Well, now that we've met Artemis, might as well meet her daughter too.
----- Caster -----
True Name : Aradia
Origin : Italio-Etruscan
Alignment : Chaotic Neutral
====================
Strength : D
Endurance : D
Agility : B
Mana : A
Luck : B
Noble Phantasm : B
====================
Class Skills
|Item Creation: (A)
The ability to manufacture tools and objects through magecraft.
|Territory Creation: (B)
A Servant's ability to create territory advantageous to oneself. At B-rank, the creation of a Workshop becomes possible.
Personal Skills
|Witchcraft: (EX)
The dark and divinatory arts. Various talents such as curses, discerning one's future and gaining influence over others can be accomplished. Caster was sent down to Earth specifically to mentor Mankind in these methods. She is its source, and every branch and system of this magic originates from her. Few can claim to be her equal in the art.
|Divinity: (E-)
While she is the daughter of the goddess Artemis and Lucifer, she willingly gave up her own [Divinity] when she descended to the earth at behest of her mother so to teach mortals the ways of Witchcraft.
"Tis true indeed that thou a spirit art, but thou wert born but to become again a mortal; thou must go to earth below to be a teacher unto women and men who fain would study witchcraft in thy school." - Artemis
|High-Speed Incantation: (A)
Denotes a Servant's ability at casting spells at high speeds. Aradia is capable of unleashing high-level spells in the same time it would take a modern magus to cast a single-action spell.
|Affections of the Goddess: (B)
Affection from her mother Artemis. All of Caster's stats, save for Mana and Luck, receive a rank up.
Noble Phantasm
|Holy Strega -Rebirth of the First Witch-
[Anti-unit(self)] (C) (Range: 1 Target: 1 person)
It was said, while within the comfort of her mother's domain, Aradia could control the will of the world itself, altering its properties although reality was but a script she could overwrite at whim. Her Noble Phantasm, Holy Strega, replicates this phenomena. It is a Marble Phantasm that restores Aradia's identity to its original state as a Divine Spirit through a regression of time from only her perspective.
Temporarily, Aradia regains her lost [Divinity] - its rank rising to (A+++), and [High-speed Incantation] also rising to EX-rank. While not completely returning to her nature as a goddess, her Thaumaturgy becomes indiscernible from Sorcery, as she becomes capable of feats that would even outshine most magi from the Age of the Gods. However, the effects of Holy Strega are limited, only remaining in play for 1 turn. Once this turn concludes, all of Aradia's parameters lower to (E) for 100 turns, essentially making her ordinary human for a rough equivalent of four days. It is not quite a Broken Phantasm, but it is to be used with the utmost caution.
|Callisto -Ursa Major - I Ride Atop the Bear-Mother!-
[Anti-unit] (A+) (Range: 1-3 Target: 20 people)
Callisto was originally the princess of Arcadia and worshipper and maid to Artemis. She took a vow of chastity in her name, as did all of the goddess' followers. However, she still allowed herself to be seduced and impregnated by Zeus, for which Artemis chastised her. When the maid blamed the goddess in return, her enraged mistress cursed her into the shape of a bear, then shot her into the stars, forming the constellation Ursa Major.
When Artemis sent Aradia down to Earth, she presented Callisto to her as a gift. Her shape was once again transformed, this time into the broom the witch surfs upon.
Still carrying the properties of a star, Callisto can move at the speed of one and emits stardust from her bristles. She also has gained the ability to shapeshift at will, returning to her humanoid form when Aradia wills her to; as well as being able to take the form of a small boulder-sized bear, equivalent in rank to a Phantasmal Beast.
So this one was really fun to write up and think about. I have Age of Ultron entirely to blame for this bio.
Pinocchio
The Puppet Child
Class: Assassin/Berserker
Alternate Classes: None
Alignment: Chaotic Neutral
Parameters:
Strength: D
Endurance: D
Agility: E
Mana: C
Luck: C
Appearance
Background
Class Skills:
Presence Concealment
The capacity to hide one's presence as a Servant, or even as an individual in general.
