Fate Texas NightSo I've decided to create a Quest. This is my first time doing this but I really hope I create a story people like. Premise:In the World of Fate Apocrypha there were said to be many sub category Grail Wars where people fought over lesser grails that weren't omnipotent but stull powerful receptacles for magical energy. This story is going to take place in one of those grail wars(although I'm using seven servants rather than the 5 for the sub categories) in a war taking place in a fictional city in Texas San Rio. You will control one of the seven masters to win the Holy Grail and have your wish granted. Although not all wishes will need the Holy Grail to be granted.Protagonist Options:Rules:Spoiler:Atlas: The leaders of the Atlas institute are in general dismissive of the Holy Grail War fad that has so many mages going on life threatening adventures. At least they weren’t until they heard a rumor that a member of an upcoming Grail War has in their possession one of the three missing contracts for Atlas. Knowing that they needed to retrieve that contract at any cost Atlas decided they needed youA.) A Homunculus with Powerful Magic Circuits. You are a naive homunculus with only one order, to retrieve the missing contract the Holy Grail is secondary at best. You have magic circuits on the level of great families such as the Tohsakas as well as some spells preloaded into your memory but you have no magic crest or experience.B.) A Prodigy at Alchemy. You are a member of the Atlas institute and have dedicated your life to Alchemy. You must find the contract and return it to Atlas at once and it is imperative that nobody knows where you come from before you do because the contract wielder can command your obedience with it. However unknown to your superiors you have another reason for volunteering for this mission. You have a wish you desire to be granted and would let the contract disappear once more to get it. You possess more magic circuits than your fellow alchemists but you are only on the level of an average magus with no family crest. However despite your lack of experience using your magic circuits you are a first rate alchemists and are no stranger to dangerous situations.The Clock Tower: Everybody knows about the Holy Grail Wars. They are essentially a way to quickly catapult yourself above your current station. There are many stories about dying families being revived from using the grail or great families becoming even greater by using the Grail to enhance their magical circuits. There are also an even greater number of stories of families sending off their heirs to die in a futile attempt to obtain glory. Driven by a desire you areC.) A Driven Student. You are the latest in a recent line of mages dating back only four generations. However you believe yourself to be the one to bring your family to glory. Born with more circuits than an average magus you have always been in a rush to achieve glory, after all who knows if your children will be able to inherit your lucky genes. Everybody knows that the fastest way to advance in the Clock Tower is to win a Holy Grail War and you will do so. You are a mage of slightly above average capabilities and you are also in the prime of your life able to perform at the level of college athletes even without reinforcement.D.) A Beloved Professor of the Tower. You have taught in the Clock Tower for many years and seen students come and go. Among the students you are known as the Professor Most Students Want To Be Their Grandfather which brings a smile to your face. You do have a singular regret though and you believe that the Holy Grail might be your only way to fix it. You have amazing magical circuits and a magic crest that stores many powerful spells. In terms of ranking you are ranked at Brand. However your physical condition is very poor sometimes even needing the use of a cane to maneuver yourself.The Wandering Sea: Those in the Wandering Sea care little for modern magecraft and are obsessed with reaching the type of magecraft that belonged to the Age of Gods. Normally this means that they limit or just remove all contact with the modern world outside their space beneath the texture of humanity but when they heard news of the Holy Grail War it became common practice for Wandering Sea mages to go to civilization and participate in these wars as a way to become closer to the Age of the Gods. It is every mage’s wish in the Sea to summon a caster that will teach them ancient magecraft but unfortunately that hasn’t happened yet. This time the mage going out into the world is youE.) A Scholar of the Thule Society. You belong to the Thule Society a group of people who have decided to study ancient rune craft. You are an expert in the use of runes and some same that you are coming close to approaching the skills of ancient Celtic Druids, of course even more say you are full of yourself but they are simply jealous. You have decided to participate in this Holy Grail war and use the Holy Grail to gain insight into the Primeval runes. You have average magic circuits but are an expert at using rune craft to devastating effect. Your physical condition is that of a healthy adult human but can be enhanced greatly with rune craft.The Church: Usually when the Church gets involved in a Holy Grail War it is as a supervisor not a contestant. In fact since the Church has decided the Holy Grail used in these wars is not the cup that Jesus blessed it is considered heretical to attempt