation of spells and self-hypnotic suggestions based on verses of the Qu'ran, it becomes possible to reduce the casting time of Ten-Count to ten seconds, Five-Count to 5 seconds, and instantly cast any spell of lower count. High-Thaumaturgy casting time is halved.

    Seeker of Knowledge: C
    The desire to pursue knowledge and wisdom even at the risk of oneself. Even if it affects Caster or his Master with unnecessary risks or great danger, he will go out of his way to pursue knowledge, always wishing to learn more about the world of God. Harun's attention to his surroundings drastically drops, to the point where he may not even notice disturbances in his Bounded Field or Workshop or the presence of enemy Servants, while he is reading.

    Noble Phantasm:

    The Ink of A Scholar Is More Holy Than The Blood of A Martyr
    Bayt al-Hikma: A+


    Anti-X (Varies on content)

    A grimoire of Harun's own creation, written from when he first started practicing Magecraft to the end of his life. It appears as a normal, if exceptionally ornate Qu'ran with gold patterns and inserted gemstones. It is the culmination of a life long pursuit of knowledge, wisdom and entertainment, and functions as a passive Noble Phantasm. Its internal appearance is truly that of a Qu'ran, one that reads in the language of whoever is reading it, and it can even appear different to two people reading it at once, as it is merely an illusion made with Magecraft. In truth, every letter in it is in and of itself a miniature Bounded Field, no bigger than the letter it surrounds, each containing an entire book or grimoire, which when activated swaps the Quran's content with it's own until Harun causes it to cease. Harun can activate up to four Bounded Fields at a time, the others appearing as duplicate books surrounding the first one. Though it contains only a twentieth of the books in the House of Wisdom at the time of it's destruction and all of its magical grimoires, Harun's tome is still so vast that the knowledge within exceeds that of all but a few libraries in modern times. Having committed the entire book to his photographic memory, including the placements of every book and grimoire within it, it becomes possible to turn to a specific page on instinct and instantly begin reciting spells within.

    As it contains hundreds of Magecraft systems and spells, from Mesopotamian Grand Rituals to Buddhist pseudo-meditative Mysteries, spells to summon Persian beasts of legend to Islamic curses, Astra-imitating Indian High-Thaumaturgy and even Greek Gematria formulas, it is quite possibly the single most informative source on the history of Magecraft, and all of it can be wielded by Harun and whoever he might give it to, even if they are likely unable to be able to read it all within a lifetime. Because of the sheer amount of high-level mysteries within the book, the book has on a thaumaturgic level "mutated" itself to contain multiple enormous Prana furnaces that make it possible to cast some of the book's most expensive spells.
    Last edited by Christemo; March 19th, 2015 at 04:42 PM.

  2. #10802
    アルテミット・ソット Ultimate Thot Five_X's Avatar
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    Arabia is the best Civ.
    <NEW FIC!> Revolution #9: Somewhere out there, there's a universe in which your mistakes and failures never happened, and all you wished for is true. How hard would you fight to make that real?

    [11:20:46 AM] GlowStiks: lucina is supes attractive
    [12:40] Lace: lucina is amazing
    [12:40] Neir: lucina is pretty much flawless

  3. #10803
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    Nah Korea is the shit, tho Aztec is my favorite to play.

  4. #10804
    死徒二十七祖 The Twenty Seven Dead Apostle Ancestors Thedoctor's Avatar
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    What bonuses does Arabia even have?





  5. #10805
    アルテミット・ワン Ultimate One Kat's Avatar
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    Check it yourself.

  6. #10806
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    Quote Originally Posted by Thedoctor View Post
    What bonuses does Arabia even have?
    Religious trading civ with amazing midgame warfare.


    Ships of the Desert (Brave New World):


    Caravans gain 50% extended range
    Your trade routes spread the home city's religion twice as effectively
    Oil resources are doubled


    Bazaar
    Unique building of the Arabian civilization. Replaces the Market.

    • +2 Gold
    • +25% Gold
    • +1 Gold per incoming Trade Route
    • 1 Merchant specialist slot
    • 1 extra count of each improved luxury resource near the city;
    • +2 Gold per oasis tile and Oil resource




    and then Camel Archers which are Knight replacements with range and 4 movement. They're fucking good. In general top/near-top tier civ.

  7. #10807
    鬼 Ogre-like You's Avatar
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    Pretty sure Atlas Alchemy is based off Hermeticism.
    Their alchemy is an advancement of the metallurgy of ancient Egypt, the root of the discipline, and has not been influenced by western magery like the alchemy that the Clock Tower magi handle.

  8. #10808
    Ancient arabian CPU multithreading

  9. #10809
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    Quote Originally Posted by You View Post
    Pretty sure Atlas Alchemy is based off Hermeticism.
    I'm not sure how this changes anything on the sheet?

  10. #10810
    鬼 Ogre-like You's Avatar
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    Mental Alchemy
    .

  11. #10811
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    I just copied the big words off somewhere but fair enough

  12. #10812
    Knight of 'Sumanai' Iceblade44's Avatar
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    So this came up when i wondered what would've happened if that Chimera Magus from Fate/Strange Fake had succeeded in summoning his "God" Servant. I think I did good enough though think there are things that I probably didn't explain clearly. In my mind, i would see him having a personality much like Saber, it was also my intention to make him something as an anti-Gilgamesh though i think i didn't do a good enough job as i wanted. Anyway, enjoy.