- B: Assassin is not at all human, and so it is easy to conceal his nature and blend in with inanimate objects in the world around him. However, his dysfunctional nature means that rippling killing intent is hard to conceal.
Mad Enhancement
Mental capacity is sacrificed in return for enhanced physical parameters. Cannot be disabled normally, and while active may inhibit some Personal Skills or Noble Phantasms.
- D: Driven to lie and act out compulsively, Assassin’s crudely-merged mind is not comparable to that of an ordinary human.It can certainly be said that sanity has been lost, making him difficult to reason with or understand. His childlike mind can easily be sent into a tantrum, during which time his Strength and Agility are both Rank Up.
Personal Skills:
Nature of a Rebellious Spirit
The inclination to never accept a single lord or ruler. A wandering star that does not have the capacity to become a king or ever settle on a king. Acts to negate Charisma and other related skills of an equal or lower Rank.
- C: Assassin has a childish temperament, driven to act out and play and trick and generally avoid any sort of responsibilities or duties. In turn, accepting consequences of his behaviour from higher authorities is not something Assassin can tolerate.
Restraint
A skill that increases physical restriction attacks (Paralysis, Sealing, Petrification) in battle. However, the damage of regular attacks decreases by a substantial amount.
- B: Ensnaring attacks and traps are greatly enhanced, meaning they are likely to succeed even against high-ranked skills such as Instinct or Eye of the Mind. In addition, physical restriction attacks are strengthened, making it much more difficult to break out of them than would be expected. However, regular physical attacks are halved in effectiveness.
Revelation
A Skill equivalent to Instinct, a sixth sense regarding battles; however, "Revelation" accommodates all matters related to the achievement of a goal (for instance, choosing the most suitable path while traveling).
- B-: Due to being constructed from rare prophetic oak wood, it is likely that revelations will occur when most needed, but his actions taken as a result may appear to be irrational and extreme, and Assassin will make no attempt to explain them. Less important prophetic knowledge will frequently come to mind, prompting Assassin to act out. The equivalent Rank of Instinct is Rank C.
Curse of Misfortune
A crippling negative skill, imparted to the possessor either by accident or malicious intent. All situations he is involved in will tend towards worse outcomes. This skill cannot be removed.
- C: By utilising sacred wood from a divine oak grove, the creator of Assassin inadvertently cursed both himself and the golem he constructed. This manifests as a field of misfortune brought about predominantly by foolish decisions, restricted not just to Assassin but also to all others who substantially interact with him, whether friend or foe.
Pinocchio
There Are No Strings On Me
Type: Anti-Unit
Rank: B
Targets: 1-30
Range: 1-10
Description: Assassin’s Noble Phantasm is his own artificial body. Designed originally to be indistinguishable from the body of a real boy, it didn’t quite end up that way. The Etherlite nerves that trail from his limbs can be mentally manipulated like whips or wires, and he can extend them out to link to the nervous systems of other beings and forcefully invade their bodies with his own mental control. Something that is similar to mental interference, it is neither a curse nor magic at all but rather external neural signals overriding the native commands of the host body.Those with particularly exceptional willpower can resist commands to an extent, however once linked Assassin is able to send debilitating pulses of electricity into the host’s nerves, frying them painfully.
Because Assassin is but a puppet who utilises the Etherlite as his own nervous system rather than an experienced user of the Eltnam family, his ability to control others with it is lower than that of a truly experienced Eltnam alchemist, and he entirely lacks the ability to copy and read memories and thoughts with the Etherlite, using the many hundreds of strands instead as deadly slicing whips that serve as his primary weapon. However, by reinverting his nervous system Pinocchio can retract the Etherlite within his body to restore his Agility to Rank B. While doing so it is impossible to take control of other beings and he is reduced to only two Etherlite whips, one from each arm. Additionally, the more people he attempts to control at a time the more basic his commands must be and the easier it is to resist his directions due to his divided attention.
Aside from his Etherlite nervous system it should be noted that his artificial golem body can be repaired with wood and other similar materials given enough time to do so, fixing up damage and adopting properties of the integrated material as long as enough care is taken.