to obtain it. However you areF.) A Member of the Cloth. You joined the Church at a young age and eventually made your way to the Executers. You carry a deep secret through, one not worthy of a member of the Holy Church, one that has driven you to lie to your superiors about needing to participate in the Grail War to serve God’s will. One that you will fulfill without any hesitation. You have weak magic circuits, equivalent to that of a less than average magus and no training in magecraft. Your physical condition however is nearly perfect. You are a member of the elite group of Church assassins and can go toe to toe with almost any human and are able to defeat Vampires with ease.San Rio Texas: A nice city to live in. It’s a little on the big side but the suburbs still have that nice cozy feel to it. Most people live there without incident but lately strange things have been happening. Six strange foreigners have come to town and with them a rash increase in gas leaks, explosions, and missing person cases. And who in town is the one to get caught up in it but youG.) A Young Boy Unknown to Magic. You never knew a thing about magic or wizards other than in fantasy books but somehow they are real and in your town. It started when a strange glowing symbol appeared on your hand and the next thing you knew you’re involved in a fight to the death. Thankfully you aren’t alone you have a servant to fight at your side and a help that has been introducing you to the world of magecraft. You don’t exactly have a wish for the Grail but you don’t think most of these people deserve to get it. You have incredibly weak magic circuits on the level of Shirou Emiya and no training in magecraft. You are reasonably fit for a human in their mid twenties but you have no real training. You will however have access to a Rin type character to introduce them to the world and act as a guide/support character. Note that this route starts later in the story and will lock you into a specific servant.Some of you may have noticed that this isn’t exactly the normal style of create your own protagonist. Each of the seven members of this war are already locked in and ready to fight what you are going to do is choose your protagonist which will influence whether any dark secrets are malevolent or benign, who exactly the ‘big bad’ might be, and other events to make the story revolve more around who you choose. You might have also noticed some plot threads that already exist such as the Atlas Contract. I have used pure chance to decide whether or not any of the protagonists have it and if they do which has it in their possession. Since A and B don’t have it for sure then the remaining master each have a ten precent chance of winning the jackpot and getting the ability to call on Atlas for help and command master B if you find out their origins.Lastly is the reason we are all here, servants. Each protagonist has a 'canonical' servant that they will summon but during the story you will be given a chance to pick your own characters servant from a list of catalysts except for G which as stated has a set servant for the story.So onto the rules of Fate Texas Night. Some people with quests are very good at making things feel like an RPG such as Bird of Hermes and his Quest of Fate or Daneel Rush's Lost Singularity. I am not really like that. This entire thing will be very narrative driven with no numbers involved except for voting. Speaking of voting I'll give each choice a few days to let votes come in and then write the next section of the story. Pretty basic stuff and no real changes from the basic quest format.So now this quest is open. Reply to this thread with which protagonist you want to choose and any characteristics you'd like to add to them. While the basic outlines are there you will be able to influence minute details like Magecraft style and name, or even defining personality traits.
Characters:Masters
Naunet Safar
Name: Naunet Safar
Gender: Female
Age: 22
Birthplace: Atlas Institute
Appearance:https://pbs.twimg.com/media/C1i8V5IXEAAOCf0.png
Personality: Has a need to be in the know of what happens in the Atlas Institute. Believes themselves to be deserving of becoming the next head of the Atlas Institute
Forte/Likes: Alchemy, The Atlas Institute
Weaknesses/Dislikes: Being left out of the loop, Being looked down on
Natural Talents: Alchemy
Natural Enemy: TBA
Magical Attributes
Origin: Consumption
Elemental Alignment: Fire
Magic Circuits
Circuit Quantity: 25
Circuit Quality: C
Magecraft Related Abilities:
Alchemy[Atlas]:
The ability to manipulate phenomena to achieve transmutation. While regular alchemy focuses on the transmutation of physical objects Atlas based alchemy focus on phenomena and using one’s body as a medium.
Memory Partition:
It is the ability to partition their thoughts to form multiple independent thought processes. While normal people can only have a single "room" in their brain and focus on one thought, partitioning adds partitions to the one room to create multiple rooms. Naunet can create six rooms.
Thought Acceleration:
The ability to speed up ones thought processes. Fast thought is only a prerequisite to it, and it is truly the ability to multi−expansion diagrams. Thought Acceleration is the proof of an alchemist, while Memory Partition is a proof of their facilities.
Elemental Control:
The basics of elemental control that most mages have. Naunet is capable of generating fire which she uses for most of her offensive capabilities.