    True Name:
    Menes
    Class:
    Lancer(Saber, Rider, Caster, Berserker)
    Gender:
    Male
    Catalyst:
    Sacrifice of a Wolf Chimera
    Alignment:
    Lawful Good
    Stats:
    STR: A MGI: C+
    END: C LCK: E
    AGI: A NP: EX
    INFO:
    Uniter of Egypt and founder of the First Dynasty, Menes is the maker of one of the greatest civilizations this world has ever seen, sad that he was just a mere substitute. Long the gods feared the fast progression of humans and started to create a plan to keep humanity in check. The result was Gilgamesh, a human designed and created by the gods as the Keystone of Heaven to serve as an adjudicator for both sides. While this was accepted by most as an ideal plan, but there was those who still had doubts, mainly by the Egyptian gods. Foreseeing the worst, the goddess Isis created Menes(whom she had modeled after her son Horus)to serve as a backup if Gilgamesh had proven to be a failure, which had been proven true. During his life, Menes did all the things exceptional that was expected of him by the gods, he did things so well that gods didn’t notice the error until it was too late. The problem was that Menes was too devot, too faithful, too zealot. He loved the gods so much that lost his personality, becoming mere puppet. While he didn’t hate or despise humanity, he just didn’t have that much interest in them. Thus, through time he became less and less human while trying to become the “Ideal King” that the gods expected from him. He didn’t notice his mistake until he was already in his death bed, too late to fix it. As he lay there dying he regretted his life as he saw the Age of his precious Gods slowly decline and die before his eyes. Menes’s wish for the Holy Grail is that to rewrite his creation as the Keystone of Heaven, he sees that he was a failure in his mission and to atone he must create another chance to create one more worthy than him to fulfill the sacred duty. It should be noted that if Menes were to encounter the golden king Gilgamesh that both would try to end the life of the other as quickly as possible. Each one is the exact opposite of what the other believes in and would do anything to give the other hell, It could be interpreted as they are two sides of a coin, Gilgamesh who betrayed the Gods for humanity,and Menes who abandoned humanity for the Gods.
    Appearance:
    Menes appears to be a tall man, somewhere in his early twenties. He has short black hair and a crimson red right eye, his other eye is covered with a golden colored eyepatch. He wears a black full body armor that is stylized to appear as a scorpion's shell.
    Class Skills:

    • Magic Resistance: B Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for him to be affected.

    Personal Skills:

    • Charisma: A+ The ability to lead armies and to provide encouragement to ones allies. At this point it is no longer popularity, but rather a kind of spell (curse) in itself.
    • Affections of the Goddesses: B A blessing from his mother, Isis. Other than Mana and Luck, all stats are Ranked-Up.
    • Instinct: C The power to "feel" the most favorable developments for oneself during battle. At this Rank, it is only effective for the sake of defense
    • Divinity: A+ the measure of whether one has Divine Spirit aptitude or not, Menes possesses Divine affinity to the highest level.
    • Monstrous Strength: D(A+ as Berserker) An ability possessed by monsters and beasts, temporary boost of the Strength parameter by one rank for a time limit determined by the ranking of this skill. While under the influence of this skill, Menes appears to take the form of a giant humanoid scorpion.
    • if Caster
      High-Speed Divine Words: C a skill with the power to activate Thaumaturgy without the use of Magic Circuits. The language of the Age of Gods, back when words played a heavy role in spellcasting. Taught to him by his mother, Menes is able to cast High-Thaumaturgy level Magecraft at the speed of a One-Line spell.

    Noble Phantasms:
    Was-Set
    Dominance of the Red Land
    Rank: B
    Type: Anti-Army
    A long black spear that resembles that of an egyptian was-scepter, a Divine Construct that was taken by Menes during his conquest of Upper Egypt. The spear itself is a powerful Noble Phantasm that activates when one raises the tip into the air and calls on its true name, by doing so, his surroundings are enveloped in a giant sandstorm. Menes has full control of the sandstorm, able to increase or decrease it’s size, the size of the area it envelops, and the veracity of its winds. The Noble Phantasm can considered to be something like an artifical Marble Phantasm, an item that changes its environments to a vision of the world that is inscribed in it from the Age of Gods. While it takes the form of spear when summoned in Lancer, it would take the form of other items when summoned in different classes,a khopesh sword in the Saber class, augmented with his scorpion's stinger in Berserker, etc.

    Namer’s Gift
    Beasts of Unity
    Rank: C
    Type: Anti-Unit
    A gift of the Gods given to him for his unification of Egypt, Menes is able to summon two serpopards to serve as his familiars. Leopards with necks likes serpents, one by themselves wouldn’t pose a problem to an average Servant, together they are a force to behold. The serpopards specialize in team combat, working in tandem to overpower the single Servant. Menes oftens unleashes them first when he faces an opposition, observing the fight from afar and taking note of the Servant’s abilities if they manage to defeat the serpopards.
    Wadjet
    Mystic Eye of Divine Authority
    Rank: EX
    Type: Anti-World
    Menes most powerful Noble Phantasm and his last resort. Menes conquest and unification of Egypt is said to be the base of the story of the war god Horus and his battles with the evil god Seth, as he serves as the prototype of the story, he can wield the powers of a God. The Noble Phantasm is his left eye, which is normally covered with an eyepatch. When uncovered, Menes is able to insert the Authority of the Divine Spirits unto the World. This grants him abilities such as world construction, event shifting, time-flow manipulation, kingdom-building, and other such powers of that level. In short, this allows Menes to manipulate his surroundings to his every whim, anything his eye sees, he can control it. Though this is a great power, there are risks. As he is just a heroic spirit, his body experiences great strain when he uses this power and would eventually destroy itself, something akin to what a Master feels when contracted with a Berserker classed Servant. As such he rarely uses this Noble Phantasm, only using it when he is truly out of options. When activated, Menes is virtually unbeatable, the only thing that could possibly defeat him is an Anti-Divine Noble Phantasm. As those instruments are designed to “reign over the gods” they are completely unaffected by Wadjet’s power.
    if Rider
    Κροκοδειλόπολις
    if Rider
    Floating City of the Crocodile God
    Rank: A++
    Type: Anti-Army
    if Rider

    An aquatic fortress Noble Phantasm. It derives from the legend of that once trying to escape from a pack of dogs, Menes climbed onto the back of a crocodile and rode to the other side of the Nile. On the shore which he was dropped off, he would found the city of Shedet(known as Crocodilopolis to the greeks) as thanks to the crocodile god Sobek. When activated it appears as a sandstone fort on the back of a giant crocodile. The fortress is carved with numerous spells in a way similar to a giant Magic Crest, while in the fortress, Menes can cast any of the spells. The Noble Phantasm can only be activated if there is a large amount of water in near area and if there is enough prana to keep it sustained, both which can be difficult to acquire.
    Last edited by Iceblade44; March 20th, 2015 at 02:50 PM.