Last edited by Vagrant; September 30th, 2015 at 01:14 AM.
Blargh, I really like that sheet. It's inspired me to post this one that I've had sort of dancing around at the back of my mind for a while.
AssassinAlignment: True Neutral
Olympia Spallanzani, the Clockwork Girl
Spoiler:
Country of Origin: Italy
STR: C+
END: C+
AGI: A
MAG: E
LUCK: E
NP: B
Class Skills
Presence Concealment (E): The ability to hide one’s presence as a Servant. Ability to hide one’s presence is reduced when preparing to attack. Assassin, not being a true assassin does not truly possess this skill, and is only has a rank in it because her mechanical body allows her to bypass spells and devices that detect living creatures.
Personal Skills
Perfect Body (False) (C): The possession of a perfect as a living(?) being from birth. The STR of one with this skill receives a permanent rank up. Assassin’s artificial clockwork body is made of metal reinforced by magecraft and therefore possesses higher strength and endurance than is usually afforded to her class.
Expert of Many Specializations (D): The ability to access and use a vast number of skills at an expert level. Assassin’s “father” programmed her with all manner of skills, to fulfil his ideal of the perfect daughter; her skills include physics and magecraft (to aid her father in his experiments), musical skills such as playing instruments, singing and dancing (her first performance delighted guests at a party her father threw), and surgical techniques (she effortlessly strikes at vital organs and pressure points in fights).
Illusion of Life (B): Assassin’s most valuable personal skill: the ability to disguise her mechanical form and appear as a beautiful human girl. This skill, which allows her to draw closer to people than her true form would allow, is what truly qualifies her for the Assassin class, over her meagre rank in Presence Concealment. Though her human disguise is flawless, Assassin is unable to create a proper facsimile of emotions, and so elects to stay quiet even outside of her disguise so as not to arouse suspicions.
Assassin's disguise
Noble Phantasms
Coppola’s Marbles – Beautiful Blue Glass (Anti Unit, D): Olympia’s beautiful glass eyes designed by the alchemist Coppelius. They are a series of mirrors arranged within a marble that function as a false set of Mystic Eyes. They are what allow Olympia to truly pass as a human. Those who stare into them will find their own souls reflected back at them, so instead of the soulless void that lies within Olympia, they see the qualities they most desire in a friend or a partner reflected back at them. They will inevitably find themselves enchanted, though the spell will break if they gaze on Olympia’s true self.
L’Oiseux dans la Charmille – The Mechanical Girl’s Mechanical Heart (Anti-Self, B): The miracle that allows Olympia to function: a marvellous jewel filled with prana that serves as her power source. It is capable of absorbing energy from the air or from opponent’s magical attacks, making her functionally immune to magecraft. She is capable of controlling her energy output, reducing it to near zero in a resting state, or overclocking it in dire situations to boost all of her parameters by at least one rank, though doing so depletes her reserves fairly rapidly. It is the true core of Olympia, and as long as it is functional even if the rest of her body is broken into pieces. She is capable of controlling her broken self and reshaping and repairing her body, so unless care is taken she will keep returning no matter how much she is defeated.
Lore
Source is Der Sandmann by ETA Hoffmann. It's a pretty weird story.
Faceclaim
True Name: John III Sobieski, Lion of Lechistan
Class: Rider
Alignment: Lawful Good
STR: C
END: C
AGI: A
MGI: C
LCK: B
NP: A
Class Skills:
Magic Resistance: D
Grants protection against magical effects by cancelling Single-Action spells. Rider rarely encountered magecraft in combat, and as such, he possesses very low level of protection against thaumaturgy.
Riding: A
Expertise to ride animals and vehicles. In Rider's case it means, that he is peerless on horseback and very skilled with bikes, modern equivalent of a horse. Rider comes from culture that glorified riding skill and horseback fighting as way of true nobility.
Personal Skills:
Charisma: C
Natural talent to command an army. Increases the ability of allies during group battles. While Rider was a king, he was merely elected by nobles of his country and had to account in their opinions for the entirety of his rule. As such, his skill is somewhat lower than it should be.