Vamperic Reactor Core Naunet:
Naunet's specialized Magecraft ability. Inspired by tales of the Magic Cores of dragons Naunet has modified the inside of her body to act as a sort of furnace or factory in order to replicate that feat. Naunet is able to 'burn' any excess matter in her body to attempt to generate magical energy. This burning is actually an alchemical proccess of returning the matter to its base property and then restructuring it as magical energy stored in her circuits. The theoretical final form of this reactor core will allow Naunet to burn any excess matter her body produces and create a theoretical infinite amount of magical energy by simply existing. That is the Perfect Reactor Core Naunet
However the process is completely inefficient. The amount of energy it takes for Naunet to break down her own excess matter leaves her with net negative energy. However then inspired by her own teachers blood sucking ways. She found that breaking down recently alive biological material that did not originate from herself provided a much more energy efficient process as her body naturally broke down alien objects more easily and it lined up with her origin. Now she can ingest plant and animal life to burn that material for her reactor. On the scale of efficiency for her it goes plants<animals<human blood<human flesh. However she abstains from eating human flesh and blood not freely given as that is very icky. In addition the longer the matter has been dead the less energy can be extracted from it. The more practical downgraded version of the reactor core is the Vamperic Reactor Core Naunet.
Mystic Codes/Familiars:
Lizard and Bird Familiars: Familiar's with no special powers.
Non-Magecraft Abilities: TBA
Anhur
Name: Anhur
Gender: Female
Age: 1
Birthplace: Atlas Institute
Appearance:
Personality:
Forte/Likes: Vegan Curry
Weaknesses/Dislikes: TBA
Natural Talents: TBA
Natural Enemy: TBA
Magical Attributes
Origin: TBA
Elemental Alignment: Ether Clump
Magic Circuits
Circuit Quantity: 70
Circuit Quality: A
Magecraft Related Abilities:
Familiar Creation
The ability to create a servant for the purposes of information gathering and possibly combat. It is done by creating a link between the magus and an inanimate object giving them pseudo magic circuits. Anhur can use Ether Clump to create familiars without needing a preexisting basis.
Clump Armor
By covering oneself with ether clump magic is drawn towards the clump to give an equivalent magic resistance to a servant ranked at C-
Mystic Codes/Familiars:
Slime: Familiar's made from Ether Clump. They are a little slow but very difficult to destroy as they can add any magical power used to attempt to destroy them.
Non-Magecraft Abilities: TBA
Bradán
Name: Bradán
Gender: Male
Age: ???
Birthplace: ???
Appearance:
Personality:
Forte/Likes: Barbecue
Weaknesses/Dislikes: TBA
Natural Talents: Rune Magic
Natural Enemy: TBA
Magical Attributes
Origin: ???
Elemental Alignment: ???
Magic Circuits
Circuit Quantity: ???
Circuit Quality: ???
Magecraft Related Abilities:
Rune Magic
The ancient Norse Magic of writing. By using different symbols one can achieve a variety of magical effects without the need for powerful magic circuits
Non-Magecraft Abilities: TBA
Professor
Name: Professor???
Gender: Male
Age: ???
Birthplace: ???
Appearance:
Personality:
Forte/Likes: TBA
Weaknesses/Dislikes: TBA
Natural Talents: TBA
Natural Enemy: TBA
Magical Attributes
Origin: ???
Elemental Alignment: ???
Magic Circuits
Circuit Quantity: ???
Circuit Quality: ???
Magecraft Related Abilities:
Non-Magecraft Abilities: TBA
Maria
Name: Maria von Wolinper
Gender: Female
Age: ???
Birthplace: ???
Appearance:
Personality:
Forte/Likes: Killing People(?)
Weaknesses/Dislikes: Being underestimated
Natural Talents: TBA
Natural Enemy: TBA
Magical Attributes
Origin: ???
Elemental Alignment: Fire and Wind
Magic Circuits
Circuit Quantity: ???
Circuit Quality: ???
Magecraft Related Abilities:
Electric Coat
The ability to completely cover yourself in electricity to increase speed and strengh
Non-Magecraft Abilities: TBA
Master of Berserker
Name: ???
Gender: Male
Age: ???
Birthplace: ???
Appearance:
Personality:
Forte/Likes: TBA
Weaknesses/Dislikes: TBA
Natural Talents: TBA
Natural Enemy: TBA
Magical Attributes
Origin: ???
Elemental Alignment: ???