  13. #10813
    Κυρία Ἐλέησον Seika's Avatar
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    Ciclo degli eroi e delle eroine romane, by Sebastiano Ricci


    See this, you,” he said, “so you may understand how worthless the body is to those who set their eyes on great glory.”

    Mucius placed his fist in the flames. It is painful to be burned – and how much more painful if you should suffer it at your own hands? You see a man, not learned nor prepared to face death or pain by any maxims, steadied only by a soldier's courage, sentencing himself for his failed attempt. He stood there, a spectator, as his right hand fell away bit by bit in the enemy brazier, and he did not remove it as the flesh melted to leave bare bones, until it was wrenched away from the fire by his enemy.

    When I found my Servant, he was bent over an amulet of some sort, partway through its construction: at the time, just twisted knots of herb and rope. He held it together with the forefingers of his left hand, while a tiny flame flickered from the smallest finger of his right - all of that hand which was uncovered by bandages for the moment - scorching the herbs barely enough to turn their leaves dark.

    Then the fire flared for a second, and the whole of the half-formed amulet turned into ash.

    “Pollux!” he swore. “Hercle and the Twins, why won't this cursed stuff work with me?!”

    “Caster?” I asked. I'm not accustomed to hesitate but, whatever troubles my Servant was having right now, he was still a mage several indisputable millennia beyond me. And, as bold as I'm reckoned in these days, his courage was just as far apart from mine as his power. Of that, I had just had the proof.

    He turned from his work. “Ah, Princeps. Welcome, welcome. Caught me at just the right time to stop me doing myself some more mischief,” he said with a cheerful grin.

    My humour didn't match his. All I could tell him, gravely, was, “The dreams have come to your contract.”

    That was enough for him to know, of course.

    “Hm,” he said, solemn at last. “Then you know what I am. Not a hero by the greatness of my birth or my action, but by the greatness of my failure. My right hand couldn't kill just that one man, and I was never going to make it to the Eternal Throne. So I had to punish my hand, and I had to make a sacrifice to beg for entrance. Seemed right to do them both at once.”

    However much of a joke he wanted to make his last words, he couldn't seem to force any levity into his tone. It came out flat and grey: what had once been a sharp and bright anger at himself, worn away by having been turned over in his mind for years and centuries.

    “Now my left hand uses the sword, because it hasn't proved itself worthless at that yet, and my right hand hopes to make up for its incapability with a blade by its use of magecraft.” He chuckled lowly, reluctantly. “As you see, Princeps, it's not doing the best job at that right now. But this isn't its place, not quite, and I can't fairly ask it to perform here. In battle, though, it will prove itself. That I swear to you.

    Quod armata manu non potui, exusta faciam. What I cannot with my armed hand, I shall do with my burnt one.”



    Name: Gaius Mucius Cordus Scaeuola
    Class: Caster
    Gender: Male
    Master: Giovanni Ferraro
    Alignment: Lawful Evil

    Parameters
    Strength: D - B
    Endurance: B+
    Agility: D - B
    Prana: C - A+
    Luck: D
    Noble Phantasm: B


    Noble Phantasms

    Destillata Dextera
    Mortal Body, Immortal Glory


    “The Melted Right Hand” is the Noble Phantasm representing the act which earned Mucius his place on the Throne of Heroes. Threatened with being burned alive as a human sacrifice, he held his hand in the sacred fire until his flesh was scorched away and his charred bones revealed to the sight of all.

    This was not only an act of penance for his failure, but a method by which Mucius hoped to create a contract with the Counter Force, offering up his pain and his future service in exchange for some method by which Lars Porsinna could be permanently kept from Rome's walls.

    Usually Mucius keeps his skeletal hand wrapped in bandages to conceal his identity, leaving only his smallest finger exposed. In this state, his prana levels are low and he can enact only minor spells, suiting him best to missions of stealth and assassination. As more direct confrontation becomes necessary, he can unwrap more and more of his hand to let him draw upon more of his granted power; this also boosts his physical abilities, since he can pour more magical energy into his Prana Burst skill. He reaches his highest peak of strength with his entire hand uncovered, at which point the red flames which first scorched his bones reignite and dance over his hand until Mucius suppresses them once more.

    Rank: B
    Type: Anti-Personnel
    Range: 1
    Maximum Targets: 1 person



    Trecenti Coniurauimus
    Flickering Shadows on the Cave Wall


    “We Three Hundred Together Swore Our Oaths” is the declaration made by Mucius to Lars Porsinna when he had been caught by the king's men. It is a magecraft of illusion, conjuring the flickering shapes of shadows cast by fire in the corners of its subject's eye – indistinct figures and forms whose lack of definition only heightens the paranoia experienced by the target of the Noble Phantasm. It taps into that primal fear of the unknown just outside the caveman's paltry campfire, and fans it to the highest height in its victim. Though no other had in fact sworn the oaths to slay Porsinna or else die in the attempt, as Mucius had, the king was convinced that a legion of assassins had gathered in the hidden spots of his camp, willing to suffer just as much pain as Mucius in order to have a chance at slaying Porsinna. This convinced him to offer terms of peace to Rome, and made Mucius the saviour of the Eternal City.

