Class: Rider
True Name: Minos, King of Crete, the King of Laws
Alignment: Lawful Neutral
Source: Classical Mythology and History
STR: C |
MGI: A |
END: B |
LCK: B |
AGI: B |
NP: A++ |
Class Skills:
Riding: A+
Creatures on the level of Phantasmal Beasts and Divine Beasts can be used as mounts. However, this does not apply to members of the Dragon Kind.
Magic Resistance: A
Cancel spells of A-Rank or below. In practice, the Servant is untouchable to modern magi, so it would not be an exaggeration to title the Servant a "Magus Killer". Rider's current rank is the result of the high potency of his divine blood in both quality and quantity.
Personal Skills:
Divinity: A+
The measure of whether one has Divine Spirit aptitude or not. At high levels, one is treated as a mixed race of a Divine Spirit, and the level declines when the Heroic Spirit's own rank as a Monster or Demonic Beast raises. It also has an effect which reduces special defensive values called "purge defense" in proportion to the Divinity's Rank. It can break through skills such as Protection of the Faith and Enlightenment of the Sacred Fig. Rider's Divinity value is the result of his status as a 3/4 demigod.
Governor of Divine Laws: A+
Minos gave the Cretans their first code of laws, the laws of which he got straight from Zeus himself. At the end of his life, he was appointed as a Judge of the Underworld in the afterlife. He had the power to establish order and maintain an environment of peace should the people in the environment follow his given demands like how when he did that on the conquered Athenians. As a Governor, Rider justly punishes those who were unlawful in any way or form according to the Greek Gods' code of laws, such as acts of treachery and murder. Should Rider go against those code of laws or his duties as a Governor in the presence of those who deserved to be punished, he receives a rank down in all his parameters until he corrects his negligence or mistake. Should the unlawful targets refuse Rider's demands and suggested lawful punishments, they receive a rank down in all their parameters until they give in to the demands or punishments. This is instead two rank downs for those of the Lawful alignment. The only exception to Rider's requested demands being enforced is that they must be fair and adhere to the Greek Gods' code of laws.
Charisma: B
The natural talent to command an army. Increases the ability of allies during group battles. A rank of B in this skill is sufficient to lead a nation as its King; in the case of Rider, he is the first man to establish himself as the true King of the Cretan civilization and rule over it.
Noble Phantasms:
Minotaur: The Bull of Minos
Rank: A+
Type: Anti-Team
This Noble Phantasm is the summoning of Minos' son, Asterion II, otherwise widely known around the world as the Minotaur. Rider possesses this Noble Phantasm due to his ties to the Minotaur, being able to summon the half-man, half-bull creature out from his Labyrinth domain. The Minotaur is summoned in his berserk state, being on the level of a high-class Berserker servant. It possesses a Divinity rank of E- and the Monstrous Strength personal skill with a rank of A. While the Minotaur was born from a divine bull and a half-demigod that would've given the creature a Divinity ranking of A+, his dislike of the gods for the nature of his birth and the fate of his life as well as him having a high Monster rank due to his half-bull nature drops the ranking down to E-. The Minotaur has the following parameters:
STR: A+ |
MGI: A |
END: A+ |
LCK: E |
AGI: B |
NP: - |
The Minotaur has relations to the Sun thanks to his birth heritage going back to Apollo, God of the light and sun, and is therefore highly resistant to fire, light and solar-related attacks. He can also see clearly through his eyes no matter how bright the light in the environment is. Rider typically summons the Minotaur to fight his opponents with the creature's brute strength, letting his son do the dirty work. The Minotaur's existence is maintained by Rider's prana supply, and should Rider die or lacks the prana necessary, the Minotaur is forced to cease his existence in the real world. Rider is also forced to use additional prana to keep the Minotaur under control, as if he doesn't, the latter will turn against him due to his dislike of Minos as well.
Minoan Thalassocracy: Empire of the Mediterranean Sea
Rank: A++
Type: Anti-Country, Anti-World
This Noble Phantasm is the recreation of the Cretan Empire of the Sea in the form of a massive fleet of various Minoan ships, meant for conquering entire countries rather than just mere enemy armies. Known as the most ancient man in the world to build the first navy, Rider is able to summon his super-powerful Minoan naval force on any body of water, provided it is large enough to fit the entire fleet. While in reality the navy had only conquered the Aegean Sea, the ancient Greeks back then thought that Minos' navy had conquered the whole world for the Aegean Sea to them was the entire world in their limited perspective. Because of this, Rider's navy is much more powerful than its real life accomplishments and capabilities due to this overachieving and distorted fame, being able to conquer and raze other nations within a day and eventually the entire world with ease. The ships summoned are magical in nature and are of an improved design compared to the time in Rider's first life, able to unleash destructive magical attacks based on the Greek magics as well as physical attacks such as ballista arrows without the need of anyone manning the ship. Rider is able to control the actions of all the ships within the fleet while he is commanding the Minoan Admiral Ship.