Military Tactics: C
Tactical knowledge used not for one-on-one combat situations, but for battles where many are mobilized. Bonus modifiers are provided during use of one's own Anti-Army Noble Phantasm or when dealing against an enemy Anti-Army Noble Phantasm. Rider was hailed as one of more gifted commanders of his time, as evidenced by many years of military actions to overthrow power of the Ottoman Empire.
Siege Breaker: B
Marks one as military commander that leads counterattacks against besieging forces. Grants bonus modifiers when facing opponent possessing Anti-Fortress Noble Phantasm and increases END and STR by one rank up when opponent is using that kind of Noble Phantasm. One of Rider's greatest claims to fame was ending Ottoman siege of Vienna in 1683 that put an end to their dominance against Holy Roman Empire.
Noble Phantasm:
Odsiecz Wiedenska: Burial of Conqueror's Ambition
Type: Anti-Army
Rank: A
Crystallization of Rider's great feat of defeating Ottoman army besieging Vienna, that was later rumored to put an end to Ottoman dominance. When Rider declares this Noble Phantasm, air fills with thunder of cavalry charge, and from sky falls rain of steel feathers that cuts everything in area of Noble Phantasm's effect. Servants who don't possess any defense against mental interference must pass a Luck check or they become terrified and will attempt to flee, while damage they will take from Odsiecz Wiedenska will be doubled.
Ooh, ooh are we doing artificial people? I was going to go with Berserker but Saber seemed a better fit even though I have a flimsy excuse for it.
Class: Saber
STR: B
END: B
AGI: C
MGI: B
LCK: C
Class Skills
Magic Resistance (A): A combination of being born in the Age of the Gods, her
unique body and divine favor makes Saber virtually untouchable to modern magi.
Riding (C): Can handle most mundane vehicles and mounts. However, Phantasmal
races are far beyond her ability.
Personal Skills
Natural Body (A): The possession of a perfect body from birth. STR and END are ranked up.
Mystic Body (A+): A charm effect that is cast as soon as one beholds Saber's body. Those who fail
to resist are overcome with love and lust towards Saber and will view her with superstitious awe.
With her perfect body, bolstered by Aphrodite's blessing, Saber was said to be a spitting image
of the goddess of love and became the leader of her cult.
Divinity (C): Saber was brought to life by Aphrodite's power. Her rank in this skill is a combination
of divine power and a lack of human blood.
Noble Phantasms
Γαλάτεια~She Who Is Milk-White (B+, Support)
Saber's artificial body that was carved by her husband out of the finest marble. She can turn her
skin from flesh into living stone. While turned to stone, she is impervious to pain and made much
more durable, able to shrug off attacks B-rank or lower effortlessly. She can manifest the marble
on specific parts of her body, since transforming her entire body seals her Mystic Body.
Πάφος~Spark of Life (B, Support)
The spark of life that Aphrodite bestowed on a beautiful statue to grant her sentience and flesh.
Much of Saber's power comes from being made in Aphrodite's image and being animated by her essence.
However, Saber's body is still merely a receptacle for her spiritual core, since stone was never
meant to hold a human soul. Despite this, Saber's spiritual core has become attuned to inhabiting
the lifeless marble, and this state of existence gives her incredible control over her soul. She
can transfer her spiritual core to inhabit any inanimate object, and have that object become her
new body. While using this ability, her original body reverts to its statue form. While outside
of the statue, her Mystic Body skill is sealed, but she still retains her other skills. Due to
her nature, she gains complete control over whatever she deigns to use as her new body, including
mechanical and electronic devices. She can be likened to an A.I. when she uses this ability.
If her original body is destroyed, she can transform back into a human woman, but only if the
object she inhabits is of greater or equal mass. As a consequence of losing her statue body,
she no longer has access to her Mystic Body and all of her parameters drop by one rank each.
One other use for this spark of life is to transfer it directly into an individual to grant them life,
in the same manner as the Dragon-Blooded Knight revived a homunculus by removing his own heart.