    Trecenti Coniurauimus functions only in conditions of shifting light – usually provided by the flames Mucius himself has set. For this reason, Mucius tends to use it as a combat measure, undermining his opponents' confidence and causing them to react to insubstantial threats so that he himself can move in to harry, wound, and slay his opponent without being detected. However, a natural fire will serve just as well, and a magus using such in their home or laboratory may be quietly subjected to this same Noble Phantasm by an infiltrating Mucius, in hopes that they will act self-destructively during the period of paranoia. An emergency spending of a final Command Spell to summon the Master's Servant as Mucius slips away is the ideal outcome.

    Trecenti Coniurauimus, as a work of magecraft which has been elevated to the level of a Noble Phantasm, from centuries before the calendar of the Common Era, requires extreme Magic Resistance or a skill specialised in defeating illusions to overcome.

    Rank: C
    Type: Anti-Unit
    Range: 1-15
    Maximum Targets: 1 person


    Class Skills

    Territory Creation
    : A
    Establishment of an area within which power as a magus is increased.
    Sufficient to construct a Temple, greater than the Workshop.

    After Mucius' grand achievements in the service of Rome, the city granted him land on the banks of the sacred Tiber itself, which came to be known after him as the Mucia Prata, or Mucian Meadows. Here he began to work at understanding, controlling, and developing his newfound magecraft. While Mucius only ever got so far with the Mucia Prata in his own lifetime, the fact that the Mucii Scaeuolae family turned the land into the site of the premier Roman magecraft institute allows him the ability to create the most potent kind of magical territory.


    Item Creation: C--
    Ability to make and enchant magical items.
    Can create minor artifacts such as a Ring of Magic Resistance.

    Due both to the ephemeral nature of fire and to the unconventional acquisition of Mucius' magecraft, his skill with usual techniques of enchantment is poor. Limited-use Mystic Codes he creates operate at full efficacy, but will revert to the mundane materials of their construction within a period of twelve hours. Mystic Codes supposed to take on permanent enhancement will operate at a rank down and revert to mundane materials within six hours.


    Personal Skills

    Prana Burst (Flame): C - A
    Expulsion of fire-aligned prana to boost physical capabilities. Improves damage, speed, and defence.

    Mucius' magecraft is strongly attuned to combustion, which is hardly surprising given the circumstances under which he gained it. Bursts of flame are characteristic of his fighting style, adding an extra element of danger to engaging him in close combat. Scattering sparks is no small side benefit for Mucius, since he is well able to control and make use of the resultant fires either with his conventional magecraft or as preparation for his Noble Phantasms.
    While a Servant of an ancient age, Mucius was a man without special heritage or training. The use of his magecraft in this manner noticeably increases his effective parameters, enabling him to fight on a more even field with the more naturally powerful Heroes.
    The rank increases as Mucius unleashes more of his magecraft.


    Presence Severance: E+ - C+
    Ability to conceal one's presence. Effect severely reduced while initiating an attack.

    Mucius infiltrated the camp of Lars Porsinna ably when he chose to assassinate the Etruscan king, and he went unnoticed until he moved to kill his target. However, fear of detection had made him act in haste and, because of his unfamiliarity with the Etruscan customs, he instead slew a man who had dressed in royal costume to show that he was acting with the king's authority, rather than Porsinna himself.
    If Mucius can engage an enemy in a prepared battlefield, such as his Temple, he will make good use of the smoke, shadows, and strange light of his fires to conceal himself that much more effectively; amidst his element, he can almost make a match for those of the Assassin class.
    However, if Mucius' magecraft is running at full tilt, he naturally becomes easier for other Servants to detect, whether he has initiated an attack or not. For this reason, pre-set traps are the most effective way for him to act in stealth, rather than simply bathing the battlefield in fire.



    Legend
    C. Mucius Cordus was a young Roman nobleman, of no particularly great lineage, who chanced into fame and glory during one of the most testing times in the Republic's history. Having just cast out the last king of Rome, Tarquinius Superbus, the commons and the nobles were trying to organise their new state and decide on everything necessary for a proper constitution.

    Tarquinius Superbus, with the haughty pride for which he was named, had no intention whatsoever of letting the city stay out of his hands, and went to the Etruscan king of Clusium, Lars Porsinna. His family had some blood ties with the city – as did many Romans of the time – and he sought his fellow king's aid to crush the anti-monarchical rebellion. Porsinna agreed, and the Tyrrhenian army marched on Rome.

    The part of Rome over the river Tiber was quickly taken by storm, and only the renowned actions of P. Horatius Cocles, Sp. Larcius Flauus, and T. Herminius Aquilinus to hold the Sublician bridge while it was cut down prevented the Etruscan army pouring into the rest of Rome. Horatius, trapped on the other side when the bridge went down, drowned himself in the river to avoid capture, while his companions managed to retreat back into the arms of the Roman people.

    Inspired by Horatius' sacrifice, Mucius prepared to go on a suicidal assassination mission against Lars Porsinna, hoping to cause the collapse of his army before the siege could starve out Rome. He had some qualifications for the task, understanding the Etruscan language thanks to his childhood nurse, but lacked a full comprehension of the enemy nation.

    Sneaking into the Clusian camp, Mucius beheld two men giving out pay to the queues of soldiers, both dressed in royal finery. Unable to distinguish which might be the king and fearful of discovery, he put his trust in Fortune, drew his sword, and slew his chosen man.

