L A N C E RAlternate Class: N/A
Epithet: Knight of the Twilight
Alignment: Lawful Good
Origin: Arthurian Myth
Parameters
Strength: B+
Endurance: B+
Agility: A
Mana: B
Luck: E
NP: C
Class Skills
Magic Resistance: C
Magic Resistance grants protection against magical effects. Differing from the Resistance effect that merely rejects Magical Energy, this ability cancels the spells altogether.
Cancel spells with a chant below two verses. Cannot defend against magecraft on the level of High-Thaumaturgy and Greater Rituals. Lancer carries a boon from the fairy Ete, improving his Magic Resistance.
Personal Skills:
Numeral of the Trinity: EX
Numeral of the Trinity is a condition unique to Lancer’s existence. Only during the three hours between 6 PM and dusk and the three hours between dawn and 9 PM, Lancer’s power increases threefold. This was related to the ancient belief that the numeral '3' was the sacred number of the Celtic gods.
A singularity of raw power comparable to Sir Gawain, it is unknown why these two knights share such similar abilities. Lancer’s Numeral is named after the Celtic Trinity to tie more closely to the Irish gods of his homeland. Compared to King Arthur’s providence from the moon and Sir Gawain’s providence from the sun, Lancer is the knight who receives grace from twilight, earning his name “The Knight of the Twilight”, or “The Knight of the Moonless Night”.
Battle Continuation: A+
Battle Continuation is a Skill that allows for the continuation of combat after sustaining mortal wounds. It will also reduce mortality rate from injury. This Skill represents the ability to survive and/or the mentality of one who doesn't know when to give up, consisting of one's strength of vitality in predicaments. It is also one of the powers of a vampire. The best result is achieved when a resilient body is combined with this Skill.
Can continue fighting even with wounds that place them on the verge of death. An ability representing the strong will to stay alive on the battlefield, as well as natural resilience the blood of giants provided Lancer. During his final confrontation with Tristan, the bow-wielding knight was able to plant his sword deep into Lancer’s skull, piercing his brain all the way through. Despite this, the most fatal of instant deaths, Lancer was able to ultimately kill Tristan with a stab to the heart.
Lancer clung to life long enough to make the long journey back to Ireland to be healed, but by then it was too late: Tristan’s sword could not be removed without guaranteeing Lancer’s death.
Eye of the Mind (True): A
Eye of the Mind (True) is a heightened capacity for observation, refined through training, discipline and experience. A danger-avoidance ability that utilizes the intelligence collected up to the current time as the basis in order to predict the opponent’s activity and change the current situation. This is not a result of talent, but an overwhelming amount of combat experience. A weapon wielded by none other than a mortal, gained through tenacious training. So long there is even a 1% chance of a comeback, this ability greatly improves the chances of winning.
Capable of calm analysis of the abilities of the opponent as well as the battle conditions even when in danger and deduce an appropriate course of action after considering all possibilities to escape from a predicament.
A weapon wielded by a mortal man, yet one that was able to stave off attacks from both a Sir Gawain under the influence of the midday sun, and Sir Ywaine at the same time. Lancer was able to hold his own long enough for Gawain’s boon to diminish and Lancer’s own to activate, defeating the two knights afterwards with ease. Further refined through Lancer’s destruction of the rampaging giant Taulard.
Protection from Arrows: C
Protection from Arrows is the ability to deal with projectiles, an increased defense against ranged attacks by predicting the projectiles' trajectories through exceptional means, such as hearing the sound of air being cut, or sensing the killing intent of the enemy.
He can deal with projectiles that do not depend on magecraft by tracking them down with his eyes. Rather, he doesn’t track the projectiles themselves as much as he anticipates the projectile’s trajectory from the displacement of air. By combining this skill with his Eye of the Mind, Lancer was able to force an archer as gifted as Tristan to switch to melee tactics.
Noble Phantasm
Gae BuaifnechVirulent Spear, Bring Destruction to Her Sadness
(Anti-Unit, C)
It began as Lugh’s terrible spear, Areadbhar.
It was then passed down to Celtchar mac Uthechar, becoming the Luin.
Years late, it came into the possession of Cormac mac Airt, then known as Crimall.
In the hands of Lancer it is known by the rather awkwardly precise title of Gae Buaifnech.
A demonic spear of the gods, once. Now it is in such a weakened state only a scant portion of the power it once held is able to manifest. Gae Buaifnech is not treated as a proper True Name, functioning instead as a placeholder as it literally means “poisoned spear”. The True Name was never knowledge Lancer was privy to, therefore releasing the spear into an active state is a physical impossibility.
A weapon provided to Lancer by his king, Anguish. The same Anguish rumored to have blinded the great king Cormac and made off with Crimall, hundreds of years prior. It was given to Lancer as a means of defeating King Mark’s champion, as Mark’s refusal to pay Anguish the money owed to him culminated in an outright war between the two. Lancer, the “Cu Chulainn of Munster” at the time, and the brother of Anguish’s wife Iseult, was a natural choice.
The boiling blood that kept the demon spear asleep has long since cooled, crystallizing into a grotesque spearhead of frozen mana. However, high-intensity usage of the spear will cause the mana to melt slightly, giving off a “bleeding” effect. An extremely utilitarian Noble Phantasm, Gae Buaifnech is not a weapon that attacks the Spirit Core through physical damage, but one that attacks the Saint Graph. His rival Tristan, though only briefly stabbed by it once, is no longer capable of being summoned or else manifested without the stab wound in the center of his chest not also being present. The scar is something that has been rendered “indelible to the Saint Graph within the Throne”, the poisonous cause of his death strengthening to that of a Personal Skill. Gae Buaifnech attacks the “weaknesses” of the specific Heroic Spirit’s Saint Graph, drawing them out to the forefront and exacerbating them terribly.
History