Magic Circuits
Circuit Quantity: ???
Circuit Quality: ???
Magecraft Related Abilities:
Non-Magecraft Abilities: TBA
Servants
Caster
Class: Caster
Other Classes: Foreigner
True Name: Nekomaru
Alignment: Cat
Place of Origin: Japanese Folk Lore
Parameters:
STR: C+
END: C
AGI: A+
MGI: A
LCK: B
NP: TBA
Likes: Cats
Dislikes: Not Cats
Talent: Drawing Cats
Natural Enemy: There absence of cats
Attribute: Earth
Armament: Cats
Catalyst: Drawing of Cats
Class Skills:
Spoiler:Territory Creation
Rank: B
Creation of a 'Workshop' becomes possible.
Item Creation(Cats)
Rank: A
Item’s of great magical power are able to be created however they must be related to cats in some way. Whether is is a drawing of cats or a cat collar they can be impede with great power.
Personal Skills:
Spoiler:
Cats
Rank: EX
Cats. Street cats who fight to survive. House cats that get fatter and fatter everyday. It matters not what kind they are all cats.
Summoning(Cats)
Rank: A++
A magecraft that evokes spiritual bodies from the past or possibly the future. Caster can summon the power of cat like being from across time and space. It is even possible to invoke Divine Spirits with the help of Caster’s Noble Phantasm.
High Speed Divine Drawing(Cats)
Rank: B
Skill description unlocked at higher bond
Divinity
Rank: B
Skill description unlocked at higher bond
Noble Phantasm
Spoiler:
Bond
Spoiler:
0 Bond
Servant Caster likes cats. He seems to have even changed his appearance to look more like them. What could have caused such a deep bond.
1 Bond
Summoning (Cats) description unlocked
Territory Creation description unlocked
Caster is the protagonist from the Boy Who Drew Cats, a story about a young boy who's drawings of cats came to life to save his life. It makes some sense seeing how focused on cats his skills appear to be but how is it that he can summon divine spirits? What is Caster hiding.
Rider
Class: Rider
Other Classes: Archer
True Name: Admetus
Alignment: Lawful Good
Place of Origin: Greek Mythology
Parameters:
STR: A
END: B+
AGI: A
MGI: B
LCK: A
NP: TBA
Likes: Music
Dislikes: Fighting
Talent:
Natural Enemy:
Attribute: Earth
Armament: A Bow
Catalyst: Cow Bones?
Class Skills:
Spoiler:Riding
Rank: A+
All vehicles and all creatures up to the level of Phantasmal Beast and Divine Beast can be used as mounts. However, that does not apply to members of the Dragon Kind.
Magic Resistance
Rank: B
Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for them to be affected.
Skills:
Spoiler:Mana Burst (Flames)
Rank: EX
Holding the power of the Sun God in his hands allows Rider to summon the flames as a mere consequence of existing requiring mana to turn the skill off rather than activate it.
Noble Phantasm
Spoiler:
Lancer
Class: Lancer
Other Classes:
True Name: ???
Alignment: ???
Place of Origin: Indian Mythology
Parameters:
STR: C+
END: B
AGI: A
MGI: C
LCK: A
NP: TBA
Likes:
Dislikes:
Talent:
Natural Enemy:
Attribute: Heaven
Armament: A Bronze Club (Longinus?)
Catalyst:
Class Skills:
Spoiler:
Magic Resistance
Rank: B
Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for them to be affected.
Skills:
Spoiler:
Bravery
Rank: B
The ability to negate mental interference such as pressure, confusion and fascination. It also has the bonus effect of increasing melee damage.
Noble Phantasm
Spoiler:
BrahamastraType: Anti-Country
O'Brhama Cover the Earth
Rank: A
Range: 2~80
Max Targets: 500 people
The ultimate attack of the heroes of Indian epics. An astra given by the God Brhama that can be materialized through a variety of means. In this case it appears as a lance.
Saber
Class: Saber
Other Classes:
True Name: ???
Alignment: ???
Place of Origin: Japan(?)
Parameters:
STR: A
END: B+
AGI: A
MGI: B
LCK: A
NP: TBA
Likes:
Dislikes:
Talent:
Natural Enemy:
Attribute: Heaven
Armament: A Katana
Catalyst:
Class Skills:
Spoiler:Riding
Rank: B
Most vehicles and animals can be handled with above average skill, even vehicles that did not exist in the time period one was alive in, for they are no exception. However, cannot ride the likes of Phantasmal Species such as Monstrous Beasts.