Background
Last edited by Funderfullness; October 24th, 2015 at 11:53 PM.
"We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet
List of Servants I've made
Faceclaim
True Name: Roland, First Paladin of Charlemagne
Class: Saber
Alternate Class: Rider
Alignment: Lawful Good
STR: B
END: A
AGI: B
MGI: B
LCK: C
NP: A+
Class Skills:
Magic Resistance: A (D)
Protection against magical effects that cancels spells of A-Rank or below. In practice, the Servant is untouchable to modern magi, so it would not be an exaggeration to title the Servant a "Magus Killer". While Saber's natural magic resistance is fair bit lower, thanks to passive effect of his Noble Phantasm, it was boosted to such a high degree.
Riding: B+
Expertise to ride animals and vehicles. Most vehicles can be handled with above average skill. However, cannot ride the likes of Phantasm Races such as Monstrous Beasts. The only exception is when Saber is attempting to ride a hippogriff, a creature he was well attributed with.
Personal Skills:
Battle Continuation: B
Strength of vitality for predicaments. Also, the ability to withdraw from combat and reach allied territory alive after being defeated. Allows to fight at full strenght despite heavy wounds, though dropping dead from fatal wounds or extensive exhaustion is still possible. Saber was tasked with guarding retreating army of Charlemagne and despite his much smaller forces being slaughtered, he performed his duty to the end.
Honor of the Rearguard: A
Pride delivered from one's leader's trust in Servant's ability to keep main forces secure. It grants one rank up to all parameters when securing retreat of one's allies and makes it impossible to perform surprise attacks on person Servant possessing this skill protects or the Servant himself as long as it can be said Servant protects that person against surprise attacks. Saber possesses the highest rank of this skill, having performed his duty in securing retreat of his king's main forces with much smaller rearguard of his own against superior forces of enemy.
Independent Action: C
Ability to remain independent even when rejecting the Magical Energy supply from the Master. Capable of remaining in this world for one day without an established contract. In Saber's case, it indicates being capable of fighting at full strenght against enemy even if cut off from supplies, as befitting of rearguard.
Noble Phantasms:
Durandal: The Peerless Sword
Type: Anti-Unit (Anti-Heretic)
Rank: A+
Knight Roland's sword, granted to him by Charlemagne, who in turn was gifted it by angel. As it became representation of Roland's bravery, as long as it is in his possession, it grants him Bravery A+ rank. The blade contains three miracles steming from relics of the saints present within. The first one, Miracle of Supremacy grants Roland power to command anyone one time as if he possessed a Command Spell of his own. The second, Miracle of Zeal, allows Roland to unleash a single, powerful pulse of holy light that deals spiritual damage to all non-Christian entities within range. The third miracle, Miracle of Conversion allows Roland to create unbreakable alliance with Servant he is friendly with.
As Durandal was remembered as sword that cannot be broken, it is extremely difficult for Roland to Break this Noble Phantasm, though if he were to accomplish it, the resulting power boost would be even greater than it's normally the case, especially if he still possessed any miracles of the sword at that point.
Oliphant: Horn of Steadfast Rearguard
Type: Anti-Army
Rank: A
Olifant's horn that Roland had at his side during Battle of Roncevaux that would summon back an army of Charlemagne if Roland used it. Due to old beliefs that elephants (olifants) were resistant to magic, the horn passively increases its possessor's Magic Resistance up to A rank. When the name of this Noble Phantasm is declared and Rolands blows the horn, all Servants not possessing any form of mental protection must pass a luck check or they are inflicted with dread. Additionally, resulting sound is treated as A-ranked Anti-Army sonic based attack.
However, if Roland fights under effects of Battle Continuation when he uses Olifant, the resulting strain will kill him without doubt, mirroring legendary cause of his death.
Class: Saber (Alternatively Rider, Berserker)He advanced on the enemy, quietly trusting to the knowledge of his luck rather than weapons – so much that he seemed dressed for a party, not war. But his mind was unlike his outfit, for unarmored, wearing only his royal insignia, he went before the armed battalions and gave the raging dangers of war a chance. Yet the spears flung at him could no more harm him then if their blades pointed backwards. When others saw this fighter's woundlessness, they were taken aback and shame spurred them to attack him still more fiercely. Harald, unwounded, killed them with his sword or sent them fleeing.