    Fortune, as it turned out, had no great regard for Mucius, and his victim was only the royal secretary, who put on a kingly robe to show that he represented Lars Porsinna in his office as the employer of the soldiers. Lars Porsinna furiously ordered the would-be assassin to be apprehended. While Mucius tried to duck through the crowd, the man with the bloody sword was easy enough to identify, and he was hardly the sort who could cut his way through the thousands of gathered soldiers. He was caught, bound, and brought before Lars Porsinna.

    Mucius at first refused to speak, to the mounting frustration of the king. In an act of barbarity which Lars Porsinna rarely stooped to, he threatened Mucius with being burnt alive as a human sacrifice. Staring at the Etruscan king, Mucius extended his right hand, and held it in the sacred fire on the king's altar, leaving it there until the skin melted from his bones and the bones charred themselves black in the heat.

    Later writers would attribute this to a variety of motives – Mucius grandstanding, or attempting to intimidate the king, or cursing his hand for its failure to pick the correct target. In truth, it was an attempt by Mucius to make a contract with the Counter Force, offering up a part of his mortal body as a testament to the immortal service he would undertake. Praying for a miracle to turn away Lars Porsinna from Rome, he was granted it.

    Magic Circuits inscribed themselves throughout his body and soul. The flames roared up high. Smoke curled and choked. Flickering shadows crept under and around and in between.

    Lars Porsinna reared back, stunned and startled. He demanded to know what Mucius had done. Mucius, weaving deceitful magecraft into his voice, said that he had meant to show the king what Romans thought of their bodies compared to immortal glory. Evidently the gods had approved and given an omen in his support. Further, he said, there were three hundred more just like him, lurking around the camp and countryside, ready to take on the assassination mission if Mucius failed.

    Frightened out of his wits by Mucius' power and the prospect of fanatics hounding him for the rest of his life, Lars Porsinna sent Mucius back with words of great praise and a promise to come to terms with Rome. At the cost of his one lost hand, Mucius had secured peace and lives of every one of his fellow citizens.

    On his return to the city, Mucius was given territory on the sacred Tiber, called the Mucia Prata, by the grateful Roman people, and acquired the nickname Scaeuola, or 'Left-Handed'. Both would would stick with his family line for long centuries. The magi of the Mucii Scaeuolae, from their magical territory at the heart of the city, served Rome proudly down to the time of Augustus. They excelled at both the military and legal roles expected of Roman political candidates as well as their thaumaturgy.

    Mucius himself was long remembered as an exemplar for the Romans, a model by which they should live their lives. Seneca often commended him to his pupil Nero; Martial tells us that the practice of re-enacting the grand drama of his confrontation with Lars Porsinna, forcing a criminal to set himself on fire as the star of the show, was current and appreciated some six hundred years after the man himself had lived.

    What deeds he has done in the service of the Counter Force during these latter days are unknown.


    In a Grail War
    Mucius is designed to be a sort of Caster/Assassin hybrid. He does the sneaky thing at first, gathering intelligence, preparing areas for later fights, and messing with Masters' heads, or killing them if he gets the opportunity. But if forced into combat - either by immediate discovery or by strategic circumstances - he can mix it up in fair combat with at least mid-tier HSs, between some decently powerful magecraft (albeit he hasn't got something really fantastic in pure power, like Medea's giant HA laser), Prana-Boosted melee combat, and throwing in tricks which an opponent might not expect. His second NP is obviously part of that trickiness, but he's meant to have a reasonably broad base of fire-based illusions, while Trecenti Coniurauimus is special because it's so hard to resist and goes right for activating that primal fear centre instead of just hoping you panic.

    He'd probably do reasonably well in a multi-Servant battle, by virtue of having some stealth and manipulation in his back pocket. Shape the battlefield and the minds of his enemies to his liking, and guide them to fight each other instead of him. Then backstab the weakened winner. He wants the title of 'hero' as affirmed by a place on the Throne, not as it's imagined by knights and samurai, with their codes of chivalry and bushido. Ruthlessness is definitely a trait of his, as much as his first impression tends to involve humour and self-deprecation with a bit of bite to it. He acts quite differently in and out of a fight.

    Mucius in fact slipped the Counter Force's leash for a time: during much of Rome's dominance, he was famous enough to be counted as a true Heroic Spirit, and Alaya couldn't force him into service. Those days have long passed, and his wish after being summoned into the Grail War is to have another chance to make it as a Heroic Spirit entering the Throne on his own merits, with a deed so famous that it won't ever be forgotten. Or something like that, because I'm not sure those exact mechanics pass canon.

    Rather than what the title became under Augustus and his heirs, Mucius calls his Master Princeps in the old, Republican sense, i.e. a signifier of pre-eminence in respect, rather than pure power.



    Sources
    T. Liuius, Ab Urbe Condita 2.12
    L. Annaeus Florus, Epitome 1.10
    Dionysios the Halicarnassian, Ῥωμαϊκὴ Ἀρχαιολογία 5.23-30
    L. Annaeus Seneca, Ad Lucilium Epistulae Morales 24.5
    L. Annaeus Seneca, De Prouidentia 1.3
    L. Annaeus Seneca, De Beneficiis 4.27; 7.15
    Valerius Maximus, Facta et dicta memorabilia 3.1
    Plutarch, Publicola 17
    Plutarch, Moralia, 317E/Περὶ τῆς Ῥωμαίων τύχης 3
    M. Valerius Martialis, Epigrammata 8.30
    S. Aurelius Victor, De Viris Illustribus 12



    Notes

    The first paragraph of the dream is my translation from the Livy; similarly, the second from the Moral Letters.
    Mucius' oath is very loosely adapted from Sen. De Prov. 1.3.5: "Quod regem, quem armata manu non potuit, exusta fugat?"
    Destillata Dextera = Sen. EM. 24.5 'spectator destillantis in hostili foculo dexterae stetit'.
    Trecenti Coniuravimus = Livy 2.12.15, direct quote.