The Palace of Knossos: Majestic Throne of the Gryphon (The Labyrinth: Escapeless Dungeon Maze)
Rank: EX
Type: Anti-Team
This Noble Phantasm is Rider's reality marble of his own palace he once lived in during his first life, the Palace of Knossos. The reality marble represents the will of Minos’ undying kingship, arguably more valuable than his character as a judge. Those transported into the reality marble would end up in the throne room of the palace. The palace was the origin of the Gryphon, and within the throne room lies the original Gryphon in all its majestic power, being commanded to protect Rider, the ‘treasure’ within the room. It is a creature capable of matching multiple servants. Aside from its immense physical strength, high intelligence, its ability to fly, and the capability to unleash heavy gusts of wind comparable to the strength of a hurricane, the Gryphon is able to restore an eyesight of a blind living being by brushing its feathers over the being's eyes, including the Gryphon's own eyes should it be blinded. The Gryphon's body possesses immense healing properties, able to heal from any wound as long as it is not fatal or severe. The Gryphon can also unleash a commanding roar that is capable of controlling all other creatures, making it an excellent counter to other Rider servants who rely on creatures, especially those of a Noble Phantasm level, as those creatures would turn on their own owners. Dragon Kind are able to resist the roar to some extent, although they are not completely immune to its effects.
Within the palace also lies the Labyrinth underneath the throne room. There are trap doors in the throne room that can send unsuspecting foes falling into the Labyrinth. The Labyrinth houses the Minotaur at the center of the maze; therefore, Rider does not need to activate his other Noble Phantasm to summon the Minotaur as it is already present in the reality marble. Both the Gryphon and the Minotaur cannot leave their respective domains of the palace and the Labyrinth, and there is an invisible boundary that is part of the Labyrinth's bounded field located on the level of the throne room's floor, preventing the Gryphon from entering the Labyrinth and vice versa for the Minotaur into the palace, even should the floor or ceiling break to reveal the Labyrinth underneath or the palace above respectively.
The reality marble naturally starts to disperse when either the Gryphon or Rider dies, or when Rider's opponents escape the Labyrinth should they fall into it. However, escaping the maze construct is extremely difficult as it is a bounded field located within the reality marble that has only one exit point in its boundary, and this exit point moves around the boundary field through Rider's will. It would take a lot of luck to traverse through a maze passage that happens to be the exit point; however, once the exit point is found, it is permanently fixated there, and not even Rider can move the exit point to another location. Rider can also summon the Gryphon out into the real world and forgo the reality marble, but it would take the prana cost of sustaining an A++ rank Anti-Team Noble Phantasm to summon and maintain the Gryphon. The Gryphon is Rider's primary mount in any scenario he encounters. The Minotaur and the Gryphon naturally cannot co-exist should both be summoned outside of the reality marble, and when they encounter each other, a brawl would break out between the two of them, a situation of which even Rider finds difficulty to control.
Should the opponents somehow escape the palace instead, they would see the full scope of the reality marble’s landscape. It would depict the island of Crete surrounded by an eternal sea and an everlasting blue sky. On the shores of the island lies Minos’ navy, ready to intercept any foe who dare escape the palace and the island; Rider can control them by staying within his throne room rather than manning the Minoan Admiral Ship. They cannot run anywhere as the reality marble’s landscape is endless. The EX rank of this Noble Phantasm is given due to it containing multiple high-class Noble Phantasms within its effect, numbering up to four.
Equipment and Other Abilities:
Minos, as the King of Laws, has a Type advantage against those of the Lawful alignment. He wields the Majestic Gryphon Armor, which gives him another Type advantage inherent to the armor against all other creatures as the Gryphon was known as the King of Creatures. As long as he wears the armor, Rider is protected against all form of techniques, abilities and spells related to any creature and monster, such as poisoning and petrification. Rider is also granted some of the powers a Gryphon possesses, such as being able to heal at a naturally faster rate, command other creatures through hand gestures as long as they are not Noble Phantasms, restore blindness to other living beings, including himself, and being able to fly with the wings of the armor. The armor can resist both A-rank physical attacks and A-rank magical attacks, which when in combination with his Magic Resistance with the latter grants Rider an effective A+ Magic Resistance. He wields a European longsword in combat and is skilled in Magecraft, able to employ scrying techniques and Greek magics. He also has some affinity to snakes thanks to his wife Pasiphae cursing him to ejaculate snakes, and is therefore able to convert his blood into a variety of small snakes; typically, he employs the snakes in combat by flinging his wounded area so the the blood droplets can fly out and transform into snakes heading straight for his foes.