True Name: HaraldWartoothHildetand
Alignment: Chaotic Good
Place of Origin: Denmark
Time of Origin: 664~814
STR: B+ END: A+
AGI: B MGI: B
LCK: A NP: B
Class Skills:
Magic Resistance: B
Nullifies spells with a chant below three verses.
Riding: B
Mundane vehicles and animals can be handled with above average skill.
Personal Skills:
Natural Body: B
The possession of a perfect living body from birth. Strength and Endurance are always counted as being under 1 Rank-Up. Saber was able to challenge all the kings of Denmark in single combat at the age of 15 and win with his natural brawn and bloodlust, and his vitality was so inhuman that he lived until the age of 150. Though such is no longer a worry for a Servant, Saber's body ages at an extremely decelerated rate.
Instinct: A+
The power to feel the most favorable moves in battle, a sort of sixth sense that subconsciously lets the Servant do something akin to seeing the future. Visual and audio obstructions to detecting attacks are made useless, and Saber's instinct is now equivalent to true precognition, able to accurately predict incoming strikes and impending dangers up to seconds before they happen. It is said that during battle, Odin whispers the things he heard about Saber's battles from Huginn and Muninn into Saber's ears. Additionally, at this rank, it has fused with Saber's combat skill and grants him "the instinctual skills of combat", making his skill of arms unaffected by all but the highest degrees of madness.
Charisma: B+
The natural talent to lead. Increases the performance of allies. At this rank, it is possible to lead a great nation as a king. Due to his sheer valor, Saber's ability to lead is enhanced during combat, and he gained many new followers among those who were witness to his carnage. Said to have ruled an empire that encompassed everything between the furthest north of Norway, Britain, Estonia and Germania, there was not a soul in Europe that did not know the name Wartooth during his lifetime.
Battle Continuation: A
Strength of vitality in times of predicaments. It is the ability to never give up even when looking death in the face. So long as his heart still beats, Saber's arms can swing and his legs charge as many times as it takes. It is told that Saber, during the climactic battle at the end of his life, had not been wounded for almost 70 years, and, afraid that his champion would never fall, Odin struck him in the back of the head as hard as he could with Gungnir, throwing Saber from his chariot. However, even with his skull half destroyed, he conjured a carnage unlike any before with sword and axe, finally collapsing on a mountain of corpses so tall that when Sigurd Hrist scaled to the top of it to recover Saber's corpse, he was standing above the clouds.
Noble Phantasms:
WartoothHildetand: B
Anti-Unit (Self)
A Noble Phantasm developed from Harald's battle with the great Veseti, King of Scania, who struck his sword against Harald's front teeth and knocked two of them out. Instead of recoiling however, two new sharp teeth immediately took the originals' place and Harald then roared the otherwise fearless king into submission, who honorably took to his knees and let Harald remove his head from his shoulders in one strike. Since then, many of his comrades noticed that blows on Harald, who always went to battle unarmored, bounced off of his skin like the attacker was hitting a wall with the handle of their weapon. Unable to be hurt by anything other than the strongest blows, Harald was boasted about to be truly invincible.
The secret of this invincibility is actually a second layer of skin, composed of sharp teeth that repel blows, weakening them by the equivalent of a C-rank blow, and regenerates his wounds at an increased rate by the layer of teeth expanding over the part that was struck. However, by announcing it's true name, his namesake and pride, massive, spiky teeth akin to stakes or spears jet out of his skin at random to strike nearby enemies, and to instantly seal even large wounds, rendering Harald all but immortal to ordinary blows.
Last edited by Christemo; October 2nd, 2015 at 01:25 PM.
I considered giving him a NP where he could instantly convert materials in his vicinity to a means of transportation (based off when he personally felled two entire forests to build enough ships for his dudes to get to the Battle of Bråvalla), so he could make like instant bridges from just releasing mana into his surroundings, but decided to drop it.