    This was often a sheet of coincidences – or, at the very least, a lot of unconscious absorption of the text. I kept coming up with Nasuverse spins to put on the story, and then finding bits in the authors which could support those ideas rather excellently, rather than the other way around. The whole hand-burning was his way of making a contract as a Counter Guardian! OK, it says he was going to exchange his mortal body for an immaterial immortal existence and his burning hand drew the attention of otherworldly forces. He used magic to deceive Porsinna! Yep, fits with Porsinna's description as being out of his senses and the odd word choice of 'divining' or 'prophesying' dangers.

    I like the idea of fire and illusions going together, since it's not a terribly usual association but there's a reasonable link to be made. In general, the sheet got more centred around the idea of 'a flickering fire' as I developed it, with the skills and stats that would increase and decrease depending on how much of his magecraft Mucius was using.

    Ha, Pollux! It's a pun! Ha, "Caster". It's also a pun! Puns everywhere! (Bonus points if you identify the puns).

    He's a god, he's a man,
    he's a ghost, he's a guru
    They're whispering his name
    through this disappearing land
    But hidden in his coat
    is a red right hand.
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  14. #10814
    I? I am Ardneh. Funderfullness's Avatar
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    Castor and Pollux? Also I remember that pollex means 'thumb' (that Anatomy course totally paid off).
    "We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet

    List of Servants I've made

  15. #10815
    Image Info
    Portrait (by Sir W. Beechly (c. 1800's))
    Imgur Source: http://i.imgur.com/7lmM0qY.jpg

    Name: Horatio Nelson
    Class: Rider
    Gender: Male
    Complete List of Titles

    • The Most Noble Lord Horatio Nelson, Viscount
    • Baron Nelson of the Nile and of Burnham Thorpe in the County of Norfolk
    • Baron Nelson of the Nile and of Hilborough in the said County
    • Knight of the Most Honourable Order of the Bath
    • Vice Admiral of the White Squadron of the Fleet
    • Commander in Chief of His Majesty's Ships and Vessels in the Mediterranean
    • Duke of Bronte in the Kingdom of Sicily
    • Knight Grand Cross of the Sicilian Order of Saint Ferdinand and of Merit
    • Knight Grand Commander of the Order of Saint Joachim
    • Member of the Ottoman Order of the Crescent


    Date of Birth:
    29th Sept., 1758 (Burnham Thorpe, Norfolk)
    Date of Death:
    21st Oct., 1805 (aboard HMS Victory, Battle of Trafalgar)
    Alignment:
    Lawful Neutral (?)

    Statistics:

    STR: D
    END: C
    AGI: C
    MAN: E
    LCK: C

    Class Skills


    Riding: D

    A passive skill for a Servant to summon and utilise any type of mount in or out of combat, from horses and chariots to aircraft and phantasmal constructs. The quintisential skill for a Servant to be classed as a Rider.

    While Nelson was not renowned as a horseman, this skill represents the years he spent as a seaman within the Royal Navy (although it was with a British merchant company where he learned "the trade"). As a result, his knowledge of Riding is confined to seamanship, specialising in any naval vessel from the late 1700's to early 1800's.

    Magical Resistance: E

    "Magic Resistance" grants protection against magical effects. Differently from the Resistance effect that merely rejects prana, this ability cancels the spells altogether.Having had no contact with the supernatural, Nelson cannot take full advantage of this skill and has to suffice with the minimum available. As a result, any Magecraft-based attacks higher then Rank E will not be able to be stopped.

    Personal Skills


    The 'Nelson Touch': C
    Functionally identical to the skill "Voyager of the Storm", this skill is the talent to impel a ship and those that Nelson commands. As a result, this skill conveys on Nelson the skills "Charisma" (C) and "Military Tactics" (C).

    Originally attributed to to Nelson's style of planning for a battle, breaking said plans down to their simplest form and conveying them to his subordinates, this phrase had since taken on a broader context to refer to Nelson's style of command of both the men under his command and the fleet. Nelson, utilising this skill, would be able to effectively keep his crew in line (using personal charisma to inspire his men, as well as strict RN discipline if absolutely necessary) and bring his extensive knowledge of maneuver and tactics to get the decisive advantage.

    Disengage: C

    Able to discern when a battle has gone badly, Nelson is able to withdraw himself and his ship from combat, cutting his losses to fight another day.

    At C rank, he is able to return to battle in roughly the same condition he/his ship was in when the engagement began.

    Noble Phantasm


    HMS Victory ("Flagship of Britannia Ascendant")
    Rank: C+
    Type: "Mount" - Anti-Army

    The flagship of Admiral Nelson during the 1805 Trafalgar Campaign, this 104-gun first-rate ship of the line has become a symbol of the Royal Navy's might. Such is the Vice Admiral's reputation that, despite serving on multiple ships throughout his career, HMS Victory is the vessel that has become inextricably linked to the British flag officer.

    As both his "mount" and the primary method of engaging an enemy Servant in battle, this water-confined vessel is Nelson's "trump card" when having to confront a significant enemy. Under Nelson's command, this ship is a fearsome naval artillery platform, capable of fielding more cannon then any contemporary army could have brought to bear in a conventional battle. On the other hand, Victory is just as vulnerable to the risks of enemy action and fire as she was in her heyday - any high-level Noble Phantasmal attacks of at least Anti-Army or Anti-Fortress strength will sink or outright gut the ship into a shattered, blazing wreck.

    In order to maintain the ship (and crew), as well as direct them during combat, Nelson must utilise as much of his limited prana supply as possible. As a result, when engaged in close action with the enemy, Nelson is unable to make use of any other Magecraft-based skills (either any active skills in his repertoire or passed on from his allies) until either the battle's conclusion or during a lengthy pause during the fighting. The only alternative would be to summon the ship temporarily in order to either soften a foe up or to deliver the coup de grace.

