Ok, Illustrate me, what is wrong with the gameplay of F/UC? So far for the casual gamer (like me) is a pretty normal fighting game.
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Ok, Illustrate me, what is wrong with the gameplay of F/UC? So far for the casual gamer (like me) is a pretty normal fighting game.
As fight games goes, Melty Blood is far more successful, I heard people are still playing it in small gatherings
That's a bit of an understatement. It's the biggest poverty game. It's probably the biggest long-past-expiration game after 3rd strike, which is ridiculous because 3rd strike is also a broken mess, but that's a discussion for another day. Melty Blood has no business being still alive to the degree that it is.
That's also just the start of it. There is so much stuff. Luvia's slapgrab goes on infinitely as long as you can input 46464646464646 within one frame each, which is doable on a hitbox. The most optimal way to play Bazett is to place an orb and then never use it, because you have a thing for having it. Gorgon Breaker just breaks everything
I hope for some or her marketing stuff comes out like i got a Rin Tohsaka Chibichuki keychain of her and I don't see any of the Tsukihime or Mahoyo and KnK keychain characters of them and would like some anime posters of them.
Say, you think updates/remakes of Tsukihime PLUS-DISC and/or Kagetsu Tohya will come after the Tsukihime remake, or will they just continue on to Tsukihime 2?
lol
I'd rather they just continue onto Tsukihime 2 or make something new tbh.
Btw, is true that the VN market (aside of eroge) is dying? is still enough profitable for Tsukime to make decent cash?
I don't know if the market or industry is dying in Japan, but from what I seen it is either shrinking or stagnated there. Individual companies that had been successful or popular (or had popular titles) in the past are dying left and right, new companies aren't managing to get much traction to be profitable and many of the ones still around with exclusive focus on VNs aren't doing so hot, or going bankrupt.
The ones doing well right now, off the top of my head, are the ones that managed to diversify their revenue stream and make good use of the popularity of the IPs they have. Companies like Typemoon, 5pb. and Aquaplus. 07th Expansion is still cranking out games and Ryukishi is involved in a number of things like manga. Key is also around, but the message Maeda had on the 20th anniversary was kind of foreboding about the future of the company and how well its doing financially, almost like they are in serious need of a hit to keep going.
As to the question of is the Tsukihime Remake going to be profitable. Maybe? I mean, it will make decent cash for a VN, but will it make up for development costs to be profitable? We don't know how much a game that had been in development for over a decade cost to make.
Not like Typemoon needs the Tsukihime remake to be a success at this stage. They more or less have the lucrative cash cow that is Fate, and an ongoing game to fund them, as well as interest in their other Fate related projects (manga, light novels, anime etc.) to keep them going. Rather than the Tsukihime VN being profitable, the question is if the Tsukihime IP can be made use of in the same manner.
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Well, a re-release that doesn't come with a disk and just lets you download the game from dmm. But yeah, that version came to another release thanks to FGO.At this stage, IMO, I think its a case of many companies needing to evolve when it comes to how they release VNs in Japan. Trying to find success in only VNs is pretty unsustainable. It needs to be in combination of other things in order to make enough money to go by.
ufotable just put demon slayer on the map...just commission ufotable to do a tsukihime adaption based on the manga...there...global interest restored.
we cant really expect something to do well when type moon are so reluctant to utilize the IP to engage fan interest. us old farts are the only ones who care about this shit because we actually read a 20 year old VN
If they bothered to in a serious way apply their power, they could really utilize the IP they have let languish for years
Pretty sure not every ufotable anime series ends up being a mega hit (and Demon Slayers case was very much a late bloomer) and I don't think they can really cause a revival for the VN market on their own. And why would they base a hypothetical adaptation on the Tsukihime manga of all things lol? Is it even still in publication?
I mean, we will probably never really know the reason why the game took as long as it did to be developed. It had probably entered into production hell some time after it got announced (and re-announced), which had probably impacted the reason why TM was reluctant to fully go ahead with making full use of the IP in the same manner that they managed to do with Fate. Can't really market an IP that you have no clue if the central piece to it (the VN) will even be out in this decade or the next one. You need something to rally people behind, and there is nothing there for TM to seriously apply whatever influence or power they have to get people interested in the IP for Tsukihime other than "there's a remake in development of this influential game".
In the context of a potential release for the Tsukihime Remake, we already know it will do well enough. Its an old, beloved (?) property from a famous VN maker that will get enough buzz about it to sell well for a VN. Will it be profitable after a long time in development? Who knows. It will get a decent number of sales like mahoyo did for a VN nowadays, but whatever that figure is it will only be good in the context of it being a VN out for a PC (Console? iOS/Android?) and not a mobage, and then it will just depend on how well the reaction to the game is and what TM plans to do afterward with it.
But this all presumes in the first place the game will be out sometime in the next couple of years. Unless they just delay it for another 5 years for the 25th anniversary after realizing that the play testing resulted in them needing to make further changes.
Oh my god there's actual news...
Dunno what that tweet said but... well... it's something... I guess...
T^T
Not every ufotable series ends up a hit(god eater and tales of zestiria comes to mind although the game that series was based on was a trashfire to start with), but ufotable has the mindshare and good will right now from the anime community and the flow from the fate community to take a potential Tsukihime anime seriously that their other projects just dont have. And if they can make a viable properly out of demon's slayer they sure as hell can make one out of Tsukihime.
Not because its ufotable and they have good animation, but because the actual content of the series is actually good, and can be elevated and given new life through an adaption. This was true of Demon's Slayer,KnK, and could be true of Tsukihime as well.
Anyways, i mention the manga because its awesome and Sakaki Shounen deserves far more cred in elevating the material he was adapting far past the original and turning pretty much everyone in the cast into a proper badass. Nasu sung it praises himself.
If they are going to do an adaption of Tsukihime as a single series, it would be easiest to go with the manga's version of events, since its the most consice, puts most of the information you need to know in there from all of the near side routes(and even lore that wasnt in the original VN) ,and tells a great story on its own.
In the hypothetical case they would create an anime, i dont see them going at it with the intention of "we're going to make 6 different adaptions for this story", in which case, it only makes sense to use one solid well written trajectory, and the manga fits best.
In my own personal case, with FSN i pretty much always have always considered every adaption lacking compared to the VN, but with Tsukihime the manga is something i hold on the same or higher level than all near routes, that's how good i think it is.
Wasn't Rance X a big success?
Or do eroge not count?
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granted Kichikuo, Sengoku Rance and Magnum are more of a real videogame than most western AAA releases
Rance X is the grande finale of a 30 year old eroge series, marketed as the magnum opus of the franchise. It selling well is hardly indicative of the industry on average.
Here's a pic TADA drew in 2015 regarding his view of eroge's future:Spoiler:
Yeah, Rance X is more like the exception rather than the rule when it comes to the current state of the industry.
Hey man, I love the Tsukihime manga and Sakaki Shounen, and they they are awesome. But in the case where they were to make a Tsukihime anime, they wouldn't be looking at the manga series that ended 9 years ago that's based on the version of the game that came out 20 years ago, when there would be a newer, shiner version out there to promote instead.
Huh, at least there's one thing the artist got right.
Replaying Kagetsu Tohya made me remember those times that I have to reset my gameplay to go to that ending.
And all those easter eggs too that are in the story. Never thought that a side story will provide answers to the main story. And by that, I mean it in a literal manner.