Originally Posted by
eddyak
I found DS2's movement a lot better than DS1, but DS1 had a lot more freedom to do what you needed to do.
Even with the lack of omnidirectional rolling, it felt like you were more in control when you needed to do something that wasn't just hit guy -> roll back out to avoid return swing. I think the lack of common animation cancelling and them sticking as hard as they could to their precious motion captured movements had a lot to do with that. You couldn't swing your sword, then immediately put up your guard, or go from R1 straight into R2- you could only wait for the R1 animation to fully complete, the character to go back to their resting state, and then hit the button for the next animation. There was a lot of crap that came out of having more realistic movements.