    Recommended Reading
    Further information on Nelson's career, personality traits and so forth can be found here:
    http://en.wikipedia.org/wiki/Horatio...iscount_Nelson

    Recommended Reading: "Nelson: Britannia's God of War" (Lambert, A., 2004)
    Last edited by KnightOfTheChurch; March 21st, 2015 at 01:28 AM.

  16. #10816
    Mate, that's noice as fuck! Vagrant's Avatar
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    Seika, very nice work with Mucius, I love what you did with him and how you Nasufied him in such a smart way. Refreshing to see him as a Caster instead of an Assassin, that's a neat choice. Finally, props on the song choice there, it's one of my favourites.

    Now, since it seems more and more likely that Koha Ace is going to kinda sorta somehow be taken vaguely seriously (enough to get into Grand Order, at least) I've decided to accept Demon Archer. Now I have no use for the Nobunaga I was working on, who ended up being surprisingly similar to Koha-Ace's one.

    Oda Nobunaga
    The Demon King of the Sixth Heaven


    Class: Archer
    Alternate Classes: Saber
    Alignment: Lawful Neutral

    Parameters:
    STR: C
    END: C
    AGI: C
    MGI: D
    LCK: B





    Class Skills:

    Independent Action
    The ability to remain independent even when rejecting the prana supply from the Master. At the higher ranks it is also possible to remain for extended periods of time in this world without an established contract.


    • B: Capable of remaining in this world for two days without an established contract. Also capable to live on for a short period of time after suffering extensive damage on his spiritual core.


    Magic Resistance
    Grants protection against magical effects. Differently from the Resistance effect that merely rejects prana, this ability cancels the spells altogether.


    • A-: Cancels spells on the level of High Thaumaturgy or Grand Rituals, and can completely negate almost all the spells of modern magecraft. However, while the demonic influence provides this high degree of resistance, it also means that his resistance against magical effects founded in institutionalised faiths that deal with expulsion or restraint of demons is only Rank D.


    Personal Skills:

    Eye of the Mind (False)
    An innate talent to sense and avoid danger based on intuition, that can also be called the Sixth Sense or prescience, gained through many ordeals and adventures. As a natural talent to avoid danger, it greatly differs from Eye of the Mind (True).


    • C: Archer is able to sense most changes within the battlefield and has an increased chance to see through the feints or sly maneuvers of others. Can instantly sense negative intent on the battlefield as well as gaining a small bonus to his combat and defense rolls even when caught off guard.


    Military Tactics
    Tactical knowledge used not for one-on-one combat situations, but for battles where many are mobilized.


    • C+: Innovative tactics utilising weapons previously deemed useless completely revolutionised the way war was fought in Japan. A famed tactician who can reduce the effects of his opponent’s Anti-Army Noble Phantasms, Archer gains bonuses when he faces his own firearms against an Anti-Army attack composed of relatively mundane weapons such as swords and bows, or when attacking an enemy with the Riding skill.


    Corruption
    The body and mind of the owner is tainted by darkness that can be drawn upon to increase various parameters, but also steadily swings alignment towards Evil with extended use, while the parameter increases are reduced over time.


    • E+: Only minor corruption within the body, or else it is tightly restrained. By accessing the power all Parameters are Rank Up for a short time period, but after only a handful of uses this skill will Rank Up. This effect is cumulative, but each Rank Up removes 1 Parameter from receiving the benefits, and each Rank Up also increases Archer's (presently non-existent) Mental Pollution by a single Rank. Unlike most instances of Corruption it is possible to reduce the rank of this Skill, but only through the consumption of an increasingly enormous number of souls the higher the Rank is. 40 lives are required to reduce this skill from D+ down to E+, but 250 are required to reduce this from Rank A+ down to Rank B+.


    Progress
    The advancing world leaves behind old-era traditions and beliefs for the modernity of the new age. As someone who was greatly involved in modernisation, more bonuses are received the further back in world history one’s opponent can be dated.


    • B: A warlord who modernised many elements of the feudal systems of Japan, from warfare to land distribution. Power is increased progressively against enemies who derive their power from divinity, religion, accumulation of age or other mysteries of the pre-Modern era, but power is reduced against those who utilise modern thinking, philosophies, skills and technologies and who lack “pre-modern mystery”.


    Weapons

    Kotegiri Masamune: Though sealed as a Phantasm unless Nobunaga is summoned into the Saber class, he still bears this weapon as his personal blade. Though originally a nagamaki with a blade length of three feet, Nobunaga had it shortened down to just two feet, with the hilt pared down to match. It is a fine blade, being of Masamune origin, and even without Phantasm status it is an exceptional blade that Nobunaga can use very effectively.

    Fool of Owari Transformed
    The Demon King of the Sixth Heaven


    Type: Anti-Unit (Self)
    Rank: C
    Targets: 1
    Range: 0

    Description: During his early life Archer was known as the Fool of Owari, due to bizarre behaviours that shamed his noble family, such as associating with children of families far below his own rank or stripping naked and throwing incense all over an altar during the funeral of his father. However, what went unrecognised even as he was crowned with this shameful title was that such strange behaviour was simply early signs of the imaginary demon gestating within his body and feeding itself with Archer’s soul.

    As he became more and more successful with his military campaigns he started to call himself the Demon King of the Sixth Heaven, an epithet which quickly spread to wider use by those who would oppose and fear him. In Buddhist teachings the Demon King of the Sixth Heaven is a king of all devils who utilises the hard work of others to achieve his own successes and is served by countless minions in his efforts to prevent others from reaching enlightenment, and as those who opposed him seemed to pass away in mysterious circumstances the epithet became more than that, it became a true belief to many people who would refer to Archer by this name.