YOU MADE ME DO THIS! Never forget that.
Alignment: Neutral Good
Caster
Elizabeth Tudor, the Virginal Queen of England
Appearance
Place of Birth: Greenwich, England (In actuality, Tavistock)
STR: C
END: E
AGI: D
MAG: A
LUCK: A+
NP: A
Class Skills
Territory Creation (A+): The ability to claim territory advantageous to oneself as a magus. At this level, creation of a Temple becomes possible. The highest natural rank of this skill is afforded to Caster, who was the ruler of an entire country. The range he is able to claim is vast; however it varies depending on the location where he is summoned. If he were in England, Ireland or Wales, he would be able to (re)claim the entire land as his territory. However, due to his enmity with the queen of Scotland, his rank in this skill would be reduced there.
Item Construction (E): The ability to create various magical items. Caster only possesses this skill due to his class, as he was not famed as a crafter in life. At this rank, only weak potions and minor tools to aid in spellcrafting can be summoned.
Personal Skills
Charisma (A): The natural talent at governing and commanding others. At this rank it is beyond respect and verges on a kind of worship. Caster was able to construct a cult around the ideal image of a Queen that he projected and his reign is occasionally called a golden age for England.
Subversive Activities (C): The ability to reduce the strength of an enemy before battle has commenced. At this rank, the enemy’s fighting force can be reduced by around 25% before the battle. In addition, a loss of morale is also suffered. Caster was famed for his secret service, due to the number of plots against him during his reign; all of them failed thanks to his spies. Though this skill usually refers to a mastery of traps, in this case, it refers to the ability of his spy-familiars to gather information and spread rumours.
Familiar (C): The ability to command familiars. Related to Subversive Activities, Caster’s familiars are spy and messenger types, and perform very badly in actual combat. However, their espionage skills are beyond compare. Each of them possesses the equivalent of a D rank Presence Concealment and a B rank Information Gathering, preventing enemies from perceiving them as threats.
Voyager of the Storm (X): The talent to sail vessels recognized as ships. Because the ability as a group leader is also necessary, this unique Skill also has the effects of both Charisma and Military Tactics. This skill has been sealed away, due to Caster placing that part of his life behind him, this skill still has a passive influence on his Charisma.
Noble Phantasms
Grand Progress – Procession of the Queen (C, Anti-Land): The tours that the queen would make across the land with his court, as a display of power and to drain the finances of any obstreperous nobles. At its most basic level, using this Phantasm allows Caster to move his claimed territory with him wherever he goes, as the power of a monarch moves as they do, allowing Caster to take a more active role in the war, unusually for his class. Within, he can summon courtiers and entertainers to act as his familiars, though they are of limited use in combat. He can also summon a grand chariot to carry him, with a vast gilded canopy, and adorned with a lion and a unicorn.
Winds of Gloriana – The Storms that Defend the Realm (Anti-Army [Anti-Navy], A): The greatest act of witchcraft performed by Queen Elizabeth of England, the summoning of a vast series of storms along the Scottish and Irish coasts to wreck the retreating Spanish Armada as punishment for attempting to invade his land. The queen was taught magecraft by the occultist John Dee, and this act of weather manipulation is a testament to the skill that he managed to develop. As this Noble Phantasm is invoked, storm clouds will begin to circle Caster’s territory, and the wind will begin to rise. As Caster continues to channel the ritual, the storms grow in ferocity before they are finally unleashed, along with raging waves of sea water that utterly crush any opposing force. Even without invoking this attack, Caster prefers to use blades of wind and bolts of lightning as offensive magecraft. Due to the history of this ritual, it deals increased damage to Servants associated with the sea, and is especially dangerous to sailors.
Notes
Something I've threatened to do before. The logical conclusion after Frances Drake, I think. Was thinking of giving him EX Luck to match Drake's, but I don't like throwing EXs around.
What's fun to do is to read back some of the old posts in this thread and compare the profiles with the Servants who are now of the canons. Some people were pretty prophetic.
