Name: Kusanagi Godou
Alignment: Lawful Good
Stats:
STR: E
AGI: E
END: C
PRA: D
LCK: C
Class Skills:
Magic Resistance: EX
Despite being technically a normal human in most statures, Saber has become a God-slayer. This provides him the passive resistance to spells from modern magi, magi who have learnt ancient magecraft, heroes and deities, where any contact with him causes the spell to dissipate. However, there are two forms of spells which aren’t resisted. The first are spells which make use of other things to inflict damage, instead of damage being the direct outcome of the spell, such as transmutations and subsequently attacking normally with the transmutated item. The second is regularly employed, and perhaps something some find rather hard to come to terms with. If the spell, mystical code, gem or other item with a spell or magical effect imbued in it is introduced into Saber’s body orally, it cannot be resisted.
Riding: A+
Saber frequently rides on a boar, and a barrage of swords in battle. In addition he knows how to ride a bicycle, and even owns one at home.
Personal Skills:
Charisma: A+++
A person who has gained the disposition of ‘King of Magi’. Magi aim to garner in his power, but are conditioned from young in belief that they must obey his orders no matter what. For a slightly different reason, Saber unknowingly utilises the ‘+++’ of this skill on women, though this is not due to true supernatural powers, but instead due to his grandfather (a playboy) and his mother (a feme fatale)’s training.
Bravery: A
The ability to face foes who completely outmatch and even outnumber him, with minimal fear and maximum recklessness. When faced with women or charm/seduction type effects, this is temporarily renamed ‘denseness’ with a proficiency of EX. No woman would ever be lifted from the status of ‘comrade’ or ‘friend’ – or in the case of one other God-Slayer, ‘nee-san’, when it comes to Saber.
Divinity: E
Having usurped the authorities of the Zoroastrian god of Victory Verethragna, Saber can be considered among the ranks of divinity.
God-Slayer: N/A
The general capabilities of a God-Slayer, consisting of rapid-regeneration, bones harder than any known material, animalistic senses in combat. In addition, it provides two powerful boons. The first is that it immediately senses when an entity possessing the ‘divinity’ skill is near, and the whole body enters a battle ready state. The second is the ability to completely usurp the all the powers of any entity which possesses the ‘divinity’ skill but does not possess the ‘God-Slayer’ skill.
I’m a normal human!: C
For all uses and purposes, unless Saber directly comes into contact with an enemy who possesses Divinity, he is treated as a human rather than a servant. In addition, unless his companions or himself are compromised, he will strive to settle differences peacefully, leading some to lower their guard around him.
Noble Phantasms:
Ama-no-Murakumo-no-Tsurugi
Type: Support/Anti-unit
Rank: B
Range: 1-99
Maximum Targets: 3
The cursed sword originally possessed by Susanoo, then later inherited by his miko Seishuuin Ena and finally usurped by Saber. Capable of changing its size to its owners will, and able to conjure tornados freely. In addition, when used with Seishuuin Ena, she can use it for ‘divine possession’, whilst when used with Saber, he can fuse it with any of his authorities, so long as its inactive but not exhausted when fusing.
The ten forms of Victory
Type: Support
Rank: A
Range: ??
Maximum Targets: ??
The ten forms of the shapeshifting Zoroastrian Gods of Victory Verethragna. They are considered exceptionally powerful, but carry heavy conditions and sometimes penalties. Each of these forms can only be used once a day, and after that are unusable until the turn of the clock.
Wind Allows instantaneous travel to protect a comrade. Requires Saber stand in a clear open space where wind can blow, and the said comrade must shout his name when they are in trouble.
Bull The power of monstrous strength. The heavier or stronger the enemy is, the stronger Saber grows. Requires the target to be inhumanly strong in order to activate, however.
White Stallion The power of the second sun. If the target is considered ‘evil’ or has brought tyranny and evil upon others, Saber can activate this form, sending a solar flare down to attack them in the form of a white horse.
Camel Upon gaining a heavy injury (such as a direct stab into the stomach with a sword), this form is available. Grants accelerated regeneration of wounds, improved combat ability through senses and motor skills, as well as monstrous kicking speed and strength.
Boar Targeting a large object, Saber can summon a massive, 20 metre high boar to attack that object in a rampage. Saber can use this boar as a steed, and whilst this form is active, he gains formidable charging strength. Surprisingly, Saber can communicate with this boar just like he does to Ama-no-Murakumo, though whether the Boar listens to him is another matter.
Youth When Saber’s comrades are in a crisis, Saber can transmit (orally) magical energy to them. This temporarily provides them divine protection, increasing their ability and combat prowess as well as regeneration, bringing them to the same strength level as any other Campione despite being normal humans. In doing so, it also allows them to unlock higher levels of power within their potential that they could not originally reach. In addition it forces those who have swore allegiance to Saber to follow what he commands.
Raptor The moment Saber is attacked by an extremely fast attack, almost to the level of lightning speed, he can grant himself ten minutes of God speed, which can be controlled freely. However, upon switching out of it, or running out of time, he suffers from heart pains and must rest.
Ram The power to hear the hearts of the oppressed. If there are a mass of people who have been ill-treated, Godou can use them as supporters, draining their stamina and prana for himself. In using that, he also gains the power to summon lightning.
Goat The moment Saber is about to die, he can activate this form. Assuming he does not miss the timing, he gains the chance to completely resurrect.
Warrior/Sword Saber’s trump card. When Saber knows enough about a deity, he gains access to this form. By chanting this knowledge, he summons swords which are made specifically to seal the target's divine power through severing the bond linking the enemy to their divine myth, turning them into normal humans. Divinity skill is lowered until it reaches N/A, and all other skills, stats and noble phantasms are reduced by that many ranks.