    As Archer’s campaigns continued the demon developed further, causing unnatural physical mutations that Archer skillfully hid, but it seemed all but inevitable that Archer’s soul would be destroyed and the demon birthed successfully were he to see through to the completion of his wish’s materialisation. In the end, the betrayal by Akechi Mitsuhide halted the demon’s attempts to materialise itself and in his dying moments Archer unconsciously wished that he had truly been the Demon King of the Sixth Heaven, as then he would never have fallen so tragically. Unable to materialise a wish on the level of True Demonisation, the imaginary demon within Archer instead materialised the wish as best it could by binding itself irrevocably to his soul, causing the two to become one.

    The imaginary demon which came to possess Archer granted him his wish to see Japan united, albeit in a bloody and violent fashion, even continuing to materialise this wish beyond his death, and the extensive period of time that the demon dwelled within Archer has caused his body to change, both physically and spiritually. Thus this Noble Phantasm takes the form of his actual self, a combination of the demonic possession that he truly suffered from and the manifestation of the perceptions of others that portray him as a terrible demon. His whole body courses with a demonic intent that sends out disruptive emanations even when Archer himself is composed and agreeable, as the nature of his body itself is not that of a regular individual. The result is a low-level sensation of mistrust and dread that manifests as Rank C Terrorise, as well as a body that is classed as demonic and thus bears the disadvantage of being vulnerable to Anti-Demon techniques and potent weapons of the faithful, but in exchange is highly resistant to magical effects and is able to temporarily enhance his own Parameters by a Rank each, at the cost of the body undergoing intense pain and gradual physical damage for his demonic aspects to feed upon.

    Death of the Sword
    The Triple-Ranked Tanegashima of Conquest


    Type: Reality Marble
    Rank: D - A
    Targets: 1000
    Range: 1 - 25


    Description: The “alien common sense” of an imaginary demon merged with the desire for a unified Japan felt keenly by Archer at every single step of his adult life. To a demon, whose sense of the world is completely inhuman, bearing something akin to q Reality Marble is a natural trait, something that will of course result from its differing perception of the world. Perception is the key trait of this Noble Phantasm, as the merged imaginary demon has warped Archer’s own perception and granted him abilities he did not possess in life at all, allowing the demon’s “almost Reality Marble” and Archer’s “human perception” to bind together and form a new inner world that he can utilise..

    Thanks to Archer’s association of the Western firearm with the ability to conquer and unite Japan, the demon’s original perception has given way to his own concepts and beliefs, allowing him to generate the tanegashima that he became famed for through a world of “conqueror’s arms”. This is something of a rare Reality Marble, shaped as it was during the moments of Archer’s death and then beyond that through the perceptions of the people around him and the impressions he left upon history, which all have caused the crystallisation of this Noble Phantasm in a uniquely odd form. The demon’s World Egg is contained within Archer’s left eye, restricted by the eyepatch he wears, and so functions at a low level in most cases.

    Archer is able to manifest the tanegashima, a type of matchlock firearm imported into Japan by the Portuguese, as floating weapons that he can grab and fire, before discarding them to replace with new tanegashima rapidly and with a relatively low cost. All the guns are spiritually imbued as a result of their creation and so bear power equivalent to a regular Rank B-strength attack. By removing the eyepatch and assessing the field Archer is able to expand his World Egg, drawing all those caught within the barrier into an iron and black powder world of heat and pain where he can amass up to 3000 rifles, firing in waves of up to 1000 shots, though each individual rifle can only fire once every 30 seconds. By firing in massed lots the attacks can combine to create far more impressive attacks of ferocious power, up to the Rank A Phantasmal bursts for full 1000-gun volleys. It is possible to manifest these sorts of attacks in the real world by removing the eyepatch but not expanding the demonic World Egg, but the prana cost for such enormous attacks is absurdly prohibitive so without a truly exceptional backing source such a feat is impossible.

  17. #10817
    アルテミット・ワン Ultimate One
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    Nice!


  18. #10818
    闇色の六王権 The Dark Six
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    The problem with Koha-Ace Nobunaga was not the Gilgamesh stats, that makes sense even for a joke.

    The whole 'modern Servant beating mystery' was just taken to a degree that's hard to respect. Even Reality Marble of Demon Edge was more convincing.

    So kudos, I actually like this more than the official profile.

  19. #10819
    アルテミット・ワン Ultimate One Kat's Avatar
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    Same, it also helps that this Nobunaga looks pretty badass.

  20. #10820
    Κυρία Ἐλέησον Seika's Avatar
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    Quote Originally Posted by Funderfullness View Post
    Castor and Pollux? Also I remember that pollex means 'thumb' (that Anatomy course totally paid off).
    Pollux's pun is on "Bollocks!" here, as it happens. Far more crude.

    Quote Originally Posted by KnightOfTheChurch View Post
    Name: Horatio Nelson
    Good in the technical sense, but seems to lack a real twist or USP. I'd want a bit more jazz out of it, if you know what I mean?
    And is there a real reason not to give him Voyager of the Storm over the Nelson Touch?

    Quote Originally Posted by Vagrant View Post
    Seika, very nice work with Mucius, I love what you did with him and how you Nasufied him in such a smart way. Refreshing to see him as a Caster instead of an Assassin, that's a neat choice. Finally, props on the song choice there, it's one of my favourites.
    Thanks. I had a version of him which was False Assassin for a while, but I found I wanted to do more with a mage-y take instead. And I don't have to intrude on the Hassans this way.

    In return, that's some great stuff with Nobunaga's Demon side. Very cool.
    Last edited by Seika; March 22nd, 2015 at 10:33 AM.
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