Also someone please give me feedback on my sheets. It makes me nervous when no-one says anything.
Trap justified by Nasu canon? Color me interested. Since Drake is compatible with Shinji, who would be the most ideal master for Elizabeth?
Pretty interesting 'Queen', I would say. I wonder how he would fare in actual HGW? I mean, from looks of it, he is information gatherer with some offensive magecraft tossed in. You even pointed out with Grand Progress that he is quite unusual for Caster class, which normally holes in a single place. I think that with his familiars and subversive activities, some masters could incorrectly assume him to be an Assassin (because of use of actual familiars to do the stealthy work instead of magecraft).
- - - Updated - - -
Faceclaim
True Name: Helen of Troy, World's Most Beautiful Woman
Class: Assassin
Alternate Class: Caster
Alignment: Chaotic Neutral
STR: D
END: D
AGI: C
MGI: C+
LCK: A+
NP: B
Class Skills:
Presence Concealment: D (B)
Capacity to hide one's presence as a Servant. While normally Assassin's rank is only suitable for spying, against males she can easily pass herself as one of their closest allies, making her perfect counter against male opponents.
Personal Skills:
Alluring Nightingale: A+
Beauty of a voice that compels males to do the Servant's bidding. As a female, whose very person caused legendary war, Assassin possesses the highest conceivable rank of this skill, allowing her to charm basically unlimited number of males to do her bidding, though at this point it is so potent, that it causes her allies to fight among themselves for her favor.
Divinity: B
Measure of whether one has Divine Spirit aptitude or not. At high levels one is treated as a mixed race of a Divine Spirit. It also has an effect which reduces special defensive values called "purge defense" in proportion to the Divinity's Rank. It can break through Skills such as Protection of the Faith and Enlightenment of the Sacred Fig.
Grace of God: A
An aura of holy presence that equates one's beauty of mind and body to that of a god. Increases chances of success of afflicting mental affiliations through available methods. In Assassin's case, this skill is boosted by her Divinity and allows her to bypass mental protections stemming from alien sense of beauty or mental diseases.
Noble Phantasm:
Troia: Doom Brought By Passion
Type: Anti-City
Rank: B+
A dagger that is a crystallization of Assassin's role in Troian War - that of one of direct causes of it and one, because of whom the city finally fell down for last time. Ordinarily, it is unassuming knife she carries on her person all the time and even activating her Noble Phantasm does nothing to change its appearance. Upon activation, after the blow is delivered, target is placed under a potent curse that will almost surely force all males in the range of a city target resides in, to target the victim and try to kill him. Due to nature of Assassin's legend, the blow will always be non lethal and if the target is already underher charm, won't even notice it. Even Servants are not immune, though those with high Luck or mental defenses can protect themselves from being forced to act on the curse.
A horrible weapon that can turn even allies and close friends into target's most determined enemies, Troia is a weapon that embodies being the reason of one's death but not the direct cause. Because of its origin and Assassin's identity, this Noble Phantasm is naturally more potent when utilized against males.
Last edited by Omida; October 5th, 2015 at 08:52 PM.
I like the NP that can make 'her' territory mobile.
Not a profile, but I remember someone speculating that Hanging Gardens was going to be an airborne fortress before Vol. 2 came out.
You's Martha springs to mind.
http://forums.nrvnqsr.com/showthread...=1#post1850580
Does anyone have a .psd file of the Servant screens from the VN? As all the pages for it, including history, status and NPs? I know there's one earlier in the thread bit that's just one page.
"We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet
List of Servants I've made
Donald Trump as Caster pls. He'd have an NP based on the concept of "expels foreigners" and another NP called Obama's Birth Certificate that retroactively renders the opponent a "foreigner", like Saint George's Abyssus Draconis if it was powered by racist stupidity instead of faith. And of course he'd have Golden Rule (EX rank), he'd sue me if I put anything less LOL!
Last edited by RoydGolden; October 6th, 2015 at 12:39 PM.
"We don't need martyrs right now. We need heroes. A hero would die for his country, but he'd much rather live for it." -Josiah Bartlet
List of Servants I've made