Magic Resistance
Rank: A
Cancel spells of A-Rank or below, no matter what High-Thaumaturgy it is. In practice, the Servant is untouchable to modern magi, so it would not be an exaggeration to title the Servant a 'Magus Killer’.
Skills:
Spoiler:
Noble Phantasm
Spoiler:
Archer
Class: Archer
Other Classes: Archer
True Name: ???
Alignment: ???
Place of Origin: Indian Mythology
Parameters:
STR: C
END: B
AGI: A
MGI: B
LCK: D
NP: A
Likes:
Dislikes:
Talent: Archery
Natural Enemy:
Attribute: Man
Armament: A Bow
Catalyst:
Class Skills:
Spoiler:
Independent Action
Rank: A
It is possible to take action even without a Master. However, to use Noble Phantasms of great magical energy consumption, backup from the Master is necessary. At Rank A, it is possible for a Servant to stay in the world for about a week without a Master.
Magic Resistance
Rank: A
Cancel spells of A-Rank or below, no matter what High-Thaumaturgy it is. In practice, the Servant is untouchable to modern magi, so it would not be an exaggeration to title the Servant a 'Magus Killer’.
Skills:
Spoiler:
True Archer
Rank: A
A composite skill that encompasses Clairvoyance, Arrow Construction, Marksmanship, and Protection from Arrows. A true sign that Archer on believes only in his own aim. It matters not where or when he is he will always be an archer.
Mana Burst (Water)
Rank: A+
A skill that imparts ones attacks with the ferocity of a tsunami. Archer’s Mana Burst gains additional power when facing off against an opponent with Mana Burst (Flame).
Noble Phantasm:
Spoiler:BrahamastraType: Anti-Country
O'Brhama Cover the Earth
Rank: A
Range: 2~80
Max Targets: 500 people
The ultimate attack of the heroes of Indian epics. An astra given by the God Brhama that can be materialized through a variety of means. In this case it appears as an arrow.
Berserker
Class: Berserker
Other Classes: Caster, Launcher, Rider
True Name: ???
Alignment: ???
Place of Origin: ???
Parameters:
STR: A+
END: EX
AGI: A
MGI: A+
LCK: C
NP: EX
Likes:
Dislikes:
Talent:
Natural Enemy:
Attribute: Heaven
Armament: His Mechanical Body
Catalyst:
Class Skills:
Spoiler:
Mad Enhancement
Rank: EX
A skill representing madness and an inability to communicate with others. At this rank it represents the alien way of thinking a robot has compared to a human. Mutual understanding is technically possible but difficult.
God's Divine Core
Rank: EX
Magic Resistance
Rank: A
Rather than canceling spells it seems magical energy is absorbed into the body. Truly this creature can be called a magus killer.
Skills:
Spoiler:
Mechanical Monstrosity
Rank: EX
A skill that warps the body turning it into a robotic form. The body is no longer flesh and as a result does not feel pain or bleed. It has the equivalent bonus as a Battle Continuation and Innocent Monster at the same rank.
Noble Phantasm:
Spoiler:???Type: Anti-Unit
???
Rank: EX
Range: ???
Max Targets: 1 people
What is this Noble Phantasm? Berserker seemingly absorbed the damage from his master and transferred it to someone else. A powerful curse not unlike that of All the World's Evils but infinitely more powerful.
Others
Casey Nichols
Name: Casey Nichols
Gender: Male
Age: ???
Birthplace: ???
Appearance:
Personality:
Forte/Likes: The Church
Weaknesses/Dislikes: Dead Apostles
Natural Talents: TBA
Natural Enemy: TBA
Magical Attributes
Origin: ???
Elemental Alignment: ???
Magic Circuits
Circuit Quantity: ???
Circuit Quality: ???
Magecraft Related Abilities:
Non-Magecraft Abilities: TBA
Trish
Name: Trish
Gender: Female
Age: ???
Birthplace: ???
Appearance:
Personality:
Forte/Likes: Holy Grail Wars
Weaknesses/Dislikes: TBA
Natural Talents: Holy Grail War Crashing
Natural Enemy: TBA
Magical Attributes
Origin: ???
Elemental Alignment: ???
Magic Circuits
Circuit Quantity: ???
Circuit Quality: ???
Magecraft Related Abilities:
Non-Magecraft Abilities: TBA